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Sonicxryan 53f5783193
Updated Waluigi's Model (#430)
Consistency with FluffaLuigi's emblem updates.
2023-07-04 14:16:34 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Updated Waluigi's Model (#430) 2023-07-04 14:16:34 -07:00
assets Keep animations in-bounds 2023-05-18 12:42:18 -07:00
autogen Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
bin Adds support for compiling other regions (#378) 2023-05-03 00:54:25 -07:00
data Clear texture 1 on level init (fixes corrupt level textures) 2023-06-27 15:38:08 -07:00
developer Reset dev scripts 2023-05-16 22:14:25 -07:00
docs/lua Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
lang Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-06-14 23:25:09 -07:00
levels Keep animations in-bounds 2023-05-18 12:42:18 -07:00
lib Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Remove flamethrower lol 2023-06-25 17:54:26 -07:00
res Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
sound Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
src Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures Add Czech translation (#398) 2023-05-25 22:03:40 -07:00
tools Move mac libjuice compile script to tools 2023-06-01 00:51:27 -07:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile fix warnings (#203) 2022-09-30 20:02:55 -07:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Makefile Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Clarify README (#317) 2023-03-23 17:12:50 -04:00
README_es_ES.md Remove TARGET_WEB (#159) 2022-08-25 17:32:20 -07:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4