ForgePatch/common/net/minecraftforge/fluids/FluidEvent.java

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package net.minecraftforge.fluids;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event;
public class FluidEvent extends Event
{
public final FluidStack fluid;
public final int x;
public final int y;
public final int z;
public final World world;
public FluidEvent(FluidStack fluid, World world, int x, int y, int z)
{
this.fluid = fluid;
this.world = world;
this.x = x;
this.y = y;
this.z = z;
}
/**
* Mods should fire this event when they move fluids around.
*
* @author cpw
*
*/
public static class FluidMotionEvent extends FluidEvent
{
public FluidMotionEvent(FluidStack fluid, World world, int x, int y, int z)
{
super(fluid, world, x, y, z);
}
}
/**
* Mods should fire this event when a fluid is {@link IFluidTank#fill(FluidStack, boolean)}
* their tank implementation. {@link FluidTank} does.
*
* @author cpw
*
*/
public static class FluidFillingEvent extends FluidEvent
{
public final IFluidTank tank;
public FluidFillingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank)
{
super(fluid, world, x, y, z);
this.tank = tank;
}
}
/**
* Mods should fire this event when a fluid is {@link IFluidTank#drain(int, boolean)} from their
* tank.
*
* @author cpw
*
*/
public static class FluidDrainingEvent extends FluidEvent
{
public final IFluidTank tank;
public FluidDrainingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank)
{
super(fluid, world, x, y, z);
this.tank = tank;
}
}
/**
* Mods should fire this event when a fluid "spills", for example, if a block containing fluid
* is broken.
*
* @author cpw
*
*/
public static class FluidSpilledEvent extends FluidEvent
{
public FluidSpilledEvent(FluidStack fluid, World world, int x, int y, int z)
{
super(fluid, world, x, y, z);
}
}
/**
* A handy shortcut for firing the various fluid events.
*
* @param event
*/
public static final void fireEvent(FluidEvent event)
{
MinecraftForge.EVENT_BUS.post(event);
}
}