func_1000_a,addEntity,0,Adds an entity to the chunk. Args: entity
func_1001_a,addTileEntity,0,Adds a TileEntity to a chunk
func_1002_d,getChunkBlockTileEntity,0,Gets the TileEntity for a given block in this chunk
func_1003_g,relightBlock,0,Initiates the recalculation of both the block-light and sky-light for a given block inside a chunk.
func_1005_a,setChunkBlockTileEntity,0,Sets the TileEntity for a given block in this chunk
func_1006_f,setChunkModified,0,Sets the isModified flag for this Chunk
func_1007_c,canBlockSeeTheSky,0,Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
func_1008_a,getBlockID,0,Return the ID of a block in the chunk.
func_1009_b,setBlockMetadata,0,Set the metadata of a block in the chunk
func_1010_a,setBlockIDWithMetadata,0,"Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata"
func_1011_a,setLightValue,0,"Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue"
func_1012_a,needsSaving,0,Returns true if this Chunk needs to be saved
func_1013_a,getEntitiesOfTypeWithinAAAB,0,"Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill"
func_1015_b,removeEntity,0,removes entity using its y chunk coordinate as its index
func_1017_a,isAtLocation,0,Checks whether the chunk is at the X/Z location specified
func_1018_b,generateHeightMap,0,Generates the height map for a chunk from scratch
func_1019_c,getBlockLightValue,0,Gets the amount of light on a block taking into account sunlight
func_1020_f,checkSkylightNeighborHeight,0,Checks the height of a block next to a sky-visible block and schedules a lighting update as necessary.
func_1021_b,getBlockMetadata,0,Return the metadata corresponding to the given coordinates inside a chunk.
func_1022_a,setBlockID,0,"Sets a blockID for a position in the chunk. Args: x, y, z, blockID"
func_1023_e,removeChunkBlockTileEntity,0,Removes the TileEntity for a given block in this chunk
func_1024_c,generateSkylightMap,0,Generates the initial skylight map for the chunk upon generation or load.
func_1025_a,getSavedLightValue,0,Gets the amount of light saved in this block (doesn't adjust for daylight)
func_1028_a,hasSpecialRenderer,0,"Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise."
func_1030_a,renderTileEntity,0,Render this TileEntity at its current position from the player
func_1031_b,getSpecialRendererForEntity,0,"Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer"
func_1032_a,renderTileEntityAt,0,Render this TileEntity at a given set of coordinates
func_1033_a,sortBack,0,Sorts a point to the left
func_1034_a,addPoint,0,Adds a point to the path
func_1035_a,changeDistance,0,Changes the provided point's distance to target
func_1036_b,dequeue,0,Returns and removes the first point in the path
func_1037_b,sortForward,0,Sorts a point to the right
func_1038_a,clearPath,0,Clears the path
func_1039_c,isPathEmpty,0,Returns true if this path contains no points
func_1040_a,compareRecipes,0,
func_1041_b,saveOptions,0,Saves the options to the options file.
func_1042_a,setKeyBinding,0,Sets a key binding.
func_1043_a,getKeyBinding,0,Gets a key binding.
func_1045_b,setOptionValue,0,"For non-float options. Toggles the option on/off, or cycles through the list i.e. render distances."
func_1047_d,getOptionDisplayString,0,The string that appears inside the button/slider in the options menu.
func_1048_a,setOptionFloatValue,0,"If the specified option is controlled by a slider (float value), this will set the float value."
func_1050_a,parseFloat,0,Parses a string into a float.
func_1051_a,addRecipes,0,Adds the crafting recipes to the CraftingManager.
func_1052_b,removeObject,0,Removes the specified object from the map and returns it
func_1053_a,insert,0,Adds an object to a slot
func_1054_c,removeEntry,0,Removes the specified entry from the map and returns it
func_1055_e,computeHash,0,Makes the passed in integer suitable for hashing by a number of shifts
func_1056_d,getHash,0,Returns the hash code for a key
func_1057_a,lookup,0,Returns the object associated to a key
func_1058_a,clearMap,0,Removes all entries from the map
func_1059_a,copyTo,0,Copies the hash slots to a new array
func_1060_f,grow,0,Increases the number of hash slots
func_1061_a,addKey,0,Adds a key and associated value to this map
func_1062_a,getSlotIndex,0,Computes the index of the slot for the hash and slot count passed in.
func_1063_a,sortByDistanceToEntity,0,Sorts the two world renderers according to their distance to a given entity.
func_1065_b,refreshTextures,0,Call setupTexture on all currently-loaded textures again to account for changes in rendering options
func_1066_a,registerTextureFX,0,
func_1067_a,updateDynamicTextures,0,
func_1068_a,setupTexture,0,Copy the supplied image onto the specified OpenGL texture
func_1069_b,unwrapImageByColumns,0,Takes an image with multiple 16-pixel-wide columns and creates a new 16-pixel-wide image where the columns are stacked vertically
func_1070_a,getTexture,0,
func_1071_a,getTextureForDownloadableImage,0,"Takes a URL of a downloadable image and the name of the local image to be used as a fallback. If the image has been downloaded, returns the GL texture of the downloaded image, otherwise returns the GL texture of the fallback image."
func_1073_b,releaseImageData,0,"Decrements the reference count for a given URL, deleting the image data if the reference count hits 0"
func_1074_a,allocateAndSetupTexture,0,"Copy the supplied image onto a newly-allocated OpenGL texture, returning the allocated texture name"
func_1075_a,obtainImageData,0,"Return a ThreadDownloadImageData instance for the given URL. If it does not already exist, it is created and uses the passed ImageBuffer. If it does, its reference count is incremented."
func_1076_b,bindTexture,0,
func_1077_b,alphaBlend,0,"Uses the alpha of the two colors passed in to determine the contributions of each color. If either of them has an alpha greater than 0 then the returned alpha is 255 otherwise its zero if they are both zero. Args: color1, color2"
func_1078_a,deleteTexture,0,Deletes a single GL texture
func_1085_a,splitStack,0,Remove the argument from the stack size. Return a new stack object with argument size.
func_1086_a,writeToNBT,0,Write the stack fields to a NBT object. Return the new NBT object.
func_1088_b,getIconIndex,0,Returns the icon index of the current stack.
func_1089_c,getMaxStackSize,0,Returns maximum size of the stack.
func_1090_a,useItem,0,"Uses the item stack by the player. Gives the coordinates of the block its being used against and the side. Args: player, world, x, y, z, side"
func_1091_a,getItem,0,Returns the object corresponding to the stack.
func_1092_a,hitEntity,0,Calls the corresponding fct in di
func_1093_a,useItemRightClick,0,"Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player"
func_1094_d,getMaxDamage,0,Returns the max damage an item in the stack can take.
func_1095_a,getDamageVsEntity,0,Returns the damage against a given entity.
func_1096_b,readFromNBT,0,Read the stack fields from a NBT object.
func_1097_a,onItemDestroyedByUse,0,Called when a given item stack is about to be destroyed due to its damage level expiring when used on a block or entity. Typically used by tools.
func_1098_a,getStrVsBlock,0,Returns the strength of the stack against a given block.
func_1099_b,canHarvestBlock,0,Checks if the itemStack object can harvest a specified block
func_1100_b,useItemOnEntity,0,Uses the stack on the entity.
func_1102_e,copy,0,Returns a new stack with the same properties.
func_1103_a,onCraftMatrixChanged,0,Callback for when the crafting matrix is changed.
func_1104_a,onCraftGuiClosed,0,Callback for when the crafting gui is closed.
func_1106_a,sin,0,sin looked up in a table
func_1107_a,abs_max,0,Maximum of the absolute value of two numbers.
func_1108_b,floor_double,0,Returns the greatest integer less than or equal to the double argument
func_1109_a,sqrt_double,0,
func_1110_d,floor_float,0,Returns the greatest integer less than or equal to the float argument
func_1111_a,bucketInt,0,"Buckets an integer with specifed bucket sizes. Args: i, bucketSize"
func_1112_e,abs,0,
func_1113_c,sqrt_float,0,
func_1114_b,cos,0,cos looked up in the sin table with the appropriate offset
func_1115_a,setTexturePosition,0,
func_1116_a,getRandomSound,0,Gets a random SoundPoolEntry.
func_1117_a,addSound,0,Adds a sound to this sound pool.
func_1118_a,getRandomSoundFromSoundPool,0,"gets a random sound from the specified (by name, can be sound/newsound/streaming/music/newmusic) sound pool."
func_1120_a,getInstance,0,Returns the static instance of this class
func_1121_a,addRecipe,0,Adds a recipe. See spreadsheet on first page for details.
func_1122_a,addRecipes,0,Adds the tool recipes to the CraftingManager.
func_1123_d,createDirectFloatBuffer,0,Creates and returns a direct float buffer with the specified capacity. Applies native ordering to speed up access.
func_1124_a,generateDisplayLists,0,Generates the specified number of display lists and returns the first index.
func_1125_c,createDirectIntBuffer,0,Creates and returns a direct int buffer with the specified capacity. Applies native ordering to speed up access.
func_1126_a,deleteTexturesAndDisplayLists,0,Deletes all textures and display lists. Called when Minecraft is shutdown to free up resources.
func_1127_b,createDirectByteBuffer,0,Creates and returns a direct byte buffer with the specified capacity. Applies native ordering to speed up access.
func_1128_a,generateTextureNames,0,Generates texture names and stores them in the specified buffer.
func_1129_a,addToPath,0,"Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance)"
func_1130_a,createEntityPathTo,0,Internal implementation of creating a path from an entity to a point
func_1131_a,createEntityPathTo,0,Creates a path from an entity to a specified location within a minimum distance
func_1132_a,getVerticalOffset,0,"Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or water(if not avoiding)"
func_1133_b,findPathOptions,0,"populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance)"
func_1134_a,createEntityPath,0,Returns a new PathEntity for a given start and end point
func_1135_a,getSafePoint,0,Returns a point that the entity can safely move to
func_1136_a,openPoint,0,Returns a mapped point or creates and adds one
func_1137_a,createEntityPathTo,0,Creates a path from one entity to another within a minimum distance
func_1138_a,readCompressed,0,Load the gzipped compound from the inputstream.
func_1139_a,write,0,
func_1141_a,read,0,Reads from a CompressedStream.
func_1143_a,writeCompressed,0,"Write the compound, gzipped, to the outputstream."
func_1144_c,getPitch,0,
func_1145_d,getStepSound,0,"Used when a entity walks over, or otherwise interacts with the block."
func_1146_a,getBreakSound,0,"Used when a block breaks, EXA: Player break, Shep eating grass, etc.."
func_1147_b,getVolume,0,
func_1148_a,addRecipes,0,Adds the armor recipes to the CraftingManager.
func_1152_a,isBoxInFrustum,0,"Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_1153_b,init,0,
func_1154_a,normalize,0,Normalize the frustum.
func_1155_a,getInstance,0,Initialises the ClippingHelper object then returns an instance of it.
func_1156_a,setColorBuffer,0,Update and return colorBuffer with the RGBA values passed as arguments
func_1157_a,setColorBuffer,0,Update and return colorBuffer with the RGBA values passed as arguments
func_1158_b,enableStandardItemLighting,0,Sets the OpenGL lighting properties to the values used when rendering blocks as items
func_1159_a,disableStandardItemLighting,0,Disables the OpenGL lighting properties enabled by enableStandardItemLighting
func_1160_c,copy,0,Returns a copy of the bounding box.
func_1161_b,getBoundingBoxFromPool,0,"Returns a bounding box with the specified bounds from the pool. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_1162_c,calculateZOffset,0,"if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_1163_a,calculateXOffset,0,"if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_1164_b,getAverageEdgeLength,0,Returns the average length of the edges of the bounding box.
func_1165_c,setBounds,0,"Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_1166_c,getOffsetBoundingBox,0,"Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_1167_a,isVecInYZ,0,Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
func_1168_a,getBoundingBox,0,"Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_1169_a,calculateIntercept,0,
func_1170_a,addCoord,0,"Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z"
func_1171_b,setBB,0,Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
func_1172_b,calculateYOffset,0,"if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_1174_d,offset,0,"Offsets the current bounding box by the specified coordinates. Args: x, y, z"
func_1175_b,isVecInXZ,0,Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
func_1176_c,isVecInXY,0,Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
func_1177_b,expand,0,"Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_1178_a,intersectsWith,0,Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
func_1179_a,isAssigned,0,Returns true if this point has already been assigned to a path
func_1180_a,distanceTo,0,Returns the linear distance to another path point
func_1184_a,getRecipeSize,0,Returns the size of the recipe area
func_1186_a,addBlockDestroyEffects,0,
func_1188_a,clearEffects,0,
func_1189_a,renderParticles,0,"Renders all current particles. Args player, partialTickTime"
func_1190_b,getStatistics,0,
func_1191_a,addBlockHitEffects,0,"Adds block hit particles for the specified block. Args: x, y, z, sideHit"
func_1192_a,addEffect,0,
func_1193_a,updateEffects,0,
func_1194_f,markDirty,0,Marks the current renderer data as dirty and needing to be updated.
func_1195_b,setDontDraw,0,When called this renderer won't draw anymore until its gets initialized again
func_1196_e,skipAllRenderPasses,0,Checks if all render passes are to be skipped. Returns false if the renderer is not initialized
func_1197_a,setPosition,0,Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position
func_1198_a,updateRenderer,0,Will update this chunk renderer
func_1200_a,getGLCallListForPass,0,Takes in the pass the call list is being requested for. Args: renderPass
func_1201_d,callOcclusionQueryList,0,Renders the occlusion query GL List
func_1202_a,distanceToEntitySquared,0,"Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons."
func_1203_g,setupGLTranslation,0,
func_1204_c,stopRendering,0,
func_1206_a,incrementPathIndex,0,Directs this path to the next point in its array
func_1207_b,isFinished,0,Returns true if this path has reached the end
func_1208_b,closeMinecraft,0,Called when Minecraft is closing down.
func_1209_a,loadResource,0,Loads a resource and passes it to Minecraft to install.
func_1210_a,reloadResources,0,Reloads the resource folder and passes the resources to Minecraft to install.
func_1211_a,downloadAndInstallResource,0,Downloads the resource and saves it to disk then installs it.
func_1212_a,downloadResource,0,Downloads the resource and saves it to disk.
func_1213_a,checkARBOcclusion,0,Checks if we support OpenGL occlusion.
func_1214_n,renderBlockStairs,0,Renders a stair block at the given coordinates
func_1216_f,renderBlockMinecartTrack,0,Renders a minecart track block at the given coordinates
func_1217_b,renderTopFace,0,"Renders the given texture to the top face of the block. Args: block, x, y, z, texture"
func_1218_o,renderBlockDoor,0,Renders a door block at the given coordinates
func_1246_b,crossProduct,0,Returns a new vector with the result of this vector x the specified vector.
func_1247_a,getIntermediateWithXValue,0,"Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_1248_b,createVector,0,Static method to create a new vector in the vector list and return it.
func_1249_b,rotateAroundY,0,Rotates the vector around the y axis by the specified angle.
func_1250_b,getIntermediateWithYValue,0,"Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_1251_c,distanceTo,0,"Euclidean distance between this and the specified vector, returned as double."
func_1252_b,normalize,0,Normalizes the vector to a length of 1 (except if it is the zero vector)
func_1253_c,lengthVector,0,Returns the length of the vector.
func_1254_e,setComponents,0,"Sets the x,y,z components of the vector as specified."
func_1255_d,squareDistanceTo,0,"The square of the Euclidean distance between this and the vector of x,y,z components passed in."
func_1256_c,getIntermediateWithZValue,0,"Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_1257_c,addVector,0,"Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector."
func_1258_a,rotateAroundX,0,Rotates the vector around the x axis by the specified angle.
func_1259_a,initialize,0,Initializes the next empty vector slot in the list to 0.
func_1260_a,createVectorHelper,0,"Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list."
func_1261_d,squareDistanceTo,0,The square of the Euclidean distance between this and the specified vector.
func_1262_a,subtract,0,Returns a new vector with the result of the specified vector minus this.
func_1263_a,getWorkingDirectory,0,
func_1264_a,getWorkingDirectory,0,
func_1265_d,render,0,
func_1266_a,setBrightness,0,
func_1267_a,getZone,0,
func_1268_a,render,0,
func_1269_e,getPlatform,0,
func_1270_b,loadLevel,0,
func_1271_a,isRunning,0,
func_1272_b,start,0,
func_1273_c,stop,0,
func_140_a,loadDownloadableImageTexture,0,loads the specified downloadable texture or alternative built in texture
func_141_b,doRenderShadowAndFire,0,"Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime"
func_142_a,renderAABB,0,Adds to the tesselator a box using the aabb for the bounds. Args: aabb
func_144_c,renderShadow,0,"Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, partialTickTime"
func_145_a,renderShadowOnBlock,0,"Renders a shadow projected down onto the specified block. Brightness of the block plus how far away on the Y axis determines the alpha of the shadow. Args: block, centerX, centerY, centerZ, blockX, blockY, blockZ, baseAlpha, shadowSize, xOffset, yOffset, zOffset"
func_146_a,renderOffsetAABB,0,"Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z"
func_147_a,doRender,0,"Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void func_147_a(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that."
func_148_a,renderEntityOnFire,0,"Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime"
func_149_b,getWorldFromRenderManager,0,Returns the render manager's world object
func_151_a,loadTexture,0,loads the specified texture
func_154_a,renderArrow,0,
func_156_a,doRenderFallingSand,0,The actual render method that is used in doRender
func_157_a,renderBoat,0,The render method used in RenderBoat that renders the boat model.
func_161_a,renderItemIntoGUI,0,Renders the item's icon or block into the UI at the specified position.
func_162_a,renderQuad,0,"Adds a quad to the tesselator at the specified position with the set width and height and color. Args: tessellator, x, y, width, height, color"
func_163_a,renderTexturedQuad,0,"Adds a textured quad to the tesselator at the specified position with the specified texture coords, width and height. Args: x, y, u, v, width, height"
func_164_b,renderItemOverlayIntoGUI,0,Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the specified position.
func_165_a,doRenderItem,0,Renders the item
func_166_a,shouldRenderPass,0,Queries whether should render the specified pass or not.
func_167_c,renderSwingProgress,0,
func_170_d,handleRotationFloat,0,Defines what float the third param in setRotationAngles of ModelBase is
func_171_a,doRenderLiving,0,
func_172_a,getDeathMaxRotation,0,
func_173_a,getColorMultiplier,0,"Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime"
func_175_a,preRenderScale,0,Applies the scale to the transform matrix
func_176_a,setWoolColorAndRender,0,
func_177_a,renderCow,0,
func_178_a,scaleSlime,0,sets the scale for the slime based on getSlimeSize in EntitySlime
func_180_a,renderSaddledPig,0,
func_181_a,renderChicken,0,
func_182_a,getWingRotation,0,
func_183_a,updateCreeperColorMultiplier,0,Updates color multiplier based on creeper state called by getColorMultiplier
func_184_a,updateCreeperScale,0,Updates creeper scale in prerender callback
func_185_b,drawFirstPersonHand,0,
func_186_b,renderPlayerScale,0,
func_187_a,setArmorModel,0,"Set the specified armor model as the player model. Args: player, armorSlot, partialTick"
func_188_a,renderPlayer,0,
func_190_a,setSpiderEyeBrightness,0,Sets the spider's glowing eyes
func_191_a,setSpiderDeathMaxRotation,0,
func_192_a,onItemUse,0,"Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS !"
func_193_a,onItemRightClick,0,"Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer"
func_196_a,getIconIndex,0,Returns the icon index of the stack given as argument.
func_197_c,getMaxDamage,0,Returns the maximum damage an item can take.
func_20001_q,getSendQueue,0,get the client packet send queue
func_20004_a,decrStackSize,0,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_20005_c,getHasStack,0,Returns if this slot contains a stack.
func_20009_a,getItemName,0,
func_20010_a,setIconCoord,0,
func_20011_a,setItemName,0,set name of item from language file
func_20012_a,setBlockName,0,set name of block from language file
func_20045_c,outfitWithItem,0,"Parameters: item slot, item ID, item damage. If slot >= 0 a new item will be generated with the specified item ID damage."
func_20119_a,putStackInSlot,0,"args: slotID, itemStack to put in slot"
func_20120_b,canInteractWith,0,
func_20134_a,onInventoryChanged,0,Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
func_20135_c,returnEnumOrdinal,0,
func_20136_a,getEnumFloat,0,
func_20137_a,getEnumOptions,0,
func_20138_d,getEnumString,0,
func_20140_b,getEnumBoolean,0,
func_20156_a,getAllowedCharacters,0,"Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can render Strings on screen."
func_20160_a,translateKeyFormat,0,Translate a key to current language applying String.format()
func_20161_b,translateNamedKey,0,"Translate a key with a extra '.name' at end added, is used by blocks and items."
func_20162_a,getInstance,0,Return the StringTranslate singleton instance
func_20163_a,translateKey,0,Translate a key to current language.
func_204_a,getStrVsBlock,0,"Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if sword"
func_207_d,colorMultiplier,0,Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called when first determining what to render.
func_208_a,updateTick,0,Ticks the block if it's been scheduled
func_209_d,canProvidePower,0,Can this block provide power. Only wire currently seems to have this change based on its state.
func_21024_a,receiveClientEvent,0,"Called when the block receives a client event - see World.sendClientEvent. By default, passes it on to the tile entity at this location. Args: world, x, y, z, event number, parameter"
func_21032_h,setDispenserDefaultDirection,0,sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all surrounding blocks are opaque.
func_21033_c,dispenseItem,0,dispenses an item from a randomly selected item stack from the blocks inventory into the game world.
func_21034_c,getBlockFromDye,0,Takes a dye damage value and returns the block damage value to match
func_21035_d,getDyeFromBlock,0,Takes a block damage value and returns the dye damage value to match
func_21047_b,getMetadata,0,
func_21053_b,getMetadata,0,
func_21057_b,entityInit,0,
func_21058_a,entityDropItem,0,Drops an item at the position of the entity.
func_21059_b,setFlag,0,"Enable or disable a entity flag, see getEntityFlag to read the know flags."
func_21060_d,getFlag,0,Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating
func_21092_a,displayGUIDispenser,0,Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
func_21094_a,triggerNote,0,plays the stored note
func_21095_a,changePitch,0,change pitch by -> (currentPitch + 1) % 25
func_21098_a,setMobID,0,
func_21099_a,getMobID,0,
func_210_f,getRenderType,0,The type of render function that is called for this block
func_21100_b,getRandomStackFromInventory,0,gets stack of one item extracted from a stack chosen at random from the block inventory
func_21103_b,getStackInRowAndColumn,0,"Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column"
func_21105_c,storeItemStack,0,stores an itemstack in the users inventory
func_21106_d,storePartialItemStack,0,This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items.
func_21107_a,getRandomWorldGenForTrees,0,Gets a WorldGen appropriate for this biome.
func_21109_c,makeString,0,Converts the instance data to a readable string.
func_21110_c,setCurrentChunkOver,0,"This is the chunk that the player is currently standing over. Args: chunkX, chunkZ"
func_21111_d,canChunkExist,0,"Checks if the chunk coordinate could actually be stored within the chunk cache. Args: chunkX, chunkZ"
func_21114_a,setAllowedSpawnTypes,0,Set which types of mobs are allowed to spawn (peaceful vs hostile).
func_21115_j,markBlockAsNeedsUpdate,0,calls the 'MarkBlockAsNeedsUpdate' in all block accesses in this world
func_21116_c,sendClientEvent,0,"Calls receiveClientEvent of the tile entity at the given location on the server and all nearby clients with the given event number and parameter. Args: X, Y, Z, event number, parameter"
func_21118_q,getChunkProvider,0,gets the IChunkProvider this world uses.
func_21119_g,getProviderName,0,"Returns the name of the current chunk provider, by calling chunkprovider.makeString()"
func_21124_a,addObject,0,"adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add"
func_21125_a,writeObjectsInListToStream,0,"writes every object in passed list to dataoutputstream, terminated by 0x7F"
func_21126_a,updateWatchedObjectsFromList,0,
func_21127_a,writeWatchableObjects,0,
func_21128_a,writeWatchableObject,0,
func_21129_b,updateObject,0,updates an already existing object
func_21130_a,getWatchableObjectByte,0,gets the bytevalue of a watchable object
func_21131_a,readWatchableObjects,0,
func_21135_a,matches,0,Used to check if a recipe matches current crafting inventory
func_21136_b,getCraftingResult,0,Returns an Item that is the result of this recipe
func_21137_a,checkMatch,0,Checks if the region of a crafting inventory is match for the recipe.
func_21157_a,addRecipes,0,Adds the dye recipes to the CraftingManager.
func_21158_b,getObject,0,
func_21159_c,getObjectType,0,
func_21160_a,setObject,0,
func_21161_a,getDataValueId,0,
func_21162_a,setWatching,0,
func_21167_h,isEmpty,0,
func_21168_d,getPeacefulCreature,0,Gets whether or not this creature type is peaceful.
func_21169_b,getMaxNumberOfCreature,0,
func_21170_a,getCreatureClass,0,
func_21171_c,getCreatureMaterial,0,
func_21174_b,getFoliageColorBirch,0,Gets the foliage color for birch type (metadata 2) trees
func_21175_a,getFoliageColorPine,0,Gets the foliage color for pine type (metadata 1) trees
func_21179_h,getItemDamageForDisplay,0,"gets the damage of an itemstack, for displaying purposes"
func_21180_d,isStackable,0,Returns true if the ItemStack can hold 2 or more units of the item.
func_21181_i,getItemDamage,0,gets the damage of an itemstack
func_21182_e,isItemStackDamageable,0,true if this itemStack is damageable
func_21183_f,getHasSubtypes,0,
func_21184_a,isItemEqual,0,compares ItemStack argument to the instance ItemStack; returns true if the Items contained in both ItemStacks are equal
func_21185_g,isItemDamaged,0,returns true when a damageable item is damaged
func_21187_b,addShapelessRecipe,0,
func_21188_a,findMatchingRecipe,0,
func_21198_a,getSmeltingResult,0,Returns the smelting result of an item.
func_21199_a,addSmelting,0,Adds a smelting recipe.
func_211_a,getBlockTexture,0,"Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side"
func_21200_a,smelting,0,Used to call methods addSmelting and getSmeltingResult.
func_21203_a,canCreatureTypeSpawnAtLocation,0,Returns whether or not the specified creature type can spawn at the specified location.
func_21204_a,creatureSpecificInit,0,"determines if a skeleton spawns on a spider, and if a sheep is a different color"
func_21205_c,getDamageVsEntity,0,Damage versus entities.
func_21206_b,getEfficiencyOnProperMaterial,0,The strength of this tool material against blocks which it is effective against.
func_21207_a,getMaxUses,0,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)"
func_21208_d,getHarvestLevel,0,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)"
func_213_a,setBlockBounds,0,"Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ"
func_214_b,onBlockRemoval,0,Called whenever the block is removed.
func_215_a,setLightValue,0,Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object for convenience in constructing.
func_216_a,dropBlockAsItemWithChance,0,Drops the block items with a specified chance of dropping the specified items
func_217_b,isOpaqueCube,0,"Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block."
func_218_a,getBlockTextureFromSide,0,Returns the block texture based on the side being looked at. Args: side
func_219_b,setResistance,0,Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
func_22001_u,isFancyGraphicsEnabled,0,
func_22002_b,convertMapFormat,0,Converts from old map format to new map format
func_22003_b,lineIsCommand,0,Returns true if string begins with '/'
func_22004_c,getSaveLoader,0,Returns the save loader that is currently being used
func_22005_v,isAmbientOcclusionEnabled,0,Returns if ambient occlusion is enabled
func_22006_t,isGuiEnabled,0,
func_22007_w,isDebugInfoEnabled,0,
func_22011_a,chunkXZ2Int,0,converts a chunk coordinate pair to an integer (suitable for hashing)
func_22012_b,renderLivingAt,0,Sets a simple glTranslate on a LivingEntity.
func_22013_a,renderLivingLabel,0,Draws the debug or playername text above a living
func_22014_a,passSpecialRender,0,Passes the specialRender and renders it
func_22015_a,renderName,0,Used to render a player's name above their head
func_22016_b,renderPlayerSleep,0,Renders player with sleeping offset if sleeping
func_22017_a,rotatePlayer,0,Rotates the player if the player is sleeping. This method is called in rotateCorpse.
func_22022_g,ignoreTick,0,
func_22027_j,setBounds,0,Set the bounds of the bed block.
func_22028_g,getNearestEmptyChunkCoordinates,0,Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
func_22029_f,isBedOccupied,0,Return whether or not the bed is occupied.
func_22031_a,setBedOccupied,0,Sets whether or not the bed is occupied.
func_22032_d,isBlockFootOfBed,0,Returns whether or not this bed block is the foot of the bed.
func_22036_h,getOrientation,0,Get side which this button is facing.
func_22049_v,isMovementBlocked,0,Dead and sleeping entities cannot move
func_22051_K,isPlayerSleeping,0,Returns whether player is sleeping or not
func_22053_b,sleepInBedAt,0,Attempts to have the player sleep in a bed at the specified location.
func_22054_L,isPlayerFullyAsleep,0,Returns whether or not the player is asleep and the screen has fully faded.
func_22055_b,addChatMessage,0,Add a chat message to the player
func_22056_a,wakeUpPlayer,0,Wake up the player if they're sleeping.
func_22057_q,isInBed,0,Checks if the player is currently in a bed
func_22058_C,resetHeight,0,sets the players height back to normal after doing things like sleeping and dieing
func_22059_J,getBedOrientationInDegrees,0,Returns the orientation of the bed in degrees.
func_22060_M,getSleepTimer,0,
func_22064_c,addChatMessageTranslate,0,Adds the string to chat message after translate it with the language file.
func_22066_a,setMaxStringLength,0,
func_22067_c,drawTextBox,0,Draws the textbox
func_22068_a,setText,0,Sets the text of the textbox.
func_22069_a,mouseClicked,0,"Args: x, y, buttonClicked"
func_22070_b,updateCursorCounter,0,Increments the cursor counter
func_22071_a,getText,0,Returns the text beign edited on the textbox.
func_22083_c,getSelectButton,0,returns the select button
func_22084_k,loadSaves,0,loads the saves
func_22085_d,getRenameButton,0,returns the rename button
func_22086_b,getSelectedWorld,0,returns the world currently selected
func_22087_f,getLocalizedWorldName,0,Gets the localized world name
func_22088_h,getLocalizedMustConvert,0,Gets the localized must convert text
func_22089_a,onElementSelected,0,called whenever an element in this gui is selected
func_22090_a,getSize,0,
func_22091_c,getSaveFileName,0,returns the file name of the specified save number
func_22092_e,getDeleteButton,0,returns the delete button
func_22093_g,getDateFormatter,0,returns the date formatter for this gui
func_22094_d,getSaveName,0,returns the name of the saved game
func_220_a_,harvestBlock,0,"Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage."
func_22115_j,wakeEntity,0,Wakes the entity from the bed
func_22129_j,makeUseableName,0,"Makes a the name for a world save folder based on your world name, replacing specific characters for _s and appending -s to the end until a free name is available."
func_22136_c,scheduleBlockUpdate,0,Schedules a tick to a block with a delay (Most commonly the tick rate)
func_22137_s,getSpawnPoint,0,Returns the coordinates of the spawn point
func_22138_q,getSeed,0,Retrieve the world seed from level.dat
func_22139_r,getWorldTime,0,
func_22140_w,updateAllPlayersSleepingFlag,0,Updates the flag that indicates whether or not all players in the world are sleeping.
func_22141_x,wakeUpAllPlayers,0,Wakes up all players in the world.
func_22142_y,isAllPlayersFullyAsleep,0,Returns whether or not all players in the world are fully asleep.
func_22143_a,setSpawnPoint,0,
func_22144_v,getWorldInfo,0,Gets the World's WorldInfo instance
func_22152_a,saveWorldInfo,0,Saves the passed in world info.
func_22153_a,getSaveDirectory,0,gets the File object corresponding to the base directory of this save (saves/404 for a save called 404 etc)
func_22154_d,setSessionLock,0,Creates a session lock file for this process
func_22160_a,compareTo,0,
func_22161_d,requiresConversion,0,
func_22162_b,getDisplayName,0,return the display name of the save
func_22163_e,getLastTimePlayed,0,
func_22164_a,getFileName,0,return the file name
func_22170_a,renameWorld,0,@args: Takes two arguments - first the name of the directory containing the world and second the new name for that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world data.
func_22171_a,convertMapFormat,0,"Converts the specified map to the new map format. Args: worldName, loadingScreen"
func_22172_c,deleteWorldDirectory,0,@args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting the associated directory recursively.
func_22174_a,getSaveLoader,0,Returns back a loader for the specified save directory
func_22175_a,isOldMapFormat,0,Checks if the save directory uses the old map format
func_22176_b,getSaveList,0,
func_22177_c,flushCache,0,
func_22178_a,getFormatName,0,
func_22179_a,deleteFiles,0,@args: Takes one argument - the list of files and directories to delete. @desc: Deletes the files and directory listed in the list recursively.
func_22186_a,handleSleep,0,
func_22187_a,cacheActiveRenderInfo,0,"Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw."
func_22190_d,getChunkOutputStream,0,"Returns an output stream for the specified chunk. Args: worldDir, chunkX, chunkZ"
func_22192_a,clearRegionFileReferences,0,Saves the current Chunk Map Cache
func_22193_a,createOrLoadRegionFile,0,
func_22194_c,getChunkInputStream,0,"Returns an input stream for the specified chunk. Args: worldDir, chunkX, chunkZ"
func_221_d,getCollisionBoundingBoxFromPool,0,Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
func_22205_b,getChunkDataOutputStream,0,"args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed"
func_22206_d,outOfBounds,0,"args: x, z - check region bounds"
func_22207_e,getOffset,0,"args: x, y - get chunk's offset in region file"
func_22208_b,setChunkTimestamp,0,"args: x, z, timestamp - sets the chunk's write timestamp"
func_22210_a,getChunkDataInputStream,0,"args: x, y - get uncompressed chunk stream from the region file"
func_22239_a,overlayBackground,0,Overlays the background to hide scrolled items
func_22240_a,registerScrollButtons,0,Registers the IDs that can be used for the scrollbar's buttons.
func_22241_a,actionPerformed,0,
func_22242_a,drawSlot,0,
func_22243_a,drawScreen,0,"draws the slot to the screen, pass in mouse's current x and y and partial ticks"
func_22244_d,bindAmountScrolled,0,stop the thing from scrolling out of bounds
func_22245_b,getContentHeight,0,return the height of the content being scrolled
func_22246_a,isSelected,0,returns true if the element passed in is currently selected
func_22247_a,elementClicked,0,"the element in the slot that was clicked, boolean for wether it was double clicked or not"
func_22248_c,drawBackground,0,
func_22249_a,getSize,0,Gets the size of the current slot list.
func_22267_a,cacheActiveRenderInfo,0,"Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera-bound EntityLiving's interpolated pitch, yaw and position. Args: world, renderengine, fontrenderer, entityliving, partialTickTime"
func_22282_a,stringNullOrLengthZero,0,Tests if a string is null or of length zero
func_22287_a,setWorldName,0,
func_22288_b,getSeed,0,Returns the seed of current world.
func_22289_d,setSaveVersion,0,Sets the save version of the world
func_223_g,canBlockStay,0,Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
func_224_a,canCollideCheck,0,"Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag"
func_225_a,blockStrength,0,Defines whether or not a play can break the block with current tool.
func_226_a,onNeighborBlockChange,0,"Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID"
func_227_a,getExplosionResistance,0,Returns how much this block can resist explosions from the passed in entity.
func_228_c,isIndirectlyPoweringTo,0,Is this block indirectly powering the block on the specified side
func_229_a,quantityDropped,0,Returns the quantity of items to drop on block destruction.
func_230_a,getCollidingBoundingBoxes,0,"Adds to the supplied array any colliding bounding boxes with the passed in bounding box. Args: world, x, y, z, axisAlignedBB, arrayList"
func_231_b,isPoweringTo,0,Is this block powering the block on the specified side
func_232_a,getBlockTextureFromSideAndMetadata,0,"From the specified side and block metadata retrieves the blocks texture. Args: side, metadata"
func_233_b,onBlockClicked,0,"Called when the block is clicked by a player. Args: x, y, z, entityPlayer"
func_234_g,getRenderBlockPass,0,Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
func_235_e,onBlockAdded,0,"Called whenever the block is added into the world. Args: world, x, y, z"
func_236_b,onEntityCollidedWithBlock,0,"Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity"
func_237_e,setBlockBoundsForItemRender,0,Sets the block's bounds for rendering it as an item
func_238_a,setBlockBoundsBasedOnState,0,"Updates the blocks bounds based on its current state. Args: world, x, y, z"
func_240_a,idDropped,0,Returns the ID of the items to drop on destruction.
func_241_c,getBlockBrightness,0,"How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z"
func_242_c,renderAsNormalBlock,0,"If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)"
func_243_a,canPlaceBlockAt,0,"Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z"
func_244_a,isVecInsideYZBounds,0,Checks if a vector is within the Y and Z bounds of the block.
func_245_h,isCollidable,0,"Returns if this block is collidable (only used by Fire). Args: x, y, z"
func_246_f,getSelectedBoundingBoxFromPool,0,Returns the bounding box of the wired rectangular prism to render.
func_247_b,randomDisplayTick,0,A randomly called display update to be able to add particles or other items for display
func_249_b,isVecInsideXZBounds,0,Checks if a vector is within the X and Z bounds of the block.
func_25016_i,translateBlockName,0,gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic page.
func_25021_m,canTriggerWalking,0,returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
func_25023_u,canDespawn,0,"Determines if an entity can be despawned, used on idle far away entities"
func_25026_x,getVerticalFaceSpeed,0,The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
func_25027_v,getSlimeSize,0,Returns the size of the slime.
func_25028_d_,isMovementCeased,0,Disables a mob's ability to move on its own while true.
func_25029_a,setPathToEntity,0,sets the Entities walk path in EntityCreature
func_25030_F,getEntityToAttack,0,Returns current entities target
func_25031_E,hasPath,0,Returns true if entity has a path to follow
func_25043_b_,getShadingWhileShaking,0,Used when calculating the amount of shading to apply while the wolf is shaking.
func_25055_a,alertWolves,0,"Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to join the attack or defend the player."
func_25056_h,addMovementStat,0,"Adds a value to a movement statistic field - like run, walk, swin or climb."
func_25058_a,addStat,0,Adds a value to a statistic field.
func_25059_P,getSpawnChunk,0,Returns the coordinates to respawn the player based on last bed that the player sleep.
func_25060_a,verifyRespawnCoordinates,0,Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
func_25061_a,setSpawnChunk,0,Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it.
func_25063_a,getSpawnableList,0,Returns the correspondent list of the EnumCreatureType informed.
func_25067_a,isAchievement,0,Returns whether or not the StatBase-derived class is a statistic (running counter) or an achievement (one-shot).
func_25068_c,registerStat,0,Register the stat into StatList.
func_25072_b,getItemID,0,
func_25079_b,updateAchievementWindowScale,0,Update the display of the achievement window to match the game window.
func_25080_a,updateAchievementWindow,0,"Updates the small achievement tooltip window, showing a queued achievement if is needed."
func_25087_a,draw,0,
func_25088_a,update,0,
func_25098_c,generateSpawnPoint,0,Finds an initial spawn location upon creating a new world
func_25099_a,getPlayerEntityByName,0,Find a player by name in this world.
func_250_a,blockActivated,0,"Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the block."
func_25100_a,readStat,0,
func_25103_a,setLivingAnimations,0,Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
func_25124_i,removeUnknownBlocks,0,Turns unknown blocks into air blocks to avoid crashing Minecraft.
func_25125_a,update,0,
func_25126_b,setDead,0,
func_25127_a,preUpdate,0,
func_25149_b,initBreakStats,0,
func_25150_a,replaceAllSimilarBlocks,0,Forces all dual blocks to count for each other on the stats list
func_25151_b,initStats,0,
func_25153_a,initMinableStats,0,Initializes statistic fields related to minable items and blocks.
func_25154_a,initBreakableStats,0,Initializes statistic fields related to breakable items and blocks.
func_25155_a,initUsableStats,0,Initializes statistic fields related to usable items and blocks.
func_25156_a,replaceSimilarBlocks,0,"Forces stats for one block to add to another block, such as idle and active furnaces"
func_25157_c,initCraftableStats,0,Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized.
func_25190_a,damageItem,0,Damages the item in the ItemStack
func_25199_a,translateToLocalFormatted,0,Translates a Stat name with format args
func_251_c,isVecInsideXYBounds,0,Checks if a vector is within the X and Y bounds of the block.
func_25200_a,translateToLocal,0,Translates a Stat name
func_25208_a,getGuid,0,Returns the unique GUID of a achievement id.
func_252_b,onBlockDestroyedByPlayer,0,"Called right before the block is destroyed by a player. Args: world, x, y, z, metaData"
func_253_b,setTickRandomly,0,Sets whether this block type will receive random update ticks
func_254_a,onEntityWalking,0,"Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity"
func_255_a,collisionRayTrace,0,"Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec"
func_256_d,setLightOpacity,0,Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
func_257_a,velocityToAddToEntity,0,"Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d"
func_258_d,onBlockPlaced,0,"Called when a block is placed using an item. Used often for taking the facing and figuring out how to position the item. Args: x, y, z, facing"
func_259_b_,dropBlockAsItem,0,Drops the specified block items
func_260_c,shouldSideBeRendered,0,"Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_261_b,canBlockCatchFire,0,"Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z"
func_262_i,getChanceOfNeighborsEncouragingFire,0,Gets the highest chance of a neighbor block encouraging this block to catch fire
func_263_h,canNeighborBurn,0,Returns true if at least one block next to this one can burn.
func_264_a,setBurnRate,0,"Sets the burn rate for a block. The larger abilityToCatchFire the more easily it will catch. The larger chanceToEncourageFire the faster it will burn and spread to other blocks. Args: blockID, chanceToEncourageFire, abilityToCatchFire"
func_265_g,getChanceToEncourageFire,0,"Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire"
func_267_h,checkIfAttachedToBlock,0,"Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item. If it is it returns true."
func_268_h,checkFlowerChange,0,
func_269_b,canThisPlantGrowOnThisBlockID,0,Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of blockID passed in. Args: blockID
func_27002_a,doRenderLightningBolt,0,Actually renders the lightning bolt. This method is called through the doRender method.
func_27003_a,drawItemIntoGui,0,
func_27005_b,inheritRenderPass,0,
func_27009_a,getIconFromDamage,0,Gets an icon index based on an item's damage value
func_27010_f,getColorFromDamage,0,
func_27012_af,isWet,0,Checks if this entity is either in water or on an open air block in rain (used in wolves).
func_27013_ag,isInWater,0,Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
func_27014_a,onStruckByLightning,0,Called when a lightning bolt hits the entity.
func_27015_a,onKillEntity,0,This method gets called when the entity kills another one.
func_27021_X,despawnEntity,0,Makes the entity despawn if requirements are reached
func_27022_s,getPowered,0,Returns true if the creeper is powered by a lightning bolt.
func_27026_a,triggerAchievement,0,Will trigger the specified trigger.
func_27027_b,incrementStat,0,Used by NetClientHandler.handleStatistic
func_27032_l,disableStats,0,"Disable statistics for the block, the block will no count for mined or placed."
func_27033_k,getEnableStats,0,Return the state of blocks statistics flags - if the block is counted for mined and placed.
func_27039_a,isPoweredBlockRail,0,Return true if the blocks passed is a power related rail.
func_27040_h,isRailBlockAt,0,"Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector)."
func_27041_c,isRailBlock,0,"Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector)."
func_27042_h,isPowered,0,Returns true if the block is power related rail.
func_27043_a,isRailPassingPower,0,Returns true if the specified rail is passing power to its neighbor
func_27044_a,isNeighborRailPowered,0,"Powered minecart rail is conductive like wire, so check for powered neighbors"
func_27046_f,setStateIfMinecartInteractsWithRail,0,"Update the detector rail power state if a minecart enter, stays or leave the block."
func_27048_a,readString,0,Reads a string from a packet
func_27076_e,setDisableRain,0,Disable the rain for the biome.
func_27077_d,canSpawnLightningBolt,0,"Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled."
func_27078_c,getEnableSnow,0,Returns true if the biome have snowfall instead a normal rain.
func_27081_j,getDecimalFormat,0,
func_27082_h,initIndependentStat,0,"Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance."
func_27083_i,getNumberFormat,0,
func_27089_a,setIndependent,0,"Indicates whether or not the given achievement or statistic is independent (i.e., lacks prerequisites for being update)."
func_27090_e,getDescription,0,Returns the fully description of the achievement - ready to be displayed on screen.
func_27091_c,registerAchievement,0,"Adds the achievement on the internal list of registered achievements, also, it's check for duplicated id's."
func_27092_a,setStatStringFormatter,0,Defines a string formatter for the achievement.
func_27093_f,getSpecial,0,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
func_27094_b,setSpecial,0,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
func_27099_b,drawVerticalLine,0,
func_270_i,getGrowthRate,0,"Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below this one). Args: x, y, z"
func_27100_a,drawHorizontalLine,0,
func_27101_b,queueAchievementInformation,0,Queue a information about a achievement to be displayed.
func_27102_a,queueTakenAchievement,0,Queue a taken achievement to be displayed.
func_27109_b,genAchievementBackground,0,
func_27127_n,getFontRenderer10,0,there are 11 identical methods like this
func_27128_a,drawSprite,0,Draws a sprite from /gui/slot.png.
func_27129_a,drawGradientRect,0,
func_27130_k,addHeaderButtons,0,Creates the buttons that appear at the top of the Stats GUI.
func_27131_o,getFontRenderer11,0,there are 11 identical methods like this
func_27132_j,getFontRenderer6,0,there are 11 identical methods like this
func_27133_h,getFontRenderer4,0,there are 11 identical methods like this
func_27134_k,getFontRenderer7,0,there are 11 identical methods like this
func_27135_b,drawGradientRect1,0,exactly the same as 27129
func_27136_c,drawSprite,0,Draws a sprite from /gui/slot.png.
func_27137_i,getFontRenderer5,0,there are 11 identical methods like this
func_27138_c,drawItemSprite,0,Draws the item sprite on top of the background sprite.
func_27139_l,getFontRenderer8,0,there are 11 identical methods like this
func_27140_d,getFontRenderer2,0,there are 11 identical methods like this
func_27141_a,getMinecraft,0,
func_27142_c,getStatsFileWriter,0,
func_27143_f,getMinecraft1,0,exactly the same as 27141
func_27144_m,getFontRenderer9,0,there are 11 identical methods like this
func_27145_b,getFontRenderer1,0,there are 11 identical methods like this
func_27146_e,getFontRenderer3,0,there are 11 identical methods like this
func_27147_a,drawButtonBackground,0,Draws a gray box that serves as a button background.
func_27148_a,drawItemSprite,0,Draws the item sprite on top of the background sprite.
func_27149_g,getMinecraft2,0,exactly the same as 27141 and 27143
func_27181_b,canUnlockAchievement,0,"Returns true if the parent has been unlocked, or there is no parent"
func_27182_c,syncStats,0,
func_27183_a,hasAchievementUnlocked,0,Returns true if the achievement has been unlocked.
func_27184_a,writeStat,0,
func_27186_a,writeStatToMap,0,
func_27192_a,format,0,Formats a given stat for human consumption.
func_27193_j,falseValue,0,
func_27194_f,startObject,0,
func_27195_b,startDocument,0,
func_27196_i,trueValue,0,
func_27197_e,endArray,0,
func_27198_c,stringValue,0,
func_27199_h,endField,0,
func_271_h,dropTorchIfCantStay,0,"Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns True if it can stay and False if it drops. Args: world, x, y, z"
func_27200_d,startArray,0,
func_27201_b,numberValue,0,
func_27202_k,nullValue,0,
func_27203_g,endObject,0,
func_27204_c,endDocument,0,
func_27205_a,startField,0,
func_27206_b,addValue,0,
func_27207_a,addRootNode,0,
func_27208_a,getDocument,0,
func_27211_a,setConnections,0,
func_27213_a,getStringValue,0,Gets a String by navigating the hierarchy below this node.
func_27214_c,getFields,0,return the fields associated with this node
func_27215_d,getElements,0,
func_27216_b,getText,0,
func_27217_b,getArrayNode,0,"Gets a List of JsonNodes, representing a JSON array, by navigating the hierarchy below this node."
func_27218_a,getType,0,
func_27219_a,wrapExceptionsFor,0,
func_27220_a,asList,0,
func_27234_b,buildNode,0,
func_27237_a,withFieldBuilder,0,
func_27240_a,withElement,0,Adds the given element to the array that will be built.
func_27241_a,build,0,
func_27245_a,handleStatistic,0,runs registerPacket on the given Packet200Statistic
func_27343_a,formatString,0,Formats the strings based on 'IStatStringFormat' interface.
func_27345_a,chainedJsonNodeSelector,0,
func_27352_a,chainOn,0,
func_27355_a,with,0,"Constructs a JsonNodeSelector consisting of this chained with the given JsonNodeSelector. For example, if we have JsonNodeSelectors for the first element of an array, and another that selects the second element of an array, and we chain them together in that order, we will get a selector that works on nested arrays, selecting the second element from an array stored in the first element of a parent array"
func_27356_a,matches,0,Determines whether this JsonNodeSelector can extract a value from the given JsonNode
func_27357_b,getValue,0,
func_27358_a,shortForm,0,
func_27361_a,getOneShotStat,0,
func_27366_a,parse,0,Parse the character stream from the specified Reader into a JsonRootNode object.
func_27367_a,parse,0,Parse the specified JSON String
func_27369_a,getMD5String,0,Gets the MD5 string
func_27374_a,init,0,A stub functions called to make the static initializer for this class run.
func_27393_p,getRainTime,0,Return the number of ticks until rain.
func_27399_e,setThunderTime,0,Defines the number of ticks until next thunderbolt.
func_273_a,checkForBurnout,0,
func_27400_n,getThunderTime,0,Returns the number of ticks until next thunderbolt.
func_27407_b,syncStatsFileWithMap,0,
func_27414_e,getUnsentDataFile,0,
func_27416_a,setBusy,0,
func_27417_f,getUnsentTempFile,0,
func_27418_a,beginReceiveStats,0,Attempts to begin receiving stats from the server. Will throw an IllegalStateException if the syncher is already busy.
func_27419_g,getUnsentOldFile,0,
func_27424_a,beginSendStats,0,Attempts to begin sending stats to the server. Will throw an IllegalStateException if the syncher is already busy.
func_28008_a,onUpdate,0,Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents.
func_28009_b,onCreated,0,Called when item is crafted/smelted. Used only by maps so far.
func_28011_a,updateMapData,0,
func_28012_a,getMapData,0,
func_28013_a,getMPMapData,0,
func_28014_c,pushOutOfBlocks,0,"Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z"
func_28021_c,getItemIcon,0,Gets the Icon Index of the item currently held
func_28022_b,attackBlockedEntity,0,Used when an entity is close enough to attack but cannot be seen (Creeper de-fuse)
func_28027_d,isBlockTranslucent,0,
func_28028_i,initializeBlock,0,This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.
func_28029_d,isBlockSolid,0,"Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_28031_n,setRequiresSelfNotify,0,Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is always notify every neightbor block when anything changes.
func_28038_b_,ejectRecord,0,Ejects the current record inside of the jukebox.
func_28041_d,isTrapdoorOpen,0,
func_28042_a,onPoweredBlockChange,0,
func_28043_c,setBlockBoundsForBlockRender,0,
func_28061_d,loadChunkFromFile,0,"Attemps to load the chunk from the save file, returns null if the chunk is not available."
func_28062_b,saveChunkData,0,
func_28063_a,saveChunkExtraData,0,
func_28097_b,clearChatMessages,0,Clear all chat messages.
func_28099_a,getBrightness,0,
func_280_h,updateAndPropagateCurrentStrength,0,Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to neighboring redstone wires
func_28100_h,isBlockNormalCube,0,Indicate if a material is a normal solid opaque cube.
func_28101_b,getUniqueDataId,0,Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file.
func_28102_a,setItemData,0,"Assigns the given String id to the given MapDataBase using the MapStorage, removing any existing ones of the same id."
func_28103_a,loadItemData,0,"Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_28104_m,getFullBlockLightValue,0,Does the same as getBlockLightValue_do but without checking if its not a normal block
func_28105_a,rayTraceBlocks_do_do,0,
func_28106_e,playAuxSFX,0,See description for func_28136_a.
func_28107_a,playAuxSFXAtEntity,0,See description for playAuxSFX.
func_28110_c,getTags,0,Returns all the values in the tagMap HashMap.
func_28111_d,getCloudHeight,0,the y level at which clouds are rendered.
func_28112_c,isSkyColored,0,
func_28113_a,getMapFileFromName,0,Gets the file location of the given map
func_28115_a,handleDoorChange,0,
func_28116_a,handleMapData,0,Contains logic for handling packets containing arbitrary unique item data. Currently this is only for maps.
func_28117_a,quitWithPacket,0,
func_28125_a,mergeItemStack,0,merges provided ItemStack with the first avaliable one in the container/player inventory
func_28126_h,isOpaque,0,Indicates if the material is translucent
func_28127_i,setTranslucent,0,Marks the material as translucent
func_28136_a,playAuxSFX,0,"Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc)."
func_28184_a,setData,0,"Assigns the given String id to the given MapDataBase, removing any existing ones of the same id."
func_28185_a,loadData,0,"Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_28186_a,getUniqueDataId,0,Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file.
func_28187_b,loadIdCounts,0,Loads the idCounts Map from the 'idcounts' file.
func_28188_a,saveAllData,0,Saves all dirty loaded MapDataBases to disk.
func_28189_a,saveData,0,Saves the given MapDataBase to disk.
func_281_g,getMaxCurrentStrength,0,"Returns the current strength at the specified block if it is greater than the passed value, or the passed value otherwise. Signature: (world, x, y, z, strength)"
func_28215_a,clearVectorList,0,Clears the vector list.
func_282_i,notifyWireNeighborsOfNeighborChange,0,"Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone wire."
func_283_a_,getBlockEntity,0,Returns the TileEntity used by this block.
func_284_h,setDefaultDirection,0,set a blocks direction
func_285_a,updateFurnaceBlockState,0,Update which block ID the furnace is using depending on whether or not it is burning
func_286_h,isThereANeighborChest,0,"Checks the neighbor blocks to see if there is a chest there. Args: world, x, y, z"
func_287_j,checkForHarden,0,"Forces lava to check to see if it is colliding with water, and then decide what it should harden to."
func_288_b,getFluidHeightPercent,0,"Returns the percentage of the fluid block that is air, based on the given flow decay of the fluid."
func_289_b,getEffectiveFlowDecay,0,Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero.
func_290_h,getFlowDecay,0,"Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same material as the fluid."
func_291_e,getFlowVector,0,Returns a vector indicating the direction and intensity of fluid flow.
func_292_i,triggerLavaMixEffects,0,Creates fizzing sound and smoke. Used when lava flows over block or mixes with water.
func_295_l,blockBlocksFlow,0,Returns true if block at coords blocks fluids
func_296_f,getSmallestFlowDecay,0,"getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks up the flow decay at the coordinates given and returns the smaller of this value or the provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has dissipated. 0 indicates a source block."
func_297_k,getOptimalFlowDirections,0,Returns a boolean array indicating which flow directions are optimal based on each direction's calculated flow cost. Each array index corresponds to one of the four cardinal directions. A value of true indicates the direction is optimal.
func_298_m,liquidCanDisplaceBlock,0,Returns true if the block at the coordinates can be displaced by the liquid.
func_299_g,flowIntoBlock,0,"flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at the coordinates and changes the block type to the liquid."
func_30002_h,isIndirectlyPowered,0,Returns true or false based on whether the block the torch is attached to is providing indirect power.
func_30003_j,updateFlow,0,Updates the flow for the BlockFlowing object.
func_30004_j,setNotStationary,0,Changes the block ID to that of an updating fluid.
func_30005_a,sendError,0,Sends the network manager an error
func_30010_b,copyItemStack,0,"Creates a copy of a ItemStack, a null parameters will return a null."
func_300_a,calculateFlowCost,0,"calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int previousDirectionOfFlow) - Used to determine the path of least resistance, this method returns the lowest possible flow cost for the direction of flow indicated. Each necessary horizontal flow adds to the flow cost."
func_301_k,isFlammable,0,Checks to see if the block is flammable.
func_303_h,checkBlockCoordValid,0,"Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus."
func_31028_l,setBlockUnbreakable,0,"This method will make the hardness of the block equals to -1, and the block is indestructible."
func_31029_h,getMobilityFlag,0,"Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons"
func_31030_b,getRenderColor,0,Returns the color this block should be rendered. Used by leaves.
func_31031_m,getHardness,0,Returns the block hardness.
func_31032_h,canPlaceTorchOn,0,Gets if we can place a torch on a block.
func_31036_a,getTileEntity,0,gets a new TileEntityPiston created with the arguments provided.
func_31039_c,determineOrientation,0,gets the way this piston should face for that entity that placed it.
func_31040_i,getPistonExtensionTexture,0,Return the either 106 or 107 as the texture index depending on the isSticky flag. This will actually never get called by TileEntityRendererPiston.renderPiston() because TileEntityPiston.func_31012_k() will always return false.
func_31041_f,isIndirectlyPowered,0,checks the block to that side to see if it is indirectly powered.
func_31060_l,setImmovableMobility,0,"This type of material can't be pushed, and pistons are blocked to move."
func_31061_i,isHarvestable,0,Returns true if material can be harvested by player.
func_31062_n,setNoHarvest,0,Disables the ability to harvest this material.
func_31063_k,setNoPushMobility,0,"This type of material can't be pushed, but pistons can move over it."
func_31064_j,getMaterialMobility,0,"Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons"
func_31069_a,cacheSpecialRenderInfo,0,Called from TileEntityRenderer.cacheSpecialRenderInfo() to cache render-related references (currently world only). Used by TileEntityRendererPiston to create and store a RenderBlocks instance in the blockRenderer field.
func_31070_a,renderPiston,0,
func_31072_a,cacheSpecialRenderInfo,0,Called from cacheActiveRenderInfo() to cache render-related references for TileEntitySpecialRenderers in specialRendererMap. Currently only the world reference from cacheActiveRenderInfo() is passed to this method.
func_31073_c,getFoliageColorBasic,0,
func_31074_b,renderPistonBase,0,renders a block as a piston base
func_31075_a,renderBlockAllFaces,0,Render all faces of a block
func_31076_a,renderPistonRodUD,0,Render piston rod up/down
func_31077_c,renderPistonRodEW,0,Render piston rod east/west
func_31078_d,renderPistonBaseAllFaces,0,Render all faces of the piston base
func_31079_a,renderPistonExtensionAllFaces,0,Render all faces of the piston extension
func_31080_c,renderPistonExtension,0,renders the pushing part of a piston
func_31081_b,renderPistonRodSN,0,Render piston rod south/north
func_310_a,setGraphicsLevel,0,"Pass true to draw this block using fancy graphics, or false for fast graphics."
func_311_a,onPoweredBlockChange,0,A function to open a door.
func_313_b,setDoorRotation,0,
func_314_h,canSnowStay,0,Checks if this snow block can stay at this location.
func_315_h,tryToFall,0,If there is space to fall below will start this block falling
func_316_a_,canFallBelow,0,Checks to see if the sand can fall into the block below it
func_317_e,insertRecord,0,Inserts the given record into the JukeBox.
func_318_h,setStateIfMobInteractsWithPlate,0,"Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa."
func_319_i,sparkle,0,The redstone ore sparkles.
func_320_h,glow,0,The redstone ore glows.
func_321_a,addIdClassMapping,0,Adds a two way mapping between the packet ID and packet class.
func_322_a,writePacketData,0,Abstract. Writes the raw packet data to the data stream.
func_323_a,processPacket,0,Passes this Packet on to the NetHandler for processing.
func_324_b,readPacket,0,"Read a packet, prefixed by its ID, from the data stream."
func_325_a,getNewPacket,0,Returns a new instance of the specified Packet class.
func_326_b,getPacketId,0,Returns the ID of this packet.
func_327_a,readPacketData,0,Abstract. Reads the raw packet data from the data stream.
func_328_a,writePacket,0,"Writes a packet, prefixed by its ID, to the data stream."
func_329_a,getPacketSize,0,Abstract. Return the size of the packet (not counting the header).
func_330_b,closeMinecraft,0,Called when Minecraft is closing down.
func_331_a,playStreaming,0,
func_335_a,onSoundOptionsChanged,0,Called when one of the sound level options has changed.
func_336_b,playSound,0,"Plays a sound. Args: soundName, x, y, z, volume, pitch"
func_337_a,playSoundFX,0,Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of the player (full volume and center balanced)
func_338_a,setListener,0,Sets the listener of sounds
func_339_d,tryToSetLibraryAndCodecs,0,"Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be set to zero in the options file."
func_340_a,loadSoundSettings,0,Used for loading sound settings from GameSettings
func_342_a,isBoundingBoxInFrustum,0,"Returns true if the bounding box is inside all 6 clipping planes, otherwise returns false."
func_343_a,setPosition,0,
func_344_a,isBoxInFrustum,0,"Calls the clipping helper. Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_345_I,isEntityInsideOpaqueBlock,0,Checks if this entity is inside of an opaque block
func_346_d,setAngles,0,
func_347_a,setPosition,0,"Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box."
func_348_f,addVelocity,0,"Adds to the current velocity of the entity. Args: x, y, z"
func_349_c,moveEntity,0,"Tries to moves the entity by the passed in displacement. Args: x, y, z"
func_35009_c,getMetadataWithOffset,0,"Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. Parameters: block ID, original metadata"
func_35010_a,randomlyFillWithBlocks,0,"arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace"
func_35011_a,fillWithBlocks,0,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)"
func_35015_a,randomlyRareFillWithBlocks,0,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, boolean alwaysreplace"
func_35022_a,fillWithRandomizedBlocks,0,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector"
func_35023_a,addComponentParts,0,"second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences..."
func_35075_b,getAverageGroundLevel,0,Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle).
func_35076_b,getNextComponentPP,0,"Gets the next village component, with the bounding box shifted +1 in the X and Z direction."
func_35077_a,getNextComponentNN,0,"Gets the next village component, with the bounding box shifted -1 in the X and Z direction."
func_35119_j_,getXpValue,0,Returns the XP value of this XP orb.
func_35120_i,getTextureByXP,0,Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine what texture to use.
func_35121_b,getXPSplit,0,Get xp split rate (Is called until the xp drop code in EntityLiving.onEntityUpdate is complete)
func_35144_b,updateContainingBlockInfo,0,"Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check"
func_35147_g,checkForAdjacentChests,0,Performs the check for adjacent chests to determine if this chest is double or not.
func_35166_t_,getSpeedModifier,0,"This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities."
func_35167_b,getActivePotionEffect,0,"returns the PotionEffect for the supplied Potion if it is active, null otherwise."
func_35175_b,attackEntityAsMob,0,
func_35176_r,getCarried,0,Get the id of the block an enderman carries
func_35177_b,setCarried,0,Set the id of the block an enderman carries
func_35178_q,teleportRandomly,0,Teleport the enderman to a random nearby position
func_35179_a_,teleportTo,0,Teleport the enderman
func_35180_s,getCarryingData,0,Get the metadata of the block an enderman carries
func_35181_c,setCarryingData,0,Set the metadata of the block an enderman carries
func_35182_c,teleportToEntity,0,Teleport the enderman to another entity
func_35183_c,shouldAttackPlayer,0,Checks to see if this enderman should be attacking this player
func_35188_k_,spiderScaleAmount,0,How large the spider should be scaled.
func_35190_e,canPlayerEdit,0,
func_35191_at,getFoodStats,0,Returns the player's FoodStats object.
func_35192_aa,getItemInUseDuration,0,gets the duration for how long the current itemInUse has been in use
func_35193_as,xpBarCap,0,"This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10."
func_35194_au,shouldHeal,0,Checks if the player's health is not full and not zero.
func_35195_X,getItemInUse,0,returns the ItemStack containing the itemInUse
func_35196_Z,isUsingItem,0,"Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton"
func_35197_b,canEat,0,
func_35198_d,addExhaustion,0,increases exhaustion level by supplied amount
func_35199_b,setItemInUse,0,"sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration"
func_351_a,moveFlying,0,Used in both water and by flying objects
func_35298_d,canThisPaneConnectToThisBlockID,0,Gets passed in the blockID of the block adjacent and supposed to return true if its allowed to connect to the type of blockID passed in. Args: blockID
func_35299_s,getSideTextureIndex,0,Returns the texture index of the thin side of the pane.
func_352_a,writeEntityToNBT,0,(abstract) Protected helper method to write subclass entity data to NBT.
func_35301_h,canVineStay,0,Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
func_35302_d,canBePlacedOn,0,returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
func_35303_f,canConnectFenceTo,0,Returns true if the specified block can be connected by a fence
func_35304_f,getMetadataForBlockType,0,Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this metadata. It changes the displayed texture client side to look like a normal block.
func_35305_d,getPosingIdByMetadata,0,Gets the blockID of the block this block is pretending to be according to this block's metadata.
func_35414_a,onPlayerStoppedUsing,0,"called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount"
func_35424_o,setAlwaysEdible,0,"Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat."
func_35425_a,setPotionEffect,0,"sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening"
func_35426_m,getSaturationModifier,0,gets the saturationModifier of the ItemFood
func_35434_a,placeDoorBlock,0,
func_35435_b,getBlockID,0,Returns the blockID for this Item
func_35441_a,renderEyes,0,Render the endermans eyes
func_35442_a,renderEnderman,0,Renders the enderman
func_35443_a,renderCarrying,0,Render the block an enderman is carrying
func_35446_a,scaleSpider,0,
func_35447_a,getSilverfishDeathRotation,0,Return the silverfish's maximum death rotation.
func_35448_a,renderSilverfish,0,Renders the silverfish.
func_35449_a,shouldSilverfishRenderPass,0,Disallows the silverfish to render the renderPassModel.
func_35454_a,getSkyBlockTypeBrightness,0,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_35457_a,getSkyBlockTypeBrightness,0,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_35461_e,getPrecipitationHeight,0,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_35462_u,setRandomSeed,0,puts the World Random seed to a specific state dependant on the inputs
func_35463_p,updateAllLightTypes,0,
func_35474_f,getIntTemperature,0,Gets an integer representation of this biome's temperature
func_35475_a,createBiomeDecorator,0,Allocate a new BiomeDecorator for this BiomeGenBase
func_35476_e,getIntRainfall,0,Gets an integer representation of this biome's rainfall
func_35477_a,decorate,0,
func_35478_a,setTemperatureRainfall,0,Sets the temperature and rainfall of this biome.
func_35479_b,setMinMaxHeight,0,Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
func_35496_b,initWorldGenSeed,0,Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument).
func_35498_a,nextInt,0,"returns a LCG pseudo random number from [0, x). Args: int x"
func_35499_a,initChunkSeed,0,"Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates."
func_354_B,isEntityAlive,0,Checks whether target entity is alive.
func_35500_a,getInts,0,"Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass."
func_35510_b,choose,0,randomly choose between the four args
func_35511_a,choose,0,randomly choose between the two args
func_35516_a,choose,0,Chooses one of the two inputs randomly.
func_35518_a,getSeed,0,Returns the seed for the world.
func_35519_b,getGameType,0,Returns the world game type.
func_35527_a,causePlayerDamage,0,returns an EntityDamageSource of type player
func_35528_f,setDamageBypassesArmor,0,
func_35529_d,canHarmInCreative,0,
func_35530_a,causeFireballDamage,0,returns EntityDamageSourceIndirect of a fireball
func_35531_g,setDamageAllowedInCreativeMode,0,
func_35532_a,getEntity,0,
func_35533_c,getHungerDamage,0,How much satiate(food) is consumed by this DamageSource
func_35534_b,isUnblockable,0,
func_35535_a,causeArrowDamage,0,returns EntityDamageSourceIndirect of an arrow
func_35555_a,getBiomeGenAt,0,"Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)"
func_35556_a,findBiomePosition,0,"Finds a valid position within a range, that is once of the listed biomes."
func_35557_b,getBiomesForGeneration,0,Returns an array of biomes for the location input.
func_35559_a,getBiomesToSpawnIn,0,Gets the list of valid biomes for the player to spawn in.
func_35560_b,getRainfall,0,"Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length."
func_35561_b,cleanupCache,0,Calls the WorldChunkManager's biomeCache.cleanupCache()
func_35562_a,areBiomesViable,0,checks given Chunk's Biomes against List of allowed ones
func_35578_a,getValueByKey,0,get the value from the map given the key
func_35579_a,copyHashTableTo,0,copies the hash table to the specified array
func_35585_a,getNextComponent,0,
func_35586_a,getRandomComponent,0,
func_35587_b,getNextMineShaftComponent,0,
func_35588_a,getTreasurePieces,0,
func_35598_a,getRandomIntegerInRange,0,
func_35599_c,floor_double_long,0,Long version of floor_double
func_355_a,dealFireDamage,0,Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: amountDamage
func_35602_a,canSpawnMoreVillagePiecesOfType,0,
func_35603_a,canSpawnMoreVillagePieces,0,
func_35612_b,dotProduct,0,
func_35613_a,canSpawnMoreStructuresOfType,0,
func_35614_a,canSpawnMoreStructures,0,
func_35620_b,write,0,
func_35621_a,safeWrite,0,
func_35622_a,read,0,
func_35626_a,generateRavine,0,
func_35628_a,canSpawnStructureAtCoords,0,
func_35629_a,generateStructuresInChunk,0,Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts.
func_35630_b,getStructureStart,0,
func_35636_i,extendedReach,0,true for hitting entities far away.
func_35637_a,sendSlotPacket,0,Used in PlayerControllerMP to update the server with an ItemStack in a slot.
func_35638_c,onStoppedUsingItem,0,
func_35640_h,isInCreativeMode,0,returns true if player is in creative mode
func_35641_g,isNotCreative,0,"Checks if the player is not creative, used for checking if it should break a block instantly"
func_35644_a,clickBlockCreative,0,"Called from a PlayerController when the player is hitting a block with an item in Creative mode. Args: Minecraft instance, player controller, x, y, z, side"
func_35645_e,disableAbilities,0,Disables creative abilities to the player.
func_35646_d,enableAbilities,0,Enables creative abilities to the player
func_35648_a,setCreative,0,
func_35651_a,getBiomeGenAt,0,"Returns the BiomeGenBase related to the x, z position from the cache block."
func_35660_a,isReady,0,checks if Potion effect is ready to be applied this tick.
func_35788_a,createServerNBTStorage,0,Factory method to create ServerNBTStorage object from a NBTTagCompound
func_35789_a,getCompoundTag,0,Return a new NBTTagCompound representation of this ServerNBTStorage
func_35796_a,combine,0,merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater.
func_35797_d,deincrementDuration,0,
func_35798_a,onUpdate,0,
func_35799_a,getPotionID,0,Retrieve the ID of the potion this effect matches.
func_357_b,readEntityFromNBT,0,(abstract) Protected helper method to read subclass entity data from NBT.
func_35800_b,performEffect,0,
func_35801_c,getAmplifier,0,
func_35802_b,getDuration,0,
func_35806_b,enableLightmap,0,Enable lightmap in secondary texture unit
func_35807_d,updateTorchFlicker,0,Recompute a random value that is applied to block color in updateLightmap()
func_35808_e,updateLightmap,0,
func_35809_c,updateFovModifierHand,0,Update FOV modifier hand
func_35810_a,disableLightmap,0,Disable secondary texture unit used by lightmap
func_36002_f,removePotionEffect,0,input is the potion id to remove from the current active potion effects
func_360_d,getDistanceSq,0,"Gets the squared distance to the position. Args: x, y, z"
func_361_e,getDistance,0,"Gets the distance to the position. Args: x, y, z"
func_363_d,writeToNBT,0,Save the entity to NBT (calls an abstract helper method to write extra data)
func_364_b,addToPlayerScore,0,"Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd"
func_365_c,setLocationAndAngles,0,Sets the location and Yaw/Pitch of an entity in the world
func_366_i_,updateRiderPosition,0,
func_367_b,dropItem,0,"Drops an item stack at the entity's position. Args: itemID, count"
func_368_e,readFromNBT,0,Reads the entity from NBT (calls an abstract helper method to read specialized data)
func_370_e_,onUpdate,0,Called to update the entity's position/logic.
func_371_a,setSize,0,"Sets the width and height of the entity. Args: width, height"
func_372_f_,getBoundingBox,0,returns the bounding box for this entity
func_373_s,getEyeHeight,0,
func_374_q,preparePlayerToSpawn,0,Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned (only actually used on players though its also on Entity)
func_375_a,newDoubleNBTList,0,creates a NBT list from the array of doubles passed to this function
func_376_c,setRotation,0,Sets the rotation of the entity
func_378_a,setPositionAndRotation2,0,"Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, posZ, yaw, pitch"
func_379_d,getDistanceToEntity,0,Returns the distance to the entity. Args: entity
func_380_f,applyEntityCollision,0,Applies a velocity to each of the entities pushing them away from each other. Args: entity
func_381_o,isSneaking,0,Returns if this entity is sneaking.
func_383_b_,getCollisionBox,0,"Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts."
func_384_a,isInRangeToRenderDist,0,Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length * 64 * renderDistanceWeight Args: distance
func_385_d_,canBePushed,0,Returns true if this entity should push and be pushed by other entities when colliding.
func_387_e,getDistanceSqToEntity,0,Returns the squared distance to the entity. Args: entity
func_388_v,getYOffset,0,Returns the Y Offset of this entity.
func_389_H,getEntityString,0,Returns the string that identifies this Entity's class
func_390_a,isInRangeToRenderVec3D,0,Checks using a Vec3d to determine if this entity is within range of that vector to be rendered. Args: vec3D
func_391_y,onEntityUpdate,0,Gets called every tick from main Entity class
func_392_h_,getShadowSize,0,
func_393_a,isInsideOfMaterial,0,Checks if the current block the entity is within of the specified material type
func_394_a,dropItemWithOffset,0,"Drops an item stack with a specified y offset. Args: itemID, count, yOffset"
func_40026_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40028_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40029_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40030_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40031_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40032_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40033_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40038_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40039_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40040_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40041_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40042_a,createValidComponent,0,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40043_a,getVillagerType,0,"Returns the villager type to spawn in this component, based on the number of villagers already spawned."
func_40044_a,spawnVillagers,0,"Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers"
func_40045_B,extinguish,0,Removes fire from entity.
func_40046_d,setFire,0,"Sets entity to burn for x amount of seconds, cannot lower amount of existing fire."
func_40047_D,isImmuneToFire,0,
func_40048_X,getParts,0,Return the Entity parts making up this Entity (currently only for dragons)
func_40127_l,isChild,0,"If Animal, checks if the age timer is negative"
func_40128_b,applyPotionDamageCalculations,0,"Reduces damage, depending on potions"
func_4012_a,doRenderFireball,0,
func_40132_ae,createInstance,0,
func_40135_ac,getSlimeParticle,0,Returns the name of a particle effect that may be randomly created by EntitySlime.onUpdate()
func_4013_a,setRenderPassModel,0,Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model
func_40143_a,isWheat,0,Checks if the parameter is an wheat item.
func_40144_b,procreate,0,Creates a baby animal according to the animal type of the target at the actual position and spawns 'love' particles.
func_40148_a,setBesideClimbableBlock,0,"Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false."
func_40149_l_,isBesideClimbableBlock,0,Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock.
func_40160_a,getMovementOffsets,0,"Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks."
func_4021_a,hitEntity,0,Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack.
func_4022_a,setIconIndex,0,Sets the icon index for this item. Returns the item.
func_40233_a,enchantItem,0,enchants the item on the table using the specified slot; also deducts XP from player
func_4023_b,shouldRotateAroundWhenRendering,0,Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities hands.
func_40244_a,calculateModifier,0,Generic method use to calculate modifiers of offensive or defensive enchantment values.
func_402_h,getMountedYOffset,0,Returns the Y offset from the entity's position for any entity riding this one.
func_40307_a,updateRotations,0,"Updates the rotations in the parameters for rotations greater than 180 degrees or less than -180 degrees. It adds or subtracts 360 degrees, so that the appearance is the same, although the numbers are then simplified to range -180 to 180"
func_4031_h,refreshTrackShape,0,Completely recalculates the track shape based on neighboring tracks
func_4032_a_,tryToCreatePortal,0,"Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z"
func_4033_c,playRandomMusicIfReady,0,If its time to play new music it starts it up.
func_40348_c,countSetFlags,0,Count the number of bits in an integer set to ON.
func_40349_b,isFlagSet,0,"Returns 1 if the flag is set, 0 if it is not set."
func_4034_G,kill,0,sets the dead flag. Used when you fall off the bottom of the world.
func_40350_a,brewBitOperations,0,"Does bit operations for brewPotionData, given data, the index of the bit being operated upon, whether the bit will be removed, whether the bit will be toggled (NOT), or whether the data field will be set to 0 if the bit is not present."
func_40353_c,isFlagUnset,0,"Returns 0 if the flag is set, 1 if it is not set."
func_40356_a,applyIngredient,0,"Generate a data value for a potion, given its previous data value and the encoded string of new effects it will receive"
func_40357_a,checkFlag,0,Is the bit given set to 1?
func_4035_j_,getCollisionBorderSize,0,
func_40360_b,getPotionEffects,0,Returns a list of effects for the specified potion damage value.
func_40376_a,findClosestStructure,0,Returns the location of the closest structure of the specified type. If not found returns null.
func_40377_a,getPossibleCreatures,0,Returns a list of creatures of the specified type that can spawn at the given location.
func_4037_H,getLookVec,0,returns a (normalized) vector of where this entity is looking
func_4038_J,setOnFireFromLava,0,Called whenever the entity is walking inside of lava.
func_40397_d,getItemDisplayName,0,
func_40398_f,getRarity,0,Return an item rarity from EnumRarity
func_40399_b,getItemEnchantability,0,"Return the enchantability factor of the item, most of the time is based on material."
func_4039_q,setInPortal,0,Called by portal blocks when an entity is within it.
func_403_b,isOffsetPositionInLiquid,0,"Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z"
func_40400_h,getLocalItemName,0,
func_40401_i,isItemTool,0,Checks isDamagable and if it cannot be stacked
func_40402_a,getMovingObjectPositionFromPlayer,0,
func_40403_e,hasEffect,0,
func_40404_a,addInformation,0,allows items to add custom lines of information to the mouseover description
func_40433_c,isSplash,0,returns wether or not a potion is a throwable splash potion based on damage value
func_40434_a_,getEffects,0,Returns a list of potion effects for the specified itemstack.
func_40436_c,getMaxDamageArray,0,"Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor)"
func_4044_a,damageEntity,0,Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount
func_40451_b,setClientActiveTexture,0,Sets the current lightmap texture to the specified OpenGL constant
func_40452_a,setActiveTexture,0,Sets the current lightmap texture to the specified OpenGL constant
func_40453_a,initializeTextures,0,Initializes the texture constants to be used when rendering lightmap values
func_40454_a,setLightmapTextureCoords,0,Sets the current coordinates of the given lightmap texture
func_4045_l,getHeldItem,0,"Returns the item that this EntityLiving is holding, if any."
func_40468_d,getEffectName,0,
func_40469_f,getEntrancePortalLocation,0,Gets the hard-coded portal location to use when entering this dimension
func_40476_b,canBlockFreeze,0,"checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block"
func_40477_b,findClosestStructure,0,Returns the location of the closest structure of the specified type. If not found returns null.
func_40478_r,canSnowAt,0,Tests whether or not snow can be placed at a given location
func_40479_y,getSaveHandler,0,Returns this world's current save handler
func_40480_b,getClosestVulnerablePlayerToEntity,0,"Returns the closest vulnerable player to this entity within the given radius, or null if none is found"
func_40574_b,getDamageReductionAmount,0,"Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots)"
func_40575_a,getEnchantability,0,Return the enchantability factor of the material.
func_40576_a,getDurability,0,Returns the durability for a armor slot of for this type.
func_40591_a,compress,0,
func_40592_a,decompress,0,
func_40594_g,isHardcoreModeEnabled,0,
func_40596_f,getCenterY,0,
func_40597_e,getCenterX,0,
func_40598_g,getCenterZ,0,
func_40599_a,handleEnchantItem,0,
func_4059_a,generateNetherTerrain,0,Generates the shape of the terrain in the nether.
func_40600_b,readCapabilitiesFromNBT,0,
func_40601_a,writeCapabilitiesToNBT,0,
func_40602_a,setTextureOffset,0,
func_40603_a,addBox,0,
func_40604_a,addBox,0,
func_4060_a,generateTerrain,0,Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the temperature is low enough
func_40610_g,getEffectiveness,0,
func_40611_e,getStatusIconIndex,0,Returns the index for the icon to display when the potion is active.
func_40612_i,isUsable,0,
func_40613_a,affectEntity,0,Hits the provided entity with this potion's instant effect.
func_40614_a,setEffectiveness,0,
func_40615_f,isBadEffect,0,This method returns true if the potion effect is bad - negative - for the entity.
func_40616_h,setPotionUnusable,0,
func_40617_d,hasStatusIcon,0,Returns true if the potion has a associated status icon to display in then inventory when active.
func_40618_a,setIconIndex,0,Sets the index for the icon displayed in the player's inventory when the status is active.
func_40619_a,getId,0,returns the ID of the potion
func_4061_a,initializeNoiseField,0,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_40620_a,getDurationString,0,
func_40621_j,getLiquidColor,0,Returns the color of the potion liquid.
func_40622_b,isInstant,0,Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
func_40623_c,getName,0,returns the name of the potion
func_40629_a,calcItemStackEnchantability,0,"Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)"
func_4062_a,replaceBlocksForBiome,0,Replaces the stone that was placed in with blocks that match the biome
func_40630_a,getEnchantmentModifierLiving,0,Return the (magic) extra damage of the enchantments on player equipped item.
func_40631_c,getFireAspectModifier,0,Return the fire aspect value of enchantments on equipped player item.
func_40632_a,getRespiration,0,Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
func_40633_g,getAquaAffinityModifier,0,Returns the aqua affinity status of enchantments on current equipped item of player.
func_40634_b,getEnchantmentLevel,0,Returns the level of enchantment on the ItemStack passed.
func_40635_a,mapEnchantmentData,0,Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
func_40636_a,getMaxEnchantmentLevel,0,Returns the biggest level of the enchantment on the array of ItemStack passed.
func_40637_f,getLootingModifier,0,Returns the looting enchantment modifier of the current equipped item of player.
func_40638_e,getFortuneModifier,0,Returns the fortune enchantment modifier of the current equipped item of player.
func_40639_a,applyEnchantmentModifierArray,0,Executes the enchantment modifier on the array of ItemStack passed.
func_4063_a,renderPumpkinBlur,0,
func_40640_c,getUnbreakingModifier,0,Returns the unbreaking enchantment modifier on current equipped item of player.
func_40641_a,applyEnchantmentModifier,0,Executes the enchantment modifier on the ItemStack passed.
func_40642_b,getEfficiencyModifier,0,Return the extra efficiency of tools based on enchantments on equipped player item.
func_40643_a,getEnchantmentModifierDamage,0,Returns the modifier of protection enchantments on armors equipped on player.
func_40644_a,buildEnchantmentList,0,"Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level."
func_40645_b,getKnockbackModifier,0,Returns the knockback value of enchantments on equipped player item.
func_40646_d,getSilkTouchModifier,0,Returns the silk touch status of enchantments on current equipped item of player.
func_4064_a,renderVignette,0,"Renders the vignette. Args: vignetteBrightness, width, height"
func_40650_a,canEnchantItem,0,Return true if the item passed can be enchanted by a enchantment of this type.
func_4065_b,renderPortalOverlay,0,"Renders the portal overlay. Args: portalStrength, width, height"
func_40660_a,clearProfiling,0,Clear profiling
func_40661_c,endStartSection,0,End current section and start a new section
func_40662_b,endSection,0,End section
func_40663_a,startSection,0,Start section
func_40664_b,getProfilingData,0,Get profiling data
func_4066_a,renderGameOverlay,0,"Render the ingame overlay with quick icon bar, ..."
func_40670_a,render,0,Draw the six sided box defined by this ModelBox
func_40706_d,setTagCompound,0,"Assigns a NBTTagCompound to the ItemStack, minecraft validates that only non-stackable items can have it."
func_40707_s,getRarity,0,
func_40708_t,isItemEnchantable,0,True if it is a tool and has no enchantments to begin with
func_40709_o,getTagCompound,0,Returns the NBTTagCompound of the ItemStack.
func_4070_a,loadBlockGeneratorData,0,"Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth"
func_40711_u,isItemEnchanted,0,True if the item has enchantment data
func_40712_q,getItemNameandInformation,0,"gets a list of strings representing the item name and successive extra data, eg Enchantments and potion effects"
func_40713_r,hasEffect,0,
func_40714_p,getEnchantmentTagList,0,
func_4071_a,getTemperatures,0,"Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length"
func_40724_s,isHardcoreModeEnabled,0,"Returns true if hardcore mode is enabled, otherwise false"
func_4080_j,tickBlocksAndAmbiance,0,plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a player
func_4081_a,createChunkProvider,0,Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
func_4082_d,getFogColor,0,Returns vector(ish) with R/G/B for fog
func_4083_e,getTopSolidOrLiquidBlock,0,"Finds the highest block on the x, z coordinate that is solid and returns its y coord. Args x, z"
func_4084_a,updateEntityWithOptionalForce,0,"Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate"
func_4086_d,getLightValue,0,"Gets the light value of the specified block coords. Args: x, y, z"
func_4087_b,createPlayer,0,
func_408_a,setArrowHeading,0,"Uses the provided coordinates as a heading and determines the velocity from it with the set force and random variance. Args: x, y, z, force, forceVariation"
func_4093_b,generateLightBrightnessTable,0,Creates the light to brightness table
func_4094_c,getChunkProvider,0,Returns the chunk provider back for the world provider
func_4095_a,registerWorld,0,"associate an existing world with a World provider, and setup its lightbrightness table"
func_4096_a,getFogColor,0,Return Vec3D with biome specific fog color
func_4097_b,calcSunriseSunsetColors,0,Returns array with sunrise/sunset colors
func_4098_a,registerWorldChunkManager,0,creates a new world chunk manager for WorldProvider
func_409_i,explode,0,
func_41001_Z,getAir,0,
func_41002_a,playStepSound,0,"Plays step sound at given x, y, z for the entity"
func_41003_g,setAir,0,
func_41004_h,isEntityEqual,0,Returns true if Entity argument is equal to this Entity
func_41005_b,renderBrokenItemStack,0,Renders broken item particles using the given ItemStack
func_41049_c_,createStackedBlock,0,Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
func_4104_e,getSlotStackLimit,0,"Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)"
func_41052_f,isValidSupportBlock,0,Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is dropped into the world.
func_41053_d,isPoweredOrRepeater,0,"Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered."
func_41054_h,teleportNearby,0,Teleports the dragon egg somewhere else in a 31x19x31 area centered on the egg.
func_41055_g,fallIfPossible,0,"Checks if the dragon egg can fall down, and if so, makes it fall."
func_4105_a,isItemValid,0,Check if the stack is a valid item for this slot. Always true beside for the armor slots.
func_41060_a,setBlockAndMetadata,0,"Sets the block in the world, notifying neighbors if enabled."
func_41062_b,getWatchableObjectShort,0,
func_41065_a,projectViewFromEntity,0,Returns a vector representing the projection along the given entity's view for the given distance
func_41066_a,getBlockIdAtEntityViewpoint,0,"Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks"
func_41067_a,updateRenderInfo,0,Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
func_4106_b,placeInExistingPortal,0,Place an entity in a nearby portal which already exists.
func_4107_a,placeInPortal,0,"Place an entity in a nearby portal, creating one if necessary."
func_41081_a,getPendingBlockUpdates,0,
func_41082_b,isBlockNormalCubeDefault,0,"Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter."
func_41083_e,scheduleBlockUpdateFromLoad,0,Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
func_41084_a,clamp_int,0,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters."
func_41085_c,getKeyDisplayString,0,Represents a key or mouse button as a string. Args: key
func_41088_a,renderBlockDragonEgg,0,
func_41089_c,enableGUIStandardItemLighting,0,Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers).
func_4108_c,createPortal,0,Create a new portal near an entity.
func_4109_a,generateNoiseOctaves,0,Bouncer function to the main one with some default arguments.
func_4128_a,generateCaveNode,0,Generates a node in the current cave system recursion tree.
func_4129_a,generateLargeCaveNode,0,Generates a larger initial cave node than usual. Called 25% of the time.
func_4130_f,setBurning,0,Set the canBurn bool to True and return the current object.
func_4132_a,renderItem,0,Renders the item stack for being in an entity's hand Args: itemStack
func_4133_a,renderItemInFirstPerson,0,Renders the active item in the player's hand when in first person mode. Args: partialTickTime
func_4134_c,renderWorld,0,
func_4135_b,renderHand,0,Render player hand
func_4136_b,updateCameraAndRender,0,Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
func_4137_h,updateFogColor,0,calculates fog and calls glClearColor
func_4138_g,orientCamera,0,sets up player's eye (or camera in third person mode)
func_4139_a,setupCameraTransform,0,"sets up projection, view effects, camera position/rotation"
func_4140_a,setupFog,0,Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane distance and is used for sky rendering.
func_4141_b,renderClouds,0,
func_4142_a,renderSky,0,Renders the sky with the partial tick time. Args: partialTickTime
func_4144_a,getSpecialRendererForClass,0,"Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer"
func_4146_a,getFoliageColor,0,"Gets foliage color from temperature and humidity. Args: temperature, humidity"
func_4147_a,getGrassColor,0,"Gets grass color from temperature and humidity. Args: temperature, humidity"
func_4148_a,saveScreenshot,0,Takes a screenshot and saves it to the screenshots directory. Returns the filename of the screenshot.
func_4149_a,clearBoundingBoxPool,0,Sets the number of bounding boxes in use from the pool to 0 so they will be reused
func_4152_a,renderStandardBlockWithColorMultiplier,0,"Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b"
func_4153_a,getRandomSpawningPointInChunk,0,"Given a chunk, find a random position in it."
func_4154_a,performSpawning,0,"The main spawning algorithm, spawns three random creatures of types in the subclass array"
func_415_z,spawnExplosionParticle,0,Spawns an explosion particle around the Entity's location
func_416_a,rayTrace,0,"Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime"
func_417_b,updateRotation,0,"Arguments: current rotation, intended rotation, max increment."
func_418_b_,updateEntityActionState,0,
func_419_b,onDeath,0,Called when the mob's health reaches 0.
func_420_c,canEntityBeSeen,0,returns true if the entity provided in the argument can be seen. (Raytrace)
func_425_j,onLivingUpdate,0,"Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn."
func_427_e,getPosition,0,interpolated position vector
func_429_A,isOnLadder,0,"returns true if this entity is by a ladder, false otherwise"
func_43001_a,onFallenUpon,0,Block's chance to react to an entity falling on it.
func_430_f,getLook,0,interpolated look vector
func_431_d,getSwingProgress,0,Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime
func_432_b,heal,0,Heal living entity (param: amount of half-hearts)
func_433_a,getCanSpawnHere,0,Checks if the entity's current position is a valid location to spawn this entity.
func_434_a,knockBack,0,knocks back this entity
func_435_b,moveEntityWithHeading,0,"Moves the entity based on the specified heading. Args: strafe, forward"
func_437_a,attackEntity,0,Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
func_438_i,findPlayerToAttack,0,"Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies)."
func_439_a,getBlockPathWeight,0,"Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z"
func_44001_ad,isClientWorld,0,Returns whether the entity is in a local (client) world
func_46059_i,doesContainerItemLeaveCraftingGrid,0,"If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid."
func_46064_i,getWorldHasNoSky,0,"returns true if there should be no sky, false otherwise"
func_46065_j,getVoidFogYFactor,0,"Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8."
func_46078_f,isContinuous,0,Returns whether the task requires multiple updates or not
func_46079_a,setMutexBits,0,"Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_46080_e,startExecuting,0,Execute a one shot task or start executing a continuous task
func_46083_c,getMutexBits,0,"Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_46084_g,continueExecuting,0,Returns whether an in-progress EntityAIBase should continue executing
func_46107_e,getTerrainType,0,
func_46109_d,isBidrectional,0,
func_46110_d,isUnicode,0,
func_46115_a,onUpdateTasks,0,
func_46117_a,areTasksCompatible,0,Returns whether two EntityAITaskEntries can be executed concurrently
func_46118_a,addTask,0,
func_46121_b,bidiReorder,0,Apply Unicode Bidirectional Algorithm to string and return a new possibly reordered string for visual rendering.
func_46122_b,renderSplitString,0,Perform actual work of rendering a multi-line string with wordwrap (maximum length is parameter k) and with darkre drop shadow color if flag is set
func_46123_b,setBidiFlag,0,Set bidiFlag to control if the Unicode Bidirectional Algorithm should be run before rendering any string.
func_46124_b,renderSplitStringNoShadow,0,renders a multi-line string with wordwrap (maximum length is parameter k) by means of renderSplitString
func_46129_a,setJumping,0,
func_46130_b,doJump,0,Called to actually make the entity jump if isJumping is true.
func_46152_a,addMapping,0,Adds a entity mapping with egg info.
func_461_a,sendChatMessage,0,Sends a chat message from the player. Args: chatMessage
func_463_a,attackTargetEntityWithCurrentItem,0,Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity
func_465_i,getWorld,0,
func_468_c,getStackInSlot,0,Returns the stack in slot i
func_469_c,getSizeInventory,0,Returns the number of slots in the inventory.
func_470_e,getInventoryStackLimit,0,"Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*"
func_471_d,getInvName,0,Returns the name of the inventory.
func_472_a,setInventorySlotContents,0,Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
func_473_a,decrStackSize,0,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_474_j_,onInventoryChanged,0,"Called when an the contents of an Inventory change, usually"
func_475_b,updateEntity,0,"Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation."
func_476_a,addMapping,0,Adds a new two-way mapping between the class and its string name in both hashmaps.
func_477_c,createAndLoadEntity,0,Creates a new entity and loads its data from the specified NBT.
func_478_g,getBlockType,0,Gets the block type at the location of this entity (client-only).
func_479_f,getBlockMetadata,0,Returns block data at the location of this entity (client-only).
func_48081_b,getStackInSlotOnClosing,0,"When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI."
func_48095_u,eatGrassBonus,0,This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
func_48122_d,setGrowingAge,0,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child."
func_48123_at,getGrowingAge,0,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child."
func_48152_as,dropOneItem,0,Called when player presses the drop item key
func_48153_a,dropPlayerItem,0,Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
func_48180_b,markBlockNeedsUpdate2,0,As of mc 1.2.3 this method has exactly the same signature and does exactly the same as markBlockNeedsUpdate
func_48203_o,getTickRandomly,0,Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
func_48442_a,clamp_float,0,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters"
func_48444_a,readChunkFromNBT,0,Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk.
func_48445_a,writeChunkToNBT,0,"Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time."
func_48491_o,enqueueRelightChecks,0,"Called once-per-chunk-per-tick, and advances the round-robin relight check index per-storage-block by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 1.6 seconds, calculated via (4096/(8*16))/20, to re-check all blocks in a chunk, which could explain both lagging light updates in certain cases as well as Nether relight"
func_48492_c,getAreLevelsEmpty,0,Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
func_48521_f,getVillageDoorInfoList,0,called only by class EntityAIMoveThroughVillage
func_48522_a,tick,0,Called periodically by VillageCollection
func_48523_d,getTicksSinceLastDoorAdding,0,
func_48524_e,getNumVillagers,0,
func_48525_b,isValidIronGolemSpawningLocation,0,
func_48526_d,getVillageDoorAt,0,
func_48527_b,findNearestDoor,0,
func_48528_j,removeDeadAndOldAgressors,0,
func_48529_g,isAnnihilated,0,"Returns true, if there is not a single village door left. Called by VillageCollection"
func_48530_c,getNumVillageDoors,0,"Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege"
func_48531_b,getVillageRadius,0,
func_48532_a,tryGetIronGolemSpawningLocation,0,Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
func_48533_a,isInRange,0,"Returns true, if the given coordinates are within the bounding box of the village."
func_48534_a,addOrRenewAgressor,0,
func_48535_i,updateNumVillagers,0,
func_48536_l,updateVillageRadiusAndCenter,0,
func_48537_b,findNearestVillageAggressor,0,
func_48538_a,addVillageDoorInfo,0,
func_48539_a,getCenter,0,
func_48540_c,findNearestDoorUnrestricted,0,"Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction."
func_48541_h,updateNumIronGolems,0,
func_48555_e,isWoodenDoorAt,0,
func_48556_c,addDoorToNewListIfAppropriate,0,
func_48557_d,dropOldestVillagerPosition,0,
func_48558_a,tick,0,Runs a single tick for the village collection
func_48564_a,findNearestVillage,0,"Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance."
func_48565_a,addVillagerPosition,0,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
func_48573_a,tick,0,Runs a single tick for the village siege
func_48593_b,getInsideDistanceSquare,0,Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments
func_48662_a,isDirectPathBetweenPoints,0,"Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize"
func_48675_a,isSafeToStandAt,0,"Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_48676_b,isPositionClear,0,"Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_48677_l,removeSunnyPath,0,Trims path data from the end to the first sun covered block
func_48678_a,setPath,0,"sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords"
func_48691_a,setExtBlockID,0,"Sets the extended block ID for a location in a chunk, splitting bits 11..8 into a NibbleArray and bits 7..0 into a byte array. Also performs reference counting to determine whether or not to broadly cull this Chunk from the random-update tick list."
func_48693_a,getIsEmpty,0,"Returns whether or not this block storage's Chunk is fully empty, based on its internal reference count."
func_48695_c,setBlocklightArray,0,Sets the NibbleArray instance used for Block-light values in this particular storage block.
func_48696_m,createBlockMSBArray,0,Called by a Chunk to initialize the MSB array if getBlockMSBArray returns null. Returns the newly-created NibbleArray instance.
func_48698_b,getNeedsRandomTick,0,"Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick."
func_48699_d,setExtBlocklightValue,0,Sets the saved Block-light value in the extended block storage structure.
func_48702_c,setExtSkylightValue,0,Sets the saved Sky-light value in the extended block storage structure.
func_48703_a,getExtBlockID,0,"Returns the extended block ID for a location in a chunk, merged from a byte array and a NibbleArray to form a full 12-bit block ID."
func_48704_i,getBlockMSBArray,0,Returns the block ID MSB (bits 11..8) array for this storage array's Chunk.
func_48705_k,getBlocklightArray,0,Returns the NibbleArray instance containing Block-light data.
func_487_i,smeltItem,0,Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
func_488_a,getItemBurnTime,0,"Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel"
func_489_b,getBurnTimeRemainingScaled,0,"Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel item, where 0 means that the item is exhausted and the passed value means that the item is fresh"
func_490_a,getCookProgressScaled,0,Returns an integer between 0 and the passed value representing how close the current item is to being completely cooked
func_491_j,canSmelt,0,"Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc."
func_492_d,armorItemInSlot,0,returns a player armor item (as itemstack) contained in specified armor slot.
func_493_a,writeToNBT,0,"Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting)."
func_494_a,getCurrentItem,0,Returns the item stack currently held by the player.
func_496_a,setCurrentItem,0,Sets a specific itemID as the current item being held (only if it exists on the hotbar)
func_498_a,changeCurrentItem,0,Switch the current item to the next one or the previous one
func_499_j,getFirstEmptyStack,0,Returns the first item stack that is empty.
func_50058_a,getSentHistory,0,"input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position"
func_502_a,getDamageVsEntity,0,"Return damage vs an entity done by the current held weapon, or 1 if nothing is held"
func_503_g,dropAllItems,0,Drop all armor and main inventory items.
func_504_a,addItemStackToInventory,0,"Adds the item stack to the inventory, returns false if it is impossible."
func_505_f,getInventorySlotContainItem,0,Returns a slot index in main inventory containing a specific itemID
func_506_f,getTotalArmorValue,0,"Based on the damage values and maximum damage values of each armor item, returns the current armor value."
func_507_e,damageArmor,0,Damages armor in each slot by the specified amount.
func_508_a,getStrVsBlock,0,"Gets the strength of the current item (tool) against the specified block, 1.0f if not holding anything."
func_509_b,canHarvestBlock,0,Returns whether the current item (tool) can harvest from the specified block (actually get a result).
func_510_b,consumeInventoryItem,0,"removed one item of specified itemID from inventory (if it is in a stack, the stack size will reduce with 1)"
func_511_b,decrementAnimations,0,Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block.
func_513_b,readFromNBT,0,Reads from the given tag list and fills the slots in the inventory with the correct items.
func_516_a,generate,0,
func_517_a,setScale,0,"Rescales the generator settings, only used in WorldGenBigTree"
func_518_b,generateLeaves,0,Generates the leaf portion of the tree as specified by the leafNodes list.
func_519_e,validTreeLocation,0,"Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid."
func_520_a,generateLeafNode,0,Generates the leaves surrounding an individual entry in the leafNodes list.
func_521_a,generateLeafNodeList,0,"Generates a list of leaf nodes for the tree, to be populated by generateLeaves."
func_522_a,placeBlockLine,0,Places a line of the specified block ID into the world from the first coordinate triplet to the second.
func_523_a,genTreeLayer,0,
func_524_a,checkBlockLine,0,"Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered."
func_525_d,generateLeafNodeBases,0,Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
func_526_b,leafSize,0,
func_527_c,leafNodeNeedsBase,0,Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
func_528_a,layerSize,0,Gets the rough size of a layer of the tree.
func_529_c,generateTrunk,0,Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2.
func_530_a,pickCheckLootItem,0,Picks potentially a random item to add to a dungeon chest.
func_531_b,pickMobSpawner,0,Randomly decides which spawner to use in a dungeon
func_532_a,unload100OldestChunks,0,"Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks."
func_533_b,provideChunk,0,"Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed"
func_534_a,populate,0,Populates chunk with ores etc etc
func_535_a,saveChunks,0,"Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved."
func_536_b,canSave,0,Returns if the IChunkProvider supports saving.
func_537_a,chunkExists,0,"Checks to see if a chunk exists at x, y"
func_540_b,saveChunk,0,"Save a given Chunk, recording the time in lastSaveTime"
func_541_a,saveExtraChunkData,0,"Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused."
func_547_b,drawString,0,Renders the specified text to the screen.
func_548_a,drawCenteredString,0,"Renders the specified text to the screen, center-aligned."
func_549_a,drawGradientRect,0,Draws a rectangle with a vertical gradient between the specified colors.
func_550_b,drawTexturedModalRect,0,"Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height"
func_551_a,drawRect,0,Draws a solid color rectangle with the specified coordinates and color.
func_552_a,addChatMessage,0,Adds a chat message to the list of chat messages. Args: msg
func_553_b,setRecordPlayingMessage,0,
func_554_a,renderInventorySlot,0,"Renders the specified item of the inventory slot at the specified location. Args: slot, x, y, partialTick"
func_555_a,updateTick,0,The update tick for the ingame UI
func_558_a,getHoverState,0,"Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over this button."
func_559_a,mouseReleased,0,Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e).
func_560_b,mouseDragged,0,Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
func_561_a,drawButton,0,Draws this button to the screen.
func_562_c,mousePressed,0,Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e).
func_564_d,handleInput,0,Delegates mouse and keyboard input.
func_565_a,mouseClicked,0,Called when the mouse is clicked.
func_570_g,updateScreen,0,Called from the main game loop to update the screen.
func_571_a,drawScreen,0,Draws the screen and all the components in it.
func_572_a,actionPerformed,0,Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
func_573_b,mouseMovedOrUp,0,"Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is mouseUp"
func_574_c,getClipboardString,0,Returns a string stored in the system clipboard.
func_578_i,drawDefaultBackground,0,Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
func_579_b,drawBackground,0,Draws the background (i is always 0 as of 1.2.2)
func_580_a,keyTyped,0,Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
func_581_a,isCancelled,0,"Returns true if the connection attempt has been cancelled, false otherwise."
func_582_a,setNetClientHandler,0,Sets the NetClientHandler.
func_583_b,getNetClientHandler,0,Gets the NetClientHandler.
func_584_c,selectWorld,0,Gets the selected world.
func_585_j,initButtons,0,intilize the buttons for this GUI
func_587_j,drawGuiContainerForegroundLayer,0,Draw the foreground layer for the GuiContainer (everythin in front of the items)
func_588_a,getSlotAtPosition,0,Returns the slot at the given coordinates or null if there is none.
func_589_a,drawGuiContainerBackgroundLayer,0,Draw the background layer for the GuiContainer (everything behind the items)
func_590_a,drawSlotInventory,0,Draws an inventory slot
func_593_a,setLoadingProgress,0,Updates the progress bar on the loading screen to the specified amount. Args: loadProgress
func_595_d,displayLoadingString,0,Displays a string on the loading screen supposed to indicate what is being done currently.
func_596_a,printText,0,
func_598_c,getLightBrightness,0,"Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z"
func_599_f,getBlockMaterial,0,Returns the block's material.
func_600_a,getBlockId,0,"Returns the block ID at coords x,y,z"
func_601_g,isBlockOpaqueCube,0,"Returns true if the block at the specified coordinates is an opaque cube. Args: x, y, z"
func_602_e,getBlockMetadata,0,"Returns the block metadata at coords x,y,z"
func_603_b,getBlockTileEntity,0,"Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists"
func_604_a,checkIfAABBIsClear,0,"Returns true if there are no solid, live entities in the specified AxisAlignedBB"
func_605_c,isBoundingBoxBurning,0,Returns whether or not the given bounding box is on fire or not
func_606_b,obtainEntitySkin,0,"Start the skin for this entity downloading, if necessary, and increment its reference counter"
func_607_d,setEntityDead,0,"Dismounts the entity (and anything riding the entity), sets the dead flag, and removes the player entity from the player entity list. Called by the playerLoggedOut function."
func_608_a,spawnPlayerWithLoadedChunks,0,"spawns a player, load data from level.dat if needed and loads surrounding chunks"
func_609_a,getClosestPlayerToEntity,0,"Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist"
func_611_g,notifyBlocksOfNeighborChange,0,"Notifies neighboring blocks that this specified block changed Args: x, y, z, blockID"
func_613_a,addWorldAccess,0,Adds a IWorldAccess to the list of worldAccesses
func_614_g,getFirstUncoveredBlock,0,"Returns the block ID of the first block at this (x,z) location with air above it, searching from sea level upwards."
func_617_e,notifyBlockChange,0,"The block type change and need to notify other systems Args: x, y, z, blockID"
func_618_j,getBlockLightValue,0,Gets the light value of a block location
func_620_h,chunkExists,0,"Returns whether a chunk exists at chunk coordinates x, y"
func_621_b,countEntities,0,Counts how many entities of an entity class exist in the world. Args: entityClass
func_6231_c,clearApplet,0,Removes all the components from the applet and lays it out again. Called on shutdown.
func_6232_b,shutdown,0,Called when the applet window is closed.
func_6233_a,startMainThread,0,
func_6237_k,usePortal,0,Will use a portal teleport switching the dimension the player is in.
func_6238_a,displayDebugInfo,0,
func_6239_p,respawn,0,Called when the respawn button is pressed after the player dies.
func_623_a,playSoundAtEntity,0,"Plays a sound at the entity's position. Args: entity, sound, unknown1, volume (relative to 1.0)"
func_6240_b,getMinecraftDir,0,gets the working dir (OS specific) for minecraft
func_6241_m,debugInfoRenders,0,A String of renderGlobal.getDebugInfoRenders
func_6242_u,forceReload,0,Forces a reload of the sound manager and all the resources. Called in game by holding 'F3' and pressing 'S'.
func_6243_a,clickMouse,0,Called whenever the mouse is clicked. Button clicked is 0 for left clicking and 1 for right clicking. Args: buttonClicked
func_6244_d,shutdown,0,Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly.
func_6245_o,debugInfoEntities,0,A String of how many entities are in the world
func_6246_i,runTick,0,Runs the current tick.
func_6247_b,startWorld,0,creates a new world or loads an existing one
func_6248_s,screenshotListener,0,checks if keys are down
func_6249_a,resize,0,Called to resize the current screen.
func_624_b,isDaytime,0,Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
func_6250_c,checkGLError,0,"Checks for an OpenGL error. If there is one, prints the error ID and error string."
func_6252_g,displayInGameMenu,0,Displays the ingame menu
func_6253_a,startMainThread,0,
func_6254_a,sendClickBlockToController,0,
func_6255_d,preloadWorld,0,Display the preload world loading screen then load SP World.
func_6256_a,changeWorld,0,"first argument is the world to change to, second one is a loading message and the third the player itself"
func_6257_q,loadScreen,0,Displays a new screen.
func_6258_a,setServer,0,
func_6259_e,setIngameFocus,0,Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen currently displayed
func_625_o,isBlockIndirectlyGettingPowered,0,"Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z"
func_6260_j,isMultiplayerWorld,0,"Checks if the current world is a multiplayer world, returns true if it is, false otherwise."
func_6261_a,changeWorld1,0,"Changes the world, no message, no player."
func_6262_n,getEntityDebug,0,Gets the information in the F3 menu about how many entities are infront/around you
func_6263_a,changeWorld2,0,"Changes the world with given message, no player."
func_6264_a,getAppDir,0,gets the working dir (OS specific) for the specific application (which is always minecraft)
func_6265_t,clickMiddleMouseButton,0,Called when the middle mouse button gets clicked
func_6266_c,shutdownMinecraftApplet,0,"Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the application (or web page) is exited."
func_6267_r,getOs,0,
func_6268_a,installResource,0,Installs a resource. Currently only sounds are download so this method just adds them to the SoundManager.
func_6271_a,startGame,0,"Starts the game: initializes the canvas, the title, the settings, etcetera."
func_6272_a,displayGuiScreen,0,Sets the argument GuiScreen as the main (topmost visible) screen.
func_6273_f,setIngameNotInFocus,0,"Resets the player keystate, disables the ingame focus, and ungrabs the mouse cursor."
func_6274_a,scaledTessellator,0,Loads Tessellator with a scaled resolution
func_628_d,drawClouds,0,
func_630_d,blockExists,0,"Returns whether a block exists at world coordinates x, y, z"
func_6329_a,getFontRendererFromRenderManager,0,Returns the font renderer from the set render manager
func_632_b,unloadEntities,0,Adds a list of entities to be unloaded on the next pass of World.updateEntities()
func_6330_a,preRenderCallback,0,"Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime"
func_640_a,checkChunksExist,0,"Checks between a min and max all the chunks inbetween actually exist. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_6415_a_,useCurrentItemOnEntity,0,Uses the currently equipped item on the specified entity. Args: entity
func_6416_v,getCurrentEquippedItem,0,Returns the currently being used item by the player.
func_6417_t,getScore,0,
func_641_a,getSavedLightValue,0,Returns saved light value without taking into account the time of day. Either looks in the sky light map or block light map based on the enumSkyBlock arg.
func_642_a,rayTraceBlocks_do,0,
func_643_a,setBlockAndMetadata,0,Sets the block ID and metadata of a block in global coordinates
func_6447_a,setWorldAndResolution,0,Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call Container.validate()
func_6448_a,initGui,0,Adds the buttons (and other controls) to the screen in question.
func_6449_h,onGuiClosed,0,Called when the screen is unloaded. Used to disable keyboard repeat events
func_644_f,calculateInitialSkylight,0,Called on construction of the World class to setup the initial skylight values
func_6450_b,doesGuiPauseGame,0,Returns true if this GUI should pause the game when it is displayed in single-player
func_6468_a,resetBlockRemoving,0,Resets current block damage and field_9439_j
func_6469_d,shouldDrawHUD,0,
func_646_n,isBlockGettingPowered,0,"Whether one of the neighboring blocks is putting power into this block. Args: x, y, z"
func_6470_c,onPlayerDamageBlock,0,Called when a player damages a block and updates damage counters
func_6471_a,sendUseItem,0,"Notifies the server of things like consuming food, etc..."
func_6472_b,attackEntity,0,Attacks an entity
func_6474_c,updateController,0,
func_6475_a,interactWithEntity,0,Interacts with an entity
func_6476_a,flipPlayer,0,Flips the player around. Args: player
func_6477_d,canRespawnHere,0,"True if the player can respawn in this dimension (true = overworld, false = nether)."
func_647_i,canBlockSeeTheSky,0,Checks if the specified block is able to see the sky
func_6480_b,closeTexturePackFile,0,Closes the zipfile associated to this texture pack. Does nothing for the default texture pack.
func_6481_a,getResourceAsStream,0,Gives a texture resource as InputStream.
func_6483_c,bindThumbnailTexture,0,binds the texture corresponding to the pack's thumbnail image
func_6484_b,unbindThumbnailTexture,0,Unbinds the thumbnail texture for texture pack screen
func_648_a,setWorldTime,0,Sets the world time.
func_6492_b,truncateString,0,Truncates the specified string to 34 characters in length and returns it.
func_6497_a,handleAttachEntity,0,Packet handler
func_6498_a,handleEntityVelocity,0,Packet handler
func_6499_a,handleUseEntity,0,
func_649_g,tick,0,Runs a single tick for the world
func_6500_a,getFontRenderer,0,Returns the font renderer
func_6507_a,bindTextureByName,0,Binds a texture to the renderEngine given a filename from the JAR.
func_6508_a,getFontRenderer,0,
func_650_a,quickSaveWorld,0,"Saves the world and all chunk data without displaying any progress message. If passed 0, then save player info and metadata as well."
func_6510_c,renderCloudsFancy,0,Renders the 3d fancy clouds
func_6513_a,setColorRGBA_I,0,Sets the color to the given color (packed as bytes in integer) and alpha values.
func_6516_a,getFontRenderer,0,
func_6519_a,loadOptions,0,Loads the options from the options file. It appears that this has replaced the previous 'loadOptions'
func_651_a,saveWorldIndirectly,0,
func_6526_a,readTextureImage,0,Returns a BufferedImage read off the provided input stream. Args: inputStream
func_6530_b,availableTexturePacks,0,Returns a list of the available texture packs.
func_6531_a,setTexturePack,0,"Sets the new TexturePack to be used, returning true if it has actually changed, false if nothing changed."
func_6532_a,updateAvaliableTexturePacks,0,check the texture packs the client has installed
func_654_a,setBlockTileEntity,0,"Sets the TileEntity for a given block in X, Y, Z coordinates"
func_655_l,notifyBlockOfNeighborChange,0,"Notifies a block that one of its neighbor change to the specified type Args: x, y, z, blockID"
func_656_j,dropOldChunks,0,Does nothing while unloading 100 oldest chunks
func_657_a,getEntitiesWithinAABB,0,"Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb"
func_658_i,getLoadedEntityList,0,Accessor for world Loaded Entity List
func_659_b,getEntitiesWithinAABBExcludingEntity,0,"Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb"
func_660_k,sendQuittingDisconnectingPacket,0,"If on MP, sends a quitting packet."
func_662_b,isAnyLiquid,0,Returns if any of the blocks within the aabb are liquids. Args: aabb
func_663_l,checkSessionLock,0,Checks whether the session lock file was modified by another process
func_664_b,setLightValue,0,"Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block. Args: enumSkyBlock, x, y, z, lightValue"
func_665_h,markBlockNeedsUpdate,0,"Marks the block as needing an update with the renderer. Args: x, y, z"
func_666_c,getHeightValue,0,"Returns the y coordinate with a block in it at this x, z coordinate"
func_667_e,updateEntity,0,Will update the entity in the world if the chunk the entity is in is currently loaded. Args: entity
func_668_j,isBlockProvidingPowerTo,0,"Is this block powering in the specified direction Args: x, y, z, direction"
func_669_m,saveLevel,0,Saves the global data associated with this World
func_670_a,playRecord,0,"Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z"
func_671_a,calculateSkylightSubtracted,0,Returns the amount of skylight subtracted for the current time
func_672_b,removeWorldAccess,0,Removes a worldAccess from the worldAccesses object
func_673_a,getChunkFromBlockCoords,0,"Returns a chunk looked up by block coordinates. Args: x, z"
func_674_a,spawnEntityInWorld,0,Called to place all entities as part of a world
func_675_a,getBlockDensity,0,"Gets the percentage of real blocks within within a bounding box, along a specified vector."
func_677_m,randomDisplayUpdates,0,"Randomly will call the random display update on a 1000 blocks within 16 units of the specified position. Args: x, y, z"
func_678_c,releaseEntitySkin,0,Decrement the reference counter for this entity's skin image data
func_679_f,getStarBrightness,0,How bright are stars in the sky
func_680_f,markBlocksDirtyVertical,0,marks a vertical line of blocks as dirty
func_682_a,handleMaterialAcceleration,0,handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
func_683_a,getClosestPlayer,0,"Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance). Args: x, y, z, dist"
func_684_a,playSoundEffect,0,"Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is : (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F + 0.9F with i,j,k position of the block."
func_687_d,getDebugLoadedEntities,0,This string is 'All: (number of loaded entities)' Viewable by press ing F3
func_688_b,setBlockAndMetadataWithNotify,0,"Sets the block ID and metadata, then notifies neighboring blocks of the change Params: x, y, z, BlockID, Metadata"
func_695_a,canBlockBePlacedAt,0,"Returns true if the specified block can be placed at the given coordinates, optionally making sure there are no entities in the way. Args: blockID, x, y, z, ignoreEntities"
func_697_a,getCollidingBoundingBoxes,0,"Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity, aabb"
func_698_b,updateTileEntityChunkAndDoNothing,0,marks the chunk that contains this tilentity as modified and then calls worldAccesses.doNothingWithTileEntity
func_699_a,getBlockLightValue_do,0,"Gets the light value of a block location. This is the actual function that gets the value and has a bool flag that indicates if its a half step block to get the maximum light value of a direct neighboring block (left, right, forward, back, and up)"
func_700_a,tickUpdates,0,Runs through the list of updates to run and ticks them
func_701_b,markBlocksDirty,0,
func_704_b,getChunkFromChunkCoords,0,"Returns back a chunk looked up by chunk coordinates Args: x, y"
func_705_f,joinEntityInSurroundings,0,spwans an entity and loads surrounding chunks
func_706_k,isBlockIndirectlyProvidingPowerTo,0,"Is a block next to you getting powered (if its an attachable block) or is it providing power directly to you. Args: x, y, z, direction"
func_707_b,isAABBInMaterial,0,checks if the given AABB is in the material given. Used while swimming.
func_709_b,getEntityByID,0,Lookup and return an Entity based on its ID
func_710_c,removeEntityFromWorld,0,
func_711_c,invalidateBlockReceiveRegion,0,"Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified client-side in the intervening 80 receive ticks."
func_712_a,addEntityToWorld,0,Add an ID to Entity mapping to entityHashSet
func_713_a,doPreChunk,0,
func_714_c,setBlockAndMetadataAndInvalidate,0,
func_716_a,getLightValueExt,0,Get light value with flag
func_717_a,onWorldChange,0,Called on world change with the new World as the only parameter.
func_719_a,clickBlock,0,"Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side"
func_722_a,onPlayerRightClick,0,Handles a players right click
func_729_b,onPlayerDestroyBlock,0,Called when a player completes the destruction of a block
func_730_e,syncCurrentPlayItem,0,Syncs the current player item with the server
func_731_b,getTagName,0,"Returns the string name of a tag with the specified type, or 'UNKNOWN' if invalid."
func_732_a,setName,0,Sets the name for this tag and returns this for convenience.
func_733_a,getId,0,Gets the type byte for the tag.
func_734_b,readNamedTag,0,"Reads and returns a tag from the given DataInput, or the End tag if no tag could be read."
func_735_a,write,0,"Write the actual data contents of the tag, implemented in NBT extension classes"
func_736_a,load,0,"Read the actual data contents of the tag, implemented in NBT extension classes"
func_737_b,getName,0,"Gets the name corresponding to the tag, or an empty string if none set."
func_738_a,writeNamedTag,0,"Writes the specified tag to the given DataOutput, writing the type byte, the UTF string key and then calling the tag to write its data."
func_739_a,newTag,0,"Creates and returns a new tag of the specified type, or null if invalid."
func_740_c,tagCount,0,Returns the number of tags in the list.
func_741_a,tagAt,0,Retrieves the tag at the specified index from the list.
func_777_b,getStack,0,Helper fnct to get the stack in the slot.
func_779_d,onSlotChanged,0,Called when the stack in a Slot changes
func_782_a,bindImage,0,
func_783_a,onTick,0,
func_784_a,isMinecartTrack,0,
func_785_b,refreshConnectedTracks,0,"Neighboring tracks have potentially been broken, so prune the connected track list"
func_786_c,canConnectFrom,0,Determines whether or not the target rail can connect to this rail
func_787_c,canConnectTo,0,Determines whether or not the track can bend to meet the specified rail
func_788_d,connectToNeighbor,0,"The specified neighbor has just formed a new connection, so update accordingly"
func_790_c,getAdjacentTracks,0,
func_791_a,getNAdjacentTracks,0,get number of adjacent tracks
func_792_a,refreshTrackShape,0,Completely recalculates the track shape based on neighboring tracks and power state
func_793_b,isConnectedTo,0,
func_794_b,isInTrack,0,Returns true if the specified block is in the same railway.
func_795_a,getMinecartTrackLogic,0,
func_799_a,render,0,
func_800_a,postProcess,0,
func_803_a,grad,0,
func_804_b,lerp,0,
func_807_a,generateNoiseOctaves,0,
func_808_a,draw,0,
func_809_a,flipFace,0,
func_810_a,addRecipes,0,Adds the ingot recipes to the CraftingManager.
func_811_b,saveExtraData,0,"Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unused."
func_812_a,saveChunk,0,
func_813_a,loadChunk,0,Loads the specified(XZ) chunk into the specified world.
func_814_a,chunkTick,0,Called every World.tick()
func_815_b,saveExtraChunkData,0,"Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused."
func_819_a,handlePlace,0,
func_820_a,handleNamedEntitySpawn,0,
func_821_a,handleBlockDig,0,
func_822_a,handleBlockChange,0,
func_823_a,handleErrorMessage,0,
func_824_a,handleMultiBlockChange,0,
func_825_a,handleAnimation,0,
func_826_a,handlePreChunk,0,
func_827_a,handleEntity,0,
func_828_a,handleMobSpawn,0,
func_829_a,handleEntityTeleport,0,
func_832_a,handlePickupSpawn,0,
func_834_a,handleCollect,0,
func_835_a,handleVehicleSpawn,0,
func_837_a,handleFlying,0,
func_838_a,handleHandshake,0,
func_839_a,handleDestroyEntity,0,
func_841_a,handleBlockItemSwitch,0,
func_843_a,handlePlayerInventory,0,
func_844_a,handleKickDisconnect,0,
func_845_a,handleSpawnPosition,0,
func_846_a,handleUpdateTime,0,
func_847_a,addToSendQueue,0,Adds the packet to the send queue
func_848_a,processReadPackets,0,Processes the packets that have been read since the last call to this function.
func_849_b,disconnect,0,Disconnects the network connection.
func_851_a,getDistanceToCamera,0,
func_852_a,set,0,World sets this RenderManager's worldObj to the world provided
func_853_a,renderEntityWithPosYaw,0,"Renders the specified entity with the passed in position, yaw, and partialTickTime. Args: entity, x, y, z, yaw, partialTickTime"
func_854_a,renderEntity,0,"Will render the specified entity at the specified partial tick time. Args: entity, partialTickTime"
func_855_a,getEntityRenderObject,0,
func_863_a,setRotationAngles,0,Sets the models various rotation angles.
func_864_b,render,0,Sets the models various rotation angles then renders the model.
func_867_a,generate,0,
func_868_a,recursiveGenerate,0,Recursively called by generate() (func_867_a) and optionally by itself.
func_869_a,generateCaveNode,0,Generates a node in the current cave system recursion tree.
func_870_a,generateLargeCaveNode,0,Generates a larger initial cave node than usual. Called 25% of the time.
func_871_a,getStringWidth,0,Returns the width of this string. Equivalent of FontMetrics.stringWidth(String s).
func_873_b,drawString,0,Draws the specified string.
func_876_e,getCanBurn,0,Returns if the block can burn or not.
func_878_a,isSolid,0,
func_879_d,isLiquid,0,Returns if blocks of these materials are liquids.
func_880_c,blocksMovement,0,Returns if this material is considered solid or not
func_881_b,getCanBlockGrass,0,Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
func_883_a,parseUserSkin,0,
func_887_a,renderSign,0,Renders the sign model through TileEntitySignRenderer
func_888_a,init,0,
func_889_a,init,0,
func_890_d,renderFireInFirstPerson,0,Renders the fire on the screen for first person mode. Arg: partialTickTime
func_892_c,renderWarpedTextureOverlay,0,Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound before being called. Used for the water overlay. Args: parialTickTime
func_893_b,renderOverlays,0,Renders all the overlays that are in first person mode. Args: partialTickTime
func_895_a,updateEquippedItem,0,
func_898_a,renderInsideOfBlock,0,"Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex"
func_899_a,comparer,0,Compares this tick entry to another tick entry for sorting purposes. Compared first based on the scheduled time and second based on tickEntryID.
func_900_a,setScheduledTime,0,Sets the scheduled time for this tick entry
func_902_b,getScaledHeight,0,
func_903_a,getScaledWidth,0,
func_904_a,updateTimer,0,Updates all fields of the Timer using the current time
func_924_c,compileDisplayList,0,Compiles a GL display list for this model
func_925_a,setRotationPoint,0,
func_926_b,postRender,0,Allows the changing of Angles after a box has been rendered
func_9279_a,updateFallState,0,"Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround"
func_9280_g,performHurtAnimation,0,Setups the entity to do the hurt animation. Only used by packets in multiplayer.
func_9281_M,setBeenAttacked,0,Sets that this entity has been attacked.
func_9282_a,handleHealthUpdate,0,
func_928_a,setTileEntityRenderer,0,Associate a TileEntityRenderer with this TileEntitySpecialRenderer
func_930_a,renderTileEntityAt,0,
func_931_a,renderTileEntityMobSpawner,0,
func_932_a,renderTileEntitySignAt,0,
func_933_a,playRecord,0,"Plays the specified record. Arg: recordName, x, y, z"
func_934_a,markBlockNeedsUpdate,0,"Will mark the block and neighbors that their renderers need an update (could be all the same renderer potentially) Args: x, y, z"
func_935_a,doNothingWithTileEntity,0,"In all implementations, this method does nothing."
func_937_b,markBlockRangeNeedsUpdate,0,"Called across all registered IWorldAccess instances when a block range is invalidated. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_944_a,renderAllRenderLists,0,Render all render lists
func_945_d,updateClouds,0,
func_946_a,changeWorld,0,Changes the world reference in RenderGlobal
func_948_a,updateRenderers,0,Updates some of the renderers sorted by distance from the player
func_949_a,markBlocksForUpdate,0,Marks the blocks in the given range for update
func_950_f,renderStars,0,
func_951_a,renderEntities,0,"Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime"
func_952_a,renderSortedRenderers,0,"Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass, partialTickTime"
func_953_b,getDebugInfoRenders,0,Gets the render info for use on the Debug screen
func_955_b,drawSelectionBox,0,"Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime"
func_956_b,markRenderersForNewPosition,0,Goes through all the renderers setting new positions on them and those that have their position changed are adding to be updated
func_957_c,getDebugInfoEntities,0,Gets the entities info for use on the Debug screen
func_958_a,loadRenderers,0,Loads all the renderers and sets up the basic settings usage
func_960_a,clipRenderersByFrustum,0,"Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime"
func_963_f,getWriteThread,0,Returns the write thread.
func_964_b,sendPacket,0,"Sends a data packet if there is one to send, or sends a chunk data packet if there is one and the counter is up, or does nothing. If it sends a packet, it sleeps for 10ms."
func_965_d,sendNetworkPacket,0,Static accessor to sendPacket.
func_966_c,readNetworkPacket,0,Static accessor to readPacket.
func_967_a,processReadPackets,0,Checks timeouts and processes all pending read packets.
func_968_b,isServerTerminating,0,Is the server terminating? Client side aways returns false.
func_969_e,getReadThread,0,Returns the read thread.
func_970_a,onNetworkError,0,Used to report network errors and causes a network shutdown.
func_971_a,isRunning,0,Whether the network is operational.
func_972_a,addToSendQueue,0,Adds the packet to the correct send queue (chunk data packets go to a separate queue).
func_973_c,readPacket,0,"Reads a single packet from the input stream and adds it to the read queue. If no packet is read, it shuts down the network."
func_974_a,networkShutdown,0,"Shuts down the network with the specified reason. Closes all streams and sockets, spawns NetworkMasterThread to stop reading and writing threads."
func_976_a,addRecipes,0,Adds the food recipes to the CraftingManager.
func_977_b,startDrawingQuads,0,Sets draw mode in the tessellator to draw quads.
func_978_a,setColorRGBA,0,Sets the RGBA values for the color. Also clamps them to 0-255.
func_979_a,setColorOpaque,0,"Sets the RGB values as specified, and sets alpha to opaque."
func_980_b,setNormal,0,Sets the normal for the current draw call.
func_981_a,setTextureUV,0,Sets the texture coordinates.
func_982_a,draw,0,Draws the data set up in this tessellator and resets the state to prepare for new drawing.
func_983_a,addVertexWithUV,0,"Adds a vertex specifying both x,y,z and the texture u,v for it."
func_989_c,disableColor,0,Disables colors for the current draw call.
func_990_b,setColorOpaque_I,0,Sets the color to the given opaque value (stored as byte values packed in an integer).
func_991_a,addVertex,0,"Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets full."
func_992_a,startDrawing,0,Resets tessellator state and prepares for drawing (with the specified draw mode).
func_993_a,doCompare,0,
func_994_a,getEntitiesWithinAABBForEntity,0,"Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill"
func_995_d,onChunkLoad,0,Called when this Chunk is loaded by the ChunkProvider
func_996_c,propagateSkylightOcclusion,0,Propagates a given sky-visible block's light value downward and upward to neighboring blocks as necessary.
func_997_a,getRandomWithSeed,0,
func_998_e,onChunkUnload,0,Called when this Chunk is unloaded by the ChunkProvider
func_999_b,getHeightValue,0,"Returns the value in the height map at this x, z coordinate in the chunk"
func_100_e,readFromNBT,1,Reads the entity from NBT (calls an abstract helper method to read specialized data)
func_101_d,getDistanceSq,1,"Gets the squared distance to the position. Args: x, y, z"
func_102_b,getDistanceSqToEntity,1,Returns the squared distance to the entity. Args: entity
func_103_e,getDistance,1,"Gets the distance to the position. Args: x, y, z"
func_104_p,getEyeHeight,1,
func_106_b_,onUpdate,1,Called to update the entity's position/logic.
func_119_o,handleWaterMovement,1,Returns if this entity is in water and will end up adding the waters velocity to the entity
func_11_a,handleBlockItemSwitch,1,
func_12001_a,handleExplosion,1,
func_12007_g,harvestBlock,1,"Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage."
func_121_a,attackEntityFrom,1,Called when the entity is attacked.
func_122_m,updateFallState,1,"Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround"
func_123_a,dropItemWithOffset,1,"Drops an item stack with a specified y offset. Args: itemID, count, yOffset"
func_148_c,moveEntityWithHeading,1,"Moves the entity based on the specified heading. Args: strafe, forward"
func_149_g,getDropItemId,1,Returns the item ID for the item the mob drops on death.
func_152_d_,updateEntityActionState,1,
func_153_y,onLivingUpdate,1,"Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn."
func_157_a,attackEntity,1,Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
func_158_i,findPlayerToAttack,1,"Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies)."
func_159_a,getBlockPathWeight,1,"Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z"
func_15_a,handleSpawnPosition,1,
func_160_c,setSlimeSize,1,
func_162_a,joinEntityItemWithWorld,1,Joins the passed in entity item with the world. Args: entityItem
func_163_c,onItemPickup,1,"Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize"
func_164_C,destroyCurrentEquippedItem,1,Destroys the currently equipped item from the player's inventory.
func_165_a,getCurrentPlayerStrVsBlock,1,Returns how strong the player is against the specified block at this moment
func_166_a,displayGUIChest,1,Displays the GUI for interacting with a chest inventory. Args: chestInventory
func_167_b,canHarvestBlock,1,Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
func_168_z,swingItem,1,Swings the item the player is holding.
func_16_a,handlePlayerInventory,1,
func_170_a,displayGUIFurnace,1,Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
func_171_h,collideWithPlayer,1,
func_172_B,getCurrentEquippedItem,1,Returns the currently being used item by the player.
func_174_A,displayWorkbenchGUI,1,Displays the crafting GUI for a workbench.
func_177_a,setArrowHeading,1,"Uses the provided coordinates as a heading and determines the velocity from it with the set force and random variance. Args: x, y, z, force, forceVariation"
func_178_b,explode,1,
func_181_b,onValidSurface,1,checks to make sure painting can be placed there
func_183_c,onInventoryChanged,1,"Called when an the contents of an Inventory change, usually"
func_184_b,updateEntity,1,"Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation."
func_185_c,createAndLoadEntity,1,Creates a new entity and loads its data from the specified NBT.
func_186_a,readFromNBT,1,Reads a tile entity from NBT.
func_187_a,addMapping,1,Adds a new two-way mapping between the class and its string name in both hashmaps.
func_188_b,writeToNBT,1,Writes a tile entity to NBT.
func_189_f,smeltItem,1,Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
func_18_a,handleFlying,1,
func_191_e,isBurning,1,Returns true if the furnace is currently burning
func_193_g,canSmelt,1,"Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc."
func_194_a,getItemBurnTime,1,"Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel"
func_195_a,anyPlayerInRange,1,Returns true if there is a player in range (using World.getClosestPlayer)
func_196_d,updateDelay,1,Sets the delay before a new spawn (base delay of 200 + random number up to 600).
func_199_f,dropAllItems,1,Drop all armor and main inventory items.
func_20063_a,getTileEntityInfo,1,gets description packets from all TileEntity's that override func_20070
func_20067_a_,isUseableByPlayer,1,Do not make give this method the name canInteractWith because it clashes with Container
func_20068_b,getInvName,1,Returns the name of the inventory.
func_20069_a,decrStackSize,1,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_20070_f,getDescriptionPacket,1,Overriden in a sign to provide the text
func_20072_i,getItemStack,1,
func_20073_b,setItemStack,1,
func_20088_a,decrStackSize,1,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_20089_b,putStack,1,Helper method to put a stack in the slot.
func_20090_a,isHere,1,returns true if the slot exists in the given inventory and location
func_20091_b,onPickupFromSlot,1,Called when the player picks up an item from an inventory slot
func_20092_c,getStack,1,Helper fnct to get the stack in the slot.
func_20093_a,getSlotStackLimit,1,"Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)"
func_20094_d,onSlotChanged,1,Called when the stack in a Slot changes
func_200_a,writeToNBT,1,"Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting)."
func_20104_a,setIconCoord,1,
func_20105_a,setItemName,1,set name of item from language file
func_20106_a,getItemName,1,
func_20107_a,compareRecipes,1,
func_20111_e,isAirBlock,1,Returns true if the block at the specified coordinates is empty
func_20161_a,getAllowedCharacters,1,"Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can render Strings on screen."
func_20165_a,getRecipeSize,1,Returns the size of the recipe area
func_20172_a,addRecipes,1,Adds the armor recipes to the CraftingManager.
func_20178_a,updateTileEntity,1,sends players update packet about the given entity
func_201_a,addItemStackToInventory,1,"Adds the item stack to the inventory, returns false if it is impossible."
func_202_d,getInventoryStackLimit,1,"Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*"
func_203_b,readFromNBT,1,Reads from the given tag list and fills the slots in the inventory with the correct items.
func_205_g,getFirstEmptyStack,1,Returns the first item stack that is empty.
func_206_a,setInventorySlotContents,1,Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
func_207_b,canHarvestBlock,1,Returns whether the current item (tool) can harvest from the specified block (actually get a result).
func_208_a,getStrVsBlock,1,"Gets the strength of the current item (tool) against the specified block, 1.0f if not holding anything."
func_21024_a,receiveClientEvent,1,"Called when the block receives a client event - see World.sendClientEvent. By default, passes it on to the tile entity at this location. Args: world, x, y, z, event number, parameter"
func_21028_c,fertilize,1,Apply bonemeal to the crops.
func_21030_c,eatCakeSlice,1,Heals the player and removes a slice from the cake.
func_21031_a,calculateCurrentChanges,1,
func_21033_c,getBlockFromDye,1,Takes a dye damage value and returns the block damage value to match
func_21034_d,getDyeFromBlock,1,Takes a block damage value and returns the dye damage value to match
func_21035_g,setDispenserDefaultDirection,1,sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all surrounding blocks are opaque.
func_21036_b,dispenseItem,1,dispenses an item from a randomly selected item stack from the blocks inventory into the game world.
func_21039_p,getDataWatcher,1,
func_21040_a,entityDropItem,1,Drops an item at the position of the entity.
func_21041_a,setFlag,1,"Enable or disable a entity flag, see getEntityFlag to read the know flags."
func_21042_c,getFlag,1,Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating
func_21082_c,storeItemStack,1,stores an itemstack in the users inventory
func_21083_d,storePartialItemStack,1,This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items.
func_21084_a,getStackInRowAndColumn,1,"Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column"
func_21090_d,setMaxDamage,1,set max damage of an Item
func_21091_a,setHasSubtypes,1,
func_21092_c,getHasSubtypes,1,
func_21093_a,setContainerItem,1,
func_210_c,decrementAnimations,1,Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block.
func_21117_c,sendClientEvent,1,"Calls receiveClientEvent of the tile entity at the given location on the server and all nearby clients with the given event number and parameter. Args: X, Y, Z, event number, parameter"
func_21139_a,checkMatch,1,Checks if the region of a crafting inventory is match for the recipe.
func_21146_b,addShapelessRecipe,1,
func_21147_a,findMatchingRecipe,1,
func_21148_b,getChangedObjects,1,retrieves all objects that have changed
func_21149_a,readWatchableObjects,1,
func_21150_a,hasObjectChanged,1,true if one or more object was changed
func_21151_a,writeObjectsInListToStream,1,"writes every object in passed list to dataoutputstream, terminated by 0x7F"
func_21152_a,writeWatchableObjects,1,
func_21153_a,addObject,1,"adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add"
func_21154_a,writeWatchableObject,1,
func_21155_b,updateObject,1,updates an already existing object
func_21156_a,getWatchableObjectByte,1,gets the bytevalue of a watchable object
func_21160_a,addSmelting,1,Adds a smelting recipe.
func_21161_a,getSmeltingResult,1,Returns the smelting result of an item.
func_21162_a,smelting,1,Used to call methods addSmelting and getSmeltingResult.
func_21165_a,addRecipes,1,Adds the dye recipes to the CraftingManager.
func_21166_a,creatureSpecificInit,1,"determines if a skeleton spawns on a spider, and if a sheep is a different color"
func_22070_a,onUpdateEntity,1,"updates the player, also has a flag to tell the server if it should update chunks or not(wanted onUpdate(because this calls super.onUpdate) but already one in this class)"
func_22073_e,removePlayer,1,remove dat player from dem servers
func_22074_c,scheduleBlockUpdate,1,Used to schedule a call to the updateTick method on the specified block.
func_22075_m,getSaveHandler,1,Returns this world's current save handler
func_22085_d,setEntityDead,1,"Dismounts the entity (and anything riding the entity), sets the dead flag, and removes the player entity from the player entity list. Called by the playerLoggedOut function."
func_22086_b,createChunkProvider,1,Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
func_22126_b,close,1,close this RegionFile and prevent further writes
func_22127_a,debug,1,
func_22128_a,setOffset,1,"args: x, z, offset - sets the chunk's offset in the region file"
func_22129_a,debug,1,
func_22130_a,write,1,"args: sectorNumber, data, length - write the chunk data to this RegionFile"
func_22131_b,debugln,1,
func_22132_c,isChunkSaved,1,"args: x, z, - true if chunk has been saved / converted"
func_22133_a,write,1,"args: x, z, data, length - write chunk data at (x, z) to disk"
func_22134_b,debugln,1,
func_22135_b,getChunkDataOutputStream,1,"args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed"
func_22136_d,outOfBounds,1,"args: x, z - check region bounds"
func_22137_e,getOffset,1,"args: x, y - get chunk's offset in region file"
func_22138_b,setChunkTimestamp,1,"args: x, z, timestamp - sets the chunk's write timestamp"
func_22140_a,getChunkDataInputStream,1,"args: x, y - get uncompressed chunk stream from the region file"
func_22141_a,debug,1,
func_22159_a,banPlayer,1,add this player to the banned player list and save the ban list
func_22160_n,saveWhiteList,1,Saves the white list file
func_22161_b,pardonPlayer,1,remove this player from the banned player list and save the ban list
func_22162_c,banIP,1,add the ip to the banned ip list and save ban list
func_22163_d,pardonIP,1,removes the ip from the banned ip list and save ban list
func_22166_g,isAllowedToLogin,1,Determine if the player is allowed to connect based on current server settings
func_22167_e,getWhiteListedIPs,1,returns the set of whitelisted ip addresses
func_22168_m,loadWhiteList,1,Loads the white list file
func_22169_k,addToWhiteList,1,add the specified player to the white list
func_22170_l,removeFromWhiteList,1,remove the specified player from the whitelist
func_22171_f,reloadWhiteList,1,reloads the whitelist
func_221_a,updateTick,1,Ticks the block if it's been scheduled
func_22203_a,makeHash,1,
func_22215_a,compareChunkCoordinate,1,Compare the coordinate with another coordinate
func_223_a,isVecInsideYZBounds,1,Checks if a vector is within the Y and Z bounds of the block.
func_224_a,setLightValue,1,Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object for convenience in constructing.
func_225_d,canProvidePower,1,Can this block provide power. Only wire currently seems to have this change based on its state.
func_234_b,onNeighborBlockChange,1,"Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID"
func_235_b,onBlockClicked,1,"Called when the block is clicked by a player. Args: x, y, z, entityPlayer"
func_236_c,isVecInsideXYBounds,1,Checks if a vector is within the X and Y bounds of the block.
func_237_c,setHardness,1,Sets how many hits it takes to break a block.
func_238_d,isIndirectlyPoweringTo,1,Is this block indirectly powering the block on the specified side
func_239_b,isPoweringTo,1,Is this block powering the block on the specified side
func_23_a,handleChat,1,
func_240_b,isOpaqueCube,1,"Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block."
func_241_a,getBlockTextureFromSide,1,Returns the block texture based on the side being looked at. Args: side
func_242_b,onBlockRemoval,1,Called whenever the block is removed.
func_243_a,canCollideCheck,1,"Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag"
func_244_a,quantityDropped,1,Returns the quantity of items to drop on block destruction.
func_245_e,isCollidable,1,"Returns if this block is collidable (only used by Fire). Args: x, y, z"
func_246_a,blockActivated,1,"Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the block."
func_247_a_,dropBlockAsItem,1,Drops the specified block items
func_248_d,getCollisionBoundingBoxFromPool,1,Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
func_249_b,onEntityWalking,1,"Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity"
func_24_a,handlePlace,1,
func_25001_a,handleBed,1,
func_25002_c,logWarning,1,logs the warning same as: logger.warning(String);
func_25012_e,translateBlockName,1,gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic page.
func_25017_l,canTriggerWalking,1,returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
func_25018_n_,getVerticalFaceSpeed,1,The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
func_25047_a,alertWolves,1,"Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to join the attack or defend the player."
func_25051_a,verifyRespawnCoordinates,1,Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
func_25088_a,initBreakableStats,1,Initializes statistic fields related to breakable items and blocks.
func_25089_a,initMinableStats,1,Initializes statistic fields related to minable items and blocks.
func_25090_a,initUsableStats,1,Initializes statistic fields related to usable items and blocks.
func_25091_c,initCraftableStats,1,Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized.
func_25092_a,replaceAllSimilarBlocks,1,Forces all dual blocks to count for each other on the stats list
func_251_a,onBlockDestroyedByPlayer,1,"Called right before the block is destroyed by a player. Args: world, x, y, z, metaData"
func_252_a,idDropped,1,Returns the ID of the items to drop on destruction.
func_253_a,isBlockSolid,1,"Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_254_a,blockStrength,1,Defines whether or not a play can break the block with current tool.
func_255_c,onBlockPlaced,1,"Called when a block is placed using an item. Used often for taking the facing and figuring out how to position the item. Args: x, y, z, facing"
func_258_c,setLightOpacity,1,Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
func_259_a,canPlaceBlockAt,1,"Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z"
func_25_a,handleUpdateTime,1,
func_262_a,collisionRayTrace,1,"Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec"
func_263_a,onEntityCollidedWithBlock,1,"Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity"
func_264_a,getCollidingBoundingBoxes,1,"Adds to the supplied array any colliding bounding boxes with the passed in bounding box. Args: world, x, y, z, axisAlignedBB, arrayList"
func_265_f,getChanceToEncourageFire,1,"Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire"
func_267_a,setBurnRate,1,"Sets the burn rate for a block. The larger abilityToCatchFire the more easily it will catch. The larger chanceToEncourageFire the faster it will burn and spread to other blocks. Args: blockID, chanceToEncourageFire, abilityToCatchFire"
func_27017_a,triggerAchievement,1,Will trigger the specified trigger.
func_27021_h,disableStats,1,"Disable statistics for the block, the block will no count for mined or placed."
func_27022_g,getEnableStats,1,Return the state of blocks statistics flags - if the block is counted for mined and placed.
func_27028_d,isPowered,1,Returns true if the block is power related rail.
func_27029_g,isRailBlockAt,1,"Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector)."
func_27030_c,isRailBlock,1,"Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector)."
func_27047_e,setDisableRain,1,Disable the rain for the biome.
func_27048_d,canSpawnLightningBolt,1,"Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled."
func_27049_c,getEnableSnow,1,Returns true if the biome have snowfall instead a normal rain.
func_27052_e,initIndependentStat,1,"Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance."
func_27053_d,registerStat,1,Register the stat into StatList.
func_27059_a,setIndependent,1,"Indicates whether or not the given achievement or statistic is independent (i.e., lacks prerequisites for being update)."
func_27060_b,setSpecial,1,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
func_27061_c,registerAchievement,1,"Adds the achievement on the internal list of registered achievements, also, it's check for duplicated id's."
func_274_g,checkIfAttachedToBlock,1,"Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item. If it is it returns true."
func_275_g,canSnowStay,1,Checks if this snow block can stay at this location.
func_276_g,checkFlowerChange,1,
func_277_b,canThisPlantGrowOnThisBlockID,1,Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of blockID passed in. Args: blockID
func_278_h,getGrowthRate,1,"Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below this one). Args: x, y, z"
func_279_g,dropTorchIfCantStay,1,"Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns True if it can stay and False if it drops. Args: world, x, y, z"
func_28001_a,handleMapData,1,Contains logic for handling packets containing arbitrary unique item data. Currently this is only for maps.
func_28002_a,handleDoorChange,1,
func_28003_b,getEntityTracker,1,gets the entityTracker by the given dimension
func_28004_a,getWorldManager,1,gets the worldServer by the given dimension
func_28013_b,attackBlockedEntity,1,Used when an entity is close enough to attack but cannot be seen (Creeper de-fuse)
func_28018_a,onUpdate,1,Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents.
func_28020_c,onCreated,1,Called when item is crafted/smelted. Used only by maps so far.
func_28027_k,setRequiresSelfNotify,1,Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is always notify every neightbor block when anything changes.
func_28028_f,initializeBlock,1,This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.
func_28101_a,playAuxSFXAtEntity,1,See description for playAuxSFX.
func_28102_a,setItemData,1,"Assigns the given String id to the given MapDataBase using the MapStorage, removing any existing ones of the same id."
func_28103_a,loadItemData,1,"Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_28104_b,getUniqueDataId,1,Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file.
func_28172_a,joinNewPlayerManager,1,"called when a player is teleported to a new dimension in order to clean up old dim refs, send them new dim chunks, and make sure their new location chunk is loaded and initialized"
func_28173_a,getUniqueDataId,1,Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file.
func_28174_b,loadIdCounts,1,Loads the idCounts Map from the 'idcounts' file.
func_28175_a,saveData,1,Saves the given MapDataBase to disk.
func_28176_a,saveAllData,1,Saves all dirty loaded MapDataBases to disk.
func_28177_a,setData,1,"Assigns the given String id to the given MapDataBase, removing any existing ones of the same id."
func_28178_a,loadData,1,"Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_28183_a,isVecInside,1,Returns if the supplied Vec3D is completely inside the bounding box
func_282_g,isCropsNearby,1,"returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1)"
func_283_h,isWaterNearby,1,"returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4)"
func_284_h,tryToFall,1,If there is space to fall below will start this block falling
func_285_g,canFallBelow,1,Checks to see if the sand can fall into the block below it
func_286_f,insertRecord,1,Inserts the given record into the JukeBox.
func_28_a,handleCollect,1,
func_290_f,getMaxCurrentStrength,1,"Returns the current strength at the specified block if it is greater than the passed value, or the passed value otherwise. Signature: (world, x, y, z, strength)"
func_291_h,notifyWireNeighborsOfNeighborChange,1,"Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone wire."
func_292_g,updateAndPropagateCurrentStrength,1,Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to neighboring redstone wires
func_293_b,isPoweredOrRepeater,1,"Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered."
func_294_a_,getBlockEntity,1,Returns the TileEntity used by this block.
func_295_a,updateFurnaceBlockState,1,Update which block ID the furnace is using depending on whether or not it is burning
func_30007_a,sendError,1,Sends the network manager an error
func_300_h,triggerLavaMixEffects,1,Creates fizzing sound and smoke. Used when lava flows over block or mixes with water.
func_301_g,getFlowDecay,1,"Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same material as the fluid."
func_303_b,getEffectiveFlowDecay,1,Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero.
func_307_e,getSmallestFlowDecay,1,"getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks up the flow decay at the coordinates given and returns the smaller of this value or the provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has dissipated. 0 indicates a source block."
func_309_k,blockBlocksFlow,1,Returns true if block at coords blocks fluids
func_31024_a,dropBlockAsItem_do,1,Spawns EntityItem in the world for the given ItemStack if the world is not remote.
func_31025_e,getMobilityFlag,1,"Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons"
func_31026_j,getHardness,1,Returns the block hardness.
func_311_f,flowIntoBlock,1,"flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at the coordinates and changes the block type to the liquid."
func_312_l,liquidCanDisplaceBlock,1,Returns true if the block at the coordinates can be displaced by the liquid.
func_318_g,setStateIfMobInteractsWithPlate,1,"Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa."
func_31_a,setLoginPacket,1,Sets and returns the login packet provided.
func_32005_b,advanceTime,1,Gradually advances the time of the world.
func_320_h,sparkle,1,The redstone ore sparkles.
func_321_g,glow,1,The redstone ore glows.
func_322_g,redundantCanPlaceBlockAt,1,"This method is redundant, check it out..."
func_323_b,removeBlock,1,Removes a block and triggers the appropriate events
func_324_a,blockClicked,1,
func_325_c,blockHarvessted,1,
func_327_a,activeBlockOrUseItem,1,"Will either active a block (if there is one at the given location), otherwise will try to use the item being hold"
func_328_a,updateBlockRemoving,1,
func_329_a,getEntitiesWithinAABBForEntity,1,"Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill"
func_32_a,getServerId,1,Returns the server Id randomly generated by this login handler.
func_330_a,setLightValue,1,"Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue"
func_33_a,tryLogin,1,"Logs the user in if a login packet is found, otherwise keeps processing network packets unless the timeout has occurred."
func_341_a,getSavedLightValue,1,Gets the amount of light saved in this block (doesn't adjust for daylight)
func_342_a,getEntitiesOfTypeWithinAAAB,1,"Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill"
func_343_c,canBlockSeeTheSky,1,Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
func_344_a,getBlockID,1,Return the ID of a block in the chunk.
func_345_b,setBlockMetadata,1,Set the metadata of a block in the chunk
func_346_a,setBlockIDWithMetadata,1,"Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata"
func_347_a,needsSaving,1,Returns true if this Chunk needs to be saved
func_349_a,addTileEntity,1,Adds a TileEntity to a chunk
func_34_b,kickUser,1,Disconnects the user with the given reason.
func_35001_a,handleExperience,1,Handle an experience packet.
func_35002_a,handleEntityEffect,1,Handle an entity effect packet.
func_35003_a,handleRemoveEntityEffect,1,Handle a remove entity effect packet.
func_35004_a,handleCreativeSetSlot,1,Handle a creative slot packet.
func_35005_a,handleKeepAlive,1,Handle a keep alive packet.
func_35006_a,handlePlayerInfo,1,Handle a player information packet.
func_35007_a,handleServerPing,1,Handle a server ping packet.
func_35008_a,handleEntityExpOrb,1,Handle a entity experience orb packet.
func_35015_b,initWorldGenSeed,1,Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument).
func_35017_a,initChunkSeed,1,"Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates."
func_35018_a,getInts,1,"Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass."
func_35026_a,choose,1,Chooses one of the two inputs randomly.
func_35031_b,choose,1,randomly choose between the four args
func_35032_a,choose,1,randomly choose between the two args
func_35037_a,validGameType,1,Checks to see if the int passed is a valid game type indicator.
func_35038_a,getSeed,1,Get the seed of the map.
func_35039_b,getGameType,1,"Get the type of game the map is set at. 0 is survival, 1 is creative."
func_35060_c,getPosingIdByMetadata,1,Gets the blockID of the block this block is pretending to be according to this block's metadata.
func_35061_d,getMetadataForBlockType,1,Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this metadata. It changes the displayed texture client side to look like a normal block.
func_35063_c,canThisPaneConnectToThisBlockID,1,Gets passed in the blockID of the block adjacent and supposed to return true if its allowed to connect to the type of blockID passed in. Args: blockID
func_35137_a,getBiomesToSpawnIn,1,Gets the list of valid biomes for the player to spawn in.
func_35138_b,cleanupCache,1,Calls the WorldChunkManager's biomeCache.cleanupCache()
func_35139_a,findBiomePosition,1,"Finds a valid position within a range, that is once of the listed biomes."
func_35140_a,getBiomeGenAt,1,"Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)"
func_35141_a,areBiomesViable,1,checks given Chunk's Biomes against List of allowed ones
func_35142_b,getBiomesForGeneration,1,Returns an array of biomes for the location input.
func_35146_g,setSprinting,1,Set sprinting switch for Entity.
func_35147_q,setInWeb,1,Sets the Entity inside a web block.
func_35148_h,setEating,1,
func_35149_at,isSprinting,1,Get if the Entity is sprinting.
func_35150_Y,getUsername,1,
func_35152_b,getXPSplit,1,Get a fragment of the maximum experience points value for the supplied value of experience points value.
func_35153_j_,getXpValue,1,Returns the XP value of this XP orb.
func_35164_g,updateContainingBlockInfo,1,"Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check"
func_35167_h,checkForAdjacentChests,1,Performs the check for adjacent chests to determine if this chest is double or not.
func_35177_c,hasItem,1,Get if a specifiied item id is inside the inventory.
func_35178_D,getSpeedModifier,1,"This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities."
func_35201_a,setItemInUse,1,"sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration"
func_35202_e,onCriticalHit,1,Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
func_35203_U,xpBarCap,1,"This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10."
func_35294_a,fillWithBlocks,1,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)"
func_35295_a,isLiquidInStructureBoundingBox,1,checks the entire StructureBoundingBox for Liquids
func_352_a,setChunkBlockTileEntity,1,Sets the TileEntity for a given block in this chunk
func_35300_a,getYWithOffset,1,
func_35301_c,getMetadataWithOffset,1,"Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. Parameters: block ID, original metadata"
func_35304_a,randomlyRareFillWithBlocks,1,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, boolean alwaysreplace"
func_35305_c,getComponentType,1,Returns the component type ID of this component.
func_35306_a,getXWithOffset,1,
func_35307_a,fillWithRandomizedBlocks,1,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector"
func_35310_a,addComponentParts,1,"second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences..."
func_35314_b,clearCurrentPositionBlocksUpwards,1,Deletes all continuous blocks from selected position upwards. Stops at hitting air.
func_35315_a,randomlyFillWithBlocks,1,"arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace"
func_35365_a,findValidPlacement,1,Trys to find a valid place to put this component.
func_35366_a,canVillageGoDeeper,1,
func_35367_b,getAverageGroundLevel,1,Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle).
func_35419_a,getBlockID,1,Returns the blockID for this Item
func_35422_a,setPotionEffect,1,"sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening"
func_35649_a,getPotionID,1,Retrieve the ID of the potion this effect matches.
func_35650_a,combine,1,merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater.
func_35_b,getUserAndIPString,1,Returns the user name (if any) and the remote address as a string.
func_36000_a,getExperiencePoints,1,Get the experience points the entity currently has.
func_36001_y,increaseLevel,1,This method increases the player's experience level by one.
func_360_a,saveChunks,1,"Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved."
func_361_a,unload100OldestChunks,1,"Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks."
func_363_b,provideChunk,1,"Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed"
func_364_b,canSave,1,Returns if the IChunkProvider supports saving.
func_365_a,chunkExists,1,"Checks to see if a chunk exists at x, y"
func_373_b,saveChunkData,1,
func_374_c,dropChunk,1,
func_375_a,saveChunkExtraData,1,
func_376_d,loadChunk,1,loads or generates the chunk at the chunk location specified
func_377_b,getTagName,1,"Returns the string name of a tag with the specified type, or 'UNKNOWN' if invalid."
func_378_a,newTag,1,"Creates and returns a new tag of the specified type, or null if invalid."
func_379_a,getId,1,Gets the type byte for the tag.
func_380_a,writeNamedTag,1,"Writes the specified tag to the given DataOutput, writing the type byte, the UTF string key and then calling the tag to write its data."
func_381_a,write,1,"Write the actual data contents of the tag, implemented in NBT extension classes"
func_382_a,load,1,"Read the actual data contents of the tag, implemented in NBT extension classes"
func_383_b,readNamedTag,1,"Reads and returns a tag from the given DataInput, or the End tag if no tag could be read."
func_384_c,getName,1,"Gets the name corresponding to the tag, or an empty string if none set."
func_385_m,setName,1,Sets the name for this tag and returns this for convenience.
func_386_a,appendTag,1,Adds the provided tag to the end of the list. There is no check to verify this tag is of the same type as any previous tag.
func_387_b,tagCount,1,Returns the number of tags in the list.
func_388_a,tagAt,1,Retrieves the tag at the specified index from the list.
func_389_f,getFloat,1,"Retrieves a float value using the specified key, or 0 if no such key was stored."
func_38_b,getNumChunkDataPackets,1,return the number of chuckDataPackets from the netManager
func_390_a,setFloat,1,Stores a new NBTTagFloat with the given float value into the map with the given string key.
func_391_a,setByteArray,1,Stores a new NBTTagByteArray with the given array as data into the map with the given string key.
func_392_a,setCompoundTag,1,Stores the given NBTTagCompound into the map with the given string key.
func_393_a,setBoolean,1,"Stores the given boolean value as a NBTTagByte, storing 1 for true and 0 for false, using the given string key."
func_394_a,setShort,1,Stores a new NBTTagShort with the given short value into the map with the given string key.
func_395_d,getInteger,1,"Retrieves an integer value using the specified key, or 0 if no such key was stored."
func_396_a,setLong,1,Stores a new NBTTagLong with the given long value into the map with the given string key.
func_397_j,getCompoundTag,1,"Retrieves a NBTTagCompound subtag matching the specified key, or a new empty NBTTagCompound if no such key was stored."
func_398_g,getDouble,1,"Retrieves a double value using the specified key, or 0 if no such key was stored."
func_399_a,setTag,1,Stores the given tag into the map with the given string key. This is mostly used to store tag lists.
func_39_b,sendPacket,1,Adds the packet to the underlying network manager's send queue.
func_3_a,handleAnimation,1,
func_40001_a,handleEnchantItem,1,
func_40002_a,resetLog,1,Clears the RCon log
func_40003_b,getLogContents,1,Gets the contents of the RCon log
func_40006_f,logIn,1,
func_40007_e,logSevere,1,Log severe error message
func_40008_d,handleRConCommand,1,Handle a command received by an RCon instance
func_40009_f,getHostname,1,Returns the server hostname
func_40011_a,getIntProperty,1,"Returns the specified property value as an int, or a default if the property doesn't exist"
func_40124_p_,isBesideClimbableBlock,1,Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock.
func_40125_a,setBesideClimbableBlock,1,"Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false."
func_40139_a,getMovementOffsets,1,"Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks."
func_40211_b,getClosestVulnerablePlayerToEntity,1,"Returns the closest vulnerable player to this entity within the given radius, or null if none is found"
func_40212_d,getEntrancePortalLocation,1,Gets the hard-coded portal location to use when entering this dimension
func_40213_b,canBlockFreeze,1,"checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block"
func_40250_n,getMaxDamageArray,1,"Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor)"
func_40254_c,isSplash,1,returns wether or not a potion is a throwable splash potion based on damage value
func_40255_b,getEffects,1,Returns a list of effects for the specified potion damage value.
func_40256_b,getEffects,1,Returns a list of potion effects for the specified itemstack.
func_40259_c,readNBTTagCompound,1,Reads a compressed NBTTagCompound from the InputStream
func_40260_a,writeNBTTagCompound,1,Writes a compressed NBTTagCompound to the OutputStream
func_40261_a,writeItemStack,1,"Writes the ItemStack's ID (short), then size (byte), then damage. (short)"
func_40262_b,readItemStack,1,Reads a ItemStack from the InputStream
func_4026_a,setStepSound,1,Sets the footstep sound for the block. Returns the object for convenience in constructing.
func_40271_b,causeIndirectMagicDamage,1,
func_40272_k,fireDamage,1,Returns true if the damage is fire based.
func_40273_c,setProjectile,1,Define the damage type as projectile based.
func_40274_l,getDamageType,1,Return the name of damage type.
func_40283_a,getNextComponent,1,Finds a random component to tack on to the bridge. Or builds the end.
func_40284_a,getNextComponent,1,
func_40285_b,getNextComponentX,1,Gets the next component in the +/- X direction
func_40286_a,isAboveGround,1,Checks if the bounding box's minY is > 10
func_40287_a,getNextComponentNormal,1,Gets the next component in any cardinal direction
func_40288_c,getNextComponentZ,1,Gets the next component in the +/- Z direction
func_40289_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_4028_b,tickRate,1,How many world ticks before ticking
func_40290_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40291_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40292_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40297_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40298_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40299_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_4029_c,onBlockDestroyedByExplosion,1,Called upon the block being destroyed by an explosion
func_402_l,getBoolean,1,"Retrieves a boolean value using the specified key, or false if no such key was stored. This uses the getByte method."
func_40300_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40303_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40304_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40306_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40307_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40308_a,createValidComponent,1,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_40309_a,spawnVillagers,1,"Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers"
func_4030_a_,tryToCreatePortal,1,"Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z"
func_40310_a,getVillagerType,1,"Returns the villager type to spawn in this component, based on the number of villagers already spawned."
func_40311_a,findValidPlacement,1,
func_40315_a,findValidPlacement,1,
func_40324_c,writeNextIO,1,Returns a boolean stating if the write was unsuccessful.
func_40331_a,enchantItem,1,enchants the item on the table using the specified slot; also deducts XP from player
func_4033_j,isFlammable,1,Checks to see if the block is flammable.
func_4034_a,calculateFlowCost,1,"calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int previousDirectionOfFlow) - Used to determine the path of least resistance, this method returns the lowest possible flow cost for the direction of flow indicated. Each necessary horizontal flow adds to the flow cost."
func_40350_a,calcModifierDamage,1,Calculates de damage protection of the enchantment based on level and damage source passed.
func_4035_j,getOptimalFlowDirections,1,Returns a boolean array indicating which flow directions are optimal based on each direction's calculated flow cost. Each array index corresponds to one of the four cardinal directions. A value of true indicates the direction is optimal.
func_4048_a,displayGUIEditSign,1,Displays the GUI for editing a sign. Args: tileEntitySign
func_40495_b,getDamageReductionAmount,1,"Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots)"
func_4051_e,getCanBurn,1,Returns if the block can burn or not.
func_40525_a,canEnchantItem,1,Return true if the item passed can be enchanted by a enchantment of this type.
func_4052_f,setBurning,1,Set the canBurn bool to True and return the current object.
func_40535_b,getSecondaryComponents,1,
func_40536_a,getPrimaryComponents,1,
func_40537_b,createNextComponentRandom,1,
func_40538_a,createNextComponent,1,
func_40541_a,setComponentType,1,
func_40543_i,getChunkCoordIntPair,1,Gets a ChunkCoordIntPair representing the Chunk's position.
func_40545_d,getEntrancePortalLocation,1,Gets the hard-coded portal location to use when entering this dimension
func_40547_a,checkFlag,1,Checks if the bit at 1 << j is on in i.
func_40548_a,brewBitOperations,1,Manipulates the specified bit of the potion damage value according to the rules passed from applyIngredient.
func_40549_b,isFlagSet,1,"Returns 1 if the flag is set, 0 if it is not set."
func_40550_a,getPotionEffects,1,Returns a list of effects for the specified potion damage value.
func_40551_a,countSetFlags,1,Returns the number of 1 bits in the given integer.
func_40552_c,isFlagUnset,1,"Returns 0 if the flag is set, 1 if it is not set."
func_40555_a,applyIngredient,1,Returns the new potion damage value after the specified ingredient info is applied to the specified potion.
func_4055_a,populate,1,Populates chunk with ores etc etc
func_4056_a,replaceBlocksForBiome,1,Replaces the stone that was placed in with blocks that match the biome
func_40574_f,getBannedIPsList,1,Returns the list of banned IP addresses
func_40575_d,getPlayerNamesAsList,1,Returns a list of usernames of all connected players
func_40576_e,getBannedPlayersList,1,Returns a list of banned player names
func_4057_a,generateTerrain,1,Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the temperature is low enough
func_40581_a,onInventoryChanged,1,Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
func_40582_a,getRemainingBytesAsLEInt,1,Read 4 bytes from the
func_40583_a,getBytesAsString,1,Read a null-terminated string from the given byte array
func_40584_a,getByteAsHexString,1,Returns a String representation of the byte in hexadecimal format
func_40585_c,getBytesAsBEint,1,Read 4 bytes from the given array in big-endian format and return them as an int
func_40586_b,getBytesAsLEInt,1,Read 4 bytes from the given array in little-endian format and return them as an int
func_40588_a,affectEntity,1,Hits the provided entity with this potion's instant effect.
func_40589_a,setIconIndex,1,Sets the index for the icon displayed in the player's inventory when the status is active.
func_4058_a,initializeNoiseField,1,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_405_a,setInteger,1,Stores a new NBTTagInt with the given integer value into the map with the given string key.
func_40604_d,setTagCompound,1,"Assigns a NBTTagCompound to the ItemStack, minecraft validates that only non-stackable items can have it."
func_40605_a,addEnchantment,1,Adds an enchantment with a desired level on the ItemStack.
func_40606_q,isItemEnchantable,1,True if it is a tool and has no enchantments to begin with
func_40607_o,getTagCompound,1,Returns the NBTTagCompound of the ItemStack.
func_40608_n,hasTagCompound,1,Returns true if the ItemStack has an NBTTagCompound. Currently used to store enchantments.
func_40609_p,getEnchantmentTagList,1,
func_40610_r,isItemEnchanted,1,True if the item has enchantment data
func_40614_d,getEffectName,1,
func_40615_a,countPacket,1,
func_40620_b,readCapabilitiesFromNBT,1,
func_40621_a,writeCapabilitiesToNBT,1,
func_40622_f,getCenterY,1,
func_40623_e,getCenterX,1,
func_40624_g,getCenterZ,1,
func_40627_a,applyEnchantmentModifier,1,Executes the enchantment modifier on the ItemStack passed.
func_40628_a,getRespiration,1,Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
func_40629_a,buildEnchantmentList,1,"Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level."
func_4062_a,generateNetherTerrain,1,Generates the shape of the terrain in the nether.
func_40630_b,getEfficiencyModifier,1,Return the extra efficiency of tools based on enchantments on equipped player item.
func_40631_a,mapEnchantmentData,1,Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
func_40632_g,getAquaAffinityModifier,1,Returns the aqua affinity status of enchantments on current equipped item of player.
func_40633_f,getLootingModifier,1,Returns the looting enchantment modifier of the current equipped item of player.
func_40634_a,getEnchantmentModifierDamage,1,Returns the modifier of protection enchantments on armors equipped on player.
func_40640_a,applyEnchantmentModifierArray,1,Executes the enchantment modifier on the array of ItemStack passed.
func_40641_a,getEnchantmentModifierLiving,1,Return the (magic) extra damage of the enchantments on player equipped item.
func_40642_a,calcItemStackEnchantability,1,"Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)"
func_40643_c,getUnbreakingModifier,1,Returns the unbreaking enchantment modifier on current equipped item of player.
func_40644_d,getSilkTouchModifier,1,Returns the silk touch status of enchantments on current equipped item of player.
func_4064_a,loadBlockGeneratorData,1,"Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth"
func_40656_c,getPropertiesFile,1,Returns this PropertyManager's file object used for property saving.
func_40657_a,setProperty,1,Saves an Object with the given property name
func_4067_a,getBiomeGenAt,1,"Returns the BiomeGenBase related to the x, z position on the world."
func_4068_a,getTemperatures,1,"Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length"
func_406_c,getShort,1,"Retrieves a short value using the specified key, or 0 if no such key was stored."
func_4072_a,addWorldAccess,1,Adds a IWorldAccess to the list of worldAccesses
func_4073_g,tickBlocksAndAmbiance,1,plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a player
func_4074_a,updateEntityWithOptionalForce,1,"Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate"
func_409_a,setByte,1,Stores a new NBTTagByte with the given byte value into the map with the given string key.
func_41001_e,createStackedBlock,1,Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
func_41004_h,teleportNearby,1,Teleports the dragon egg somewhere else in a 31x19x31 area centered on the egg.
func_41005_c,fallIfPossible,1,"Checks if the dragon egg can fall down, and if so, makes it fall."
func_41006_g,isValidSupportBlock,1,Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is dropped into the world.
func_41007_c,isPowerProviderOrWire,1,"Returns true if the block coordinate passed can provide power, or is a redstone wire."
func_41038_a,createEnderPortal,1,Creates the ender portal leading back to the normal world after defeating the enderdragon.
func_4103_a,generateNoiseOctaves,1,Bouncer function to the main one with some default arguments.
func_41040_a,setBlockNames,1,Sets the array of strings to be used for name lookups from item damage to metadata
func_41043_a,setBlockAndMetadata,1,"Sets the block in the world, notifying neighbors if enabled."
func_41045_d,scheduleBlockUpdateFromLoad,1,Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
func_41046_a,getPendingBlockUpdates,1,
func_41047_b,isBlockNormalCubeDefault,1,"Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter."
func_41048_b,getWatchableObjectShort,1,
func_41049_g,isEmpty,1,
func_4104_b,saveExtraChunkData,1,"Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused."
func_41051_a,clamp_int,1,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters."
func_4105_a,generateCaveNode,1,Generates a node in the current cave system recursion tree.
func_4106_a,generateLargeCaveNode,1,Generates a larger initial cave node than usual. Called 25% of the time.
func_421_b,generateLeaves,1,Generates the leaf portion of the tree as specified by the leafNodes list.
func_422_e,validTreeLocation,1,"Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid."
func_423_a,generateLeafNode,1,Generates the leaves surrounding an individual entry in the leafNodes list.
func_424_a,generateLeafNodeList,1,"Generates a list of leaf nodes for the tree, to be populated by generateLeaves."
func_425_a,placeBlockLine,1,Places a line of the specified block ID into the world from the first coordinate triplet to the second.
func_427_a,checkBlockLine,1,"Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered."
func_428_d,generateLeafNodeBases,1,Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
func_432_c,generateTrunk,1,Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2.
func_443_c,getBlockMaterial,1,Returns the block's material.
func_444_a,getBlockId,1,"Returns the block ID at coords x,y,z"
func_445_d,isBlockNormalCube,1,"Returns true if the block at the specified coordinates is an opaque cube. Args: x, y, z"
func_446_b,getBlockMetadata,1,"Returns the block metadata at coords x,y,z"
func_447_g,chunkExists,1,"Returns whether a chunk exists at chunk coordinates x, y"
func_448_i,isBlockProvidingPowerTo,1,"Is this block powering in the specified direction Args: x, y, z, direction"
func_449_g,notifyBlocksOfNeighborChange,1,"Notifies neighboring blocks that this specified block changed Args: x, y, z, blockID"
func_44_a,getMinecraftServer,1,Returns the MinecraftServer associated with the ServerGui.
func_450_b,getEntitiesWithinAABBExcludingEntity,1,"Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb"
func_451_k,getBlockTileEntity,1,"Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists"
func_453_a,isDaytime,1,Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
func_454_e,notifyBlockChange,1,"The block type change and need to notify other systems Args: x, y, z, blockID"
func_455_j,getLightBrightness,1,"Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z"
func_456_a,getClosestPlayer,1,"Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance). Args: x, y, z, dist"
func_457_a,getEntitiesWithinAABB,1,"Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb"
func_459_b,updateEntities,1,Updates (and cleans up) entities and tile entities
func_45_a,getStatsComponent,1,Returns a new JPanel with a new GuiStatsComponent inside.
func_46004_e,doesContainerItemLeaveCraftingGrid,1,"If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid."
func_46008_a,setDamage,1,
func_46009_j,getDamage,1,
func_46012_af,getMoveHelper,1,
func_46013_ag,getJumpHelper,1,
func_46014_e,setJumping,1,
func_46015_av,updateAITasks,1,
func_46017_d,setMoveForward,1,
func_46018_ak,getAge,1,
func_46019_ai,getRNG,1,
func_46020_aj,getAITarget,1,
func_46021_ae,getLookHelper,1,
func_46022_as,isAIEnabled,1,Returns true if the newer Entity AI code should be run
func_46086_f,isContinuous,1,Returns whether the task requires multiple updates or not
func_46087_a,setMutexBits,1,"Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_46088_e,startExecuting,1,Execute a one shot task or start executing a continuous task
func_46091_c,getMutexBits,1,"Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_472_a,getClosestPlayerToEntity,1,"Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist"
func_473_a,setBlockTileEntity,1,"Sets the TileEntity for a given block in X, Y, Z coordinates"
func_474_n,isBlockIndirectlyGettingPowered,1,"Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z"
func_476_g,checkSessionLock,1,Checks whether the session lock file was modified by another process
func_48125_m,getTickRandomly,1,Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
func_481_a,getCollidingBoundingBoxes,1,"Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity, aabb"
func_48313_k_,canAttackWithItem,1,"If returns false, the item will not inflict any damage against entities."
func_48315_b,getStackInSlotOnClosing,1,"When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI."
func_48319_z,eatGrassBonus,1,This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
func_48348_b,dropPlayerItem,1,Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
func_48350_c,setGrowingAge,1,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child."
func_48351_J,getGrowingAge,1,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child."
func_48462_a,writeChunkToNBT,1,"Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time."
func_48465_a,readChunkFromNBT,1,Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk.
func_48486_b,getInsideDistanceSquare,1,Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments
func_48500_a,tick,1,Runs a single tick for the village siege
func_48513_c,findNearestDoorUnrestricted,1,"Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction."
func_48524_g,isAnnihilated,1,"Returns true, if there is not a single village door left. Called by VillageCollection"
func_48525_c,getNumVillageDoors,1,"Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege"
func_48547_a,clearSensingCache,1,Clears canSeeCachePositive and canSeeCacheNegative.
func_48552_l,getBiomeArray,1,Returns an array containing a 16x16 mapping on the X/Z of block positions in this Chunk to biome IDs.
func_48553_h,getBlockStorageArray,1,Returns the ExtendedBlockStorage array for this Chunk.
func_48554_m,resetRelightChecks,1,Resets the relight check index to 0 for this Chunk.
func_48555_b,getBlockLightOpacity,1,
func_48556_c,getAreLevelsEmpty,1,Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
func_48557_n,enqueueRelightChecks,1,"Called once-per-chunk-per-tick, and advances the round-robin relight check index by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 25.6 seconds, calculated via (4096/8)/20, to re-check all blocks in a chunk, which may explain lagging light updates on initial world generation."
func_48558_a,setStorageArrays,1,
func_48559_a,setBiomeArray,1,Accepts a 256-entry array that contains a 16x16 mapping on the X/Z plane of block positions in this Chunk to biome IDs.
func_48561_g,getTopFilledSegment,1,Returns the topmost ExtendedBlockStorage instance for this Chunk that actually contains a block.
func_48582_a,getIDFromString,1,Finds the ID using stringToIDMapping
func_48588_a,setExtBlockID,1,"Sets the extended block ID for a location in a chunk, splitting bits 11..8 into a NibbleArray and bits 7..0 into a byte array. Also performs reference counting to determine whether or not to broadly cull this Chunk from the random-update tick list."
func_48589_d,setSkylightArray,1,Sets the NibbleArray instance used for Sky-light values in this particular storage block.
func_48591_a,getExtBlockID,1,"Returns the extended block ID for a location in a chunk, merged from a byte array and a NibbleArray to form a full 12-bit block ID."
func_48592_c,setExtSkylightValue,1,Sets the saved Sky-light value in the extended block storage structure.
func_485_a,saveWorld,1,"Saves the data for this World. If passed true, then only save up to 2 chunks, otherwise, save all chunks."
func_48600_j,getBlocklightArray,1,Returns the NibbleArray instance containing Block-light data.
func_48601_h,getBlockMSBArray,1,Returns the block ID MSB (bits 11..8) array for this storage array's Chunk.
func_48602_c,getExtSkylightValue,1,Gets the saved Sky-light value in the extended block storage structure.
func_48604_d,getExtBlocklightValue,1,Gets the saved Block-light value in the extended block storage structure.
func_48605_k,getSkylightArray,1,Returns the NibbleArray instance containing Sky-light data.
func_48606_c,setBlocklightArray,1,Sets the NibbleArray instance used for Block-light values in this particular storage block.
func_48607_b,getNeedsRandomTick,1,"Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick."
func_48608_d,setExtBlocklightValue,1,Sets the saved Block-light value in the extended block storage structure.
func_48632_a,findNearestVillage,1,"Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance."
func_48633_a,tick,1,Runs a single tick for the village collection
func_48639_a,addVillagerPosition,1,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
func_48646_a,isSafeToStandAt,1,"Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_48647_a,setPath,1,"sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords"
func_48653_a,isDirectPathBetweenPoints,1,"Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize"
func_48654_a,setSpeed,1,Sets the speed
func_48655_c,setEnterDoors,1,Sets if the entity can enter open doors
func_48656_a,setAvoidsWater,1,
func_48657_b,getCanBreakDoors,1,"Returns true if the entity can break doors, false otherwise"
func_48658_a,tryMoveToXYZ,1,Try to find and set a path to XYZ. Returns true if successful.
func_48666_b,isPositionClear,1,"Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_486_a,rayTraceBlocks,1,"ray traces all blocks, including non-collideable ones"
func_487_a,countEntities,1,Counts how many entities of an entity class exist in the world. Args: entityClass
func_488_c,getHeightValue,1,"Returns the y coordinate with a block in it at this x, z coordinate"
func_489_j,isBlockIndirectlyProvidingPowerTo,1,"Is a block next to you getting powered (if its an attachable block) or is it providing power directly to you. Args: x, y, z, direction"
func_48_b,getPlayerListComponent,1,Returns a new JScrollPane with a new PlayerListBox inside.
func_490_a,handleMaterialAcceleration,1,handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
func_491_a,playRecord,1,"Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z"
func_500_a,isMaterialInBB,1,Returns true if the given bounding box contains the given material
func_502_a,playSoundEffect,1,"Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is : (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F + 0.9F with i,j,k position of the block."
func_507_b,setBlockAndMetadataWithNotify,1,"Sets the block ID and metadata, then notifies neighboring blocks of the change Params: x, y, z, BlockID, Metadata"
func_508_d,setBlockWithNotify,1,"Sets a block and notifies relevant systems with the block change Args: x, y, z, blockID"
func_511_b,setBlockMetadataWithNotify,1,"Sets the blocks metadata and if set will then notify blocks that this block changed. Args: x, y, z, metadata"
func_512_a,getSavedLightValue,1,Returns saved light value without taking into account the time of day. Either looks in the sky light map or block light map based on the enumSkyBlock arg.
func_513_l,removeBlockTileEntity,1,"Removes the TileEntity for a given block in X,Y,Z coordinates"
func_514_a,spawnParticle,1,"Spawns a particle. Args particleName, x, y, z, velX, velY, velZ"
func_515_b,updateTileEntityChunkAndDoNothing,1,marks the chunk that contains this tilentity as modified and then calls worldAccesses.doNothingWithTileEntity
func_516_a,canBlockBePlacedAt,1,"Returns true if the specified block can be placed at the given coordinates, optionally making sure there are no entities in the way. Args: blockID, x, y, z, ignoreEntities"
func_517_a,getBlockLightValue_do,1,"Gets the light value of a block location. This is the actual function that gets the value and has a bool flag that indicates if its a half step block to get the maximum light value of a direct neighboring block (left, right, forward, back, and up)"
func_518_a,tickUpdates,1,Runs through the list of updates to run and ticks them
func_524_b,isAABBInMaterial,1,checks if the given AABB is in the material given. Used while swimming.
func_525_b,getChunkFromChunkCoords,1,"Returns back a chunk looked up by chunk coordinates Args: x, y"
func_526_a,spawnEntityInWorld,1,Called when an entity is spawned in the world. This includes players.
func_527_k,notifyBlockOfNeighborChange,1,"Notifies a block that one of its neighbor change to the specified type Args: x, y, z, blockID"
func_528_f,getFirstUncoveredBlock,1,"Returns the block ID of the first block at this (x,z) location with air above it, searching from sea level upwards."
func_529_b,setLightValue,1,"Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block. Args: enumSkyBlock, x, y, z, lightValue"
func_532_d,getTileEntityList,1,get a list of tileEntity's
func_533_c,getPlayerInstancesToUpdate,1,retrieve the list of all playerInstances that need to be updated on tick
func_535_a,markBlockNeedsUpdate,1,
func_537_a,getPlayerInstance,1,passi n the chunk x and y and a flag as to whether or not the instance should be made if it doesnt exist
func_538_a,updatePlayerInstances,1,updates all the player instances that need to be updated
func_539_b,getPlayerInstances,1,get the hash of all player instances
func_540_a,getMinecraftServer,1,Returns the MinecraftServer associated with the PlayerManager.
func_542_b,getMaxTrackingDistance,1,
func_543_c,updateMountedMovingPlayer,1,"update chunks around a player being moved by server logic (e.g. cart, boat)"
func_544_a,isOutsidePlayerViewRadius,1,"args: targetChunkX, targetChunkZ, playerChunkX, playerChunkZ - return true if the target chunk is outside the cube of player visibility"
func_545_g,computeHash,1,Makes the passed in integer suitable for hashing by a number of shifts
func_546_f,getHash,1,Returns the hash code for a key
func_547_a,insert,1,Adds an object to a slot
func_548_c,lookupEntry,1,Returns the internal entry for a key
func_549_a,copyTo,1,Copies the hash slots to a new array
func_550_a,lookup,1,Returns the object associated to a key
func_551_a,clearMap,1,Removes all entries from the map
func_552_h,grow,1,Increases the number of hash slots
func_553_d,removeObject,1,Removes the specified object from the map and returns it
func_554_a,addKey,1,Adds a key and associated value to this map
func_555_a,getSlotIndex,1,Computes the index of the slot for the hash and slot count passed in.
func_556_b,containsItem,1,Returns true if this hash table contains the specified item.
func_557_e,removeEntry,1,Removes the specified entry from the map and returns it
func_569_a,getItem,1,Returns the object corresponding to the stack.
func_570_a,writeToNBT,1,Write the stack fields to a NBT object. Return the new NBT object.
func_571_c,getMaxDamage,1,Returns the max damage an item in the stack can take.
func_572_a,useItem,1,"Uses the item stack by the player. Gives the coordinates of the block its being used against and the side. Args: player, world, x, y, z, side"
func_577_a,onItemDestroyedByUse,1,Called when a given item stack is about to be destroyed due to its damage level expiring when used on a block or entity. Typically used by tools.
func_6095_b,setPositionAndRotation,1,"Sets the entity's position and rotation. Args: posX, posY, posZ, yaw, pitch"
func_6096_b,setRotation,1,Sets the rotation of the entity
func_6097_d,getLivingSound,1,Returns the sound this mob makes while it's alive.
func_6098_f,getDeathSound,1,Returns the sound this mob makes on death.
func_6099_c,damageEntity,1,Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount
func_6168_a,useItemRightClick,1,"Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player"
func_616_c,playerLoggedOut,1,Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
func_617_d,savePlayerStates,1,Saves all of the player's states
func_6186_a,trackEntity,1,
func_6187_a,trackEntity,1,
func_618_a,setPlayerManager,1,Sets the NBT manager to the one for the worldserver given
func_619_a,login,1,Called when a player tries to login. Checks whether they are banned/server is full etc.
func_620_h,getPlayerEntity,1,gets the player entity for the player with the name specified
func_621_a,sendPacketToPlayer,1,sends a packet to the player with the name specified
func_622_a,markBlockNeedsUpdate,1,
func_623_e,readBannedPlayers,1,Reads the banned players file from disk.
func_626_f,writeBannedPlayers,1,Writes the banned players file to disk.
func_627_a,playerLoggedIn,1,Called when a player successfully logs in. Reads player data from disk and inserts the player into the world.
func_628_a,sendChatMessageToPlayer,1,sends a chat message to the player with the name specified (not necessarily a whisper)
func_630_i,sendChatMessageToAllOps,1,sends a chat message to all ops currently connected
func_631_a,sendPacketToAllPlayers,1,sends a packet to all players
func_633_c,getPlayerList,1,returns a string containing a comma-seperated list of player names
func_636_a,sentTileEntityToPlayer,1,sends a tilentity to the player name specified
func_637_b,onTick,1,self explanitory
func_639_g,isOp,1,"Returns true if the player is an OP, false otherwise."
func_640_a,getMaxTrackingDistance,1,
func_641_a,init,1,Initialises the console logger.
func_644_a,grad,1,
func_645_b,lerp,1,
func_648_a,generateNoiseOctaves,1,
func_649_a,getVerticalOffset,1,"Given an x y z, returns a vertical offset needed to search to find a block to stand on"
func_64_a,addIdClassMapping,1,Adds a two way mapping between the packet ID and packet class.
func_650_a,getSafePoint,1,Returns a point that the entity can safely move to
func_651_a,createEntityPathTo,1,Creates a path from an entity to a specified location within a minimum distance
func_652_a,createEntityPathTo,1,Internal implementation of creating a path from an entity to a point
func_653_a,createEntityPath,1,Returns a new PathEntity for a given start and end point
func_654_b,findPathOptions,1,"populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance)"
func_655_a,openPoint,1,Returns a mapped point or creates and adds one
func_656_a,addToPath,1,"Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance)"
func_657_a,createEntityPathTo,1,Creates a path from one entity to another within a minimum distance
func_683_a,markBlockNeedsUpdate,1,"Will mark the block and neighbors that their renderers need an update (could be all the same renderer potentially) Args: x, y, z"
func_685_a,markBlockRangeNeedsUpdate,1,"Called across all registered IWorldAccess instances when a block range is invalidated. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_686_a,doNothingWithTileEntity,1,"In all implementations, this method does nothing."
func_687_a,spawnParticle,1,"Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ"
func_688_b,releaseEntitySkin,1,Decrement the reference counter for this entity's skin image data
func_689_a,playSound,1,"Plays the specified sound. Arg: x, y, z, soundName, unknown1, unknown2"
func_68_a,writePacketData,1,Abstract. Writes the raw packet data to the data stream.
func_690_a,update,1,Updates the Jlist with a new model.
func_693_b,getBoundingBoxFromPool,1,"Returns a bounding box with the specified bounds from the pool. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_694_e,contract,1,Returns a bounding box that is inset by the specified amounts
func_695_c,setBounds,1,"Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_696_c,getOffsetBoundingBox,1,"Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_697_a,isVecInYZ,1,Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
func_698_a,getBoundingBox,1,"Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_699_b,setBB,1,Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
func_69_b,getPacketId,1,Returns the ID of this packet.
func_6_a,handleErrorMessage,1,
func_700_a,addCoord,1,"Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z"
func_701_b,calculateYOffset,1,"if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_702_d,offset,1,"Offsets the current bounding box by the specified coordinates. Args: x, y, z"
func_703_a,clearBoundingBoxPool,1,Sets the number of bounding boxes in use from the pool to 0 so they will be reused
func_704_a,intersectsWith,1,Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
func_705_b,isVecInXZ,1,Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
func_706_a,calculateIntercept,1,
func_707_c,isVecInXY,1,Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
func_708_b,expand,1,"Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_709_c,calculateZOffset,1,"if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_70_a,readPacketData,1,Abstract. Reads the raw packet data from the data stream.
func_710_a,calculateXOffset,1,"if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_711_b,copy,1,Returns a copy of the bounding box.
func_713_a,getServerSocket,1,Gets the server socket.
func_715_a,handleNetworkListenThread,1,Handles all incoming connections and packets
func_717_a,addPendingConnection,1,adds a new pending connection to the waiting list
func_71_a,getPacketSize,1,Abstract. Return the size of the packet (not counting the header).
func_720_a,getStringProperty,1,Returns a string property. If the property doesn't exist the default is returned.
func_721_b,saveProperties,1,Writes the properties to the properties file.
func_722_a,getIntProperty,1,Returns an integer property. If the property doesn't exist the default is returned.
func_723_a,generateNewProperties,1,Generates a new properties file.
func_724_a,getBooleanProperty,1,Returns a boolean property. If the property doesn't exist the default is returned.
func_725_b,readPlayerData,1,Reads the player data from disk into the specified PlayerEntityMP.
func_726_a,writePlayerData,1,Writes the player data to disk from the specified PlayerEntityMP.
func_728_a,incrementPathIndex,1,Directs this path to the next point in its array
func_729_b,isFinished,1,Returns true if this path has reached the end
func_72_a,processPacket,1,Passes this Packet on to the NetHandler for processing.
func_730_a,isAssigned,1,Returns true if this point has already been assigned to a path
func_731_a,distanceTo,1,Returns the linear distance to another path point
func_732_a,doExplosionB,1,"Does the second part of the explosion (sound, particles, drop spawn)"
func_733_a,setScheduledTime,1,Sets the scheduled time for this tick entry
func_734_a,comparer,1,Compares this tick entry to another tick entry for sorting purposes. Compared first based on the scheduled time and second based on tickEntryID.
func_735_b,getValue,1,
func_736_a,getKey,1,
func_737_c,getStepSound,1,"Used when a entity walks over, or otherwise interacts with the block."
func_738_a,getVolume,1,
func_739_b,getPitch,1,
func_740_b,isServerTerminating,1,Is the server terminating? Client side aways returns false.
func_741_f,readPacket,1,"Reads a single packet from the input stream and adds it to the read queue. If no packet is read, it shuts down the network."
func_742_e,getReadThread,1,Returns the read thread.
func_743_a,isRunning,1,Whether the network is operational.
func_744_d,getNumChunkDataPackets,1,Returns the number of chunk data packets waiting to be sent.
func_745_a,addToSendQueue,1,Adds the packet to the correct send queue (chunk data packets go to a separate queue).
func_746_e,sendPacket,1,"Sends a data packet if there is one to send, or sends a chunk data packet if there is one and the counter is up, or does nothing. If it sends a packet, it sleeps for 10ms."
func_747_a,processReadPackets,1,Checks timeouts and processes all pending read packets.
func_748_f,getWriteThread,1,Returns the write thread.
func_749_d,sendNetworkPacket,1,Static accessor to sendPacket.
func_750_a,onNetworkError,1,Used to report network errors and causes a network shutdown.
func_751_c,readNetworkPacket,1,Static accessor to readPacket.
func_753_a,networkShutdown,1,"Shuts down the network with the specified reason. Closes all streams and sockets, spawns NetworkMasterThread to stop reading and writing threads."
func_754_a,setNetHandler,1,Sets the NetHandler for this NetworkManager. Server-only.
func_755_b,getRemoteAddress,1,Returns the socket address of the remote side. Server-only.
func_756_e,setComponents,1,"Sets the x,y,z components of the vector as specified."
func_757_c,addVector,1,"Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector."
func_758_b,normalize,1,Normalizes the vector to a length of 1 (except if it is the zero vector)
func_759_d,squareDistanceTo,1,"The square of the Euclidean distance between this and the vector of x,y,z components passed in."
func_760_a,createVectorHelper,1,"Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list."
func_761_a,initialize,1,Initializes the next empty vector slot in the list to 0.
func_762_c,getIntermediateWithZValue,1,"Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_763_b,getIntermediateWithYValue,1,"Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_764_b,squareDistanceTo,1,The square of the Euclidean distance between this and the specified vector.
func_765_c,lengthVector,1,Returns the length of the vector.
func_766_a,getIntermediateWithXValue,1,"Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_767_a,distanceTo,1,"Euclidean distance between this and the specified vector, returned as double."
func_768_b,createVector,1,Static method to create a new vector in the vector list and return it.
func_770_a,readCompressed,1,Load the gzipped compound from the inputstream.
func_771_a,write,1,
func_774_a,read,1,Reads from a CompressedStream.
func_775_a,markBlockNeedsUpdate,1,mark the block as changed so that it will update clients who need to know about it
func_776_a,sendPacketToPlayersInInstance,1,sends the packet to all players in the current instance
func_777_a,onUpdate,1,
func_778_b,removePlayer,1,remove player from this instance
func_779_a,addPlayer,1,adds this player to the playerInstance
func_77_b,getMaxDamage,1,Returns the maximum damage an item can take.
func_78_a,onItemUse,1,"Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS !"
func_79_a,getStrVsBlock,1,"Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if sword"
func_80_a,canHarvestBlock,1,Returns if the item (tool) can harvest results from the block type.
func_81_a,getItemStackLimit,1,Returns the maximum size of the stack for a specific item. *Isn't this more a Set than a Get?*
func_82_a,getStackInSlot,1,Returns the stack in slot i
func_89_d,getCollisionBox,1,"Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts."
func_9059_p,isSneaking,1,Returns if this entity is sneaking.
func_9060_u,setBeenAttacked,1,Sets that this entity has been attacked.
func_90_a,moveFlying,1,Used in both water and by flying objects
func_9145_g,useCurrentItemOnEntity,1,Uses the currently equipped item on the specified entity. Args: entity
func_9146_h,attackTargetEntityWithCurrentItem,1,Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity
func_9153_b,handleFalling,1,process player falling based on movement packet
func_9157_a,getDamageVsEntity,1,"Return damage vs an entity done by the current held weapon, or 1 if nothing is held"
func_91_u,isEntityInsideOpaqueBlock,1,Checks if this entity is inside of an opaque block
func_9201_a,hitEntity,1,Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack.
func_96_b,addToPlayerScore,1,"Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd"