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https://git.sr.ht/~rabbits/uxn
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Optimized Piano
This commit is contained in:
parent
7d8600c679
commit
9b4aa10f07
2 changed files with 38 additions and 47 deletions
4
build.sh
4
build.sh
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@ -54,9 +54,9 @@ then
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fi
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echo "Assembling.."
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./bin/uxnasm projects/examples/demos/life.tal bin/life.rom
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./bin/uxnasm projects/examples/demos/piano.tal bin/piano.rom
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echo "Running.."
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./bin/uxnemu bin/life.rom
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./bin/uxnemu bin/piano.rom
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echo "Done."
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@ -10,14 +10,11 @@
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%MOD { DUP2 / * - }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
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%GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%INCR { SWP #01 + SWP }
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%2// { #01 SFT2 }
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%4// { #02 SFT2 }
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%8// { #03 SFT2 }
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%8** { #30 SFT2 }
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%BREAKPOINT { #0101 #0e DEO2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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@ -97,15 +94,14 @@ BRK
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.adsr-view/y2 LDZ2 #0020 -- .Screen/y DEO2
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#00 #10
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#10 #00
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&loop
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.adsr-view/x2 LDZ2 #003a -- .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/pixel DEO
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DUP #10 SWP - .Audio0/output DEI #0f AND < .Screen/pixel DEO
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.adsr-view/x2 LDZ2 #003a -- #0002 ++ .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/pixel DEO
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DUP #10 SWP - .Audio0/output DEI #04 SFT < .Screen/pixel DEO
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.Screen/y DEI2 #0002 ++ .Screen/y DEO2
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( incr ) INCR
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LTHk ,&loop JCN
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#01 + GTHk ,&loop JCN
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POP2
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BRK
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@ -134,9 +130,6 @@ BRK
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#3b .octave LDZ #0c * + ;play JSR2 &no-b
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DUP #6b ! ,&no-c2 JCN
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#3c .octave LDZ #0c * + ;play JSR2 &no-c2
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DUP #1b ! ,&no-esc JCN
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BREAKPOINT
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&no-esc
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POP
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( release )
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@ -302,13 +295,12 @@ RTN
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STH
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.Screen/addr DEO2
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SWP2 .Screen/x DEO2
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DUP2 #0018 ++
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DUP2 #0018 ++ SWP2
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&loop
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( move ) OVR2 .Screen/y DEO2
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( move ) DUP2 .Screen/y DEO2
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( draw ) STHkr .Screen/sprite DEO
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( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( incr ) SWP2 #0008 ++ SWP2
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LTH2k ,&loop JCN
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#0008 ++ GTH2k ,&loop JCN
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POP2 POP2
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POPr
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@ -353,22 +345,21 @@ RTN
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.wave-view/x1 LDZ2 .Screen/x DEO2
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( waveform )
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#00 #ff
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#ff #00
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&loop
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( dotted line )
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OVR #01 AND ,&no-dot JCN
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DUP #01 AND ,&no-dot JCN
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.wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
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#03 .Screen/pixel DEO
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&no-dot
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OVR TOS .Audio0/addr DEI2 ++ LDA
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DUP TOS .Audio0/addr DEI2 ++ LDA
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#02 /
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TOS 4// .wave-view/y1 LDZ2 ++ .Screen/y DEO2
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.Screen/x DEI2 #0001 ++ .Screen/x DEO2
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( draw ) OVR
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( draw ) DUP
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.Audio0/length DEI2 TOB >
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.Audio0/length DEI2 #0100 !! #0101 == #02 * #01 + .Screen/pixel DEO
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( incr ) INCR
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LTHk ,&loop JCN
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#01 + GTHk ,&loop JCN
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POP2
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( range )
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@ -384,12 +375,11 @@ RTN
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STH
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.wave-view/x1 LDZ2 .Audio0/length DEI2 ++ .Screen/x DEO2
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.wave-view/y1 LDZ2 DUP2 #0020 ++
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.wave-view/y1 LDZ2 DUP2 #0020 ++ SWP2
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&loop
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OVR2 .Screen/y DEO2
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DUP2 .Screen/y DEO2
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( draw ) STHkr .Screen/pixel DEO
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( incr ) SWP2 #0001 ++ SWP2
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LTH2k ,&loop JCN
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#0001 ++ GTH2k ,&loop JCN
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POP2 POP2
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POPr
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@ -399,24 +389,24 @@ RTN
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( load ) STH .Screen/y DEO2 .Screen/x DEO2
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;knob-icns .Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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;knob-icns #0008 ++ .Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;knob-icns #0018 ++ .Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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;knob-icns #0010 ++ .Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0004 ++ .Screen/x DEO2
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
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.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
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;knob-icns #0020 ++ .Screen/addr DEO2
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( draw ) #05 .Screen/sprite DEO
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( draw ) #05 .Screen/sprite DEO
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RTN
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@ -424,37 +414,38 @@ RTN
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STH SWP
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/sprite DEO
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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( draw ) STHkr .Screen/sprite DEO
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/sprite DEO
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( draw ) STHr .Screen/sprite DEO
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RTN
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@fill-rect ( x1* y1* x2* y2* color -- )
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.color STZ
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( x1 x2 y1 y2 ) ROT2 SWP2
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,&color STR
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( x1 x2 y1 y2 ) ROT2
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&ver
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( save ) OVR2 .Screen/y DEO2
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STH2 STH2 OVR2 OVR2
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( save ) DUP2 .Screen/y DEO2
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STH2 STH2 OVR2 OVR2 SWP2
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/pixel DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 LTS2 ,&hor JCN
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( save ) DUP2 .Screen/x DEO2
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( draw ) ,&color LDR .Screen/pixel DEO
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( incr ) #0001 ++
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OVR2 OVR2 GTS2 ,&hor JCN
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POP2 POP2 STH2r STH2r
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 LTS2 ,&ver JCN
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( incr ) #0001 ++
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OVR2 OVR2 GTS2 ,&ver JCN
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POP2 POP2 POP2 POP2
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RTN
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&color $1
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@within-rect ( x* y* rect -- flag )
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