sm64coopdx/src/game
MysterD 6bfdcbcb7b Complete rewrite of level-change/area-change system
Now level changes and area changes are separated. Entity deletions are
properly tracked on level change or area change. Late entity
synchronization is now triggered on any area change.
2021-06-11 14:39:25 -07:00
..
behaviors Complete rewrite of level-change/area-change system 2021-06-11 14:39:25 -07:00
area.c Ripped out level synchronization/warp code 2021-06-07 12:19:59 -07:00
area.h Keep BETTERCAM/bubbled players within the minimum Y bounds of levels 2020-10-18 11:57:45 -07:00
behavior_actions.c Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
behavior_actions.h Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Keep BETTERCAM/bubbled players within the minimum Y bounds of levels 2020-10-18 11:57:45 -07:00
camera.c Fix Bowser cutscene yet again... 2020-10-05 18:16:28 -07:00
camera.h Prevent dying/bubbling from replaying intro level cutscene 2020-10-03 10:15:21 -07:00
characters.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
characters.h Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
chat.c colorize chat messages with player color 2021-04-06 02:30:37 +03:00
chat.h colorize chat messages with player color 2021-04-06 02:30:37 +03:00
debug.c Refresh 11 2020-07-05 14:15:43 +03:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
game_init.h Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
geo_misc.c merge refresh 10 2020-06-20 02:49:59 +03:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c Created character struct for mario/luigi asset differences 2020-10-13 18:33:51 -07:00
hud.h Added Luigi's face in place of 'Mario Cam' 2020-09-11 22:36:29 -07:00
ingame_menu.c Ripped out level synchronization/warp code 2021-06-07 12:19:59 -07:00
ingame_menu.h Complete rewrite of level-change/area-change system 2021-06-11 14:39:25 -07:00
interaction.c Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
interaction.h Synchronized race timers 2021-06-08 22:05:12 -07:00
level_geo.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_update.c Ripped out level synchronization/warp code 2021-06-07 12:19:59 -07:00
level_update.h djoslin0's new warp code 2021-04-05 03:21:37 +03:00
macro_presets.c Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macro_special_objects.c merge refresh 10 2020-06-20 02:49:59 +03:00
macro_special_objects.h merge refresh 10 2020-06-20 02:49:59 +03:00
main.c merge refresh 10 2020-06-20 02:49:59 +03:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c Ripped out level synchronization/warp code 2021-06-07 12:19:59 -07:00
mario.h Prevent two players from holding the same object 2020-09-11 22:14:42 -07:00
mario_actions_airborne.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Keep BETTERCAM/bubbled players within the minimum Y bounds of levels 2020-10-18 11:57:45 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
mario_actions_stationary.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_submerged.c Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c add more player colors 2021-04-06 18:08:41 +03:00
mario_misc.h colorize chat messages with player color 2021-04-06 02:30:37 +03:00
mario_step.c Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c merge refresh 10 2020-06-20 02:49:59 +03:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c merge refresh 10 2020-06-20 02:49:59 +03:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Ripped out level synchronization/warp code 2021-06-07 12:19:59 -07:00
obj_behaviors.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
obj_behaviors_2.c Misc gMarioState/gMarioObject cleanup 2020-10-10 16:12:29 -07:00
obj_behaviors_2.h Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
object_collision.c Removed two-player hacks for packet_spawn_objects 2020-10-14 00:15:56 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Bubbled visual improvements (pitch to player) 2020-10-14 23:18:05 -07:00
object_helpers.h Bubbled visual improvements (pitch to player) 2020-10-14 23:18:05 -07:00
object_list_processor.c Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
object_list_processor.h Snap players on top of synchronized platforms 2020-10-05 22:05:05 -07:00
options_menu.c Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
options_menu.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
paintings.c 60 fps patch 2020-07-28 18:28:12 -07:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c Synchronized Dorrie 2020-10-01 21:27:19 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c merge refresh 10 2020-06-20 02:49:59 +03:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
save_file.c fix copying and erasing saves 2020-09-27 14:54:13 +03:00
save_file.h fix copying and erasing saves 2020-09-27 14:54:13 +03:00
screen_transition.c Synchronize instant warps 2020-09-28 19:58:37 -07:00
screen_transition.h Reset transition timers when forced to warp (fixes screen flashing) 2020-09-27 23:57:52 -07:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c L is real 2020 2020-08-08 21:36:49 -07:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Synchronized respawners and entities created after level load 2021-06-08 21:21:52 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
thread6.h Made rumble only happen for local events 2020-08-13 18:49:24 -07:00