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behaviors
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Unhardcoded more bowling ball values
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2022-06-02 19:45:01 -07:00 |
area.c
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Have levels automatically clean up their loaded graph nodes
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2022-04-13 01:09:53 -07:00 |
area.h
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3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
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2022-05-07 19:09:37 -07:00 |
behavior_actions.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
behavior_actions.h
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Added behavior actions for rom hacks
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2022-04-06 18:36:15 -07:00 |
bettercamera.h
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
bettercamera.inc.h
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Fix bettercam rotation when jumping
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2022-05-29 16:43:35 -07:00 |
camera.c
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Alter fog depth to deal with new near plane value
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2022-05-27 19:56:38 -07:00 |
camera.h
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Make bass sound interface easier to handle
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2022-05-08 04:04:14 -07:00 |
characters.c
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Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
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2022-05-19 16:40:45 -07:00 |
characters.h
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Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
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2022-05-19 16:40:45 -07:00 |
characters_bass_sounds.h
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Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
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2022-05-19 16:40:45 -07:00 |
debug.c
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
debug.h
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
debug_course.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
debug_course.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
decompress.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
display.h
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
envfx_bubbles.c
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WIP: uncapped framerate 4
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2022-04-27 18:41:05 -07:00 |
envfx_bubbles.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
envfx_snow.c
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Another snow crash fix
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2022-05-04 06:26:40 -07:00 |
envfx_snow.h
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
game_init.c
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Made capped framerates and vsync smoother
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2022-05-28 20:13:02 -07:00 |
game_init.h
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The death of the unstable branch
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2022-05-08 16:43:09 -07:00 |
geo_misc.c
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Memory management improvements
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2022-04-06 18:10:22 -07:00 |
geo_misc.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
hardcoded.c
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Fixed up indentation
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2022-06-02 19:46:51 -07:00 |
hardcoded.h
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Whoops, forgot to save
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2022-06-02 19:50:41 -07:00 |
hud.c
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WIP: uncapped framerate 7
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2022-04-27 21:42:22 -07:00 |
hud.h
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Compilation fixes
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2022-03-10 20:07:50 -08:00 |
ingame_menu.c
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3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
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2022-05-07 19:09:37 -07:00 |
ingame_menu.h
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3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
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2022-05-07 19:09:37 -07:00 |
interaction.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
interaction.h
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Fixed player interactions
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2022-04-21 00:48:26 -07:00 |
level_geo.c
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Fixes for Refresh 12
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2022-02-19 01:39:38 -05:00 |
level_geo.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
level_info.c
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More rom-hacks globals to lua; more bug fixes (#84)
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2022-05-08 12:18:25 -07:00 |
level_info.h
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Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
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2022-04-26 13:48:50 -07:00 |
level_update.c
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Attempt to fix crash that mentions get_mario_spawn_type()
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2022-05-28 00:14:57 -07:00 |
level_update.h
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Added ability to set a level to skip credits, fixed SM74 bugs
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2022-04-15 18:33:10 -07:00 |
macro_presets.c
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
macro_special_objects.c
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
macro_special_objects.h
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
main.c
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Added extended bounds
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2022-04-06 08:40:22 -07:00 |
main.h
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
mario.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
mario.h
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Adjust wall normal when colliding with multiple walls
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2022-05-31 18:26:27 -07:00 |
mario_actions_airborne.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
mario_actions_airborne.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_automatic.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
mario_actions_automatic.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_cutscene.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
mario_actions_cutscene.h
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Continue NPC dialogs after they've started.
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2020-09-26 19:08:52 -07:00 |
mario_actions_moving.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
mario_actions_moving.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_object.c
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Add tired / second punch sound back (#120)
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2022-05-28 00:56:48 -07:00 |
mario_actions_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_stationary.c
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Add tired / second punch sound back (#120)
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2022-05-28 00:56:48 -07:00 |
mario_actions_stationary.h
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Fixes for Refresh 12
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2022-02-19 01:39:38 -05:00 |
mario_actions_submerged.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
mario_actions_submerged.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_misc.c
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Revert "Restore local Mario to mirror room (#109)"
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2022-05-29 15:33:03 -07:00 |
mario_misc.h
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
mario_step.c
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
mario_step.h
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Geo2 removal wip
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2020-09-06 13:54:01 -07:00 |
memory.c
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Memory management improvements
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2022-04-06 18:10:22 -07:00 |
memory.h
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add --poolsize arg for modifying main pool size
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2020-08-29 02:13:30 +03:00 |
moving_texture.c
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Added a way to bind to movtexqc ids through lua, added the rest of the object constants
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2022-04-09 01:47:20 -07:00 |
moving_texture.h
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Add support for dynamic water regions. (#55)
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2022-04-05 13:44:05 -07:00 |
obj_behaviors.c
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
obj_behaviors.h
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Bomb-Omb Buddy sanity improvement (#51)
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2022-03-30 19:25:21 -07:00 |
obj_behaviors_2.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
obj_behaviors_2.h
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Added a full new custom behavior system (#124)
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2022-06-02 12:19:54 -07:00 |
object_collision.c
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
object_collision.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
object_helpers.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
object_helpers.h
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Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
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2022-06-01 23:04:21 -07:00 |
object_list_processor.c
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Cleanup ; recursive descent fixes ; fixed behavior override comparisons
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2022-06-02 19:07:43 -07:00 |
object_list_processor.h
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Added adjustable draw distance for objects
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2021-08-30 18:22:36 -07:00 |
options_menu.h
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Ported the rest of DynOS, but left the options menu disabled
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2022-03-10 01:18:53 -08:00 |
paintings.c
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
paintings.h
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
platform_displacement.c
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
platform_displacement.h
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Synchronized Dorrie
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2020-10-01 21:27:19 -07:00 |
print.c
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Fixes for Refresh 12
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2022-02-19 01:39:38 -05:00 |
print.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
profiler.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
profiler.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
rendering_graph_node.c
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Fixed crash on warp
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2022-05-29 18:16:52 -07:00 |
rendering_graph_node.h
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Alter fog depth to deal with new near plane value
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2022-05-27 19:56:38 -07:00 |
rng_position.c
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Rewrote how RNG is synchronized
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2020-10-05 19:15:13 -07:00 |
rng_position.h
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Rewrote how RNG is synchronized
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2020-10-05 19:15:13 -07:00 |
rumble_init.c
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
rumble_init.h
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
save_file.c
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
save_file.h
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
screen_transition.c
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
screen_transition.h
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Fixes for Refresh 12
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2022-02-19 01:39:38 -05:00 |
segment2.h
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Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
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2022-05-06 22:03:12 -07:00 |
segment7.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
shadow.c
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WIP: uncapped framerate 5
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2022-04-27 19:43:55 -07:00 |
shadow.h
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Added actor textures to dynos builtin list; added shadow_spike_ext
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2022-04-13 19:13:25 -07:00 |
skybox.c
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WIP: uncapped framerate 8
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2022-04-28 00:22:15 -07:00 |
skybox.h
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Added support for custom skyboxes in DynOS level gen
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2022-04-05 22:56:03 -07:00 |
sound_init.c
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
sound_init.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_object.c
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More custom bhv cleanup
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2022-06-02 19:33:28 -07:00 |
spawn_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_sound.c
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
spawn_sound.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |