ReinUsesLisp
f58a6152fc
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
Lioncash
b2b98b2f44
shader/shader_ir: Amend three comment typos
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Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
62e08c30b7
shader/shader_ir: Amend constructor initializer ordering for AbufNode
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
3e1a9a45a6
shader/decode: Avoid a pessimizing std::move within DecodeRange()
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
ReinUsesLisp
fc6d46c374
video_core: Silent implicit conversion warning
2019-01-26 02:27:14 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
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video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
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Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 -07:00
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
ReinUsesLisp
a63d7c49fc
shader_ir: Fixup clang build
2019-01-15 21:06:05 -03:00
ReinUsesLisp
1e40a4b343
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
2019-01-15 17:54:53 -03:00
ReinUsesLisp
51de4e00a6
gl_shader_decompiler: Inline textureGather component
2019-01-15 17:54:53 -03:00
ReinUsesLisp
1c9c4eefeb
shader_decode: Fixup XMAD
2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d
shader_ir: Remove composite primitives and use temporals instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20
gl_shader_decompiler: Fixup AssignCompositeHalf
2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe
gl_shader_decompiler: Use rasterizer's UBO size limit
2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b
gl_shader_gen: Fixup code formatting
2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49
video_core: Rename glsl_decompiler to gl_shader_decompiler
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a
shader_ir: Remove RZ and use Register::ZeroIndex instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4
shader_decode: Implement TEXS.F16
2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa
shader_decode: Fixup R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776
glsl_decompiler: Fixup TLDS
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485
glsl_decompiler: Fixup geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253
shader_decode: Fixup WriteLogicOperation zero comparison
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279
glsl_decompiler: Fixup permissive member function declarations
2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5
shader_decode: Fixup PSET
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359
shader_decode: Fixup clang-format
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7
shader_decode: Implement HSET2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6
shader_decode: Rework HSETP2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24
shader_decode: Implement R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f
shader_decode: Implement CSETP
2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb
shader_decode: Implement PSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe
glsl_decompiler: Remove HNegate inlining
2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69
shader_decode: Implement POPC
2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254
shader_decode: Implement TLDS (untested)
2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842
shader_decode: Update TLD4 reflecting #1862 changes
2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6
shader_decode: Fixup FSET
2019-01-15 17:54:52 -03:00