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Fixed finding of renamed custom actors
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f6ff4a0730
commit
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2 changed files with 9 additions and 2 deletions
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@ -74,6 +74,13 @@ const void *DynOS_Actor_GetLayoutFromName(const char *aActorName) {
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}
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}
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// check custom actors
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for (auto& pair : DynosCustomActors()) {
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if (!strcmp(aActorName, pair.first)) {
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return pair.second;
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}
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}
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// check loaded actors
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for (auto& pair : DynosValidActors()) {
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for (auto& geo : pair.second.mGfxData->mGeoLayouts) {
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@ -2,9 +2,9 @@
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 PROFILE=1 -j
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 PROFILE=1 LUA_PROFILER=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 PROFILE=1 -j
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make DEBUG=1 DEVELOPMENT=1 PROFILE=1 LUA_PROFILER=1 -j
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fi
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# find file
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