mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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94c531272f
New gLevelValues exposed to lua: pssSlideStarTime: the time limit in frames for PSS-style levels (default: 630) pssSlideStarIndex: the index of the star spawned below the time limit for PSS-style levels (default: 1) coinsRequiredForCoinStar: number of coins required to spawn the 7th star of a main course (default: 100) wingCapDuration: duration in frames of the wing cap (default: 1800) metalCapDuration: duration in frames of the metal cap (default: 600) vanishCapDuration: duration in frames of the vanish cap (default: 600) wingCapDurationTotwc: duration in frames of the wing cap given to the player at the entrance of TOTWC (default: 1200) metalCapDurationCotmc: duration in frames of the metal cap given to the player at the entrance of COTMC (default: 600) vanishCapDurationVcutm: duration in frames of the vanish cap given to the player at the entrance of VCUTM (default: 600) Fixed a bug preventing the level music from restarting after defeating a Boss. Fixed some bugs with 3D coins or any model with the geo_rotate_coin function: Disable billboard and cylboard attributes. Set the pitch and roll to 0 for the model to rotate properly. The model no longer rotates every frame (even when the game is paused), but every time the object is updated. |
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.github/ISSUE_TEMPLATE | ||
actors | ||
assets | ||
autogen | ||
bin | ||
data | ||
developer | ||
docs/lua | ||
doxygen | ||
include | ||
levels | ||
lib | ||
misc | ||
mods | ||
sound | ||
src | ||
text | ||
textures | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
credits.txt | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dynos.mk | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
grind.log | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt | ||
util.mk |
sm64ex-coop
Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
How to Play
Instructions on how to play are available on the wiki.
- The easiest way is to download coop-compiler
Goal (accomplished)
Create a mod for the PC port where multiple people can play online together.
Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.