field_1000_j,editLine,0,The number of the line that is being edited.
field_1002_h,entitySign,0,Reference to the sign object.
field_1003_b,mc,0,A reference to the Minecraft object.
field_1007_c,currentlyDisplayedText,0,The text currently displayed (i.e. the argument to the last call to printText or func_597_c)
field_1008_b,y,0,
field_1009_a,x,0,
field_1010_d,updateTime,0,
field_1011_c,z,0,
field_1012_M,entitiesWithinAABBExcludingEntity,0,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)"
field_1017_H,chunkProvider,0,Handles chunk operations and caching
field_1019_F,cloudColour,0,
field_1024_A,unloadedEntityList,0,
field_1026_y,isRemote,0,"This is set to true when you are a client connected to a multiplayer world, false otherwise."
field_1033_r,isNewWorld,0,Used to differentiate between a newly generated world and an already existing world.
field_1040_k,playerEntities,0,Array list of players in the world.
field_1043_h,editingBlocks,0,true while the world is editing blocks
field_1046_e,skylightSubtracted,0,How much light is subtracted from full daylight
field_1049_b,loadedTileEntityList,0,A list of all TileEntities in all currently-loaded chunks
field_1050_a,loadedEntityList,0,A list of all Entities in all currently-loaded chunks
field_1052_A,sendQueue,0,The packets that need to be sent to the server.
field_1053_F,entitySpawnQueue,0,Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty.
field_1054_E,lockTimestamp,0,Contains a timestamp from when the World object was created. Is used in the session.lock file
field_1055_D,entityHashSet,0,The hash set of entities handled by this client. Uses the entity's ID as the hash set's key.
field_1057_z,blocksToReceive,0,"Contains a list of blocks to to receive and process after they've been 'accepted' by the client (i.e., not invalidated)."
field_1159_b,worldObj,0,Reference to the World object.
field_1160_a,rail,0,
field_1161_g,connectedTracks,0,
field_1163_e,trackZ,0,
field_1164_d,trackY,0,
field_1165_c,trackX,0,
field_1166_b,blockX,0,x coordinate of the block ray traced against
field_1167_a,typeOfHit,0,"What type of ray trace hit was this? 0 = block, 1 = entity"
field_1168_g,entityHit,0,The hit entity
field_1169_f,hitVec,0,The vector position of the hit
field_1170_e,sideHit,0,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5."
field_1171_d,blockZ,0,z coordinate of the block ray traced against
field_1172_c,blockY,0,y coordinate of the block ray traced against
field_1173_b,moveForward,0,The speed at which the player is moving forward. Negative numbers will move backwards.
field_1174_a,moveStrafe,0,The speed at which the player is strafing. Postive numbers to the left and negative to the right.
field_1175_e,sneak,0,
field_1176_d,jump,0,
field_1178_g,gameSettings,0,
field_1180_b,pixels,0,
field_1181_a,texCols,0,
field_1182_g,textures,0,
field_1183_f,yBuf,0,
field_1184_e,waterBr,0,
field_1185_d,waterBuf,0,
field_1186_c,zBuf,0,
field_1187_b,yCoord,0,
field_1188_a,xCoord,0,
field_1189_d,permutations,0,
field_1190_c,zCoord,0,
field_1191_b,octaves,0,
field_1192_a,generatorCollection,0,Collection of noise generation functions. Output is combined to produce different octaves of noise.
field_12258_e,networkSocket,0,The socket used by this network manager.
field_12259_z,lastServer,0,The lastServer string.
field_1225_i,playerViewY,0,
field_1227_g,worldObj,0,Reference to the World object.
field_1229_e,renderEngine,0,
field_1230_d,renderPosZ,0,
field_1231_c,renderPosY,0,
field_1232_b,renderPosX,0,
field_1233_a,instance,0,The static instance of RenderManager.
field_1243_l,isRiding,0,
field_1244_k,onGround,0,
field_1245_m,spiderLeg8,0,Spider's eight leg
field_1246_j,spiderLeg7,0,Spider's seventh leg
field_1247_i,spiderLeg6,0,Spider's sixth leg
field_1248_h,spiderLeg5,0,Spider's fifth leg
field_1249_g,spiderLeg4,0,Spider's fourth leg
field_1250_f,spiderLeg3,0,Spider's third leg
field_1251_e,spiderLeg2,0,Spider's second leg
field_1252_d,spiderLeg1,0,Spider's first leg
field_1253_c,spiderBody,0,The spider's body box
field_1254_b,spiderNeck,0,The spider's neck box
field_1255_a,spiderHead,0,The spider's head box
field_1256_a,sideModels,0,
field_1257_b,slimeRightEye,0,The slime's right eye
field_1258_a,slimeBodies,0,"The slime's bodies, both the inside box and the outside box"
field_1259_d,slimeMouth,0,The slime's mouth
field_1260_c,slimeLeftEye,0,The slime's left eye
field_1261_i,leg4,0,
field_1262_h,leg3,0,
field_1263_g,leg2,0,
field_1264_f,leg1,0,
field_1265_e,body,0,
field_1266_d,head,0,
field_1271_a,head,0,
field_1272_g,leg4,0,
field_1273_f,leg3,0,
field_1274_e,leg2,0,
field_1275_d,leg1,0,
field_1276_c,body,0,
field_1277_j,isSneak,0,
field_1278_i,heldItemRight,0,"Records whether the model should be rendered holding an item in the right hand, and if that item is a block."
field_1279_h,heldItemLeft,0,"Records whether the model should be rendered holding an item in the left hand, and if that item is a block."
field_1280_g,bipedLeftLeg,0,
field_1281_f,bipedRightLeg,0,
field_1282_e,bipedLeftArm,0,
field_1283_d,bipedRightArm,0,
field_1284_c,bipedBody,0,
field_1285_b,bipedHeadwear,0,
field_1286_a,bipedHead,0,
field_1287_a,boatSides,0,
field_1288_b,body,0,
field_1289_a,head,0,
field_1290_h,chin,0,
field_1291_g,bill,0,
field_1292_f,leftWing,0,
field_1293_e,rightWing,0,
field_1294_d,leftLeg,0,
field_1295_c,rightLeg,0,
field_1296_b,updateCounter,0,Counts the number of screen updates.
field_1297_a,message,0,The chat message.
field_1305_b,rand,0,The RNG used by the MapGen classes.
field_1306_a,range,0,The number of Chunks to gen-check in any given direction.
field_1307_b,charWidth,0,Array of width of all the characters in default.png
field_1308_a,fontTextureName,0,
field_1316_v,clay,0,
field_1317_u,cactus,0,
field_1318_t,craftedSnow,0,The material for crafted snow.
field_1319_s,snow,0,
field_1320_r,ice,0,
field_1322_p,tnt,0,
field_1324_n,circuits,0,
field_1325_m,sand,0,
field_1326_l,fire,0,
field_1328_j,sponge,0,
field_1329_i,plants,0,
field_1331_g,lava,0,
field_1332_f,water,0,
field_1333_e,iron,0,
field_1334_d,rock,0,
field_1335_c,wood,0,
field_1336_b,ground,0,
field_1337_a,air,0,
field_1342_b,imageWidth,0,
field_1343_a,imageData,0,
field_1344_c,imageHeight,0,
field_1345_b,signStick,0,The stick a sign stands on.
field_1346_a,signBoard,0,The board on a sign that has the writing on it.
field_1347_b,level,0,
field_1348_a,image,0,
field_1349_h,addedToRenderQueue,0,
field_1350_g,lastVisible,0,
field_1351_f,noContent,0,
field_1352_e,rendered,0,
field_1353_d,y,0,
field_1354_c,x,0,
field_1356_a,mc,0,A reference to the Minecraft object.
field_1357_e,renderBlocksInstance,0,Instance of RenderBlocks.
field_1360_b,yCoord,0,Y position this tick is occuring at
field_1361_a,xCoord,0,X position this tick is occuring at
field_1362_g,tickEntryID,0,The id of the tick entry
field_1363_f,nextTickEntryID,0,The id number for the next tick entry
field_1364_e,scheduledTime,0,Time this tick is scheduled to occur at
field_1365_d,blockID,0,blockID of the scheduled tick (ensures when the tick occurs its still for this block)
field_1366_c,zCoord,0,Z position this tick is occuring at
field_1367_b,scaledWidth,0,
field_1368_a,scaleFactor,0,
field_1369_c,scaledHeight,0,
field_1370_b,keyCode,0,
field_1371_a,keyDescription,0,
field_1372_i,timeSyncAdjustment,0,"A ratio used to sync the high-resolution clock to the system clock, updated once per second"
field_1373_h,lastSyncHRClock,0,"The time reported by the high-resolution clock at the last sync, in milliseconds"
field_1374_g,lastSyncSysClock,0,"The time reported by the system clock at the last sync, in milliseconds"
field_1375_f,lastHRTime,0,"The time reported by the high-resolution clock at the last call of updateTimer(), in seconds"
field_1376_e,elapsedPartialTicks,0,"How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0)."
field_1377_d,timerSpeed,0,A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed.
field_1378_c,renderPartialTicks,0,"How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter."
field_1379_b,elapsedTicks,0,"How many full ticks have turned over since the last call to updateTimer(), capped at 10."
field_1380_a,ticksPerSecond,0,The number of timer ticks per second of real time
field_1381_o,fogColor1,0,Fog color 1
field_1382_n,fogColor2,0,Fog color 2
field_1383_m,random,0,
field_1384_l,prevFrameTime,0,Previous frame time in milliseconds
field_1450_i,damagePartialTime,0,Damage partial time
field_1451_h,prevSortZ,0,Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
field_1452_g,prevSortY,0,Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
field_1453_f,prevSortX,0,Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
field_1456_c,occlusionResult,0,Occlusion query result
field_1457_b,dummyBuf50k,0,Dummy buffer (50k) not used
field_1458_a,tileEntities,0,
field_1459_t,chunkDataSendCounter,0,Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50.
field_1460_s,sendQueueByteLength,0,The length in bytes of the packets in both send queues (data and chunkData).
field_1461_r,timeSinceLastRead,0,Counter used to detect read timeouts after 1200 failed attempts to read a packet.
field_1462_q,terminationReason,0,A String indicating why the network has shutdown.
field_1463_p,isTerminating,0,Whether this network manager is currently terminating (and should ignore further errors).
field_1464_o,readThread,0,The thread used for reading.
field_1465_n,writeThread,0,The thread used for writing.
field_1466_m,isServerTerminating,0,"Whether this server is currently terminating. If this is a client, this is always false."
field_1467_l,netHandler,0,A reference to the NetHandler object.
field_1468_k,chunkDataPackets,0,Linked list of packets with chunk data that are awaiting sending.
field_1469_j,dataPackets,0,Linked list of packets awaiting sending.
field_1470_i,readPackets,0,Linked list of packets that have been read and are awaiting processing.
field_1471_h,isRunning,0,Whether the network is currently operational.
field_1472_g,socketOutputStream,0,The output stream connected to the socket.
field_1473_f,socketInputStream,0,The input stream connected to the socket.
field_1474_e,remoteSocketAddress,0,
field_1475_d,sendQueueLock,0,The object used for synchronization on the send queue.
field_1476_c,numWriteThreads,0,The number of write threads spawned. Not really used on client side.
field_1477_b,numReadThreads,0,The number of read threads spawned. Not really used on client side.
field_1478_a,threadSyncObject,0,Synchronization object used for read and write threads.
field_1485_z,vboIndex,0,"The index of the last VBO used. This is used in round-robin fashion, sequentially, through the vboCount vertex buffers."
field_1486_y,vertexBuffers,0,An IntBuffer used to store the indices of vertex buffer objects.
field_1487_x,useVBO,0,Whether we are currently using VBO or not.
field_1488_w,isDrawing,0,Whether this tessellator is currently in draw mode.
field_1489_v,normal,0,The normal to be applied to the face being drawn.
field_1490_u,zOffset,0,An offset to be applied along the z-axis for all vertices in this draw call.
field_1491_t,yOffset,0,An offset to be applied along the y-axis for all vertices in this draw call.
field_1492_s,xOffset,0,An offset to be applied along the x-axis for all vertices in this draw call.
field_1493_r,drawMode,0,The draw mode currently being used by the tessellator.
field_1494_B,bufferSize,0,The size of the buffers used (in integers).
field_1495_q,isColorDisabled,0,Disables all color information for the following draw call.
field_1496_A,vboCount,0,Number of vertex buffer objects allocated for use.
field_1497_p,addedVertices,0,The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles.
field_1498_o,rawBufferIndex,0,The index into the raw buffer to be used for the next data.
field_1499_n,hasNormals,0,Whether the current draw object for this tessellator has normal values.
field_1500_m,hasTexture,0,Whether the current draw object for this tessellator has texture coordinates.
field_1501_l,hasColor,0,Whether the current draw object for this tessellator has color values.
field_1502_k,color,0,The color (RGBA) value to be used for the following draw call.
field_1503_j,textureV,0,The second coordinate to be used for the texture.
field_1504_i,textureU,0,The first coordinate to be used for the texture.
field_1505_h,vertexCount,0,The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls.
field_1506_g,rawBuffer,0,Raw integer array.
field_1507_f,floatBuffer,0,"The same memory as byteBuffer, but referenced as an float buffer."
field_1508_e,intBuffer,0,"The same memory as byteBuffer, but referenced as an integer buffer."
field_1509_d,byteBuffer,0,The byte buffer used for GL allocation.
field_1510_c,tryVBO,0,Boolean used to check if we should use vertex buffers. Initialized to false and never changed.
field_1511_b,convertQuadsToTriangles,0,Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.
field_1512_a,instance,0,The static instance of the Tessellator.
field_1513_b,codec,0,
field_1514_a,buffer,0,
field_1515_d,inputStream,0,
field_1516_c,hash,0,
field_1522_s,lastSaveTime,0,The time according to World.worldTime when this chunk was last saved
field_15235_a,blockIndex,0,
field_1523_r,hasEntities,0,Whether this Chunk has any Entities and thus requires saving on every tick
field_1526_o,isModified,0,Set to true if the chunk has been modified and needs to be updated internally.
field_1527_n,isTerrainPopulated,0,Boolean value indicating if the terrain is populated.
field_1529_l,chunkTileEntityMap,0,A Map of ChunkPositions to TileEntities in this chunk
field_1530_k,zPosition,0,The z coordinate of the chunk.
field_1531_j,xPosition,0,The x coordinate of the chunk.
field_1537_d,worldObj,0,Reference to the World object.
field_1538_c,isChunkLoaded,0,Whether or not this Chunk is currently loaded into the World
field_1540_a,isLit,0,Determines if the chunk is lit or not at a light value greater than 0.
field_1541_n,fontRenderer,0,The FontRenderer instance used by the TileEntityRenderer
field_1543_l,playerZ,0,The player's Z position in this rendering context
field_1544_k,playerY,0,The player's Y position in this rendering context
field_1545_j,playerX,0,The player's X position in this rendering context
field_1549_f,worldObj,0,Reference to the World object.
field_1550_e,renderEngine,0,The RenderEngine instance used by the TileEntityRenderer
field_1551_d,staticPlayerZ,0,The player's current Z position (same as playerZ)
field_1552_c,staticPlayerY,0,The player's current Y position (same as playerY)
field_1553_b,staticPlayerX,0,The player's current X position (same as playerX)
field_1554_a,instance,0,The static instance of TileEntityRenderer
field_1555_b,count,0,The number of points in this path
field_1556_a,pathPoints,0,Contains the points in this path
field_1557_a,craftingManager,0,
field_1560_x,thirdPersonView,0,
field_1561_w,difficulty,0,
field_1563_u,mc,0,
field_1564_t,keyBindings,0,
field_1565_s,keyBindSneak,0,
field_1570_o,keyBindInventory,0,
field_1571_n,keyBindJump,0,
field_1572_m,keyBindRight,0,
field_1573_l,keyBindBack,0,
field_1574_k,keyBindLeft,0,
field_1575_j,keyBindForward,0,
field_1576_i,fancyGraphics,0,
field_1577_h,limitFramerate,0,
field_1578_g,anaglyph,0,
field_1579_f,viewBobbing,0,
field_1580_e,renderDistance,0,
field_1581_d,invertMouse,0,
field_1582_c,mouseSensitivity,0,
field_1583_b,soundVolume,0,
field_1584_a,musicVolume,0,
field_1585_a,enumOSMappingArray,0,
field_1586_b,mcThread,0,A reference to the Minecraft main thread.
field_1587_a,mc,0,A reference to the Minecraft object.
field_1588_a,mc,0,A reference to the Minecraft object.
field_1589_b,count,0,The number of items stored in this map
field_1590_a,slots,0,An array of HashEntries representing the heads of hash slot lists
field_1591_e,versionStamp,0,A serial stamp used to mark changes
field_1592_d,growFactor,0,The scale factor used to determine when to grow the table
field_1593_c,threshold,0,The grow threshold
field_1602_h,options,0,Reference to the GameSettings object
field_1603_g,urlToImageDataMap,0,A mapping from image URLs to ThreadDownloadImageData instances
field_1604_f,textureList,0,
field_1605_e,imageData,0,Stores the image data for the texture.
field_1606_d,singleIntBuffer,0,An IntBuffer storing 1 int used as scratch space in RenderEngine
field_1607_c,textureNameToImageMap,0,A mapping from GL texture names (integers) to BufferedImage instances
field_1609_a,useMipmaps,0,Use mipmaps for all bound textures (unused at present)
field_1610_b,classToStringMapping,0,Provides a mapping between a string and an entity classes
field_1611_a,stringToClassMapping,0,Provides a mapping between entity classes and a string
field_1612_d,classToIDMapping,0,provides a mapping between an Entity Class and an entity ID
field_1613_c,IDtoClassMapping,0,provides a mapping between an entityID and an Entity Class
field_1614_b,animationsToGo,0,"Number of animation frames to go when receiving an item (by walking into it, for example)."
field_1615_a,stackSize,0,Size of the stack.
field_1616_d,itemDamage,0,Damage dealt to the item or number of use. Raise when using items.
field_1653_a,SIN_TABLE,0,"A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536."
field_1654_b,texturePositionX,0,
field_1655_a,vector3D,0,
field_1656_c,texturePositionY,0,
field_1657_b,isGetRandomSound,0,
field_1658_a,numberOfSoundPoolEntries,0,The number of soundPoolEntry's. This value is computed but never used (should be equal to allSoundPoolEntries.size()).
field_1659_e,allSoundPoolEntries,0,A list of all SoundPoolEntries that have been loaded.
field_1660_d,nameToSoundPoolEntriesMapping,0,Maps a name (can be sound/newsound/streaming/music/newmusic) to a list of SoundPoolEntry's.
field_1661_c,rand,0,The RNG used by SoundPool.
field_1662_b,recipes,0,A list of all the recipes added
field_1664_b,recipeItems,0,
field_1665_a,recipePatterns,0,
field_1666_b,username,0,
field_1667_a,registeredBlocksList,0,
field_1670_b,textureNames,0,An ArrayList that stores all the generated texture names.
field_1671_a,displayLists,0,An ArrayList that stores the first index and the length of each display list.
field_1672_a,logo,0,BufferedImage object containing the Majong logo.
field_1673_b,path,0,The path being generated
field_1674_a,worldMap,0,Used to find obstacles
field_1675_d,pathOptions,0,Selection of path points to add to the path
field_1676_c,pointMap,0,The points in the path
field_1677_b,stepSoundVolume,0,
field_1678_a,stepSoundName,0,
field_1679_c,stepSoundPitch,0,
field_1680_b,recipeItems,0,
field_1681_a,recipePatterns,0,
field_1687_b,projectionMatrix,0,
field_1688_a,frustum,0,
field_1689_d,clippingMatrix,0,
field_1690_c,modelviewMatrix,0,
field_1692_g,modelviewMatrixBuffer,0,
field_1693_f,projectionMatrixBuffer,0,
field_1694_e,instance,0,
field_1695_a,colorBuffer,0,Float buffer used to set OpenGL material colors
field_1696_a,mcApplet,0,Reference to the MinecraftApplet object.
field_1697_b,minY,0,
field_1698_a,minX,0,
field_1699_h,numBoundingBoxesInUse,0,Tracks how many bounding boxes are being used
field_1700_g,boundingBoxes,0,List of bounding boxes (not all necessarily being actively used)
field_1701_f,maxZ,0,
field_1702_e,maxY,0,
field_1703_d,maxX,0,
field_1704_c,minZ,0,
field_1705_b,referenceCount,0,Number of open references to this ThreadDownloadImageData
field_1706_a,image,0,The image data.
field_1707_d,textureSetupComplete,0,"True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again."
field_1708_c,textureName,0,"The GL texture name associated with this image, or -1 if the texture has not been allocated"
field_1709_j,isFirst,0,Indicates this is the origin
field_1710_i,previous,0,The point preceding this in its assigned path
field_1711_h,distanceToTarget,0,The distance to the target
field_1712_g,distanceToNext,0,The linear distance to the next point
field_1713_f,totalPathDistance,0,The distance along the path to this point
field_1714_e,index,0,The index of this point in its assigned path
field_1715_d,hash,0,A hash of the coordinates used to identify this point
field_1716_c,zCoord,0,The z coordinate of this point
field_1717_b,yCoord,0,The y coordinate of this point
field_1718_a,xCoord,0,The x coordinate of this point
field_1722_c,defaultLightValue,0,
field_1728_b,fxLayers,0,
field_1729_a,worldObj,0,Reference to the World object.
field_189_a,chunkXPos,0,The X position of this Chunk Coordinate Pair
field_191_a,renderManager,0,
field_194_c,shadowOpaque,0,Determines the darkness of the object's shadow. Higher value makes a darker shadow.
field_195_d,modelBase,0,
field_196_d,blockRenderer,0,
field_197_d,renderBlocks,0,
field_198_d,modelBoat,0,instance of ModelBoat for rendering
field_199_d,rand,0,RNG.
field_20003_a,itemIconIndex,0,"Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this classes."
field_20006_b,xDisplayPosition,0,display position of the inventory slot on the screen x axis
field_20029_a,windowId,0,The id of the window that the action occurred in.
field_20030_c,accepted,0,
field_20031_b,progressBar,0,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)"
field_20032_a,windowId,0,The id of the window that the progress bar is in.
field_20033_c,progressBarValue,0,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)"
field_20034_a,windowId,0,
field_20035_b,itemStack,0,Stack of items
field_20036_a,windowId,0,The id of window which items are being sent for. 0 for player inventory.
field_20037_b,inventoryType,0,
field_20038_a,windowId,0,
field_20039_d,slotsCount,0,
field_20040_c,windowTitle,0,
field_20041_b,itemSlot,0,Slot that should be updated
field_20042_a,windowId,0,The window which is being updated. 0 for player inventory
field_20043_c,myItemStack,0,Item stack
field_20044_c,itemDamage,0,The health of the item.
field_20047_bv,skinUrl,0,downloadable location of player's skin
field_21134_c,objectChanged,0,true if one or more object was changed
field_21138_b,recipeWidth,0,How many horizontal slots this recipe is wide.
field_21139_a,recipeOutputItemID,0,Is the itemID of the output item that you get when craft the recipe.
field_21140_e,recipeOutput,0,Is the ItemStack that you get when craft the recipe.
field_21141_d,recipeItems,0,Is a array of ItemStack that composes the recipe.
field_21142_c,recipeHeight,0,How many vertical slots this recipe uses.
field_21143_b,recipeItems,0,Is a List of ItemStack that composes the recipe.
field_21144_a,recipeOutput,0,Is the ItemStack that you get when craft the recipe.
field_21149_a,tileEntityDispenser,0,
field_21150_y,cake,0,"Cake's material, see BlockCake"
field_21153_n,cameraPitch,0,
field_21154_m,cameraYaw,0,
field_21155_l,cameraZoom,0,
field_21156_R,worldRenderersCheckIndex,0,World renderers check index
field_21163_b,dataValueId,0,id of max 31
field_21164_a,objectType,0,
field_21165_d,isWatching,0,
field_21166_c,watchedObject,0,
field_21172_g,isPeacefulCreature,0,A flag indicating whether this creature type is peaceful.
field_21173_f,creatureMaterial,0,
field_211_y,shovelDiamond,0,
field_21201_b,smeltingList,0,The list of smelting results.
field_21202_a,smeltingBase,0,
field_21210_i,damageVsEntity,0,Damage versus entities.
field_21211_h,efficiencyOnProperMaterial,0,The strength of this tool material against blocks which it is effective against.
field_21212_g,maxUses,0,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)"
field_21213_f,harvestLevel,0,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)"
field_212_x,swordDiamond,0,
field_213_w,axeStone,0,
field_214_v,pickaxeStone,0,
field_215_u,shovelStone,0,
field_216_t,swordStone,0,
field_217_s,axeWood,0,
field_218_r,pickaxeWood,0,
field_21900_a,theMinecraft,0,Set to 'this' in Minecraft constructor; used by some settings get methods
field_21901_a,sleeping,0,Boolean value indicating weather a player is sleeping or not
field_21907_c,sleepTimer,0,
field_21908_b,playerLocation,0,The chunk coordinates of the bed the player is in (null if player isn't in a bed).
field_219_q,shovelWood,0,
field_22008_V,saveLoader,0,
field_22009_h,renderViewEntity,0,"The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render."
field_22250_o,lastClicked,0,the time when this button was last clicked.
field_22251_n,selectedElement,0,the element in the list that was selected
field_22252_m,amountScrolled,0,how far down this slot has been scrolled
field_22253_l,scrollMultiplier,0,what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on scroll bar)
field_22254_k,initialClickY,0,where the mouse was in the window when you first clicked to scroll
field_22255_j,scrollDownButtonID,0,the buttonID of the button used to scroll down
field_22256_i,scrollUpButtonID,0,button id of the button used to scroll up
field_22257_h,slotHeight,0,The height of a slot.
field_22258_g,left,0,
field_22259_f,right,0,
field_22260_e,bottom,0,The bottom of the slot container. Affects the overlays and scrolling.
field_22261_d,top,0,The top of the slot container. Affects the overlays and scrolling.
field_22262_c,height,0,"The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling."
field_22263_b,width,0,"The width of the GuiScreen. Affects the container rendering, but not the overlays."
field_22264_a,mc,0,
field_22265_a,parentTexturePackGui,0,
field_22266_a,parentWorldGui,0,
field_22268_i,playerPitch,0,
field_22269_h,playerYaw,0,
field_22270_g,entityLivingPlayer,0,
field_22271_G,debugCamRate,0,Change rate for debug camera
field_22272_F,noclipRate,0,No clipping movement rate
field_22273_E,debugCamEnable,0,
field_22274_D,smoothCamera,0,Smooth Camera Toggle
field_22275_C,noclip,0,No clipping for singleplayer
field_22276_A,showDebugInfo,0,true if debug info should be displayed instead of version
field_22277_y,hideGUI,0,
field_22278_j,ambientOcclusion,0,Smooth Lighting
field_22279_b,footInvisibleFaceRemap,0,
field_22280_a,headInvisibleFace,0,
field_22281_c,bedDirection,0,
field_22283_b,chunkX,0,
field_22284_a,regionFile,0,
field_22285_c,chunkZ,0,
field_22286_b,allowedCharactersArray,0,
field_222_n,ingotGold,0,
field_22310_k,saveVersion,0,"Introduced in beta 1.3, is the save version for future control."
field_22311_j,levelName,0,The name of the save defined at world creation.
field_22312_i,dimension,0,
field_22313_h,playerTag,0,
field_22314_g,sizeOnDisk,0,"The size of entire save of current world on the disk, isn't exactly."
field_22315_f,lastTimePlayed,0,The last time the player was in this world.
field_25019_b,bedState,0,"Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining."
field_25020_a,bedChat,0,
field_25022_a,particleScaleOverTime,0,
field_25049_a,looksWithInterest,0,"This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands."
field_25050_i,prevTimeWolfIsShaking,0,
field_25051_h,timeWolfIsShaking,0,This time increases while wolf is shaking and emitting water particles.
field_27095_m,statStringFormatter,0,"Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory."
field_27096_l,achievementDescription,0,"Holds the description of the achievement, ready to be formatted and/or displayed."
field_27097_d,theItemStack,0,Holds the ItemStack that will be used to draw the achievement into the GUI.
field_27098_n,isSpecial,0,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
field_270_aq,painting,0,
field_27103_i,haveAchiement,0,
field_27104_h,itemRender,0,"Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack)"
field_27105_f,theAchievement,0,Holds the achievement that will be displayed on the GUI.
field_27113_p,guiMapY,0,The y position of the achievement map
field_27114_o,guiMapX,0,The x position of the achievement map
field_27117_l,mouseY,0,The current mouse y coordinate
field_27118_j,mouseX,0,The current mouse x coordinate
field_27119_i,achievementsPaneHeight,0,
field_27120_x,statFileWriter,0,
field_27121_a,achievementsPaneWidth,0,
field_27122_w,isMouseButtonDown,0,Whether the Mouse Button is down or not
field_27123_v,guiMapRight,0,The right y coordinate of the achievement map
field_27124_u,guiMapBottom,0,The bottom x coordinate of the achievement map
field_27125_t,guiMapLeft,0,The left y coordinate of the achievement map
field_27126_s,guiMapTop,0,The top x coordinate of the achievement map
field_27150_m,slotItem,0,The slot for item stats.
field_27151_l,slotGeneral,0,The slot for general stats.
field_27152_a,parentGui,0,
field_27153_j,renderItem,0,
field_27154_i,statsTitle,0,The title of the stats screen.
field_27157_n,slotBlock,0,The slot for block stats.
field_27168_F,lastLightningBolt,0,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
field_27169_E,thunderingStrength,0,
field_27170_D,prevThunderingStrength,0,
field_27171_C,rainingStrength,0,
field_27172_i,lightningFlash,0,"If > 0, the sky and skylight colors are illuminated by a lightning flash"
field_27406_a,fancyGrass,0,Fancy grass side matching biome
field_27428_k,theSession,0,The Session object
field_27429_j,oldFile,0,A file named 'stats_' [lower case username] '.old'
field_27430_i,unsentOldFile,0,A file named 'stats_' [lower case username] '_unsent.old'
field_27431_h,tempFile,0,A file named 'stats_' [lower case username] '.tmp'
field_27432_g,unsentTempFile,0,A file named 'stats_' [lower case username] '_unsent.tmp'
field_27433_f,dataFile,0,A file named 'stats_' [lower case username] '.dat'
field_27434_e,unsentDataFile,0,A file named 'stats_' [lower case username] '_unsent.dat'
field_27435_d,statFileWriter,0,"The StatFileWriter object, presumably used to write to the statistics files"
field_27438_a,isBusy,0,
field_274_am,bootsGold,0,
field_275_al,legsGold,0,
field_276_ak,plateGold,0,
field_277_aj,helmetGold,0,
field_278_ai,bootsDiamond,0,
field_279_ah,legsDiamond,0,
field_28004_R,hasCrashed,0,
field_28005_H,hasPaidCheckTime,0,time in milliseconds when TheadCheckHasPaid determined you have not paid. 0 if you have paid. Used in GuiAchievement whether to display the nag text.
field_28016_bK,ignoreFrustumCheck,0,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum.
field_28036_a,furnaceRand,0,Is the random generator used by furnace to drop the inventory contents in random directions.
field_28037_c,keepFurnaceInventory,0,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa."
field_28044_i,throwerEntityId,0,"0 if not a fireball. Otherwise, this is the Entity ID of the thrower."
field_28045_g,speedZ,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis.
field_28046_f,speedY,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis.
field_28047_e,speedX,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis.
field_28049_b,auxData,0,
field_28050_a,sfxID,0,
field_28051_e,posZ,0,
field_28052_d,posY,0,
field_28053_c,posX,0,
field_28054_b,uniqueID,0,Contains a unique ID for the item that this packet will be populating.
field_28055_a,itemID,0,
field_28056_c,itemData,0,Contains a buffer of arbitrary data with which to populate an individual item in the world.
field_28057_m,sky,0,Is the biome used for sky world.
field_28058_a,deadBushID,0,stores the ID for WorldGenDeadBush
field_28059_b,tallGrassMetadata,0,
field_28060_a,tallGrassID,0,Stores ID for WorldGenTallGrass
field_28064_b,emptyChunk,0,
field_28065_a,droppedChunksSet,0,A set of dropped chunks. Currently not used in single player.
field_28066_g,worldObj,0,The World object which this ChunkProvider was constructed with
field_28067_f,chunkList,0,A list of all the currently loaded chunks.
field_28068_e,chunkMap,0,"A map of all the currently loaded chunks, uses the chunk id as the key."
field_28069_d,chunkLoader,0,The IChunkLoader used by this ChunkProvider
field_28070_c,chunkProvider,0,The parent IChunkProvider for this ChunkProvider.
field_28174_h,playersArrayList,0,Holds a reference to the MapInfo of the players who own a copy of the map
field_28175_g,randomEffect,0,"Incremented each update of the map item, used for the patchy updating map effect and the spinning player icons while in the End and Nether."
field_31065_H,mobilityFlag,0,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed."
field_31066_G,canHarvest,0,Determines if the materials is one that can be collected by the player.
field_31067_B,piston,0,Pistons' material.
field_31068_A,web,0,Web's material.
field_31071_b,blockRenderer,0,instance of RenderBlocks used to draw the piston base and extension.
field_31082_l,uvRotateBottom,0,
field_31083_k,uvRotateTop,0,
field_31084_j,uvRotateNorth,0,
field_31085_i,uvRotateSouth,0,
field_31086_h,uvRotateWest,0,
field_31087_g,uvRotateEast,0,
field_31088_b,useInventoryTint,0,
field_311_aZ,renderIndex,0,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold."
field_312_aY,damageReduceAmount,0,Holds the amount of damage that the armor reduces at full durability.
field_313_aX,armorType,0,"Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots"
field_314_bb,maxDamageArray,0,Holds the 'base' maxDamage that each armorType have.
field_325_aX,blocksEffectiveAgainst,0,Array of blocks the tool has extra effect against.
field_326_aX,blocksEffectiveAgainst,0,an array of the blocks this spade is effective against
field_327_aX,blocksEffectiveAgainst,0,an array of the blocks this axe is effective against
field_329_aX,blocksEffectiveAgainst,0,an array of the blocks this pickaxe is effective against
field_330_a,blockID,0,The block ID of the Block associated with this ItemBlock
field_331_a,isFull,0,field for checking if the bucket has been filled.
field_332_a,itemName,0,full name of item from language file
field_333_z,sapling,0,
field_334_y,planks,0,
field_335_x,cobblestone,0,
field_336_w,dirt,0,
field_337_v,grass,0,
field_338_u,stone,0,
field_339_t,lightValue,0,Amount of light emitted
field_340_s,canBlockGrass,0,Array of booleans that tells if a block can grass
field_341_r,lightOpacity,0,How much light is subtracted for going through this block
field_343_p,opaqueCubeLookup,0,An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID
field_345_n,blocksList,0,List of ly/ff (BlockType) containing the already registered blocks.
field_34900_Q,entityRemoval,0,Entities marked for removal.
field_34902_c,biomeIndexLayer,0,A GenLayer containing the indices into BiomeGenBase.biomeList[]
field_34903_b,genBiomes,0,
field_34904_b,attackingPlayer,0,The most recent player that has attacked this entity
field_34905_c,recentlyHit,0,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_34906_e,itemInUseCount,0,This field starts off equal to getMaxItemUseDuration and is decremented on each tick
field_35107_d,structureVillageWeightedPieceList,0,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list"
field_35168_bw,jumpMovementFactor,0,A factor used to determine how far this entity will move each tick if it is jumping or falling.
field_35169_bv,landMovementFactor,0,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block."
field_35171_bJ,experienceValue,0,The experience points the Entity gives.
field_35172_bP,arrowHitTempCounter,0,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_35174_at,fleeingTick,0,Used to make a creature speed up and wander away when hit.
field_35184_d,teleportDelay,0,Counter to delay the teleportation of an enderman towards the currently attacked target
field_35186_b,canCarryBlocks,0,
field_35187_a,isAttacking,0,Is the enderman attacking another entity?
field_35189_a,allySummonCooldown,0,A cooldown before this entity will search for another Silverfish to join them in battle.
field_35209_aZ,experienceTotal,0,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
field_35210_aY,experienceLevel,0,The current experience level the player is on.
field_35211_aX,experience,0,The current amount of experience the player has within their Experience Bar.
field_35212_aW,capabilities,0,The player's capabilities. (See class PlayerCapabilities)
field_35216_aw,flyToggleTimer,0,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly."
field_35217_av,foodStats,0,The player's food stats. (See class FoodStats)
field_35218_b,isItemInUse,0,
field_35221_d,sprintingTicksLeft,0,Ticks left before sprinting is disabled.
field_35222_e,renderArmYaw,0,
field_35223_ap,renderArmPitch,0,
field_35224_c,sprintToggleTimer,0,"Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting."
field_35262_c,gameMode,0,"Used only when reason = 3. 0 is survival, 1 is creative."
field_35263_b,radius,0,The maximum radius used when generating a patch of blocks.
field_35264_a,sandID,0,Stores ID for WorldGenSand
field_35266_a,mushroomType,0,"The mushroom type. 0 for brown, 1 for red."
field_35269_d,freeLargeArrays,0,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
field_35270_e,inUseLargeArrays,0,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35271_b,freeSmallArrays,0,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
field_35272_c,inUseSmallArrays,0,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35273_a,intCacheSize,0,
field_35277_bw,fenceGate,0,
field_35278_bv,vine,0,
field_35279_by,stairsStoneBrickSmooth,0,
field_35280_bx,stairsBrick,0,
field_35281_bs,melon,0,
field_35282_br,thinGlass,0,
field_35283_bu,melonStem,0,
field_35284_bt,pumpkinStem,0,
field_35285_bn,stoneBrick,0,
field_35286_bo,mushroomCapBrown,0,
field_35287_bp,mushroomCapRed,0,
field_35288_bq,fenceIron,0,
field_35289_bm,silverfish,0,
field_35292_a,mushroomType,0,"The mushroom type. 0 for brown, 1 for red."
field_35297_a,fruitType,0,Defines if it is a Melon or a Pumpkin that the stem is producing.
field_35300_a,sideTextureIndex,0,Holds the texture index of the side of the pane (the thin lateral side)
field_35427_bz,potionAmplifier,0,set by setPotionEffect
field_35428_c,saturationModifier,0,
field_35429_bA,potionEffectProbability,0,probably of the set potion effect occurring
field_35431_bw,alwaysEdible,0,"If this field is true, the food can be consumed even if the player don't need to eat."
field_35432_by,potionDuration,0,set by setPotionEffect
field_35433_bx,potionId,0,represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
field_35436_a,blockRef,0,
field_35437_a,blockObj,0,
field_35444_c,endermanModel,0,The model of the enderman
field_35445_h,rnd,0,
field_35466_H,lightUpdateBlockList,0,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset"
field_35615_d,instancesLimit,0,How many Structure Pieces of this type may spawn in a structure
field_35616_b,pieceWeight,0,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped"
field_35898_n,mushroomBrownGen,0,Field that holds mushroomBrown WorldGenFlowers
field_35899_o,mushroomRedGen,0,Field that holds mushroomRed WorldGenFlowers
field_358_bl,stepSound,0,Sound of stepping on the block
field_35900_l,plantYellowGen,0,Field that holds one of the plantYellow WorldGenFlowers
field_35901_m,plantRedGen,0,Field that holds one of the plantRed WorldGenFlowers
field_35902_j,diamondGen,0,Field that holds diamond WorldGenMinable
field_35903_k,lapisGen,0,Field that holds Lapis WorldGenMinable
field_35904_h,goldGen,0,Field that holds gold WorldGenMinable
field_35905_i,redstoneGen,0,Field that holds redstone WorldGenMinable
field_35906_w,reedsPerChunk,0,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
field_35907_v,mushroomsPerChunk,0,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms."
field_35908_u,deadBushPerChunk,0,The number of dead bushes to generate per chunk. Used in deserts and swamps.
field_35909_t,grassPerChunk,0,The amount of tall grass to generate per chunk.
field_35910_s,flowersPerChunk,0,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude."
field_35911_r,treesPerChunk,0,"The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts."
field_35912_q,cactusGen,0,Field that holds WorldGenCactus
field_35913_p,reedGen,0,Field that holds WorldGenReed
field_35914_z,sandPerChunk2,0,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this.
field_35965_e,pressed,0,because _303 wanted me to call it that(Caironater)
field_35966_b,hash,0,
field_35967_a,keybindArray,0,
field_35970_b,textureHeight,0,The size of the texture file's height in pixels.
field_35971_a,textureWidth,0,The size of the texture file's width in pixels.
field_360_bk,maxZ,0,maximum Z for the block bounds (local coordinates)
field_362_bj,maxY,0,maximum Y for the block bounds (local coordinates)
field_364_bi,maxX,0,maximum X for the block bounds (local coordinates)
field_366_bh,minZ,0,minimum Z for the block bounds (local coordinates)
field_368_bg,minY,0,minimum Y for the block bounds (local coordinates)
field_370_bf,minX,0,minimum X for the block bounds (local coordinates)
field_372_be,blockResistance,0,Indicates the blocks resistance to explosions.
field_374_bd,blockHardness,0,Indicates how many hits it takes to break a block.
field_376_bc,blockID,0,ID of the block.
field_378_bb,blockIndexInTexture,0,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)."
field_382_N,glass,0,
field_383_M,sponge,0,
field_384_L,leaves,0,
field_385_K,wood,0,
field_386_J,oreCoal,0,
field_387_az,workbench,0,
field_388_I,oreIron,0,
field_389_ay,blockDiamond,0,
field_39000_a,modelTextureMap,0,A mapping for all texture offsets
field_39001_b,potionsNeedUpdate,0,Whether the DataWatcher needs to be updated with the active potions
field_39003_d,jumpTicks,0,Number of ticks since last jump
field_39004_a,inLove,0,
field_39005_b,breeding,0,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
field_39009_a,villagersSpawned,0,The number of villagers that have been spawned in this component.
field_40129_bA,carryoverDamage,0,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step"
field_4013_a,modelBipedMain,0,
field_4014_g,flintAndSteel,0,
field_40153_b,heightOffsetUpdateTime,0,ticks until heightOffset is randomized
field_40154_a,heightOffset,0,Random offset used in floating behaviour
field_40157_aB,maxHealth,0,The maximum health of the Entity.
field_4015_b,itemRand,0,The RNG used by the Item subclasses.
field_40213_b,canDropItself,0,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)"
field_40214_a,rand,0,
field_40215_f,guiTop,0,Starting Y position for the Gui. Inconsistent use for Gui backgrounds.
field_40216_e,guiLeft,0,Starting X position for the Gui. Inconsistent use for Gui backgrounds.
field_40455_b,lightmapTexUnit,0,"An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units."
field_40514_u,name,0,Used in localisation and stats.
field_40515_t,type,0,The EnumEnchantmentType given to this Enchantment.
field_40516_s,effectId,0,
field_40517_r,fortune,0,Can multiply the drop rate of items from blocks
field_40518_q,unbreaking,0,"Sometimes, the tool's durability will not be spent when the tool is used"
field_40519_p,silkTouch,0,"Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)"
field_4051_bd,slowSand,0,
field_40520_w,protectionName,0,Holds the name to be translated of each protection type.
field_40521_v,protectionType,0,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile."
field_40522_z,thresholdEnchantability,0,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40523_y,levelEnchantability,0,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40524_x,baseEnchantability,0,Holds the base factor of enchantability needed to be able to use the enchant.
field_40525_w,protectionName,0,Holds the name to be translated of each protection type.
field_40526_v,damageType,0,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods"
field_40527_z,thresholdEnchantability,0,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40528_y,levelEnchantability,0,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40529_x,baseEnchantability,0,Holds the base factor of enchantability needed to be able to use the enchant.
field_40531_f,saveDirectoryName,0,The directory name of the world
field_40562_d,lock,0,Used to make threads queue to add packets
field_40563_b,packetCountForID,0,A count of the total number of each packet sent grouped by IDs.
field_40564_c,sizeCountForID,0,A count of the total size of each packet sent grouped by IDs.
field_40565_a,allowCounting,0,"If false, countPacket does nothing"
field_40569_d,savedIOCounter,0,
field_40570_e,isThreadWaiting,0,
field_40571_b,threadedIOQueue,0,
field_40572_c,writeQueuedCounter,0,
field_40573_a,threadedIOInstance,0,Instance of ThreadedFileIOBase
field_40577_f,maxDamageFactor,0,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)"
field_40578_g,damageReductionAmountArray,0,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)"
field_4057_ba,fence,0,
field_40584_h,enchantability,0,Return the enchantability factor of the material
field_40590_G,bytesDrawn,0,Bytes sent to the GPU
field_40595_g,hardcore,0,
field_4059_au,stairCompactPlanks,0,
field_405_aq,obsidian,0,
field_40605_n,boxName,0,
field_40606_l,cubeList,0,
field_40607_m,childModels,0,
field_40608_s,baseModel,0,
field_40624_L,effectiveness,0,
field_40625_M,usable,0,
field_40626_N,liquidColor,0,Is the color of the liquid for this potion.
field_40627_J,statusIconIndex,0,The index for the icon displayed when the potion effect is active.
field_40628_K,isBadEffect,0,This field indicated if the effect is 'bad' - negative - for the entity.
field_4063_aU,ice,0,
field_40647_b,enchantmentModifierDamage,0,Used to calculate the extra armor of enchantments on armors equipped on player.
field_40648_c,enchantmentModifierLiving,0,Used to calculate the (magic) extra damage done by enchantments on current equipped item of player.
field_40649_a,enchantmentRand,0,Is the random seed of enchantment effects.
field_4093_f,zTile,0,"The tile this entity is on, Z position"
field_4094_e,yTile,0,"The tile this entity is on, Y position"
field_4095_d,xTile,0,"The tile this entity is on, X position"
field_4096_c,bobber,0,"The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook falls on to an entity, this it that entity."
field_4097_b,angler,0,
field_4098_a,shake,0,
field_409_am,brick,0,
field_41013_bH,healingEnderCrystal,0,The current endercrystal that is healing this dragon
field_41031_b,health,0,
field_41032_a,innerRotation,0,Used to create the rotation animation when rendering the crystal.
field_41034_b,blockNames,0,
field_41038_a,entityDragon,0,The entity instance of the dragon. Note: This is a static field in RenderDragon because there is only supposed to be one dragon
field_41046_a,updateCounter,0,Counts the number of screen updates.
field_41047_y,localizedNewWorldText,0,"E.g. New World, Neue Welt, Nieuwe wereld, Neuvo Mundo"
field_41048_x,seed,0,The current textboxSeed text
field_41050_bK,dragonEgg,0,
field_41051_a,bossDefeated,0,true if the enderdragon has been killed - allows end portal blocks to be created in the end
field_41056_z,dragonEgg,0,
field_41061_a,doBlockNotify,0,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true."
field_41063_b,FONT_HEIGHT,0,the height in pixels of default text
field_41064_c,fontRandom,0,
field_41068_f,rotationZ,0,The Z component of the entity's yaw rotation
field_41069_g,rotationYZ,0,The Y component (scaled along the Z axis) of the entity's pitch rotation
field_41070_d,rotationX,0,The X component of the entity's yaw rotation
field_41071_e,rotationXZ,0,The combined X and Z components of the entity's pitch rotation
field_41072_b,objectY,0,The calculated view object Y coordinate
field_41073_c,objectZ,0,The calculated view object Z coordinate
field_41074_a,objectX,0,The calculated view object X coordinate
field_4268_g,fogColorBlue,0,blue component of the fog color
field_4269_f,fogColorGreen,0,green component of the fog color
field_426_aV,blockSnow,0,
field_4270_e,fogColorRed,0,red component of the fog color
field_4274_a,baseEntity,0,The entity (usually the player) that the camera is inside.
field_4277_d,maxNumberOfCreature,0,
field_4278_c,creatureClass,0,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)"
field_4280_j,blurTexture,0,Flag set when a texture should use blurry resizing
field_4281_i,clampTexture,0,Flag set when a texture should not be repeated
field_4286_b,buffer,0,
field_4287_a,dateFormat,0,
field_4288_d,imageData,0,
field_4289_c,pixelData,0,
field_428_aT,snow,0,
field_430_aR,torchRedstoneActive,0,
field_431_aQ,torchRedstoneIdle,0,
field_432_aP,oreRedstoneGlowing,0,
field_433_aO,oreRedstone,0,
field_435_aM,doorSteel,0,
field_44004_b,sheepTimer,0,Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick.
field_44010_b,length,0,Length of the data to be read
field_44011_c,data,0,Any data
field_44012_a,channel,0,Name of the 'channel' used to send data
field_44018_Q,language,0,Game settings language
field_44019_bC,monsterPlacer,0,
field_44026_d,currentLanguage,0,
field_44027_c,languageList,0,
field_44034_f,glyphTextureName,0,Array of GL texture ids for loaded glyph_XX.png images. Indexed by Unicode block (group of 256 chars).
field_44035_g,colorCode,0,Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for drop shadows.
field_44036_e,glyphWidth,0,Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory.
field_44037_j,unicodeFlag,0,"If true, strings should be rendered with Unicode fonts instead of the default.png font"
field_44038_h,boundTextureName,0,The currently bound GL texture ID. Avoids unnecessary glBindTexture() for the same texture if it's already bound.
field_44039_i,renderEngine,0,The RenderEngine used to load and setup glyph textures.
field_44041_a,entityEggs,0,This is a HashMap of the Creative Entity Eggs/Spawners.
field_440_aH,rail,0,
field_441_aG,ladder,0,
field_442_aF,doorWood,0,
field_443_aE,signPost,0,
field_444_aD,stoneOvenActive,0,
field_445_aC,stoneOvenIdle,0,
field_446_aB,tilledField,0,
field_447_aA,crops,0,
field_448_b,abilityToCatchFire,0,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires
field_449_a,chanceToEncourageFire,0,The chance this block will encourage nearby blocks to catch on fire
field_450_b,torchUpdates,0,An array of when redstone torches became active. Used for redstone torches to burn out.
field_451_a,torchActive,0,Whether the redstone torch is currently active or not.
field_452_a,modelBlock,0,The block that is used as model for the stair.
field_453_a,wiresProvidePower,0,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength."
field_454_b,isFreestanding,0,Whether this is a freestanding sign or a wall-mounted sign
field_455_a,signEntityClass,0,
field_456_a,isActive,0,"True if this is an active furnace, false if idle"
field_457_a,random,0,
field_459_b,isOptimalFlowDirection,0,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
field_46038_e,speed,0,The speed at which the entity should move
field_46039_b,posX,0,
field_46040_c,posY,0,
field_46041_a,entity,0,The EntityLiving that is being moved
field_46042_v,infinity,0,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow."
field_46043_u,flame,0,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
field_46044_t,punch,0,"Knockback enchantments for bows, the arrows will knockback the target when hit."
field_46045_s,power,0,"Power enchantment for bows, add's extra damage to arrows."
field_46085_a,mutexBits,0,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
field_460_a,numAdjacentSources,0,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted.
field_46112_b,priority,0,Priority of the EntityAIBase
field_46113_c,tasks,0,The EntityAITasks object of which this is an entry.
field_46114_a,action,0,The EntityAIBase object.
field_46119_b,executingTasks,0,Tasks currently being executed
field_46120_a,tasksToDo,0,
field_46125_m,bidiFlag,0,"If true, the Unicode Bidirectional Algorithm should be run before rendering any string."
field_46126_j,posX,0,Current X coordinate at which to draw the next character.
field_46127_k,posY,0,Current Y coordinate at which to draw the next character.
field_46131_b,isJumping,0,
field_46132_a,entity,0,
field_46134_b,terrainType,0,
field_46139_c,worldType,0,'default' or 'flat'
field_46145_f,posY,0,
field_46146_g,posZ,0,
field_46148_e,posX,0,
field_46151_a,entity,0,
field_461_c,flowCost,0,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions.
field_463_b,baseIndexInPNG,0,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1).
field_466_a,fallInstantly,0,Do blocks fall instantly to where they stop or do they fall over time
field_467_a,triggerMobType,0,The mob type that can trigger this pressure plate.
field_468_a,glowing,0,
field_469_a,blockName,0,
field_470_b,packetClassToIdMap,0,Maps packet class to packet id
field_471_a,packetIdToClassMap,0,Maps packet id to packet class
field_472_j,isChunkDataPacket,0,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue."
field_48208_bT,needsRandomTick,0,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
field_48277_a,temptedEntity,0,The entity using this AI that is tempted by the player.
field_48278_l,scaredByPlayerMovement,0,Whether the entity using this AI will be scared by the tempter's sudden movement.
field_48281_k,breedingFood,0,This field saves the ID of the items that can be used to breed entities with this behaviour.
field_48282_h,temptingPlayer,0,The player that is tempting the entity that is using this AI.
field_48283_i,delayTemptCounter,0,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0.
field_48368_g,rangedAttackID,0,The ID of this ranged attack AI. This chooses which entity is to be used as a ranged attack.
field_48369_d,rangedAttackTime,0,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime.
field_48505_p,storageArrays,0,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically."
field_48544_d,center,0,This is the actual village center.
field_48545_e,villageRadius,0,
field_48546_b,villageDoorInfoList,0,list of VillageDoorInfo objects
field_48547_c,centerHelper,0,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors.
field_48568_b,villagerPositionsList,0,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
field_48682_g,totalTicks,0,"Time, in number of ticks, following the current path"
field_48683_e,pathSearchRange,0,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space
field_48684_l,avoidsWater,0,If water blocks are avoided (at least by the pathfinder)
field_48685_m,canSwim,0,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater
field_48686_j,canPassOpenWoodenDoors,0,"Specifically, if a wooden door block is even considered to be passable by the pathfinder"
field_48687_k,canPassClosedWoodenDoors,0,If door blocks are considered passable even when closed
field_48688_h,ticksAtLastPos,0,The time when the last position check was done (to detect successful movement)
field_48689_i,lastPosCheck,0,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck')
field_48717_g,blocklightArray,0,The NibbleArray containing a block of Block-light data.
field_48718_d,blockLSBArray,0,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk.
field_48719_e,blockMSBArray,0,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk.
field_48720_b,blockRefCount,0,A total count of the number of non-air blocks in this block storage's Chunk.
field_48721_c,tickRefCount,0,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons.
field_50045_k,canLoseFocus,0,if true the textbox can lose focus by clicking elsewhere on the screen
field_50046_r,disabledColor,0,
field_50047_q,enabledColor,0,
field_50063_c,sentHistoryCursor,0,"keeps position of which chat message you will select when you press up, (does not increase for duplicated messages sent immediately after each other)"
field_615_ag,worldObj,0,Reference to the World object.
field_616_af,ridingEntity,0,The entity we are currently riding
field_617_ae,riddenByEntity,0,The entity that is riding this entity
field_618_ad,preventEntitySpawning,0,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning.
field_619_ac,renderDistanceWeight,0,
field_620_ab,entityId,0,
field_621_aZ,addedToChunk,0,Has this entity been added to the chunk its within
field_622_aY,cloakUrl,0,downloadable location of player's cloak
field_6234_b,mc,0,Reference to the Minecraft object.
field_6235_a,mcCanvas,0,Reference to the applet canvas.
field_6236_c,mcThread,0,Reference to the Minecraft main thread.
field_6275_Z,minecraftDir,0,The working dir (OS specific) for minecraft
field_6282_S,leftClickCounter,0,Mouse left click counter
field_6283_R,ticksRan,0,Number of ticks ran since the program was started.
field_6284_Q,downloadResourcesThread,0,Reference to the download resources thread.
field_6286_O,glCapabilities,0,Checks OpenGL capabilities (as of 1.2.3_04 effectively unused).
field_6287_N,systemTime,0,
field_6288_M,isRaining,0,
field_6289_L,inGameHasFocus,0,Does the actual gameplay have focus. If so then mouse and keys will effect the player instead of menus.
field_6290_K,prevFrameTime,0,
field_6291_J,isTakingScreenshot,0,Makes sure it doesn't keep taking screenshots when both buttons are down.
field_6292_I,debug,0,String that shows the debug information
field_6293_H,running,0,Set to true to keep the game loop running. Set to false by shutdown() to allow the game loop to exit cleanly.
field_6297_D,mcDataDir,0,
field_6298_C,texturePackList,0,The TexturePackLister used by this instance of Minecraft...
field_6299_B,mouseHelper,0,Mouse helper instance.
field_6300_ab,joinPlayerCounter,0,Join player counter
field_6301_A,sndManager,0,
field_6304_y,gameSettings,0,The game settings that currently hold effect.
field_6305_x,objectMouseOver,0,The ray trace hit that the mouse is over.
field_6307_v,skipRenderWorld,0,Skip render world
field_6308_u,ingameGUI,0,
field_6312_q,loadingScreen,0,
field_6313_p,currentScreen,0,The GuiScreen that's being displayed at the moment.
field_6314_o,fontRenderer,0,The font renderer used for displaying and measuring text.
field_6315_n,renderEngine,0,The RenderEngine instance used by Minecraft
field_6316_m,isGamePaused,0,
field_6317_l,hideQuitButton,0,a boolean to hide a Quit button from the main menu
field_6319_j,minecraftUri,0,
field_6320_i,session,0,
field_6321_h,effectRenderer,0,
field_6322_g,thePlayer,0,The player who's actually in control of this game.
field_6323_f,renderGlobal,0,
field_6324_e,theWorld,0,The World instance that Minecraft uses.
field_6325_d,displayHeight,0,
field_6326_c,displayWidth,0,
field_6327_b,playerController,0,
field_632_aO,entityCollisionReduction,0,Reduces the velocity applied by entity collisions by the specified percent.
field_6332_f,renderPassModel,0,The model to be used during the render passes.
field_6359_a,graphicsLevel,0,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure."
field_6363_a,localFlag,0,
field_6364_b,vehicleEntityId,0,
field_6365_a,entityId,0,
field_6366_b,motionX,0,
field_6367_a,entityId,0,
field_6368_d,motionZ,0,
field_6369_c,motionY,0,
field_636_aK,lastTickPosZ,0,"The entity's Z coordinate at the previous tick, used to calculate position during rendering routines"
field_637_aJ,lastTickPosY,0,"The entity's Y coordinate at the previous tick, used to calculate position during rendering routines"
field_6380_t,velocityZ,0,
field_6381_s,velocityY,0,
field_6382_r,velocityX,0,
field_6383_q,fishPitch,0,
field_6384_p,fishYaw,0,
field_6385_o,fishZ,0,
field_6386_n,fishY,0,
field_6387_m,fishX,0,
field_6388_l,fishPosRotationIncrements,0,
field_638_aI,lastTickPosX,0,"The entity's X coordinate at the previous tick, used to calculate position during rendering routines"
field_643_aD,height,0,How high this entity is considered to be
field_6446_b,damageGuiPartialTime,0,Damage partial time (GUI)
field_644_aC,width,0,How wide this entity is considered to be
field_6451_g,fontRenderer,0,The FontRenderer used by GuiScreen
field_6453_p,fileLocation,0,the absolute location of this texture pack
field_6454_o,refreshTimer,0,
field_6461_a,guiScreen,0,
field_6462_l,splashText,0,The splash message.
field_6463_h,rand,0,The RNG used by the Main Menu Screen.
field_646_aA,isDead,0,"gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term)"
field_6478_e,hasNoSky,0,A boolean that tells if a world does not have a sky. Used in calculating weather and skylight
field_6479_d,isHellWorld,0,States whether the Hell world provider is used(true) or if the normal world provider is used(false)
field_6486_b,firstDescriptionLine,0,The first line of the texture pack description (read from the pack.txt file)
field_6487_a,texturePackFileName,0,"The file name of the texture pack, or Default if not from a custom texture pack."
field_6488_d,texturePackID,0,Texture pack ID
field_6489_c,secondDescriptionLine,0,The second line of the texture pack description (read from the pack.txt file)
field_6490_f,texturePackThumbnail,0,
field_6491_e,texturePackName,0,"The allocated OpenGL for this TexturePack, or -1 if it hasn't been loaded yet."
field_6493_h,texturePackFile,0,
field_6494_g,texturePackThumbnail,0,
field_6495_f,texturePackName,0,"The allocated OpenGL texture name for this texture pack, or -1 if it hasn't been allocated yet."
field_6496_e,texturePackZipFile,0,
field_6501_o,entityRenderMap,0,A map of entity classes and the associated renderer.
field_6503_n,color,0,
field_6504_m,biomeName,0,
field_6509_a,tileEntityRenderer,0,The TileEntityRenderer instance associated with this TileEntitySpecialRenderer
field_6514_b,exception,0,The Throwable object that was thrown.
field_6515_a,description,0,A description of the error that has occurred.
field_6517_m,specialRendererMap,0,A mapping of TileEntitySpecialRenderers used for each TileEntity that has one
field_6521_r,keyBindChat,0,
field_6522_B,optionsFile,0,
field_6523_q,keyBindDrop,0,
field_6524_j,skin,0,The name of the selected texture pack.
field_6527_k,texturePack,0,Texture pack
field_6528_b,textureMap,0,
field_6529_a,foliageBuffer,0,Color buffer for foliage
field_6533_b,availableTexturePacks,0,The list of the available texture packs.
field_6534_a,selectedTexturePack,0,The TexturePack that will be used.
field_6535_g,currentTexturePack,0,
field_6536_f,texturePackDir,0,The directory the texture packs will be loaded from.
field_6537_e,mc,0,The Minecraft instance used by this TexturePackList
field_798_b,fallTime,0,How long the block has been falling for.
field_799_a,blockID,0,
field_800_b,age,0,The age of this EntityItem (used to animate it up and down as well as expire it)
field_801_a,item,0,The item stack of this EntityItem.
field_802_f,health,0,"The health of this EntityItem. (For example, damage for tools)"
field_805_c,delayBeforeCanPickup,0,
field_818_a,stackResult,0,A list of one item containing the result of the crafting formula
field_819_b,classToNameMap,0,A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap).
field_820_a,nameToClassMap,0,A HashMap storing string names of classes mapping to the actual java.lang.Class type.
field_821_h,zCoord,0,The z coordinate of the tile entity.
field_822_g,yCoord,0,The y coordinate of the tile entity.
field_823_f,xCoord,0,The x coordinate of the tile entity.
field_824_e,worldObj,0,The reference to the world.
field_825_b,lineBeingEdited,0,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible."
field_826_a,signText,0,An array of four strings storing the lines of text on the sign.
field_827_a,chestContents,0,
field_828_b,mobID,0,"The string ID of the mobs being spawned from this spawner. Defaults to pig, apparently."
field_829_a,delay,0,The stored delay before a new spawn.
field_830_d,yaw2,0,
field_831_c,yaw,0,
field_832_b,furnaceBurnTime,0,The number of ticks that the furnace will keep burning
field_833_a,furnaceItemStacks,0,The ItemStacks that hold the items currently being used in the furnace
field_834_d,furnaceCookTime,0,The number of ticks that the current item has been cooking for
field_835_c,currentItemBurnTime,0,The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
field_836_b,upperChest,0,Inventory object corresponding to double chest upper part
field_837_a,name,0,Name of the chest.
field_838_c,lowerChest,0,Inventory object corresponding to double chest lower part
field_840_a,stackList,0,List of the stacks in the crafting matrix.
field_841_c,eventHandler,0,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
field_842_b,armorInventory,0,An array of 4 item stacks containing the currently worn armor pieces.
field_844_g,player,0,The player whose inventory this is.
field_845_f,inventoryChanged,0,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value.
field_847_d,currentItem,0,The index of the currently held item (0-8).
field_857_h,cargoItems,0,Array of item stacks stored in minecart (for storage minecarts).
field_882_a,otherCoordPairs,0,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2."
field_883_b,numberOfBlocks,0,The number of blocks to generate.
field_884_a,minableBlockId,0,The block ID of the ore to be placed using this generator.
field_885_a,plantBlockId,0,The ID of the plant block used in this plant generator.
field_886_b,chunkMapping,0,The mapping between ChunkCoordinates and Chunks that ChunkProviderClient maintains.
field_887_a,blankChunk,0,The completely empty chunk used by ChunkProviderClient when field_886_b doesn't contain the requested coordinates.
field_888_d,worldObj,0,Reference to the World object.
field_9273_b,entityStatus,0,"2 for hurt, 3 for dead"
field_9274_a,entityId,0,
field_9275_a,healthMP,0,Variable used for incoming health packets
field_9276_b,targetEntity,0,The entity the player is interacting with
field_9277_a,playerEntityId,0,The entity of the player (ignored by the server)
field_9278_c,isLeftClick,0,Seems to be true when the player is pointing at an entity and left-clicking and false when right-clicking.
field_9283_av,prevPosZ,0,
field_9284_au,prevPosY,0,
field_9285_at,prevPosX,0,
field_9286_aZ,stepHeight,0,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed)
field_9287_aY,ySize,0,
field_9288_aU,fallDistance,0,
field_9290_aS,distanceWalkedModified,0,The distance walked multiplied by 0.6
field_9291_aR,prevDistanceWalkedModified,0,The previous ticks distance walked multiplied by 0.6
field_9437_g,updateLCG,0,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field."
field_9438_k,netClientHandler,0,
field_9439_j,isHittingBlock,0,Tells if the player is hitting a block
field_943_j,dragging,0,Is this slider control being dragged.
field_9440_i,blockHitDelay,0,Delays the first damage on the block after the first click on the block
field_9441_h,stepSoundTickCounter,0,"Tick counter, when it hits 4 it resets back to 0 and plays the step sound"
field_973_i,inventorySlots,0,A list of the players inventory slots.
field_974_h,ySize,0,The Y size of the inventory window in pixels.
field_975_m,ySize_lo,0,"y size of the inventory window in pixels. Defined as float, passed as int."
field_976_l,xSize_lo,0,"x size of the inventory window in pixels. Defined as float, passed as int"
field_978_j,furnaceInventory,0,
field_980_m,inventoryRows,0,"window height is calculated with this values, the more rows, the heigher"
field_981_l,lowerChestInventory,0,
field_982_j,upperChestInventory,0,
field_983_a,netHandler,0,Network object that downloads the terrain data.
field_984_h,updateCounter,0,Counts the number of screen updates.
field_989_j,updateCounter,0,Counts the number of screen updates.
field_992_a,errorMessage,0,The error message.
field_993_h,errorDetail,0,The details about the error.
field_994_a,screenTitle,0,The title string that is displayed in the top-center of the screen.
field_995_i,options,0,Reference to the GameSettings object.
field_996_h,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens.
field_997_a,message1,0,Unused class. Would contain a message drawn to the center of the screen.
field_998_h,message2,0,Unused class. Would contain a message drawn to the center of the screen.
field_999_a,screenTitle,0,The title string that is displayed in the top-center of the screen.
field_1002_b,worldFile,1,The directory in which to save world data
field_1003_a,logger,1,Reference to the logger.
field_1004_b,points,1,The actual points in the path
field_1005_a,pathLength,1,The total length of the path
field_1007_j,isFirst,1,Indicates this is the origin
field_1008_i,previous,1,The point preceding this in its assigned path
field_1009_h,distanceToTarget,1,The distance to the target
field_100_d,zPosition,1,The Z position of the object.
field_1010_g,distanceToNext,1,The linear distance to the next point
field_1011_f,totalPathDistance,1,The distance along the path to this point
field_1012_e,index,1,The index of this point in its assigned path
field_1013_d,hash,1,A hash of the coordinates used to identify this point
field_1014_c,zCoord,1,The z coordinate of this point
field_1015_b,yCoord,1,The y coordinate of this point
field_1016_a,xCoord,1,The x coordinate of this point
field_1017_b,yCoord,1,Y position this tick is occuring at
field_1018_a,xCoord,1,X position this tick is occuring at
field_1019_g,tickEntryID,1,The id of the tick entry
field_101_c,yPosition,1,The Y position of the object.
field_1020_f,nextTickEntryID,1,The id number for the next tick entry
field_1021_e,scheduledTime,1,Time this tick is scheduled to occur at
field_1022_d,blockID,1,blockID of the scheduled tick (ensures when the tick occurs its still for this block)
field_1023_c,zCoord,1,Z position this tick is occuring at
field_1024_b,value,1,the value held by the hash at the specified key
field_1025_a,key,1,the key as a long (for playerInstances it is the x in the most significant 32 bits and then y)
field_1026_d,hash,1,
field_1027_c,nextEntry,1,the next hashentry in the table
field_1028_b,stepSoundVolume,1,
field_1029_a,stepSoundName,1,
field_102_b,yPosition,1,The Y position of the chunk.
field_1030_c,stepSoundPitch,1,
field_1031_a,mc,1,A reference to the Minecraft object.
field_1032_a,mcServer,1,Reference to the MinecraftServer object.
field_1033_a,mcServer,1,Reference to the MinecraftServer object.
field_1034_t,chunkDataSendCounter,1,Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50.
field_1035_s,sendQueueByteLength,1,The length in bytes of the packets in both send queues (data and chunkData).
field_1036_r,timeSinceLastRead,1,Counter used to detect read timeouts after 1200 failed attempts to read a packet.
field_1037_q,terminationReason,1,A String indicating why the network has shutdown.
field_1038_p,isTerminating,1,Whether this network manager is currently terminating (and should ignore further errors).
field_1039_o,readThread,1,The thread used for reading.
field_103_a,xPosition,1,The X position of the chunk.
field_1040_n,writeThread,1,The thread used for writing.
field_1041_m,isServerTerminating,1,"Whether this server is currently terminating. If this is a client, this is always false."
field_1042_l,netHandler,1,A reference to the NetHandler object.
field_1043_k,chunkDataPackets,1,Linked list of packets with chunk data that are awaiting sending.
field_1044_j,dataPackets,1,Linked list of packets awaiting sending.
field_1045_i,readPackets,1,Linked list of packets that have been read and are awaiting processing.
field_1046_h,isRunning,1,Whether the network is currently operational.
field_1047_g,socketOutputStream,1,The output stream connected to the socket.
field_1048_f,socketInputStream,1,The input stream connected to the socket.
field_1049_e,networkSocket,1,The socket used by this network manager.
field_104_c,mode,1,If mode is true (1) the client will initialise the chunk. If it is false (0) the client will unload the chunk.
field_1050_d,sendQueueLock,1,The object used for synchronization on the send queue.
field_1051_c,numWriteThreads,1,The number of write threads spawned. Not really used on client side.
field_1052_b,numReadThreads,1,The number of read threads spawned. Not really used on client side.
field_1053_a,threadSyncObject,1,Synchronization object used for read and write threads.
field_1054_b,yCoord,1,Y coordinate of Vec3D
field_1055_a,xCoord,1,X coordinate of Vec3D
field_1056_e,nextVector,1,"Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however."
field_1057_d,vectorList,1,ArrayList of all created vectors
field_1058_c,zCoord,1,Z coordinate of Vec3D
field_1059_b,commandListener,1,The CommandListener object associated with this command.
field_1060_a,command,1,The command string.
field_1067_g,numBlocksToUpdate,1,the number of blocks that need to be updated next tick
field_1068_f,blocksToUpdate,1,array of blocks to update this tick
field_1069_e,currentChunk,1,the chunk the player currently resides in
field_1070_d,chunkZ,1,the z coordinate of the chunk they are in
field_1071_c,chunkX,1,the x coordinate of the chunk they are in
field_1072_b,players,1,the list of all players in this instance (chunk)
field_1073_a,playerManager,1,
field_113_b,username,1,The name of the user attempting to login.
field_116_a,entityId,1,ID of the entity to be destroyed on the client.
field_16_e,playerEntity,1,Reference to the EntityPlayerMP object.
field_171_h,appleRed,1,
field_176_c,itemsList,1,A 32000 elements Item array.
field_17_d,mcServer,1,Reference to the MinecraftServer object.
field_185_S,bread,1,
field_186_R,wheat,1,
field_187_Q,seeds,1,
field_18_c,connectionClosed,1,This is set to true whenever a player disconnects from the server
field_193_K,gunpowder,1,
field_194_J,feather,1,
field_195_az,doorSteel,1,
field_196_I,silk,1,
field_197_ay,saddle,1,
field_199_ax,minecartEmpty,1,
field_19_b,netManager,1,The underlying network manager for this server handler.
field_1_i,serverId,1,The hex string that corresponds to the random number generated as a server ID. Used in online mode.
field_20009_j,creationTimeMillis,1,the system time in milliseconds when this packet was created.
field_20010_b,itemStack,1,Stack of items
field_20011_a,windowId,1,The id of window which items are being sent for. 0 for player inventory.
field_20012_b,inventoryType,1,
field_20013_a,windowId,1,
field_20014_d,slotsCount,1,
field_20015_c,windowTitle,1,
field_20016_b,itemSlot,1,Slot that should be updated
field_20017_a,windowId,1,The window which is being updated. 0 for player inventory
field_20018_c,myItemStack,1,Item stack
field_20019_b,yPosition,1,
field_20020_a,xPosition,1,
field_20021_d,signLines,1,
field_20022_c,zPosition,1,
field_20023_b,inventorySlot,1,The clicked slot (-999 is outside of inventory)
field_20024_a,window_Id,1,The id of the window which was clicked. 0 for player inventory.
field_20025_e,itemStack,1,Item stack for inventory
field_20026_d,action,1,"A unique number for the action, used for transaction handling"
field_20027_c,mouseClick,1,1 when right-clicking and otherwise 0
field_20028_c,itemID,1,Equipped item (-1 for empty slot).
field_20029_b,progressBar,1,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)"
field_20030_a,windowId,1,The id of the window that the progress bar is in.
field_20031_c,progressBarValue,1,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)"
field_20032_a,windowId,1,
field_20033_b,shortWindowId,1,
field_20034_a,windowId,1,The id of the window that the action occurred in.
field_20035_c,accepted,1,
field_20041_b,adjacentTreeBlocks,1,
field_20052_ap,craftingInventory,1,the crafting inventory you are currently using
field_20053_ao,inventorySlots,1,the crafting inventory in you get when opening your inventory
field_20064_am,isChangingQuantityOnly,1,set to true when player is moving quantity of items from one inventory to another(crafting) but item in either slot is not changed
field_20065_bH,currentWindowId,1,the currently in use window id
field_20066_bG,playerInventory,1,The inventory of the player
field_20071_a,stackResult,1,A list of one item containing the result of the crafting formula
field_20074_f,itemStack,1,
field_20076_a,stackList,1,List of the stacks in the crafting matrix.
field_20077_c,eventHandler,1,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
field_21109_d,creatureClass,1,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)"
field_25039_a,looksWithInterest,1,"This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands."
field_27062_m,isSpecial,1,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
field_27063_l,achievementDescription,1,"Holds the description of the achievement, ready to be formatted and/or displayed."
field_27064_d,theItemStack,1,Holds the ItemStack that will be used to draw the achievement into the GUI.
field_27075_F,lastLightningBolt,1,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
field_27995_d,startMinecartRidingCoordinate,1,Holds the coordinate of the player when enter a minecraft to ride.
field_28008_bI,ignoreFrustumCheck,1,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum.
field_28009_a,record,1,ID of record which is in Jukebox
field_28033_a,furnaceRand,1,Is the random generator used by furnace to drop the inventory contents in random directions.
field_28034_c,keepFurnaceInventory,1,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa."
field_28068_a,chunkLoadOverride,1,"if set, this flag forces a request to load a chunk to load the chunk rather than defaulting to the dummy if possible"
field_28105_z,mapStorage,1,
field_28109_f,playerViewRadius,1,Number of chunks the server sends to the client. Valid 3<=x<=15. In server.properties.
field_28110_e,playerDimension,1,"Holds the player dimension object. 0 is the surface, -1 is the Nether."
field_31060_H,mobilityFlag,1,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed."
field_329_e,preventEntitySpawning,1,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning.
field_331_c,entityId,1,
field_34900_Q,entityRemoval,1,Entities marked for removal.
field_34901_P,addedTileEntityList,1,
field_34902_Q,entityInstanceIdMap,1,Maps ids to entity instances
field_34903_b,attackingPlayer,1,The most recent player that has attacked this entity
field_34904_c,recentlyHit,1,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_34906_b,biomeIndexLayer,1,A GenLayer containing the indices into BiomeGenBase.biomeList[]
field_34907_a,genBiomes,1,
field_34908_d,itemInUse,1,"This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)"
field_34909_e,itemInUseCount,1,This field starts off equal to getMaxItemUseDuration and is decremented on each tick
field_35172_b,adjacentChestZNeg,1,Contains the chest tile located adjacent to this one (if any)
field_35173_c,adjacentChestXPos,1,Contains the chest tile located adjacent to this one (if any)
field_35174_q,ticksSinceSync,1,Server sync counter (once per 20 ticks)
field_35175_a,adjacentChestChecked,1,Determines if the check for adjacent chests has taken place.
field_35176_h,numUsingPlayers,1,The number of players currently using this chest
field_35189_aD,arrowHitTempCounter,1,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_35190_aE,arrowHitTimer,1,
field_35191_aF,activePotionsMap,1,
field_35192_ax,experienceValue,1,The experience points the Entity gives.
field_35193_ak,jumpMovementFactor,1,A factor used to determine how far this entity will move each tick if it is jumping or falling.
field_35194_aj,landMovementFactor,1,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block."
field_35210_L,experience,1,The current amount of experience the player has within their Experience Bar.
field_35211_M,experienceLevel,1,The current experience level the player is on.
field_35212_N,experienceTotal,1,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
field_35216_n,flyToggleTimer,1,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly."
field_35217_m,foodStats,1,"The food object of the player, the general hunger logic."
field_35218_w,xpCooldown,1,Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
field_35219_i,ping,1,
field_35220_ce,lastExperience,1,Amount of experience the client was last set to
field_35223_f,fleeingTick,1,Used to make a creature speed up and wander away when hit.
field_35237_a,allySummonCooldown,1,A cooldown before this entity will search for another Silverfish to join them in battle.
field_35245_H,lightUpdateBlockList,1,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset"
field_35271_n,mushroomBrownGen,1,Field that holds mushroomBrown WorldGenFlowers
field_35272_o,mushroomRedGen,1,Field that holds mushroomRed WorldGenFlowers
field_35273_l,plantYellowGen,1,Field that holds one of the plantYellow WorldGenFlowers
field_35274_m,plantRedGen,1,Field that holds one of the plantRed WorldGenFlowers
field_35275_j,diamondGen,1,Field that holds diamond WorldGenMinable
field_35276_k,lapisGen,1,Field that holds Lapis WorldGenMinable
field_35277_h,goldGen,1,Field that holds gold WorldGenMinable
field_35278_i,redstoneGen,1,Field that holds redstone WorldGenMinable
field_35279_w,reedsPerChunk,1,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
field_35280_v,mushroomsPerChunk,1,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms."
field_35281_u,deadBushPerChunk,1,The number of dead bushes to generate per chunk. Used in deserts and swamps.
field_35282_t,grassPerChunk,1,The amount of tall grass to generate per chunk.
field_35283_s,flowersPerChunk,1,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude."
field_35284_r,treesPerChunk,1,"The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts."
field_35285_q,cactusGen,1,Field that holds WorldGenCactus
field_35286_p,reedGen,1,Field that holds WorldGenReed
field_35287_z,sandPerChunk2,1,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this.
field_35288_y,sandPerChunk,1,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
field_35358_d,sectionCount,1,A count of the different sections of this mine. The space between ceiling supports.
field_35359_b,hasSpiders,1,
field_35360_c,spawnerPlaced,1,
field_35361_a,hasRails,1,
field_35363_b,isMultipleFloors,1,
field_35364_a,corridorDirection,1,
field_35371_a,averageGroundLevel,1,
field_35373_a,averageGroundLevel,1,
field_35375_a,averageGroundLevel,1,
field_35377_a,averageGroundLevel,1,
field_35379_a,averageGroundLevel,1,
field_35381_a,averageGroundLevel,1,
field_35383_a,averageGroundLevel,1,
field_35384_b,averageGroundLevel,1,
field_35388_d,structureVillageWeightedPieceList,1,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list"
field_35390_b,terrainType,1,"World terrain type, 0 for normal, 1 for flap map"
field_35551_d,freeLargeArrays,1,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
field_35552_e,inUseLargeArrays,1,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35553_b,freeSmallArrays,1,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
field_35554_c,inUseSmallArrays,1,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35577_d,instancesLimit,1,How many Structure Pieces of this type may spawn in a structure
field_35578_b,pieceWeight,1,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped"
field_38_b,packetClassToIdMap,1,Maps packet class to packet id
field_39000_a,inLove,1,
field_39001_b,breeding,1,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
field_39005_a,villagersSpawned,1,The number of villagers that have been spawned in this component.
field_39006_bR,potionEffect,1,The string representing this item's effect on a potion when used as an ingredient.
field_395_ad,destPos,1,
field_396_aj,timeUntilNextEgg,1,The time until the next egg is spawned.
field_39_a,packetIdToClassMap,1,Maps packet id to packet class
field_3_g,username,1,The username for this login.
field_40004_b,buffer,1,RCon string buffer for log
field_40005_a,instance,1,Single instance of RConConsoleSource
field_40029_t,serverPort,1,The server's port
field_40030_s,hostname,1,The server's hostname
field_40031_z,rconMainThread,1,
field_40032_y,rconQueryThread,1,
field_40038_b,name,1,The name of the Dragon Part
field_40039_a,entityDragonObj,1,The dragon entity this dragon part belongs to
field_40045_f,zTile,1,
field_40046_g,inTile,1,
field_40047_d,xTile,1,
field_40048_e,yTile,1,
field_40049_b,throwableShake,1,
field_40050_c,thrower,1,The entity that threw this throwable item.
field_40051_a,inGround,1,
field_40052_h,ticksInGround,1,
field_40053_i,ticksInAir,1,
field_40055_d,potionDamage,1,The damage value of the thrown potion that this EntityPotion represents.
field_40057_f,shatterOrDrop,1,
field_40059_e,despawnTimer,1,
field_40064_f,bookSpread,1,The amount that the book is open.
field_40065_g,bookSpreadPrev,1,The amount that the book was open last tick.
field_40068_b,pageFlip,1,Value used for determining how the page flip should look.
field_40069_r,rand,1,
field_40070_c,pageFlipPrev,1,The last tick's pageFlip value.
field_40071_a,tickCount,1,Used by the render to make the book 'bounce'
field_40072_j,bookRotation,1,
field_40073_h,bookRotation2,1,
field_40074_i,bookRotationPrev,1,
field_40080_d,ingredientID,1,
field_40081_b,brewTime,1,
field_40082_c,filledSlots,1,an integer with each bit specifying whether that slot of the stand contains a potion
field_40083_a,brewingItemStacks,1,The itemstacks currently placed in the slots of the brewing stand
field_40085_b,slotsCount,1,
field_40086_c,inventoryContents,1,
field_40087_a,inventoryTitle,1,
field_40088_a,container,1,The brewing stand this slot belongs to.
field_40105_ap,carryoverDamage,1,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step"
field_40178_b,canDropItself,1,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)"
field_40207_a,replaceID,1,The Block ID that the generator is allowed to replace while generating the terrain.
field_40226_bz,speckledMelon,1,
field_40227_bw,brewingStand,1,
field_40228_bv,magmaCream,1,
field_40229_by,eyeOfEnder,1,
field_40230_bx,cauldron,1,
field_40231_bs,spiderEye,1,
field_40232_br,glassBottle,1,
field_40233_bu,blazePowder,1,
field_40234_bt,fermentedSpiderEye,1,
field_40235_bn,ghastTear,1,
field_40236_bo,goldNugget,1,
field_40237_bp,netherStalkSeeds,1,
field_40238_bq,potion,1,
field_40239_bm,blazeRod,1,
field_40240_bJ,recordWard,1,
field_40241_bK,record11,1,
field_40242_bD,recordChirp,1,
field_40243_bE,recordFar,1,
field_40244_bC,recordBlocks,1,
field_40245_bH,recordStal,1,
field_40246_bI,recordStrad,1,
field_40247_bF,recordMall,1,
field_40248_bG,recordMellohi,1,
field_40249_bQ,toolMaterial,1,
field_4024_a,protocolVersion,1,The protocol version in use. Current version is 2.
field_40251_bT,material,1,The EnumArmorMaterial used for this ItemArmor
field_40252_bR,renderIndex,1,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold."
field_40253_bQ,soilBlockID,1,BlockID of the block the seeds can be planted on.
field_40257_a,effectCache,1,Contains a map from integers to the list of potion effects that potions with that damage value confer (to prevent recalculating it).
field_40258_f,saveDirectoryName,1,The directory name of the world
field_40263_b,itemStack,1,
field_40264_b,enchantment,1,"The position of the enchantment on the enchantment table window, starting with 0 as the topmost one."
field_40373_w,protectionName,1,Holds the name to be translated of each protection type.
field_40374_a,damageType,1,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods"
field_40375_z,thresholdEnchantability,1,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40376_y,levelEnchantability,1,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40377_x,baseEnchantability,1,Holds the base factor of enchantability needed to be able to use the enchant.
field_40378_w,protectionName,1,Holds the name to be translated of each protection type.
field_40379_a,protectionType,1,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile."
field_40380_z,thresholdEnchantability,1,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40381_y,levelEnchantability,1,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40382_x,baseEnchantability,1,Holds the base factor of enchantability needed to be able to use the enchant.
field_40493_b,enchantmentLevel,1,Enchantment level associated with this EnchantmentData
field_40494_a,enchantmentobj,1,Enchantment object associated with this EnchantmentData
field_40498_f,maxDamageFactor,1,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)"
field_40499_g,damageReductionAmountArray,1,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)"
field_404_af,attackStrength,1,How much damage this mob's attacks deal
field_40505_h,enchantability,1,Return the enchantability factor of the material
field_4099_a,livingSoundTime,1,Number of ticks since this EntityLiving last produced its sound
field_409_aq,username,1,
field_40_j,isChunkDataPacket,1,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue."
field_41002_bK,dragonEgg,1,
field_41003_a,bossDefeated,1,true if the enderdragon has been killed - allows end portal blocks to be created in the end
field_4100_f,attackCounter,1,
field_4101_e,prevAttackCounter,1,
field_41022_b,health,1,
field_41023_a,innerRotation,1,Used to create the rotation animation when rendering the crystal.
field_4102_d,waypointZ,1,
field_41032_j,gameOver,1,"Set when a player beats the ender dragon, used to determine whether a Packet9Respawn is valid."
field_41039_t,healingEnderCrystal,1,The current endercrystal that is healing this dragon
field_4103_aj,aggroCooldown,1,Cooldown time between target loss and new target aquirement.
field_41041_b,blockNames,1,
field_41042_z,dragonEgg,1,
field_41044_a,doBlockNotify,1,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true."
field_4263_L,ambientTickCountdown,1,number of ticks until the next random ambients play
field_4264_K,activeChunkSet,1,populated by chunks that are within 9 chunks of any player
field_426_b,fallTime,1,How long the block has been falling for.
field_4272_q,worldProvider,1,
field_4277_j,autosavePeriod,1,
field_4278_h,DIST_HASH_MAGIC,1,magic number used to generate fast random numbers for 3d distribution within a chunk
field_4279_g,updateLCG,1,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field."
field_427_a,blockID,1,
field_4280_a,scheduledUpdatesAreImmediate,1,boolean; if true updates scheduled by scheduleBlockUpdate happen immediately
field_4285_p,fillerBlock,1,The block to fill spots in when not on the top
field_4286_o,topBlock,1,The block expected to be on the top of this biome
field_4289_l,hell,1,
field_4293_h,desert,1,
field_4294_g,taiga,1,
field_4297_d,forest,1,
field_4299_b,swampland,1,
field_429_a,item,1,The item stack of this EntityItem.
field_46054_w,infinity,1,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow."
field_46055_v,flame,1,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
field_46056_u,punch,1,"Knockback enchantments for bows, the arrows will knockback the target when hit."
field_46057_t,power,1,"Power enchantment for bows, add's extra damage to arrows."
field_46062_f,posY,1,
field_46063_g,posZ,1,
field_46065_e,posX,1,
field_46068_a,entity,1,
field_46070_b,terrainType,1,
field_46075_d,posZ,1,
field_46076_e,speed,1,The speed at which the entity should move
field_46077_b,posX,1,
field_46078_c,posY,1,
field_46079_a,entity,1,The EntityLiving that is being moved
field_46093_a,mutexBits,1,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
field_48129_bT,needsRandomTick,1,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
field_48178_g,rangedAttackID,1,The ID of this ranged attack AI. This chooses which entity is to be used as a ranged attack.
field_48179_d,rangedAttackTime,1,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime.
field_48230_a,eatGrassTick,1,A decrementing tick used for the sheep's head offset and animation.
field_48232_g,entityPathNavigate,1,The PathNavigate of our entity
field_48237_a,theEntity,1,The entity we are attached to
field_48238_h,targetEntityClass,1,The class of the entity we should avoid
field_48239_a,theEntity,1,
field_48242_b,closestEntity,1,The closest entity which is being watched by this one.
field_48243_b,creeperAttackTarget,1,The creeper's attack target. This is used for the changing of the creeper's state.
field_48244_a,swellingCreeper,1,The creeper that is swelling.
field_48246_g,petPathfinder,1,
field_48247_d,thePet,1,
field_48248_e,theOwner,1,
field_48249_b,maxDist,1,
field_48250_c,minDist,1,
field_48251_a,theWorld,1,
field_48255_f,theWorld,1,
field_48256_d,shelterZ,1,
field_48258_b,shelterX,1,
field_48259_c,shelterY,1,
field_48260_a,theCreature,1,
field_48268_a,temptedEntity,1,The entity using this AI that is tempted by the player.
field_48269_l,scaredByPlayerMovement,1,Whether the entity using this AI will be scared by the tempter's sudden movement.
field_48272_k,breedingFood,1,This field saves the ID of the items that can be used to breed entities with this behaviour.
field_48273_h,temptingPlayer,1,The player that is tempting the entity that is using this AI.
field_48274_i,delayTemptCounter,1,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0.
field_484_f,lineBeingEdited,1,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible."
field_48540_b,villageDoorInfoList,1,list of VillageDoorInfo objects
field_48541_c,centerHelper,1,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors.
field_48566_p,storageArrays,1,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically."
field_48610_g,blocklightArray,1,The NibbleArray containing a block of Block-light data.
field_48611_d,blockLSBArray,1,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk.
field_48612_e,blockMSBArray,1,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk.
field_48613_b,blockRefCount,1,A total count of the number of non-air blocks in this block storage's Chunk.
field_48614_c,tickRefCount,1,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons.
field_48642_b,villagerPositionsList,1,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
field_48671_g,totalTicks,1,"Time, in number of ticks, following the current path"
field_48672_e,pathSearchRange,1,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space
field_48673_l,avoidsWater,1,If water blocks are avoided (at least by the pathfinder)
field_48674_m,canSwim,1,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater
field_48675_j,canPassOpenWoodenDoors,1,"Specifically, if a wooden door block is even considered to be passable by the pathfinder"
field_48676_k,canPassClosedWoodenDoors,1,If door blocks are considered passable even when closed
field_48677_h,ticksAtLastPos,1,The time when the last position check was done (to detect successful movement)
field_48678_i,lastPosCheck,1,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck')
field_497_f,player,1,The player whose inventory this is.
field_498_e,inventoryChanged,1,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value.
field_499_d,currentItem,1,The index of the currently held item (0-8).
field_542_n,blocksList,1,List of ly/ff (BlockType) containing the already registered blocks.
field_54_a,xPosition,1,Block X position.
field_551_e,soundPowderFootstep,1,
field_552_bo,slipperiness,1,Determines how much velocity is maintained while moving on top of this block
field_553_bn,blockMaterial,1,Block material definition.
field_554_bm,blockParticleGravity,1,
field_555_bl,stepSound,1,Sound of stepping on the block
field_557_bk,maxZ,1,maximum Z for the block bounds (local coordinates)
field_559_bj,maxY,1,maximum Y for the block bounds (local coordinates)
field_55_e,status,1,"Status of the digging (started, ongoing, broken)."
field_561_bi,maxX,1,maximum X for the block bounds (local coordinates)
field_563_bh,minZ,1,minimum Z for the block bounds (local coordinates)
field_565_bg,minY,1,minimum Y for the block bounds (local coordinates)
field_567_bf,minX,1,minimum X for the block bounds (local coordinates)
field_569_be,blockResistance,1,Indicates the blocks resistance to explosions.
field_56_d,face,1,Punched face of the block.
field_571_bd,blockHardness,1,Indicates how many hits it takes to break a block.
field_573_bc,blockID,1,ID of the block.
field_575_bb,blockIndexInTexture,1,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)."
field_6088_a,graphicsLevel,1,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure."
field_6165_g,worldType,1,0 for normal world -1 for hell
field_6166_d,isHellWorld,1,States whether the Hell world provider is used(true) or if the normal world provider is used(false)
field_616_ac,cloth,1,
field_619_aZ,jukebox,1,
field_61_f,yaw,1,The yaw of the entity.
field_620_aY,reed,1,
field_621_aX,blockClay,1,
field_622_aW,cactus,1,
field_625_aT,snow,1,
field_627_aR,torchRedstoneActive,1,
field_628_aQ,torchRedstoneIdle,1,
field_629_aP,oreRedstoneGlowing,1,
field_62_e,zPosition,1,The Z position of the entity.
field_630_aO,oreRedstone,1,
field_632_aM,doorSteel,1,
field_637_aH,rail,1,
field_638_aG,ladder,1,
field_639_aF,doorWood,1,
field_63_d,yPosition,1,The Y position of the entity.
field_641_aD,stoneOvenActive,1,
field_642_aC,stoneOvenIdle,1,
field_643_aB,tilledField,1,
field_644_aA,crops,1,
field_645_b,abilityToCatchFire,1,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires
field_646_a,chanceToEncourageFire,1,The chance this block will encourage nearby blocks to catch on fire
field_648_b,torchUpdates,1,An array of when redstone torches became active. Used for redstone torches to burn out.
field_649_a,torchActive,1,Whether the redstone torch is currently active or not.
field_64_c,xPosition,1,The X position of the entity.
field_650_a,fallInstantly,1,Do blocks fall instantly to where they stop or do they fall over time
field_651_a,modelBlock,1,The block that is used as model for the stair.
field_652_a,wiresProvidePower,1,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength."
field_653_b,isFreestanding,1,Whether this is a freestanding sign or a wall-mounted sign
field_654_a,signEntityClass,1,
field_655_a,isActive,1,"True if this is an active furnace, false if idle"
field_658_b,isOptimalFlowDirection,1,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
field_659_a,numAdjacentSources,1,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted.
field_660_c,flowCost,1,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions.
field_663_c,baseIndexInPNG,1,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1).
field_664_a,triggerMobType,1,The mob type that can trigger this pressure plate.
field_665_a,glowing,1,
field_666_a,blockName,1,
field_66_h,moving,1,Boolean set to true if the player is moving.
field_674_b,thisWorld,1,The world object that this object is connected to.
field_675_a,thisPlayer,1,The player that this object references.
field_760_a,otherCoordPairs,1,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2."
field_761_b,numberOfBlocks,1,The number of blocks to generate.
field_762_a,minableBlockId,1,The block ID of the ore to be placed using this generator.
field_763_b,numberOfBlocks,1,The number of blocks to generate.
field_764_a,clayBlockId,1,The block ID for clay.
field_765_a,plantBlockId,1,The ID of the plant block used in this plant generator.
field_766_b,updateCounter,1,Counts the number of updates. Used as the index into the memoryUse array to display the latest value.
field_767_a,memoryUse,1,An array containing the columns that make up the memory use graph.
field_768_c,displayStrings,1,An array containing the strings displayed in this stats component.
field_76_a,time,1,The world time in minutes.
field_774_b,y,1,
field_775_a,x,1,
field_776_d,updateTime,1,
field_777_c,z,1,
field_778_L,entitiesWithinAABBExcludingEntity,1,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)"
field_77_b,yPosition,1,
field_783_G,chunkProvider,1,Handles chunk operations and caching
field_784_F,lockTimestamp,1,Contains a timestamp from when the World object was created. Is used in the session.lock file
field_788_B,scheduledTickSet,1,Set of scheduled ticks (used for checking if a tick already exists)
field_789_A,scheduledTickTreeSet,1,TreeSet of scheduled ticks which is used as a priority queue for the ticks
field_9062_Y,fireResistance,1,The amount of ticks you have to stand inside of fire before be set on fire
field_9063_X,ticksExisted,1,How many ticks has this entity had ran since being alive
field_9064_W,rand,1,
field_9066_T,noClip,1,Whether this entity won't clip with collision or not (make note it won't disable gravity)
field_9067_S,stepHeight,1,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed)
field_9148_aq,isSwinging,1,Whether the player is swinging the current item in their hand.
field_9149_ap,cameraYaw,1,
field_914_l,playerNBTManagerObj,1,Reference to the PlayerNBTManager object.
field_9150_ao,prevCameraYaw,1,
field_9151_an,score,1,
field_9154_e,managedPosZ,1,player Z position as seen by PlayerManager
field_9155_d,managedPosX,1,player X position as seen by PlayerManager
field_9156_bu,lastHealth,1,amount of health the client was last set to
field_9158_as,minecartPitch,1,
field_9159_ar,minecartYaw,1,
field_9160_aq,minecartZ,1,
field_9161_ap,minecartY,1,
field_9162_ao,minecartX,1,
field_9163_an,turnProgress,1,appears to be the progress of the turn
field_9164_f,pushX,1,
field_9165_e,fuel,1,
field_9166_aj,pushZ,1,
field_9169_b,age,1,The age of this EntityItem (used to animate it up and down as well as expire it)
field_9171_al,boatPitch,1,
field_9172_f,boatY,1,
field_9173_ak,boatYaw,1,
field_9174_e,boatX,1,
field_9175_aj,boatZ,1,
field_9176_d,boatPosRotationIncrements,1,
field_9179_f,inTile,1,
field_917_i,bannedPlayersFile,1,The file that contains the banned players.
field_9180_e,zTile,1,
field_9181_aj,inGround,1,
field_9182_d,yTile,1,
field_9183_c,xTile,1,
field_9184_a,arrowShake,1,Seems to be some sort of timer for animating an arrow.
field_9185_b,art,1,
field_9186_f,zPosition,1,
field_9187_e,yPosition,1,
field_9188_d,xPosition,1,
field_9189_ao,ticksInAir,1,
field_918_h,ops,1,A set containing the OPs.
field_9190_an,ticksAlive,1,
field_9191_am,shootingEntity,1,
field_9192_al,inGround,1,
field_9193_f,yTile,1,
field_9194_ak,inTile,1,
field_9195_e,xTile,1,
field_9196_d,accelerationZ,1,
field_9197_aj,zTile,1,
field_9198_c,accelerationY,1,
field_9199_b,accelerationX,1,
field_919_g,bannedIPs,1,A set containing the banned IPs.
field_91_e,metadata,1,Metadata of the block.
field_9207_I,collidingBoundingBoxes,1,
field_9209_x,findingSpawnPoint,1,"if set, this flag forces a request to load a chunk to load the chunk rather than defaulting to the world's chunkprovider's dummy if possible"
field_9211_s,saveHandler,1,
field_9212_p,isNewWorld,1,Used to differentiate between a newly generated world and an already existing world.
field_9215_b,playerInstances,1,the hash of all playerInstances created
field_9216_a,players,1,players in the current instance
field_930_e,sideHit,1,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5."