( Dev/Controller ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2/ { #0002 DIV2 } ( variables ) ;slime { color 1 } ( devices ) |0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } |0110 ;Console { pad 8 char 1 byte 1 short 2 } |0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 } |0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 } |0140 ;Controller { vector 2 p1 1 } |0150 ;Keys { vector 2 key 1 } |0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 } |0170 ;File { pad 8 name 2 length 2 load 2 save 2 } |0180 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 } |0200 @RESET ( theme ) #0daf =System.r #02ff =System.g #035f =System.b ( vectors ) ,FRAME =Screen.vector ( set origin ) ~Screen.width 2/ =Sprite.x ~Screen.height 2/ =Sprite.y ,default_icn =Sprite.addr #11 =Sprite.color #0a =slime BRK @FRAME #0a =slime ,default_icn =Sprite.addr ( hold ctrl key to change slime color ) ~Controller.p1 #0f AND DUP #01 NEQ ^$no-ctrl JNZ #05 =slime $no-ctrl DUP #02 NEQ ^$no-alt JNZ #0f =slime $no-alt POP ( clear ) #10 =Sprite.color ( detect movement ) ~Controller.p1 #f0 AND DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ ( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ ( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ ( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ ( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right POP ( draw face ) #11 =Sprite.color ( draw slime ) ,slime_icn =Sprite.addr ~slime =Sprite.color BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]