uxn/projects/examples/dev.controller.usm

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( Dev/Controller )
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%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
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( variables )
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;slime { color 1 }
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( devices )
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 p1 1 }
|0150 ;Keys { vector 2 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
|0180 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
|0200 @RESET
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( theme ) #0daf =System.r #02ff =System.g #035f =System.b
( vectors ) ,FRAME =Screen.vector
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( set origin )
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~Screen.width 2/ =Sprite.x
~Screen.height 2/ =Sprite.y
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,default_icn =Sprite.addr
#11 =Sprite.color
#0a =slime
BRK
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@FRAME
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#0a =slime
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,default_icn =Sprite.addr
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( hold ctrl key to change slime color )
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~Controller.p1 #0f AND
DUP #01 NEQ ^$no-ctrl JNZ #05 =slime $no-ctrl
DUP #02 NEQ ^$no-alt JNZ #0f =slime $no-alt
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POP
( clear ) #10 =Sprite.color
( detect movement )
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~Controller.p1 #f0 AND
DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
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( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up
DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
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( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down
DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
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( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left
DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
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( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right
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POP
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( draw face )
#11 =Sprite.color
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( draw slime )
,slime_icn =Sprite.addr
~slime =Sprite.color
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BRK
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]