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Amy54Desu f2efa5a5d0
Spin Pound dive removal and Wario bug fix. (#11)
* Update character-movesets.lua

This new version removes the dive for Luigi's Spin Pound and fixes the momentum glitch with Wario

* Spin Pound Dive removal and Wario bug fix

The Spin Pound Dive was easily removed by just removing the code that puts you into a dive when B is pressed. The Wario bug was also fixed by simply making it so if Wario is in the Water Jump Hold action the faster air speed from holding an item doesn't apply to him.
2022-03-04 20:08:57 -08:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Fix Wario textures when EXTERNAL_DATA is set 2022-02-18 19:04:25 -08:00
asm Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
autogen Initial custom behavior commit 2022-03-03 01:04:15 -08:00
bin Added global textures 2022-02-15 22:14:55 -08:00
data Initial custom behavior commit 2022-03-03 01:04:15 -08:00
developer Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
docs/lua Added functions: find_ceil_height and obj_set_model_extended (#9) 2022-03-03 16:46:01 -08:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include Initial custom behavior commit 2022-03-03 01:04:15 -08:00
levels Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
lib Initial custom behavior commit 2022-03-03 01:04:15 -08:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Spin Pound dive removal and Wario bug fix. (#11) 2022-03-04 20:08:57 -08:00
sound sound: Add extended channel mode for sequences. 2022-02-15 01:36:44 -08:00
src Adds some sanity checks to network_receive_area, And add LOG_DEBUG (#10) 2022-03-04 20:07:35 -08:00
text refresh 6 2020-02-03 00:51:26 -05:00
textures Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
tools Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Fix Merry-Go-Round Boos not having their blue coins to drop. (#8) 2022-03-01 18:35:47 -08:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
CHANGES Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2022-02-27 01:33:06 -08:00
diff.py Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Delete custom sounds on 32-bit, they are currently breaking the build 2022-02-28 23:00:24 -08:00
Makefile.split Fix compile issues for Linux/Mac 2022-02-20 20:24:46 -08:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4