mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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68e1b72b99
Modified number_geo to allow it to display orange numbers from 0 to 999. Edited red coins/secrets code: Added two fields in the Area struct: numRedCoins and numSecrets The number of red coins/secrets in every area is computed during level script processing Removed the useless global gRedCoinsCollected These changes fix the following bugs: Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets Desynced red coins/secrets counter when going from an area to another Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area. |
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.github/ISSUE_TEMPLATE | ||
actors | ||
assets | ||
autogen | ||
bin | ||
data | ||
developer | ||
docs/lua | ||
doxygen | ||
include | ||
levels | ||
lib | ||
misc | ||
mods | ||
sound | ||
src | ||
text | ||
textures | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
credits.txt | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dynos.mk | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
grind.log | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt | ||
util.mk |
sm64ex-coop
Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
How to Play
Instructions on how to play are available on the wiki.
- The easiest way is to download coop-compiler
Goal (accomplished)
Create a mod for the PC port where multiple people can play online together.
Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.