func_102007_a,canInsertItem,2,"Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item, side"
func_102008_b,canExtractItem,2,"Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item, side"
func_102013_b,canExtractItemFromInventory,2,
func_102026_a,isBlockTopFacingSurfaceSolid,2,"Performs check to see if the block is a normal, solid block, or if the metadata of the block indicates that its facing puts its solid side upwards. (inverted stairs, for example)"
func_70036_a,playStepSound,2,"Plays step sound at given x, y, z for the entity"
func_70037_a,readEntityFromNBT,2,(abstract) Protected helper method to read subclass entity data from NBT.
func_70038_c,isOffsetPositionInLiquid,2,"Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z"
func_70039_c,addEntityID,2,adds the ID of this entity to the NBT given
func_70040_Z,getLookVec,2,returns a (normalized) vector of where this entity is looking
func_70041_e_,canTriggerWalking,2,returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
func_70042_X,getMountedYOffset,2,Returns the Y offset from the entity's position for any entity riding this one.
func_70043_V,updateRiderPosition,2,
func_70044_A,setOnFireFromLava,2,Called whenever the entity is walking inside of lava.
func_70045_F,isImmuneToFire,2,
func_70046_E,getBoundingBox,2,returns the bounding box for this entity
func_70047_e,getEyeHeight,2,
func_70048_i,pushOutOfBlocks,2,"Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z"
func_70049_a,newFloatNBTList,2,Returns a new NBTTagList filled with the specified floats
func_70050_g,setAir,2,
func_70051_ag,isSprinting,2,Get if the Entity is sprinting.
func_70052_a,setFlag,2,"Enable or disable a entity flag, see getEntityFlag to read the know flags."
func_70056_a,setPositionAndRotation2,0,"Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, posZ, yaw, pitch"
func_70057_ab,performHurtAnimation,0,Setups the entity to do the hurt animation. Only used by packets in multiplayer.
func_70063_aa,setInPortal,2,Called by portal blocks when an entity is within it.
func_70064_a,updateFallState,2,"Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround"
func_70065_x,preparePlayerToSpawn,0,Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned (only actually used on players though its also on Entity)
func_70082_c,setAngles,0,"Adds par1*0.15 to the entity's yaw, and *subtracts* par2*0.15 from the pitch. Clamps pitch from -90 to 90. Both arguments in degrees."
func_70083_f,getFlag,2,Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating
func_70084_c,addToPlayerScore,2,"Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd"
func_70085_c,interact,2,"Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig."
func_70086_ai,getAir,2,
func_70087_a,newDoubleNBTList,2,creates a NBT list from the array of doubles passed to this function
func_70088_a,entityInit,2,
func_70089_S,isEntityAlive,2,Checks whether target entity is alive.
func_70090_H,isInWater,2,Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
func_70091_d,moveEntity,2,"Tries to moves the entity by the passed in displacement. Args: x, y, z"
func_70092_e,getDistanceSq,2,"Gets the squared distance to the position. Args: x, y, z"
func_70093_af,isSneaking,2,Returns if this entity is sneaking.
func_70094_T,isEntityInsideOpaqueBlock,2,Checks if this entity is inside of an opaque block
func_70095_a,setSneaking,2,Sets the sneaking flag.
func_70096_w,getDataWatcher,2,
func_70097_a,attackEntityFrom,2,Called when the entity is attacked.
func_70098_U,updateRidden,2,Handles updating while being ridden by an entity
func_70099_a,entityDropItem,2,Drops an item at the position of the entity.
func_70100_b_,onCollideWithPlayer,2,Called by a player entity when they collide with an entity
func_70101_b,setRotation,2,Sets the rotation of the entity
func_70112_a,isInRangeToRenderDist,0,Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length * 64 * renderDistanceWeight Args: distance
func_70114_g,getCollisionBox,2,"Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts."
func_70115_ae,isRiding,2,"Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position for players."
func_70184_a,onImpact,2,Called when this EntityThrowable hits a block or entity.
func_70185_h,getGravityVelocity,2,Gets the amount of gravity to apply to the thrown entity with each tick.
func_70186_c,setThrowableHeading,2,"Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction."
func_70196_i,getPotionDamage,2,Returns the damage value of the thrown potion that this EntityPotion represents.
func_70198_d,catchFish,2,
func_70199_c,calculateVelocity,2,
func_70220_a,moveTowards,2,"The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: strongholdX, strongholdY, strongholdZ"
func_70227_a,onImpact,2,Called when this EntityFireball hits a block or entity.
func_70239_b,setDamage,2,
func_70240_a,setKnockbackStrength,2,Sets the amount of knockback the arrow applies when it hits a mob.
func_70288_d,setAgeToCreativeDespawnTime,2,sets the age of the item so that it'll despawn one minute after it has been dropped (instead of five). Used when items are dropped from players in creative mode
func_70289_a,combineItems,2,Tries to merge this item with the item passed as the parameter. Returns true if successful. Either this item or the other item will be removed from the world.
func_70296_d,onInventoryChanged,2,"Called when an the contents of an Inventory change, usually"
func_70297_j_,getInventoryStackLimit,2,"Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*"
func_70298_a,decrStackSize,2,Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
func_70299_a,setInventorySlotContents,2,Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
func_70300_a,isUseableByPlayer,2,Do not make give this method the name canInteractWith because it clashes with Container
func_70301_a,getStackInSlot,2,Returns the stack in slot i
func_70302_i_,getSizeInventory,2,Returns the number of slots in the inventory.
func_70303_b,getInvName,2,Returns the name of the inventory.
func_70304_b,getStackInSlotOnClosing,2,"When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI."
func_70305_f,closeChest,2,
func_70306_a,addMapping,2,Adds a new two-way mapping between the class and its string name in both hashmaps.
func_70307_a,readFromNBT,2,Reads a tile entity from NBT.
func_70315_b,receiveClientEvent,2,"Called when a client event is received with the event number and argument, see World.sendClientEvent"
func_70316_g,updateEntity,2,"Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation."
func_70317_c,createAndLoadEntity,2,Creates a new entity and loads its data from the specified NBT.
func_70320_p,isInvalid,2,"returns true if tile entity is invalid, false otherwise"
func_70321_h,updateContainingBlockInfo,2,"Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check"
func_70322_n,getBlockMetadata,2,Returns block data at the location of this entity (client-only).
func_70397_c,getCookProgressScaled,0,Returns an integer between 0 and the passed value representing how close the current item is to being completely cooked
func_70403_d,getBurnTimeRemainingScaled,0,"Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel item, where 0 means that the item is exhausted and the passed value means that the item is fresh"
func_70408_a,setEditable,0,Sets the sign's isEditable flag to the specified parameter.
func_70413_a,changePitch,2,change pitch by -> (currentPitch + 1) % 25
func_70414_a,triggerNote,2,plays the stored note
func_70418_i,checkForAdjacentChests,2,Performs the check for adjacent chests to determine if this chest is double or not.
func_70429_k,decrementAnimations,2,Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block.
func_70430_l,getTotalArmorValue,2,"Based on the damage values and maximum damage values of each armor item, returns the current armor value."
func_70431_c,hasItemStack,2,Returns true if the specified ItemStack exists in the inventory.
func_70432_d,storeItemStack,2,stores an itemstack in the users inventory
func_70435_d,consumeInventoryItem,2,"removed one item of specified itemID from inventory (if it is in a stack, the stack size will reduce with 1)"
func_70436_m,dropAllItems,2,Drop all armor and main inventory items.
func_70437_b,setItemStack,2,
func_70438_a,getStrVsBlock,2,"Gets the strength of the current item (tool) against the specified block, 1.0f if not holding anything."
func_70440_f,armorItemInSlot,2,returns a player armor item (as itemstack) contained in specified armor slot.
func_70441_a,addItemStackToInventory,2,"Adds the item stack to the inventory, returns false if it is impossible."
func_70442_a,writeToNBT,2,"Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting)."
func_70443_b,readFromNBT,2,Reads from the given tag list and fills the slots in the inventory with the correct items.
func_70452_e,storePartialItemStack,2,This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items.
func_70528_g,getTextureByXP,0,Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine what texture to use.
func_70534_d,getRedColorF,0,
func_70535_g,getBlueColorF,0,
func_70536_a,setParticleTextureIndex,0,Public method to set private field particleTextureIndex.
func_70537_b,getFXLayer,0,
func_70538_b,setRBGColorF,0,
func_70539_a,renderParticle,0,
func_70541_f,multipleParticleScaleBy,0,
func_70542_f,getGreenColorF,0,
func_70543_e,multiplyVelocity,0,
func_70589_b,setBaseSpellTextureIndex,0,Sets the base spell texture index
func_70615_aA,eatGrassBonus,2,This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
func_70616_bs,getSpeedModifier,0,"This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities."
func_70616_bs,getSpeedModifier,1,"This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities."
func_70628_a,dropFewItems,2,Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param par2 - Level of Looting used to kill this mob.
func_70631_g_,isChild,2,"If Animal, checks if the age timer is negative"
func_70632_aY,isBlocking,2,
func_70633_aT,getDropItemId,2,Returns the item ID for the item the mob drops on death.
func_70634_a,setPositionAndUpdate,2,"Move the entity to the coordinates informed, but keep yaw/pitch values."
func_70635_at,getEntitySenses,2,returns the EntitySenses Object for the EntityLiving
func_70636_d,onLivingUpdate,2,"Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn."
func_70637_d,setJumping,2,
func_70638_az,getAttackTarget,2,Gets the active target the Task system uses for tracking
func_70639_aQ,getLivingSound,2,Returns the sound this mob makes while it's alive.
func_70641_bl,getMaxSpawnedInChunk,2,Will return how many at most can spawn in a chunk at once.
func_70642_aH,playLivingSound,2,Plays living's sound at its position
func_70643_av,getAITarget,2,
func_70644_a,isPotionActive,2,
func_70645_a,onDeath,2,Called when the mob's health reaches 0.
func_70646_bf,getVerticalFaceSpeed,2,The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
func_70647_i,getSoundPitch,2,Gets the pitch of living sounds in living entities.
func_70650_aV,isAIEnabled,2,Returns true if the newer Entity AI code should be run
func_70651_bq,getActivePotionEffects,2,
func_70652_k,attackEntityAsMob,2,
func_70653_a,knockBack,2,knocks back this entity
func_70654_ax,getAge,2,
func_70655_b,applyArmorCalculations,2,"Reduces damage, depending on armor"
func_70656_aK,spawnExplosionParticle,2,Spawns an explosion particle around the Entity's location
func_70657_f,setMoveForward,2,
func_70658_aO,getTotalArmorValue,2,Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
func_70659_e,setAIMoveSpeed,2,set the movespeed used for the new AI system
func_70660_b,getActivePotionEffect,2,"returns the PotionEffect for the supplied Potion if it is active, null otherwise."
func_70661_as,getNavigator,2,
func_70662_br,isEntityUndead,2,Returns true if this entity is undead.
func_70663_b,updateRotation,2,"Arguments: current rotation, intended rotation, max increment."
func_70664_aZ,jump,2,Causes this entity to do an upwards motion (jumping).
func_70665_d,damageEntity,2,Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount
func_70689_ay,getAIMoveSpeed,2,the movespeed used for the new AI system
func_70690_d,addPotionEffect,2,adds a PotionEffect to the entity
func_70691_i,heal,2,Heal living entity (param: amount of half-hearts)
func_70692_ba,canDespawn,2,"Determines if an entity can be despawned, used on idle far away entities"
func_70693_a,getExperiencePoints,2,Get the experience points the entity currently has.
func_70694_bm,getHeldItem,2,"Returns the item that this EntityLiving is holding, if any."
func_70695_b,onChangedPotionEffect,2,
func_70777_m,getEntityToAttack,2,Returns current entities target
func_70778_a,setPathToEntity,2,sets the Entities walk path in EntityCreature
func_70779_j,updateWanderPath,2,Time remaining during which the Animal is sped up and flees.
func_70780_i,isMovementCeased,2,Disables a mob's ability to move on its own while true.
func_70781_l,hasPath,2,Returns true if entity has a path to follow
func_70782_k,findPlayerToAttack,2,"Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies)."
func_70783_a,getBlockPathWeight,2,"Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z"
func_70784_b,setTarget,2,Sets the entity which is to be attacked.
func_70785_a,attackEntity,2,Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
func_70790_a,isCourseTraversable,2,True if the ghast has an unobstructed line of travel to the waypoint.
func_70799_a,setSlimeSize,2,
func_70800_m,canDamagePlayer,2,Indicates weather the slime is able to damage the player (based upon the slime's size)
func_70801_i,getSlimeParticle,2,Returns the name of a particle effect that may be randomly created by EntitySlime.onUpdate()
func_70802_j,createInstance,2,
func_70803_o,getJumpSound,2,Returns the name of the sound played when the slime jumps.
func_70804_p,makesSoundOnLand,2,Returns true if the slime makes a sound when it lands after a jump (based upon the slime's size)
func_70805_n,getAttackStrength,2,"Gets the amount of damage dealt to the player when ""attacked"" by the slime."
func_70806_k,getJumpDelay,2,Gets the amount of time the slime needs to wait between jumps.
func_70807_r,makesSoundOnJump,2,Returns true if the slime makes a sound when it jumps (based upon the slime's size)
func_70809_q,getSlimeSize,2,Returns the size of the slime.
func_70814_o,isValidLightLevel,2,Checks to make sure the light is not too bright where the mob is spawning
func_70816_c,teleportToEntity,2,Teleport the enderman to another entity
func_70817_b,setCarryingData,2,Set the metadata of the block an enderman carries
func_70818_a,setCarried,2,Set the id of the block an enderman carries
func_70832_p,getCreeperState,2,"Returns the current state of creeper, -1 is idle, 1 is 'in fuse'"
func_70835_c,becomeAngryAt,2,Causes this PigZombie to become angry at the supplied Entity (which will be a player).
func_70839_e,setBesideClimbableBlock,2,"Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false."
func_70841_p,isBesideClimbableBlock,2,Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock.
func_70873_a,setGrowingAge,2,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child."
func_70874_b,getGrowingAge,2,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child."
func_70875_t,resetInLove,2,
func_70876_c,procreate,2,Creates a baby animal according to the animal type of the target at the actual position and spawns 'love' particles.
func_70877_b,isBreedingItem,2,"Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)"
func_70944_b,getRandomCountForItem,2,"default to 1, and villagerStockList contains a min/max amount for each index"
func_70945_p,isPlaying,2,
func_70946_n,getProfession,2,
func_70947_e,setMating,2,
func_70948_a,addMerchantItem,2,each recipie takes a random stack from villagerStockList and offers it for 1 emerald
func_70949_b,addBlacksmithItem,2,
func_70950_c,addDefaultEquipmentAndRecipies,2,"based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things that the villager wants to buy. (at most 1 of each wanted type is added)"
func_70951_a,getRandomSizedStack,2,
func_70965_a,attackEntityFromPart,2,
func_70967_k,setNewTarget,2,Sets a new target for the flight AI. It can be a random coordinate or a nearby player.
func_70969_j,updateDragonEnderCrystal,2,Updates the state of the enderdragon's current endercrystal.
func_70970_a,collideWithEntities,2,Pushes all entities inside the list away from the enderdragon.
func_70971_b,attackEntitiesInList,2,"Attacks all entities inside this list, dealing 5 hearts of damage."
func_70972_a,destroyBlocksInAABB,2,Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
func_70973_b,simplifyAngle,2,Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180.
func_70974_a,getMovementOffsets,2,"Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks."
func_70975_a,createEnderPortal,2,Creates the ender portal leading back to the normal world after defeating the enderdragon.
func_70996_bM,shouldHeal,2,Checks if the player's health is not full and not zero.
func_71020_j,addExhaustion,2,increases exhaustion level by supplied amount
func_71021_b,dropPlayerItem,2,Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
func_71022_a,alertWolves,2,"Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to join the attack or defend the player."
func_71023_q,addExperience,2,This method increases the player's current amount of experience.
func_71024_bL,getFoodStats,2,Returns the player's FoodStats object.
func_71035_c,addChatMessage,2,Add a chat message to the player
func_71036_o,onItemUseFinish,2,"Used for when item use count runs out, ie: eating completed"
func_71037_bA,getScore,2,
func_71038_i,swingItem,2,Swings the item the player is holding.
func_71039_bw,isUsingItem,2,"Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton"
func_71040_bB,dropOneItem,2,Called when player presses the drop item key
func_71041_bz,clearItemInUse,2,
func_71042_a,displayGUIFurnace,2,Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
func_71043_e,canEat,2,
func_71044_o,collideWithPlayer,2,
func_71045_bC,getCurrentEquippedItem,2,Returns the currently being used item by the player.
func_71047_c,onEnchantmentCritical,2,
func_71048_c,displayGUIBook,2,Displays the GUI for interacting with a book.
func_71049_a,clonePlayer,2,Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest Inventory.
func_71050_bK,xpBarCap,2,"This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10."
func_71053_j,closeScreen,2,sets current screen to null (used on escape buttons of GUIs)
func_71055_a,getCurrentPlayerStrVsBlock,2,Returns how strong the player is against the specified block at this moment
func_71056_a,verifyRespawnCoordinates,2,Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
func_71058_b,displayGUIWorkbench,2,Displays the crafting GUI for a workbench.
func_71059_n,attackTargetEntityWithCurrentItem,2,Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity
func_71111_a,sendSlotContents,2,"Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual contents of that slot. Args: Container, slot number, slot contents"
func_71112_a,sendProgressBarUpdate,2,"Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, and enchanting level. Normally the first int identifies which variable to update, and the second contains the new value. Both are truncated to shorts in non-local SMP."
func_71113_k,updateHeldItem,2,updates item held by mouse
func_71118_n,setPlayerHealthUpdated,2,"this function is called when a players inventory is sent to him, lastHealth is updated on any dimension transitions, then reset."
func_71119_a,sendTileEntityToPlayer,2,called from onUpdate for all tileEntity in specific chunks
func_71120_a,sendContainerToPlayer,2,
func_71121_q,getServerForPlayer,2,
func_71122_b,updateFlyingState,2,"likeUpdateFallState, but called from updateFlyingState, rather than moveEntity"
func_71123_m,mountEntityAndWakeUp,2,
func_71124_b,getCurrentItemOrArmor,2,"0 = item, 1-n is armor"
func_71353_a,loadWorld,0,par2Str is displayed on the loading screen to the user unloads the current world first
func_71354_a,setDimensionAndSpawnPlayer,0,
func_71355_q,isDemo,0,Gets whether this is a demo or not.
func_71356_B,isSingleplayer,0,"Returns true if there is only one player playing, and the current server is the integrated one."
func_71357_I,loadScreen,0,Displays a new screen.
func_71358_L,forceReload,0,Forces a reload of the sound manager and all the resources. Called in game by holding 'F3' and pressing 'S'.
func_71359_d,getSaveLoader,0,Returns the save loader that is currently being used
func_71360_a,installResource,0,Installs a resource. Currently only sounds are download so this method just adds them to the SoundManager.
func_71361_d,checkGLError,0,"Checks for an OpenGL error. If there is one, prints the error ID and error string."
func_71362_z,getServerData,0,Get the current ServerData instance.
func_71363_D,stopIntegratedServer,0,
func_71364_i,setIngameNotInFocus,0,"Resets the player keystate, disables the ingame focus, and ungrabs the mouse cursor."
func_71365_K,screenshotListener,0,checks if keys are down
func_71366_a,displayDebugInfo,0,
func_71367_a,setServer,0,
func_71369_N,getGLMaximumTextureSize,0,Used in the usage snooper.
func_71370_a,resize,0,Called to resize the current screen.
func_71371_a,launchIntegratedServer,0,"Arguments: World foldername, World ingame name, WorldSettings"
func_71372_G,isFullScreen,0,Returns whether we're in full screen or not.
func_71373_a,displayGuiScreen,0,Sets the argument GuiScreen as the main (topmost visible) screen.
func_71374_p,debugInfoEntities,0,A String of how many entities are in the world
func_71375_t,isFancyGraphicsEnabled,0,
func_71376_c,getOs,0,
func_71377_b,displayCrashReport,0,Wrapper around displayCrashReportInternal
func_71378_E,getPlayerUsageSnooper,0,Returns the PlayerUsageSnooper instance.
func_71379_u,isAmbientOcclusionEnabled,0,Returns if ambient occlusion is enabled
func_71380_b,getMinecraftDir,0,gets the working dir (OS specific) for minecraft
func_71381_h,setIngameFocus,0,Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen currently displayed
func_71382_s,isGuiEnabled,0,
func_71383_b,updateDebugProfilerName,0,Update debugProfilerName in response to number keys in debug screen
func_71384_a,startGame,0,"Starts the game: initializes the canvas, the title, the settings, etcetera."
func_71385_j,displayInGameMenu,0,Displays the ingame menu
func_71386_F,getSystemTime,0,Gets the system time in milliseconds.
func_71387_A,isIntegratedServerRunning,0,
func_71388_o,getWorldProviderName,0,Gets the name of the world's current chunk provider
func_71389_H,startTimerHackThread,0,
func_71390_a,setDemo,0,Sets whether this is a demo or not.
func_71391_r,getNetHandler,0,Returns the NetClientHandler.
func_71392_a,scaledTessellator,0,Loads Tessellator with a scaled resolution
func_71393_m,debugInfoRenders,0,A String of renderGlobal.getDebugInfoRenders
func_71394_a,getAppDir,0,gets the working dir (OS specific) for the specific application (which is always minecraft)
func_71395_y,scheduleTexturePackRefresh,0,"Sets refreshTexturePacksScheduled to true, triggering a texture pack refresh next time the while(running) loop is run"
func_71396_d,addGraphicsAndWorldToCrashReport,0,"adds core server Info (GL version , Texture pack, isModded, type), and the worldInfo to the crash report"
func_71397_M,clickMiddleMouseButton,0,Called when the middle mouse button gets clicked
func_71398_f,freeMemory,0,
func_71399_a,sendClickBlockToController,0,
func_71400_g,shutdown,0,Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly.
func_71401_C,getIntegratedServer,0,Returns the currently running integrated server
func_71402_c,clickMouse,0,Called whenever the mouse is clicked. Button clicked is 0 for left clicking and 1 for right clicking. Args: buttonClicked
func_71403_a,loadWorld,0,unloads the current world first
func_71404_a,crashed,0,
func_71405_e,shutdownMinecraftApplet,0,"Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the application (or web page) is exited."
func_71406_c,displayCrashReportInternal,0,
func_71407_l,runTick,0,Runs the current tick.
func_71408_n,getEntityDebug,0,Gets the information in the F3 menu about how many entities are infront/around you
func_71409_c,handleClientCommand,0,Returns true if the message is a client command and should not be sent to the server. However there are no such commands at this point in time.
func_71410_x,getMinecraft,0,Return the singleton Minecraft instance for the game
func_71411_J,runGameLoop,0,Called repeatedly from run()
func_71479_a,startMainThread,0,
func_71480_b,shutdown,0,Called when the applet window is closed.
func_71485_a,getMemoryInfoAsString,2,"Returns the memory information as a String. Includes the Free Memory in bytes and MB, Total Memory in bytes and MB, and Max Memory in Bytes and MB."
func_71487_a,getJVMFlagsAsString,2,Returns the number of JVM Flags along with the passed JVM Flags.
func_71489_a,getJavaInfoAsString,2,Returns the Java VM Information as a String. Includes the Version and Vender.
func_71491_a,getJavaVMInfoAsString,2,"Retuns the Java VM Information as a String. Includes the VM Name, VM Info and VM Vendor."
func_71493_a,minecraftVersion,2,The current version of Minecraft
func_71498_d,getCauseStackTraceOrString,2,"Gets the stack trace of the Throwable that caused this crash report, or if that fails, the cause .toString()."
func_71499_a,addCrashSectionThrowable,2,Adds a Crashreport section with the given name with the given Throwable
func_71500_a,addCrashSectionCallable,2,Adds a Crashreport section with the given name with the value set to the result of the given Callable;
func_71501_a,getDescription,2,Returns the description of the Crash Report.
func_71502_e,getCompleteReport,2,"Gets the complete report with headers, stack trace, and different sections as a string."
func_71503_h,getWittyComment,2,Gets a random witty comment for inclusion in this CrashReport
func_71504_g,populateEnvironment,2,Populates this crash report with initial information about the running server and operating system / java environment
func_71526_a,parseInt,2,Parses an int from the given string.
func_71527_a,joinNiceString,2,"Joins the given string array into a ""x, y, and z"" seperated string."
func_71528_a,parseIntWithMin,2,Parses an int from the given sring with a specified minimum.
func_71529_a,setAdminCommander,2,Sets the static IAdminCommander.
func_71530_a,getListOfStringsMatchingLastWord,2,Returns a List of strings (chosen from the given strings) which the last word in the given string array is a beginning-match for. (Tab completion).
func_71531_a,getListOfStringsFromIterableMatchingLastWord,2,Returns a List of strings (chosen from the given string iterable) which the last word in the given string array is a beginning-match for. (Tab completion).
func_71532_a,parseIntBounded,2,Parses an int from the given string within a specified bound.
func_71559_a,dropFirstString,2,creates a new array and sets elements 0..n-2 to be 0..n-1 of the input (n elements)
func_71560_a,registerCommand,2,adds the command and any aliases it has to the internal map of available commands
func_71563_a,notifyAdmins,2,"Sends a message to the admins of the server from a given CommandSender with the given resource string and given extra srings. If the int par2 is even or zero, the original sender is also notified."
func_71564_a,getAllowedCharacters,2,"Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can render Strings on screen."
func_71565_a,filerAllowedCharacters,2,Filter string by only keeping those characters for which isAllowedCharacter() returns true.
func_71566_a,isAllowedCharacter,2,
func_71569_e,getDistanceSquared,2,Returns the squared distance between this coordinates and the coordinates given as argument.
func_71570_a,compareChunkCoordinate,2,Compare the coordinate with another coordinate
func_71855_c,isProvidingStrongPower,2,"Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block."
func_71863_a,onNeighborBlockChange,2,"Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID"
func_71865_a,isProvidingWeakPower,2,"Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block."
func_71871_a,addCollisionBoxesToList,2,"Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity"
func_71872_e,getCollisionBoundingBoxFromPool,2,Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
func_71873_h,getDamageValue,2,Get the block's damage value (for use with pick block).
func_71877_c,shouldSideBeRendered,0,"Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_71878_a,collisionRayTrace,2,"Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec"
func_71880_c_,createStackedBlock,2,Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
func_71881_r,getTickRandomly,2,Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
func_71883_b,onBlockEventReceived,2,"Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile entity at this location. Args: world, x, y, z, blockID, EventID, event parameter"
func_71884_a,setStepSound,2,Sets the footstep sound for the block. Returns the object for convenience in constructing.
func_71885_a,idDropped,2,Returns the ID of the items to drop on destruction.
func_71886_c,renderAsNormalBlock,2,"If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)"
func_71890_c,isVecInsideXYBounds,2,Checks if a vector is within the X and Y bounds of the block.
func_71891_b,onEntityWalking,2,"Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity"
func_71892_f,fillWithRain,2,currently only used by BlockCauldron to incrament meta-data during rain
func_71893_a,harvestBlock,2,"Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage."
func_71894_b,setResistance,2,Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
func_71896_v,disableStats,2,"Disable statistics for the block, the block will no count for mined or placed."
func_71897_c,dropBlockAsItem,2,Drops the specified block items
func_71898_d,onBlockDestroyedByPlayer,2,"Called right before the block is destroyed by a player. Args: world, x, y, z, metaData"
func_71899_b,damageDropped,2,Determines the damage on the item the block drops. Used in cloth and wood.
func_71900_a,setLightValue,2,Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object for convenience in constructing.
func_71901_a,velocityToAddToEntity,2,"Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d"
func_71902_a,setBlockBoundsBasedOnState,2,"Updates the blocks bounds based on its current state. Args: world, x, y, z"
func_71903_a,onBlockActivated,2,Called upon block activation (right click on the block.)
func_71904_a,getExplosionResistance,2,Returns how much this block can resist explosions from the passed in entity.
func_71905_a,setBlockBounds,2,"Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ"
func_71906_q_,canSilkHarvest,2,"Return true if a player with Silk Touch can harvest this block directly, and not its normal drops."
func_71907_b,setTickRandomly,2,Sets whether this block type will receive random update ticks
func_71908_a,getPlayerRelativeBlockHardness,2,"Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer."
func_71910_a,quantityDroppedWithBonus,2,Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
func_71913_a,canCollideCheck,2,"Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag"
func_71914_a,dropBlockAsItemWithChance,2,Drops the block items with a specified chance of dropping the specified items
func_71915_e,getMobilityFlag,2,"Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons"
func_71916_a,isVecInsideYZBounds,2,Checks if a vector is within the Y and Z bounds of the block.
func_71920_b,colorMultiplier,0,Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called when first determining what to render.
func_71923_g,dropXpOnBlockBreak,2,"called by spawner, ore, redstoneOre blocks"
func_71924_d,isBlockSolid,2,"Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_71925_a,quantityDropped,2,Returns the quantity of items to drop on block destruction.
func_71926_d,isOpaqueCube,2,"Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block."
func_71927_h,onSetBlockIDWithMetaData,2,Called when this block is set (with meta data).
func_71928_r_,initializeBlock,2,This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.
func_71929_a,dropBlockAsItem_do,2,Spawns EntityItem in the world for the given ItemStack if the world is not remote.
func_71930_b,canPlaceBlockAt,2,"Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z"
func_72118_n,getPistonExtensionTexture,0,Return the either 106 or 107 as the texture index depending on the isSticky flag. This will actually never get called by TileEntityRendererPiston.renderPiston() because TileEntityPiston.func_70338_f() will always return false.
func_72124_n,canSnowStay,2,Checks if this snow block can stay at this location.
func_72125_l,canPlaceTorchOn,2,Gets if we can place a torch on a block.
func_72126_n,dropTorchIfCantStay,2,"Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns True if it can stay and False if it drops. Args: world, x, y, z"
func_72127_a,checkForBurnout,2,
func_72128_l,isIndirectlyPowered,2,Returns true or false based on whether the block the torch is attached to is providing indirect power.
func_72140_j,isValidSupportBlock,2,Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is dropped into the world.
func_72141_e,limitToValidMetadata,2,returns a number between 0 and 3
func_72145_a,playSoundEffect,2,only of the conditions are right
func_72146_e,notifyNeighborOfChange,2,
func_72147_l,updateTripWireState,2,
func_72150_l,canVineStay,2,Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
func_72151_e,canBePlacedOn,2,returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
func_72153_f,getMetadataForBlockType,2,Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this metadata. It changes the displayed texture client side to look like a normal block.
func_72154_e,getPosingIdByMetadata,2,Gets the blockID of the block this block is pretending to be according to this block's metadata.
func_72161_e,canThisPaneConnectToThisBlockID,2,Gets passed in the blockID of the block adjacent and supposed to return true if its allowed to connect to the type of blockID passed in. Args: blockID
func_72165_e,isEnderEyeInserted,2,checks if an ender eye has been inserted into the frame block. parameters: metadata
func_72167_k_,checkBlockCoordValid,2,"Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus."
func_72168_l,updateAndPropagateCurrentStrength,2,Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to neighboring redstone wires
func_72169_f,isPoweredOrRepeater,2,"Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered."
func_72170_e,getMaxCurrentStrength,2,"Returns the current strength at the specified block if it is greater than the passed value, or the passed value otherwise. Signature: (world, x, y, z, strength)"
func_72171_a,calculateCurrentChanges,2,
func_72172_n,notifyWireNeighborsOfNeighborChange,2,"Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone wire."
func_72173_e,isPowerProviderOrWire,2,"Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal notch-side, this can be 0, 1, 2, 3 or -1)"
func_72180_d_,isRailBlockAt,2,"Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector)."
func_72181_a,refreshTrackShape,2,Completely recalculates the track shape based on neighboring tracks
func_72183_n,isPowered,2,Returns true if the block is power related rail.
func_72184_d,isRailBlock,2,"Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector)."
func_72187_e,setStateIfMinecartInteractsWithRail,2,"Update the detector rail power state if a minecart enter, stays or leave the block."
func_72190_l,tryToFall,2,If there is space to fall below will start this block falling
func_72191_e_,canFallBelow,2,Checks to see if the sand can fall into the block below it
func_72193_l,setStateIfMobInteractsWithPlate,2,"Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa."
func_72195_l,checkIfAttachedToBlock,2,"Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item. If it is it returns true."
func_72196_d,invertMetadata,2,"only used in ComponentScatteredFeatureJunglePyramid.addComponentParts"""
func_72198_f_,getFlowDecay,2,"Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same material as the fluid."
func_72199_d,getFluidHeightPercent,2,"Returns the percentage of the fluid block that is air, based on the given flow decay of the fluid."
func_72200_l,checkForHarden,2,"Forces lava to check to see if it is colliding with water, and then decide what it should harden to."
func_72201_j,triggerLavaMixEffects,2,Creates fizzing sound and smoke. Used when lava flows over block or mixes with water.
func_72202_i,getFlowVector,2,Returns a vector indicating the direction and intensity of fluid flow.
func_72203_d,getEffectiveFlowDecay,2,Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero.
func_72205_l,updateFlow,2,Updates the flow for the BlockFlowing object.
func_72206_n,getOptimalFlowDirections,2,Returns a boolean array indicating which flow directions are optimal based on each direction's calculated flow cost. Each array index corresponds to one of the four cardinal directions. A value of true indicates the direction is optimal.
func_72207_p,liquidCanDisplaceBlock,2,Returns true if the block at the coordinates can be displaced by the liquid.
func_72208_o,blockBlocksFlow,2,Returns true if block at coords blocks fluids
func_72209_d,calculateFlowCost,2,"calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int previousDirectionOfFlow) - Used to determine the path of least resistance, this method returns the lowest possible flow cost for the direction of flow indicated. Each necessary horizontal flow adds to the flow cost."
func_72210_i,flowIntoBlock,2,"flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at the coordinates and changes the block type to the liquid."
func_72211_e,getSmallestFlowDecay,2,"getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks up the flow decay at the coordinates given and returns the smaller of this value or the provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has dissipated. 0 indicates a source block."
func_72215_l,setNotStationary,2,Changes the block ID to that of an updating fluid.
func_72216_n,isFlammable,2,Checks to see if the block is flammable.
func_72217_d,getDirection,2,Returns the orentation value from the specified metadata
func_72246_i_,tryToCreatePortal,2,"Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z"
func_72247_n,isWaterNearby,2,"returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4)"
func_72248_l,isCropsNearby,2,"returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1)"
func_72249_c,isIdAFence,2,
func_72250_d,canConnectFenceTo,2,Returns true if the specified block can be connected by a fence
func_72251_l,canNeighborBurn,2,Returns true if at least one block next to this one can burn.
func_72252_e,getChanceToEncourageFire,2,"Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire"
func_72253_a,setBurnRate,2,"Sets the burn rate for a block. The larger abilityToCatchFire the more easily it will catch. The larger chanceToEncourageFire the faster it will burn and spread to other blocks. Args: blockID, chanceToEncourageFire, abilityToCatchFire"
func_72254_n,getChanceOfNeighborsEncouragingFire,2,Gets the highest chance of a neighbor block encouraging this block to catch fire
func_72255_a,tryToCatchBlockOnFire,2,
func_72256_d,canBlockCatchFire,2,"Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z"
func_72259_b,eatCakeSlice,2,Heals the player and removes a slice from the cake.
func_72260_l,getOrientation,2,Get side which this button is facing.
func_72261_n,redundantCanPlaceBlockAt,2,"This method is redundant, check it out..."
func_72262_c,checkFlowerChange,2,
func_72263_d_,canThisPlantGrowOnThisBlockID,2,Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of blockID passed in. Args: blockID
func_72265_d,getState,0,"Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value between 0 and 3 based on the direction the stem is facing."
func_72268_e,isSameSapling,2,Determines if the same sapling is present at the given location.
func_72269_c,growTree,2,Attempts to grow a sapling into a tree
func_72271_c,fertilizeMushroom,2,Fertilize the mushroom.
func_72272_c_,fertilize,2,Apply bonemeal to the crops.
func_72273_l,getGrowthRate,2,"Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below this one). Args: x, y, z"
func_72276_j_,ejectRecord,2,Ejects the current record inside of the jukebox.
func_72280_l,setDispenserDefaultDirection,2,sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all surrounding blocks are opaque.
func_72285_l,setDefaultDirection,2,set a blocks direction
func_72286_a,updateFurnaceBlockState,2,Update which block ID the furnace is using depending on whether or not it is burning
func_72290_b_,unifyAdjacentChests,2,Turns the adjacent chests to a double chest.
func_72291_l,isThereANeighborChest,2,"Checks the neighbor blocks to see if there is a chest there. Args: world, x, y, z"
func_72292_n,isOcelotBlockingChest,2,Looks for a sitting ocelot within certain bounds. Such an ocelot is considered to be blocking access to the chest.
func_72295_d,getTileEntityAtLocation,2,gets the piston tile entity at the specified location
func_72296_b,getAxisAlignedBB,2,
func_72297_a,getTileEntity,2,gets a new TileEntityPiston created with the arguments provided.
func_72298_a,cleanPool,2,"Marks the pool as ""empty"", starting over when adding new entries. If this is called maxNumCleans times, the list size is reduced"
func_72299_a,getAABB,2,"Creates a new AABB, or reuses one that's no longer in use. Parameters: minX, minY, minZ, maxX, maxY, maxZ. AABBs returned from this function should only be used for one frame or tick, as after that they will be reused."
func_72314_b,expand,2,"Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_72315_c,isVecInXZ,2,Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
func_72316_a,calculateXOffset,2,"if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72317_d,offset,2,"Offsets the current bounding box by the specified coordinates. Args: x, y, z"
func_72318_a,isVecInside,2,Returns if the supplied Vec3D is completely inside the bounding box
func_72319_d,isVecInXY,2,Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
func_72320_b,getAverageEdgeLength,2,Returns the average length of the edges of the bounding box.
func_72321_a,addCoord,2,"Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z"
func_72322_c,calculateZOffset,2,"if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72323_b,calculateYOffset,2,"if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72324_b,setBounds,2,"Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72325_c,getOffsetBoundingBox,2,"Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_72326_a,intersectsWith,2,Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
func_72327_a,calculateIntercept,2,
func_72328_c,setBB,2,Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
func_72329_c,copy,2,Returns a copy of the bounding box.
func_72330_a,getBoundingBox,2,"Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72331_e,contract,2,Returns a bounding box that is inset by the specified amounts
func_72332_a,getAABBPool,2,Gets the ThreadLocal AABBPool
func_72333_b,isVecInYZ,2,Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
func_72366_a,createPlayerForUser,2,also checks for multiple logins
func_72367_e,playerLoggedOut,2,Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
func_72368_a,respawnPlayer,2,"creates and returns a respawned player based on the provided PlayerEntity. Args are the PlayerEntityMP to respawn, an INT for the dimension to respawn into (usually 0), and a boolean value that is true if the player beat the game rather than dying"
func_72397_a,sendToAllNearExcept,2,"params: srcPlayer,x,y,z,d,dimension. The packet is not sent to the srcPlayer, but all other players where dx*dx+dy*dy+dz*dz<d*d"
func_72429_b,getIntermediateWithXValue,2,"Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72432_b,normalize,2,Normalizes the vector to a length of 1 (except if it is the zero vector)
func_72433_c,lengthVector,2,Returns the length of the vector.
func_72434_d,getIntermediateWithZValue,2,"Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72435_c,getIntermediateWithYValue,2,"Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72436_e,squareDistanceTo,2,The square of the Euclidean distance between this and the specified vector.
func_72438_d,distanceTo,2,"Euclidean distance between this and the specified vector, returned as double."
func_72439_b,setComponents,2,"Sets the x,y,z components of the vector as specified."
func_72440_a,rotateAroundX,2,Rotates the vector around the x axis by the specified angle.
func_72441_c,addVector,2,"Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector."
func_72442_b,rotateAroundY,2,Rotates the vector around the y axis by the specified angle.
func_72443_a,createVectorHelper,2,"Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list."
func_72469_b,canProcessPacketsAsync,2,"If this returns false, all packets will be queued for the main thread to handle, even if they would otherwise be processed asynchronously. Used to avoid processing packets on the client before the world has been downloaded (which happens on the main thread)"
func_72703_a,onEntityCreate,2,"Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any necessary textures. On server worlds, adds the entity to the entity tracker."
func_72704_a,playSound,2,"Plays the specified sound. Arg: soundName, x, y, z, volume, pitch"
func_72705_a,destroyBlockPartially,2,Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
func_72706_a,playAuxSFX,2,"Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc)."
func_72707_a,markBlockRangeForRenderUpdate,2,"On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z"
func_72709_b,onEntityDestroy,2,"Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded textures. On server worlds, removes the entity from the entity tracker."
func_72710_a,markBlockForUpdate,2,"On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z"
func_72711_b,markBlockForRenderUpdate,2,"On the client, re-renders this block. On the server, does nothing. Used for lighting updates."
func_72712_a,loadRenderers,0,Loads all the renderers and sets up the basic settings usage
func_72713_a,renderEntities,0,"Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime"
func_72714_a,renderSky,0,Renders the sky with the partial tick time. Args: partialTickTime
func_72715_a,drawOutlinedBoundingBox,0,Draws lines for the edges of the bounding box.
func_72716_a,updateRenderers,0,Updates some of the renderers sorted by distance from the player
func_72717_a,drawBlockDamageTexture,0,
func_72718_b,renderClouds,0,
func_72719_a,sortAndRender,0,"Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime"
func_72720_a,checkOcclusionQueryResult,0,
func_72721_a,hasCloudFog,0,Checks if the given position is to be rendered with cloud fog
func_72722_c,markRenderersForNewPosition,0,Goes through all the renderers setting new positions on them and those that have their position changed are adding to be updated
func_72723_d,getDebugInfoEntities,0,Gets the entities info for use on the Debug screen
func_72724_a,renderSortedRenderers,0,"Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass, partialTickTime"
func_72725_b,markBlocksForUpdate,0,Marks the blocks in the given range for update
func_72726_b,doSpawnParticle,0,"Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ"
func_72727_a,drawBlockBreaking,0,
func_72728_f,deleteAllDisplayLists,0,Deletes all display lists
func_72729_a,clipRenderersByFrustum,0,"Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime"
func_72730_g,renderStars,0,
func_72731_b,drawSelectionBox,0,"Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime"
func_72732_a,setWorldAndLoadRenderers,0,set null to clear
func_72733_a,renderAllRenderLists,0,Render all render lists
func_72734_e,updateClouds,0,
func_72735_c,getDebugInfoRenders,0,Gets the render info for use on the Debug screen
func_72736_c,renderCloudsFancy,0,Renders the 3d fancy clouds
func_72784_a,sendPacketToAllPlayersTrackingEntity,2,does not send the packet to the entity if the entity is a player
func_72785_a,addEntityToTracker,2,
func_72786_a,addEntityToTracker,2,"if entity is a player sends all tracked events to the player, otherwise, adds with a visibility and update arate based on the class type"
func_72796_p,getBlockTileEntity,2,"Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists"
func_72797_t,doesBlockHaveSolidTopSurface,2,Returns true if the block at the given coordinate has a solid (buildable) top surface.
func_72798_a,getBlockId,2,"Returns the block ID at coords x,y,z"
func_72799_c,isAirBlock,2,Returns true if the block at the specified coordinates is empty
func_72800_K,getHeight,2,Returns current world height.
func_72801_o,getLightBrightness,2,"Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z"
func_72810_a,getSkyBlockTypeBrightness,0,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_72811_b,getLightValue,0,"Gets the light value of the specified block coords. Args: x, y, z"
func_72812_b,getSpecialBlockBrightness,0,is only used on stairs and tilled fields
func_72813_a,getLightValueExt,0,Get light value with flag
func_72832_d,setBlock,2,"Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will cause a block update. Flag 2 will send the change to clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client world. Flags can be added together."
func_72834_c,canBlockFreeze,2,"checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block"
func_72835_b,tick,2,Runs a single tick for the world
func_72836_a,scheduleBlockUpdate,2,Schedules a tick to a block with a delay (Most commonly the tick rate)
func_72837_a,setBlockTileEntity,2,"Sets the TileEntity for a given block in X, Y, Z coordinates"
func_72838_d,spawnEntityInWorld,2,Called to place all entities as part of a world
func_72839_b,getEntitiesWithinAABBExcludingEntity,2,"Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb"
func_72841_b,getUniqueDataId,2,Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file.
func_72842_a,getBlockDensity,2,"Gets the percentage of real blocks within within a bounding box, along a specified vector."
func_72843_D,setRandomSeed,2,puts the World Random seed to a specific state dependant on the inputs
func_72845_h,markBlockForUpdate,2,"On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z"
func_72849_a,getBlockLightValue_do,2,"Gets the light value of a block location. This is the actual function that gets the value and has a bool flag that indicates if its a half step block to get the maximum light value of a direct neighboring block (left, right, forward, back, and up)"
func_72850_v,isBlockFreezableNaturally,2,checks to see if a given block is both water and has at least one immediately adjacent non-water block
func_72851_f,notifyBlockChange,2,"The block type change and need to notify other systems Args: x, y, z, blockID"
func_72856_b,getClosestVulnerablePlayerToEntity,2,"Returns the closest vulnerable player to this entity within the given radius, or null if none is found"
func_72857_a,findNearestEntityWithinAABB,2,
func_72858_w,canSnowAt,2,Tests whether or not snow can be placed at a given location
func_72860_G,getSaveHandler,2,Returns this world's current save handler
func_72861_E,getSpawnPoint,2,Returns the coordinates of the spawn point
func_72863_F,getChunkProvider,2,gets the IChunkProvider this world uses.
func_72864_z,isBlockIndirectlyGettingPowered,2,"Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z"
func_72865_a,getPathEntityToEntity,2,
func_72866_a,updateEntityWithOptionalForce,2,"Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate"
func_72867_j,getRainStrength,2,Not sure about this actually. Reverting this one myself.
func_72868_a,addLoadedEntities,2,"adds entities to the loaded entities list, and loads thier skins."
func_72869_a,spawnParticle,2,"Spawns a particle. Args particleName, x, y, z, velX, velY, velZ"
func_72870_g,updateEntity,2,Will update the entity in the world if the chunk the entity is in is currently loaded. Args: entity
func_72872_a,getEntitiesWithinAABB,2,"Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb"
func_72873_a,doChunksNearChunkExist,2,Checks if any of the chunks within distance (argument 4) blocks of the given block exist
func_72874_g,getPrecipitationHeight,2,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_72875_a,isMaterialInBB,2,Returns true if the given bounding box contains the given material
func_72876_a,createExplosion,2,"Creates an explosion. Args: entity, x, y, z, strength"
func_72883_k,getFullBlockLightValue,2,Does the same as getBlockLightValue_do but without checking if its not a normal block
func_72884_u,isBlockFreezable,2,checks to see if a given block is both water and is cold enough to freeze
func_72885_a,newExplosion,2,returns a new explosion. Does initiation (at time of writing Explosion is not finished)
func_72886_a,extinguishFire,2,"If the block in the given direction of the given coordinate is fire, extinguish it. Args: Player, X,Y,Z, blockDirection"
func_72887_b,isBlockNormalCubeDefault,2,"Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter."
func_72888_f,destroyBlockInWorldPartially,2,Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
func_72889_a,playAuxSFXAtEntity,2,See description for playAuxSFX.
func_72890_a,getClosestPlayerToEntity,2,"Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist"
func_72891_a,setAllowedSpawnTypes,2,Set which types of mobs are allowed to spawn (peaceful vs hostile).
func_72892_b,scheduleBlockUpdateFromLoad,2,Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
func_72893_g,tickBlocksAndAmbiance,2,plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a player
func_72904_c,checkChunksExist,2,"Checks between a min and max all the chunks inbetween actually exist. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72905_C,getSeed,2,Retrieve the world seed from level.dat
func_72906_B,checkSessionLock,2,Checks whether the session lock file was modified by another process
func_72907_a,countEntities,2,Counts how many entities of an entity class exist in the world. Args: entityClass
func_72908_a,playSoundEffect,2,"Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is : (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F + 0.9F with i,j,k position of the block."
func_72909_d,markBlockRangeForRenderUpdate,2,"On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z"
func_72914_a,addWorldInfoToCrashReport,2,Adds some basic stats of the world to the given crash report.
func_72915_b,setLightValue,2,"Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block. Args: enumSkyBlock, x, y, z, lightValue"
func_72916_c,chunkExists,2,"Returns whether a chunk exists at chunk coordinates x, y"
func_72921_c,setBlockMetadataWithNotify,2,"Sets the blocks metadata and if set will then notify blocks that this block changed, depending on the flag. Args: x, y, z, metadata, flag. See setBlock for flag description"
func_72922_b,getFirstUncoveredBlock,2,"Returns the block ID of the first block at this (x,z) location with air above it, searching from sea level upwards."
func_72923_a,obtainEntitySkin,2,"Start the skin for this entity downloading, if necessary, and increment its reference counter"
func_72924_a,getPlayerEntityByName,2,Find a player by name in this world.
func_72925_a,getSkyBlockTypeBrightness,0,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_72931_a,canPlaceEntityOnSide,2,Returns true if the given Entity can be placed on the given side of the given block position.
func_72932_q,removeBlockTileEntity,2,"Removes the TileEntity for a given block in X,Y,Z coordinates"
func_72933_a,rayTraceBlocks,2,"ray traces all blocks, including non-collideable ones"
func_72934_a,playRecord,2,"Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z"
func_72935_r,isDaytime,2,Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
func_72936_c,updateLightByType,2,
func_72937_j,canBlockSeeTheSky,2,Checks if the specified block is able to see the sky
func_72938_d,getChunkFromBlockCoords,2,"Returns a chunk looked up by block coordinates. Args: x, z"
func_72939_s,updateEntities,2,Updates (and cleans up) entities and tile entities
func_72940_L,getActualHeight,2,Returns current world height.
func_72941_a,moodSoundAndLightCheck,2,
func_72942_c,addWeatherEffect,2,adds a lightning bolt to the list of lightning bolts in this world.
func_72943_a,loadItemData,2,"Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_72944_b,updateTileEntityChunkAndDoNothing,2,marks the chunk that contains this tilentity as modified and then calls worldAccesses.doNothingWithTileEntity
func_72945_a,getCollidingBoundingBoxes,2,"Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity, aabb"
func_72946_b,findClosestStructure,2,Returns the location of the closest structure of the specified type. If not found returns null.
func_72947_a,calculateInitialWeather,2,Called from World constructor to set rainingStrength and thunderingStrength
func_72953_d,isAnyLiquid,2,Returns if any of the blocks within the aabb are liquids. Args: aabb
func_72954_a,addWorldAccess,2,Adds a IWorldAccess to the list of worldAccesses
func_72955_a,tickUpdates,2,Runs through the list of updates to run and ticks them
func_72956_a,playSoundAtEntity,2,"Plays a sound at the entity's position. Args: entity, sound, volume (relative to 1.0), and frequency (or pitch, also relative to 1.0)."
func_72957_l,getBlockLightValue,2,Gets the light value of a block location
func_72958_C,isBlockHighHumidity,2,"Checks to see if the biome rainfall values for a given x,y,z coordinate set are extremely high"
func_72959_q,getWorldChunkManager,2,
func_72960_a,setEntityState,2,sends a Packet 38 (Entity Status) to all tracked players of that entity
func_72962_a,canMineBlock,2,Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
func_72963_a,initialize,2,
func_72964_e,getChunkFromChunkCoords,2,"Returns back a chunk looked up by chunk coordinates Args: x, y"
func_72965_b,addBlockEvent,2,"Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, BlockID, EventID, EventParameter"
func_72966_v,calculateInitialSkylight,2,Called on construction of the World class to setup the initial skylight values
func_72967_a,calculateSkylightSubtracted,2,Returns the amount of skylight subtracted for the current time
func_72969_x,updateAllLightTypes,2,
func_72970_h,createChunkProvider,2,Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
func_72972_b,getSavedLightValue,2,Returns saved light value without taking into account the time of day. Either looks in the sky light map or block light map based on the enumSkyBlock arg.
func_72975_g,markBlocksDirtyVertical,2,marks a vertical line of blocks as dirty
func_72976_f,getHeightValue,2,"Returns the y coordinate with a block in it at this x, z coordinate"
func_72977_a,getClosestPlayer,2,"Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance). Args: x, y, z, dist"
func_72978_e,isBoundingBoxBurning,2,Returns whether or not the given bounding box is on fire or not
func_72979_l,updateWeather,2,Updates all weather states.
func_72980_b,playSound,2,"par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound"
func_73027_a,addEntityToWorld,0,Add an ID to Entity mapping to entityHashSet
func_73028_b,removeEntityFromWorld,0,
func_73029_E,doVoidFogParticles,0,
func_73030_b,getEntitySpawnQueue,0,
func_73031_a,invalidateBlockReceiveRegion,0,"Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified client-side in the intervening 80 receive ticks."
func_73074_a,onBlockClicked,2,"if not creative, it calls destroyBlockInWorldPartially untill the block is broken first. par4 is the specific side. tryHarvestBlock can also be the result of this call"
func_73075_a,updateBlockRemoving,2,
func_73076_a,setGameType,2,
func_73077_b,initializeGameType,2,if the gameType is currently NOT_SET then change it to par1
func_73078_a,activateBlockOrUseItem,2,"Activate the clicked on block, otherwise use the held item. Args: player, world, itemStack, x, y, z, side, xOffset, yOffset, zOffset"
func_73107_a,setPartialBlockDamage,0,"inserts damage value into this partially destroyed Block. -1 causes client renderer to delete it, otherwise ranges from 1 to 10"
func_73148_d,makeString,2,Converts the instance data to a readable string.
func_73149_a,chunkExists,2,"Checks to see if a chunk exists at x, y"
func_73150_a,findClosestStructure,2,Returns the location of the closest structure of the specified type. If not found returns null.
func_73151_a,saveChunks,2,"Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved."
func_73152_e,getLoadedChunkCount,2,
func_73153_a,populate,2,Populates chunk with ores etc etc
func_73154_d,provideChunk,2,"Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed"
func_73155_a,getPossibleCreatures,2,Returns a list of creatures of the specified type that can spawn at the given location.
func_73157_c,canSave,2,Returns if the IChunkProvider supports saving.
func_73158_c,loadChunk,2,loads or generates the chunk at the chunk location specified
func_73164_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73165_a,generateNetherTerrain,2,Generates the shape of the terrain in the nether.
func_73166_b,replaceBlocksForBiome,2,name based on ChunkProviderGenerate
func_73187_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73188_b,replaceBlocksForBiome,2,
func_73189_a,generateTerrain,2,
func_73205_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73206_a,generateTerrain,2,Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the temperature is low enough
func_73207_a,replaceBlocksForBiome,2,Replaces the stone that was placed in with blocks that match the biome
func_73239_e,safeLoadChunk,2,"used by loadChunk, but catches any exceptions if the load fails."
func_73240_a,unloadAllChunks,2,"marks all chunks for unload, ignoring those near the spawn"
func_73241_b,unloadChunksIfNotNearSpawn,2,"marks chunk for unload by ""unload100OldestChunks"" if there is no spawn point, or if the center of the chunk is outside 200 blocks (x or z) of the spawn"
func_73242_b,safeSaveChunk,2,"used by saveChunks, but catches any exceptions if the save fails."
func_73243_a,safeSaveExtraChunkData,2,"used by saveChunks, but catches any exceptions if the save fails."
func_73266_a,writePacket,2,"Writes a packet, prefixed by its ID, to the data stream."
func_73267_a,readPacketData,2,Abstract. Reads the raw packet data from the data stream.
func_73268_a,containsSameEntityIDAs,2,eg return packet30entity.entityId == entityId; WARNING : will throw if you compare a packet to a different packet class
func_73269_d,getNewPacket,2,Returns a new instance of the specified Packet class.
func_73270_a,writeItemStack,2,"Writes the ItemStack's ID (short), then size (byte), then damage. (short)"
func_73271_a,writeString,2,Writes a String to the DataOutputStream
func_73272_a,readPacket,2,"Read a packet, prefixed by its ID, from the data stream."
func_73273_a,writePacketData,2,Abstract. Writes the raw packet data to the data stream.
func_73274_a,writeByteArray,2,Writes a byte array to the DataOutputStream
func_73275_a,writeNBTTagCompound,2,Writes a compressed NBTTagCompound to the OutputStream
func_73276_c,readItemStack,2,Reads a ItemStack from the InputStream
func_73277_a_,canProcessAsync,2,"If this returns true, the packet may be processed on any thread; otherwise it is queued for the main thread to handle."
func_73666_a,logMessageAndSave,2,logs an info message then calls saveSettingsToFile Yes this appears to be a potential stack overflow - these 2 functions call each other repeatdly if an exception occurs.
func_73721_b,resetProgressAndMessage,0,"this string, followed by ""working..."" and then the ""% complete"" are the 3 lines shown. This resets progress to 0, and the WorkingString to ""working...""."
func_73728_b,drawVerticalLine,0,
func_73729_b,drawTexturedModalRect,0,"Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height"
func_73730_a,drawHorizontalLine,0,
func_73731_b,drawString,0,Renders the specified text to the screen.
func_73732_a,drawCenteredString,0,"Renders the specified text to the screen, center-aligned."
func_73733_a,drawGradientRect,0,Draws a rectangle with a vertical gradient between the specified colors.
func_73734_a,drawRect,0,"Draws a solid color rectangle with the specified coordinates and color. Args: x1, y1, x2, y2, color"
func_73736_c,mousePressed,0,Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e).
func_73737_a,drawButton,0,Draws this button to the screen.
func_73738_a,getHoverState,0,"Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over this button."
func_73739_b,mouseDragged,0,Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
func_73740_a,mouseReleased,0,Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e).
func_73753_a,returnEnumOptions,0,
func_73756_b,getSentMessages,0,Gets the list of messages previously sent through the chat GUI
func_73757_a,addTranslatedMessage,0,Adds a message to the chat after translating to the client's locale.
func_73758_b,scroll,0,Scrolls the chat by the given number of lines.
func_73759_c,deleteChatLine,0,finds and deletes a Chat line by ID
func_73760_d,getChatOpen,0,@return {@code true} if the chat GUI is open
func_73761_a,clearChatMessages,0,Clears the chat.
func_73762_a,drawChat,0,
func_73763_a,printChatMessageWithOptionalDeletion,0,"prints the String to Chat. If the ID is not 0, deletes an existing Chat Line of that ID from the GUI"
func_73764_c,resetScroll,0,Resets the chat scroll (executed when the GUI is closed)
func_73765_a,printChatMessage,0,takes a String and prints it to chat
func_73767_b,addToSentMessages,0,"Adds this string to the list of sent messages, for recall using the up/down arrow keys"
func_73773_a,draw,0,
func_73774_a,update,0,
func_73777_b,deleteFromCursor,0,"delete the selected text, otherwsie deletes characters from either side of the cursor. params: delete num"
func_73778_q,getVisible,0,@return {@code true} if this textbox is visible
func_73779_a,deleteWords,0,Deletes the specified number of words starting at the cursor position. Negative numbers will delete words left of the cursor.
func_73780_a,updateCursorCounter,0,Increments the cursor counter
func_73781_b,getText,0,Returns the text beign edited on the textbox.
func_73782_a,setText,0,Sets the text of the textbox.
func_73783_i,getEnableBackgroundDrawing,0,get enable drawing background and outline
func_73784_d,moveCursorBy,0,Moves the text cursor by a specified number of characters and clears the selection
func_73785_a,getNthWordFromPos,0,"gets the position of the nth word. N may be negative, then it looks backwards. params: N, position"
func_73786_a,setEnableBackgroundDrawing,0,enable drawing background and outline
func_73787_n,getSelectionEnd,0,"the side of the selection that is not the cursor, maye be the same as the cursor"
func_73788_c,getNthWordFromCursor,0,"see @getNthNextWordFromPos() params: N, position"
func_73789_c,drawCursorVertical,0,draws the vertical line cursor in the textbox
func_73790_e,setVisible,0,Sets whether or not this textbox is visible
func_73791_e,setCursorPosition,0,sets the position of the cursor to the provided index
func_73792_b,writeText,0,"replaces selected text, or inserts text at the position on the cursor"
func_73793_a,mouseClicked,0,"Args: x, y, buttonClicked"
func_73794_g,setTextColor,0,Sets the text colour for this textbox (disabled text will not use this colour)
func_73795_f,drawTextBox,0,Draws the textbox
func_73796_b,setFocused,0,setter for the focused field
func_73797_d,setCursorPositionZero,0,sets the cursors position to the beginning
func_73799_h,getCursorPosition,0,returns the current position of the cursor
func_73800_i,setSelectionPos,0,Sets the position of the selection anchor (i.e. position the selection was started at)
func_73801_o,getWidth,0,returns the width of the textbox depending on if the the box is enabled
func_73802_a,textboxKeyTyped,0,Call this method from you GuiScreen to process the keys into textbox.
func_73803_e,setCursorPositionEnd,0,sets the cursors position to after the text
func_73804_f,setMaxStringLength,0,
func_73805_d,setCanLoseFocus,0,if true the textbox can lose focus by clicking elsewhere on the screen
func_73806_l,isFocused,0,getter for the focused field
func_73807_c,getSelectedtext,0,@return returns the text between the cursor and selectionEnd
func_73808_g,getMaxStringLength,0,returns the maximum number of character that can be contained in this textbox
func_73827_b,getChatGUI,0,"returns a pointer to the persistant Chat GUI, containing all previous chat messages and such"
func_73828_d,renderBossHealth,0,Renders dragon's (boss) health on the HUD
func_73829_a,renderVignette,0,"Renders the vignette. Args: vignetteBrightness, width, height"
func_73830_a,renderGameOverlay,0,"Render the ingame overlay with quick icon bar, ..."
func_73831_a,updateTick,0,The update tick for the ingame UI
func_73832_a,renderInventorySlot,0,"Renders the specified item of the inventory slot at the specified location. Args: slot, x, y, partialTick"
func_73833_a,setRecordPlayingMessage,0,
func_73834_c,getUpdateCounter,0,
func_73835_b,renderPortalOverlay,0,"Renders the portal overlay. Args: portalStrength, width, height"
func_73836_a,renderPumpkinBlur,0,
func_73846_a,queueTakenAchievement,0,Queue a taken achievement to be displayed.
func_73847_a,updateAchievementWindow,0,"Updates the small achievement tooltip window, showing a queued achievement if is needed."
func_73848_b,queueAchievementInformation,0,Queue a information about a achievement to be displayed.
func_73849_b,updateAchievementWindowScale,0,Update the display of the achievement window to match the game window.
func_73868_f,doesGuiPauseGame,0,Returns true if this GUI should pause the game when it is displayed in single-player
func_73869_a,keyTyped,0,Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
func_73870_l,getClipboardString,0,Returns a string stored in the system clipboard.
func_73871_c,drawBackground,0,Draws the background (i is always 0 as of 1.2.2)
func_73872_a,setWorldAndResolution,0,Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call Container.validate()
func_73873_v_,drawDefaultBackground,0,Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
func_73874_b,onGuiClosed,0,Called when the screen is unloaded. Used to disable keyboard repeat events
func_73875_a,actionPerformed,0,Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
func_73876_c,updateScreen,0,Called from the main game loop to update the screen.
func_73877_p,isShiftKeyDown,0,
func_73878_a,confirmClicked,0,
func_73879_b,mouseMovedOrUp,0,"Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is mouseUp"
func_73892_a,getSentHistory,0,"input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position"
func_73895_u_,completePlayerName,0,Autocompletes player name
func_73906_g,wakeEntity,0,Wakes the entity from the bed
func_73907_g,getLeftBorder,0,Gets the distance from the left border of the window to left border of the controls screen
func_73912_g,makeUseableName,0,"Makes a the name for a world save folder based on your world name, replacing specific characters for _s and appending -s to the end until a free name is available."
func_73914_h,updateButtonText,0,
func_73945_e,copyLinkToClipboard,0,Copies the link to the system clipboard.
func_73968_a,rotateAndBlurSkybox,0,Rotate and blurs the skybox view in the main menu
func_73969_a,addSingleplayerMultiplayerButtons,0,Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
func_73970_b,drawPanorama,0,Draws the main menu panorama
func_73971_c,renderSkybox,0,Renders the skybox in the main menu
func_73972_b,addDemoButtons,0,Adds Demo buttons on Main Menu for players who are playing Demo.
func_73985_g,respawnPlayer,0,Respawns the player.
func_74002_a,connectToServer,0,
func_74003_b,getListOfLanServers,0,
func_74004_a,joinServer,0,Join server by slot index
func_74042_b,getDoneButton,0,Returns the private doneButton field.
func_74043_a,getGameSettings,0,Gets the relevant instance of GameSettings. Synthetic method for use in GuiSlotLanguage
func_74059_d,getRenameButton,0,returns the rename button
func_74061_a,getDeleteWorldScreen,0,"Gets a GuiYesNo screen with the warning, buttons, etc."
func_74062_b,getSelectedWorld,0,returns the world currently selected
func_74063_d,getSaveName,0,returns the name of the saved game
func_74064_e,selectWorld,0,Gets the selected world.
func_74065_g,initButtons,0,intilize the buttons for this GUI
func_74068_a,getSize,0,
func_74069_a,getSaveFileName,0,returns the file name of the specified save number
func_74070_c,getSelectButton,0,returns the select button
func_74071_e,getDeleteButton,0,returns the delete button
func_74072_a,onElementSelected,0,called whenever an element in this gui is selected
func_74073_h,loadSaves,0,loads the saves
func_74109_g,drawTitle,0,"Draws the ""Achievements"" title at the top of the GUI."
func_74110_b,genAchievementBackground,0,
func_74127_c,getStatsFileWriter,0,
func_74128_e,getFontRenderer3,0,there are 11 identical methods like this
func_74129_h,getFontRenderer4,0,there are 11 identical methods like this
func_74130_a,getMinecraft,0,
func_74131_a,drawItemSprite,0,Draws the item sprite on top of the background sprite.
func_74132_d,getFontRenderer2,0,there are 11 identical methods like this
func_74133_g,getMinecraft2,0,exactly the same as 27141 and 27143
func_74134_a,drawSprite,0,Draws a sprite from /gui/slot.png.
func_74135_j,getFontRenderer6,0,there are 11 identical methods like this
func_74136_b,drawGradientRect1,0,exactly the same as 27129
func_74137_c,drawItemSprite,0,Draws the item sprite on top of the background sprite.
func_74138_c,drawSprite,0,Draws a sprite from /gui/slot.png.
func_74139_f,getMinecraft1,0,exactly the same as 27141
func_74140_n,getFontRenderer10,0,there are 11 identical methods like this
func_74141_m,getFontRenderer9,0,there are 11 identical methods like this
func_74142_b,drawButtonBackground,0,Draws a gray box that serves as a button background.
func_74143_g,addHeaderButtons,0,Creates the buttons that appear at the top of the Stats GUI.
func_74144_o,getFontRenderer11,0,there are 11 identical methods like this
func_74145_b,getFontRenderer1,0,there are 11 identical methods like this
func_74146_i,getFontRenderer5,0,there are 11 identical methods like this
func_74147_l,getFontRenderer8,0,there are 11 identical methods like this
func_74148_k,getFontRenderer7,0,there are 11 identical methods like this
func_74149_a,drawGradientRect,0,
func_74161_g,updateButtons,0,
func_74163_a,sendBookToServer,0,
func_74164_b,keyTypedInBook,0,Processes keystrokes when editing the text of a book
func_74165_h,addNewPage,0,
func_74184_a,drawItemStackTooltip,0,
func_74185_a,drawGuiContainerBackgroundLayer,0,Draw the background layer for the GuiContainer (everything behind the items)
func_74186_a,isMouseOverSlot,0,Returns if the passed mouse position is over the specified slot.
func_74187_b,getSlotAtPosition,0,Returns the slot at the given coordinates or null if there is none.
func_74188_c,isPointInRegion,0,"Args: left, top, width, height, pointX, pointY. Note: left, top are local to Gui, pointX, pointY are local to screen"
func_74189_g,drawGuiContainerForegroundLayer,0,Draw the foreground layer for the GuiContainer (everything in front of the items)
func_74190_a,drawCreativeTabHoveringText,0,"Draws the text when mouse is over creative inventory tab. Params: current creative tab to be checked, current mouse x position, current mouse y position."
func_74191_a,handleMouseClick,0,
func_74192_a,drawSlotInventory,0,Draws an inventory slot
func_74199_h,getIMerchant,0,Gets the Instance of IMerchant interface.
func_74221_h,displayDebuffEffects,0,Displays debuff/potion effects that are currently being applied to the player
func_74223_a,drawPlayerOnGui,0,
func_74226_k,needsScrollBars,0,returns (if you are not on the inventoryTab) and (the flag isn't set) and( you have more than 1 page of items)
func_74227_b,setCurrentCreativeTab,0,
func_74228_j,updateCreativeSearch,0,
func_74229_i,getInventory,0,Returns the creative inventory
func_74231_b,renderCreativeInventoryHoveringText,0,"Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise. Params: current creative tab to be checked, current mouse x position, current mouse y position."
func_74233_a,renderCreativeTab,0,Renders passed creative inventory tab into the screen.
func_74252_a,setNetClientHandler,0,Sets the NetClientHandler.
func_74253_d,getNetClientHandler,0,Gets the NetClientHandler.
func_74255_a,spawnNewServerThread,0,
func_74257_b,isCancelled,0,
func_74275_a,updateTimer,0,Updates all fields of the Timer using the current time
func_74291_a,saveScreenshot,0,Takes a screenshot and saves it to the screenshots directory. Returns the filename of the screenshot.
func_74296_a,getOptionFloatValue,0,
func_74297_c,getKeyBinding,0,Gets a key binding.
func_74298_c,getKeyDisplayString,0,Represents a key or mouse button as a string. Args: key
func_74299_a,getTranslation,0,"Returns the translation of the given index in the given String array. If the index is smaller than 0 or greater than/equal to the length of the String array, it is changed to 0."
func_74300_a,loadOptions,0,Loads the options from the options file. It appears that this has replaced the previous 'loadOptions'
func_74301_b,getOptionDisplayString,0,The string that appears inside the button/slider in the options menu.
func_74302_a,getKeyBindingDescription,0,
func_74303_b,saveOptions,0,Saves the options to the options file.
func_74304_a,setOptionFloatValue,0,"If the specified option is controlled by a slider (float value), this will set the float value."
func_74305_a,parseFloat,0,Parses a string into a float.
func_74306_a,setOptionValue,0,"For non-float options. Toggles the option on/off, or cycles through the list i.e. render distances."
func_74423_d,serverShutdown,2,Shuts down the server. (Only actually used on the server)
func_74424_a,networkShutdown,2,"Shuts down the network with the specified reason. Closes all streams and sockets, spawns NetworkMasterThread to stop reading and writing threads."
func_74446_k,encryptOuputStream,2,flushes the stream and replaces it with an encryptedOutputStream
func_74447_i,readPacket,2,"Reads a single packet from the input stream and adds it to the read queue. If no packet is read, it shuts down the network."
func_74448_j,decryptInputStream,2,
func_74449_b,isServerTerminating,2,Is the server terminating? Client side aways returns false.
func_74450_c,readNetworkPacket,2,Static accessor to readPacket.
func_74451_d,sendNetworkPacket,2,Static accessor to sendPacket.
func_74452_g,getSocket,2,
func_74453_e,getOutputStream,2,
func_74455_a,onNetworkError,2,Used to report network errors and causes a network shutdown.
func_74456_f,isTerminating,2,Gets whether the Network manager is terminating.
func_74457_g,getReadThread,2,Returns the read thread.
func_74458_a,sendError,2,Sends the network manager an error
func_74459_h,sendPacket,2,"Sends a data packet if there is one to send, or sends a chunk data packet if there is one and the counter is up, or does nothing."
func_74461_h,getWriteThread,2,Returns the write thread.
func_74462_a,isRunning,2,Whether the network is operational.
func_74499_a,getClientProfilerEnabled,0,Gets if Client Profiler (aka Snooper) is enabled.
func_74502_a,getType,0,
func_74505_d,unpressKey,0,
func_74506_a,unPressAllKeys,0,
func_74507_a,onTick,0,
func_74508_b,resetKeyBindingArrayAndHash,0,
func_74509_c,isPressed,0,
func_74510_a,setKeyBindState,0,
func_74517_a,setColorBuffer,0,Update and return colorBuffer with the RGBA values passed as arguments
func_74518_a,disableStandardItemLighting,0,Disables the OpenGL lighting properties enabled by enableStandardItemLighting
func_74519_b,enableStandardItemLighting,0,Sets the OpenGL lighting properties to the values used when rendering blocks as items
func_74520_c,enableGUIStandardItemLighting,0,Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers).
func_74521_a,setColorBuffer,0,Update and return colorBuffer with the RGBA values passed as arguments
func_74523_b,deleteDisplayLists,0,
func_74524_c,createDirectByteBuffer,0,Creates and returns a direct byte buffer with the specified capacity. Applies native ordering to speed up access.
func_74525_a,deleteTexturesAndDisplayLists,0,Deletes all textures and display lists. Called when Minecraft is shutdown to free up resources.
func_74526_a,generateDisplayLists,0,Generates the specified number of display lists and returns the first index.
func_74527_f,createDirectIntBuffer,0,Creates and returns a direct int buffer with the specified capacity. Applies native ordering to speed up access.
func_74528_a,generateTextureNames,0,Generates texture names and stores them in the specified buffer.
func_74529_h,createDirectFloatBuffer,0,Creates and returns a direct float buffer with the specified capacity. Applies native ordering to speed up access.
func_74535_a,formatString,0,Formats the strings based on 'IStatStringFormat' interface.
func_74538_a,getChatLineString,0,
func_74539_c,getChatLineID,0,
func_74540_b,getUpdatedCounter,0,
func_74544_j,escapedStringChar,0,
func_74545_d,aJsonValue,0,
func_74546_g,possibleExponent,0,
func_74547_h,possibleSign,0,
func_74548_i,stringToken,0,
func_74549_a,numberToken,0,
func_74550_k,hexadecimalNumber,0,
func_74551_e,digitString,0,
func_74552_a,parse,0,
func_74553_l,readNextNonWhitespaceChar,0,
func_74554_d,digitToken,0,
func_74555_b,objectString,0,
func_74556_f,possibleFractionalComponent,0,
func_74557_b,nonNegativeNumberToken,0,
func_74558_c,aFieldToken,0,
func_74559_a,arrayString,0,
func_74560_c,nonZeroDigitToken,0,
func_74561_c,getRow,0,
func_74562_b,getColumn,0,
func_74563_a,updateCharacterAndLineCounts,0,
func_74564_a,read,0,
func_74565_b,read,0,
func_74566_a,uncount,0,
func_74567_a,unread,0,
func_74572_a,downloadResource,0,Downloads the resource and saves it to disk.
func_74573_a,reloadResources,0,Reloads the resource folder and passes the resources to Minecraft to install.
func_74574_b,closeMinecraft,0,Called when Minecraft is closing down.
func_74575_a,downloadAndInstallResource,0,Downloads the resource and saves it to disk then installs it.
func_74576_a,loadResource,0,Loads a resource and passes it to Minecraft to install.
func_74583_a,updateRenderInfo,0,Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
func_74584_a,getBlockIdAtEntityViewpoint,0,"Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks"
func_74585_b,projectViewFromEntity,0,Returns a vector representing the projection along the given entity's view for the given distance
func_74599_b,buildNode,0,
func_74603_a,withElement,0,Adds the given element to the array that will be built.
func_74604_a,build,0,
func_74608_a,withFieldBuilder,0,
func_74610_b,getElements,0,
func_74613_a,wrapExceptionsFor,0,
func_74616_a,getType,0,
func_74618_a,asList,0,
func_74628_a,shortForm,0,
func_74629_b,applyTo,0,
func_74630_a,matchesNode,0,
func_74633_c,typeSafeApplyTo,0,
func_74634_a,matchesNode_,0,
func_74635_b,typeSafeApplyTo_,0,
func_74637_b,typeSafeApplyTo,0,
func_74638_a,matchesNode_,0,
func_74642_b,typeSafeApplyTo,0,
func_74646_k,nullValue,0,
func_74647_c,stringValue,0,
func_74648_a,startField,0,
func_74649_j,falseValue,0,
func_74650_b,numberValue,0,
func_74651_f,startObject,0,
func_74652_d,startArray,0,
func_74653_g,endObject,0,
func_74654_i,trueValue,0,
func_74655_e,endArray,0,
func_74656_b,startDocument,0,
func_74657_c,endDocument,0,
func_74658_h,endField,0,
func_74659_b,addValue,0,
func_74660_a,getDocument,0,
func_74661_a,addRootNode,0,
func_74676_a,chainedJsonNodeSelector,0,
func_74677_a,chainOn,0,
func_74685_a,shortForm,0,
func_74686_a,with,0,"Constructs a JsonNodeSelector consisting of this chained with the given JsonNodeSelector. For example, if we have JsonNodeSelectors for the first element of an array, and another that selects the second element of an array, and we chain them together in that order, we will get a selector that works on nested arrays, selecting the second element from an array stored in the first element of a parent array"
func_74687_b,getValue,0,
func_74688_a,matches,0,Determines whether this JsonNodeSelector can extract a value from the given JsonNode
func_74731_a,writeNamedTag,2,"Writes the specified tag to the given DataOutput, writing the type byte, the UTF string key and then calling the tag to write its data."
func_74732_a,getId,2,Gets the type byte for the tag.
func_74733_a,newTag,2,"Creates and returns a new tag of the specified type, or null if invalid."
func_74734_a,write,2,"Write the actual data contents of the tag, implemented in NBT extension classes"
func_74735_a,load,2,"Read the actual data contents of the tag, implemented in NBT extension classes"
func_74736_a,getTagName,2,"Returns the string name of a tag with the specified type, or 'UNKNOWN' if invalid."
func_74737_b,copy,2,Creates a clone of the tag.
func_74738_o,setName,2,Sets the name for this tag and returns this for convenience.
func_74739_b,readNamedTag,2,"Reads and returns a tag from the given DataInput, or the End tag if no tag could be read."
func_74740_e,getName,2,"Gets the name corresponding to the tag, or an empty string if none set."
func_74742_a,appendTag,2,Adds the provided tag to the end of the list. There is no check to verify this tag is of the same type as any previous tag.
func_74743_b,tagAt,2,Retrieves the tag at the specified index from the list.
func_74860_a,isLiquidInStructureBoundingBox,2,checks the entire StructureBoundingBox for Liquids
func_74861_a,buildComponent,2,"Initiates construction of the Structure Component picked, at the current Location of StructGen"
func_74862_a,getYWithOffset,2,
func_74863_c,getMetadataWithOffset,2,"Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. Parameters: block ID, original metadata"
func_74864_a,placeBlockAtCurrentPosition,2,"current Position depends on currently set Coordinates mode, is computed here"
func_74865_a,getXWithOffset,2,
func_74866_a,getBlockIdAtCurrentPosition,2,
func_74867_a,randomlyRareFillWithBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, boolean alwaysreplace"
func_74872_a,fillWithMetadataBlocks,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int placeBlockMetadata, int replaceBlockId, int replaceBlockMetadata, boolean alwaysreplace)"
func_74875_a,addComponentParts,2,"second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences..."
func_74876_a,randomlyPlaceBlock,2,Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs
func_74877_c,getComponentType,2,Returns the component type ID of this component.
func_74878_a,fillWithAir,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ)"
func_74879_a,generateStructureChestContents,2,"Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests."
func_74880_a,randomlyFillWithBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace"
func_74881_a,placeDoorAtCurrentPosition,2,
func_74882_a,fillWithRandomizedBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector"
func_74883_a,findIntersecting,2,Discover if bounding box can fit within the current bounding box object.
func_74884_a,fillWithBlocks,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)"
func_74888_b,getVillagerType,2,"Returns the villager type to spawn in this component, based on the number of villagers already spawned."
func_74889_b,getAverageGroundLevel,2,Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle).
func_74893_a,spawnVillagers,2,"Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers"
func_74894_b,getNextComponentPP,2,"Gets the next village component, with the bounding box shifted +1 in the X and Z direction."
func_74895_a,canVillageGoDeeper,2,
func_74925_d,getWorldChunkManager,2,
func_74950_a,findValidPlacement,2,Trys to find a valid place to put this component.
func_74951_a,findValidPlacement,2,
func_74954_a,findValidPlacement,2,
func_74959_a,getNextComponent,2,
func_74960_a,getTotalWeight,2,
func_74961_b,getNextComponentX,2,Gets the next component in the +/- X direction
func_74962_a,getNextComponent,2,Finds a random component to tack on to the bridge. Or builds the end.
func_74963_a,getNextComponentNormal,2,Gets the next component in any cardinal direction
func_74964_a,isAboveGround,2,Checks if the bounding box's minY is > 10
func_74965_c,getNextComponentZ,2,Gets the next component in the +/- Z direction
func_74966_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74973_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74974_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74975_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74977_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74978_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74979_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74980_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74981_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74982_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74983_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74984_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74985_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74986_a,getNextComponentNormal,2,Gets the next component in any cardinal direction
func_74987_c,getNextComponentZ,2,Gets the next component in the +/- Z direction
func_74988_a,getRandomDoor,2,
func_74989_b,getNextComponentX,2,Gets the next component in the +/- X direction
func_74990_a,placeDoor,2,builds a door of the enumerated types (empty opening is a door)
func_74991_a,canStrongholdGoDeeper,2,returns false if the Structure Bounding Box goes below 10
func_74994_a,findValidPlacement,2,
func_75000_a,findValidPlacement,2,
func_75004_a,findValidPlacement,2,
func_75006_a,findValidPlacement,2,
func_75010_a,findValidPlacement,2,
func_75012_a,findValidPlacement,2,
func_75016_a,findValidPlacement,2,
func_75018_a,findValidPlacement,2,
func_75022_a,getStrongholdStairsComponent,2,"performs some checks, then gives out a fresh Stairs component"
func_75028_a,findValidPlacement,2,
func_75036_a,generate,2,
func_75037_a,recursiveGenerate,2,Recursively called by generate() (func_75036_a) and optionally by itself.
func_75041_a,generateLargeCaveNode,2,Generates a larger initial cave node than usual. Called 25% of the time.
func_75042_a,generateCaveNode,2,Generates a node in the current cave system recursion tree.
func_75043_a,generateCaveNode,2,Generates a node in the current cave system recursion tree.
func_75044_a,generateLargeCaveNode,2,Generates a larger initial cave node than usual. Called 25% of the time.
func_75052_o_,getCoordList,2,"Returns a list of other locations at which the structure generation has been run, or null if not relevant to this structure generator."
func_75198_a,prepareStructurePieces,2,sets up Arrays with the Structure pieces and their weights
func_75199_a,setComponentType,2,
func_75200_a,getStrongholdComponentFromWeightedPiece,2,translates the PieceWeight class to the Component class
func_75201_b,getNextComponent,2,
func_75202_c,canAddStructurePieces,2,
func_75208_c,onCrafting,2,"the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood."
func_75209_a,decrStackSize,2,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_75210_a,onCrafting,2,"the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item)."
func_75211_c,getStack,2,Helper fnct to get the stack in the slot.
func_75214_a,isItemValid,2,Check if the stack is a valid item for this slot. Always true beside for the armor slots.
func_75215_d,putStack,2,Helper method to put a stack in the slot.
func_75216_d,getHasStack,2,Returns if this slot contains a stack.
func_75217_a,isSlotInInventory,2,returns true if this slot is in par2 of par1
func_75218_e,onSlotChanged,2,Called when the stack in a Slot changes
func_75219_a,getSlotStackLimit,2,"Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)"
func_75220_a,onSlotChange,2,"if par2 has more items than par1, onCrafting(item,countIncrease) is called"
func_75247_h,getMutexBits,2,"Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_75248_a,setMutexBits,2,"Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_75249_e,startExecuting,2,Execute a one shot task or start executing a continuous task
func_75250_a,shouldExecute,2,Returns whether the EntityAIBase should begin execution.
func_75388_i,spawnBaby,2,Spawns a baby animal of the same type.
func_75389_f,getNearbyMate,2,Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first valid mate found.
func_75461_b,findRandomTargetBlockAwayFrom,2,"finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3"
func_75462_c,findRandomTargetBlock,2,"searches 10 blocks at random in a within par1(x,z) and par2 (y) distance, ignores those not in the direction of par3Vec3, then points to the tile for which creature.getBlockPathWeight returns the highest number"
func_75463_a,findRandomTarget,2,"finds a random target within par1(x,z) and par2 (y) blocks"
func_75464_a,findRandomTargetBlockTowards,2,"finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3"
func_75469_c,getInsideDistanceSquare,2,Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments
func_75474_b,getDistanceSquared,2,Returns the squared distance between this door and the given coordinate.
func_75483_a,isSafeToStandAt,2,"Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_75484_a,setPath,2,"sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords"
func_75485_k,canNavigate,2,If on ground or swimming and can swim
func_75486_a,getAvoidsWater,2,
func_75487_m,removeSunnyPath,2,Trims path data from the end to the first sun covered block
func_75488_a,getPathToXYZ,2,Returns the path to the given coordinates
func_75489_a,setSpeed,2,Sets the speed
func_75490_c,setEnterDoors,2,Sets if the entity can enter open doors
func_75491_a,setAvoidsWater,2,
func_75492_a,tryMoveToXYZ,2,Try to find and set a path to XYZ. Returns true if successful.
func_75493_a,isDirectPathBetweenPoints,2,"Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize"
func_75494_a,getPathToEntityLiving,2,Returns the path to the given EntityLiving
func_75495_e,setCanSwim,2,Sets if the entity can swim
func_75496_b,isPositionClear,2,"Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_75497_a,tryMoveToEntityLiving,2,Try to find and set a path to EntityLiving. Returns true if successful.
func_75498_b,setBreakDoors,2,
func_75499_g,clearPathEntity,2,sets active PathEntity to null
func_75500_f,noPath,2,If null path or reached the end
func_75501_e,onUpdateNavigation,2,
func_75502_i,getEntityPosition,2,
func_75503_j,getPathableYPos,2,Gets the safe pathing Y position for the entity depending on if it can path swim or not
func_75504_d,setAvoidSun,2,Sets if the path should avoid sunlight
func_75505_d,getPath,2,gets the actively used PathEntity
func_75506_l,isInFluid,2,"Returns true if the entity is in water or lava, false otherwise"
func_75507_c,getCanBreakDoors,2,"Returns true if the entity can break doors, false otherwise"
func_75508_h,pathFollow,2,
func_75522_a,canSee,2,"Checks, whether 'our' entity can see the entity given as argument (true) or not (false), caching the result."
func_75523_a,clearSensingCache,2,Clears canSeeCachePositive and canSeeCacheNegative.
func_75528_a,tick,2,Runs a single tick for the village siege
func_75550_a,findNearestVillage,2,"Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance."
func_75551_a,addVillagerPosition,2,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
func_75557_k,removeDeadAndOutOfRangeDoors,2,
func_75558_f,getVillageDoorInfoList,2,called only by class EntityAIMoveThroughVillage
func_75559_a,tryGetIronGolemSpawningLocation,2,Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
func_75560_a,tick,2,Called periodically by VillageCollection
func_75561_d,getTicksSinceLastDoorAdding,2,
func_75562_e,getNumVillagers,2,
func_75563_b,isValidIronGolemSpawningLocation,2,
func_75564_b,findNearestDoor,2,
func_75565_j,removeDeadAndOldAgressors,2,
func_75566_g,isAnnihilated,2,"Returns true, if there is not a single village door left. Called by VillageCollection"
func_75567_c,getNumVillageDoors,2,"Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege"
func_75568_b,getVillageRadius,2,
func_75569_c,findNearestDoorUnrestricted,2,"Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction."
func_75570_a,isInRange,2,"Returns true, if the given coordinates are within the bounding box of the village."
func_75571_b,findNearestVillageAggressor,2,
func_75572_i,updateNumVillagers,2,
func_75573_l,updateVillageRadiusAndCenter,2,
func_75574_f,isBlockDoor,2,
func_75575_a,addOrRenewAgressor,2,
func_75576_a,addVillageDoorInfo,2,
func_75577_a,getCenter,2,
func_75578_e,getVillageDoorAt,2,
func_75579_h,updateNumIronGolems,2,
func_75598_a,getCreatureClass,2,
func_75599_d,getPeacefulCreature,2,Gets whether or not this creature type is peaceful.
func_75600_c,getCreatureMaterial,2,
func_75601_b,getMaxNumberOfCreature,2,
func_75614_a,addMapping,2,Adds a entity mapping with egg info.
func_75615_a,createEntityFromNBT,2,create a new instance of an entity from NBT store
func_75616_a,createEntityByID,2,Create a new instance of an entity in the world by using an entity ID.
func_75617_a,getStringFromID,2,Finds the class using IDtoClassMapping and classToStringMapping
func_75618_a,addMapping,2,adds a mapping between Entity classes and both a string representation and an ID
func_75619_a,getEntityID,2,gets the entityID of a specific entity
func_75620_a,createEntityByName,2,Create a new instance of an entity in the world by using the entity name.
func_75621_b,getEntityString,2,Gets the string representation of a specific entity.
func_75642_a,setMoveTo,2,Sets the speed and location to move to
func_75649_a,onUpdateLook,2,Updates look
func_75650_a,setLookPosition,2,Sets position to look at
func_75651_a,setLookPositionWithEntity,2,Sets position to look at using entity
func_75652_a,updateRotation,2,
func_75660_a,setJumping,2,
func_75661_b,doJump,2,Called to actually make the entity jump if isJumping is true.
func_75669_b,getObject,2,
func_75670_d,isWatched,2,
func_75671_a,setWatched,2,
func_75672_a,getDataValueId,2,
func_75673_a,setObject,2,
func_75674_c,getObjectType,2,
func_75679_c,getWatchableObjectInt,2,gets a watchable object and returns it as a Integer
func_75680_a,writeObjectsInListToStream,2,"writes every object in passed list to dataoutputstream, terminated by 0x7F"
func_75681_e,getWatchableObjectString,2,gets a watchable object and returns it as a String
func_75682_a,addObject,2,"adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add"
func_75683_a,getWatchableObjectByte,2,gets the bytevalue of a watchable object
func_75691_i,getWatchedObject,2,"is threadsafe, unless it throws an exception, then"
func_75692_b,updateObject,2,updates an already existing object
func_75693_b,getWatchableObjectShort,2,
func_75734_a,waitForFinish,2,
func_75735_a,queueIO,2,threaded io
func_75736_b,processQueue,2,Process the items that are in the queue
func_75742_a,loadData,2,"Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_75743_a,getUniqueDataId,2,Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file.
func_75744_a,saveAllData,2,Saves all dirty loaded MapDataBases to disk.
func_75745_a,setData,2,"Assigns the given String id to the given MapDataBase, removing any existing ones of the same id."
func_75746_b,loadIdCounts,2,Loads the idCounts Map from the 'idcounts' file.
func_75747_a,saveData,2,Saves the given MapDataBase to disk.
func_75752_b,readPlayerData,2,Reads the player data from disk into the specified PlayerEntityMP.
func_75753_a,writePlayerData,2,Writes the player data to disk from the specified PlayerEntityMP.
func_75775_b,canUse,2,"Determine if a specific AI Task can be executed, which means that all running higher (= lower int value) priority tasks are compatible with it or all lower priority tasks can be interrupted."
func_75801_b,isOldMapFormat,2,Checks if the save directory uses the old map format
func_75802_e,deleteWorldDirectory,2,@args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting the associated directory recursively.
func_75803_c,getWorldInfo,2,gets the world info
func_75804_a,getSaveLoader,2,Returns back a loader for the specified save directory
func_75805_a,convertMapFormat,2,"Converts the specified map to the new map format. Args: worldName, loadingScreen"
func_75806_a,renameWorld,0,@args: Takes two arguments - first the name of the directory containing the world and second the new name for that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world data.
func_75807_a,deleteFiles,2,@args: Takes one argument - the list of files and directories to delete. @desc: Deletes the files and directory listed in the list recursively.
func_75809_f,createFile,2,par: filename for the level.dat_mcr backup
func_75810_a,addRegionFilesToCollection,2,"filters the files in the par1 directory, and adds them to the par2 collections"
func_75811_a,convertChunks,2,"copies a 32x32 chunk set from par2File to par1File, via AnvilConverterData"
func_75812_c,getSaveVersion,2,
func_75813_a,convertFile,2,
func_75814_c,writeNextIO,2,Returns a boolean stating if the write was unsuccessful.
func_75815_a,loadChunk,2,Loads the specified(XZ) chunk into the specified world.
func_75816_a,saveChunk,2,
func_75817_a,chunkTick,2,Called every World.tick()
func_75818_b,saveExtraData,2,"Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unused."
func_75819_b,saveExtraChunkData,2,"Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused."
func_75820_a,writeChunkToNBT,2,"Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time."
func_75823_a,readChunkFromNBT,2,Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk.
func_75844_c,dequeue,2,Returns and removes the first point in the path
func_75845_e,isPathEmpty,2,Returns true if this path contains no points
func_75846_b,sortForward,2,Sorts a point to the right
func_75847_a,sortBack,2,Sorts a point to the left
func_75848_a,clearPath,2,Clears the path
func_75849_a,addPoint,2,Adds a point to the path
func_75850_a,changeDistance,2,Changes the provided point's distance to target
func_75853_a,createEntityPath,2,Returns a new PathEntity for a given start and end point
func_75854_a,openPoint,2,Returns a mapped point or creates and adds one
func_75855_a,getVerticalOffset,2,"Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or water(if not avoiding)"
func_75856_a,createEntityPathTo,2,Creates a path from one entity to another within a minimum distance
func_75857_a,createEntityPathTo,2,Internal implementation of creating a path from an entity to a point
func_75858_a,getSafePoint,2,Returns a point that the entity can safely move to
func_75859_a,createEntityPathTo,2,Creates a path from an entity to a specified location within a minimum distance
func_75860_b,findPathOptions,2,"populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance)"
func_75861_a,addToPath,2,"Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance)"
func_75870_c,getFinalPathPoint,2,returns the last PathPoint of the Array
func_75871_b,setCurrentPathLength,2,
func_75872_c,setCurrentPathIndex,2,
func_75873_e,getCurrentPathIndex,2,
func_75874_d,getCurrentPathLength,2,
func_75875_a,incrementPathIndex,2,Directs this path to the next point in its array
func_75876_a,isSamePath,2,Returns true if the EntityPath are the same. Non instance related equals.
func_75877_a,getPathPointFromIndex,2,"return the PathPoint located at the specified PathIndex, usually the current one"
func_75878_a,getPosition,2,returns the current PathEntity target node as Vec3D
func_75879_b,isFinished,2,Returns true if this path has reached the end
func_75880_b,isDestinationSame,2,Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords.
func_75881_a,getVectorFromIndex,2,Gets the vector of the PathPoint associated with the given index.
func_75901_a,initializeAllBiomeGenerators,2,"the first array item is a linked list of the bioms, the second is the zoom function, the third is the same as the first."
func_75902_a,nextInt,2,"returns a LCG pseudo random number from [0, x). Args: int x"
func_75903_a,initChunkSeed,2,"Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates."
func_75904_a,getInts,2,"Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass."
func_75905_a,initWorldGenSeed,2,Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument).
func_75912_b,choose,2,randomly choose between the four args
func_75913_a,choose,2,randomly choose between the two args
func_75917_a,choose,2,Chooses one of the two inputs randomly.
func_75918_d,initCraftableStats,2,Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized.
func_75966_h,initIndependentStat,2,"Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance."
func_75985_c,registerAchievement,2,"Adds the achievement on the internal list of registered achievements, also, it's check for duplicated id's."
func_75986_a,setIndependent,2,"Indicates whether or not the given achievement or statistic is independent (i.e., lacks prerequisites for being update)."
func_75987_b,setSpecial,2,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
func_76093_s,isHardcoreModeEnabled,2,"Returns true if hardcore mode is enabled, otherwise false"
func_76116_a,putLower,2,a map already defines a general put
func_76118_a,countPacket,2,
func_76123_f,ceiling_float_int,2,
func_76124_d,floor_double_long,2,Long version of floor_double
func_76125_a,clamp_int,2,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters."
func_76126_a,sin,2,sin looked up in a table
func_76127_a,average,2,
func_76128_c,floor_double,2,Returns the greatest integer less than or equal to the double argument
func_76131_a,clamp_float,2,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters"
func_76132_a,abs_max,2,Maximum of the absolute value of two numbers.
func_76133_a,sqrt_double,2,
func_76134_b,cos,2,cos looked up in the sin table with the appropriate offset
func_76194_a,setColumnDirty,2,"Marks a vertical range of pixels as being modified so they will be resent to clients. Parameters: X, lowest Y, highest Y"
func_76204_a,getPlayersOnMap,2,"returns a 1+players*3 array, of x,y, and color . the name of this function may be partially wrong, as there is a second branch to the code here"
func_76217_h,getCanBurn,2,Returns if the block can burn or not.
func_76218_k,isOpaque,2,Indicate if the material is opaque
func_76219_n,setNoPushMobility,2,"This type of material can't be pushed, but pistons can move over it."
func_76227_m,getMaterialMobility,2,"Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons."
func_76401_j,getLiquidColor,2,Returns the color of the potion liquid.
func_76402_a,affectEntity,2,Hits the provided entity with this potion's instant effect.
func_76403_b,isInstant,2,Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
func_76404_a,setEffectiveness,2,
func_76445_a,getIntCache,2,
func_76446_a,resetIntCache,2,Mark all pre-allocated arrays as available for re-use by moving them to the appropriate free lists.
func_76452_a,combine,2,merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater.
func_76453_d,getEffectName,2,
func_76454_e,deincrementDuration,2,
func_76455_a,onUpdate,2,
func_76456_a,getPotionID,2,Retrieve the ID of the potion this effect matches.
func_76466_d,getSelfCounterFor,2,returns a value indicating how many times this function has been run on the snooper
func_76467_g,addJvmArgsToSnooper,2,
func_76468_d,isSnooperRunning,2,
func_76469_c,getDataMapFor,2,
func_76470_e,stopSnooper,2,
func_76471_b,addMemoryStatsToSnooper,2,
func_76472_a,addData,2,Adds information to the report
func_76473_a,getStatsCollectorFor,2,
func_76474_b,getSyncLockFor,2,
func_76475_e,getServerUrlFor,2,
func_76484_a,generate,2,
func_76485_a,setBlockAndMetadata,2,"Sets the block in the world, notifying neighbors if enabled."
func_76486_a,setBlock,2,"Sets the block without metadata in the world, notifying neighbors if enabled."
func_76487_a,setScale,2,"Rescales the generator settings, only used in WorldGenBigTree"
func_76489_a,generateLeafNodeList,2,"Generates a list of leaf nodes for the tree, to be populated by generateLeaves."
func_76490_a,layerSize,2,Gets the rough size of a layer of the tree.
func_76491_a,generateLeafNode,2,Generates the leaves surrounding an individual entry in the leafNodes list.
func_76492_a,genTreeLayer,2,
func_76493_c,leafNodeNeedsBase,2,Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
func_76494_d,generateLeafNodeBases,2,Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
func_76495_b,leafSize,2,
func_76496_a,checkBlockLine,2,"Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered."
func_76497_e,validTreeLocation,2,"Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid."
func_76498_b,generateLeaves,2,Generates the leaf portion of the tree as specified by the leafNodes list.
func_76499_c,generateTrunk,2,Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2.
func_76500_a,placeBlockLine,2,Places a line of the specified block ID into the world from the first coordinate triplet to the second.
func_76519_a,growLeaves,2,
func_76529_b,growVines,2,"Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length"
func_76536_b,generateVines,2,Generates vines at the given position until it hits a block.
func_76543_b,pickMobSpawner,2,Randomly decides which spawner to use in a dungeon
func_76564_j,getWorldHasVoidParticles,0,returns true if this dimension is supposed to display void particles and pull in the far plane based on the user's Y offset.
func_76565_k,getVoidFogYFactor,0,"Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8."
func_76572_b,registerWorldChunkManager,2,creates a new world chunk manager for WorldProvider
func_76581_a,set,2,"Arguments are x, y, z, val. Sets the nibble of data at x << 11 | z << 7 | y to val."
func_76582_a,get,2,"Returns the nibble of data corresponding to the passed in x, y, z. y is at most 6 bits, z is at most 4."
func_76586_k,updateSkylight,2,"Checks whether skylight needs updated; if it does, calls updateSkylight_do"
func_76587_i,getBlockStorageArray,2,Returns the ExtendedBlockStorage array for this Chunk.
func_76588_a,getEntitiesWithinAABBForEntity,2,"Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill"
func_76589_b,setBlockMetadata,2,Set the metadata of a block in the chunk
func_76594_o,enqueueRelightChecks,2,"Called once-per-chunk-per-tick, and advances the round-robin relight check index per-storage-block by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 1.6 seconds, calculated via (4096/(8*16))/20, to re-check all blocks in a chunk, which could explain both lagging light updates in certain cases as well as Nether relight"
func_76595_e,propagateSkylightOcclusion,2,Propagates a given sky-visible block's light value downward and upward to neighboring blocks as necessary.
func_76596_b,getBlockLightOpacity,2,
func_76597_e,getChunkBlockTileEntity,2,Gets the TileEntity for a given block in this chunk
func_76599_g,checkSkylightNeighborHeight,2,Checks the height of a block next to a sky-visible block and schedules a lighting update as necessary.
func_76600_a,isAtLocation,2,Checks whether the chunk is at the X/Z location specified
func_76601_a,needsSaving,2,Returns true if this Chunk needs to be saved
func_76602_a,setStorageArrays,2,
func_76603_b,generateSkylightMap,2,Generates the initial skylight map for the chunk upon generation or load.
func_76604_a,setChunkBlockTileEntity,2,Sets the TileEntity for a given block in this chunk
func_76605_m,getBiomeArray,2,Returns an array containing a 16x16 mapping on the X/Z of block positions in this Chunk to biome IDs.
func_76606_c,getAreLevelsEmpty,2,Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
func_76608_a,removeEntityAtIndex,2,Removes entity at the specified index from the entity array.
func_76609_d,updateSkylightNeighborHeight,2,
func_76610_a,getBlockID,2,Return the ID of a block in the chunk.
func_76611_b,getHeightValue,2,"Returns the value in the height map at this x, z coordinate in the chunk"
func_76612_a,addEntity,2,Adds an entity to the chunk. Args: entity
func_76613_n,resetRelightChecks,2,Resets the relight check index to 0 for this Chunk.
func_76614_a,getSavedLightValue,2,Gets the amount of light saved in this block (doesn't adjust for daylight)
func_76615_h,relightBlock,2,Initiates the recalculation of both the block-light and sky-light for a given block inside a chunk.
func_76616_a,setBiomeArray,2,Accepts a 256-entry array that contains a 16x16 mapping on the X/Z plane of block positions in this Chunk to biome IDs.
func_76617_a,getRandomWithSeed,2,
func_76618_a,getEntitiesOfTypeWithinAAAB,2,"Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill"
func_76619_d,canBlockSeeTheSky,2,Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
func_76620_a,addTileEntity,2,Adds a TileEntity to a chunk
func_76621_g,isEmpty,2,
func_76622_b,removeEntity,2,removes entity using its y chunk coordinate as its index
func_76623_d,onChunkUnload,2,Called when this Chunk is unloaded by the ChunkProvider
func_76624_a,populateChunk,2,
func_76625_h,getTopFilledSegment,2,Returns the topmost ExtendedBlockStorage instance for this Chunk that actually contains a block.
func_76626_d,getPrecipitationHeight,2,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_76627_f,removeChunkBlockTileEntity,2,Removes the TileEntity for a given block in this chunk
func_76628_c,getBlockMetadata,2,Return the metadata corresponding to the given coordinates inside a chunk.
func_76629_c,getBlockLightValue,2,Gets the amount of light on a block taking into account sunlight
func_76630_e,setChunkModified,2,Sets the isModified flag for this Chunk
func_76631_c,onChunkLoad,2,Called when this Chunk is loaded by the ChunkProvider
func_76632_l,getChunkCoordIntPair,2,Gets a ChunkCoordIntPair representing the Chunk's position.
func_76633_a,setLightValue,2,"Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue"
func_76654_b,setExtBlockMetadata,2,Sets the metadata of the Block at the given coordinates in this ExtendedBlockStorage to the given metadata.
func_76655_a,setExtBlockID,2,"Sets the extended block ID for a location in a chunk, splitting bits 11..8 into a NibbleArray and bits 7..0 into a byte array. Also performs reference counting to determine whether or not to broadly cull this Chunk from the random-update tick list."
func_76656_a,getExtBlockID,2,"Returns the extended block ID for a location in a chunk, merged from a byte array and a NibbleArray to form a full 12-bit block ID."
func_76657_c,setExtSkylightValue,2,Sets the saved Sky-light value in the extended block storage structure.
func_76658_g,getBlockLSBArray,2,
func_76659_c,setBlocklightArray,2,Sets the NibbleArray instance used for Block-light values in this particular storage block.
func_76660_i,getBlockMSBArray,2,Returns the block ID MSB (bits 11..8) array for this storage array's Chunk.
func_76661_k,getBlocklightArray,2,Returns the NibbleArray instance containing Block-light data.
func_76662_d,getYLocation,2,Returns the Y location of this ExtendedBlockStorage.
func_76663_a,isEmpty,2,"Returns whether or not this block storage's Chunk is fully empty, based on its internal reference count."
func_76664_a,setBlockLSBArray,2,Sets the array of block ID least significant bits for this ExtendedBlockStorage.
func_76665_b,getExtBlockMetadata,2,Returns the metadata associated with the block at the given coordinates in this ExtendedBlockStorage.
func_76666_d,setSkylightArray,2,Sets the NibbleArray instance used for Sky-light values in this particular storage block.
func_76667_m,createBlockMSBArray,0,Called by a Chunk to initialize the MSB array if getBlockMSBArray returns null. Returns the newly-created NibbleArray instance.
func_76668_b,setBlockMetadataArray,2,Sets the NibbleArray of block metadata (blockMetadataArray) for this ExtendedBlockStorage.
func_76669_j,getMetadataArray,2,
func_76670_c,getExtSkylightValue,2,Gets the saved Sky-light value in the extended block storage structure.
func_76671_l,getSkylightArray,2,Returns the NibbleArray instance containing Sky-light data.
func_76672_e,removeInvalidBlocks,2,
func_76673_a,setBlockMSBArray,2,Sets the array of blockID most significant bits (blockMSBArray) for this ExtendedBlockStorage.
func_76674_d,getExtBlocklightValue,2,Gets the saved Block-light value in the extended block storage structure.
func_76675_b,getNeedsRandomTick,2,"Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick."
func_76677_d,setExtBlocklightValue,2,Sets the saved Block-light value in the extended block storage structure.
func_76686_a,get,2,
func_76690_a,convertToAnvilFormat,2,
func_76691_a,load,2,
func_76704_a,getChunkDataInputStream,2,"args: x, y - get uncompressed chunk stream from the region file"
func_76705_d,outOfBounds,2,"args: x, z - check region bounds"
func_76706_a,write,2,"args: x, z, data, length - write chunk data at (x, z) to disk"
func_76707_e,getOffset,2,"args: x, y - get chunk's offset in region file"
func_76708_c,close,2,close this RegionFile and prevent further writes
func_76709_c,isChunkSaved,2,"args: x, z, - true if chunk has been saved / converted"
func_76710_b,getChunkDataOutputStream,2,"args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed"
func_76711_a,setOffset,2,"args: x, z, offset - sets the chunk's offset in the region file"
func_76712_a,write,2,"args: sectorNumber, data, length - write the chunk data to this RegionFile"
func_76713_b,setChunkTimestamp,2,"args: x, z, timestamp - sets the chunk's write timestamp"
func_76725_b,setMinMaxHeight,2,Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
func_76893_a,setTileEntityRenderer,0,Associate a TileEntityRenderer with this TileEntitySpecialRenderer
func_76894_a,renderTileEntityAt,0,
func_76895_b,getFontRenderer,0,
func_76896_a,onWorldChange,0,"Called when the ingame world being rendered changes (e.g. on world -> nether travel) due to using one renderer per tile entity type, rather than instance"
func_76897_a,bindTextureByName,0,Binds a texture to the renderEngine given a filename from the JAR.
func_76899_a,renderEnderChest,0,Helps to render Ender Chest.
func_76916_f,getBlockID,2,Gets the BlockID for this BlockEventData
func_76917_e,getEventParameter,2,"Get the Event Parameter (different for each BlockID,EventID)"
func_76918_d,getEventID,2,Get the Event ID (different for each BlockID)
func_76919_a,getX,2,Get the X coordinate.
func_76920_c,getZ,2,Get the Z coordinate.
func_76921_b,getY,2,Get the Y coordinate.
func_76931_a,getBiomeGenAt,2,"Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)"
func_76932_a,getBiomesToSpawnIn,2,Gets the list of valid biomes for the player to spawn in.
func_76933_b,loadBlockGeneratorData,2,"Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth"
func_76934_b,getTemperatures,2,"Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length"
func_76935_a,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position on the world."
func_76936_a,getRainfall,2,"Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length."
func_76937_a,getBiomesForGeneration,2,Returns an array of biomes for the location input.
func_76938_b,cleanupCache,2,Calls the WorldChunkManager's biomeCache.cleanupCache()
func_76940_a,areBiomesViable,2,checks given Chunk's Biomes against List of allowed ones
func_76941_a,findBiomePosition,2,"Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks. Strongly favors positive y positions."
func_76949_a,renderTileEntityAt,0,Render this TileEntity at a given set of coordinates
func_76950_a,renderTileEntity,0,Render this TileEntity at its current position from the player
func_76951_a,getSpecialRendererForClass,0,"Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer"
func_76952_a,hasSpecialRenderer,0,"Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise."
func_76953_a,cacheActiveRenderInfo,0,"Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera-bound EntityLiving's interpolated pitch, yaw and position. Args: world, renderengine, fontrenderer, entityliving, partialTickTime"
func_76954_a,getFontRenderer,0,
func_76955_a,setWorld,0,Sets the world used by all TileEntitySpecialRender instances and notifies them of this change.
func_76956_b,getSpecialRendererForEntity,0,"Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer"
func_76971_a,getMinecraftIsModded,0,Gets if your Minecraft is Modded.
func_76973_a,getType,0,
func_76975_c,renderShadow,0,"Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, partialTickTime"
func_76976_a,setRenderManager,0,Sets the RenderManager.
func_76977_a,renderEntityOnFire,0,"Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime"
func_76978_a,renderOffsetAABB,0,"Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z"
func_76979_b,doRenderShadowAndFire,0,"Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime"
func_76980_a,renderAABB,0,Adds to the tesselator a box using the aabb for the bounds. Args: aabb
func_76981_a,renderShadowOnBlock,0,"Renders a shadow projected down onto the specified block. Brightness of the block plus how far away on the Y axis determines the alpha of the shadow. Args: block, centerX, centerY, centerZ, blockX, blockY, blockZ, baseAlpha, shadowSize, xOffset, yOffset, zOffset"
func_76982_b,getWorldFromRenderManager,0,Returns the render manager's world object
func_76983_a,getFontRendererFromRenderManager,0,Returns the font renderer from the set render manager
func_76984_a,loadDownloadableImageTexture,0,loads the specified downloadable texture or alternative built in texture
func_76985_a,loadTexture,0,loads the specified texture
func_76986_a,doRender,0,"Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that."
func_76992_a,renderPrimedTNT,0,
func_76994_a,doRenderEnderCrystal,0,Renders the Ender Crystal.
func_76997_a,renderBoat,0,The render method used in RenderBoat that renders the boat model.
func_76999_a,renderArrow,0,
func_77000_a,doRenderFishHook,0,Actually renders the fishing line and hook
func_77001_a,doRenderFireball,0,
func_77003_a,doRenderFallingSand,0,The actual render method that is used in doRender
func_77005_a,renderTheXPOrb,0,Renders the XP Orb.
func_77009_a,renderThePainting,0,
func_77012_a,renderTheMinecart,0,Renders the Minecart.
func_77014_a,doRenderItem,0,Renders the item
func_77015_a,renderItemIntoGUI,0,Renders the item's icon or block into the UI at the specified position.
func_77017_a,renderQuad,0,"Adds a quad to the tesselator at the specified position with the set width and height and color. Args: tessellator, x, y, width, height, color"
func_77018_a,renderGlint,0,
func_77020_a,renderDroppedItem,0,Renders a dropped item
func_77021_b,renderItemOverlayIntoGUI,0,Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the specified position.
func_77028_a,doRenderLightningBolt,0,Actually renders the lightning bolt. This method is called through the doRender method.
func_77029_c,renderEquippedItems,0,
func_77030_a,getColorMultiplier,0,"Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime"
func_77031_a,doRenderLiving,0,
func_77032_a,shouldRenderPass,0,Queries whether should render the specified pass or not.
func_77033_b,passSpecialRender,0,Passes the specialRender and renders it
func_77034_a,interpolateRotation,0,"Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where ""between"" the two angles we are. Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40"
func_77035_b,inheritRenderPass,0,
func_77036_a,renderModel,0,Renders the model in RenderLiving
func_77037_a,getDeathMaxRotation,0,
func_77038_a,renderLivingLabel,0,Draws the debug or playername text above a living
func_77039_a,renderLivingAt,0,Sets a simple glTranslate on a LivingEntity.
func_77040_d,renderSwingProgress,0,
func_77041_b,preRenderCallback,0,"Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime"
func_77042_a,setRenderPassModel,0,Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model
func_77043_a,rotateCorpse,0,
func_77044_a,handleRotationFloat,0,Defines what float the third param in setRotationAngles of ModelBase is
func_77047_a,renderIronGolemEquippedItems,0,Renders Iron Golem Equipped items.
func_77048_a,rotateIronGolemCorpse,0,Rotates Iron Golem corpse.
func_77049_a,doRenderIronGolem,0,Renders the Iron Golem.
func_77051_a,renderVillagerEquipedItems,0,
func_77052_b,preRenderVillager,0,
func_77053_a,shouldVillagerRenderPass,0,Determines wether Villager Render pass or not.
func_77054_a,renderVillager,0,
func_77057_a,getTailRotation,0,
func_77059_a,renderCow,0,
func_77060_a,updateCreeperScale,0,Updates creeper scale in prerender callback
func_77062_a,renderCreeperPassModel,0,A method used to render a creeper's powered form as a pass model.
func_77063_a,updateCreeperColorMultiplier,0,Updates color multiplier based on creeper state called by getColorMultiplier
func_77065_a,renderChicken,0,
func_77066_a,getWingRotation,0,
func_77067_a,renderBlaze,0,
func_77069_a,preRenderGhast,0,Pre-Renders the Ghast.
func_77072_a,preRenderScale,0,Applies the scale to the transform matrix
func_77074_a,renderEyes,0,Render the endermans eyes
func_77075_a,renderEnderman,0,Renders the enderman
func_77076_a,renderCarrying,0,Render the block an enderman is carrying
func_77079_a,renderDragon,0,"Renders the dragon, along with its dying animation"
func_77080_a,renderDragonDying,0,Renders the animation for when an enderdragon dies
func_77081_a,renderDragonModel,0,Renders the dragon model. Called by renderModel.
func_77082_a,renderGlow,0,Renders the overlay for glowing eyes and the mouth. Called by shouldRenderPass.
func_77083_a,rotateDragonBody,0,Used to rotate the dragon as a whole in RenderDragon. It's called in the rotateCorpse method.
func_77087_a,shouldSilverfishRenderPass,0,Disallows the silverfish to render the renderPassModel.
func_77088_a,renderSilverfish,0,Renders the silverfish.
func_77089_a,getSilverfishDeathRotation,0,Return the silverfish's maximum death rotation.
func_77090_a,shouldSlimeRenderPass,0,Determines whether Slime Render should pass or not.
func_77091_a,scaleSlime,0,sets the scale for the slime based on getSlimeSize in EntitySlime
func_77093_a,renderSnowmanPumpkin,0,Renders this snowman's pumpkin.
func_77095_a,setSpiderDeathMaxRotation,0,
func_77096_a,scaleSpider,0,
func_77097_a,setSpiderEyeBrightness,0,Sets the spider's glowing eyes
func_77098_a,renderLivingPig,0,
func_77099_a,renderSaddledPig,0,
func_77100_a,renderSpecials,0,Method for adding special render rules
func_77101_a,renderPlayer,0,
func_77102_a,rotatePlayer,0,Rotates the player if the player is sleeping. This method is called in rotateCorpse.
func_77104_b,renderPlayerScale,0,
func_77105_b,renderPlayerSleep,0,Renders player with sleeping offset if sleeping
func_77107_a,setArmorModel,0,"Set the specified armor model as the player model. Args: player, armorSlot, partialTick"
func_77113_a,setWoolColorAndRender,0,
func_77114_a,renderLivingMooshroom,0,
func_77115_a,renderMooshroomEquippedItems,0,
func_77116_a,preRenderOcelot,0,Pre-Renders the Ocelot.
func_77117_a,renderLivingOcelot,0,
func_77118_a,scaleMagmaCube,0,
func_77119_a,renderMagmaCube,0,
func_77121_a,handleRotationFloat,0,
func_77122_a,rotateSquidsCorpse,0,Rotates the Squid's corpse.
func_77123_a,renderLivingSquid,0,Renders the Living Squid.
func_77167_c,isBonusChestEnabled,2,Returns true if the Bonus Chest is enabled.
func_77175_a,comparer,2,Compares this tick entry to another tick entry for sorting purposes. Compared first based on the scheduled time and second based on tickEntryID.
func_77176_a,setScheduledTime,2,Sets the scheduled time for this tick entry
func_77184_b,placeInExistingPortal,2,Place an entity in a nearby portal which already exists.
func_77185_a,placeInPortal,2,"Place an entity in a nearby portal, creating one if necessary."
func_77189_a,getRandomSpawningPointInChunk,2,"Given a chunk, find a random position in it."
func_77190_a,canCreatureTypeSpawnAtLocation,2,Returns whether or not the specified creature type can spawn at the specified location.
func_77191_a,performWorldGenSpawning,2,Called during chunk generation to spawn initial creatures.
func_77192_a,findChunksForSpawning,2,"adds all chunks within the spawn radius of the players to eligibleChunksForSpawning. pars: the world, hostileCreatures, passiveCreatures. returns number of eligible chunks."
func_77200_a,writeRecipiesToStream,2,
func_77201_a,readRecipiesFromTags,2,
func_77202_a,getRecipiesAsTags,2,
func_77203_a,canRecipeBeUsed,2,"can par1,par2 be used to in crafting recipe par3"
func_77291_a,generateTexturePackID,0,"Generate an internal texture pack ID from the file/directory name, last modification time, and file size. Returns null if the file/directory is not a texture pack. (Inner class static accessor method)."
func_77292_e,getSelectedTexturePack,0,
func_77293_d,availableTexturePacks,0,Returns a list of the available texture packs.
func_77294_a,setTexturePack,0,"Sets the new TexturePack to be used, returning true if it has actually changed, false if nothing changed."
func_77295_a,getIsDownloading,0,Return true if a texture pack is downloading in the background.
func_77296_a,requestDownloadOfTexture,0,filename must end in .zip
func_77297_a,downloadTexture,0,
func_77298_g,getAcceptsTextures,0,
func_77299_i,getTexturePackDirContents,0,Return a List<File> of file/directories in the texture pack directory.
func_77301_a,isDownloading,0,
func_77302_a,generateTexturePackID,0,"Generate an internal texture pack ID from the file/directory name, last modification time, and file size. Returns null if the file/directory is not a texture pack."
func_77303_a,setSelectedTexturePack,0,Set the selectedTexturePack field (Inner class static accessor method).
func_77304_b,onDownloadFinished,0,Called from Minecraft.loadWorld() if getIsDownloading() returned true to prepare the downloaded texture for usage.
func_77305_c,updateAvaliableTexturePacks,0,check the texture packs the client has installed
func_77306_b,getMinecraft,0,
func_77307_h,createTexturePackDirs,0,"Create the ""texturepacks"" and ""texturepacks-mp-cache"" directories if they don't already exist."
func_77363_d,tryToSetLibraryAndCodecs,0,"Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be set to zero in the options file."
func_77364_b,playSound,0,"Plays a sound. Args: soundName, x, y, z, volume, pitch"
func_77365_c,addMusic,0,Adds an audio file to the music SoundPool.
func_77366_a,playSoundFX,0,Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of the player (full volume and center balanced)
func_77367_a,onSoundOptionsChanged,0,Called when one of the sound level options has changed.
func_77368_a,playStreaming,0,
func_77369_a,setListener,0,Sets the listener of sounds
func_77370_b,closeMinecraft,0,Called when Minecraft is closing down.
func_77371_c,playRandomMusicIfReady,0,If its time to play new music it starts it up.
func_77372_a,addSound,0,"Adds a sounds with the name from the file. Args: name, file"
func_77373_a,loadSoundSettings,0,Used for loading sound settings from GameSettings
func_77374_b,addStreaming,0,Adds an audio file to the streaming SoundPool.
func_77418_a,beginSendStats,0,Attempts to begin sending stats to the server. Will throw an IllegalStateException if the syncher is already busy.
func_77420_c,syncStatsFileWithMap,0,
func_77423_b,beginReceiveStats,0,Attempts to begin receiving stats from the server. Will throw an IllegalStateException if the syncher is already busy.
func_77442_b,canUnlockAchievement,0,"Returns true if the parent has been unlocked, or there is no parent"
func_77443_a,hasAchievementUnlocked,0,Returns true if the achievement has been unlocked.
func_77444_a,writeStat,0,
func_77446_d,syncStats,0,
func_77447_a,writeStats,0,write a whole Map of stats to the statmap
func_77450_a,readStat,0,
func_77451_a,writeStatToMap,0,
func_77458_a,getRandomSoundFromSoundPool,0,"gets a random sound from the specified (by name, can be sound/newsound/streaming/music/newmusic) sound pool."
func_77459_a,addSound,0,Adds a sound to this sound pool.
func_77460_a,getRandomSound,0,Gets a random SoundPoolEntry.
func_77466_a,getFoliageColorPine,0,Gets the foliage color for pine type (metadata 1) trees
func_77467_a,setFoliageBiomeColorizer,0,
func_77468_c,getFoliageColorBasic,0,
func_77469_b,getFoliageColorBirch,0,Gets the foliage color for birch type (metadata 2) trees
func_77470_a,getFoliageColor,0,"Gets foliage color from temperature and humidity. Args: temperature, humidity"
func_77472_b,setClientActiveTexture,0,Sets the current lightmap texture to the specified OpenGL constant
func_77473_a,setActiveTexture,0,Sets the current lightmap texture to the specified OpenGL constant
func_77474_a,initializeTextures,0,Initializes the texture constants to be used when rendering lightmap values
func_77475_a,setLightmapTextureCoords,0,Sets the current coordinates of the given lightmap texture
func_77479_a,setGrassBiomeColorizer,0,
func_77480_a,getGrassColor,0,"Gets grass color from temperature and humidity. Args: temperature, humidity"
func_77493_a,calculateModifier,2,Generic method use to calculate modifiers of offensive or defensive enchantment values.
func_77501_a,getRespiration,2,Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
func_77502_d,getSilkTouchModifier,2,Returns the silk touch status of enchantments on current equipped item of player.
func_77504_a,addRandomEnchantment,2,"Adds a random enchantment to the specified item. Args: random, itemStack, enchantabilityLevel"
func_77505_b,mapEnchantmentData,2,Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
func_77506_a,getEnchantmentLevel,2,Returns the level of enchantment on the ItemStack passed.
func_77507_b,getKnockbackModifier,2,Returns the knockback value of enchantments on equipped player item.
func_77508_a,getEnchantmentModifierDamage,2,Returns the modifier of protection enchantments on armors equipped on player.
func_77509_b,getEfficiencyModifier,2,Return the extra efficiency of tools based on enchantments on equipped player item.
func_77510_g,getAquaAffinityModifier,2,Returns the aqua affinity status of enchantments on current equipped item of player.
func_77511_a,getMaxEnchantmentLevel,2,Returns the biggest level of the enchantment on the array of ItemStack passed.
func_77512_a,getEnchantmentModifierLiving,2,Return the (magic) extra damage of the enchantments on player equipped item.
func_77513_b,buildEnchantmentList,2,"Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level."
func_77514_a,calcItemStackEnchantability,2,"Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)"
func_77516_a,applyEnchantmentModifierArray,2,Executes the enchantment modifier on the array of ItemStack passed.
func_77517_e,getFortuneModifier,2,Returns the fortune enchantment modifier of the current equipped item of player.
func_77518_a,applyEnchantmentModifier,2,Executes the enchantment modifier on the ItemStack passed.
func_77519_f,getLootingModifier,2,Returns the looting enchantment modifier of the current equipped item of player.
func_77629_n_,shouldRotateAroundWhenRendering,0,Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities hands.
func_77630_h,doesContainerItemLeaveCraftingGrid,2,"If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid."
func_77631_c,setPotionEffect,2,Sets the string representing this item's effect on a potion when used as an ingredient.
func_77632_u,isPotionIngredient,2,Returns true if this item serves as a potion ingredient (its ingredient information is not null).
func_77641_a,canHarvestBlock,2,Returns if the item (tool) can harvest results from the block type.
func_77642_a,setContainerItem,2,
func_77643_m_,isMap,2,false for all Items except sub-classes of ItemMapBase
func_77644_a,hitEntity,2,Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack.
func_77648_a,onItemUse,2,"Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS"
func_77663_a,onUpdate,2,Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents.
func_77664_n,setFull3D,2,Sets bFull3D to True and return the object.
func_77666_t,getPotionEffect,2,Returns a string representing what this item does to a potion.
func_77667_c,getUnlocalizedName,2,Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have different names based on their damage or NBT.
func_77834_f,getEffects,2,Returns a list of effects for the specified potion damage value.
func_77840_a,spawnCreature,2,"Spawns the creature specified by the egg's type in the location specified by the last three parameters. Parameters: world, entityID, x, y, z."
func_77842_f,getMaterialName,2,"Returns the name of the material this tool is made from as it is declared in EnumToolMaterial (meaning diamond would return ""EMERALD"")"
func_77844_a,setPotionEffect,2,"sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening"
func_77845_h,isWolfsFavoriteMeat,2,Whether wolves like this food (true for raw and cooked porkchop).
func_77846_g,getSaturationModifier,2,gets the saturationModifier of the ItemFood
func_77847_f,getHealAmount,2,
func_77848_i,setAlwaysEdible,2,"Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat."
func_77877_c,getMaxDamageArray,2,"Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor)"
func_77883_f,getBlockID,2,Returns the blockID for this Item
func_77894_a,setBlockNames,2,Sets the array of strings to be used for name lookups from item damage to metadata
func_77906_a,brewBitOperations,2,"Does bit operations for brewPotionData, given data, the index of the bit being operated upon, whether the bit will be removed, whether the bit will be toggled (NOT), or whether the data field will be set to 0 if the bit is not present."
func_77907_h,countSetFlags,2,Count the number of bits in an integer set to ON.
func_77910_c,isFlagSet,2,"Returns 1 if the flag is set, 0 if it is not set."
func_77911_a,calcPotionLiquidColor,2,Given a {@link Collection}<{@link PotionEffect}> will return an Integer color.
func_77912_a,parsePotionEffects,2,
func_77913_a,applyIngredient,2,"Generate a data value for a potion, given its previous data value and the encoded string of new effects it will receive"
func_77914_a,checkFlag,2,Is the bit given set to 1?
func_77916_d,isFlagUnset,2,"Returns 0 if the flag is set, 1 if it is not set."
func_77917_b,getPotionEffects,2,Returns a list of effects for the specified potion damage value.
func_77955_b,writeToNBT,2,Write the stack fields to a NBT object. Return the new NBT object.
func_77956_u,isItemEnchantable,2,True if it is a tool and has no enchantments to begin with
func_77957_a,useItemRightClick,2,"Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player"
func_77958_k,getMaxDamage,2,Returns the max damage an item in the stack can take.
func_77959_d,isItemStackEqual,2,compares ItemStack argument to the instance ItemStack; returns true if both ItemStacks are equal
func_77960_j,getItemDamage,2,gets the damage of an itemstack
func_77961_a,hitEntity,2,Calls the corresponding fct in di
func_78044_b,getDamageReductionAmount,2,"Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots)"
func_78045_a,getEnchantability,2,Return the enchantability factor of the material.
func_78046_a,getDurability,2,Returns the durability for a armor slot of for this type.
func_78057_a,generateRandomEnchantName,0,Generates a random enchant name.
func_78058_a,setRandSeed,0,Sets the seed for the enchant name RNG.
func_78062_a,preUpdate,0,
func_78063_a,update,0,
func_78064_b,setDead,0,
func_78084_a,getTextureOffset,0,
func_78085_a,setTextureOffset,0,
func_78086_a,setLivingAnimations,0,Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
func_78087_a,setRotationAngles,0,"Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how ""far"" arms and legs can swing at most."
func_78088_a,render,0,Sets the models various rotation angles then renders the model.
func_78110_b,renderEars,0,"renders the ears (specifically, deadmau5's)"
func_78111_c,renderCloak,0,"Renders the cloak of the current biped (in most cases, it's a player)"
func_78164_a,renderSign,0,Renders the sign model through TileEntitySignRenderer
func_78214_a,updateRotations,0,"Updates the rotations in the parameters for rotations greater than 180 degrees or less than -180 degrees. It adds or subtracts 360 degrees, so that the appearance is the same, although the numbers are then simplified to range -180 to 180"
func_78231_a,renderAll,0,This method renders out all parts of the chest model.
func_78235_a,flipFace,0,
func_78236_a,draw,0,
func_78240_a,setTexturePosition,0,
func_78245_a,render,0,Draw the six sided box defined by this ModelBox
func_78255_a,renderStringAtPos,0,"Render a single line string at the current (posX,posY) and update posX"
func_78256_a,getStringWidth,0,Returns the width of this string. Equivalent of FontMetrics.stringWidth(String s).
func_78257_a,loadGlyphTexture,0,Load one of the /font/glyph_XX.png into a new GL texture and store the texture ID in glyphTextureName array.
func_78258_a,renderString,0,"Render single line string by setting GL color, current (posX,posY), and calling renderStringAtPos()"
func_78259_e,sizeStringToWidth,0,Determines how many characters from the string will fit into the specified width.
func_78260_a,getBidiFlag,0,Get bidiFlag that controls if the Unicode Bidirectional Algorithm should be run before rendering any string
func_78261_a,drawStringWithShadow,0,Draws the specified string with a shadow.
func_78262_a,trimStringToWidth,0,"Trims a string to a specified width, and will reverse it if par3 is set."
func_78263_a,getCharWidth,0,Returns the width of this character as rendered.
func_78264_a,setUnicodeFlag,0,Set unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
func_78265_b,resetStyles,0,Reset all style flag fields in the class to false; called at the start of string rendering
func_78266_a,renderDefaultChar,0,"Render a single character with the default.png font at current (posX,posY) location..."
func_78267_b,splitStringWidth,0,Returns the width of the wordwrapped String (maximum length is parameter k)
func_78268_b,renderSplitString,0,Perform actual work of rendering a multi-line string with wordwrap and with darker drop shadow color if flag is set
func_78269_a,trimStringToWidth,0,Trims a string to fit a specified Width.
func_78270_c,isFormatSpecial,0,Checks if the char code is O-K...lLrRk-o... used to set special formatting.
func_78271_c,listFormattedStringToWidth,0,Breaks a string into a list of pieces that will fit a specified width.
func_78272_b,isFormatColor,0,"Checks if the char code is a hexadecimal character, used to set colour."
func_78273_d,trimStringNewline,0,Remove all newline characters from the end of the string
func_78274_b,renderStringAligned,0,Render string either left or right aligned depending on bidiFlag
func_78275_b,setBidiFlag,0,Set bidiFlag to control if the Unicode Bidirectional Algorithm should be run before rendering any string.
func_78276_b,drawString,0,Draws the specified string.
func_78277_a,renderUnicodeChar,0,"Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files..."
func_78278_a,renderCharAtPos,0,Pick how to render a single character and return the width used.
func_78279_b,drawSplitString,0,Splits and draws a String with wordwrap (maximum length is parameter k)
func_78280_d,wrapFormattedStringToWidth,0,Inserts newline and formatting into a string to wrap it within the specified width.
func_78282_e,getFormatFromString,0,Digests a string for nonprinting formatting characters then returns a string containing only that formatting.
func_78283_c,bidiReorder,0,Apply Unicode Bidirectional Algorithm to string and return a new possibly reordered string for visual rendering.
func_78307_h,findClickedUrl,0,
func_78308_g,getURI,0,computes the URI from the clicked chat data object
func_78309_f,getClickedUrl,0,Gets the URL which was clicked on.
func_78319_a,renderMap,0,
func_78324_d,getScaledHeight_double,0,
func_78325_e,getScaleFactor,0,
func_78326_a,getScaledWidth,0,
func_78327_c,getScaledWidth_double,0,
func_78328_b,getScaledHeight,0,
func_78340_a,getImageContents,0,
func_78341_b,getTexture,0,
func_78342_b,bindTexture,0,
func_78343_a,updateDynamicTextures,0,
func_78344_a,deleteTexture,0,Deletes a single GL texture
func_78345_a,readTextureImage,0,Returns a BufferedImage read off the provided input stream. Args: inputStream
func_78346_a,getTextureContents,0,
func_78347_c,releaseImageData,0,"Decrements the reference count for a given URL, deleting the image data if the reference count hits 0"
func_78348_b,getImageContentsAndAllocate,0,
func_78349_a,createTextureFromBytes,0,
func_78350_a,getTextureForDownloadableImage,0,"Takes a URL of a downloadable image and the name of the local image to be used as a fallback. If the image has been downloaded, returns the GL texture of the downloaded image, otherwise returns the GL texture of the fallback image."
func_78351_a,setupTexture,0,Copy the supplied image onto the specified OpenGL texture
func_78352_b,refreshTextures,0,Call setupTexture on all currently-loaded textures again to account for changes in rendering options
func_78353_a,allocateAndSetupTexture,0,"Copy the supplied image onto a newly-allocated OpenGL texture, returning the allocated texture name"
func_78356_a,obtainImageData,0,"Return a ThreadDownloadImageData instance for the given URL. If it does not already exist, it is created and uses the passed ImageBuffer. If it does, its reference count is incremented."
func_78369_a,setColorRGBA_F,0,"Sets the RGBA values for the color, converting from floats between 0 and 1 to integers from 0-255."
func_78370_a,setColorRGBA,0,Sets the RGBA values for the color. Also clamps them to 0-255.
func_78371_b,startDrawing,0,Resets tessellator state and prepares for drawing (with the specified draw mode).
func_78372_c,addTranslation,0,Offsets the translation for all vertices in the current draw call.
func_78373_b,setTranslation,0,Sets the translation for all vertices in the current draw call.
func_78374_a,addVertexWithUV,0,"Adds a vertex specifying both x,y,z and the texture u,v for it."
func_78375_b,setNormal,0,Sets the normal for the current draw call.
func_78376_a,setColorOpaque,0,"Sets the RGB values as specified, and sets alpha to opaque."
func_78377_a,addVertex,0,"Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets full."
func_78378_d,setColorOpaque_I,0,Sets the color to the given opaque value (stored as byte values packed in an integer).
func_78379_d,reset,0,Clears the tessellator state in preparation for new drawing.
func_78380_c,setBrightness,0,
func_78381_a,draw,0,Draws the data set up in this tessellator and resets the state to prepare for new drawing.
func_78382_b,startDrawingQuads,0,Sets draw mode in the tessellator to draw quads.
func_78383_c,disableColor,0,Disables colors for the current draw call.
func_78384_a,setColorRGBA_I,0,Sets the color to the given color (packed as bytes in integer) and alpha values.
func_78385_a,setTextureUV,0,Sets the texture coordinates.
func_78386_a,setColorOpaque_F,0,"Sets the RGB values as specified, converting from floats between 0 and 1 to integers from 0-255."
func_78432_a,parseUserSkin,0,
func_78433_b,setAreaOpaque,0,Makes the given area of the image opaque
func_78434_a,setAreaTransparent,0,Makes the given area of the image transparent if it was previously completely opaque (used to remove the outer layer of a skin around the head if it was saved all opaque; this would be redundant so it's assumed that the skin maker is just using an image editor without an alpha channel)
func_78435_c,hasTransparency,0,Returns true if the given area of the image contains transparent pixels
func_78439_a,renderItemIn2D,0,Renders an item held in hand as a 2D texture with thickness
func_78440_a,renderItemInFirstPerson,0,Renders the active item in the player's hand when in first person mode. Args: partialTickTime
func_78441_a,updateEquippedItem,0,
func_78442_d,renderFireInFirstPerson,0,Renders the fire on the screen for first person mode. Arg: partialTickTime
func_78443_a,renderItem,0,Renders the item stack for being in an entity's hand Args: itemStack
func_78446_a,renderInsideOfBlock,0,"Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex"
func_78447_b,renderOverlays,0,Renders all the overlays that are in first person mode. Args: partialTickTime
func_78448_c,renderWarpedTextureOverlay,0,Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound before being called. Used for the water overlay. Args: parialTickTime
func_78463_b,enableLightmap,0,Enable lightmap in secondary texture unit
func_78464_a,updateRenderer,0,Updates the entity renderer
func_78465_a,performanceToFps,0,Converts performance value (0-2) to FPS (35-200)
func_78466_h,updateFogColor,0,calculates fog and calls glClearColor
func_78467_g,orientCamera,0,sets up player's eye (or camera in third person mode)
func_78468_a,setupFog,0,Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane distance and is used for sky rendering.
func_78469_a,setFogColorBuffer,0,Update and return fogColorBuffer with the RGBA values passed as arguments
func_78470_f,updateTorchFlicker,0,Recompute a random value that is applied to block color in updateLightmap()
func_78471_a,renderWorld,0,
func_78472_g,updateLightmap,0,
func_78473_a,getMouseOver,0,Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
func_78474_d,renderRainSnow,0,Render rain and snow
func_78475_f,setupViewBobbing,0,Setups all the GL settings for view bobbing. Args: partialTickTime
func_78476_b,renderHand,0,Render player hand
func_78477_e,updateFovModifierHand,0,Update FOV modifier hand
func_78478_c,setupOverlayRendering,0,Setup orthogonal projection for rendering GUI screen overlays
func_78479_a,setupCameraTransform,0,"sets up projection, view effects, camera position/rotation"
func_78480_b,updateCameraAndRender,0,Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
func_78481_a,getFOVModifier,0,Changes the field of view of the player depending on if they are underwater or not
func_78482_e,hurtCameraEffect,0,
func_78483_a,disableLightmap,0,Disable secondary texture unit used by lightmap
func_78484_h,addRainParticles,0,
func_78542_a,renderChest,0,"Renders a chest at 0,0,0 - used for item rendering"
func_78546_a,isBoundingBoxInFrustum,0,"Returns true if the bounding box is inside all 6 clipping planes, otherwise returns false."
func_78547_a,setPosition,0,
func_78548_b,isBoxInFrustum,0,"Calls the clipping helper. Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_78553_b,isBoxInFrustum,0,"Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_78558_a,getInstance,0,Initialises the ClippingHelper object then returns an instance of it.
func_78559_a,normalize,0,Normalize the frustum.
func_78560_b,init,0,
func_78565_t,renderBlockStairs,0,Renders a stair block at the given coordinates
func_78604_a,renderBlockUsingTexture,0,Renders a block using the given texture instead of the block's own default texture
func_78605_f,renderFaceXPos,0,"Renders the given texture to the east (x-positive) face of the block. Args: block, x, y, z, texture"
func_78606_a,renderBlockStemBig,0,Render block stem big
func_78607_b,renderPistonRodSN,0,Render piston rod south/north
func_78608_c,renderPistonExtension,0,renders the pushing part of a piston
func_78609_c,renderStandardBlockWithColorMultiplier,0,"Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b"
func_78610_x,renderBlockRepeater,0,render a redstone repeater at the given coordinates
func_78611_c,renderFaceZNeg,0,"Renders the given texture to the north (z-negative) face of the block. Args: block, x, y, z, texture"
func_78612_b,renderBlockByRenderType,0,Renders the block at the given coordinates using the block's rendering type
func_78613_a,renderFaceYNeg,0,"Renders the given texture to the bottom face of the block. Args: block, x, y, z, texture"
func_78616_a,renderBlockCocoa,0,Renders a Cocoa block at the given coordinates
func_78617_b,renderFaceYPos,0,"Renders the given texture to the top face of the block. Args: block, x, y, z, texture"
func_78618_a,renderBlockDragonEgg,0,
func_78619_g,renderBlockTripWire,0,Renders a trip wire block at the given coordinates
func_78620_l,renderCrossedSquares,0,"Renders any block requiring croseed squares such as reeds, flowers, and mushrooms"
func_78621_p,renderBlockFluids,0,Renders a block based on the BlockFluids class at the given coordinates
func_78622_d,renderFaceZPos,0,"Renders the given texture to the south (z-positive) face of the block. Args: block, x, y, z, texture"
func_78623_a,renderTorchAtAngle,0,"Renders a torch at the given coordinates, with the base slanting at the given delta"
func_78713_a,getEntityRenderObject,0,
func_78714_a,getDistanceToCamera,0,
func_78715_a,getEntityClassRenderObject,0,
func_78716_a,getFontRenderer,0,Returns the font renderer
func_78717_a,set,0,World sets this RenderManager's worldObj to the world provided
func_78718_a,cacheActiveRenderInfo,0,"Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw."
func_78719_a,renderEntityWithPosYaw,0,"Renders the specified entity with the passed in position, yaw, and partialTickTime. Args: entity, x, y, z, yaw, partialTickTime"
func_78720_a,renderEntity,0,"Will render the specified entity at the specified partial tick time. Args: entity, partialTickTime"
func_78743_b,clickBlock,0,"Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side"
func_78744_a,clickBlockCreative,0,Block dig operation in creative mode (instantly digs the block).
func_78745_b,flipPlayer,0,Flips the player around. Args: player
func_78746_a,setGameType,0,Sets the game type for the player.
func_78747_a,enableEverythingIsScrewedUpMode,0,"If modified to return true, the player spins around slowly around (0, 68.5, 0). The GUI is disabled, the view is set to first person, and both chat and menu are disabled. Unless the server is modified to ignore illegal stances, attempting to enter a world at all will result in an immediate kick due to an illegal stance. Appears to be left-over debug, or demo code."
func_78748_a,setPlayerCapabilities,0,Sets player capabilities depending on current gametype. params: player
func_78749_i,extendedReach,0,true for hitting entities far away.
func_78750_j,syncCurrentPlayItem,0,Syncs the current player item with the server
func_78751_a,onPlayerDestroyBlock,0,Called when a player completes the destruction of a block
func_78753_a,windowClick,0,
func_78755_b,shouldDrawHUD,0,
func_78756_a,sendEnchantPacket,0,GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the enchantment action the player has taken.
func_78832_a,getEntityCountAndList,0,Returns the size and contents of the entity list.
func_78834_a,getEntitySpawnQueueCountAndList,0,Returns the size and contents of the entity spawn queue.
func_78836_a,getNBTCompound,0,"Returns an NBTTagCompound with the server's name, IP and maybe acceptTextures."
func_78837_a,getServerDataFromNBTCompound,0,"Takes an NBTTagCompound with 'name' and 'ip' keys, returns a ServerData instance."
func_78838_a,setAcceptsTextures,0,
func_78839_b,getAcceptsTextures,0,
func_78849_a,addServerData,0,Adds the given ServerData instance to the list.
func_78850_a,getServerData,0,Gets the ServerData instance stored for the given index in the list.
func_78851_b,removeServerData,0,Removes the ServerData instance stored for the given index in the list.
func_78853_a,loadServerList,0,"Loads a list of servers from servers.dat, by running ServerData.getServerDataFromNBTCompound on each NBT compound found in the ""servers"" tag list."
func_78854_a,setServer,0,Sets the given index in the list to the given ServerData instance.
func_78855_b,saveServerList,0,"Runs getNBTCompound on each ServerData instance, puts everything into a ""servers"" NBT list and writes it to servers.dat."
func_78856_c,countServers,0,Counts the number of ServerData instances in the list.
func_78857_a,swapServers,0,"Takes two list indexes, and swaps their order around."
func_78861_a,getIP,0,
func_78862_a,parseIntWithDefault,0,
func_78863_b,getServerAddress,0,"Returns a server's address and port for the specified hostname, looking up the SRV record if possible"
func_78864_b,getPort,0,
func_78867_a,addBlockHitEffects,0,"Adds block hit particles for the specified block. Args: x, y, z, sideHit"
func_78868_a,updateEffects,0,
func_78869_b,getStatistics,0,
func_78870_a,clearEffects,0,
func_78871_a,addBlockDestroyEffects,0,
func_78872_b,renderLitParticles,0,
func_78873_a,addEffect,0,
func_78874_a,renderParticles,0,"Renders all current particles. Args player, partialTickTime"
func_78904_d,callOcclusionQueryList,0,Renders the occlusion query GL List
func_78905_g,setupGLTranslation,0,
func_78906_e,skipAllRenderPasses,0,Checks if all render passes are to be skipped. Returns false if the renderer is not initialized
func_78907_a,updateRenderer,0,Will update this chunk renderer
func_78908_a,updateInFrustum,0,
func_78909_a,getGLCallListForPass,0,Takes in the pass the call list is being requested for. Args: renderPass
func_78910_b,setDontDraw,0,When called this renderer won't draw anymore until its gets initialized again
func_78911_c,stopRendering,0,
func_78912_a,distanceToEntitySquared,0,"Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons."
func_78913_a,setPosition,0,Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position
func_78914_f,markDirty,0,Marks the current renderer data as dirty and needing to be updated.
func_78944_a,doCompare,0,
func_78946_a,sortByDistanceToEntity,0,Sorts the two world renderers according to their distance to a given entity.
func_79001_a,getTexturePack,0,
func_79003_a,initGUI,1,Sets up the server GUI
func_79004_a,getDedicatedServer,1,
func_79005_d,getLogComponent,1,Returns a new JPanel with a new GuiStatsComponent inside.
func_79006_b,getStatsComponent,1,Returns a new JPanel with a new GuiStatsComponent inside.
func_79007_c,getPlayerListComponent,1,Returns a new JScrollPane with a new PlayerListBox inside.
func_79013_a,update,1,Public static accessor to call updateStats.
func_79014_a,updateStats,1,Updates the stat values and calls paint to redraw the component.
func_79015_a,calcArrayAverage,1,Calculates the avarage value of the given long array.
func_82141_a,copyDataFrom,2,"Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused (always true)"
func_82166_i,getArmSwingAnimationEnd,2,"Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a progress indicator. Takes dig speed enchantments into account."
func_82167_n,collideWithEntity,2,
func_82168_bl,updateArmSwingProgress,2,Updates the arm swing progress counters and animation progress
func_82169_q,getCurrentArmor,2,
func_82170_o,removePotionEffect,2,Remove the specified potion effect from this entity.
func_82171_bF,canBeSteered,2,"returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden by a player and the player is holding a carrot-on-a-stick"
func_82183_n,getAIControlledByPlayer,2,Return the AI task for player control.
func_82185_r,setCollarColor,2,Set this wolf's collar color.
func_82186_bH,getCollarColor,2,Return this wolf's collar color.
func_82460_a,updateSoundLocation,0,Updates the sound associated with the entity with that entity's position and velocity. Args: the entity
func_82461_f,resumeAllSounds,0,Resumes playing all currently playing sounds (after pauseAllSounds)
func_82462_a,updateSoundLocation,0,"Updates the sound associated with soundEntity with the position and velocity of trackEntity. Args: soundEntity, trackEntity"
func_82463_b,setEntitySoundPitch,0,"Sets the pitch of the sound associated with the given entity, if one is playing. Args: the entity, the pitch"
func_82464_d,stopAllSounds,0,Stops all currently playing sounds
func_82465_b,isEntitySoundPlaying,0,"Returns true if a sound is currently associated with the given entity, or false otherwise."
func_82466_e,pauseAllSounds,0,Pauses all currently playing sounds
func_82467_a,playEntitySound,0,"If a sound is already playing from the given entity, update the position and velocity of that sound to match the entity. Otherwise, start playing a sound from that entity. Setting the last flag to true will prevent other sounds from overriding this one. Args: The sound name, the entity, the volume, the pitch, priority"
func_82468_a,setEntitySoundVolume,0,"Sets the volume of the sound associated with the given entity, if one is playing. The volume is scaled by the global sound volume. Args: the entity, the volume (from 0 to 1)"
func_82469_c,stopEntitySound,0,Stops playing the sound associated with the given entity
func_82734_g,getChunkHeightMapMinimum,2,"Gets the heightMapMinimum field of the given chunk, or 0 if the chunk is not loaded. Coords are in blocks. Args: X, Z"
func_82841_c,setRepairCost,2,Set this stack's repair cost.
func_82842_a,setItemFrame,2,Set the item frame this stack is on.
func_82844_f,getToolCraftingMaterial,2,"Return the crafting material for this tool material, used to determine the item that can be used to repair a tool with an anvil"
func_82845_b,getArmorCraftingMaterial,2,"Return the crafting material for this armor material, used to determine the item that can be used to repair an armor piece with an anvil"
func_82846_b,transferStackInSlot,2,Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
func_82879_c,sendSettingsToServer,0,Send a client info packet with settings information to the server
func_82883_a,getUnicodeFlag,0,Get unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
func_82889_a,getBatSize,0,"not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size"
func_83017_b,unlockBlockBounds,0,Unlocks the visual bounding box so that RenderBlocks can change it again.
func_83018_a,setRenderBoundsFromBlock,0,"Like setRenderBounds, but automatically pulling the bounds from the given Block."
func_83019_b,overrideBlockBounds,0,"Like setRenderBounds, but locks the values so that RenderBlocks won't change them. If you use this, you must call unlockBlockBounds after you finish rendering!"
func_83020_a,setRenderBounds,0,"Sets the bounding box for the block to draw in, e.g. 0.25-0.75 on all axes for a half-size, centered block."
func_85189_a,removeStalePortalLocations,2,called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a WorldServer.getTotalWorldTime() value.
func_92059_d,getEntityItem,2,"Returns the ItemStack corresponding to the Entity (Note: if no item exists, will log an error but still return an ItemStack containing Block.stone)"
func_92087_a,causeThornsDamage,2,Returns the EntityDamageSource of the Thorns enchantment
func_92089_a,canApply,2,
func_92097_a,negateDamage,2,"Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated."
func_94041_b,isStackValidForSlot,2,Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
func_94042_c,isInvNameLocalized,2,"If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly."
func_94090_a,createMinecart,2,"Creates a new minecart of the specified type in the specified location in the given world. par0World - world to create the minecart in, double par1,par3,par5 represent x,y,z respectively. int par7 specifies the type: 1 for MinecartChest, 2 for MinecartFurnace, 3 for MinecartTNT, 4 for MinecartMobSpawner, 5 for MinecartHopper and 0 for a standard empty minecart"
func_94091_a,updateOnTrack,2,
func_94092_k,setDisplayTileData,2,
func_94093_n,getDefaultDisplayTile,2,
func_94094_j,setDisplayTile,2,
func_94095_a,killMinecart,2,
func_94096_e,setHasDisplayTile,2,
func_94097_p,getDefaultDisplayTileData,2,
func_94098_o,getDisplayTileData,2,
func_94099_q,getDisplayTileOffset,2,
func_94100_s,hasDisplayTile,2,
func_94101_h,applyDrag,2,
func_94103_c,explodeCart,2,Makes the minecart explode.
func_94128_d,getAccessibleSlotsFromSide,2,Returns an array containing the indices of the slots that can be accessed by automation on the given side of this block.
func_94328_b_,getComparatorInputOverride,2,"If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal strength when this block inputs to a comparator."
func_94329_b,isAssociatedBlockID,2,Static version of isAssociatedBlockID.
func_94332_a,registerIcons,0,"When this method is called, your block should register all the icons it needs with the given IconRegister. This is the only chance you get to register icons."
func_94334_h,isAssociatedBlockID,2,"Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and redstoneTorchOff, and vice versa. Most blocks only match themselves."
func_94442_h_,getInventory,2,"Gets the inventory of the chest at the specified coords, accounting for blocks or ocelots on top of the chest, and double chests."
func_94571_i,setBlockToAir,2,"Sets a block to 0 and notifies relevant systems with the block change Args: x, y, z"
func_94572_D,getStrongestIndirectPower,2,
func_94573_a,isBlockTickScheduled,2,"Returns true if the given block will receive a scheduled tick in the future. Args: X, Y, Z, blockID"
func_94574_k,getIndirectPowerOutput,2,"Returns the indirect signal strength being outputted by the given block in the *opposite* of the given direction. Args: X, Y, Z, direction"
func_94575_c,setBlock,2,"Sets a block and notifies relevant systems with the block change Args: x, y, z, blockID"
func_96116_a,suckItemsIntoHopper,2,Sucks one item into the given hopper from an inventory or EntityItem above it.
func_96117_b,getInventoryAtLocation,2,Gets an inventory at the given location to extract items into or take items from. Can find either a tile entity or regular entity implementing IInventory.
func_96335_a,getScoreObjectivesList,2,"If the parameter is true, does not return read-only entries."
func_96336_d,getObjectivesList,2,Handler for the 'scoreboard objectives list' command.
func_96337_e,removeObjective,2,Handler for the 'scoreboard objectives remove' command.
func_96338_a,getTeam,2,Returns the ScorePlayerTeam for the given team name.
func_96339_l,setPlayerScore,2,Handler for the 'scoreboard players [add|remove|set]' commands.
func_96340_c,addTeam,2,Handler for the 'scoreboard teams add' command.
func_96341_k,listPlayers,2,Handler for the 'scoreboard players list' command.
func_96342_g,joinTeam,2,Handler for the 'scoreboard teams join' command.
func_96343_e,removeTeam,2,Handler for the 'scoreboard teams remove' command.
func_96344_f,getTeamList,2,Handler for the 'scoreboard teams list' command.
func_96345_a,getScoreObjective,2,"User-safe version of Scoreboard.getObjective, does checks against the objective not being found and whether it's read-only or not. If true, the second parameter makes the function throw an exception if the objective is read-only."
func_96346_i,emptyTeam,2,Handler for the 'scoreboard teams empty' command.
func_96347_j,setObjectivesDisplay,2,Handler for the 'scoreboard objectives setdisplay' command.
func_96348_d,setTeamOption,2,Handler for the 'scoreboard teams option' command.
func_96349_h,leaveTeam,2,Handler for the 'scoreboard teams leave' command.
func_96350_b,addObjective,2,Handler for the 'scoreboard objectives add' command.
func_96351_m,resetPlayerScore,2,Handler for the 'scoreboard players reset' command.
func_96435_a,handleSetPlayerTeam,2,Handle a set player team packet.
func_96436_a,handleSetObjective,2,Handle a set objective packet.
func_96437_a,handleSetScore,2,Handle a set score packet.
func_96438_a,handleSetDisplayObjective,2,Handle a set display objective packet.
func_96439_d,notifyBlocksOfNeighborChange,2,"Calls notifyBlockOfNeighborChange on adjacent blocks, except the one on the given side. Args: X, Y, Z, changingBlockID, side"
func_96468_q_,hasComparatorInputOverride,2,"If this returns true, then comparators facing away from this block will use the value from getComparatorInputOverride instead of the actual redstone signal strength."
func_96478_d,setBlockBoundsForSnowDepth,2,"calls setBlockBounds based on the depth of the snow. Int is any values 0x0-0x7, usually this blocks metadata."
func_96509_i,getPlayersTeam,2,Gets the ScorePlayerTeam object for the given username.
func_96512_b,removePlayerFromTeam,2,Removes the given username from the given ScorePlayerTeam. If the player is not on the team then an IllegalStateException is thrown.
func_96631_a,attemptDamageItem,2,"Attempts to damage the ItemStack with par1 amount of damage, If the ItemStack has the Unbreaking enchantment there is a chance for each point of damage to be negated. Returns true if it takes more damage than getMaxDamage(). Returns false otherwise or if the ItemStack can't be damaged or if all points of damage are negated."