..
behaviors
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
area.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
area.h
Synchronized 3 types of star spawning, adjusted star interactions
2020-08-08 18:57:04 -07:00
behavior_actions.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
behavior_actions.h
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
bettercamera.h
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
bettercamera.inc.h
Merge branch 'nightly' into coop
2020-09-01 18:08:46 -07:00
camera.c
Synchronized Big Boo's Haunt + major changes
2020-08-26 23:29:40 -07:00
camera.h
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
debug.c
Refresh 11
2020-07-05 14:15:43 +03:00
debug.h
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.c
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.h
merge refresh 10
2020-06-20 02:49:59 +03:00
decompress.h
merge refresh 10
2020-06-20 02:49:59 +03:00
display.h
bump gfx pool size
2020-07-07 15:21:14 +03:00
envfx_bubbles.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
envfx_bubbles.h
merge refresh 10
2020-06-20 02:49:59 +03:00
envfx_snow.c
60 fps patch
2020-07-28 18:28:12 -07:00
envfx_snow.h
60 fps patch
2020-07-28 18:28:12 -07:00
game_init.c
Synchronized save files
2020-09-04 15:07:32 -07:00
game_init.h
Synchronized coin collection
2020-08-07 18:01:58 -07:00
geo_misc.c
merge refresh 10
2020-06-20 02:49:59 +03:00
geo_misc.h
merge refresh 10
2020-06-20 02:49:59 +03:00
hud.c
60 fps patch
2020-07-28 18:28:12 -07:00
hud.h
merge refresh 10
2020-06-20 02:49:59 +03:00
ingame_menu.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
ingame_menu.h
Served time for crimes against C
2020-09-04 01:58:54 -07:00
interaction.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
interaction.h
Added player-to-player interactions
2020-09-02 23:50:27 -07:00
level_geo.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
level_geo.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_update.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
level_update.h
Synchronize area changes
2020-08-10 12:08:40 -07:00
macro_special_objects.c
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_special_objects.h
merge refresh 10
2020-06-20 02:49:59 +03:00
main.c
merge refresh 10
2020-06-20 02:49:59 +03:00
main.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario.h
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_actions_airborne.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_actions_airborne.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_automatic.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_actions_automatic.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_actions_cutscene.h
Synchronized King Bobomb
2020-08-08 17:13:11 -07:00
mario_actions_moving.c
Prevent infinite loop for remote sliding players
2020-09-03 18:32:07 -07:00
mario_actions_moving.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_object.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
mario_actions_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_stationary.c
Prevented softlock and entity duplication when both grab at the same time
2020-09-03 18:11:42 -07:00
mario_actions_stationary.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_submerged.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_actions_submerged.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_misc.c
Added player-to-player interactions
2020-09-02 23:50:27 -07:00
mario_misc.h
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
mario_step.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_step.h
merge refresh 10
2020-06-20 02:49:59 +03:00
memory.c
merge refresh 10
2020-06-20 02:49:59 +03:00
memory.h
add --poolsize arg for modifying main pool size
2020-08-29 02:13:30 +03:00
moving_texture.c
merge refresh 10
2020-06-20 02:49:59 +03:00
moving_texture.h
merge refresh 10
2020-06-20 02:49:59 +03:00
obj_behaviors.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
obj_behaviors.h
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
obj_behaviors_2.c
Truly deal with the NPC dialog softlock problem
2020-08-31 21:10:34 -07:00
obj_behaviors_2.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_collision.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
object_collision.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_helpers.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
object_helpers.h
Served time for crimes against C
2020-09-04 01:58:54 -07:00
object_list_processor.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
object_list_processor.h
L is real 2020
2020-08-08 21:36:49 -07:00
options_menu.c
do vsync exactly like sm64-port does it
2020-07-09 17:02:43 +03:00
options_menu.h
Add in-game control binding menu
2020-05-15 15:38:35 -03:00
paintings.c
60 fps patch
2020-07-28 18:28:12 -07:00
paintings.h
merge refresh 10
2020-06-20 02:49:59 +03:00
platform_displacement.c
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
platform_displacement.h
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
print.c
merge refresh 10
2020-06-20 02:49:59 +03:00
print.h
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.c
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.h
merge refresh 10
2020-06-20 02:49:59 +03:00
rendering_graph_node.c
60 fps patch
2020-07-28 18:28:12 -07:00
rendering_graph_node.h
Served time for crimes against C
2020-09-04 01:58:54 -07:00
save_file.c
Add docker-build workarounds and container script
2020-09-04 17:03:35 -07:00
save_file.h
Synchronized save files
2020-09-04 15:07:32 -07:00
screen_transition.c
60 fps patch
2020-07-28 18:28:12 -07:00
screen_transition.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment2.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment7.h
merge refresh 10
2020-06-20 02:49:59 +03:00
shadow.c
L is real 2020
2020-08-08 21:36:49 -07:00
shadow.h
merge refresh 10
2020-06-20 02:49:59 +03:00
skybox.c
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
skybox.h
merge refresh 10
2020-06-20 02:49:59 +03:00
sound_init.c
merge refresh 10
2020-06-20 02:49:59 +03:00
sound_init.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_object.c
Various synchronization enhancements
2020-08-11 23:00:13 -07:00
spawn_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_sound.c
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00
spawn_sound.h
merge refresh 10
2020-06-20 02:49:59 +03:00
text_save.inc.h
fix text saves
2020-06-07 22:00:23 +03:00
thread6.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
thread6.h
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00