sm64coopdx/src/game
2022-06-02 19:50:41 -07:00
..
behaviors Unhardcoded more bowling ball values 2022-06-02 19:45:01 -07:00
area.c Have levels automatically clean up their loaded graph nodes 2022-04-13 01:09:53 -07:00
area.h 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
behavior_actions.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
behavior_actions.h Added behavior actions for rom hacks 2022-04-06 18:36:15 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Fix bettercam rotation when jumping 2022-05-29 16:43:35 -07:00
camera.c Alter fog depth to deal with new near plane value 2022-05-27 19:56:38 -07:00
camera.h Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
characters.c Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
characters.h Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
characters_bass_sounds.h Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c WIP: uncapped framerate 4 2022-04-27 18:41:05 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c Another snow crash fix 2022-05-04 06:26:40 -07:00
envfx_snow.h WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
game_init.c Made capped framerates and vsync smoother 2022-05-28 20:13:02 -07:00
game_init.h The death of the unstable branch 2022-05-08 16:43:09 -07:00
geo_misc.c Memory management improvements 2022-04-06 18:10:22 -07:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hardcoded.c Fixed up indentation 2022-06-02 19:46:51 -07:00
hardcoded.h Whoops, forgot to save 2022-06-02 19:50:41 -07:00
hud.c WIP: uncapped framerate 7 2022-04-27 21:42:22 -07:00
hud.h Compilation fixes 2022-03-10 20:07:50 -08:00
ingame_menu.c 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
ingame_menu.h 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
interaction.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
interaction.h Fixed player interactions 2022-04-21 00:48:26 -07:00
level_geo.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_info.c More rom-hacks globals to lua; more bug fixes (#84) 2022-05-08 12:18:25 -07:00
level_info.h Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) 2022-04-26 13:48:50 -07:00
level_update.c Attempt to fix crash that mentions get_mario_spawn_type() 2022-05-28 00:14:57 -07:00
level_update.h Added ability to set a level to skip credits, fixed SM74 bugs 2022-04-15 18:33:10 -07:00
macro_presets.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
main.c Added extended bounds 2022-04-06 08:40:22 -07:00
main.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
mario.h Adjust wall normal when colliding with multiple walls 2022-05-31 18:26:27 -07:00
mario_actions_airborne.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Add tired / second punch sound back (#120) 2022-05-28 00:56:48 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Add tired / second punch sound back (#120) 2022-05-28 00:56:48 -07:00
mario_actions_stationary.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_submerged.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Revert "Restore local Mario to mirror room (#109)" 2022-05-29 15:33:03 -07:00
mario_misc.h Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
mario_step.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c Memory management improvements 2022-04-06 18:10:22 -07:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
moving_texture.h Add support for dynamic water regions. (#55) 2022-04-05 13:44:05 -07:00
obj_behaviors.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
obj_behaviors.h Bomb-Omb Buddy sanity improvement (#51) 2022-03-30 19:25:21 -07:00
obj_behaviors_2.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
obj_behaviors_2.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
object_collision.c Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
object_helpers.h Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs 2022-06-01 23:04:21 -07:00
object_list_processor.c Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
object_list_processor.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
options_menu.h Ported the rest of DynOS, but left the options menu disabled 2022-03-10 01:18:53 -08:00
paintings.c WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
paintings.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
platform_displacement.c Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Fixed crash on warp 2022-05-29 18:16:52 -07:00
rendering_graph_node.h Alter fog depth to deal with new near plane value 2022-05-27 19:56:38 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rumble_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
rumble_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.c Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
save_file.h Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
screen_transition.c WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
segment2.h Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c WIP: uncapped framerate 5 2022-04-27 19:43:55 -07:00
shadow.h Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
skybox.c WIP: uncapped framerate 8 2022-04-28 00:22:15 -07:00
skybox.h Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
sound_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c More custom bhv cleanup 2022-06-02 19:33:28 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00