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uxn/projects/software/piano.tal

478 lines
12 KiB
Tal
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2022-03-25 19:05:11 +00:00
( Piano:
Play notes with the keyboard or the controller )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|0000
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@last-note $1
@octave $1
@pointer
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&x $2 &y $2
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@center
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&x $2 &y $2
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@adsr-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@wave-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@octave-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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|0100 ( -> )
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( theme )
#0fe5 .System/r DEO2
#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
;on-message .Console/vector DEO2
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( find center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( place octave )
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.center/x LDZ2 #0080 SUB2 .octave-view/x1 STZ2
.center/y LDZ2 #0008 ADD2 .octave-view/y1 STZ2
.octave-view/x1 LDZ2 #0050 ADD2 .octave-view/x2 STZ2
.octave-view/y1 LDZ2 #0018 ADD2 .octave-view/y2 STZ2
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( place adsr )
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.center/x LDZ2 #0020 SUB2 .adsr-view/x1 STZ2
.center/y LDZ2 #0008 ADD2 .adsr-view/y1 STZ2
.adsr-view/x1 LDZ2 #00a0 ADD2 .adsr-view/x2 STZ2
.adsr-view/y1 LDZ2 #0018 ADD2 .adsr-view/y2 STZ2
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( place waveform )
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.center/x LDZ2 #0080 SUB2 .wave-view/x1 STZ2
.center/y LDZ2 #0020 SUB2 .wave-view/y1 STZ2
.wave-view/x1 LDZ2 #0100 ADD2 .wave-view/x2 STZ2
.wave-view/y1 LDZ2 #0020 ADD2 .wave-view/y2 STZ2
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( default settings )
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#ff .last-note STZ
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#041c .Audio0/adsr DEO2
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#dd .Audio0/volume DEO
;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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( inital drawing )
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;draw-octave JSR2
;draw-adsr JSR2
;draw-wave JSR2
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BRK
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@on-frame ( -> )
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.adsr-view/y2 LDZ2 #0020 SUB2 .Screen/y DEO2
#10 #00
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&loop
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.adsr-view/x2 LDZ2 #003a SUB2 .Screen/x DEO2
#10 OVR SUB .Audio0/output DEI #0f AND LTH .Screen/pixel DEO
.adsr-view/x2 LDZ2 #003a SUB2 INC2 INC2 .Screen/x DEO2
#10 OVR SUB .Audio0/output DEI #04 SFT LTH .Screen/pixel DEO
.Screen/y DEI2k INC2 INC2 ROT DEO2
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INC GTHk ,&loop JCN
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POP2
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BRK
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@on-control ( -> )
( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
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.Controller/key DEI
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[ LIT 'a ] NEQk NIP ,&no-c JCN #30 .octave LDZ #0c MUL ADD ;play JSR2 &no-c
[ LIT 's ] NEQk NIP ,&no-d JCN #32 .octave LDZ #0c MUL ADD ;play JSR2 &no-d
[ LIT 'd ] NEQk NIP ,&no-e JCN #34 .octave LDZ #0c MUL ADD ;play JSR2 &no-e
[ LIT 'f ] NEQk NIP ,&no-f JCN #35 .octave LDZ #0c MUL ADD ;play JSR2 &no-f
[ LIT 'g ] NEQk NIP ,&no-g JCN #37 .octave LDZ #0c MUL ADD ;play JSR2 &no-g
[ LIT 'h ] NEQk NIP ,&no-a JCN #39 .octave LDZ #0c MUL ADD ;play JSR2 &no-a
[ LIT 'j ] NEQk NIP ,&no-b JCN #3b .octave LDZ #0c MUL ADD ;play JSR2 &no-b
[ LIT 'k ] NEQk NIP ,&no-c2 JCN #3c .octave LDZ #0c MUL ADD ;play JSR2 &no-c2
[ #1b ] NEQk NIP ,&no-esc JCN #010f DEO &no-esc
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POP
( release )
#00 .Controller/key DEO
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.Controller/button DEI
[ #11 ] NEQk NIP ,&cu JCN #3c ;play JSR2 &cu
[ #21 ] NEQk NIP ,&cd JCN #3d ;play JSR2 &cd
[ #41 ] NEQk NIP ,&cl JCN #3e ;play JSR2 &cl
[ #81 ] NEQk NIP ,&cr JCN #3f ;play JSR2 &cr
[ #12 ] NEQk NIP ,&au JCN #40 ;play JSR2 &au
[ #22 ] NEQk NIP ,&ad JCN #41 ;play JSR2 &ad
[ #42 ] NEQk NIP ,&al JCN #42 ;play JSR2 &al
[ #82 ] NEQk NIP ,&ar JCN #43 ;play JSR2 &ar
[ #14 ] NEQk NIP ,&su JCN #44 ;play JSR2 &su
[ #24 ] NEQk NIP ,&sd JCN #45 ;play JSR2 &sd
[ #44 ] NEQk NIP ,&sl JCN #46 ;play JSR2 &sl
[ #84 ] NEQk NIP ,&sr JCN #47 ;play JSR2 &sr
[ #40 ] NEQk NIP ,&l JCN .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &l
[ #80 ] NEQk NIP ,&r JCN .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &r
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POP
;draw-octave JSR2
;draw-wave JSR2
BRK
@on-message ( -> )
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.Console/read DEI ;play JSR2
;draw-octave JSR2
BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ JMP [ BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2 .wave-view ;within-rect JSR2
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;on-touch-wave-view JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .adsr-view ;within-rect JSR2
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;on-touch-adsr-view JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .octave-view ;within-rect JSR2
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;on-touch-octave-view JCN2
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BRK
@on-touch-wave-view ( -> )
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.Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2 .Audio0/length DEO2
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;draw-wave JSR2
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;draw-cursor JSR2
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BRK
@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #09 NEQ ,&no-mod JCN
.Mouse/y DEI2 .octave-view/y1 LDZ2 SUB2 #03 SFT2 NIP
[ #00 ] NEQk NIP ,&no-incr JCN
.octave LDZ #03 EQU ,&no-incr JCN
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.octave LDZ INC .octave STZ &no-incr
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[ #02 ] NEQk NIP ,&no-decr JCN
.octave LDZ #ff EQU ,&no-decr JCN
.octave LDZ #01 SUB .octave STZ &no-decr
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POP
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
BRK
&no-mod
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #06 GTH ,&no-key JCN
.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 ;notes ADD2 LDA .octave LDZ #0c MUL ADD ;play JSR2
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( release ) #00 .Mouse/state DEO
;draw-octave JSR2
&no-key
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BRK
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@on-touch-adsr-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 LDZ2 SUB2 #03 SFT2 NIP #03 DIV
[ #00 ] NEQk NIP ,&no-a JCN
.Audio0/adsr DEI ,&touch2 JSR .Audio0/adsr DEO &no-a
[ #01 ] NEQk NIP ,&no-d JCN
.Audio0/adsr DEI ,&touch JSR .Audio0/adsr DEO &no-d
[ #02 ] NEQk NIP ,&no-s JCN
.Audio0/adsr INC DEI ,&touch2 JSR .Audio0/adsr INC DEO &no-s
[ #03 ] NEQk NIP ,&no-r JCN
.Audio0/adsr INC DEI ,&touch JSR .Audio0/adsr INC DEO &no-r
[ #05 ] NEQk NIP ,&no-left JCN
.Audio0/volume DEI ,&touch2 JSR .Audio0/volume DEO &no-left
[ #06 ] NEQk NIP ,&no-right JCN
.Audio0/volume DEI ,&touch JSR .Audio0/volume DEO &no-right
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POP
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( release ) #00 .Mouse/state DEO
;draw-adsr JSR2
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;draw-cursor JSR2
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BRK
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&touch DUP #f0 AND STH #01 .Mouse/state DEI #01 GTH #0e MUL ADD ADD #0f AND STHr ADD JMP2r
&touch2 #10 .Mouse/state DEI #01 GTH #e0 MUL ADD ADD JMP2r
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@play ( pitch -- )
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DUP #0c ( mod ) [ DIVk MUL SUB ] .last-note STZ
.Audio0/pitch DEO
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JMP2r
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@draw-cursor ( -- )
( clear last cursor )
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;cursor .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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JMP2r
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@draw-octave ( -- )
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.octave-view/x1 LDZ2 #0048 ADD2 .Screen/x DEO2
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;arrow-icns .Screen/addr DEO2
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.octave-view/y1 LDZ2 .Screen/y DEO2
#01 .Screen/sprite DEO
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;arrow-icns/down .Screen/addr DEO2
.octave-view/y1 LDZ2 #0010 ADD2 .Screen/y DEO2
#01 .Screen/sprite DEO
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;font-hex .octave LDZ #03 ADD #00 SWP #30 SFT2 ADD2 .Screen/addr DEO2
.octave-view/y1 LDZ2 #0008 ADD2 .Screen/y DEO2
#03 .Screen/sprite DEO
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.octave-view/x1 LDZ2 .Screen/x DEO2
.octave-view/y1 LDZ2 .Screen/y DEO2
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#06 .Screen/auto DEO
.last-note LDZ STH
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;keys-left-icns STHkr #00 EQU INC ,draw-key JSR
;keys-middle-icns STHkr #02 EQU INC ,draw-key JSR
;keys-right-icns STHkr #04 EQU INC ,draw-key JSR
;keys-left-icns STHkr #05 EQU INC ,draw-key JSR
;keys-middle-icns STHkr #07 EQU INC ,draw-key JSR
;keys-middle-icns STHkr #09 EQU INC ,draw-key JSR
;keys-right-icns STHr #0b EQU INC ,draw-key JSR
#00 .Screen/auto DEO
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JMP2r
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@draw-key ( addr* color -- )
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STH
.Screen/addr DEO2
.Screen/y DEI2
STHr .Screen/sprite DEOk DEOk DEO
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
.Screen/y DEO2
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JMP2r
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@draw-adsr ( -- )
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( adsr )
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.adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0018 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #0f AND
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0030 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr INC DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0048 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr INC DEI #0f AND
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;draw-knob JSR2
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( volume )
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.adsr-view/x2 LDZ2 #0028 SUB2 .adsr-view/y1 LDZ2
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.Audio0/volume DEI #04 SFT
;draw-knob JSR2
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.adsr-view/x2 LDZ2 #0010 SUB2 .adsr-view/y1 LDZ2
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.Audio0/volume DEI #0f AND
;draw-knob JSR2
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JMP2r
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@draw-wave ( -- )
#01 ;draw-wave-length JSR2
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.wave-view/x1 LDZ2 .Screen/x DEO2
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( waveform )
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#ff #00
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&loop
( dotted line )
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DUP #01 AND ,&no-dot JCN
.wave-view/y1 LDZ2 #0010 ADD2 .Screen/y DEO2
#03 .Screen/pixel DEO
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&no-dot
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#00 OVR .Audio0/addr DEI2 ADD2 LDA
#01 SFT
#00 SWP #02 SFT2 .wave-view/y1 LDZ2 ADD2 .Screen/y DEO2
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.Screen/x DEI2 INC2 .Screen/x DEO2
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( draw ) DUP
.Audio0/length DEI2 NIP GTH
.Audio0/length DEI2 #0100 NEQ2 AND DUP ADD INC .Screen/pixel DEO
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INC GTHk ,&loop JCN
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POP2
( range )
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#01 .Screen/auto DEO
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.wave-view/x1 LDZ2 .Screen/x DEO2
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.wave-view/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
.Audio0/addr DEI2 ;draw-short JSR2
.wave-view/x2 LDZ2 #0020 SUB2 .Screen/x DEO2
.Audio0/length DEI2 ;draw-short JSR2
#00 .Screen/auto DEO
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JMP2r
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@draw-wave-length ( color -- )
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( clear background )
#f2 .Screen/auto DEO
.wave-view/x1 LDZ2 DUP2 .Screen/x DEO2
.wave-view/y1 LDZ2 DUP2 .Screen/y DEO2
,&wipe JSR
.Screen/y DEO2
#0080 ADD2 .Screen/x DEO2
,&wipe JSR
#00 .Screen/auto DEO
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STH
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.wave-view/x1 LDZ2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
.wave-view/y1 LDZ2 DUP2 #0020 ADD2 SWP2
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&loop
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DUP2 .Screen/y DEO2
( draw ) STHkr .Screen/pixel DEO
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INC2 GTH2k ,&loop JCN
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POP2 POP2
POPr
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JMP2r
&wipe #00 .Screen/sprite DEOk DEOk DEOk DEO JMP2r
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@draw-knob ( x* y* value -- )
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STH
OVR2 OVR2 .Screen/y DEO2 .Screen/x DEO2
( circle )
;knob-icns .Screen/addr DEO2
#16 .Screen/auto DEO
#01 .Screen/sprite DEOk DEO
#00 .Screen/auto DEO
( value )
#0010 ADD2 .Screen/y DEO2
#0004 ADD2 .Screen/x DEO2
;font-hex #00 STHkr #30 SFT ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
( marker )
.Screen/x DEI2 #0004 SUB2 #00 #00 STHkr ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
.Screen/y DEI2 #0010 SUB2 #00 #00 STHr ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
;knob-icns #0020 ADD2 .Screen/addr DEO2
#05 .Screen/sprite DEO
JMP2r
@draw-short ( short* -- )
SWP ,draw-byte JSR
@draw-byte ( byte -- )
DUP #04 SFT ,draw-hex JSR #0f AND
@draw-hex ( char -- )
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
JMP2r
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@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
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#01
JMP2r
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&skip
POP2 POP2 POPr
#00
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JMP2r
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@cursor
80c0 e0f0 f8e0 1000
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@arrow-icns
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0010 387c fe10 1000
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&down
0010 1010 fe7c 3810
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@notes
30 32 34 35
37 39 3b 3c
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@keys-left-icns
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7c7c 7c7c 7c7c 7c7c
7c7c 7c7c 7c7c 7e7f
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7f7f 7f7f 7f7f 3e00
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@keys-middle-icns
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1c1c 1c1c 1c1c 1c1c
1c1c 1c1c 1c1c 3e7f
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7f7f 7f7f 7f7f 3e00
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@keys-right-icns
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1f1f 1f1f 1f1f 1f1f
1f1f 1f1f 1f1f 3f7f
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7f7f 7f7f 7f7f 3e00
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@knob-icns
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0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
0202 0404 0830 c000
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0000 183c 3c18 0000
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@knob-offsetx
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01 00 00 00 00 01 02 03
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05 06 07 08 08 08 08 07
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@knob-offsety
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07 06 05 03 02 01 00 00
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00 00 01 02 03 05 06 07
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@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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2021-05-28 19:37:59 +00:00
@sin-pcm
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
807d 7a77 7471 6e6b 6865 625f 5c59 5653
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
0b0a 0908 0706 0505 0403 0302 0202 0202
0102 0202 0202 0303 0405 0506 0708 090a
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
5053 5659 5c5f 6265 686b 6e71 7477 7a7d