ForgePatch/fml/common/fml_at.cfg

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#Main FML Access Transformer configuration file
# TileEntity addMapping
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public aqj.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a
# EntityList addMappings
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public mv.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a
public mv.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a
public mv.b #FD:EntityList/field_75625_b #nameToClassMap
public mv.c #FD:EntityList/field_75626_c #classToNameMap
public mv.d #FD:EntityList/field_75623_d #idToClassMap
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# RenderEngine
#public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPING # -- MISSING MAPPING
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public bfy.g #FD:RenderEngine/field_78366_k #texturePack
# RenderManager
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public bgs.q #FD:RenderManager/field_78729_o #renderers
# RenderBlocks - everything
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public bfz.* #FD:RenderBlocks/*
public bfz.*() #MD:RenderBlocks/*
#RenderPlayer
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public-f bhn.h #FD:RenderPlayer/field_77110_j #armorlist
#RenderBiped
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public-f bha.k #FD:RenderBiped/field_82424_k #armorlist
#StringTranslate
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public bp.b #FD:StringTranslate/field_74815_b
public bp.e #FD:StringTranslate/field_74813_d
# TileEntityRenderer
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public bix.m #FD:TileEntityRenderer/field_76966_m
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# CraftingManager - make the add recipe methods public
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public ye.a(Lwg;[Ljava/lang/Object;)Lyh; #MD:CraftingManager/func_92103_a
public ye.b(Lwg;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b
# WeightedRandomItem
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public lo.a #FD:WeightedRandomItem/field_76292_a #probability
# ItemStack
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#public+f tv.c #FD:ItemStack/field_77993_c #itemId
# StatBase
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public ka.a #FD:StatBase/field_75978_a #statName
# NetLoginHandler
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public jf.a(Ljf;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection'
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public jf.g #FD:NetLoginHandler/field_72543_h #userName
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# EntityPlayerMP getNextWindowId
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public jc.cr()V #MD:EntityPlayerMP/func_71117_bO
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public jc.cu #FD:EntityPlayerMP/field_71139_cq
# EntityAITaskEntry
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public oi #CL:EntityAITaskEntry
# EntityAITasks
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public oh.a #FD:EntityAITasks/field_75782_a #taskList
# BlockChest
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public alh.m(Lzv;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest
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# EntityLiving
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public ng.aU #FD:EntityLiving/field_70736_aM #carryoverDamage
public ng.bo #FD:EntityLiving/field_70714_bg #tasks
public ng.bG #FD:EntityLiving/field_70703_bu #isJumping
# EntityAIOcelotSit
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protected ou.a(Lzv;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock
protected ou.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable
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# CallableMinecraftVersion - sanity check the MC version
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public c #CL:CallableMinecraftVersion
public c.<init>(Lb;)V #MD:CallableMinecraftVersion/<init>(Lnet/minecraft/src/CrashReport;) #constructor
# EntityAnimal
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public qb.d #FD:EntityAnimal/field_70881_d #inLove
# WorldType
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public aaf.<init>(ILjava/lang/String;)V #MD:WorldType/<init>(ILjava/lang/String;)
public aaf.<init>(ILjava/lang/String;I)V #MD:WorldType/<init>(ILjava/lang/String;I)
# ComponentVillage
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public ahj #CL:ComponentVillage
# EntityVillager - minmax lists
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public sg.a(Lzl;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy
public sg.b(Lzl;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell
public sg.bP #FD:EntityVillager/field_70958_bB
public sg.bQ #FD:EntityVillager/field_70960_bC
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# GuiButtonMerchant
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public azc #CL:GuiButtonMerchant
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protected awe.a #FD:GuiYesNo/field_73942_a #guiScreen