..
behaviors
Complete rewrite of level-change/area-change system
2021-06-11 14:39:25 -07:00
area.c
Ripped out level synchronization/warp code
2021-06-07 12:19:59 -07:00
area.h
Keep BETTERCAM/bubbled players within the minimum Y bounds of levels
2020-10-18 11:57:45 -07:00
behavior_actions.c
Enhancements to networked player infrastructure
2020-10-10 01:18:45 -07:00
behavior_actions.h
Synchronized mips/toad star spawning
2020-10-02 21:05:02 -07:00
bettercamera.h
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
bettercamera.inc.h
Keep BETTERCAM/bubbled players within the minimum Y bounds of levels
2020-10-18 11:57:45 -07:00
camera.c
Fix Bowser cutscene yet again...
2020-10-05 18:16:28 -07:00
camera.h
Prevent dying/bubbling from replaying intro level cutscene
2020-10-03 10:15:21 -07:00
characters.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
characters.h
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
chat.c
colorize chat messages with player color
2021-04-06 02:30:37 +03:00
chat.h
colorize chat messages with player color
2021-04-06 02:30:37 +03:00
debug.c
Refresh 11
2020-07-05 14:15:43 +03:00
debug.h
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.c
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.h
merge refresh 10
2020-06-20 02:49:59 +03:00
decompress.h
merge refresh 10
2020-06-20 02:49:59 +03:00
display.h
bump gfx pool size
2020-07-07 15:21:14 +03:00
envfx_bubbles.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
envfx_bubbles.h
merge refresh 10
2020-06-20 02:49:59 +03:00
envfx_snow.c
60 fps patch
2020-07-28 18:28:12 -07:00
envfx_snow.h
60 fps patch
2020-07-28 18:28:12 -07:00
game_init.c
Allocate the correct number of controllers on stable branch
2020-10-18 22:15:52 -07:00
game_init.h
Allocate the correct number of controllers on stable branch
2020-10-18 22:15:52 -07:00
geo_misc.c
merge refresh 10
2020-06-20 02:49:59 +03:00
geo_misc.h
merge refresh 10
2020-06-20 02:49:59 +03:00
hud.c
Created character struct for mario/luigi asset differences
2020-10-13 18:33:51 -07:00
hud.h
Added Luigi's face in place of 'Mario Cam'
2020-09-11 22:36:29 -07:00
ingame_menu.c
Ripped out level synchronization/warp code
2021-06-07 12:19:59 -07:00
ingame_menu.h
Complete rewrite of level-change/area-change system
2021-06-11 14:39:25 -07:00
interaction.c
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
interaction.h
Synchronized race timers
2021-06-08 22:05:12 -07:00
level_geo.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
level_geo.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_update.c
Ripped out level synchronization/warp code
2021-06-07 12:19:59 -07:00
level_update.h
djoslin0's new warp code
2021-04-05 03:21:37 +03:00
macro_presets.c
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macro_special_objects.c
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_special_objects.h
merge refresh 10
2020-06-20 02:49:59 +03:00
main.c
merge refresh 10
2020-06-20 02:49:59 +03:00
main.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario.c
Ripped out level synchronization/warp code
2021-06-07 12:19:59 -07:00
mario.h
Prevent two players from holding the same object
2020-09-11 22:14:42 -07:00
mario_actions_airborne.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
mario_actions_airborne.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_automatic.c
Keep BETTERCAM/bubbled players within the minimum Y bounds of levels
2020-10-18 11:57:45 -07:00
mario_actions_automatic.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
mario_actions_cutscene.h
Continue NPC dialogs after they've started.
2020-09-26 19:08:52 -07:00
mario_actions_moving.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
mario_actions_moving.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_object.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
mario_actions_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_stationary.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
mario_actions_stationary.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_submerged.c
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
mario_actions_submerged.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_misc.c
add more player colors
2021-04-06 18:08:41 +03:00
mario_misc.h
colorize chat messages with player color
2021-04-06 02:30:37 +03:00
mario_step.c
Players turn into bubbles when they die
2020-09-05 18:10:55 -07:00
mario_step.h
Geo2 removal wip
2020-09-06 13:54:01 -07:00
memory.c
merge refresh 10
2020-06-20 02:49:59 +03:00
memory.h
add --poolsize arg for modifying main pool size
2020-08-29 02:13:30 +03:00
moving_texture.c
merge refresh 10
2020-06-20 02:49:59 +03:00
moving_texture.h
merge refresh 10
2020-06-20 02:49:59 +03:00
obj_behaviors.c
Ripped out level synchronization/warp code
2021-06-07 12:19:59 -07:00
obj_behaviors.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
obj_behaviors_2.c
Misc gMarioState/gMarioObject cleanup
2020-10-10 16:12:29 -07:00
obj_behaviors_2.h
Synchronized FlyGuy
2020-09-22 22:31:24 -07:00
object_collision.c
Removed two-player hacks for packet_spawn_objects
2020-10-14 00:15:56 -07:00
object_collision.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_helpers.c
Bubbled visual improvements (pitch to player)
2020-10-14 23:18:05 -07:00
object_helpers.h
Bubbled visual improvements (pitch to player)
2020-10-14 23:18:05 -07:00
object_list_processor.c
Enhancements to networked player infrastructure
2020-10-10 01:18:45 -07:00
object_list_processor.h
Snap players on top of synchronized platforms
2020-10-05 22:05:05 -07:00
options_menu.c
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
options_menu.h
Add in-game control binding menu
2020-05-15 15:38:35 -03:00
paintings.c
60 fps patch
2020-07-28 18:28:12 -07:00
paintings.h
merge refresh 10
2020-06-20 02:49:59 +03:00
platform_displacement.c
Synchronized Dorrie
2020-10-01 21:27:19 -07:00
platform_displacement.h
Synchronized Dorrie
2020-10-01 21:27:19 -07:00
print.c
merge refresh 10
2020-06-20 02:49:59 +03:00
print.h
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.c
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.h
merge refresh 10
2020-06-20 02:49:59 +03:00
rendering_graph_node.c
Enhancements to networked player infrastructure
2020-10-10 01:18:45 -07:00
rendering_graph_node.h
Geo2 removal wip
2020-09-06 13:54:01 -07:00
rng_position.c
Rewrote how RNG is synchronized
2020-10-05 19:15:13 -07:00
rng_position.h
Rewrote how RNG is synchronized
2020-10-05 19:15:13 -07:00
save_file.c
fix copying and erasing saves
2020-09-27 14:54:13 +03:00
save_file.h
fix copying and erasing saves
2020-09-27 14:54:13 +03:00
screen_transition.c
Synchronize instant warps
2020-09-28 19:58:37 -07:00
screen_transition.h
Reset transition timers when forced to warp (fixes screen flashing)
2020-09-27 23:57:52 -07:00
segment2.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment7.h
merge refresh 10
2020-06-20 02:49:59 +03:00
shadow.c
L is real 2020
2020-08-08 21:36:49 -07:00
shadow.h
merge refresh 10
2020-06-20 02:49:59 +03:00
skybox.c
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
skybox.h
merge refresh 10
2020-06-20 02:49:59 +03:00
sound_init.c
merge refresh 10
2020-06-20 02:49:59 +03:00
sound_init.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_object.c
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
spawn_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_sound.c
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00
spawn_sound.h
merge refresh 10
2020-06-20 02:49:59 +03:00
text_save.inc.h
fix text saves
2020-06-07 22:00:23 +03:00
thread6.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
thread6.h
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00