shader_decode: Fixup clang-format

This commit is contained in:
ReinUsesLisp 2018-12-24 02:26:40 -03:00
parent e1fea1e0c5
commit a2e22b4359
2 changed files with 4 additions and 2 deletions

View file

@ -54,7 +54,8 @@ u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, u32 pc) {
Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
const Node predicate = Operation(combiner, comparison, second_pred);
values[i] = Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
values[i] =
Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
}
const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]);

View file

@ -35,7 +35,8 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
for (u64 pred = 0; pred < programmable_preds; ++pred) {
const Node shift = Immediate(1u << static_cast<u32>(pred));
const Node apply_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
const Node apply_compare =
Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);