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ppu: change the API to signal when redraw is required
To lower CPU load in idle mode (no changes on screen) make ppu_pixel return non-zero when a change has been made. 25% → 4% (piano.rom) after this change on Linux amd64, Thinkpad X220.
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781344268f
commit
6337680774
3 changed files with 22 additions and 15 deletions
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@ -31,54 +31,63 @@ ppu_clear(Ppu *p)
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}
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}
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void
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int
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ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8;
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int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8, ret;
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Uint8 w;
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if(x >= p->width || y >= p->height)
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return;
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return 0;
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w = layer[row];
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if(color == 0 || color == 2)
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layer[row] &= ~(1UL << (7 - col));
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else
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layer[row] |= 1UL << (7 - col);
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ret = w ^ layer[row];
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w = layer[row + 8];
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << (7 - col));
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else
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layer[row + 8] |= 1UL << (7 - col);
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return ret | (w ^ layer[row + 8]);
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}
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void
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int
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ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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int ret = 0;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || blending[4][color])
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ppu_pixel(p,
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ret |= ppu_pixel(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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}
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return ret;
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}
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void
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int
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ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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int ret = 0;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || blending[4][color])
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ppu_pixel(p,
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ret |= ppu_pixel(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
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return ret;
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}
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/* output */
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@ -24,6 +24,6 @@ typedef struct Ppu {
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int ppu_init(Ppu *p, Uint8 hor, Uint8 ver);
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int ppu_resize(Ppu *p, Uint8 hor, Uint8 ver);
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void ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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int ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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@ -353,25 +353,23 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
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reqdraw |= ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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reqdraw = 1;
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} else if(b0 == 0xf) {
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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reqdraw |= ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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reqdraw |= ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
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reqdraw = 1;
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}
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return 1;
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}
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