2021-05-13 01:28:45 +00:00
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#include "ppu.h"
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2021-04-08 00:32:18 +00:00
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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2021-08-01 18:16:29 +00:00
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static Uint8 blending[5][16] = {
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2021-08-01 18:00:07 +00:00
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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2021-08-01 18:16:29 +00:00
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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2021-08-01 18:00:07 +00:00
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2021-09-19 00:18:20 +00:00
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static void
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ppu_clear(Ppu *p)
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{
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int x, y;
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for(y = 0; y < p->height; ++y) {
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for(x = 0; x < p->width; ++x) {
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ppu_pixel(p, p->bg, x, y, 0);
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ppu_pixel(p, p->fg, x, y, 0);
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}
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}
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}
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2021-09-19 21:30:53 +00:00
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int
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2021-09-17 02:48:00 +00:00
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ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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2021-04-08 00:32:18 +00:00
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{
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2021-09-19 21:30:53 +00:00
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int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8, ret;
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Uint8 w;
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2021-09-17 02:48:00 +00:00
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if(x >= p->width || y >= p->height)
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2021-09-19 21:30:53 +00:00
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return 0;
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w = layer[row];
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2021-09-17 02:48:00 +00:00
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if(color == 0 || color == 2)
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layer[row] &= ~(1UL << (7 - col));
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else
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layer[row] |= 1UL << (7 - col);
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2021-09-19 21:30:53 +00:00
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ret = w ^ layer[row];
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w = layer[row + 8];
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2021-09-17 02:48:00 +00:00
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << (7 - col));
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else
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layer[row + 8] |= 1UL << (7 - col);
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2021-09-19 21:30:53 +00:00
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return ret | (w ^ layer[row + 8]);
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2021-04-08 00:32:18 +00:00
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}
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2021-09-19 21:30:53 +00:00
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int
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2021-09-17 02:48:00 +00:00
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ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 15:02:55 +00:00
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{
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Uint16 v, h;
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2021-09-19 21:30:53 +00:00
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int ret = 0;
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2021-04-09 15:02:55 +00:00
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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2021-07-31 17:47:51 +00:00
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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2021-08-01 18:16:29 +00:00
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if(ch1 || blending[4][color])
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ret |= ppu_pixel(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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}
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2021-09-19 21:30:53 +00:00
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return ret;
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2021-04-09 15:02:55 +00:00
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}
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2021-09-19 21:30:53 +00:00
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int
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2021-09-17 02:48:00 +00:00
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ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 19:15:38 +00:00
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{
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Uint16 v, h;
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2021-09-19 21:30:53 +00:00
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int ret = 0;
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2021-04-09 19:15:38 +00:00
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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2021-08-01 04:29:40 +00:00
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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2021-08-01 18:00:07 +00:00
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Uint8 ch = ch1 + ch2 * 2;
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2021-08-01 18:16:29 +00:00
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if(ch || blending[4][color])
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2021-09-19 21:30:53 +00:00
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ret |= ppu_pixel(p,
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2021-08-01 00:00:25 +00:00
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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2021-08-01 18:08:02 +00:00
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blending[ch][color]);
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2021-04-09 19:15:38 +00:00
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}
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2021-09-19 21:30:53 +00:00
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return ret;
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2021-04-09 19:15:38 +00:00
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}
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2021-04-21 03:38:15 +00:00
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/* output */
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2021-04-08 00:42:30 +00:00
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int
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2021-09-19 22:34:03 +00:00
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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2021-04-08 00:42:30 +00:00
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{
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2021-09-19 22:34:03 +00:00
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/* round width and height up to nearest multiple of 8 */
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width = ((width - 1) | 0x7) + 1;
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height = ((height - 1) | 0x7) + 1;
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p->width = width;
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p->height = height;
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2021-09-18 23:51:20 +00:00
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p->bg = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8));
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p->fg = realloc(p->fg, p->width / 4 * p->height * sizeof(Uint8));
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2021-09-19 00:18:20 +00:00
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ppu_clear(p);
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2021-09-18 23:51:20 +00:00
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return p->bg && p->fg;
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}
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