func_70039_c,writeToNBTOptional,2,"Either write this entity to the NBT tag given and return true, or return false without doing anything. If this returns false the entity is not saved on disk. Ridden entities return false here as they are saved with their rider."
func_70040_Z,getLookVec,2,returns a (normalized) vector of where this entity is looking
func_70041_e_,canTriggerWalking,2,returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
func_70042_X,getMountedYOffset,2,Returns the Y offset from the entity's position for any entity riding this one.
func_70043_V,updateRiderPosition,2,
func_70044_A,setOnFireFromLava,2,Called whenever the entity is walking inside of lava.
func_70045_F,isImmuneToFire,2,
func_70046_E,getBoundingBox,2,returns the bounding box for this entity
func_70047_e,getEyeHeight,2,
func_70049_a,newFloatNBTList,2,Returns a new NBTTagList filled with the specified floats
func_70050_g,setAir,2,
func_70051_ag,isSprinting,2,Get if the Entity is sprinting.
func_70052_a,setFlag,2,"Enable or disable a entity flag, see getEntityFlag to read the know flags."
func_70056_a,setPositionAndRotation2,0,"Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, posZ, yaw, pitch"
func_70063_aa,setInPortal,2,Called by portal blocks when an entity is within it.
func_70064_a,updateFallState,2,"Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround"
func_70065_x,preparePlayerToSpawn,0,Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned (only actually used on players though its also on Entity)
func_70082_c,setAngles,0,"Adds par1*0.15 to the entity's yaw, and *subtracts* par2*0.15 from the pitch. Clamps pitch from -90 to 90. Both arguments in degrees."
func_70083_f,getFlag,2,Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating
func_70084_c,addToPlayerScore,2,"Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd"
func_70085_c,interact,2,"Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig."
func_70086_ai,getAir,2,
func_70087_a,newDoubleNBTList,2,creates a NBT list from the array of doubles passed to this function
func_70088_a,entityInit,2,
func_70089_S,isEntityAlive,2,Checks whether target entity is alive.
func_70090_H,isInWater,2,Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
func_70091_d,moveEntity,2,"Tries to moves the entity by the passed in displacement. Args: x, y, z"
func_70092_e,getDistanceSq,2,"Gets the squared distance to the position. Args: x, y, z"
func_70093_af,isSneaking,2,Returns if this entity is sneaking.
func_70094_T,isEntityInsideOpaqueBlock,2,Checks if this entity is inside of an opaque block
func_70095_a,setSneaking,2,Sets the sneaking flag.
func_70096_w,getDataWatcher,2,
func_70097_a,attackEntityFrom,2,Called when the entity is attacked.
func_70098_U,updateRidden,2,Handles updating while being ridden by an entity
func_70099_a,entityDropItem,2,Drops an item at the position of the entity.
func_70100_b_,onCollideWithPlayer,2,Called by a player entity when they collide with an entity
func_70101_b,setRotation,2,Sets the rotation of the entity
func_70112_a,isInRangeToRenderDist,0,Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length * 64 * renderDistanceWeight Args: distance
func_70114_g,getCollisionBox,2,"Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts."
func_70115_ae,isRiding,2,"Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position for players."
func_70184_a,onImpact,2,Called when this EntityThrowable hits a block or entity.
func_70185_h,getGravityVelocity,2,Gets the amount of gravity to apply to the thrown entity with each tick.
func_70186_c,setThrowableHeading,2,"Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction."
func_70196_i,getPotionDamage,2,Returns the damage value of the thrown potion that this EntityPotion represents.
func_70220_a,moveTowards,2,"The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: strongholdX, strongholdY, strongholdZ"
func_70227_a,onImpact,2,Called when this EntityFireball hits a block or entity.
func_70239_b,setDamage,2,
func_70240_a,setKnockbackStrength,2,Sets the amount of knockback the arrow applies when it hits a mob.
func_70288_d,setAgeToCreativeDespawnTime,2,sets the age of the item so that it'll despawn one minute after it has been dropped (instead of five). Used when items are dropped from players in creative mode
func_70289_a,combineItems,2,Tries to merge this item with the item passed as the parameter. Returns true if successful. Either this item or the other item will be removed from the world.
func_70296_d,markDirty,2,"For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it hasn't changed and skip it."
func_70297_j_,getInventoryStackLimit,2,Returns the maximum stack size for a inventory slot.
func_70298_a,decrStackSize,2,Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
func_70299_a,setInventorySlotContents,2,Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
func_70300_a,isUseableByPlayer,2,Do not make give this method the name canInteractWith because it clashes with Container
func_70301_a,getStackInSlot,2,Returns the stack in slot i
func_70302_i_,getSizeInventory,2,Returns the number of slots in the inventory.
func_70304_b,getStackInSlotOnClosing,2,"When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI."
func_70429_k,decrementAnimations,2,Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block.
func_70430_l,getTotalArmorValue,2,"Based on the damage values and maximum damage values of each armor item, returns the current armor value."
func_70431_c,hasItemStack,2,Returns true if the specified ItemStack exists in the inventory.
func_70432_d,storeItemStack,2,stores an itemstack in the users inventory
func_70436_m,dropAllItems,2,Drop all armor and main inventory items.
func_70437_b,setItemStack,2,
func_70440_f,armorItemInSlot,2,returns a player armor item (as itemstack) contained in specified armor slot.
func_70441_a,addItemStackToInventory,2,"Adds the item stack to the inventory, returns false if it is impossible."
func_70442_a,writeToNBT,2,"Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting)."
func_70443_b,readFromNBT,2,Reads from the given tag list and fills the slots in the inventory with the correct items.
func_70445_o,getItemStack,2,
func_70447_i,getFirstEmptyStack,2,Returns the first item stack that is empty.
func_70448_g,getCurrentItem,2,Returns the item stack currently held by the player.
func_70449_g,damageArmor,2,Damages armor in each slot by the specified amount.
func_70452_e,storePartialItemStack,2,This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items.
func_70527_a,getXPSplit,2,Get a fragment of the maximum experience points value for the supplied value of experience points value.
func_70528_g,getTextureByXP,0,Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine what texture to use.
func_70615_aA,eatGrassBonus,2,This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
func_70617_f_,isOnLadder,2,"returns true if this entity is by a ladder, false otherwise"
func_70628_a,dropFewItems,2,Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param par2 - Level of Looting used to kill this mob.
func_70635_at,getEntitySenses,2,returns the EntitySenses Object for the EntityLiving
func_70636_d,onLivingUpdate,2,"Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn."
func_70637_d,setJumping,2,
func_70638_az,getAttackTarget,2,Gets the active target the Task system uses for tracking
func_70639_aQ,getLivingSound,2,Returns the sound this mob makes while it's alive.
func_70641_bl,getMaxSpawnedInChunk,2,Will return how many at most can spawn in a chunk at once.
func_70642_aH,playLivingSound,2,Plays living's sound at its position
func_70643_av,getAITarget,2,
func_70644_a,isPotionActive,2,
func_70645_a,onDeath,2,Called when the mob's health reaches 0.
func_70646_bf,getVerticalFaceSpeed,2,The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
func_70647_i,getSoundPitch,2,Gets the pitch of living sounds in living entities.
func_70648_aU,canBreatheUnderwater,2,
func_70650_aV,isAIEnabled,2,Returns true if the newer Entity AI code should be run
func_70651_bq,getActivePotionEffects,2,
func_70652_k,attackEntityAsMob,2,
func_70653_a,knockBack,2,knocks back this entity
func_70654_ax,getAge,2,
func_70655_b,applyArmorCalculations,2,"Reduces damage, depending on armor"
func_70656_aK,spawnExplosionParticle,2,Spawns an explosion particle around the Entity's location
func_70657_f,setMoveForward,2,
func_70658_aO,getTotalArmorValue,2,Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
func_70659_e,setAIMoveSpeed,2,set the movespeed used for the new AI system
func_70660_b,getActivePotionEffect,2,"returns the PotionEffect for the supplied Potion if it is active, null otherwise."
func_70661_as,getNavigator,2,
func_70662_br,isEntityUndead,2,Returns true if this entity is undead.
func_70663_b,updateRotation,2,"Arguments: current rotation, intended rotation, max increment."
func_70664_aZ,jump,2,Causes this entity to do an upwards motion (jumping).
func_70665_d,damageEntity,2,Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount
func_70782_k,findPlayerToAttack,2,"Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies)."
func_70783_a,getBlockPathWeight,2,"Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z"
func_70784_b,setTarget,2,Sets the entity which is to be attacked.
func_70785_a,attackEntity,2,Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
func_70790_a,isCourseTraversable,2,True if the ghast has an unobstructed line of travel to the waypoint.
func_70799_a,setSlimeSize,2,
func_70800_m,canDamagePlayer,2,Indicates weather the slime is able to damage the player (based upon the slime's size)
func_70801_i,getSlimeParticle,2,Returns the name of a particle effect that may be randomly created by EntitySlime.onUpdate()
func_70802_j,createInstance,2,
func_70803_o,getJumpSound,2,Returns the name of the sound played when the slime jumps.
func_70804_p,makesSoundOnLand,2,Returns true if the slime makes a sound when it lands after a jump (based upon the slime's size)
func_70805_n,getAttackStrength,2,"Gets the amount of damage dealt to the player when ""attacked"" by the slime."
func_70806_k,getJumpDelay,2,Gets the amount of time the slime needs to wait between jumps.
func_70807_r,makesSoundOnJump,2,Returns true if the slime makes a sound when it jumps (based upon the slime's size)
func_70832_p,getCreeperState,2,"Returns the current state of creeper, -1 is idle, 1 is 'in fuse'"
func_70835_c,becomeAngryAt,2,Causes this PigZombie to become angry at the supplied Entity (which will be a player).
func_70839_e,setBesideClimbableBlock,2,"Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false."
func_70841_p,isBesideClimbableBlock,2,Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock.
func_70873_a,setGrowingAge,2,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child."
func_70874_b,getGrowingAge,2,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child."
func_70875_t,resetInLove,2,
func_70876_c,procreate,2,Creates a baby animal according to the animal type of the target at the actual position and spawns 'love' particles.
func_70877_b,isBreedingItem,2,"Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)"
func_70950_c,addDefaultEquipmentAndRecipies,2,"based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things that the villager wants to buy. (at most 1 of each wanted type is added)"
func_70965_a,attackEntityFromPart,2,
func_70967_k,setNewTarget,2,Sets a new target for the flight AI. It can be a random coordinate or a nearby player.
func_70969_j,updateDragonEnderCrystal,2,Updates the state of the enderdragon's current endercrystal.
func_70970_a,collideWithEntities,2,Pushes all entities inside the list away from the enderdragon.
func_70971_b,attackEntitiesInList,2,"Attacks all entities inside this list, dealing 5 hearts of damage."
func_70972_a,destroyBlocksInAABB,2,Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
func_70973_b,simplifyAngle,2,Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180.
func_70974_a,getMovementOffsets,2,"Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks."
func_70975_a,createEnderPortal,2,Creates the ender portal leading back to the normal world after defeating the enderdragon.
func_70996_bM,shouldHeal,2,Checks if the player's health is not full and not zero.
func_71036_o,onItemUseFinish,2,"Used for when item use count runs out, ie: eating completed"
func_71037_bA,getScore,2,
func_71038_i,swingItem,2,Swings the item the player is holding.
func_71039_bw,isUsingItem,2,"Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton"
func_71040_bB,dropOneItem,2,Called when player presses the drop item key
func_71041_bz,clearItemInUse,2,
func_71043_e,canEat,2,
func_71044_o,collideWithPlayer,2,
func_71045_bC,getCurrentEquippedItem,2,Returns the currently being used item by the player.
func_71047_c,onEnchantmentCritical,2,
func_71048_c,displayGUIBook,2,Displays the GUI for interacting with a book.
func_71049_a,clonePlayer,2,Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest Inventory.
func_71050_bK,xpBarCap,2,"This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10."
func_71056_a,verifyRespawnCoordinates,2,Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
func_71058_b,displayGUIWorkbench,2,Displays the crafting GUI for a workbench.
func_71059_n,attackTargetEntityWithCurrentItem,2,Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity
func_71111_a,sendSlotContents,2,"Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual contents of that slot. Args: Container, slot number, slot contents"
func_71112_a,sendProgressBarUpdate,2,"Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, and enchanting level. Normally the first int identifies which variable to update, and the second contains the new value. Both are truncated to shorts in non-local SMP."
func_71113_k,updateHeldItem,2,updates item held by mouse
func_71118_n,setPlayerHealthUpdated,2,"this function is called when a players inventory is sent to him, lastHealth is updated on any dimension transitions, then reset."
func_71353_a,loadWorld,0,par2Str is displayed on the loading screen to the user unloads the current world first
func_71354_a,setDimensionAndSpawnPlayer,0,
func_71355_q,isDemo,0,Gets whether this is a demo or not.
func_71356_B,isSingleplayer,0,"Returns true if there is only one player playing, and the current server is the integrated one."
func_71357_I,loadScreen,0,Displays a new screen.
func_71359_d,getSaveLoader,0,Returns the save loader that is currently being used
func_71361_d,checkGLError,0,"Checks for an OpenGL error. If there is one, prints the error ID and error string."
func_71363_D,stopIntegratedServer,0,
func_71364_i,setIngameNotInFocus,0,"Resets the player keystate, disables the ingame focus, and ungrabs the mouse cursor."
func_71365_K,screenshotListener,0,checks if keys are down
func_71366_a,displayDebugInfo,0,
func_71367_a,setServer,0,
func_71369_N,getGLMaximumTextureSize,0,Used in the usage snooper.
func_71370_a,resize,0,Called to resize the current screen.
func_71371_a,launchIntegratedServer,0,"Arguments: World foldername, World ingame name, WorldSettings"
func_71372_G,isFullScreen,0,Returns whether we're in full screen or not.
func_71374_p,debugInfoEntities,0,A String of how many entities are in the world
func_71375_t,isFancyGraphicsEnabled,0,
func_71377_b,displayCrashReport,0,Wrapper around displayCrashReportInternal
func_71378_E,getPlayerUsageSnooper,0,Returns the PlayerUsageSnooper instance.
func_71379_u,isAmbientOcclusionEnabled,0,Returns if ambient occlusion is enabled
func_71381_h,setIngameFocus,0,Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen currently displayed
func_71382_s,isGuiEnabled,0,
func_71383_b,updateDebugProfilerName,0,Update debugProfilerName in response to number keys in debug screen
func_71384_a,startGame,0,"Starts the game: initializes the canvas, the title, the settings, etcetera."
func_71385_j,displayInGameMenu,0,Displays the ingame menu
func_71386_F,getSystemTime,0,Gets the system time in milliseconds.
func_71387_A,isIntegratedServerRunning,0,
func_71388_o,getWorldProviderName,0,Gets the name of the world's current chunk provider
func_71389_H,startTimerHackThread,0,
func_71392_a,scaledTessellator,0,Loads Tessellator with a scaled resolution
func_71393_m,debugInfoRenders,0,A String of renderGlobal.getDebugInfoRenders
func_71396_d,addGraphicsAndWorldToCrashReport,0,"adds core server Info (GL version , Texture pack, isModded, type), and the worldInfo to the crash report"
func_71398_f,freeMemory,0,
func_71400_g,shutdown,0,Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly.
func_71401_C,getIntegratedServer,0,Returns the currently running integrated server
func_71403_a,loadWorld,0,unloads the current world first
func_71404_a,crashed,0,
func_71405_e,shutdownMinecraftApplet,0,"Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the application (or web page) is exited."
func_71407_l,runTick,0,Runs the current tick.
func_71408_n,getEntityDebug,0,Gets the information in the F3 menu about how many entities are infront/around you
func_71410_x,getMinecraft,0,Return the singleton Minecraft instance for the game
func_71411_J,runGameLoop,0,Called repeatedly from run()
func_71497_f,getFile,0,Gets the file this crash report is saved into.
func_71498_d,getCauseStackTraceOrString,2,"Gets the stack trace of the Throwable that caused this crash report, or if that fails, the cause .toString()."
func_71499_a,addCrashSectionThrowable,2,Adds a Crashreport section with the given name with the given Throwable
func_71500_a,addCrashSectionCallable,2,Adds a Crashreport section with the given name with the value set to the result of the given Callable;
func_71501_a,getDescription,2,Returns the description of the Crash Report.
func_71502_e,getCompleteReport,2,"Gets the complete report with headers, stack trace, and different sections as a string."
func_71503_h,getWittyComment,2,Gets a random witty comment for inclusion in this CrashReport
func_71504_g,populateEnvironment,2,Populates this crash report with initial information about the running server and operating system / java environment
func_71527_a,joinNiceString,2,"Creates a linguistic series joining the input objects together. Examples: 1) {} --> """", 2) {""Steve""} --> ""Steve"", 3) {""Steve"", ""Phil""} --> ""Steve and Phil"", 4) {""Steve"", ""Phil"", ""Mark""} --> ""Steve, Phil and Mark"""
func_71528_a,parseIntWithMin,2,Parses an int from the given sring with a specified minimum.
func_71529_a,setAdminCommander,2,Sets the static IAdminCommander.
func_71530_a,getListOfStringsMatchingLastWord,2,Returns a List of strings (chosen from the given strings) which the last word in the given string array is a beginning-match for. (Tab completion).
func_71531_a,getListOfStringsFromIterableMatchingLastWord,2,Returns a List of strings (chosen from the given string iterable) which the last word in the given string array is a beginning-match for. (Tab completion).
func_71532_a,parseIntBounded,2,Parses an int from the given string within a specified bound.
func_71559_a,dropFirstString,2,creates a new array and sets elements 0..n-2 to be 0..n-1 of the input (n elements)
func_71560_a,registerCommand,2,adds the command and any aliases it has to the internal map of available commands
func_71563_a,notifyAdmins,2,"Sends a message to the admins of the server from a given CommandSender with the given resource string and given extra srings. If the int par2 is even or zero, the original sender is also notified."
func_71565_a,filerAllowedCharacters,2,Filter string by only keeping those characters for which isAllowedCharacter() returns true.
func_71566_a,isAllowedCharacter,2,
func_71569_e,getDistanceSquared,2,Returns the squared distance between this coordinates and the coordinates given as argument.
func_72298_a,cleanPool,2,"Marks the pool as ""empty"", starting over when adding new entries. If this is called maxNumCleans times, the list size is reduced"
func_72299_a,getAABB,2,"Creates a new AABB, or reuses one that's no longer in use. Parameters: minX, minY, minZ, maxX, maxY, maxZ. AABBs returned from this function should only be used for one frame or tick, as after that they will be reused."
func_72314_b,expand,2,"Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_72315_c,isVecInXZ,2,Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
func_72316_a,calculateXOffset,2,"if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72317_d,offset,2,"Offsets the current bounding box by the specified coordinates. Args: x, y, z"
func_72318_a,isVecInside,2,Returns if the supplied Vec3D is completely inside the bounding box
func_72319_d,isVecInXY,2,Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
func_72320_b,getAverageEdgeLength,2,Returns the average length of the edges of the bounding box.
func_72321_a,addCoord,2,"Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z"
func_72322_c,calculateZOffset,2,"if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72323_b,calculateYOffset,2,"if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72324_b,setBounds,2,"Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72325_c,getOffsetBoundingBox,2,"Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_72326_a,intersectsWith,2,Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
func_72327_a,calculateIntercept,2,
func_72328_c,setBB,2,Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
func_72329_c,copy,2,Returns a copy of the bounding box.
func_72330_a,getBoundingBox,2,"Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72331_e,contract,2,Returns a bounding box that is inset by the specified amounts
func_72332_a,getAABBPool,2,Gets the ThreadLocal AABBPool
func_72333_b,isVecInYZ,2,Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
func_72367_e,playerLoggedOut,2,Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
func_72368_a,respawnPlayer,2,"creates and returns a respawned player based on the provided PlayerEntity. Args are the PlayerEntityMP to respawn, an INT for the dimension to respawn into (usually 0), and a boolean value that is true if the player beat the game rather than dying"
func_72429_b,getIntermediateWithXValue,2,"Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72432_b,normalize,2,Normalizes the vector to a length of 1 (except if it is the zero vector)
func_72433_c,lengthVector,2,Returns the length of the vector.
func_72434_d,getIntermediateWithZValue,2,"Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72435_c,getIntermediateWithYValue,2,"Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72436_e,squareDistanceTo,2,The square of the Euclidean distance between this and the specified vector.
func_72438_d,distanceTo,2,"Euclidean distance between this and the specified vector, returned as double."
func_72439_b,setComponents,2,"Sets the x,y,z components of the vector as specified."
func_72440_a,rotateAroundX,2,Rotates the vector around the x axis by the specified angle.
func_72441_c,addVector,2,"Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector."
func_72442_b,rotateAroundY,2,Rotates the vector around the y axis by the specified angle.
func_72443_a,createVectorHelper,2,"Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list."
func_72703_a,onEntityCreate,2,"Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any necessary textures. On server worlds, adds the entity to the entity tracker."
func_72709_b,onEntityDestroy,2,"Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded textures. On server worlds, removes the entity from the entity tracker."
func_72712_a,loadRenderers,0,Loads all the renderers and sets up the basic settings usage
func_72714_a,renderSky,0,Renders the sky with the partial tick time. Args: partialTickTime
func_72716_a,updateRenderers,0,Updates some of the renderers sorted by distance from the player
func_72717_a,drawBlockDamageTexture,0,
func_72718_b,renderClouds,0,
func_72719_a,sortAndRender,0,"Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime"
func_72720_a,checkOcclusionQueryResult,0,
func_72721_a,hasCloudFog,0,Checks if the given position is to be rendered with cloud fog
func_72722_c,markRenderersForNewPosition,0,Goes through all the renderers setting new positions on them and those that have their position changed are adding to be updated
func_72723_d,getDebugInfoEntities,0,Gets the entities info for use on the Debug screen
func_72724_a,renderSortedRenderers,0,"Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass, partialTickTime"
func_72725_b,markBlocksForUpdate,0,Marks the blocks in the given range for update
func_72726_b,doSpawnParticle,0,"Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ"
func_72728_f,deleteAllDisplayLists,0,Deletes all display lists
func_72729_a,clipRenderersByFrustum,0,"Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime"
func_72730_g,renderStars,0,
func_72731_b,drawSelectionBox,0,"Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime"
func_72732_a,setWorldAndLoadRenderers,0,set null to clear
func_72733_a,renderAllRenderLists,0,Render all render lists
func_72734_e,updateClouds,0,
func_72735_c,getDebugInfoRenders,0,Gets the render info for use on the Debug screen
func_72736_c,renderCloudsFancy,0,Renders the 3d fancy clouds
func_72786_a,addEntityToTracker,2,"if entity is a player sends all tracked events to the player, otherwise, adds with a visibility and update arate based on the class type"
func_72800_K,getHeight,2,Returns current world height.
func_72801_o,getLightBrightness,2,"Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z"
func_72810_a,getSkyBlockTypeBrightness,0,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_72812_b,getSpecialBlockBrightness,0,is only used on stairs and tilled fields
func_72834_c,canBlockFreeze,2,"checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block"
func_72835_b,tick,2,Runs a single tick for the world
func_72838_d,spawnEntityInWorld,2,Called to place all entities as part of a world
func_72839_b,getEntitiesWithinAABBExcludingEntity,2,"Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb"
func_72841_b,getUniqueDataId,2,Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file.
func_72842_a,getBlockDensity,2,"Gets the percentage of real blocks within within a bounding box, along a specified vector."
func_72843_D,setRandomSeed,2,puts the World Random seed to a specific state dependant on the inputs
func_72844_a,getEntityPathToXYZ,2,
func_72846_b,getClosestVulnerablePlayer,2,"Returns the closest vulnerable player within the given radius, or null if none is found."
func_72849_a,getBlockLightValue_do,2,"Gets the light value of a block location. This is the actual function that gets the value and has a bool flag that indicates if its a half step block to get the maximum light value of a direct neighboring block (left, right, forward, back, and up)"
func_72850_v,isBlockFreezableNaturally,2,checks to see if a given block is both water and has at least one immediately adjacent non-water block
func_72856_b,getClosestVulnerablePlayerToEntity,2,"Returns the closest vulnerable player to this entity within the given radius, or null if none is found"
func_72857_a,findNearestEntityWithinAABB,2,
func_72860_G,getSaveHandler,2,Returns this world's current save handler
func_72861_E,getSpawnPoint,2,Returns the coordinates of the spawn point
func_72863_F,getChunkProvider,2,gets the IChunkProvider this world uses.
func_72864_z,isBlockIndirectlyGettingPowered,2,"Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z"
func_72865_a,getPathEntityToEntity,2,
func_72866_a,updateEntityWithOptionalForce,2,"Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate"
func_72867_j,getRainStrength,2,Not sure about this actually. Reverting this one myself.
func_72868_a,addLoadedEntities,2,"adds entities to the loaded entities list, and loads thier skins."
func_72869_a,spawnParticle,2,"Spawns a particle. Args particleName, x, y, z, velX, velY, velZ"
func_72870_g,updateEntity,2,Will update the entity in the world if the chunk the entity is in is currently loaded. Args: entity
func_72872_a,getEntitiesWithinAABB,2,"Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb"
func_72873_a,doChunksNearChunkExist,2,Checks if any of the chunks within distance (argument 4) blocks of the given block exist
func_72874_g,getPrecipitationHeight,2,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_72875_a,isMaterialInBB,2,Returns true if the given bounding box contains the given material
func_72876_a,createExplosion,2,"Creates an explosion. Args: entity, x, y, z, strength"
func_72883_k,getFullBlockLightValue,2,Does the same as getBlockLightValue_do but without checking if its not a normal block
func_72884_u,isBlockFreezable,2,checks to see if a given block is both water and is cold enough to freeze
func_72885_a,newExplosion,2,returns a new explosion. Does initiation (at time of writing Explosion is not finished)
func_72886_a,extinguishFire,2,"If the block in the given direction of the given coordinate is fire, extinguish it. Args: Player, X,Y,Z, blockDirection"
func_72889_a,playAuxSFXAtEntity,2,See description for playAuxSFX.
func_72890_a,getClosestPlayerToEntity,2,"Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist"
func_72891_a,setAllowedSpawnTypes,2,Set which types of mobs are allowed to spawn (peaceful vs hostile).
func_72904_c,checkChunksExist,2,"Checks between a min and max all the chunks inbetween actually exist. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72905_C,getSeed,2,Retrieve the world seed from level.dat
func_72906_B,checkSessionLock,2,Checks whether the session lock file was modified by another process
func_72907_a,countEntities,2,Counts how many entities of an entity class exist in the world. Args: entityClass
func_72908_a,playSoundEffect,2,"Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is : (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F + 0.9F with i,j,k position of the block."
func_72911_I,isThundering,2,Returns true if the current thunder strength (weighted with the rain strength) is greater than 0.9
func_72912_H,getWorldInfo,2,Gets the World's WorldInfo instance
func_72914_a,addWorldInfoToCrashReport,2,Adds some basic stats of the world to the given crash report.
func_72915_b,setLightValue,2,"Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block. Args: enumSkyBlock, x, y, z, lightValue"
func_72916_c,chunkExists,2,"Returns whether a chunk exists at chunk coordinates x, y"
func_72921_c,setBlockMetadataWithNotify,2,"Sets the blocks metadata and if set will then notify blocks that this block changed, depending on the flag. Args: x, y, z, metadata, flag. See setBlock for flag description"
func_72925_a,getSkyBlockTypeBrightness,0,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_72934_a,playRecord,2,"Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z"
func_72935_r,isDaytime,2,Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
func_72937_j,canBlockSeeTheSky,2,Checks if the specified block is able to see the sky
func_72938_d,getChunkFromBlockCoords,2,"Returns a chunk looked up by block coordinates. Args: x, z"
func_72939_s,updateEntities,2,Updates (and cleans up) entities and tile entities
func_72940_L,getActualHeight,2,Returns current world height.
func_72942_c,addWeatherEffect,2,adds a lightning bolt to the list of lightning bolts in this world.
func_72943_a,loadItemData,2,"Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_72945_a,getCollidingBoundingBoxes,2,"Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity, aabb"
func_72947_a,calculateInitialWeather,2,Called from World constructor to set rainingStrength and thunderingStrength
func_72953_d,isAnyLiquid,2,Returns if any of the blocks within the aabb are liquids. Args: aabb
func_72954_a,addWorldAccess,2,Adds a IWorldAccess to the list of worldAccesses
func_72955_a,tickUpdates,2,Runs through the list of updates to run and ticks them
func_72956_a,playSoundAtEntity,2,"Plays a sound at the entity's position. Args: entity, sound, volume (relative to 1.0), and frequency (or pitch, also relative to 1.0)."
func_72957_l,getBlockLightValue,2,Gets the light value of a block location
func_72958_C,isBlockHighHumidity,2,"Checks to see if the biome rainfall values for a given x,y,z coordinate set are extremely high"
func_72959_q,getWorldChunkManager,2,
func_72960_a,setEntityState,2,sends a Packet 38 (Entity Status) to all tracked players of that entity
func_72962_a,canMineBlock,2,Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
func_72963_a,initialize,2,
func_72964_e,getChunkFromChunkCoords,2,"Returns back a chunk looked up by chunk coordinates Args: x, y"
func_72966_v,calculateInitialSkylight,2,Called on construction of the World class to setup the initial skylight values
func_72967_a,calculateSkylightSubtracted,2,Returns the amount of skylight subtracted for the current time
func_72970_h,createChunkProvider,2,Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
func_72972_b,getSavedLightValue,2,Returns saved light value without taking into account the time of day. Either looks in the sky light map or block light map based on the enumSkyBlock arg.
func_72975_g,markBlocksDirtyVertical,2,marks a vertical line of blocks as dirty
func_72976_f,getHeightValue,2,"Returns the y coordinate with a block in it at this x, z coordinate"
func_72977_a,getClosestPlayer,2,"Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance). Args: x, y, z, dist"
func_72979_l,updateWeather,2,Updates all weather states.
func_72980_b,playSound,2,"par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound"
func_73027_a,addEntityToWorld,0,Add an ID to Entity mapping to entityHashSet
func_73028_b,removeEntityFromWorld,0,
func_73029_E,doVoidFogParticles,0,
func_73030_b,getEntitySpawnQueue,0,
func_73031_a,invalidateBlockReceiveRegion,0,"Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified client-side in the intervening 80 receive ticks."
func_73074_a,onBlockClicked,2,"if not creative, it calls destroyBlockInWorldPartially untill the block is broken first. par4 is the specific side. tryHarvestBlock can also be the result of this call"
func_73075_a,updateBlockRemoving,2,
func_73076_a,setGameType,2,
func_73077_b,initializeGameType,2,if the gameType is currently NOT_SET then change it to par1
func_73078_a,activateBlockOrUseItem,2,"Activate the clicked on block, otherwise use the held item. Args: player, world, itemStack, x, y, z, side, xOffset, yOffset, zOffset"
func_73107_a,setPartialBlockDamage,0,"inserts damage value into this partially destroyed Block. -1 causes client renderer to delete it, otherwise ranges from 1 to 10"
func_73148_d,makeString,2,Converts the instance data to a readable string.
func_73149_a,chunkExists,2,"Checks to see if a chunk exists at x, y"
func_73151_a,saveChunks,2,"Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved."
func_73152_e,getLoadedChunkCount,2,
func_73153_a,populate,2,Populates chunk with ores etc etc
func_73154_d,provideChunk,2,"Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed"
func_73155_a,getPossibleCreatures,2,Returns a list of creatures of the specified type that can spawn at the given location.
func_73157_c,canSave,2,Returns if the IChunkProvider supports saving.
func_73158_c,loadChunk,2,loads or generates the chunk at the chunk location specified
func_73164_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73187_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73239_e,safeLoadChunk,2,"used by loadChunk, but catches any exceptions if the load fails."
func_73240_a,unloadAllChunks,2,"marks all chunks for unload, ignoring those near the spawn"
func_73241_b,unloadChunksIfNotNearSpawn,2,"marks chunk for unload by ""unload100OldestChunks"" if there is no spawn point, or if the center of the chunk is outside 200 blocks (x or z) of the spawn"
func_73242_b,safeSaveChunk,2,"used by saveChunks, but catches any exceptions if the save fails."
func_73243_a,safeSaveExtraChunkData,2,"used by saveChunks, but catches any exceptions if the save fails."
func_73721_b,resetProgressAndMessage,0,"this string, followed by ""working..."" and then the ""% complete"" are the 3 lines shown. This resets progress to 0, and the WorkingString to ""working...""."
func_73728_b,drawVerticalLine,0,
func_73729_b,drawTexturedModalRect,0,"Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height"
func_73730_a,drawHorizontalLine,0,
func_73731_b,drawString,0,Renders the specified text to the screen.
func_73732_a,drawCenteredString,0,"Renders the specified text to the screen, center-aligned."
func_73733_a,drawGradientRect,0,Draws a rectangle with a vertical gradient between the specified colors.
func_73734_a,drawRect,0,"Draws a solid color rectangle with the specified coordinates and color. Args: x1, y1, x2, y2, color"
func_73828_d,renderBossHealth,0,Renders dragon's (boss) health on the HUD
func_73829_a,renderVignette,0,"Renders the vignette. Args: vignetteBrightness, width, height"
func_73830_a,renderGameOverlay,0,"Render the ingame overlay with quick icon bar, ..."
func_73831_a,updateTick,0,The update tick for the ingame UI
func_73832_a,renderInventorySlot,0,"Renders the specified item of the inventory slot at the specified location. Args: slot, x, y, partialTick"
func_73833_a,setRecordPlayingMessage,0,
func_73834_c,getUpdateCounter,0,
func_73836_a,renderPumpkinBlur,0,
func_73863_a,drawScreen,0,Draws the screen and all the components in it.
func_73864_a,mouseClicked,0,Called when the mouse is clicked.
func_73866_w_,initGui,0,Adds the buttons (and other controls) to the screen in question.
func_73868_f,doesGuiPauseGame,0,Returns true if this GUI should pause the game when it is displayed in single-player
func_73869_a,keyTyped,0,Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
func_73876_c,updateScreen,0,Called from the main game loop to update the screen.
func_73878_a,confirmClicked,0,
func_73968_a,rotateAndBlurSkybox,0,Rotate and blurs the skybox view in the main menu
func_73969_a,addSingleplayerMultiplayerButtons,0,Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
func_73970_b,drawPanorama,0,Draws the main menu panorama
func_73971_c,renderSkybox,0,Renders the skybox in the main menu
func_73972_b,addDemoButtons,0,Adds Demo buttons on Main Menu for players who are playing Demo.
func_74275_a,updateTimer,0,Updates all fields of the Timer using the current time
func_74290_a,getTimestampedPNGFileForDirectory,0,"Creates a unique PNG file in the given directory named by a timestamp. Handles cases where the timestamp alone is not enough to create a uniquely named file, though it still might suffer from an unlikely race condition where the filename was unique when this method was called, but another process or thread created a file at the same path immediately after this method returned."
func_74298_c,getKeyDisplayString,0,Represents a key or mouse button as a string. Args: key
func_74299_a,getTranslation,0,"Returns the translation of the given index in the given String array. If the index is smaller than 0 or greater than/equal to the length of the String array, it is changed to 0."
func_74300_a,loadOptions,0,Loads the options from the options file. It appears that this has replaced the previous 'loadOptions'
func_74303_b,saveOptions,0,Saves the options to the options file.
func_74304_a,setOptionFloatValue,0,"If the specified option is controlled by a slider (float value), this will set the float value."
func_74305_a,parseFloat,0,Parses a string into a float.
func_74306_a,setOptionValue,0,"For non-float options. Toggles the option on/off, or cycles through the list i.e. render distances."
func_74517_a,setColorBuffer,0,Update and return colorBuffer with the RGBA values passed as arguments
func_74518_a,disableStandardItemLighting,0,Disables the OpenGL lighting properties enabled by enableStandardItemLighting
func_74519_b,enableStandardItemLighting,0,Sets the OpenGL lighting properties to the values used when rendering blocks as items
func_74520_c,enableGUIStandardItemLighting,0,Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers).
func_74521_a,setColorBuffer,0,Update and return colorBuffer with the RGBA values passed as arguments
func_74523_b,deleteDisplayLists,0,
func_74524_c,createDirectByteBuffer,0,Creates and returns a direct byte buffer with the specified capacity. Applies native ordering to speed up access.
func_74525_a,deleteTexturesAndDisplayLists,0,Deletes all textures and display lists. Called when Minecraft is shutdown to free up resources.
func_74526_a,generateDisplayLists,0,Generates the specified number of display lists and returns the first index.
func_74527_f,createDirectIntBuffer,0,Creates and returns a direct int buffer with the specified capacity. Applies native ordering to speed up access.
func_74529_h,createDirectFloatBuffer,0,Creates and returns a direct float buffer with the specified capacity. Applies native ordering to speed up access.
func_74535_a,formatString,0,Formats the strings based on 'IStatStringFormat' interface.
func_74539_c,getChatLineID,0,
func_74540_b,getUpdatedCounter,0,
func_74583_a,updateRenderInfo,0,Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
func_74585_b,projectViewFromEntity,0,Returns a vector representing the projection along the given entity's view for the given distance
func_74871_b,clearCurrentPositionBlocksUpwards,2,Deletes all continuous blocks from selected position upwards. Stops at hitting air.
func_74873_b,getZWithOffset,2,
func_74874_b,getBoundingBox,2,
func_74875_a,addComponentParts,2,"second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences..."
func_74877_c,getComponentType,2,Returns the component type ID of this component.
func_74878_a,fillWithAir,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ)"
func_74879_a,generateStructureChestContents,2,"Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests."
func_74882_a,fillWithRandomizedBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector"
func_74883_a,findIntersecting,2,Discover if bounding box can fit within the current bounding box object.
func_74888_b,getVillagerType,2,"Returns the villager type to spawn in this component, based on the number of villagers already spawned."
func_74889_b,getAverageGroundLevel,2,Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle).
func_74891_a,getNextComponentNN,2,"Gets the next village component, with the bounding box shifted -1 in the X and Z direction."
func_74893_a,spawnVillagers,2,"Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers"
func_74894_b,getNextComponentPP,2,"Gets the next village component, with the bounding box shifted +1 in the X and Z direction."
func_74895_a,canVillageGoDeeper,2,
func_74925_d,getWorldChunkManager,2,
func_74950_a,findValidPlacement,2,Trys to find a valid place to put this component.
func_74951_a,findValidPlacement,2,
func_74954_a,findValidPlacement,2,
func_74959_a,getNextComponent,2,
func_74960_a,getTotalWeight,2,
func_74961_b,getNextComponentX,2,Gets the next component in the +/- X direction
func_74962_a,getNextComponent,2,Finds a random component to tack on to the bridge. Or builds the end.
func_74963_a,getNextComponentNormal,2,Gets the next component in any cardinal direction
func_74964_a,isAboveGround,2,Checks if the bounding box's minY is > 10
func_74965_c,getNextComponentZ,2,Gets the next component in the +/- Z direction
func_74966_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74973_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74974_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74975_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74977_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74978_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74979_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74980_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74981_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74982_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74983_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74984_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74985_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74986_a,getNextComponentNormal,2,Gets the next component in any cardinal direction
func_74987_c,getNextComponentZ,2,Gets the next component in the +/- Z direction
func_74988_a,getRandomDoor,2,
func_74989_b,getNextComponentX,2,Gets the next component in the +/- X direction
func_74990_a,placeDoor,2,builds a door of the enumerated types (empty opening is a door)
func_74991_a,canStrongholdGoDeeper,2,returns false if the Structure Bounding Box goes below 10
func_74994_a,findValidPlacement,2,
func_75000_a,findValidPlacement,2,
func_75004_a,findValidPlacement,2,
func_75006_a,findValidPlacement,2,
func_75010_a,findValidPlacement,2,
func_75012_a,findValidPlacement,2,
func_75016_a,findValidPlacement,2,
func_75018_a,findValidPlacement,2,
func_75022_a,getStrongholdStairsComponent,2,"performs some checks, then gives out a fresh Stairs component"
func_75052_o_,getCoordList,2,"Returns a list of other locations at which the structure generation has been run, or null if not relevant to this structure generator."
func_75146_a,addSlotToContainer,2,the slot is assumed empty
func_75147_a,getSlotFromInventory,2,
func_75174_d,getMerchantInventory,2,
func_75175_c,setCurrentRecipeIndex,2,
func_75189_a,canSpawnMoreStructuresOfType,2,
func_75190_a,canSpawnMoreStructures,2,
func_75195_a,getNextValidComponentAccess,2,
func_75196_c,getNextValidComponent,2,
func_75197_b,getStrongholdStones,2,
func_75198_a,prepareStructurePieces,2,sets up Arrays with the Structure pieces and their weights
func_75199_a,setComponentType,2,
func_75200_a,getStrongholdComponentFromWeightedPiece,2,translates the PieceWeight class to the Component class
func_75201_b,getNextComponent,2,
func_75202_c,canAddStructurePieces,2,
func_75208_c,onCrafting,2,"the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood."
func_75209_a,decrStackSize,2,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_75210_a,onCrafting,2,"the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item)."
func_75211_c,getStack,2,Helper fnct to get the stack in the slot.
func_75214_a,isItemValid,2,Check if the stack is a valid item for this slot. Always true beside for the armor slots.
func_75215_d,putStack,2,Helper method to put a stack in the slot.
func_75216_d,getHasStack,2,Returns if this slot contains a stack.
func_75217_a,isSlotInInventory,2,returns true if this slot is in par2 of par1
func_75218_e,onSlotChanged,2,Called when the stack in a Slot changes
func_75219_a,getSlotStackLimit,2,"Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)"
func_75220_a,onSlotChange,2,"if par2 has more items than par1, onCrafting(item,countIncrease) is called"
func_75247_h,getMutexBits,2,"Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_75248_a,setMutexBits,2,"Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_75249_e,startExecuting,2,Execute a one shot task or start executing a continuous task
func_75250_a,shouldExecute,2,Returns whether the EntityAIBase should begin execution.
func_75388_i,spawnBaby,2,Spawns a baby animal of the same type.
func_75389_f,getNearbyMate,2,Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first valid mate found.
func_75461_b,findRandomTargetBlockAwayFrom,2,"finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3"
func_75462_c,findRandomTargetBlock,2,"searches 10 blocks at random in a within par1(x,z) and par2 (y) distance, ignores those not in the direction of par3Vec3, then points to the tile for which creature.getBlockPathWeight returns the highest number"
func_75463_a,findRandomTarget,2,"finds a random target within par1(x,z) and par2 (y) blocks"
func_75464_a,findRandomTargetBlockTowards,2,"finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3"
func_75469_c,getInsideDistanceSquare,2,Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments
func_75474_b,getDistanceSquared,2,Returns the squared distance between this door and the given coordinate.
func_75483_a,isSafeToStandAt,2,"Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_75484_a,setPath,2,"sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords"
func_75485_k,canNavigate,2,If on ground or swimming and can swim
func_75486_a,getAvoidsWater,2,
func_75487_m,removeSunnyPath,2,Trims path data from the end to the first sun covered block
func_75488_a,getPathToXYZ,2,Returns the path to the given coordinates
func_75489_a,setSpeed,2,Sets the speed
func_75490_c,setEnterDoors,2,Sets if the entity can enter open doors
func_75491_a,setAvoidsWater,2,
func_75492_a,tryMoveToXYZ,2,Try to find and set a path to XYZ. Returns true if successful.
func_75493_a,isDirectPathBetweenPoints,2,"Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize"
func_75494_a,getPathToEntityLiving,2,Returns the path to the given EntityLiving
func_75495_e,setCanSwim,2,Sets if the entity can swim
func_75496_b,isPositionClear,2,"Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_75497_a,tryMoveToEntityLiving,2,Try to find and set a path to EntityLiving. Returns true if successful.
func_75498_b,setBreakDoors,2,
func_75499_g,clearPathEntity,2,sets active PathEntity to null
func_75500_f,noPath,2,If null path or reached the end
func_75501_e,onUpdateNavigation,2,
func_75502_i,getEntityPosition,2,
func_75503_j,getPathableYPos,2,Gets the safe pathing Y position for the entity depending on if it can path swim or not
func_75504_d,setAvoidSun,2,Sets if the path should avoid sunlight
func_75505_d,getPath,2,gets the actively used PathEntity
func_75550_a,findNearestVillage,2,"Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance."
func_75551_a,addVillagerPosition,2,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
func_75557_k,removeDeadAndOutOfRangeDoors,2,
func_75558_f,getVillageDoorInfoList,2,called only by class EntityAIMoveThroughVillage
func_75559_a,tryGetIronGolemSpawningLocation,2,Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
func_75560_a,tick,2,Called periodically by VillageCollection
func_75561_d,getTicksSinceLastDoorAdding,2,
func_75562_e,getNumVillagers,2,
func_75563_b,isValidIronGolemSpawningLocation,2,
func_75564_b,findNearestDoor,2,
func_75565_j,removeDeadAndOldAgressors,2,
func_75566_g,isAnnihilated,2,"Returns true, if there is not a single village door left. Called by VillageCollection"
func_75567_c,getNumVillageDoors,2,"Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege"
func_75568_b,getVillageRadius,2,
func_75569_c,findNearestDoorUnrestricted,2,"Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction."
func_75570_a,isInRange,2,"Returns true, if the given coordinates are within the bounding box of the village."
func_75571_b,findNearestVillageAggressor,2,
func_75572_i,updateNumVillagers,2,
func_75573_l,updateVillageRadiusAndCenter,2,
func_75574_f,isBlockDoor,2,
func_75575_a,addOrRenewAgressor,2,
func_75576_a,addVillageDoorInfo,2,
func_75577_a,getCenter,2,
func_75578_e,getVillageDoorAt,2,
func_75579_h,updateNumIronGolems,2,
func_75598_a,getCreatureClass,2,
func_75599_d,getPeacefulCreature,2,Gets whether or not this creature type is peaceful.
func_75600_c,getCreatureMaterial,2,
func_75601_b,getMaxNumberOfCreature,2,
func_75614_a,addMapping,2,Adds a entity mapping with egg info.
func_75615_a,createEntityFromNBT,2,create a new instance of an entity from NBT store
func_75616_a,createEntityByID,2,Create a new instance of an entity in the world by using an entity ID.
func_75617_a,getStringFromID,2,Finds the class using IDtoClassMapping and classToStringMapping
func_75618_a,addMapping,2,adds a mapping between Entity classes and both a string representation and an ID
func_75619_a,getEntityID,2,gets the entityID of a specific entity
func_75620_a,createEntityByName,2,Create a new instance of an entity in the world by using the entity name.
func_75621_b,getEntityString,2,Gets the string representation of a specific entity.
func_75642_a,setMoveTo,2,Sets the speed and location to move to
func_75649_a,onUpdateLook,2,Updates look
func_75650_a,setLookPosition,2,Sets position to look at
func_75651_a,setLookPositionWithEntity,2,Sets position to look at using entity
func_75652_a,updateRotation,2,
func_75660_a,setJumping,2,
func_75661_b,doJump,2,Called to actually make the entity jump if isJumping is true.
func_75669_b,getObject,2,
func_75670_d,isWatched,2,
func_75671_a,setWatched,2,
func_75672_a,getDataValueId,2,
func_75673_a,setObject,2,
func_75674_c,getObjectType,2,
func_75679_c,getWatchableObjectInt,2,gets a watchable object and returns it as a Integer
func_75681_e,getWatchableObjectString,2,gets a watchable object and returns it as a String
func_75682_a,addObject,2,"adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add"
func_75683_a,getWatchableObjectByte,2,gets the bytevalue of a watchable object
func_75691_i,getWatchedObject,2,"is threadsafe, unless it throws an exception, then"
func_75692_b,updateObject,2,updates an already existing object
func_75693_b,getWatchableObjectShort,2,
func_75734_a,waitForFinish,2,
func_75735_a,queueIO,2,threaded io
func_75736_b,processQueue,2,Process the items that are in the queue
func_75742_a,loadData,2,"Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_75743_a,getUniqueDataId,2,Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file.
func_75744_a,saveAllData,2,Saves all dirty loaded MapDataBases to disk.
func_75745_a,setData,2,"Assigns the given String id to the given MapDataBase, removing any existing ones of the same id."
func_75746_b,loadIdCounts,2,Loads the idCounts Map from the 'idcounts' file.
func_75747_a,saveData,2,Saves the given MapDataBase to disk.
func_75752_b,readPlayerData,2,Reads the player data from disk into the specified PlayerEntityMP.
func_75753_a,writePlayerData,2,Writes the player data to disk from the specified PlayerEntityMP.
func_75775_b,canUse,2,"Determine if a specific AI Task can be executed, which means that all running higher (= lower int value) priority tasks are compatible with it or all lower priority tasks can be interrupted."
func_75801_b,isOldMapFormat,2,Checks if the save directory uses the old map format
func_75802_e,deleteWorldDirectory,2,@args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting the associated directory recursively.
func_75803_c,getWorldInfo,2,gets the world info
func_75804_a,getSaveLoader,2,Returns back a loader for the specified save directory
func_75805_a,convertMapFormat,2,"Converts the specified map to the new map format. Args: worldName, loadingScreen"
func_75806_a,renameWorld,0,@args: Takes two arguments - first the name of the directory containing the world and second the new name for that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world data.
func_75807_a,deleteFiles,2,@args: Takes one argument - the list of files and directories to delete. @desc: Deletes the files and directory listed in the list recursively.
func_75809_f,createFile,2,par: filename for the level.dat_mcr backup
func_75810_a,addRegionFilesToCollection,2,"filters the files in the par1 directory, and adds them to the par2 collections"
func_75811_a,convertChunks,2,"copies a 32x32 chunk set from par2File to par1File, via AnvilConverterData"
func_75812_c,getSaveVersion,2,
func_75813_a,convertFile,2,
func_75814_c,writeNextIO,2,Returns a boolean stating if the write was unsuccessful.
func_75815_a,loadChunk,2,Loads the specified(XZ) chunk into the specified world.
func_75816_a,saveChunk,2,
func_75817_a,chunkTick,2,Called every World.tick()
func_75818_b,saveExtraData,2,"Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unused."
func_75819_b,saveExtraChunkData,2,"Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused."
func_75820_a,writeChunkToNBT,2,"Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time."
func_75823_a,readChunkFromNBT,2,Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk.
func_75844_c,dequeue,2,Returns and removes the first point in the path
func_75845_e,isPathEmpty,2,Returns true if this path contains no points
func_75846_b,sortForward,2,Sorts a point to the right
func_75847_a,sortBack,2,Sorts a point to the left
func_75848_a,clearPath,2,Clears the path
func_75849_a,addPoint,2,Adds a point to the path
func_75850_a,changeDistance,2,Changes the provided point's distance to target
func_75853_a,createEntityPath,2,Returns a new PathEntity for a given start and end point
func_75854_a,openPoint,2,Returns a mapped point or creates and adds one
func_75855_a,getVerticalOffset,2,"Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or water(if not avoiding)"
func_75856_a,createEntityPathTo,2,Creates a path from one entity to another within a minimum distance
func_75857_a,createEntityPathTo,2,Internal implementation of creating a path from an entity to a point
func_75858_a,getSafePoint,2,Returns a point that the entity can safely move to
func_75859_a,createEntityPathTo,2,Creates a path from an entity to a specified location within a minimum distance
func_75860_b,findPathOptions,2,"populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance)"
func_75861_a,addToPath,2,"Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance)"
func_75870_c,getFinalPathPoint,2,returns the last PathPoint of the Array
func_75871_b,setCurrentPathLength,2,
func_75872_c,setCurrentPathIndex,2,
func_75873_e,getCurrentPathIndex,2,
func_75874_d,getCurrentPathLength,2,
func_75875_a,incrementPathIndex,2,Directs this path to the next point in its array
func_75876_a,isSamePath,2,Returns true if the EntityPath are the same. Non instance related equals.
func_75877_a,getPathPointFromIndex,2,"return the PathPoint located at the specified PathIndex, usually the current one"
func_75878_a,getPosition,2,returns the current PathEntity target node as Vec3D
func_75879_b,isFinished,2,Returns true if this path has reached the end
func_75880_b,isDestinationSame,2,Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords.
func_75881_a,getVectorFromIndex,2,Gets the vector of the PathPoint associated with the given index.
func_75901_a,initializeAllBiomeGenerators,2,"the first array item is a linked list of the bioms, the second is the zoom function, the third is the same as the first."
func_75902_a,nextInt,2,"returns a LCG pseudo random number from [0, x). Args: int x"
func_75903_a,initChunkSeed,2,"Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates."
func_75904_a,getInts,2,"Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass."
func_75905_a,initWorldGenSeed,2,Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument).
func_75918_d,initCraftableStats,2,Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized.
func_75924_a,replaceAllSimilarBlocks,2,Forces all dual blocks to count for each other on the stats list
func_75966_h,initIndependentStat,2,"Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance."
func_76076_i,getVanillaDimension,2,"Returns vanilla MC dimension (-1,0,1). For custom dimension compatibility, always prefer WorldProvider.dimensionID accessed from World.provider.dimensionID"
func_76093_s,isHardcoreModeEnabled,2,"Returns true if hardcore mode is enabled, otherwise false"
func_76123_f,ceiling_float_int,2,
func_76124_d,floor_double_long,2,Long version of floor_double
func_76125_a,clamp_int,2,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters."
func_76126_a,sin,2,sin looked up in a table
func_76127_a,average,2,
func_76128_c,floor_double,2,Returns the greatest integer less than or equal to the double argument
func_76131_a,clamp_float,2,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters"
func_76132_a,abs_max,2,Maximum of the absolute value of two numbers.
func_76133_a,sqrt_double,2,
func_76134_b,cos,2,cos looked up in the sin table with the appropriate offset
func_76194_a,setColumnDirty,2,"Marks a vertical range of pixels as being modified so they will be resent to clients. Parameters: X, lowest Y, highest Y"
func_76204_a,getPlayersOnMap,2,"returns a 1+players*3 array, of x,y, and color . the name of this function may be partially wrong, as there is a second branch to the code here"
func_76217_h,getCanBurn,2,Returns if the block can burn or not.
func_76218_k,isOpaque,2,Indicate if the material is opaque
func_76219_n,setNoPushMobility,2,"This type of material can't be pushed, but pistons can move over it."
func_76227_m,getMaterialMobility,2,"Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons."
func_76401_j,getLiquidColor,2,Returns the color of the potion liquid.
func_76402_a,affectEntity,2,Hits the provided entity with this potion's instant effect.
func_76403_b,isInstant,2,Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
func_76404_a,setEffectiveness,2,
func_76445_a,getIntCache,2,
func_76446_a,resetIntCache,2,Mark all pre-allocated arrays as available for re-use by moving them to the appropriate free lists.
func_76452_a,combine,2,merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater.
func_76453_d,getEffectName,2,
func_76454_e,deincrementDuration,2,
func_76455_a,onUpdate,2,
func_76456_a,getPotionID,2,Retrieve the ID of the potion this effect matches.
func_76466_d,getSelfCounterFor,2,returns a value indicating how many times this function has been run on the snooper
func_76467_g,addJvmArgsToSnooper,2,
func_76468_d,isSnooperRunning,2,
func_76469_c,getDataMapFor,2,
func_76470_e,stopSnooper,2,
func_76471_b,addMemoryStatsToSnooper,2,
func_76472_a,addData,2,Adds information to the report
func_76473_a,getStatsCollectorFor,2,
func_76474_b,getSyncLockFor,2,
func_76475_e,getServerUrlFor,2,
func_76484_a,generate,2,
func_76487_a,setScale,2,"Rescales the generator settings, only used in WorldGenBigTree"
func_76489_a,generateLeafNodeList,2,"Generates a list of leaf nodes for the tree, to be populated by generateLeaves."
func_76490_a,layerSize,2,Gets the rough size of a layer of the tree.
func_76491_a,generateLeafNode,2,Generates the leaves surrounding an individual entry in the leafNodes list.
func_76493_c,leafNodeNeedsBase,2,Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
func_76494_d,generateLeafNodeBases,2,Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
func_76495_b,leafSize,2,
func_76496_a,checkBlockLine,2,"Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered."
func_76497_e,validTreeLocation,2,"Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid."
func_76498_b,generateLeaves,2,Generates the leaf portion of the tree as specified by the leafNodes list.
func_76499_c,generateTrunk,2,Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2.
func_76529_b,growVines,2,"Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length"
func_76536_b,generateVines,2,Generates vines at the given position until it hits a block.
func_76543_b,pickMobSpawner,2,Randomly decides which spawner to use in a dungeon
func_76549_c,getChunkInputStream,2,"Returns an input stream for the specified chunk. Args: worldDir, chunkX, chunkZ"
func_76550_a,createOrLoadRegionFile,2,
func_76551_a,clearRegionFileReferences,2,Saves the current Chunk Map Cache
func_76552_d,getChunkOutputStream,2,"Returns an output stream for the specified chunk. Args: worldDir, chunkX, chunkZ"
func_76564_j,getWorldHasVoidParticles,0,returns true if this dimension is supposed to display void particles and pull in the far plane based on the user's Y offset.
func_76565_k,getVoidFogYFactor,0,"Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8."
func_76572_b,registerWorldChunkManager,2,creates a new world chunk manager for WorldProvider
func_76581_a,set,2,"Arguments are x, y, z, val. Sets the nibble of data at x << 11 | z << 7 | y to val."
func_76582_a,get,2,"Returns the nibble of data corresponding to the passed in x, y, z. y is at most 6 bits, z is at most 4."
func_76587_i,getBlockStorageArray,2,Returns the ExtendedBlockStorage array for this Chunk.
func_76588_a,getEntitiesWithinAABBForEntity,2,"Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill"
func_76589_b,setBlockMetadata,2,Set the metadata of a block in the chunk
func_76591_a,getBiomeGenForWorldCoords,2,This method retrieves the biome at a set of coordinates
func_76594_o,enqueueRelightChecks,2,"Called once-per-chunk-per-tick, and advances the round-robin relight check index per-storage-block by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 1.6 seconds, calculated via (4096/(8*16))/20, to re-check all blocks in a chunk, which could explain both lagging light updates in certain cases as well as Nether relight"
func_76595_e,propagateSkylightOcclusion,2,Propagates a given sky-visible block's light value downward and upward to neighboring blocks as necessary.
func_76599_g,checkSkylightNeighborHeight,2,Checks the height of a block next to a sky-visible block and schedules a lighting update as necessary.
func_76600_a,isAtLocation,2,Checks whether the chunk is at the X/Z location specified
func_76601_a,needsSaving,2,Returns true if this Chunk needs to be saved
func_76602_a,setStorageArrays,2,
func_76603_b,generateSkylightMap,2,Generates the initial skylight map for the chunk upon generation or load.
func_76605_m,getBiomeArray,2,Returns an array containing a 16x16 mapping on the X/Z of block positions in this Chunk to biome IDs.
func_76606_c,getAreLevelsEmpty,2,Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
func_76608_a,removeEntityAtIndex,2,Removes entity at the specified index from the entity array.
func_76609_d,updateSkylightNeighborHeight,2,
func_76611_b,getHeightValue,2,"Returns the value in the height map at this x, z coordinate in the chunk"
func_76612_a,addEntity,2,Adds an entity to the chunk. Args: entity
func_76613_n,resetRelightChecks,2,Resets the relight check index to 0 for this Chunk.
func_76614_a,getSavedLightValue,2,Gets the amount of light saved in this block (doesn't adjust for daylight)
func_76615_h,relightBlock,2,Initiates the recalculation of both the block-light and sky-light for a given block inside a chunk.
func_76616_a,setBiomeArray,2,Accepts a 256-entry array that contains a 16x16 mapping on the X/Z plane of block positions in this Chunk to biome IDs.
func_76617_a,getRandomWithSeed,2,
func_76618_a,getEntitiesOfTypeWithinAAAB,2,"Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill"
func_76619_d,canBlockSeeTheSky,2,Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
func_76621_g,isEmpty,2,
func_76622_b,removeEntity,2,removes entity using its y chunk coordinate as its index
func_76623_d,onChunkUnload,2,Called when this Chunk is unloaded by the ChunkProvider
func_76624_a,populateChunk,2,
func_76625_h,getTopFilledSegment,2,Returns the topmost ExtendedBlockStorage instance for this Chunk that actually contains a block.
func_76626_d,getPrecipitationHeight,2,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_76628_c,getBlockMetadata,2,Return the metadata corresponding to the given coordinates inside a chunk.
func_76629_c,getBlockLightValue,2,Gets the amount of light on a block taking into account sunlight
func_76630_e,setChunkModified,2,Sets the isModified flag for this Chunk
func_76631_c,onChunkLoad,2,Called when this Chunk is loaded by the ChunkProvider
func_76632_l,getChunkCoordIntPair,2,Gets a ChunkCoordIntPair representing the Chunk's position.
func_76633_a,setLightValue,2,"Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue"
func_76654_b,setExtBlockMetadata,2,Sets the metadata of the Block at the given coordinates in this ExtendedBlockStorage to the given metadata.
func_76657_c,setExtSkylightValue,2,Sets the saved Sky-light value in the extended block storage structure.
func_76658_g,getBlockLSBArray,2,
func_76659_c,setBlocklightArray,2,Sets the NibbleArray instance used for Block-light values in this particular storage block.
func_76660_i,getBlockMSBArray,2,Returns the block ID MSB (bits 11..8) array for this storage array's Chunk.
func_76661_k,getBlocklightArray,2,Returns the NibbleArray instance containing Block-light data.
func_76662_d,getYLocation,2,Returns the Y location of this ExtendedBlockStorage.
func_76663_a,isEmpty,2,"Returns whether or not this block storage's Chunk is fully empty, based on its internal reference count."
func_76664_a,setBlockLSBArray,2,Sets the array of block ID least significant bits for this ExtendedBlockStorage.
func_76665_b,getExtBlockMetadata,2,Returns the metadata associated with the block at the given coordinates in this ExtendedBlockStorage.
func_76666_d,setSkylightArray,2,Sets the NibbleArray instance used for Sky-light values in this particular storage block.
func_76667_m,createBlockMSBArray,0,Called by a Chunk to initialize the MSB array if getBlockMSBArray returns null. Returns the newly-created NibbleArray instance.
func_76668_b,setBlockMetadataArray,2,Sets the NibbleArray of block metadata (blockMetadataArray) for this ExtendedBlockStorage.
func_76669_j,getMetadataArray,2,
func_76670_c,getExtSkylightValue,2,Gets the saved Sky-light value in the extended block storage structure.
func_76671_l,getSkylightArray,2,Returns the NibbleArray instance containing Sky-light data.
func_76672_e,removeInvalidBlocks,2,
func_76673_a,setBlockMSBArray,2,Sets the array of blockID most significant bits (blockMSBArray) for this ExtendedBlockStorage.
func_76674_d,getExtBlocklightValue,2,Gets the saved Block-light value in the extended block storage structure.
func_76675_b,getNeedsRandomTick,2,"Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick."
func_76677_d,setExtBlocklightValue,2,Sets the saved Block-light value in the extended block storage structure.
func_76686_a,get,2,
func_76690_a,convertToAnvilFormat,2,
func_76691_a,load,2,
func_76704_a,getChunkDataInputStream,2,"args: x, y - get uncompressed chunk stream from the region file"
func_76705_d,outOfBounds,2,"args: x, z - check region bounds"
func_76706_a,write,2,"args: x, z, data, length - write chunk data at (x, z) to disk"
func_76707_e,getOffset,2,"args: x, y - get chunk's offset in region file"
func_76708_c,close,2,close this RegionFile and prevent further writes
func_76709_c,isChunkSaved,2,"args: x, z, - true if chunk has been saved / converted"
func_76710_b,getChunkDataOutputStream,2,"args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed"
func_76711_a,setOffset,2,"args: x, z, offset - sets the chunk's offset in the region file"
func_76712_a,write,2,"args: sectorNumber, data, length - write the chunk data to this RegionFile"
func_76713_b,setChunkTimestamp,2,"args: x, z, timestamp - sets the chunk's write timestamp"
func_76795_a,genStandardOre1,2,Standard ore generation helper. Generates most ores.
func_76797_b,generateOres,2,Generates ores in the current chunk
func_76836_a,getChunkManager,2,Get the world chunk manager object for a biome list.
func_76837_b,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position from the cache."
func_76838_a,cleanupCache,2,Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds.
func_76839_e,getCachedBiomes,2,Returns the array of cached biome types in the BiomeCacheBlock at the given location.
func_76840_a,getBiomeCacheBlock,2,Returns a biome cache block at location specified.
func_76885_a,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position from the cache block."
func_76931_a,getBiomeGenAt,2,"Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)"
func_76932_a,getBiomesToSpawnIn,2,Gets the list of valid biomes for the player to spawn in.
func_76933_b,loadBlockGeneratorData,2,"Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth"
func_76935_a,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position on the world."
func_76936_a,getRainfall,2,"Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length."
func_76937_a,getBiomesForGeneration,2,Returns an array of biomes for the location input.
func_76938_b,cleanupCache,2,Calls the WorldChunkManager's biomeCache.cleanupCache()
func_76975_c,renderShadow,0,"Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, partialTickTime"
func_76976_a,setRenderManager,0,Sets the RenderManager.
func_76977_a,renderEntityOnFire,0,"Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime"
func_76978_a,renderOffsetAABB,0,"Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z"
func_76979_b,doRenderShadowAndFire,0,"Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime"
func_76980_a,renderAABB,0,Adds to the tesselator a box using the aabb for the bounds. Args: aabb
func_76982_b,getWorldFromRenderManager,0,Returns the render manager's world object
func_76983_a,getFontRendererFromRenderManager,0,Returns the font renderer from the set render manager
func_76986_a,doRender,0,"Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that."
func_77015_a,renderItemIntoGUI,0,Renders the item's icon or block into the UI at the specified position.
func_77017_a,renderQuad,0,"Adds a quad to the tesselator at the specified position with the set width and height and color. Args: tessellator, x, y, width, height, color"
func_77018_a,renderGlint,0,
func_77020_a,renderDroppedItem,0,Renders a dropped item
func_77021_b,renderItemOverlayIntoGUI,0,Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the specified position.
func_77029_c,renderEquippedItems,0,
func_77030_a,getColorMultiplier,0,"Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime"
func_77032_a,shouldRenderPass,0,Queries whether should render the specified pass or not.
func_77033_b,passSpecialRender,0,Passes the specialRender and renders it
func_77034_a,interpolateRotation,0,"Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where ""between"" the two angles we are. Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40"
func_77035_b,inheritRenderPass,0,
func_77036_a,renderModel,0,Renders the model in RenderLiving
func_77037_a,getDeathMaxRotation,0,
func_77039_a,renderLivingAt,0,Sets a simple glTranslate on a LivingEntity.
func_77040_d,renderSwingProgress,0,
func_77041_b,preRenderCallback,0,"Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime"
func_77042_a,setRenderPassModel,0,Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model
func_77043_a,rotateCorpse,0,
func_77044_a,handleRotationFloat,0,Defines what float the third param in setRotationAngles of ModelBase is
func_77167_c,isBonusChestEnabled,2,Returns true if the Bonus Chest is enabled.
func_77176_a,setScheduledTime,2,Sets the scheduled time for this tick entry
func_77184_b,placeInExistingPortal,2,Place an entity in a nearby portal which already exists.
func_77185_a,placeInPortal,2,"Place an entity in a nearby portal, creating one if necessary."
func_77190_a,canCreatureTypeSpawnAtLocation,2,Returns whether or not the specified creature type can spawn at the specified location.
func_77191_a,performWorldGenSpawning,2,Called during chunk generation to spawn initial creatures.
func_77192_a,findChunksForSpawning,2,"adds all chunks within the spawn radius of the players to eligibleChunksForSpawning. pars: the world, hostileCreatures, passiveCreatures. returns number of eligible chunks."
func_77201_a,readRecipiesFromTags,2,
func_77202_a,getRecipiesAsTags,2,
func_77203_a,canRecipeBeUsed,2,"can par1,par2 be used to in crafting recipe par3"
func_77205_a,addToListWithCheck,2,"checks if there is a recipie for the same ingredients already on the list, and replaces it. otherwise, adds it"
func_77272_a,chunkXZ2Int,2,converts a chunk coordinate pair to an integer (suitable for hashing)
func_77273_a,getCenterXPos,2,
func_77274_b,getCenterZPosition,2,
func_77278_a,doExplosionA,2,Does the first part of the explosion (destroy blocks)
func_77279_a,doExplosionB,2,"Does the second part of the explosion (sound, particles, drop spawn)"
func_77316_c,getTranslatedName,2,Returns the correct traslated name of the enchantment and the level in roman numbers.
func_77317_b,getMaxEnchantability,2,Returns the maximum value of enchantability nedded on the enchantment level passed.
func_77318_a,calcModifierDamage,2,Calculates de damage protection of the enchantment based on level and damage source passed.
func_77319_d,getMinLevel,2,Returns the minimum level that the enchantment can have.
func_77320_a,getName,2,Return the name of key in translation table of this enchantment.
func_77321_a,getMinEnchantability,2,Returns the minimal value of enchantability needed on the enchantment level passed.
func_77322_b,setName,2,Sets the enchantment name
func_77323_a,calcModifierLiving,2,Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
func_77324_c,getWeight,2,
func_77325_b,getMaxLevel,2,Returns the maximum level that the enchantment can have.
func_77326_a,canApplyTogether,2,Determines if the enchantment passed can be applyied together with this enchantment.
func_77390_a,readFromTags,2,
func_77391_b,hasSameItemsAs,2,checks first and second ItemToBuy ID's and count. Calls hasSameIDs
func_77393_a,hasSameIDsAs,2,checks if both the first and second ItemToBuy IDs are the same
func_77493_a,calculateModifier,2,Generic method use to calculate modifiers of offensive or defensive enchantment values.
func_77501_a,getRespiration,2,Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
func_77502_d,getSilkTouchModifier,2,Returns the silk touch status of enchantments on current equipped item of player.
func_77504_a,addRandomEnchantment,2,"Adds a random enchantment to the specified item. Args: random, itemStack, enchantabilityLevel"
func_77505_b,mapEnchantmentData,2,Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
func_77506_a,getEnchantmentLevel,2,Returns the level of enchantment on the ItemStack passed.
func_77507_b,getKnockbackModifier,2,Returns the knockback value of enchantments on equipped player item.
func_77508_a,getEnchantmentModifierDamage,2,Returns the modifier of protection enchantments on armors equipped on player.
func_77509_b,getEfficiencyModifier,2,Return the extra efficiency of tools based on enchantments on equipped player item.
func_77510_g,getAquaAffinityModifier,2,Returns the aqua affinity status of enchantments on current equipped item of player.
func_77511_a,getMaxEnchantmentLevel,2,Returns the biggest level of the enchantment on the array of ItemStack passed.
func_77512_a,getEnchantmentModifierLiving,2,Return the (magic) extra damage of the enchantments on player equipped item.
func_77513_b,buildEnchantmentList,2,"Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level."
func_77514_a,calcItemStackEnchantability,2,"Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)"
func_77516_a,applyEnchantmentModifierArray,2,Executes the enchantment modifier on the array of ItemStack passed.
func_77517_e,getFortuneModifier,2,Returns the fortune enchantment modifier of the current equipped item of player.
func_77518_a,applyEnchantmentModifier,2,Executes the enchantment modifier on the ItemStack passed.
func_77519_f,getLootingModifier,2,Returns the looting enchantment modifier of the current equipped item of player.
func_77629_n_,shouldRotateAroundWhenRendering,0,Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities hands.
func_77630_h,doesContainerItemLeaveCraftingGrid,2,"If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid."
func_77631_c,setPotionEffect,2,Sets the string representing this item's effect on a potion when used as an ingredient.
func_77634_r,hasContainerItem,2,True if this Item has a container item (a.k.a. crafting result)
func_77643_m_,isMap,2,false for all Items except sub-classes of ItemMapBase
func_77644_a,hitEntity,2,Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack.
func_77645_m,isDamageable,2,
func_77647_b,getMetadata,2,Returns the metadata of the block which this Item (ItemBlock) can place
func_77648_a,onItemUse,2,"Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS"
func_77657_g,getUnlocalizedNameInefficiently,2,"Translates the unlocalized name of this item, but without the .name suffix, so the translation fails and the unlocalized name itself is returned."
func_77663_a,onUpdate,2,Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents.
func_77664_n,setFull3D,2,Sets bFull3D to True and return the object.
func_77667_c,getUnlocalizedName,2,Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have different names based on their damage or NBT.
func_77834_f,getEffects,2,Returns a list of effects for the specified potion damage value.
func_77840_a,spawnCreature,2,"Spawns the creature specified by the egg's type in the location specified by the last three parameters. Parameters: world, entityID, x, y, z."
func_77842_f,getToolMaterialName,2,"Returns the name of the material this tool is made from as it is declared in Item.ToolMaterial (meaning diamond would return ""EMERALD"")"
func_77844_a,setPotionEffect,2,"sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening"
func_77845_h,isWolfsFavoriteMeat,2,Whether wolves like this food (true for raw and cooked porkchop).
func_77848_i,setAlwaysEdible,2,"Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat."
func_77877_c,getMaxDamageArray,2,"Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor)"
func_77906_a,brewBitOperations,2,"Does bit operations for brewPotionData, given data, the index of the bit being operated upon, whether the bit will be removed, whether the bit will be toggled (NOT), or whether the data field will be set to 0 if the bit is not present."
func_77907_h,countSetFlags,2,Count the number of bits in an integer set to ON.
func_77910_c,isFlagSet,2,"Returns 1 if the flag is set, 0 if it is not set."
func_77911_a,calcPotionLiquidColor,2,Given a {@link Collection}<{@link PotionEffect}> will return an Integer color.
func_77912_a,parsePotionEffects,2,
func_77913_a,applyIngredient,2,"Generate a data value for a potion, given its previous data value and the encoded string of new effects it will receive"
func_77914_a,checkFlag,2,Is the bit given set to 1?
func_77916_d,isFlagUnset,2,"Returns 0 if the flag is set, 1 if it is not set."
func_77917_b,getPotionEffects,2,Returns a list of effects for the specified potion damage value.
func_77942_o,hasTagCompound,2,Returns true if the ItemStack has an NBTTagCompound. Currently used to store enchantments.
func_77943_a,tryPlaceItemIntoWorld,2,
func_77944_b,copyItemStack,2,"Creates a copy of a ItemStack, a null parameters will return a null."
func_77945_a,updateAnimation,2,Called each tick as long the ItemStack in on player inventory. Used to progress the pickup animation and update maps.
func_77946_l,copy,2,Returns a new stack with the same properties.
func_77948_v,isItemEnchanted,2,True if the item has enchantment data
func_77955_b,writeToNBT,2,Write the stack fields to a NBT object. Return the new NBT object.
func_77956_u,isItemEnchantable,2,True if it is a tool and has no enchantments to begin with
func_77957_a,useItemRightClick,2,"Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player"
func_77958_k,getMaxDamage,2,Returns the max damage an item in the stack can take.
func_77959_d,isItemStackEqual,2,compares ItemStack argument to the instance ItemStack; returns true if both ItemStacks are equal
func_77960_j,getItemDamage,2,gets the damage of an itemstack
func_77961_a,hitEntity,2,Calls the corresponding fct in di
func_78044_b,getDamageReductionAmount,2,"Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots)"
func_78045_a,getEnchantability,2,Return the enchantability factor of the material.
func_78046_a,getDurability,2,Returns the durability for a armor slot of for this type.
func_78086_a,setLivingAnimations,0,Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
func_78087_a,setRotationAngles,0,"Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how ""far"" arms and legs can swing at most."
func_78088_a,render,0,Sets the models various rotation angles then renders the model.
func_78110_b,renderEars,0,"renders the ears (specifically, deadmau5's)"
func_78111_c,renderCloak,0,"Renders the cloak of the current biped (in most cases, it's a player)"
func_78164_a,renderSign,0,Renders the sign model through TileEntitySignRenderer
func_78214_a,updateRotations,0,"Updates the rotations in the parameters for rotations greater than 180 degrees or less than -180 degrees. It adds or subtracts 360 degrees, so that the appearance is the same, although the numbers are then simplified to range -180 to 180"
func_78231_a,renderAll,0,This method renders out all parts of the chest model.
func_78235_a,flipFace,0,
func_78236_a,draw,0,
func_78240_a,setTexturePosition,0,
func_78245_a,render,0,Draw the six sided box defined by this ModelBox
func_78255_a,renderStringAtPos,0,"Render a single line string at the current (posX,posY) and update posX"
func_78256_a,getStringWidth,0,Returns the width of this string. Equivalent of FontMetrics.stringWidth(String s).
func_78257_a,loadGlyphTexture,0,Load one of the /font/glyph_XX.png into a new GL texture and store the texture ID in glyphTextureName array.
func_78258_a,renderString,0,"Render single line string by setting GL color, current (posX,posY), and calling renderStringAtPos()"
func_78259_e,sizeStringToWidth,0,Determines how many characters from the string will fit into the specified width.
func_78260_a,getBidiFlag,0,Get bidiFlag that controls if the Unicode Bidirectional Algorithm should be run before rendering any string
func_78261_a,drawStringWithShadow,0,Draws the specified string with a shadow.
func_78262_a,trimStringToWidth,0,"Trims a string to a specified width, and will reverse it if par3 is set."
func_78263_a,getCharWidth,0,Returns the width of this character as rendered.
func_78264_a,setUnicodeFlag,0,Set unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
func_78265_b,resetStyles,0,Reset all style flag fields in the class to false; called at the start of string rendering
func_78266_a,renderDefaultChar,0,"Render a single character with the default.png font at current (posX,posY) location..."
func_78267_b,splitStringWidth,0,Returns the width of the wordwrapped String (maximum length is parameter k)
func_78268_b,renderSplitString,0,Perform actual work of rendering a multi-line string with wordwrap and with darker drop shadow color if flag is set
func_78269_a,trimStringToWidth,0,Trims a string to fit a specified Width.
func_78270_c,isFormatSpecial,0,Checks if the char code is O-K...lLrRk-o... used to set special formatting.
func_78271_c,listFormattedStringToWidth,0,Breaks a string into a list of pieces that will fit a specified width.
func_78272_b,isFormatColor,0,"Checks if the char code is a hexadecimal character, used to set colour."
func_78273_d,trimStringNewline,0,Remove all newline characters from the end of the string
func_78274_b,renderStringAligned,0,Render string either left or right aligned depending on bidiFlag
func_78275_b,setBidiFlag,0,Set bidiFlag to control if the Unicode Bidirectional Algorithm should be run before rendering any string.
func_78276_b,drawString,0,Draws the specified string.
func_78277_a,renderUnicodeChar,0,"Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files..."
func_78278_a,renderCharAtPos,0,Pick how to render a single character and return the width used.
func_78279_b,drawSplitString,0,Splits and draws a String with wordwrap (maximum length is parameter k)
func_78280_d,wrapFormattedStringToWidth,0,Inserts newline and formatting into a string to wrap it within the specified width.
func_78282_e,getFormatFromString,0,Digests a string for nonprinting formatting characters then returns a string containing only that formatting.
func_78324_d,getScaledHeight_double,0,
func_78325_e,getScaleFactor,0,
func_78326_a,getScaledWidth,0,
func_78327_c,getScaledWidth_double,0,
func_78328_b,getScaledHeight,0,
func_78369_a,setColorRGBA_F,0,"Sets the RGBA values for the color, converting from floats between 0 and 1 to integers from 0-255."
func_78370_a,setColorRGBA,0,Sets the RGBA values for the color. Also clamps them to 0-255.
func_78371_b,startDrawing,0,Resets tessellator state and prepares for drawing (with the specified draw mode).
func_78372_c,addTranslation,0,Offsets the translation for all vertices in the current draw call.
func_78373_b,setTranslation,0,Sets the translation for all vertices in the current draw call.
func_78374_a,addVertexWithUV,0,"Adds a vertex specifying both x,y,z and the texture u,v for it."
func_78375_b,setNormal,0,Sets the normal for the current draw call.
func_78376_a,setColorOpaque,0,"Sets the RGB values as specified, and sets alpha to opaque."
func_78377_a,addVertex,0,"Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets full."
func_78378_d,setColorOpaque_I,0,Sets the color to the given opaque value (stored as byte values packed in an integer).
func_78379_d,reset,0,Clears the tessellator state in preparation for new drawing.
func_78380_c,setBrightness,0,
func_78381_a,draw,0,Draws the data set up in this tessellator and resets the state to prepare for new drawing.
func_78382_b,startDrawingQuads,0,Sets draw mode in the tessellator to draw quads.
func_78383_c,disableColor,0,Disables colors for the current draw call.
func_78384_a,setColorRGBA_I,0,Sets the color to the given color (packed as bytes in integer) and alpha values.
func_78385_a,setTextureUV,0,Sets the texture coordinates.
func_78386_a,setColorOpaque_F,0,"Sets the RGB values as specified, converting from floats between 0 and 1 to integers from 0-255."
func_78433_b,setAreaOpaque,0,Makes the given area of the image opaque
func_78434_a,setAreaTransparent,0,Makes the given area of the image transparent if it was previously completely opaque (used to remove the outer layer of a skin around the head if it was saved all opaque; this would be redundant so it's assumed that the skin maker is just using an image editor without an alpha channel)
func_78435_c,hasTransparency,0,Returns true if the given area of the image contains transparent pixels
func_78439_a,renderItemIn2D,0,Renders an item held in hand as a 2D texture with thickness
func_78440_a,renderItemInFirstPerson,0,Renders the active item in the player's hand when in first person mode. Args: partialTickTime
func_78441_a,updateEquippedItem,0,
func_78442_d,renderFireInFirstPerson,0,Renders the fire on the screen for first person mode. Arg: partialTickTime
func_78443_a,renderItem,0,Renders the item stack for being in an entity's hand Args: itemStack
func_78446_a,renderInsideOfBlock,0,"Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex"
func_78447_b,renderOverlays,0,Renders all the overlays that are in first person mode. Args: partialTickTime
func_78448_c,renderWarpedTextureOverlay,0,Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound before being called. Used for the water overlay. Args: parialTickTime
func_78463_b,enableLightmap,0,Enable lightmap in secondary texture unit
func_78464_a,updateRenderer,0,Updates the entity renderer
func_78466_h,updateFogColor,0,calculates fog and calls glClearColor
func_78467_g,orientCamera,0,sets up player's eye (or camera in third person mode)
func_78468_a,setupFog,0,Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane distance and is used for sky rendering.
func_78469_a,setFogColorBuffer,0,Update and return fogColorBuffer with the RGBA values passed as arguments
func_78470_f,updateTorchFlicker,0,Recompute a random value that is applied to block color in updateLightmap()
func_78471_a,renderWorld,0,
func_78472_g,updateLightmap,0,
func_78473_a,getMouseOver,0,Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
func_78474_d,renderRainSnow,0,Render rain and snow
func_78475_f,setupViewBobbing,0,Setups all the GL settings for view bobbing. Args: partialTickTime
func_78476_b,renderHand,0,Render player hand
func_78477_e,updateFovModifierHand,0,Update FOV modifier hand
func_78478_c,setupOverlayRendering,0,Setup orthogonal projection for rendering GUI screen overlays
func_78479_a,setupCameraTransform,0,"sets up projection, view effects, camera position/rotation"
func_78480_b,updateCameraAndRender,0,Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
func_78481_a,getFOVModifier,0,Changes the field of view of the player depending on if they are underwater or not
func_78482_e,hurtCameraEffect,0,
func_78483_a,disableLightmap,0,Disable secondary texture unit used by lightmap
func_78484_h,addRainParticles,0,
func_78546_a,isBoundingBoxInFrustum,0,"Returns true if the bounding box is inside all 6 clipping planes, otherwise returns false."
func_78547_a,setPosition,0,
func_78548_b,isBoxInFrustum,0,"Calls the clipping helper. Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_78553_b,isBoxInFrustum,0,"Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_78558_a,getInstance,0,Initialises the ClippingHelper object then returns an instance of it.
func_78559_a,normalize,0,Normalize the frustum.
func_78560_b,init,0,
func_78713_a,getEntityRenderObject,0,
func_78714_a,getDistanceToCamera,0,
func_78715_a,getEntityClassRenderObject,0,
func_78716_a,getFontRenderer,0,Returns the font renderer
func_78717_a,set,0,World sets this RenderManager's worldObj to the world provided
func_78743_b,clickBlock,0,"Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side"
func_78744_a,clickBlockCreative,0,Block dig operation in creative mode (instantly digs the block).
func_78745_b,flipPlayer,0,Flips the player around. Args: player
func_78746_a,setGameType,0,Sets the game type for the player.
func_78747_a,enableEverythingIsScrewedUpMode,0,"If modified to return true, the player spins around slowly around (0, 68.5, 0). The GUI is disabled, the view is set to first person, and both chat and menu are disabled. Unless the server is modified to ignore illegal stances, attempting to enter a world at all will result in an immediate kick due to an illegal stance. Appears to be left-over debug, or demo code."
func_78748_a,setPlayerCapabilities,0,Sets player capabilities depending on current gametype. params: player
func_78749_i,extendedReach,0,true for hitting entities far away.
func_78750_j,syncCurrentPlayItem,0,Syncs the current player item with the server
func_78751_a,onPlayerDestroyBlock,0,Called when a player completes the destruction of a block
func_78756_a,sendEnchantPacket,0,GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the enchantment action the player has taken.
func_78836_a,getNBTCompound,0,"Returns an NBTTagCompound with the server's name, IP and maybe acceptTextures."
func_78837_a,getServerDataFromNBTCompound,0,"Takes an NBTTagCompound with 'name' and 'ip' keys, returns a ServerData instance."
func_78838_a,setAcceptsTextures,0,
func_78849_a,addServerData,0,Adds the given ServerData instance to the list.
func_78850_a,getServerData,0,Gets the ServerData instance stored for the given index in the list.
func_78851_b,removeServerData,0,Removes the ServerData instance stored for the given index in the list.
func_78853_a,loadServerList,0,"Loads a list of servers from servers.dat, by running ServerData.getServerDataFromNBTCompound on each NBT compound found in the ""servers"" tag list."
func_78855_b,saveServerList,0,"Runs getNBTCompound on each ServerData instance, puts everything into a ""servers"" NBT list and writes it to servers.dat."
func_78856_c,countServers,0,Counts the number of ServerData instances in the list.
func_78857_a,swapServers,0,"Takes two list indexes, and swaps their order around."
func_78861_a,getIP,0,
func_78862_a,parseIntWithDefault,0,
func_78863_b,getServerAddress,0,"Returns a server's address and port for the specified hostname, looking up the SRV record if possible"
func_78864_b,getPort,0,
func_78867_a,addBlockHitEffects,0,"Adds block hit particles for the specified block. Args: x, y, z, sideHit"
func_78868_a,updateEffects,0,
func_78869_b,getStatistics,0,
func_78870_a,clearEffects,0,
func_78872_b,renderLitParticles,0,
func_78873_a,addEffect,0,
func_78874_a,renderParticles,0,"Renders all current particles. Args player, partialTickTime"
func_78904_d,callOcclusionQueryList,0,Renders the occlusion query GL List
func_78905_g,setupGLTranslation,0,
func_78906_e,skipAllRenderPasses,0,Checks if all render passes are to be skipped. Returns false if the renderer is not initialized
func_78908_a,updateInFrustum,0,
func_78909_a,getGLCallListForPass,0,Takes in the pass the call list is being requested for. Args: renderPass
func_78910_b,setDontDraw,0,When called this renderer won't draw anymore until its gets initialized again
func_78911_c,stopRendering,0,
func_78912_a,distanceToEntitySquared,0,"Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons."
func_78913_a,setPosition,0,Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position
func_78914_f,markDirty,0,Marks the current renderer data as dirty and needing to be updated.
func_82141_a,copyDataFrom,2,"Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused (always true)"
func_82166_i,getArmSwingAnimationEnd,2,"Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a progress indicator. Takes dig speed enchantments into account."
func_82167_n,collideWithEntity,2,
func_82168_bl,updateArmSwingProgress,2,Updates the arm swing progress counters and animation progress
func_82169_q,getCurrentArmor,2,
func_82170_o,removePotionEffect,2,Remove the specified potion effect from this entity.
func_82171_bF,canBeSteered,2,"returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden by a player and the player is holding a carrot-on-a-stick"
func_82183_n,getAIControlledByPlayer,2,Return the AI task for player control.
func_82185_r,setCollarColor,2,Set this wolf's collar color.
func_82186_bH,getCollarColor,2,Return this wolf's collar color.
func_82243_bO,getArmorVisibility,2,"When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing them anyway."
func_82734_g,getChunkHeightMapMinimum,2,"Gets the heightMapMinimum field of the given chunk, or 0 if the chunk is not loaded. Coords are in blocks. Args: X, Z"
func_82788_x,canItemEditBlocks,2,"Returns true if players can use this item to affect the world (e.g. placing blocks, placing ender eyes in portal) when not in creative"
func_82879_c,sendSettingsToServer,0,Send a client info packet with settings information to the server
func_82883_a,getUnicodeFlag,0,Get unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
func_82889_a,getBatSize,0,"not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size"
func_85069_a,firstTwoElementsOfStackTraceMatch,2,"Do the deepest two elements of our saved stack trace match the given elements, in order from the deepest?"
func_85070_b,trimStackTraceEntriesFromBottom,2,Removes the given number entries from the bottom of the stack trace.
func_85073_a,getPrunedStackTrace,2,"Resets our stack trace according to the current trace, pruning the deepest 3 entries. The parameter indicates how many additional deepest entries to prune. Returns the number of entries in the resulting pruned stack trace."
func_85189_a,removeStalePortalLocations,2,called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a WorldServer.getTotalWorldTime() value.
func_92034_a,createParticle,0,"Creates a single particle. Args: x, y, z, x velocity, y velocity, z velocity, colours, fade colours, whether to trail, whether to twinkle"
func_92035_a,createBall,0,"Creates a small ball or large ball type explosion. Args: particle speed, size, colours, fade colours, whether to trail, whether to flicker"
func_92036_a,createBurst,0,"Creates a burst type explosion. Args: colours, fade colours, whether to trail, whether to flicker"
func_92038_a,createShaped,0,"Creates a creeper-shaped or star-shaped explosion. Args: particle speed, shape, colours, fade colours, whether to trail, whether to flicker, unknown"
func_92059_d,getEntityItem,2,"Returns the ItemStack corresponding to the Entity (Note: if no item exists, will log an error but still return an ItemStack containing Block.stone)"
func_92097_a,negateDamage,2,"Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated."
func_94090_a,createMinecart,2,"Creates a new minecart of the specified type in the specified location in the given world. par0World - world to create the minecart in, double par1,par3,par5 represent x,y,z respectively. int par7 specifies the type: 1 for MinecartChest, 2 for MinecartFurnace, 3 for MinecartTNT, 4 for MinecartMobSpawner, 5 for MinecartHopper and 0 for a standard empty minecart"
func_94092_k,setDisplayTileData,2,
func_94095_a,killMinecart,2,
func_94096_e,setHasDisplayTile,2,
func_94097_p,getDefaultDisplayTileData,2,
func_94098_o,getDisplayTileData,2,
func_94099_q,getDisplayTileOffset,2,
func_94100_s,hasDisplayTile,2,
func_94101_h,applyDrag,2,
func_94103_c,explodeCart,2,Makes the minecart explode.
func_94128_d,getAccessibleSlotsFromSide,2,Returns an array containing the indices of the slots that can be accessed by automation on the given side of this block.
func_94531_b,canDragIntoSlot,2,"Returns true if the player can ""drag-spilt"" items into this slot,. returns true by default. Called to check if the slot can be added to a list of Slots to split the held ItemStack across."
func_94574_k,getIndirectPowerOutput,2,"Returns the indirect signal strength being outputted by the given block in the *opposite* of the given direction. Args: X, Y, Z, direction"
func_96296_a,getValidValues,2,"Gets all the valid values. Args: @param par0: Whether or not to include color values. @param par1: Whether or not to include fancy-styling values (anything that isn't a color value or the ""reset"" value)."
func_96297_d,getFriendlyName,2,Gets the friendly name of this value.
func_96298_a,getFormattingCode,2,Gets the formatting code that produces this format.
func_96300_b,getValueByName,2,Gets a value by its friendly name; null if the given name does not map to a defined value.
func_96301_b,isFancyStyling,2,False if this is just changing the color or resetting; true otherwise.
func_96333_a,joinNiceStringFromCollection,2,"Creates a linguistic series joining together the elements of the given collection. Examples: 1) {} --> """", 2) {""Steve""} --> ""Steve"", 3) {""Steve"", ""Phil""} --> ""Steve and Phil"", 4) {""Steve"", ""Phil"", ""Mark""} --> ""Steve, Phil and Mark"""
func_96512_b,removePlayerFromTeam,2,Removes the given username from the given ScorePlayerTeam. If the player is not on the team then an IllegalStateException is thrown.
func_96527_f,createTeam,2,"Verifies that the given name doesn't already refer to an existing team, creates it otherwise and broadcasts the addition to all players"
func_96531_f,getTeamNames,2,Retrieve all registered ScorePlayerTeam names
func_96631_a,attemptDamageItem,2,"Attempts to damage the ItemStack with par1 amount of damage, If the ItemStack has the Unbreaking enchantment there is a chance for each point of damage to be negated. Returns true if it takes more damage than getMaxDamage(). Returns false otherwise or if the ItemStack can't be damaged or if all points of damage are negated."
func_98034_c,isInvisibleToPlayer,0,"Only used by renderer in EntityLivingBase subclasses.\nDetermines if an entity is visible or not to a specfic player, if the entity is normally invisible.\nFor EntityLivingBase subclasses, returning false when invisible will render the entity semitransparent."
func_100012_b,setPotionDurationMax,0,Toggle the isPotionDurationMax field.
func_100015_a,isKeyDown,0,Returns whether the specified key binding is currently being pressed.
func_102007_a,canInsertItem,2,"Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item, side"
func_102008_b,canExtractItem,2,"Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item, side"
func_104002_bU,isNoDespawnRequired,2,
func_104055_i,setForceGamemode,1,
func_104056_am,getForceGamemode,2,
func_104112_b,saveExtraData,2,"Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unimplemented."
func_104140_m,saveChunkData,2,saves chunk data - currently only called during execution of the Save All command
func_110123_P,onChunkLoad,2,
func_110124_au,getUniqueID,2,
func_110125_a,setParticleIcon,0,
func_110128_b,onBroken,2,Called when this entity is broken. Entity parameter may be null.
func_110130_b,getKnotForBlock,2,
func_110131_b,removeFrameFromMap,2,Removes the dot representing this frame's position from the map when the item frame is broken.
func_110138_aP,getMaxHealth,2,
func_110139_bj,getAbsorptionAmount,2,
func_110140_aT,getAttributeMap,2,
func_110143_aJ,getHealth,2,
func_110144_aD,getLastAttacker,2,
func_110145_l,dismountEntity,2,Moves the entity to a position out of the way of its mount.
func_110147_ax,applyEntityAttributes,2,
func_110148_a,getEntityAttribute,2,
func_110149_m,setAbsorptionAmount,2,
func_110159_bB,updateLeashedState,2,"Applies logic related to leashes, for example dragging the entity or breaking the leash."
func_110160_i,clearLeashed,2,Removes the leash from this entity. Second parameter tells whether to send a packet to surrounding players.
func_110161_a,onSpawnWithEgg,2,
func_110162_b,setLeashedToEntity,2,Sets the entity to be leashed to.\nArgs:\n@param par1Entity: The entity to be tethered to.\n@param par2: Whether to send an attaching notification packet to surrounding players.
func_110164_bC,allowLeashing,2,
func_110165_bF,recreateLeash,2,
func_110166_bE,getLeashedToEntity,2,
func_110167_bD,getLeashed,2,
func_110171_b,setHomeArea,2,
func_110172_bL,getHomePosition,2,Returns the chunk coordinate object of the home position.
func_110175_bO,hasHome,2,Returns whether a home area is defined for this entity.
func_110176_b,isWithinHomeDistance,2,
func_110177_bN,detachHome,2,
func_110195_a,addGrowth,2,"""Adds the value of the parameter times 20 to the age of this entity. If the entity is an adult (if the entity's age is greater than 0), it will have no effect."""
func_110198_t,increaseTemper,2,
func_110199_f,openGUI,2,
func_110202_bQ,getHorseVariant,2,
func_110204_cc,isEatingHaystack,2,
func_110206_u,setJumpPower,2,
func_110207_m,setChested,2,
func_110208_b,setHorseWatchableBoolean,2,
func_110209_cd,isRearing,2,
func_110212_cp,getVariantTexturePaths,0,
func_110213_b,setOwnerName,2,
func_110214_p,setHorseType,2,
func_110215_cj,getHorseJumpStrength,2,
func_110216_r,spawnHorseParticles,0,"""Spawns particles for the horse entity. par1 tells whether to spawn hearts. If it is false, it spawns smoke."""
func_110265_bP,getHorseType,2,returns the horse type
func_110298_a,displayGUIHorse,2,
func_110299_g,getLocationCape,0,
func_110300_d,getSkinUrl,0,
func_110301_a,getDownloadImage,0,
func_110302_j,setupCustomSkin,0,
func_110303_q,getLocationCape,0,
func_110304_a,getDownloadImageSkin,0,
func_110305_h,getLocationSkull,0,
func_110306_p,getLocationSkin,0,
func_110307_b,getDownloadImageCape,0,
func_110308_e,getCapeUrl,0,
func_110309_l,getTextureSkin,0,
func_110310_o,getTextureCape,0,
func_110311_f,getLocationSkin,0,
func_110317_t,isRidingHorse,0,
func_110319_bJ,getHorseJumpPower,0,
func_110430_a,setEntityActionState,2,
func_110431_a,getLaunchedVersion,0,
func_110432_I,getSession,0,
func_110434_K,getTextureManager,0,
func_110435_P,addDefaultResourcePack,0,
func_110436_a,refreshResources,0,
func_110437_J,getProxy,0,
func_110438_M,getResourcePackRepository,0,
func_110439_b,readImage,0,
func_110441_Q,updateDisplayMode,0,
func_110442_L,getResourceManager,0,
func_110454_ao,getServerProxy,2,
func_110455_j,getOpPermissionLevel,2,
func_110461_a,getPackDescription,0,
func_110462_b,getPackFormat,0,
func_110468_c,getFrameIndex,0,
func_110469_d,getFrameTime,0,
func_110470_b,frameHasTime,0,
func_110471_a,getFrameHeight,0,
func_110472_a,getFrameTimeSingle,0,
func_110473_c,getFrameCount,0,
func_110474_b,getFrameWidth,0,
func_110479_a,getTextureBlur,0,
func_110480_b,getTextureClamp,0,
func_110483_a,getSectionName,0,The name of this section type as it appears in JSON.
func_110492_a,parseAnimationFrame,0,
func_110495_a,hasNoTime,0,
func_110496_c,getFrameIndex,0,
func_110497_b,getFrameTime,0,
func_110503_a,parseMetadataSection,0,
func_110504_a,registerMetadataSectionType,0,
func_110505_a,getGson,0,Returns a Gson instance with type adapters registered for metadata sections.
func_110514_c,getResourcePack,0,
func_110515_d,getResourcePackName,0,
func_110516_a,updateResourcePack,0,
func_110517_b,closeResourcePack,0,
func_110518_a,bindTexturePackIcon,0,
func_110519_e,getTexturePackDescription,0,
func_110526_a,getMetadata,0,
func_110527_b,getInputStream,0,
func_110528_c,hasMetadata,0,
func_110536_a,getResource,0,
func_110537_b,getLocationMcmeta,0,
func_110538_a,addResourcePack,0,
func_110541_a,reloadResources,0,
func_110542_a,registerReloadListener,0,
func_110543_a,clearResources,0,
func_110544_b,notifyReloadListeners,0,
func_110545_a,reloadResourcePack,0,
func_110549_a,onResourceManagerReload,0,
func_110550_d,tick,0,
func_110551_a,loadTexture,0,
func_110552_b,getGlTextureId,0,
func_110554_a,getImageUrl,0,
func_110555_b,getImageBuffer,0,
func_110557_a,isTextureUploaded,0,
func_110564_a,updateDynamicTexture,0,
func_110565_c,getTextureData,0,
func_110569_e,initMissingImage,0,
func_110571_b,loadTextureAtlas,0,
func_110572_b,getAtlasSprite,0,
func_110573_f,registerIcons,0,
func_110577_a,bindTexture,0,
func_110578_a,getDynamicTextureLocation,0,
func_110579_a,loadTexture,0,
func_110580_a,loadTickableTexture,0,
func_110581_b,getTexture,0,
func_110586_a,getPackImage,0,
func_110587_b,getResourceDomains,0,
func_110589_b,resourceExists,0,
func_110590_a,getInputStream,0,
func_110591_a,getInputStreamByName,0,
func_110592_c,locationToName,0,
func_110593_b,hasResourceName,0,
func_110594_c,logNameNotLowercase,0,
func_110595_a,getRelativeName,0,
func_110596_a,readMetadata,0,
func_110599_c,getResourcePackZipFile,0,
func_110603_a,readAssetsDir,0,
func_110604_a,addResourceFile,0,
func_110605_c,getResourceStream,0,
func_110609_b,getRepositoryEntriesAll,0,
func_110611_a,updateRepositoryEntriesAll,0,
func_110612_e,getDirResourcepacks,0,
func_110613_c,getRepositoryEntries,0,
func_110614_g,getResourcePackFiles,0,
func_110616_f,fixDirResourcepacks,0,
func_110623_a,getResourcePath,0,
func_110624_b,getResourceDomain,0,
func_110646_a,getTextWithoutFormattingCodes,0,"Returns a copy of the given string, with formatting codes stripped away."
func_110647_a,getOSType,0,
func_110661_a,parseDoubleBounded,2,"Parses a double from the given string. Throws if the string could not be parsed as a double, or if it's not between the given min and max values."
func_110662_c,parseBoolean,2,"Parses a boolean value from the given string. Throws if the string does not contain a boolean value. Accepted values are (case-sensitive): ""true"", ""false"", ""0"", ""1""."
func_110664_a,parseDoubleWithMin,2,"Parses a double from the given string. Throws if the string could not be parsed as a double, or if it's less than the given minimum value."
func_110682_a,setBoxRotation,0,Sets the rotations for a ModelRenderer in the ModelHorse class.
func_110683_a,updateHorseRotation,0,Fixes and offsets a rotation in the ModelHorse class.
func_110775_a,getEntityTexture,0,Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
func_110776_a,bindTexture,0,
func_110777_b,bindEntityTexture,0,
func_110934_a,addSprite,0,
func_110935_a,getCurrentWidth,0,
func_110936_b,getCurrentHeight,0,
func_110966_b,setIconWidth,0,
func_110967_i,getOriginY,0,"Returns the Y position of this icon on its texture sheet, in pixels."
func_110968_a,setFramesTextureData,0,
func_110969_c,setIconHeight,0,
func_110970_k,getFrameCount,0,
func_110971_a,initSprite,0,
func_110985_a,updateAnaglyph,0,
func_110986_a,readImageData,0,
func_110987_a,uploadTextureImage,0,
func_110988_a,uploadTexture,0,
func_110989_a,uploadTextureImageAllocate,0,
func_110990_a,copyToBuffer,0,
func_110991_a,allocateTexture,0,
func_110993_a,uploadTextureImageSubImpl,0,
func_110994_a,copyToBufferPos,0,
func_110995_a,uploadTextureImageSub,0,
func_110996_a,glGenTextures,0,
func_110997_a,setTextureClamped,0,
func_111108_a,getAttributeUnlocalizedName,2,
func_111109_a,clampValue,2,
func_111110_b,getDefaultValue,2,
func_111111_c,getShouldWatch,2,
func_111112_a,setShouldWatch,2,
func_111116_f,getDescription,2,
func_111117_a,setDescription,2,
func_111121_a,applyModifier,2,
func_111123_a,getAttribute,2,Get the Attribute this is an instance of
func_111124_b,removeModifier,2,
func_111125_b,getBaseValue,2,
func_111126_e,getAttributeValue,2,
func_111127_a,getModifier,2,"Returns attribute modifier, if any, by the given UUID"
func_111128_a,setBaseValue,2,
func_111129_g,computeValue,2,
func_111130_a,getModifiersByOperation,2,
func_111131_f,flagForUpdate,2,
func_111145_d,getWatchableObjectFloat,2,
func_111146_a,getAllAttributes,2,
func_111147_b,applyAttributeModifiers,2,
func_111148_a,removeAttributeModifiers,2,
func_111149_a,addAttributeInstance,2,
func_111150_b,registerAttribute,2,"Registers an attribute with this AttributeMap, returns a modifiable AttributeInstance associated with this map"
func_111190_b,sendMetadataToAllAssociatedPlayers,2,"Sends the entity metadata (DataWatcher) and attributes to all players tracking this entity, including the entity itself if a player."
func_111191_d,getChunkWatcherList,2,Returns player instances as list
func_111194_a,processChunk,2,This method currently only increases chunk inhabited time. Extension is possible in next versions
func_111196_a,increaseInhabitedTime,2,Increases chunk inhabited time every 8000 ticks
func_111205_h,getItemAttributeModifiers,2,"Gets a map of item attribute modifiers, used by ItemSword to increase hit damage."
func_111206_d,setTextureName,2,
func_111207_a,itemInteractionForEntity,2,"Returns true if the item can be used on the given entity, e.g. shears on sheep."
func_111208_A,getIconString,0,Returns the string associated with this Item's Icon.
func_111257_a,writeBaseAttributeMapToNBT,2,"Creates an NBTTagList from a BaseAttributeMap, including all its AttributeInstances"
func_111259_a,readAttributeModifierFromNBT,2,Creates an AttributeModifier from an NBTTagCompound
func_111261_a,writeAttributeInstanceToNBT,2,"Creates an NBTTagCompound from an AttributeInstance, including its AttributeModifiers"
func_111262_a,writeAttributeModifierToNBT,2,Creates an NBTTagCompound from an AttributeModifier
func_111269_d,getPathSearchRange,2,Gets the maximum distance that the path finding will search in.
func_111271_a,getUnicodePageLocation,0,
func_111272_d,readFontTexture,0,
func_111282_a,interactWithEntity,2,
func_111283_C,getAttributeModifiers,2,Gets the attribute modifiers for this ItemStack.\nWill check for an NBT tag list containing modifiers for the stack.
func_111285_a,getUsername,0,
func_111286_b,getSessionID,0,
func_120011_ar,setGuiEnabled,1,
func_120016_a,createServerGui,1,Creates the server GUI and sets it visible for the user.
func_120018_d,getLogComponent,1,
func_120019_b,getStatsComponent,1,Generates new StatsComponent and returns it.
func_120020_c,getPlayerListComponent,1,Generates new PlayerListComponent and returns it.
func_130001_d,getCurrentMoonPhaseFactor,2,"gets the current fullness of the moon expressed as a float between 1.0 and 0.0, in steps of .25"
func_130002_c,interactFirst,2,First layer of player interaction
func_130010_a,getOriginX,0,"Returns the X position of this icon on its texture sheet, in pixels."
func_130011_c,setLastAttacker,2,
func_130014_f_,getEntityWorld,2,
func_130071_aq,getSystemTimeMillis,2,"returns the difference, measured in milliseconds, between the current system time and midnight, January 1, 1970 UTC."
func_130072_d,getAnimationFrame,0,
func_130073_e,getFrameIndexSet,0,
func_130077_b,getPackName,0,
func_130086_a,getTextureType,0,
func_130087_a,getResourceLocation,0,
func_130088_a,loadTextureMap,0,
func_130098_m,hasAnimationMetadata,0,
func_130099_d,allocateFrameTextureData,0,
func_130102_n,resetSprite,0,
func_130103_l,clearFramesTextureData,0,
func_130105_g,getMinecraftStartTimeMillis,2,Returns the saved value of System#currentTimeMillis when the game started
func_135016_M,getLanguageManager,0,
func_135018_a,getLanguages,0,
func_135021_a,loadLocaleData,0,
func_135022_a,loadLocaleDataFiles,0,"par2 is a list of languages. For each language $L and domain $D, attempts to load the resource $D:lang/$L.lang"
func_135026_c,translateKeyPrivate,0,"Returns the translation, or the key itself if the key could not be translated."
func_135028_a,loadLocaleData,0,par1 is a list of Resources
func_135034_a,getLanguageCode,0,
func_135035_b,isBidirectional,0,
func_135040_d,getLanguages,0,
func_135041_c,getCurrentLanguage,0,
func_135042_a,isCurrentLocaleUnicode,0,
func_135043_a,parseLanguageMetadata,0,
func_135044_b,isCurrentLanguageBidirectional,0,
func_135045_a,setCurrentLanguage,0,
func_135051_a,setLocale,0,
func_135052_a,format,0,"format(a, b) is equivalent to String.format(translate(a), b). Args: translationKey, params..."
func_135055_a,getResourceDomains,0,
func_135056_b,getAllResources,0,
func_135058_a,getPackMetadata,0,
func_135063_a,replaceWith,0,Replaces all the current instance's translations with the ones that are passed in.
func_135064_c,tryTranslateKey,2,Tries to look up a translation for the given key; spits back the key if no result was found.
func_142008_O,shouldSetPosAfterLoading,2,
func_142012_a,isOnTeam,2,Returns true if the entity is on a specific team.
func_142013_aG,getLastAttackerTime,2,
func_142014_c,isOnSameTeam,2,
func_142019_cb,getOwnerName,2,
func_142030_c,getMinecraft,0,
func_142049_d,removeAllModifiers,0,
func_142053_d,formatString,2,
func_142054_a,isSameTeam,2,Same as ==
func_143016_a,registerVillagePieces,2,
func_143034_b,registerStructure,2,
func_143045_a,registerScatteredFeaturePieces,2,
func_143046_a,registerStrongholdPieces,2,
func_143048_a,registerStructurePieces,2,
func_143049_a,registerNetherFortressPieces,2,
func_145747_a,addChatMessage,2,"Notifies this sender of some sort of information. This is for messages intended to display to the user. Used for typical output (like ""you asked for whether or not this game rule is set, so here's your answer""), warnings (like ""I fetched this block for you by ID, but I'd like you to know that every time you do this, I die a little inside""), and errors (like ""it's not called iron_pixacke, silly"")."
func_145769_d,setEntityId,2,
func_145770_h,isInRangeToRender3d,0,
func_145773_az,doesEntityNotTriggerPressurePlate,2,Return whether this entity should NOT trigger a pressure plate or a tripwire.
func_145776_H,getSwimSound,2,
func_145777_O,getSplashSound,2,
func_145779_a,dropItem,2,
func_145782_y,getEntityId,2,
func_145818_k_,hasCustomInventoryName,2,Returns if the inventory is named
func_145825_b,getInventoryName,2,Returns the name of the inventory
func_145826_a,addMapping,2,Adds a new two-way mapping between the class and its string name in both hashmaps.
func_145827_c,createAndLoadEntity,2,Creates a new entity and loads its data from the specified NBT.
func_145829_t,validate,2,validates a tile entity
func_145830_o,hasWorldObj,2,Returns true if the worldObj isn't null.
func_145831_w,getWorldObj,2,Returns the worldObj for this tileEntity.
func_145832_p,getBlockMetadata,2,
func_145833_n,getMaxRenderDistanceSquared,0,
func_145834_a,setWorldObj,2,Sets the worldObj for this tileEntity.
func_145835_a,getDistanceFrom,0,Returns the square of the distance between this entity and the passed in coordinates.
func_145836_u,updateContainingBlockInfo,2,"Causes the TileEntity to reset all it's cached values for it's container Block, metadata and in the case of chests, the adjacent chest check"
func_145837_r,isInvalid,2,"returns true if tile entity is invalid, false otherwise"
func_145838_q,getBlockType,2,Gets the block type at the location of this entity (client-only).
func_145839_a,readFromNBT,2,
func_145841_b,writeToNBT,2,
func_145842_c,receiveClientEvent,2,"Called when a client event is received with the event number and argument, see World.sendClientEvent"
func_145843_s,invalidate,2,invalidates a tile entity
func_145844_m,getDescriptionPacket,2,Overriden in a sign to provide the text.
func_145845_h,updateEntity,2,
func_145861_a,getStoredBlockID,2,
func_145864_c,getPistonOrientation,2,
func_145866_f,clearPistonTileEntity,2,"removes a piston's tile entity (and if the piston is moving, stops it)"
func_145868_b,isExtending,2,Returns true if a piston is extending
func_145877_a,changePitch,2,change pitch by -> (currentPitch + 1) % 25
func_145878_a,triggerNote,2,plays the stored note
func_145913_a,setEditable,0,Sets the sign's isEditable flag to the specified parameter.
func_145934_k,canBrew,2,
func_145935_i,getBrewTime,2,
func_145939_j,getFilledSlots,2,Returns an integer with each bit specifying whether that slot of the stand contains a potion
func_145940_l,brewPotions,2,
func_145948_k,canSmelt,2,"Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc."
func_145949_j,smeltItem,2,Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
func_145950_i,isBurning,2,Furnace isBurning
func_145952_a,getItemBurnTime,2,"Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel"
func_145953_d,getCookProgressScaled,0,Returns an integer between 0 and the passed value representing how close the current item is to being completely cooked
func_145954_b,isItemFuel,2,
func_145955_e,getBurnTimeRemainingScaled,0,"Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel item, where 0 means that the item is exhausted and the passed value means that the item is fresh"
func_145965_a,getFlowerPotItem,2,
func_145966_b,getFlowerPotData,2,
func_145979_i,checkForAdjacentChests,2,Performs the check for adjacent chests to determine if this chest is double or not.
func_145995_a,setOutputSignal,2,
func_145996_a,getOutputSignal,2,
func_145998_l,getLevels,2,Return the levels of this beacon's pyramid.
func_146001_d,setPrimaryEffect,2,
func_146004_e,setSecondaryEffect,2,
func_146006_k,getSecondaryEffect,2,Return the secondary potion effect given by this beacon.
func_146007_j,getPrimaryEffect,2,Return the primary potion effect given by this beacon.
func_146026_a,consumeInventoryItem,2,"removed one item of specified Item from inventory (if it is in a stack, the stack size will reduce with 1)"
func_146027_a,clearInventory,2,"Clear this player's inventory (including armor), using the specified Item and metadata as filters or -1 for no filter."
func_146028_b,hasItem,2,Checks if a specified Item is inside the inventory
func_146068_u,getDropItem,2,
func_146096_a,getCurrentPlayerStrVsBlock,2,Returns how strong the player is against the specified block at this moment
func_146099_a,canHarvestBlock,2,Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
func_146103_bH,getGameProfile,2,Returns the GameProfile for this player
func_146105_b,addChatComponentMessage,2,
func_146107_m,getStatFileWriter,0,
func_146112_a,drawButton,0,Draws this button to the screen.
func_146114_a,getHoverState,0,"Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over this button."
func_146116_c,mousePressed,0,Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e).
func_146117_b,getButtonWidth,0,
func_146118_a,mouseReleased,0,Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e).
func_146119_b,mouseDragged,0,Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
func_146136_c,returnEnumOptions,0,
func_146138_a,openURI,0,Tries to open a link with the OS's configured browser
func_146158_b,getChatGUI,0,"returns a pointer to the persistant Chat GUI, containing all previous chat messages and such"
func_146175_b,deleteFromCursor,0,"delete the selected text, otherwsie deletes characters from either side of the cursor. params: delete num"
func_146176_q,getVisible,0,returns true if this textbox is visible
func_146177_a,deleteWords,0,Deletes the specified number of words starting at the cursor position. Negative numbers will delete words left of the cursor.
func_146178_a,updateCursorCounter,0,Increments the cursor counter
func_146179_b,getText,0,Returns the contents of the textbox
func_146180_a,setText,0,Sets the text of the textbox
func_146181_i,getEnableBackgroundDrawing,0,get enable drawing background and outline
func_146182_d,moveCursorBy,0,Moves the text cursor by a specified number of characters and clears the selection
func_146183_a,getNthWordFromPos,0,"gets the position of the nth word. N may be negative, then it looks backwards. params: N, position"
func_146184_c,setEnabled,0,
func_146185_a,setEnableBackgroundDrawing,0,enable drawing background and outline
func_146186_n,getSelectionEnd,0,"the side of the selection that is not the cursor, may be the same as the cursor"
func_146187_c,getNthWordFromCursor,0,"see @getNthNextWordFromPos() params: N, position"
func_146188_c,drawCursorVertical,0,draws the vertical line cursor in the textbox
func_146189_e,setVisible,0,Sets whether or not this textbox is visible
func_146190_e,setCursorPosition,0,sets the position of the cursor to the provided index
func_146191_b,writeText,0,"replaces selected text, or inserts text at the position on the cursor"
func_146192_a,mouseClicked,0,"Args: x, y, buttonClicked"
func_146193_g,setTextColor,0,Sets the text colour for this textbox (disabled text will not use this colour)
func_146194_f,drawTextBox,0,Draws the textbox
func_146195_b,setFocused,0,Sets focus to this gui element
func_146196_d,setCursorPositionZero,0,sets the cursors position to the beginning
func_146198_h,getCursorPosition,0,returns the current position of the cursor
func_146199_i,setSelectionPos,0,Sets the position of the selection anchor (i.e. position the selection was started at)
func_146200_o,getWidth,0,returns the width of the textbox depending on if background drawing is enabled
func_146201_a,textboxKeyTyped,0,Call this method from your GuiScreen to process the keys into the textbox
func_146202_e,setCursorPositionEnd,0,sets the cursors position to after the text
func_146203_f,setMaxStringLength,0,
func_146204_h,setDisabledTextColour,0,
func_146205_d,setCanLoseFocus,0,if true the textbox can lose focus by clicking elsewhere on the screen
func_146206_l,isFocused,0,Getter for the focused field
func_146207_c,getSelectedText,0,returns the text between the cursor and selectionEnd
func_146208_g,getMaxStringLength,0,returns the maximum number of character that can be contained in this textbox
func_146227_a,printChatMessage,0,
func_146229_b,scroll,0,Scrolls the chat by the given number of lines.
func_146230_a,drawChat,0,
func_146231_a,clearChatMessages,0,Clears the chat.
func_146234_a,printChatMessageWithOptionalDeletion,0,"prints the ChatComponent to Chat. If the ID is not 0, deletes an existing Chat Line of that ID from the GUI"
func_146238_c,getSentMessages,0,Gets the list of messages previously sent through the chat GUI
func_146239_a,addToSentMessages,0,"Adds this string to the list of sent messages, for recall using the up/down arrow keys"
func_146240_d,resetScroll,0,"Resets the chat scroll (executed when the GUI is closed, among others)"
func_146241_e,getChatOpen,0,Returns true if the chat GUI is open
func_146242_c,deleteChatLine,0,finds and deletes a Chat line by ID
func_146245_b,refreshChat,0,
func_146269_k,handleInput,0,Delegates mouse and keyboard input.
func_146270_b,drawWorldBackground,0,
func_146271_m,isCtrlKeyDown,0,Returns true if either windows ctrl key is down or if either mac meta key is down
func_146272_n,isShiftKeyDown,0,Returns true if either shift key is down
func_146273_a,mouseClickMove,0,"Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY, lastButtonClicked & timeSinceMouseClick."
func_146275_d,setClipboardString,0,Stores the given string in the system clipboard
func_146276_q_,drawDefaultBackground,0,Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
func_146277_j,getClipboardString,0,Returns a string stored in the system clipboard.
func_146278_c,drawBackground,0,Draws the background (i is always 0 as of 1.2.2)
func_146279_a,drawCreativeTabHoveringText,0,"Draws the text when mouse is over creative inventory tab. Params: current creative tab to be checked, current mouse x position, current mouse y position."
func_146280_a,setWorldAndResolution,0,Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call Container.validate()
func_146281_b,onGuiClosed,0,Called when the screen is unloaded. Used to disable keyboard repeat events
func_146286_b,mouseMovedOrUp,0,"Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is mouseUp"
func_146359_e,copyLinkToClipboard,0,Copies the link to the system clipboard.
func_146402_a,getSentHistory,0,"input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position"
func_146461_i,addNewPage,0,
func_146462_a,sendBookToServer,0,
func_146463_b,keyTypedInBook,0,Processes keystrokes when editing the text of a book
func_146464_h,updateButtons,0,
func_146527_c,drawSprite,0,Draws a sprite from assets/textures/gui/container/stats_icons.png
func_146531_b,drawButtonBackground,0,Draws a gray box that serves as a button background.
func_146975_c,getSlotAtPosition,0,Returns the slot at the given coordinates or null if there is none.
func_146976_a,drawGuiContainerBackgroundLayer,0,
func_146979_b,drawGuiContainerForegroundLayer,0,Draw the foreground layer for the GuiContainer (everything in front of the items)
func_146981_a,isMouseOverSlot,0,Returns if the passed mouse position is over the specified slot.
func_146982_a,drawItemStack,0,
func_146983_a,checkHotbarKeys,0,This function is what controls the hotbar shortcut check when you press a number key when hovering a stack.
func_146984_a,handleMouseClick,0,
func_147050_b,setCurrentCreativeTab,0,
func_147052_b,renderCreativeInventoryHoveringText,0,"Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise. Params: current creative tab to be checked, current mouse x position, current mouse y position."
func_147053_i,updateCreativeSearch,0,
func_147055_p,needsScrollBars,0,returns (if you are not on the inventoryTab) and (the flag isn't set) and (you have more than 1 page of items)
func_147095_a,requestTexturePackLoad,2,on receiving this message the client (if permission is given) will download the requested textures
func_147106_B,scheduleResourcesRefresh,0,
func_147107_h,isFramerateLimitBelowMax,0,
func_147108_a,displayGuiScreen,0,Sets the argument GuiScreen as the main (topmost visible) screen.
func_147110_a,getFramebuffer,0,
func_147111_S,isJava64bit,0,
func_147113_T,isGamePaused,0,
func_147114_u,getNetHandler,0,
func_147117_R,getTextureMapBlocks,0,
func_147118_V,getSoundHandler,0,
func_147119_ah,updateFramebufferSize,0,
func_147122_X,isJvm64bit,0,
func_147133_T,getTexturePack,2,
func_147149_a,saveToFile,2,Saves this CrashReport to the given file and returns a value indicating whether we were successful at doing so.
func_147155_a,getCategoryName,0,
func_147156_b,getCategoryId,0,
func_147172_a,isUUIDString,2,Determines whether or not the given parameter can be parsed as a UUID.
func_147173_b,tryGetUUIDFromString,2,"Parses the given string as a UUID, or returns null if the string could not be parsed."
func_147177_a,joinNiceString,2,"Creates a linguistic series joining the input chat components. Examples: 1) {} --> """", 2) {""Steve""} --> ""Steve"", 3) {""Steve"", ""Phil""} --> ""Steve and Phil"", 4) {""Steve"", ""Phil"", ""Mark""} --> ""Steve, Phil and Mark"""
func_147179_f,getItemByText,2,"Gets the Item specified by the given text string. First checks the item registry, then tries by parsing the string as an integer ID (deprecated). Warns the sender if we matched by parsing the ID. Throws if the item wasn't found. Returns the item if it was found."
func_147180_g,getBlockByText,2,"Gets the Block specified by the given text string. First checks the block registry, then tries by parsing the string as an integer ID (deprecated). Warns the sender if we matched by parsing the ID. Throws if the block wasn't found. Returns the block if it was found."
func_147215_a,addBlockDestroyEffects,0,
func_147231_a,onDisconnect,2,"Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination"
func_147232_a,onConnectionStateTransition,2,"Allows validation of the connection state transition. Parameters: from, to (connection state). Typically throws IllegalStateException or UnsupportedOperationException if validation fails"
func_147233_a,onNetworkTick,2,For scheduled network tasks. Used in NetHandlerPlayServer to send keep-alive packets and in NetHandlerLoginServer for a login-timeout
func_147234_a,handleBlockChange,2,Updates the block and metadata and generates a blockupdate (and notify the clients)
func_147235_a,handleSpawnObject,2,Spawns an instance of the objecttype indicated by the packet and sets its position and momentum
func_147236_a,handleEntityStatus,2,"Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death), MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)"
func_147237_a,handleSpawnPlayer,2,"Handles the creation of a nearby player entity, sets the position and held item"
func_147238_a,handleDestroyEntities,2,"Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no longer registered as required to monitor them. The latter happens when distance between the player and item increases beyond a certain treshold (typically the viewing distance)"
func_147239_a,handleConfirmTransaction,2,Verifies that the server and client are synchronized with respect to the inventory/container opened by the player and confirms if it is the case.
func_147240_a,handleCustomPayload,2,"Handles packets that have room for a channel specification. Vanilla implemented channels are ""MC|TrList"" to acquire a MerchantRecipeList trades for a villager merchant, ""MC|Brand"" which sets the server brand? on the player instance and finally ""MC|RPack"" which the server uses to communicate the identifier of the default server resourcepack for the client to load."
func_147241_a,handleWindowItems,2,Handles the placement of a specified ItemStack in a specified container/inventory slot
func_147242_a,handleEntityEquipment,2,
func_147243_a,handleEntityAttach,2,
func_147244_a,handleEntityVelocity,2,Sets the velocity of the specified entity to the specified value
func_147245_a,handleWindowProperty,2,Sets the progressbar of the opened window to the specified value
func_147246_a,handleCollectItem,2,
func_147247_a,handleTeams,2,"Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled"
func_147248_a,handleUpdateSign,2,Updates a specified sign with the specified text lines
func_147249_a,handleUpdateHealth,2,Recieves player health from the server and then proceeds to set it locally on the client.
func_147250_a,handleUpdateScore,2,Either updates the score with a specified value or removes the score for an objective
func_147251_a,handleChat,2,Prints a chatmessage in the chat GUI
func_147252_a,handleChangeGameState,2,
func_147253_a,handleDisconnect,2,Closes the network channel
func_147254_a,handleDisplayScoreboard,2,"Removes or sets the ScoreObjective to be displayed at a particular scoreboard position (list, sidebar, below name)"
func_147255_a,handleSoundEffect,2,
func_147256_a,handlePlayerListItem,2,
func_147257_a,handleHeldItemChange,2,Updates which hotbar slot of the player is currently selected
func_147258_a,handlePlayerPosLook,2,"Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning, mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the player positioning"
func_147259_a,handleEntityMovement,2,"Updates the specified entity's position by the specified relative moment and absolute rotation. Note that subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs. rotation or both)."
func_147260_a,handleEntityEffect,2,
func_147261_a,handleBlockAction,2,"Triggers Block.onBlockEventReceived, which is implemented in BlockPistonBase for extension/retraction, BlockNote for setting the instrument (including audiovisual feedback) and in BlockContainer to set the number of players accessing a (Ender)Chest"
func_147262_a,handleRemoveEntityEffect,2,Handle a remove entity effect packet.
func_147263_a,handleChunkData,2,"Updates the specified chunk with the supplied data, marks it for re-rendering and lighting recalculation"
func_147264_a,handleMaps,2,Updates the worlds MapStorage with the specified MapData for the specified map-identifier and invokes a MapItemRenderer for it
func_147265_a,handleOpenWindow,2,"Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse"
func_147266_a,handleSetSlot,2,Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
func_147267_a,handleEntityHeadLook,2,"Updates the direction in which the specified entity is looking, normally this head rotation is independent of the rotation of the entity itself"
func_147268_a,handleSignEditorOpen,2,Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
func_147269_a,handleMapChunkBulk,2,
func_147270_a,handlePlayerAbilities,2,
func_147271_a,handleSpawnPosition,2,
func_147272_a,handleKeepAlive,2,
func_147273_a,handleUpdateTileEntity,2,"Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks, beacons, skulls, flowerpot"
func_147274_a,handleTabComplete,2,Displays the available command-completion options the server knows of
func_147275_a,handleEntityTeleport,2,Updates an entity's position and rotation as specified by the packet
func_147276_a,handleCloseWindow,2,Resets the ItemStack held in hand and closes the window that is opened
func_147277_a,handleEffect,2,
func_147278_a,handleUseBed,2,"Retrieves the player identified by the packet, puts him to sleep if possible (and flags whether all players are asleep)"
func_147279_a,handleAnimation,2,"Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt or receiving a critical hit by normal or magical means"
func_147280_a,handleRespawn,2,respawns the player
func_147281_a,handleSpawnMob,2,"Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the entities Datawatchers with the entity metadata specified in the packet"
func_147282_a,handleJoinGame,2,"Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new WorldClient and sets the player initial dimension"
func_147283_a,handleExplosion,2,"Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet."
func_147284_a,handleEntityMetadata,2,Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have changed -> Registers any changes locally
func_147285_a,handleTimeUpdate,2,
func_147286_a,handleSpawnExperienceOrb,2,Spawns an experience orb and sets its value (amount of XP)
func_147287_a,handleMultiBlockChange,2,"Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends S21PacketChunkData"
func_147288_a,handleSpawnPainting,2,Handles the spawning of a painting object
func_147289_a,handleParticles,2,Spawns a specified number of particles at the specified location with a randomized displacement according to specified bounds
func_147290_a,handleEntityProperties,2,"Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie maxHealth and knockback resistance as well as reinforcement spawning chance."
func_147291_a,handleScoreboardObjective,2,"May create a scoreboard objective, remove an objective from the scoreboard or update an objectives' displayname"
func_147292_a,handleSpawnGlobalEntity,2,Handles globally visible entities. Used in vanilla for lightning bolts
func_147293_a,handleStatistics,2,Updates the players statistics or achievements
func_147294_a,handleBlockBreakAnim,2,Updates all registered IWorldAccess instances with destroyBlockInWorldPartially
func_147295_a,handleSetExperience,2,
func_147296_c,cleanup,0,Clears the WorldClient instance associated with this NetHandlerPlayClient
func_147297_a,addToSendQueue,0,
func_147298_b,getNetworkManager,0,Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient
func_147311_a,processPing,2,
func_147312_a,processServerQuery,2,
func_147315_a,processEncryptionResponse,2,
func_147316_a,processLoginStart,2,
func_147338_a,processEnchantItem,2,"Enchants the item identified by the packet given some convoluted conditions (matching window, which should/shouldn't be in use?)"
func_147339_a,processConfirmTransaction,2,Received in response to the server requesting to confirm that the client-side open container matches the servers' after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container contents
func_147340_a,processUseEntity,2,"Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently equipped item"
func_147341_a,processTabComplete,2,Retrieves possible tab completions for the requested command string and sends them to the client
func_147342_a,processClientStatus,2,"Processes the client status updates: respawn attempt from player, opening statistics or achievements, or acquiring 'open inventory' achievement"
func_147343_a,processUpdateSign,2,
func_147344_a,processCreativeInventoryAction,2,Update the server with an ItemStack in a slot.
func_147345_a,processPlayerDigging,2,"Processes the player initiating/stopping digging on a particular spot, as well as a player dropping items?. (0: initiated, 1: reinitiated, 2? , 3-4 drop item (respectively without or with player control), 5: stopped; x,y,z, side clicked on;)"
func_147346_a,processPlayerBlockPlacement,2,"Processes block placement and block activation (anvil, furnace, etc.)"
func_147347_a,processPlayer,2,Processes clients perspective on player positioning and/or orientation
func_147348_a,processPlayerAbilities,2,Processes a player starting/stopping flying
func_147349_a,processVanilla250Packet,2,Synchronizes serverside and clientside book contents and signing
func_147350_a,processAnimation,2,Processes the player swinging its held item
func_147351_a,processClickWindow,2,Executes a container/inventory slot manipulation as indicated by the packet. Sends the serverside result if they didn't match the indicated result and prevents further manipulation by the player until he confirms that it has the same open container/inventory
func_147352_a,processClientSettings,2,"Updates serverside copy of client settings: language, render distance, chat visibility, chat colours, difficulty, and whether to show the cape"
func_147353_a,processKeepAlive,2,Updates a players' ping statistics
func_147354_a,processChatMessage,2,Process chat messages (broadcast back to clients) and commands (executes)
func_147355_a,processHeldItemChange,2,Updates which quickbar slot is selected
func_147356_a,processCloseWindow,2,Processes the client closing windows (container)
func_147357_a,processEntityAction,2,"Processes a range of action-types: sneaking, sprinting, waking from sleep, opening the inventory or setting jump height of the horse the player is riding"
func_147358_a,processInput,2,"Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling flying/sprinting"
func_147359_a,sendPacket,2,
func_147360_c,kickPlayerFromServer,2,Kick a player from the server with a reason
func_147361_d,handleSlashCommand,2,Handle commands that start with a /
func_147364_a,setPlayerLocation,2,Moves the player to the specified destination and rotation
func_147383_a,processHandshake,2,"There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention must pass a versioncheck or receive a disconnect otherwise"
func_147388_a,handleDisconnect,2,
func_147389_a,handleEncryptionRequest,2,
func_147390_a,handleLoginSuccess,2,
func_147397_a,handleServerInfo,2,
func_147398_a,handlePong,2,
func_147409_e,getBase64EncodedIconData,0,"Returns the base-64 encoded representation of the server's icon, or null if not available"
func_147422_a,replaceBlocksForBiome,2,
func_147437_c,isAirBlock,2,Returns true if the block at the specified coordinates is empty
func_147438_o,getTileEntity,2,
func_147439_a,getBlock,2,
func_147440_b,findClosestStructure,2,Returns the location of the closest structure of the specified type. If not found returns null.
func_147441_b,notifyBlocksOfNeighborChange,2,
func_147442_i,setThunderStrength,0,Sets the strength of the thunder.
func_147443_d,destroyBlockInWorldPartially,2,Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
func_147444_c,notifyBlockChange,2,"The block type change and need to notify other systems Args: x, y, z, blockID"
func_147445_c,isBlockNormalCubeDefault,2,"Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter"
func_147449_b,setBlock,2,Sets a block by a coordinate
func_147452_c,addBlockEvent,2,"Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, Block, EventID, EventParameter"
func_147454_a,scheduleBlockUpdateWithPriority,2,
func_147455_a,setTileEntity,2,
func_147458_c,markBlockRangeForRenderUpdate,2,
func_147459_d,notifyBlocksOfNeighborChange,2,
func_147460_e,notifyBlockOfNeighborChange,2,"Notifies a block that one of its neighbor change to the specified type Args: x, y, z, block"
func_147463_c,updateLightByType,2,
func_147464_a,scheduleBlockUpdate,2,Schedules a tick to a block with a delay (Most commonly the tick rate)
func_147465_d,setBlock,2,"Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will cause a block update. Flag 2 will send the change to clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client world. Flags can be added together."
func_147466_a,doesBlockHaveSolidTopSurface,2,Returns true if the block at the given coordinate has a solid (buildable) top surface.
func_147468_f,setBlockToAir,2,"Sets a block to 0 and notifies relevant systems with the block change Args: x, y, z"
func_147471_g,markBlockForUpdate,2,
func_147472_a,canPlaceEntityOnSide,2,Returns true if the given Entity can be placed on the given side of the given block position.
func_147474_b,getTopBlock,2,
func_147475_p,removeTileEntity,2,
func_147476_b,markTileEntityChunkModified,2,"Args: X, Y, Z, tile entity Marks the chunk the tile entity is in as modified. This is essential as chunks that are not marked as modified may be rolled back when exiting the game."
func_147477_a,isBlockTickScheduledThisTick,2,"Returns true if the given block will receive a scheduled tick in this tick. Args: X, Y, Z, Block"
func_147499_a,bindTexture,0,
func_147500_a,renderTileEntityAt,0,
func_147542_a,cacheActiveRenderInfo,0,
func_147544_a,renderTileEntity,0,Render this TileEntity at its current position from the player
func_147545_a,hasSpecialRenderer,0,"Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise."
func_147546_a,getSpecialRendererByClass,0,
func_147547_b,getSpecialRenderer,0,
func_147548_a,getFontRenderer,0,
func_147549_a,renderTileEntityAt,0,Render this TileEntity at a given set of coordinates
func_147564_a,getVertexState,0,
func_147565_a,setVertexState,0,
func_147570_f,getHasNormals,0,
func_147571_e,getHasBrightness,0,
func_147572_a,getRawBuffer,0,
func_147573_d,getHasTexture,0,
func_147574_g,getHasColor,0,
func_147575_c,getVertexCount,0,
func_147576_b,getRawBufferIndex,0,
func_147584_b,onStaticEntitiesChanged,2,
func_147585_a,markBlockRangeForRenderUpdate,2,"On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z"
func_147586_a,markBlockForUpdate,2,"On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z"
func_147587_b,destroyBlockPartially,2,Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
func_147588_b,markBlockForRenderUpdate,2,"On the client, re-renders this block. On the server, does nothing. Used for lighting updates."
func_147589_a,renderEntities,0,"Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime"
func_147590_a,drawOutlinedBoundingBox,0,Draws lines for the edges of the bounding box.
func_147591_f,rebuildDisplayListEntities,0,
func_147604_a,setFramebufferColor,0,
func_147605_b,createFramebuffer,0,
func_147606_d,unbindFramebufferTexture,0,
func_147607_a,setFramebufferFilter,0,
func_147608_a,deleteFramebuffer,0,
func_147609_e,unbindFramebuffer,0,
func_147610_a,bindFramebuffer,0,
func_147611_b,checkFramebufferComplete,0,
func_147612_c,bindFramebufferTexture,0,
func_147613_a,createBindFramebuffer,0,
func_147614_f,framebufferClear,0,
func_147615_c,framebufferRender,0,
func_147631_c,deleteGlTexture,0,
func_147632_b,setAnisotropicFiltering,0,
func_147633_a,setMipmapLevels,0,
func_147634_a,completeResourceLocation,0,
func_147640_e,checkTextureUploaded,0,
func_147641_a,setBufferedImage,0,
func_147645_c,deleteTexture,0,
func_147647_b,bidiReorder,0,Apply Unicode Bidirectional Algorithm to string and return a new possibly reordered string for visual rendering.
func_147649_g,getXPosF,0,
func_147650_b,getPositionedSoundLocation,0,
func_147651_i,getZPosF,0,
func_147652_d,getRepeatDelay,0,
func_147653_e,getVolume,0,
func_147654_h,getYPosF,0,
func_147655_f,getPitch,0,
func_147656_j,getAttenuationType,0,
func_147657_c,canRepeat,0,
func_147667_k,isDonePlaying,0,
func_147680_a,getSound,0,
func_147681_a,playDelayedSound,0,Plays the sound in n ticks
func_147682_a,playSound,0,Play a sound
func_147683_b,stopSound,0,
func_147684_a,setSoundLevel,0,
func_147685_d,unloadSounds,0,
func_147686_a,getRandomSoundFromCategories,0,Returns a random sound from one or more categories
func_147687_e,resumeSounds,0,
func_147689_b,pauseSounds,0,
func_147690_c,stopSounds,0,
func_147691_a,setListener,0,
func_147692_c,isSoundPlaying,0,
func_147693_a,loadSoundResource,0,
func_147701_i,getMapItemRenderer,0,
func_147702_a,isShaderActive,0,
func_147703_b,deactivateShader,0,
func_147704_a,updateShaderGroupSize,0,
func_147705_c,activateNextShader,0,
func_147706_e,getShaderGroup,0,
func_147715_a,renderChest,0,"Renders a chest at 0,0,0 - used for item rendering"
func_147721_p,renderBlockLiquid,0,Renders a block based on the BlockLiquid class at the given coordinates
func_147722_a,renderBlockStairs,0,Renders a stair block at the given coordinates
func_147723_f,renderBlockTripWireSource,0,Renders a trip wire source block at the given coordinates
func_147724_m,renderBlockStem,0,
func_147725_a,renderBlockAnvil,0,Renders anvil
func_147726_j,renderBlockVine,0,
func_147727_a,mixAoBrightness,0,
func_147728_a,renderBlockAnvilOrient,0,Renders anvil block with orientation
func_147729_a,getLiquidHeight,0,
func_147730_a,renderBlockStemSmall,0,
func_147731_b,renderPistonBase,0,renders a block as a piston base
func_147732_a,renderBlockRedstoneDiodeMetadata,0,
func_147733_k,renderBlockStainedGlassPane,0,
func_147734_d,renderFaceZPos,0,"Renders the given texture to the south (z-positive) face of the block. Args: block, x, y, z, texture"
func_147735_a,renderBlockFence,0,
func_147736_d,renderStandardBlockWithColorMultiplier,0,"Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b"
func_147737_a,renderBlockAnvilRotate,0,Renders anvil block with rotation
func_147738_c,renderPistonRodEW,0,Render piston rod east/west
func_147739_a,renderItemIn3d,0,Checks to see if the item's render type indicates that it should be rendered as a regular block or not.
func_147759_a,renderBlockRepeater,0,render a redstone repeater at the given coordinates
func_147760_u,renderBlockDoor,0,
func_147761_c,renderFaceZNeg,0,"Renders the given texture to the north (z-negative) face of the block. Args: block, x, y, z, texture"
func_147762_c,unlockBlockBounds,0,Unlocks the visual bounding box so that RenderBlocks can change it again.
func_147763_a,renderPistonRodUD,0,Render piston rod up/down
func_147764_f,renderFaceXPos,0,"Renders the given texture to the east (x-positive) face of the block. Args: block, x, y, z, texture"
func_147765_a,drawCrossedSquares,0,Utility function to draw crossed swuares
func_147766_a,renderBlockMinecartTrack,0,
func_147767_a,renderBlockPane,0,
func_147768_a,renderFaceYNeg,0,"Renders the given texture to the bottom face of the block. Args: block, x, y, z, texture"
func_147769_a,renderBlockAllFaces,0,Render all faces of a block
func_147770_b,overrideBlockBounds,0,"Like setRenderBounds, but locks the values so that RenderBlocks won't change them. If you use this, you must call unlockBlockBounds after you finish rendering!"
func_147798_e,renderFaceXNeg,0,"Renders the given texture to the west (x-negative) face of the block. Args: block, x, y, z, texture"
func_147799_a,renderBlockHopperMetadata,0,
func_147800_a,renderBlockAsItem,0,"Is called to render the image of a block on an inventory, as a held item, or as a an item on the ground"
func_147801_a,renderBlockFire,0,Renders a fire block at the given coordinates
func_147802_a,renderBlockDragonEgg,0,
func_147803_a,renderBlockHopper,0,
func_147804_d,renderPistonBaseAllFaces,0,Render all faces of the piston base
func_147805_b,renderBlockByRenderType,0,Renders the block at the given coordinates using the block's rendering type
func_147806_b,renderFaceYPos,0,"Renders the given texture to the top face of the block. Args: block, x, y, z, texture"
func_147807_a,renderBlockWall,0,
func_147808_b,renderStandardBlockWithAmbientOcclusionPartial,0,"Renders non-full-cube block with ambient occusion. Args: block, x, y, z, red, green, blue (lighting)"
func_147809_c,renderPistonExtension,0,renders the pushing part of a piston
func_147889_b,updateRendererSort,0,
func_147890_b,preRenderBlocks,0,
func_147891_a,postRenderBlocks,0,
func_147892_a,updateRenderer,0,Will update this chunk renderer
func_147905_a,isStaticEntity,0,
func_147936_a,renderEntityStatic,0,
func_147937_a,renderEntitySimple,0,
func_147938_a,cacheActiveRenderInfo,0,
func_147940_a,renderEntityWithPosYaw,0,
func_147942_a,deleteTexture,0,
func_147946_a,allocateTextureImpl,0,
func_147947_a,uploadTextureSub,0,
func_147948_a,prepareAnisotropicData,0,
func_147949_a,generateMipmapData,0,
func_147951_b,setTextureBlurred,0,
func_147955_a,uploadTextureMipmap,0,
func_147960_a,prepareAnisotropicFiltering,0,
func_147961_a,fixTransparentPixels,0,
func_147962_a,getFrameTextureData,0,
func_147963_d,generateMipmaps,0,
func_147964_a,loadSprite,0,
func_147965_a,getFrameTextureData,0,
func_147969_b,getMipmapDimension,0,
func_148017_a,getFramebuffer,0,
func_148018_a,loadShaderGroup,0,
func_148019_b,initPass,0,
func_148020_a,addFramebuffer,0,
func_148021_a,deleteShaderGroup,0,
func_148022_b,getShaderGroupName,0,
func_148023_a,addShader,0,
func_148024_c,resetProjectionMatrix,0,
func_148025_a,initFromLocation,0,
func_148026_a,createBindFramebuffers,0,
func_148027_a,initTarget,0,
func_148028_c,initUniform,0,
func_148040_d,preLoadShader,0,
func_148041_a,addAuxFramebuffer,0,
func_148042_a,loadShader,0,
func_148043_c,getShaderManager,0,
func_148044_b,deleteShader,0,
func_148045_a,setProjectionMatrix,0,
func_148074_b,getStaticShaderLinkHelper,0,
func_148076_a,setNewStaticShaderLinkHelper,0,
func_148120_b,drawSelectionBox,0,Draws the selection box around the selected slot element.
func_148121_k,bindAmountScrolled,0,Stop the thing from scrolling out of bounds
func_148123_a,drawBackground,0,
func_148126_a,drawSlot,0,
func_148127_b,getSize,0,
func_148128_a,drawScreen,0,
func_148129_a,drawListHeader,0,Handles drawing a list's header row.
func_148130_a,setShowSelectionBox,0,
func_148131_a,isSelected,0,Returns true if the element passed in is currently selected
func_148133_a,setHasListHeader,0,"Sets hasListHeader and headerHeight. Params: hasListHeader, headerHeight. If hasListHeader is false headerHeight is set to 0."
func_148134_d,registerScrollButtons,0,Registers the IDs that can be used for the scrollbar's up/down buttons.
func_148136_c,overlayBackground,0,Overlays the background to hide scrolled items
func_148137_d,getScrollBarX,0,
func_148138_e,getContentHeight,0,Return the height of the content being scrolled
func_148139_c,getListWidth,0,Gets the width of the list
func_148140_g,setSlotXBoundsFromLeft,0,"Sets the left and right bounds of the slot. Param is the left bound, right is calculated as left + width."
func_148144_a,elementClicked,0,"The element in the slot that was clicked, boolean for whether it was double clicked or not"
func_148145_f,scrollBy,0,"Scrolls the slot by the given amount. A positive value scrolls down, and a negative value scrolls up."
func_148146_j,getSlotHeight,0,
func_148147_a,actionPerformed,0,
func_148148_g,getAmountScrolled,0,Returns the amountScrolled field as an integer.
func_148180_b,getListEntry,0,Gets the IGuiListEntry object for the given index
func_148254_d,getToken,0,
func_148255_b,getPlayerID,0,
func_148259_a,saveScreenshot,0,"Saves a screenshot in the game directory with the given file name (or null to generate a time-stamped name). Args: gameDirectory, fileName, requestedWidthInPixels, requestedHeightInPixels, frameBuffer"
func_148260_a,saveScreenshot,0,"Saves a screenshot in the game directory with a time-stamped filename. Args: gameDirectory, requestedWidthInPixels, requestedHeightInPixels, frameBuffer"
func_148262_d,denormalizeValue,0,
func_148263_a,setValueMax,0,
func_148264_f,snapToStep,0,
func_148266_c,normalizeValue,0,
func_148267_f,getValueMax,0,
func_148268_e,snapToStepClamp,0,
func_148277_b,mouseReleased,0,"Fired when the mouse button is released. Arguments: index, x, y, mouseEvent, relativeX, relativeY"
func_148278_a,mousePressed,0,Returns true if the mouse has been pressed on this control.
func_148279_a,drawEntry,0,
func_148329_a,scrollTo,0,Updates the gui slots ItemStack's based on scroll position.
func_148334_a,generateNewRandomName,0,Randomly generates a new name built up of 3 or 4 randomly selected words.
func_148335_a,reseedRandomGenerator,0,Resets the underlying random number generator using a given seed.
func_148535_c,getListMipmaps,0,
func_148537_a,sendPacketToAllPlayersInDimension,2,Sends a packet to all players in the specified Dimension
func_148539_a,sendChatMsg,2,Sends the given string to every player as chat message.
func_148540_a,sendPacketToAllPlayers,2,
func_148541_a,sendToAllNear,2,"params: x,y,z,r,dimension. The packet is sent to all players within r radius of x,y,z (r^2>x^2+y^2+z^2)"
func_148542_a,allowUserToConnect,2,"checks ban-lists, then white-lists, then space for the server. Returns null on success, or an error message"
func_148543_a,sendToAllNearExcept,2,"params: srcPlayer,x,y,z,r,dimension. The packet is not sent to the srcPlayer, but all other players within the search radius"
func_148544_a,sendChatMsgImpl,2,
func_148545_a,createPlayerForUser,2,also checks for multiple logins across servers
func_148552_f,isStreaming,0,
func_148553_a,setSoundEntryVolume,0,
func_148554_a,setSoundEntryWeight,0,
func_148555_d,getSoundEntryWeight,0,
func_148556_a,getSoundEntryName,0,
func_148557_a,setStreaming,0,
func_148558_b,getSoundEntryVolume,0,
func_148559_b,setSoundEntryPitch,0,
func_148560_c,getSoundEntryPitch,0,
func_148561_a,setSoundEntryName,0,
func_148562_a,setSoundEntryType,0,
func_148563_e,getSoundEntryType,0,
func_148570_a,getSoundList,0,
func_148571_a,setSoundCategory,0,
func_148572_a,setReplaceExisting,0,
func_148573_c,getSoundCategory,0,
func_148574_b,canReplaceExisting,0,
func_148580_a,getType,0,
func_148586_a,getTypeInt,0,
func_148594_a,getNormalizedVolume,0,"Normalizes volume level from parameters. Range [0.0, 1.0]"
func_148595_a,getSoundCategoryVolume,0,"Returns the sound level (between 0.0 and 1.0) for a category, but 1.0 for the master sound category"
func_148596_a,reloadSoundSystem,0,
func_148597_a,isSoundPlaying,0,Returns true if the sound is playing or still within time
func_148599_a,addDelayedSound,0,Adds a sound to play in n tick
func_148601_a,setSoundCategoryVolume,0,Adjusts volume for currently playing sounds in this category
func_148602_b,stopSound,0,
func_148604_f,resumeAllSounds,0,Resumes playing all currently playing sounds (after pauseAllSounds)
func_148605_d,updateAllSounds,0,
func_148606_a,getNormalizedPitch,0,"Normalizes pitch from parameters and clamps to [0.5, 2.0]"
func_148608_i,loadSoundSystem,0,"Tries to add the paulscode library and the relevant codecs. If it fails, the master volume will be set to zero."
func_148610_e,pauseAllSounds,0,Pauses all currently playing sounds
func_148611_c,playSound,0,
func_148612_a,getURLForSoundResource,0,
func_148613_b,unloadSoundSystem,0,Cleans up the Sound System
func_148614_c,stopAllSounds,0,Stops all currently playing sounds
func_148615_a,setListener,0,Sets the listener of sounds
func_148635_a,getMusicTickerLocation,0,
func_148647_b,setVolume,0,
func_148649_c,getVolume,0,
func_148650_b,getPitch,0,
func_148651_a,setPitch,0,
func_148652_a,getSoundPoolEntryLocation,0,
func_148727_a,addSoundToEventPool,0,
func_148728_d,getSoundCategory,0,
func_148729_c,getSoundEventLocation,0,
func_148740_a,createUnderlyingMap,2,Creates the Map we will use to map keys to their registered values.
func_148741_d,containsKey,2,Does this registry contain an entry for the given key?
func_148742_b,getKeys,2,Gets all the keys recognized by this registry.
func_148750_c,getNameForObject,2,Gets the name we use to identify the given object.
func_148753_b,containsId,2,Gets a value indicating whether this registry contains an object that can be identified by the given integer value
func_148754_a,getObjectById,2,Gets the object identified by the given ID.
func_148755_c,ensureNamespaced,2,"Ensures that the given name is indicated by a colon-delimited namespace, prepending ""minecraft:"" if it is not already."
func_148756_a,addObject,2,"Adds a new object to this registry, keyed by both the given integer ID and the given string."
func_148757_b,getIDForObject,2,Gets the integer ID we use to identify the given object.
func_148762_a,registerSound,0,
func_148821_a,glBlendFunc,0,
func_148822_b,isFramebufferEnabled,0,
func_148833_a,processPacket,2,Passes this Packet on to the NetHandler for processing.
func_148834_a,readBlob,2,"Will read a byte array from the supplied ByteBuf, the first short encountered will be interpreted as the size of the byte array to read in"
func_148835_b,serialize,2,Returns a string formatted as comma separated [field]=[value] values. Used by Minecraft for logging purposes.
func_148836_a,hasPriority,2,"If true, the network manager will process the packet immediately when received, otherwise it will queue it for processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong"
func_148837_a,readPacketData,2,Reads the raw packet data from the data stream.
func_148838_a,writeBlob,2,Will write a byte array to supplied ByteBuf as a separately defined structure by prefixing the byte array with its length
func_148839_a,generatePacket,2,"Returns a packet instance, given the params: BiMap<int, (Packet) Class> and (int) id"
func_148840_b,writePacketData,2,Writes the raw packet data to the data stream.
func_149633_g,getSelectedBoundingBoxFromPool,0,Returns the bounding box of the wired rectangular prism to render.
func_149634_a,getBlockFromItem,2,
func_149635_D,getBlockColor,0,
func_149636_a,harvestBlock,2,"Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage."
func_149637_q,isBlockNormalCube,0,Indicate if a material is a normal solid opaque cube
func_149638_a,getExplosionResistance,2,Returns how much this block can resist explosions from the passed in entity.
func_149639_l,fillWithRain,2,currently only used by BlockCauldron to incrament meta-data during rain
func_149640_a,velocityToAddToEntity,2,"Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d"
func_149641_N,getTextureName,0,
func_149642_a,dropBlockAsItem,2,Spawns EntityItem in the world for the given ItemStack if the world is not remote.
func_149643_k,getDamageValue,2,Get the block's damage value (for use with pick block).
func_149644_j,createStackedBlock,2,Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
func_149645_b,getRenderType,2,The type of render function that is called for this block
func_149646_a,shouldSideBeRendered,0,"Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_149647_a,setCreativeTab,2,
func_149648_K,isFlowerPot,0,Returns true only if block is flowerPot
func_149649_H,disableStats,2,"Disable statistics for the block, the block will not count for mined or placed."
func_149650_a,getItemDropped,2,
func_149651_a,registerBlockIcons,0,
func_149652_G,getEnableStats,2,Return the state of blocks statistics flags - if the block is counted for mined and placed.
func_149653_t,getTickRandomly,2,Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
func_149654_a,isVecInsideYZBounds,2,Checks if a vector is within the Y and Z bounds of the block.
func_149655_b,getBlocksMovement,2,
func_149656_h,getMobilityFlag,2,"Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons"
func_149657_c,dropXpOnBlockBreak,2,"called by spawner, ore, redstoneOre blocks"
func_149658_d,setBlockTextureName,2,
func_149659_a,canDropFromExplosion,2,Return whether this block can drop from an explosion.
func_149660_a,onBlockPlaced,2,"Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata"
func_149661_c,isVecInsideXYBounds,2,Checks if a vector is within the X and Y bounds of the block.
func_149662_c,isOpaqueCube,2,"Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block."
func_149663_c,setBlockName,2,Sets the mod-specific block name
func_149664_b,onBlockDestroyedByPlayer,2,"Called right before the block is destroyed by a player. Args: world, x, y, z, metaData"
func_149665_z,getBlockBoundsMinY,2,returns the block bounderies minY value
func_149666_a,getSubBlocks,0,"returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)"
func_149667_c,isAssociatedBlock,2,
func_149668_a,getCollisionBoundingBoxFromPool,2,Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
func_149669_A,getBlockBoundsMaxY,2,returns the block bounderies maxY value
func_149670_a,onEntityCollidedWithBlock,2,"Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity"
func_149671_p,registerBlocks,2,
func_149672_a,setStepSound,2,Sets the footstep sound for the block. Returns the object for convenience in constructing.
func_149673_e,getIcon,0,
func_149674_a,updateTick,2,Ticks the block if it's been scheduled
func_149675_a,setTickRandomly,2,Sets whether this block type will receive random update ticks
func_149676_a,setBlockBounds,2,"Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ"
func_149677_c,getMixedBrightnessForBlock,0,"How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z"
func_149678_a,canCollideCheck,2,Returns whether this block is collideable based on the arguments passed in \n@param par1 block metaData \n@param par2 whether the player right-clicked while holding a boat
func_149679_a,quantityDroppedWithBonus,2,Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
func_149680_a,isEqualTo,2,
func_149681_a,onBlockHarvested,2,Called when the block is attempted to be harvested
func_149682_b,getIdFromBlock,2,
func_149683_g,setBlockBoundsForItemRender,2,Sets the block's bounds for rendering it as an item
func_149684_b,getBlockFromName,2,
func_149685_I,getAmbientOcclusionLightValue,0,Returns the default ambient occlusion value based on block opacity
func_149686_d,renderAsNormalBlock,2,"If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)"
func_149687_b,isVecInsideXZBounds,2,Checks if a vector is within the X and Z bounds of the block.
func_149688_o,getMaterial,2,
func_149689_a,onBlockPlacedBy,2,Called when the block is placed in the world.
func_149690_a,dropBlockAsItemWithChance,2,Drops the block items with a specified chance of dropping the specified items
func_149691_a,getIcon,0,"Gets the block's texture. Args: side, meta"
func_149692_a,damageDropped,2,Determines the damage on the item the block drops. Used in cloth and wood.
func_149693_C,getBlockBoundsMaxZ,2,returns the block bounderies maxZ value
func_149694_d,getItem,0,"Gets an item for the block being called on. Args: world, x, y, z"
func_149695_a,onNeighborBlockChange,2,"Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor Block"
func_149696_a,onBlockEventReceived,2,
func_149697_b,dropBlockAsItem,2,Drops the specified block items
func_149699_a,onBlockClicked,2,"Called when a player hits the block. Args: world, x, y, z, player"
func_149700_E,canSilkHarvest,2,"Return true if a player with Silk Touch can harvest this block directly, and not its normal drops."
func_149701_w,getRenderBlockPass,0,Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
func_149702_O,getItemIconName,0,Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers.
func_149703_v,isCollidable,2,"Returns if this block is collidable (only used by Fire). Args: x, y, z"
func_149704_x,getBlockBoundsMinX,2,returns the block bounderies minX value
func_149705_a,canReplace,2,
func_149706_B,getBlockBoundsMinZ,2,returns the block bounderies minZ value
func_149707_d,canPlaceBlockOnSide,2,checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
func_149708_J,getCreativeTabToDisplayOn,0,Returns the CreativeTab to display the given block on.
func_149709_b,isProvidingWeakPower,2,
func_149710_n,getUseNeighborBrightness,2,Should block use the brightest neighbor light value as its own
func_149711_c,setHardness,2,Sets how many hits it takes to break a block.
func_149712_f,getBlockHardness,2,"Returns the block hardness at a location. Args: world, x, y, z"
func_149713_g,setLightOpacity,2,Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
func_149714_e,onPostBlockPlaced,2,Called after a block is placed
func_149715_a,setLightLevel,2,Sets the light value that the block emits. Returns resulting block instance for constructing convenience. Args: level
func_149716_u,hasTileEntity,2,
func_149717_k,getLightOpacity,2,
func_149718_j,canBlockStay,2,Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
func_149719_a,setBlockBoundsBasedOnState,2,"Updates the blocks bounds based on its current state. Args: world, x, y, z"
func_149720_d,colorMultiplier,0,Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called when first determining what to render.
func_149721_r,isNormalCube,2,
func_149722_s,setBlockUnbreakable,2,"This method will set the hardness of the block to -1, making it indestructible"
func_149723_a,onBlockDestroyedByExplosion,2,Called upon the block being destroyed by an explosion
func_149724_b,onEntityWalking,2,"Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity"
func_149725_f,onBlockPreDestroy,2,"Called on server worlds only when the block is about to be replaced by a different block or the same block with a different metadata value. Args: world, x, y, z, old metadata"
func_149726_b,onBlockAdded,2,"Called whenever the block is added into the world. Args: world, x, y, z"
func_149727_a,onBlockActivated,2,Called upon block activation (right click on the block.)
func_149728_f,getMapColor,2,
func_149729_e,getBlockById,2,
func_149731_a,collisionRayTrace,2,"Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec"
func_149732_F,getLocalizedName,2,Gets the localized name of this block. Used for the statistics page.
func_149733_h,getBlockTextureFromSide,0,Returns the block texture based on the side being looked at. Args: side
func_149734_b,randomDisplayTick,0,A randomly called display update to be able to add particles or other items for display
func_149736_g,getComparatorInputOverride,2,"If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal strength when this block inputs to a comparator."
func_149737_a,getPlayerRelativeBlockHardness,2,"Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer."
func_149738_a,tickRate,2,How many world ticks before ticking
func_149739_a,getUnlocalizedName,2,"Returns the unlocalized name of the block with ""tile."" appended to the front."
func_149740_M,hasComparatorInputOverride,2,"If this returns true, then comparators facing away from this block will use the value from getComparatorInputOverride instead of the actual redstone signal strength."
func_149741_i,getRenderColor,0,Returns the color this block should be rendered. Used by leaves.
func_149742_c,canPlaceBlockAt,2,"Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z"
func_149743_a,addCollisionBoxesToList,2,"Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity"
func_149744_f,canProvidePower,2,Can this block provide power. Only wire currently seems to have this change based on its state.
func_149745_a,quantityDropped,2,Returns the quantity of items to drop on block destruction.
func_149746_a,onFallenUpon,2,Block's chance to react to an entity falling on it.
func_149747_d,isBlockSolid,2,"Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_149748_c,isProvidingStrongPower,2,
func_149749_a,breakBlock,2,
func_149750_m,getLightValue,2,"Gets the light value of the specified block coords. Args: x, y, z"
func_149751_l,getCanBlockGrass,0,
func_149752_b,setResistance,2,Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
func_149753_y,getBlockBoundsMaxX,2,returns the block bounderies maxX value
func_149798_e,getEffectiveFlowDecay,2,Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero
func_149800_f,getFlowVector,2,Returns a vector indicating the direction and intensity of liquid flow
func_149801_b,getLiquidHeightPercent,2,"Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid"
func_149802_a,getFlowDirection,0,the sin and cos of this number determine the surface gradient of the flowing block.
func_149803_e,getLiquidIcon,0,
func_149817_o,isFlammable,2,Checks to see if the block is flammable.
func_149818_n,setNotStationary,2,Changes the block ID to that of an updating fluid.
func_149819_b,invertMetadata,2,
func_149826_e,canConnectFenceTo,2,Returns true if the specified block can be connected by a fence
func_149840_c,getFireIcon,0,
func_149841_a,tryCatchFire,2,Tries to set block on fire. Deprecated in favour of side-sensitive version.
func_149844_e,canBlockCatchFire,2,"Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z"
func_149845_m,getChanceOfNeighborsEncouragingFire,2,Gets the highest chance of a neighbor block encouraging this block to catch fire
func_149847_e,canNeighborBurn,2,Returns true if at least one block next to this one can burn.
func_149854_a,canPlaceBlockOn,2,"is the block grass, dirt or farmland"
func_149855_e,checkAndDropBlock,2,"checks if the block can stay, if not drop as item"
func_149872_i,getStemIcon,0,
func_149873_e,getState,0,"Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value between 0 and 3 based on the direction the stem is facing."
func_149895_l,getDirection,2,
func_149896_b,isFenceGateOpen,2,Returns if the fence gate is open according to its metadata.
func_149898_i,getBlockUnpowered,2,
func_149900_a,isGettingInput,2,
func_149903_h,getInputStrength,2,"Returns the signal strength at one input of the block. Args: world, X, Y, Z, side"
func_149906_e,getBlockPowered,2,
func_149909_d,isRedstoneRepeaterBlockID,2,
func_149915_a,createNewTileEntity,2,Returns a new instance of a block's tile entity class. Called on placing the block.
func_149916_e,getHopperIcon,0,
func_149918_b,getDirectionFromMetadata,2,
func_149931_a,updateFurnaceBlockState,2,Update which block the furnace is using depending on whether or not it is burning
func_149959_e,getIconBrewingStandBase,0,
func_149962_a,getTileEntity,2,
func_149970_j,getOutputStrength,2,
func_149971_e,getTileEntityComparator,2,Returns the blockTileEntity at given coordinates.
func_149975_b,isBlockHeadOfBed,2,Returns whether or not this bed block is the head of the bed.
func_149988_b,getCocoaIcon,0,
func_149990_e,getIconSideOverlay,0,
func_150020_b,isEnderEyeInserted,2,checks if an ender eye has been inserted into the frame block. parameters: metadata
func_150021_e,getIconEndPortalFrameEye,0,
func_150025_c,getRenderLiquidLevel,0,
func_150026_e,getCauldronIcon,0,
func_150050_e,isPowered,2,Returns true if the block is power related rail.
func_150071_a,determineOrientation,2,gets the way this piston should face for that entity that placed it.
func_150072_a,isIndirectlyPowered,2,
func_150073_e,getPistonExtensionTexture,0,
func_150074_e,getPistonBaseIcon,0,
func_150075_c,isExtended,2,Determine if the metadata is related to something powered.
func_150076_b,getPistonOrientation,2,
func_150077_h,canExtend,2,checks to see if this piston could push the blocks in front of it.
func_150078_e,updatePistonState,2,handles attempts to extend or retract the piston.
func_150079_i,tryExtend,2,attempts to extend the piston. returns false if impossible.
func_150080_a,canPushBlock,2,returns true if the piston can push the specified block
func_150085_b,getDirectionMeta,2,
func_150091_e,canConnectWallTo,2,Return whether an adjacent block can connect to a wall.
func_150098_a,canPaneConnectToBlock,2,
func_150122_b,setGraphicsLevel,0,"Pass true to draw this block using fancy graphics, or false for fast graphics."
func_150126_e,removeLeaves,2,
func_150161_d,getTopIcon,0,
func_150163_b,getSideIcon,0,
func_150173_e,getRedstoneWireIcon,0,
func_150174_f,isPowerProviderOrWire,2,"Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal notch-side, this can be 0, 1, 2, 3 or -1)"
func_150206_m,createDeepCopy,2,Creates a deep copy of this style. No changes to this instance or its parent style will be reflected in the copy.
func_150209_a,setChatHoverEvent,2,Sets the event that should be run when text of this ChatStyle is hovered over.
func_150215_a,getColor,2,Gets the effective color of this ChatStyle.
func_150217_b,setItalic,2,"Sets whether or not text of this ChatStyle should be italicized. Set to false if, e.g., the parent style is italicized and you want to override that for this style."
func_150218_j,getFormattingCode,0,"Gets the equivalent text formatting code for this style, without the initial section sign (U+00A7) character."
func_150221_a,setParentStyle,2,"Sets the fallback ChatStyle to use if this ChatStyle does not override some value. Without a parent, obvious defaults are used (bold: false, underlined: false, etc)."
func_150223_b,getBold,2,Whether or not text of this ChatStyle should be in bold.
func_150224_n,getParent,2,Gets the immediate parent of this ChatStyle.
func_150225_c,setStrikethrough,2,"Sets whether or not to format text of this ChatStyle using strikethrough. Set to false if, e.g., the parent style uses strikethrough and you want to override that for this style."
func_150227_a,setBold,2,"Sets whether or not text of this ChatStyle should be in bold. Set to false if, e.g., the parent style is bold and you want text of this style to be unbolded."
func_150228_d,setUnderlined,2,"Sets whether or not text of this ChatStyle should be underlined. Set to false if, e.g., the parent style is underlined and you want to override that for this style."
func_150229_g,isEmpty,2,Whether or not this style is empty (inherits everything from the parent).
func_150232_l,createShallowCopy,2,"Creates a shallow copy of this style. Changes to this instance's values will not be reflected in the copy, but changes to the parent style's values WILL be reflected in both this instance and the copy, wherever either does not override a value."
func_150233_f,getObfuscated,2,Whether or not text of this ChatStyle should be obfuscated.
func_150234_e,getUnderlined,2,Whether or not text of this ChatStyle should be underlined.
func_150236_d,getStrikethrough,2,Whether or not to format text of this ChatStyle using strikethrough.
func_150237_e,setObfuscated,2,"Sets whether or not text of this ChatStyle should be obfuscated. Set to false if, e.g., the parent style is obfuscated and you want to override that for this style."
func_150238_a,setColor,2,Sets the color for this ChatStyle to the given value. Only use color values for this; set other values using the specific methods.
func_150241_a,setChatClickEvent,2,Sets the event that should be run when text of this ChatStyle is clicked on.
func_150242_c,getItalic,2,Whether or not text of this ChatStyle should be italicized.
func_150253_a,getSiblings,2,Gets the sibling components of this one.
func_150254_d,getFormattedText,0,"Gets the text of this component, with formatting codes added for rendering."
func_150255_a,setChatStyle,2,
func_150256_b,getChatStyle,2,
func_150257_a,appendSibling,2,Appends the given component to the end of this one.
func_150258_a,appendText,2,Appends the given text to the end of this component.
func_150259_f,createCopy,2,"Creates a copy of this component. Almost a deep copy, except the style is shallow-copied."
func_150260_c,getUnformattedText,2,"Gets the text of this component, without any special formatting codes added. TODO: why is this two different methods?"
func_150261_e,getUnformattedTextForChat,2,"Gets the text of this component, without any special formatting codes added, for chat. TODO: why is this two different methods?"
func_150262_a,createDeepCopyIterator,2,"Creates an iterator that iterates over the given components, returning deep copies of each component in turn so that the properties of the returned objects will remain externally consistent after being returned."
func_150265_g,getChatComponentText_TextValue,2,Gets the text value of this ChatComponentText. TODO: what are getUnformattedText and getUnformattedTextForChat missing that made someone decide to create a third equivalent method that only ChatComponentText can implement?
func_150268_i,getKey,2,
func_150269_b,initializeFromFormat,2,"initializes our children from a format string, using the format args to fill in the placeholder variables."
func_150270_g,ensureInitialized,2,ensures that our children are initialized from the most recent string translation mapping.
func_150271_j,getFormatArgs,2,
func_150272_a,getFormatArgumentAsComponent,2,
func_150295_c,getTagList,2,"Gets the NBTTagList object with the given name. Args: name, NBTBase type"
func_150297_b,hasKey,2,
func_150305_b,getCompoundTagAt,2,Retrieves the NBTTagCompound at the specified index in the list
func_150307_f,getStringTagAt,2,Retrieves the tag String value at the specified index in the list
func_150494_d,getPitch,2,
func_150495_a,getBreakSound,2,"Used when a block breaks, e.g.: Player break, Sheep eating grass, etc.."
func_150497_c,getVolume,2,
func_150498_e,getStepResourcePath,2,
func_150510_c,getLastUpdateTimeInMilliseconds,2,"Gets the time, in milliseconds since epoch, that this instance was last updated"
func_150512_a,decorateChunk,2,
func_150513_a,genDecorations,2,
func_150516_a,setBlockAndNotifyAdequately,2,
func_150558_b,getBiomeGrassColor,0,Provides the basic grass color based on the biome temperature and rainfall
func_150560_b,genBiomeTerrain,2,
func_150561_m,getTempCategory,2,
func_150562_l,getBiomeClass,2,
func_150564_a,getFloatTemperature,2,Gets a floating point representation of this biome's temperature
func_150565_n,getBiomeGenArray,2,
func_150566_k,createMutation,2,Creates a mutated version of the biome and places it into the biomeList with an index equal to the original plus 128
func_150568_d,getBiome,2,"return the biome specified by biomeID, or 0 (ocean) if out of bounds"
func_150569_a,isEqualTo,2,returns true if the biome specified is equal to this biome
func_150570_a,setHeight,2,
func_150571_c,getBiomeFoliageColor,0,Provides the basic foliage color based on the biome temperature and rainfall
func_150573_a,genTerrainBlocks,2,
func_150633_b,mutateHills,2,this creates a mutation specific to Hills biomes
func_150668_b,getValue,2,"Gets the value to perform the action on when this event is raised. For example, if the action is ""open URL"", this would be the URL to open."
func_150669_a,getAction,2,Gets the action to perform when this event is raised.
func_150672_a,getValueByCanonicalName,2,Gets a value by its canonical name.
func_150673_b,getCanonicalName,2,"Gets the canonical name for this action (e.g., ""run_command"")"
func_150674_a,shouldAllowInChat,2,Indicates whether this event can be run from chat text.
func_150684_a,getValueByCanonicalName,2,Gets a value by its canonical name.
func_150685_b,getCanonicalName,2,"Gets the canonical name for this action (e.g., ""show_achievement"")"
func_150686_a,shouldAllowInChat,2,Indicates whether this event can be run from chat text.
func_150701_a,getAction,2,Gets the action to perform when this event is raised.
func_150702_b,getValue,2,"Gets the value to perform the action on when this event is raised. For example, if the action is ""show item"", this would be the item to show."
func_150706_a,generateDispenserContents,2,
func_150718_a,closeChannel,2,"Closes the channel, the parameter can be used for an exit message (not certain how it gets sent)"
func_150719_a,setNetHandler,2,"Sets the NetHandler for this NetworkManager, no checks are made if this handler is suitable for the particular connection state (protocol)"
func_150721_g,disableAutoRead,2,Switches the channel to manual reading modus
func_150722_a,provideLocalClient,0,Prepares a clientside NetworkManager: establishes a connection to the socket supplied and configures the channel pipeline. Returns the newly created instance.
func_150723_a,setConnectionState,2,Sets the new connection state and registers which packets this channel may send and receive
func_150724_d,isChannelOpen,2,"Returns true if this NetworkManager has an active channel, false otherwise"
func_150725_a,scheduleOutboundPacket,2,"Will flush the outbound queue and dispatch the supplied Packet if the channel is ready, otherwise it adds the packet to the outbound queue and registers the GenericFutureListener to fire after transmission"
func_150726_a,provideLanClient,0,Prepares a clientside NetworkManager: establishes a connection to the address and port supplied and configures the channel pipeline. Returns the newly created instance.
func_150727_a,enableEncryption,2,Adds an encoder+decoder to the channel pipeline. The parameter is the secret key used for encrypted communication
func_150729_e,getNetHandler,2,Gets the current handler for processing packets
func_150730_f,getExitMessage,2,"If this channel is closed, returns the exit message, null otherwise."
func_150731_c,isLocalChannel,2,True if this NetworkManager uses a memory connection (single player game). False may imply both an active TCP connection or simply no active connection at all
func_150732_b,dispatchPacket,2,"Will commit the packet to the channel. If the current thread 'owns' the channel it will write and flush the packet, otherwise it will add a task for the channel eventloop thread to do that."
func_150733_h,flushOutboundQueue,2,Will iterate through the outboundPacketQueue and dispatch all Packets
func_150775_a,attenuate,2,"Reduces the baseHeight by 20%, and the variation intensity by 40%, and returns the resulting Height object"
func_150785_a,writeStringToBuffer,2,Writes a (UTF-8 encoded) String to this buffer. Will throw IOException if String length exceeds 32767 bytes
func_150786_a,writeNBTTagCompoundToBuffer,2,Writes a compressed NBTTagCompound to this buffer
func_150787_b,writeVarIntToBuffer,2,Writes a compressed int to the buffer. The smallest number of bytes to fit the passed int will be written. Of each such byte only 7 bits will be used to describe the actual value since its most significant bit dictates whether the next byte is part of that same int. Micro-optimization for int values that are expected to have values below 128.
func_150788_a,writeItemStackToBuffer,2,"Writes the ItemStack's ID (short), then size (byte), then damage. (short)"
func_150789_c,readStringFromBuffer,2,Reads a string from this buffer. Expected parameter is maximum allowed string length. Will throw IOException if string length exceeds this value!
func_150790_a,getVarIntSize,2,Calculates the number of bytes required to fit the supplied int (0-5) if it were to be read/written using readVarIntFromBuffer or writeVarIntToBuffer
func_150791_c,readItemStackFromBuffer,2,Reads an ItemStack from this buffer
func_150792_a,readVarIntFromBuffer,2,Reads a compressed int from the buffer. To do so it maximally reads 5 byte-sized chunks whose most significant bit dictates whether another byte should be read.
func_150793_b,readNBTTagCompoundFromBuffer,2,Reads a compressed NBTTagCompound from this buffer
func_150795_a,findBiomePosition,2,
func_150803_c,recheckGaps,2,
func_150805_f,removeTileEntity,2,
func_150810_a,getBlock,2,Returns the block corresponding to the given coordinates inside a chunk.
func_150813_a,addTileEntity,2,
func_150819_a,getBlockByExtId,2,"Returns the block for a location in a chunk, with the extended ID merged from a byte array and a NibbleArray to form a full 12-bit block ID."
func_150826_b,translateToFallback,2,Translates a Stat name using the fallback (hardcoded en_US) locale. Looks like it's only intended to be used if translateToLocal fails.
func_150827_a,getLastTranslationUpdateTimeInMilliseconds,2,"Gets the time, in milliseconds since epoch, that the translation mapping was last updated"
func_150835_j,getBlockTileEntity,2,
func_150891_b,getIdFromItem,2,
func_150892_m,isPotionIngredient,2,Returns true if this item serves as a potion ingredient (its ingredient information is not null).
func_150894_a,onBlockDestroyed,2,
func_150895_a,getSubItems,0,"returns a list of items with the same ID, but different meta (eg: dye returns 16 items)"
func_150896_i,getPotionEffect,2,Returns a string representing what this item does to a potion.
func_150898_a,getItemFromBlock,2,
func_150899_d,getItemById,2,
func_150900_l,registerItems,2,
func_150924_a,placeDoorBlock,2,
func_150926_b,getRecord,0,Return the record item corresponding to the given name.
func_150927_i,getRecordNameLocal,0,
func_150932_j,getToolMaterialName,2,Return the name for this tool's material.
func_151001_c,setStackDisplayName,2,
func_151003_a,getSerializableElement,2,Gets the JsonElement that can be serialized.
func_151187_b,getJsonSerializableValue,2,Gets the JsonSerializable value stored in this tuple.
func_151188_a,setIntegerValue,2,Sets this tuple's integer value to the given value.
func_151189_a,getIntegerValue,2,Gets the integer value stored in this tuple.
func_151190_a,setJsonSerializableValue,2,Sets this tuple's JsonSerializable value to the given value.
func_151200_h,getJsonObjectStringFieldValue,2,Gets the string value of the field on the JsonObject with the given name.
func_151201_f,jsonObjectFieldTypeIsPrimitive,0,"Does the given JsonObject contain a field with the given name whose type is primitive (String, Java primitive, or Java primitive wrapper)?"
func_151202_d,jsonObjectFieldTypeIsArray,2,Does the given JsonObject contain an array field with the given name?
func_151203_m,getJsonObjectIntegerFieldValue,2,Gets the integer value of the field on the JsonObject with the given name.
func_151204_g,jsonObjectHasNamedField,2,Does the given JsonObject contain a field with the given name?
func_151205_a,jsonObjectFieldTypeIsString,0,Does the given JsonObject contain a string field with the given name?
func_151206_a,getJsonElementStringValue,2,Gets the string value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown.
func_151207_m,getJsonElementAsJsonArray,2,Gets the given JsonElement as a JsonArray. Expects the second parameter to be the name of the element's field if an error message needs to be thrown.
func_151208_a,getJsonObjectIntegerFieldValueOrDefault,0,"Gets the integer value of the field on the JsonObject with the given name, or the given default value if the field is missing."
func_151209_a,getJsonObjectBooleanFieldValueOrDefault,0,"Gets the boolean value of the field on the JsonObject with the given name, or the given default value if the field is missing."
func_151210_l,getJsonElementAsJsonObject,2,Gets the given JsonElement as a JsonObject. Expects the second parameter to be the name of the element's field if an error message needs to be thrown.
func_151211_a,jsonElementTypeIsString,0,Is the given JsonElement a string?
func_151212_i,getJsonObjectBooleanFieldValue,0,Gets the boolean value of the field on the JsonObject with the given name.
func_151213_a,getJsonObjectJsonArrayFieldOrDefault,0,"Gets the JsonArray field on the JsonObject with the given name, or the given default value if the field is missing."
func_151214_t,getJsonObjectJsonArrayField,2,Gets the JsonArray field on the JsonObject with the given name.
func_151215_f,getJsonElementIntegerValue,2,Gets the integer value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown.
func_151216_b,getJsonElementBooleanValue,0,Gets the boolean value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown.
func_151217_k,getJsonObjectFloatFieldValue,0,Gets the float value of the field on the JsonObject with the given name.
func_151218_a,getJsonObjectFieldOrDefault,0,"Gets the JsonObject field on the JsonObject with the given name, or the given default value if the field is missing."
func_151219_a,getJsonObjectStringFieldValueOrDefault,0,"Gets the string value of the field on the JsonObject with the given name, or the given default value if the field is missing."
func_151220_d,getJsonElementFloatValue,0,Gets the float value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown.
func_151221_a,getJsonObjectFloatFieldValueOrDefault,0,"Gets the float value of the field on the JsonObject with the given name, or the given default value if the field is missing."
func_151222_d,getJsonElementTypeDescription,2,"Gets a human-readable description of the given JsonElement's type. For example: ""a number (4)"""
func_151235_d,isPowerOfTwo,0,"Is the given value a power of two? (1, 2, 4, 8, 16, ...)"
func_151236_b,roundUpToPowerOfTwo,0,Returns the input value rounded up to the next highest power of two.
func_151237_a,clamp_double,2,
func_151238_b,denormalizeClamp,2,
func_151239_c,calculateLogBaseTwo,0,"Efficiently calculates the floor of the base-2 log of an integer value. This is effectively the index of the highest bit that is set. For example, if the number in binary is 0...100101, this will return 5."
func_151240_a,randomFloatClamp,2,
func_151241_e,calculateLogBaseTwoDeBruijn,0,"Uses a B(2, 5) De Bruijn sequence and a lookup table to efficiently calculate the log-base-two of the given value. Optimized for cases where the input value is a power-of-two. If the input value is not a power-of-two, then subtract 1 from the return value."
func_151244_d,getIconItemStack,0,
func_151246_b,isNullOrEmpty,2,Returns a value indicating whether the given string is null or empty.
func_151265_a,addLanEndpoint,2,Adds a channel that listens on publicly accessible network ports
func_151268_b,terminateEndpoints,2,Shuts down all open endpoints (with immediate effect?)
func_151269_c,networkTick,2,"Will try to process the packets received by each NetworkManager, gracefully manage processing failures and cleans up dead connections"
func_151270_a,addLocalEndpoint,0,Adds a channel that listens locally
func_151337_f,getBlock,2,
func_151338_e,getEventParameter,2,"Get the Event Parameter (different for each Block,EventID)"
func_151339_d,getEventID,2,Get the Event ID (different for each BlockID)
func_151357_h,showWorldInfoNotice,0,returns true if selecting this worldtype from the customize menu should display the generator.[worldtype].info message
func_151358_j,setNotificationData,2,enables the display of generator.[worldtype].info message on the customize world menu
func_151395_a,getSmeltingResult,2,Returns the smelting result of an item.
func_151426_a,getEnumChatVisibility,2,
func_151428_a,getChatVisibility,2,
func_151429_b,getResourceKey,0,
func_151438_a,getSoundLevel,0,
func_151439_a,setSoundLevel,0,
func_151440_a,setOptionKeyBinding,0,Sets a key binding and then saves all settings.
func_151460_a,getBlockAtEntityViewpoint,0,
func_151462_b,setKeyCode,0,
func_151463_i,getKeyCode,0,
func_151464_g,getKeyDescription,0,
func_151466_e,getKeyCategory,0,
func_151467_c,getKeybinds,0,
func_151468_f,isPressed,0,
func_151469_h,getKeyCodeDefault,0,
func_151470_d,getIsKeyPressed,0,
func_151507_a,writeWatchedListToPacketBuffer,2,"Writes the list of watched objects (entity attribute of type {byte, short, int, float, string, ItemStack, ChunkCoordinates}) to the specified PacketBuffer"
func_151508_b,readWatchedListFromPacketBuffer,2,"Reads a list of watched objects (entity attribute of type {byte, short, int, float, string, ItemStack, ChunkCoordinates}) from the supplied PacketBuffer"
func_151510_a,writeWatchableObjectToPacketBuffer,2,"Writes a watchable object (entity attribute of type {byte, short, int, float, string, ItemStack, ChunkCoordinates}) to the specified PacketBuffer"
func_151517_h,isDamageAbsolute,2,Whether or not the damage ignores modification by potion effects or enchantments.
func_151518_m,setDamageIsAbsolute,2,"Sets a value indicating whether the damage is absolute (ignores modification by potion effects or enchantments), and also clears out hunger damage."
func_151523_a,getDifficultyEnum,2,
func_151525_a,getDifficultyId,2,
func_151526_b,getDifficultyResourceKey,2,
func_151548_a,getBlockAtCurrentPosition,2,
func_151549_a,fillWithBlocks,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlock, int replaceBlock, boolean alwaysreplace)"
func_151550_a,placeBlockAtCurrentPosition,2,"current Position depends on currently set Coordinates mode, is computed here"
func_151551_a,randomlyFillWithBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block placeBlock, Block replaceBlock, boolean alwaysreplace"
func_151555_a,getMetadataWithOffset,2,"Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders."
func_151556_a,fillWithMetadataBlocks,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block placeBlock, int placeBlockMetadata, Block replaceBlock, int replaceBlockMetadata, boolean alwaysreplace)"
func_151565_r,getMaterialMapColor,2,
func_151616_a,compareBiomesById,2,"returns true if the biomeIDs are equal, or returns the result of the comparison as per BiomeGenBase.isEqualTo"
func_151617_b,selectModeOrRandom,2,"returns the most frequently occurring number of the set, or a random number from those provided"
func_151618_b,isBiomeOceanic,2,returns true if the biomeId is one of the various ocean biomes.
func_151619_a,selectRandom,2,selects a random integer from a set of provided integers