Ported the examples

This commit is contained in:
neauoire 2021-03-26 10:35:00 -07:00
parent 7761c3ee94
commit 47a57952e8
13 changed files with 88 additions and 146 deletions

View File

@ -28,7 +28,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/software/noodle.usm bin/boot.rom
./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

View File

@ -10,9 +10,10 @@
( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0130 ;Controller { buttons 1 }
|0130 ;Controller { p1 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
|01F8 [ 0daf 02ff 035f ] ( palette )
@ -28,29 +29,34 @@
BRK
@FRAME
~Controller.buttons #f0 AND #00 EQU BRK?
,on-ctrl-arrows ~Controller.p1 JNZ2
BRK
@on-ctrl-arrows
#0a =slime
,default_icn =Sprite.addr
( hold ctrl key to change slime color )
~Controller.buttons #0f AND
DUP #01 NEQ ,$no-ctrl ROT JMP2? #05 =slime $no-ctrl
DUP #02 NEQ ,$no-alt ROT JMP2? #0f =slime $no-alt
~Controller.p1 #0f AND
DUP #01 NEQ ,$no-ctrl ROT JNZ2 #05 =slime $no-ctrl
DUP #02 NEQ ,$no-alt ROT JNZ2 #0f =slime $no-alt
POP
( clear ) #10 =Sprite.color
( detect movement )
~Controller.buttons #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,$no-up ROT JMP2?
~Controller.p1 #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,$no-up ROT JNZ2
( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up
DUP #05 SFT #01 AND #01 NEQ ,$no-down ROT JMP2?
DUP #05 SFT #01 AND #01 NEQ ,$no-down ROT JNZ2
( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down
DUP #06 SFT #01 AND #01 NEQ ,$no-left ROT JMP2?
DUP #06 SFT #01 AND #01 NEQ ,$no-left ROT JNZ2
( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left
DUP #07 SFT #01 AND #01 NEQ ,$no-right ROT JMP2?
DUP #07 SFT #01 AND #01 NEQ ,$no-right ROT JNZ2
( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right
POP

View File

@ -17,7 +17,7 @@
$loop
,text1 ,print-label JSR2
,scramble JSR2
#01 SUB DUP ,$loop ROT JMP2?
#01 SUB DUP ,$loop ROT JNZ2
BRK

View File

@ -17,7 +17,7 @@
~Keys #00 EQU BRK?
,$no-return ~Keys #0d NEQ JMP2?
,$no-return ~Keys #0d NEQ JNZ2
#0000 =Sprite.x
( incr ) ~Sprite.y 8+ =Sprite.y
( release ) #00 =Keys

View File

@ -27,10 +27,11 @@ BRK
,draw-cursor JSR2
,$no-touch ~Mouse.state #00 EQU JMP2?
,$no-touch ~Mouse.state #00 EQU JNZ2
~Mouse.x =circle.xc
~Mouse.y =circle.yc
#0000 =circle.r
$no-touch
( draw )
@ -53,7 +54,7 @@ BRK
,cursor_icn =Sprite.addr
~pointer.x =Sprite.x
~pointer.y =Sprite.y
#11 =Sprite.color
#11 ~Mouse.state #00 NEQ ADD =Sprite.color
RTN
@ -65,7 +66,7 @@ RTN
( draw ) ,$seg JSR2
$loop
( incr ) ~circle.x ++ =circle.x
,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
,$else ~circle.d #0000 #0001 ADD2 LTS2 JNZ2
( decr ) ~circle.y -- =circle.y
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
,$end JMP2
@ -73,7 +74,7 @@ RTN
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
$end
( draw ) ,$seg JSR2
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JNZ2
RTN
$seg
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color

View File

@ -53,7 +53,7 @@
$draw-hor NOP
( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
OVR2 OVR2 LTH2 ^$draw-hor SWP JMP?
OVR2 OVR2 LTH2 ^$draw-hor SWP JNZ
POP2 POP2
( draw ver line )
@ -62,7 +62,7 @@
$draw-ver NOP
( draw ) #02 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver SWP JMP?
OVR2 OVR2 LTH2 ^$draw-ver SWP JNZ
POP2 POP2
( draw blending modes )
@ -72,7 +72,7 @@
( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x
( draw ) OVR =Sprite.color
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$draw-blends SWP JMP?
DUP2 LTH ^$draw-blends SWP JNZ
POP POP
,update-theme JSR2
@ -82,28 +82,28 @@ BRK
@FRAME
,$no-touch ~Mouse.state #00 EQU JMP2?
,$no-touch ~Mouse.state #00 EQU JNZ2
~Mouse.y ~window.y1 SUB2 STEP8
DUP2 #0010 NEQ2 ,$no-touch-red ROT JMP2?
,$no-touch-red ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
,$no-touch-red ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
DUP2 #0010 NEQ2 ,$no-touch-red ROT JNZ2
,$no-touch-red ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2
,$no-touch-red ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2
( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.r1 #00 ~selection ADD2 POK2
$no-touch-red
DUP2 #0020 NEQ2 ,$no-touch-green ROT JMP2?
,$no-touch-green ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
,$no-touch-green ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
DUP2 #0020 NEQ2 ,$no-touch-green ROT JNZ2
,$no-touch-green ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2
,$no-touch-green ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2
( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.g1 #00 ~selection ADD2 POK2
$no-touch-green
DUP2 #0030 NEQ2 ,$no-touch-blue ROT JMP2?
,$no-touch-blue ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
,$no-touch-blue ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
DUP2 #0030 NEQ2 ,$no-touch-blue ROT JNZ2
,$no-touch-blue ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2
,$no-touch-blue ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2
( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.b1 #00 ~selection ADD2 POK2
$no-touch-blue
DUP2 #0040 NEQ2 ,$no-touch-radio ROT JMP2?
,$no-touch-radio ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
,$no-touch-radio ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
DUP2 #0040 NEQ2 ,$no-touch-radio ROT JNZ2
,$no-touch-radio ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2
,$no-touch-radio ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2
~Mouse.x ~window.x1 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B =selection
$no-touch-radio
@ -228,7 +228,7 @@ RTN
$loop
( incr ) ~Sprite.x 8+ =Sprite.x
( draw ) #05 =Sprite.color
,$loop ~Sprite.x ~slider.x2 #0008 ADD2 LTH2 JMP2?
,$loop ~Sprite.x ~slider.x2 #0008 ADD2 LTH2 JNZ2
( incr ) ~Sprite.x #0004 ADD2 =Sprite.x
,sliderc_icn =Sprite.addr
@ -248,9 +248,9 @@ RTN
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
,$ver ~Screen.y ~rect.y2 LTH2 JNZ2
RTN
@ -261,13 +261,13 @@ RTN
( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
,$ver ~Screen.y ~rect.y2 ++ LTH2 JNZ2
RTN
@ -278,7 +278,7 @@ RTN
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
POP2
RTN

View File

@ -34,15 +34,15 @@ BRK
@FRAME
,no-ctrl ~Controller.buttons #00 EQU JMP2?
,no-ctrl ~Controller.buttons #00 EQU JNZ2
,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
,no-ctrl-up ~Controller.buttons #10 EQU JNZ2
~editor.addr #0001 ADD2 =editor.addr
,draw-window JSR2
,draw-editor JSR2
@no-ctrl-up
,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
,no-ctrl-down ~Controller.buttons #20 EQU JNZ2
~editor.addr #0001 SUB2 =editor.addr
,draw-window JSR2
,draw-editor JSR2
@ -50,7 +50,7 @@ BRK
@no-ctrl
,no-click ~Mouse.state #00 EQU JMP2?
,no-click ~Mouse.state #00 EQU JNZ2
( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2
( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT
@ -93,10 +93,10 @@ RTN
( draw ) #08 =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~pixel.x #01 ADD =pixel.x
,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2?
,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JNZ2
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
( incr ) ~pixel.y #01 ADD =pixel.y
,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2?
,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JNZ2
~editor.addr =Sprite.addr
~window.y1 =Sprite.y
~window.x2 #0008 SUB2 =Sprite.x
@ -163,11 +163,6 @@ RTN
RTN
@draw-cursor
~pointer.x ~Mouse.x NEQU2
~pointer.y ~Mouse.y NEQU2
#0000 EQU2 BRK? ( Return if unchanged )
( clear last cursor )
,clear_icn =Sprite.addr

View File

@ -1,6 +1,7 @@
( draw routines )
%RTN { JMP2r }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 }
;color { byte 1 }
;pointer { x 2 y 2 sprite 2 }
@ -26,33 +27,28 @@ BRK
@FRAME
~pointer.x ~Mouse.x NEQU2
~pointer.y ~Mouse.y NEQU2
#0000 EQU2 BRK? ( Return if unchanged )
,pointer_icn =pointer.sprite
#01 =color
( matrix comparison )
~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
#0101 NEQ2 ,$draw1 ROT JMP2? #02 =color ,hand_icn =pointer.sprite
#0101 NEQ2 ,$draw1 ROT JNZ2 #02 =color ,hand_icn =pointer.sprite
$draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
#01 =color
( 2-step comparison )
,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2?
,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2?
,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JNZ2
,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JNZ2
#03 =color ,hand_icn =pointer.sprite
$draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
#01 =color
( 4-step comparison )
,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2?
,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2?
,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2?
,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2?
,$draw3 ~Mouse.x ~r3.x1 LTH2 JNZ2
,$draw3 ~Mouse.x ~r3.x2 GTH2 JNZ2
,$draw3 ~Mouse.y ~r3.y1 LTH2 JNZ2
,$draw3 ~Mouse.y ~r3.y2 GTH2 JNZ2
#02 =color ,hand_icn =pointer.sprite
$draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
@ -86,13 +82,13 @@ RTN
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JNZ2
RTN

View File

@ -23,7 +23,7 @@
$draw-ver
( draw ) #02 =Screen.color
( incr ) ~Screen.y #0002 ADD2 =Screen.y
,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2?
,$draw-ver ~Screen.y ~Screen.height LTH2 JNZ2
~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
@ -41,7 +41,7 @@ BRK
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
POP2
RTN
@ -55,7 +55,7 @@ RTN
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
POP2
RTN
@ -69,7 +69,7 @@ RTN
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
POP2
RTN
@ -79,7 +79,7 @@ RTN
#0000 ( counter )
$loop
( incr ) #0001 ADD2 OVR2 OVR2 ADD2
PEK2 #00 NEQ ,$loop ROT JMP2?
PEK2 #00 NEQ ,$loop ROT JNZ2
SWP2 POP2
RTN

View File

@ -25,9 +25,9 @@ BRK
( draw ) ~pict.color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2?
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JNZ2
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2?
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JNZ2
RTN

View File

@ -4,9 +4,8 @@
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%8+ { #0008 ADD2 }
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
%ABS2 { DUP2 #000f SFT2 EQU #04 SWP JNZ #ffff MUL2 }
;label { x 2 y 2 color 1 addr 2 }
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
@ -33,11 +32,6 @@
#0020 #0090 #0020 #0020 #03 ,pict_small ,draw-picture JSR2
#0030 #0098 #0020 #0020 #04 ,pict_small ,draw-picture JSR2
#0028 #0068 #01 ,text ,draw-label JSR2
#0038 #0078 #02 ,text ,draw-label JSR2
#0048 #0088 #03 ,text ,draw-label JSR2
#0058 #0098 #04 ,text ,draw-label JSR2
#0020 #0020 #0070 #0080 #01 ,draw-line JSR2
#0020 #0080 #0070 #0030 #02 ,draw-line JSR2
#00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2
@ -59,13 +53,13 @@ BRK
~line.dx ~line.dy ADD2 =line.e1
$loop
~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2?
,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JNZ2
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
,$skipy ~line.e2 ~line.dy LTS2 JNZ2
~line.e1 ~line.dy ADD2 =line.e1
~line.x ~line.sx ADD2 =line.x
$skipy
,$skipx ~line.e2 ~line.dx GTS2 JMP2?
,$skipx ~line.e2 ~line.dx GTS2 JNZ2
~line.e1 ~line.dx ADD2 =line.e1
~line.y ~line.sy ADD2 =line.y
$skipx
@ -82,13 +76,13 @@ RTN
( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
,$ver ~Screen.y ~rect.y2 ++ LTH2 JNZ2
RTN
@ -100,9 +94,9 @@ RTN
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
,$ver ~Screen.y ~rect.y2 LTH2 JNZ2
RTN
@ -115,21 +109,9 @@ RTN
( draw ) ~pict.color =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2?
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2?
RTN
@draw-label ( x y color addr )
( load ) =label.addr =label.color =Sprite.y =Sprite.x ~label.addr
$loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x
DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JNZ2
RTN
@ -141,7 +123,7 @@ RTN
( draw ) ,$seg JSR2
$loop
( incr ) ~circle.x ++ =circle.x
,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
,$else ~circle.d #0000 #0001 ADD2 LTS2 JNZ2
( decr ) ~circle.y -- =circle.y
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
,$end JMP2
@ -149,7 +131,7 @@ RTN
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
$end
( draw ) ,$seg JSR2
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JNZ2
RTN
$seg
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
@ -175,43 +157,5 @@ RTN
7fef bfff 07af 5fff ffff ffff ffff ffff
]
@font ( spectrum-zx font )
[
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@text [ Label 20 Text 00 ] ( add characters to memory )
@FRAME BRK
@ERROR BRK

View File

@ -25,7 +25,7 @@ RTN
$loop
~b #01 ADD =b
,$loop ~b #d0 LTH JMP2?
,$loop ~b #d0 LTH JNZ2
~b =Console.byte
RTN

View File

@ -36,7 +36,7 @@
@ERROR BRK
@FRAME
,recover ~test.status JMP2?
,recover ~test.status JNZ2
#01 =test.status
~test.code
DUP2 ,find-label JSR2
@ -56,7 +56,7 @@
@find-code ( label-ptr₂ -- following-code-ptr₂ )
DUP2 PEK2
,$not-end ROT JMP2?
,$not-end ROT JNZ2
$end
#0001 ADD2
@ -67,7 +67,7 @@
@recover
( would it have been a PASS or FAIL? )
,$clear ~test.label #000a SUB2 PEK2 LIT LIT EQU JMP2?
,$clear ~test.label #000a SUB2 PEK2 LIT LIT EQU JNZ2
#02 ^result JMP
$clear
@ -101,13 +101,13 @@
@print-string ( string₂ -- )
DUP2 PEK2 DUP
,$not-end ROT JMP2?
,$not-end ROT JNZ2
$end
POP POP2 JMP2r
$not-end
DUP LIT BRK2?r EQU ,$end ROT JMP2?
DUP LIT BRK2?r EQU ,$end ROT JNZ2
=Console.char
#0001 ADD2 ^print-string JMP