sm64coopdx/docs/lua/functions.md
2022-03-04 22:22:31 -08:00

225 KiB

Lua Reference

Supported Functions































functions from behavior_table.h


get_behavior_from_id

Lua Example

local Pointer <BehaviorScript>Value = get_behavior_from_id(id)

Parameters

Field Type
id enum BehaviorId

Returns

  • Pointer <BehaviorScript>

C Prototype

const BehaviorScript* get_behavior_from_id(enum BehaviorId id);

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get_id_from_behavior

Lua Example

local enum BehaviorIdValue = get_id_from_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

enum BehaviorId

C Prototype

enum BehaviorId get_id_from_behavior(const BehaviorScript* behavior);

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functions from camera.h


set_camera_mode

Lua Example

set_camera_mode(c, mode, frames)

Parameters

Field Type
c Camera
mode integer
frames integer

Returns

  • None

C Prototype

void set_camera_mode(struct Camera *c, s16 mode, s16 frames);

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set_camera_mode_fixed

Lua Example

local integerValue = set_camera_mode_fixed(c, x, y, z)

Parameters

Field Type
c Camera
x integer
y integer
z integer

Returns

  • integer

C Prototype

s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);

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set_camera_pitch_shake

Lua Example

set_camera_pitch_shake(mag, decay, inc)

Parameters

Field Type
mag integer
decay integer
inc integer

Returns

  • None

C Prototype

void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);

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set_camera_roll_shake

Lua Example

set_camera_roll_shake(mag, decay, inc)

Parameters

Field Type
mag integer
decay integer
inc integer

Returns

  • None

C Prototype

void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);

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set_camera_shake_from_hit

Lua Example

set_camera_shake_from_hit(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void set_camera_shake_from_hit(s16 shake);

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set_camera_shake_from_point

Lua Example

set_camera_shake_from_point(shake, posX, posY, posZ)

Parameters

Field Type
shake integer
posX number
posY number
posZ number

Returns

  • None

C Prototype

void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);

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set_camera_yaw_shake

Lua Example

set_camera_yaw_shake(mag, decay, inc)

Parameters

Field Type
mag integer
decay integer
inc integer

Returns

  • None

C Prototype

void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);

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set_environmental_camera_shake

Lua Example

set_environmental_camera_shake(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void set_environmental_camera_shake(s16 shake);

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functions from characters.h


get_character

Lua Example

local CharacterValue = get_character(m)

Parameters

Field Type
m MarioState

Returns

Character

C Prototype

struct Character* get_character(struct MarioState* m);

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get_character_anim_offset

Lua Example

local numberValue = get_character_anim_offset(m)

Parameters

Field Type
m MarioState

Returns

  • number

C Prototype

f32 get_character_anim_offset(struct MarioState* m);

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play_character_sound

Lua Example

play_character_sound(m, characterSound)

Parameters

Field Type
m MarioState
characterSound enum CharacterSound

Returns

  • None

C Prototype

void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);

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play_character_sound_if_no_flag

Lua Example

play_character_sound_if_no_flag(m, characterSound, flags)

Parameters

Field Type
m MarioState
characterSound enum CharacterSound
flags integer

Returns

  • None

C Prototype

void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);

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play_character_sound_offset

Lua Example

play_character_sound_offset(m, characterSound, offset)

Parameters

Field Type
m MarioState
characterSound enum CharacterSound
offset integer

Returns

  • None

C Prototype

void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);

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update_character_anim_offset

Lua Example

update_character_anim_offset(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_character_anim_offset(struct MarioState* m);

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functions from djui_chat_message.h


djui_chat_message_create

Lua Example

djui_chat_message_create(message)

Parameters

Field Type
message string

Returns

  • None

C Prototype

void djui_chat_message_create(const char* message);

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functions from djui_hud_utils.h


djui_hud_get_screen_height

Lua Example

local integerValue = djui_hud_get_screen_height()

Parameters

  • None

Returns

  • integer

C Prototype

u32 djui_hud_get_screen_height(void);

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djui_hud_get_screen_width

Lua Example

local integerValue = djui_hud_get_screen_width()

Parameters

  • None

Returns

  • integer

C Prototype

u32 djui_hud_get_screen_width(void);

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djui_hud_measure_text

Lua Example

local numberValue = djui_hud_measure_text(message)

Parameters

Field Type
message string

Returns

  • number

C Prototype

f32 djui_hud_measure_text(const char* message);

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djui_hud_print_text

Lua Example

djui_hud_print_text(message, x, y, scale)

Parameters

Field Type
message string
x float
y float
scale float

Returns

  • None

C Prototype

void djui_hud_print_text(const char* message, float x, float y, float scale);

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djui_hud_render_rect

Lua Example

djui_hud_render_rect(x, y, width, height)

Parameters

Field Type
x number
y number
width number
height number

Returns

  • None

C Prototype

void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);

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djui_hud_render_texture

Lua Example

djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)

Parameters

Field Type
texInfo TextureInfo
x number
y number
scaleW number
scaleH number

Returns

  • None

C Prototype

void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);

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djui_hud_set_color

Lua Example

djui_hud_set_color(r, g, b, a)

Parameters

Field Type
r integer
g integer
b integer
a integer

Returns

  • None

C Prototype

void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);

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djui_hud_set_font

Lua Example

djui_hud_set_font(fontType)

Parameters

Field Type
fontType enum DjuiFontType

Returns

  • None

C Prototype

void djui_hud_set_font(enum DjuiFontType fontType);

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djui_hud_set_resolution

Lua Example

djui_hud_set_resolution(resolutionType)

Parameters

Field Type
resolutionType enum HudUtilsResolution

Returns

  • None

C Prototype

void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);

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functions from djui_popup.h


djui_popup_create

Lua Example

djui_popup_create(message, lines)

Parameters

Field Type
message string
lines int

Returns

  • None

C Prototype

void djui_popup_create(const char* message, int lines);

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functions from external.h


fade_volume_scale

Lua Example

fade_volume_scale(player, targetScale, fadeTimer)

Parameters

Field Type
player integer
targetScale integer
fadeTimer integer

Returns

  • None

C Prototype

void fade_volume_scale(u8 player, u8 targetScale, u16 fadeTimer);

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fadeout_background_music

Lua Example

fadeout_background_music(arg0, fadeOut)

Parameters

Field Type
arg0 integer
fadeOut integer

Returns

  • None

C Prototype

void fadeout_background_music(u16 arg0, u16 fadeOut);

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play_course_clear

Lua Example

play_course_clear()

Parameters

  • None

Returns

  • None

C Prototype

void play_course_clear(void);

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play_dialog_sound

Lua Example

play_dialog_sound(dialogID)

Parameters

Field Type
dialogID integer

Returns

  • None

C Prototype

void play_dialog_sound(u8 dialogID);

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play_music

Lua Example

play_music(player, seqArgs, fadeTimer)

Parameters

Field Type
player integer
seqArgs integer
fadeTimer integer

Returns

  • None

C Prototype

void play_music(u8 player, u16 seqArgs, u16 fadeTimer);

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play_peachs_jingle

Lua Example

play_peachs_jingle()

Parameters

  • None

Returns

  • None

C Prototype

void play_peachs_jingle(void);

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play_power_star_jingle

Lua Example

play_power_star_jingle(arg0)

Parameters

Field Type
arg0 integer

Returns

  • None

C Prototype

void play_power_star_jingle(u8 arg0);

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play_puzzle_jingle

Lua Example

play_puzzle_jingle()

Parameters

  • None

Returns

  • None

C Prototype

void play_puzzle_jingle(void);

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play_race_fanfare

Lua Example

play_race_fanfare()

Parameters

  • None

Returns

  • None

C Prototype

void play_race_fanfare(void);

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play_secondary_music

Lua Example

play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)

Parameters

Field Type
seqId integer
bgMusicVolume integer
volume integer
fadeTimer integer

Returns

  • None

C Prototype

void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);

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play_sound

Lua Example

play_sound(soundBits, pos)

Parameters

Field Type
soundBits integer
pos Vec3f

Returns

  • None

C Prototype

void play_sound(s32 soundBits, f32 *pos);

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play_sound_with_freq_scale

Lua Example

play_sound_with_freq_scale(soundBits, pos, freqScale)

Parameters

Field Type
soundBits integer
pos Vec3f
freqScale number

Returns

  • None

C Prototype

void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);

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play_star_fanfare

Lua Example

play_star_fanfare()

Parameters

  • None

Returns

  • None

C Prototype

void play_star_fanfare(void);

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play_toads_jingle

Lua Example

play_toads_jingle()

Parameters

  • None

Returns

  • None

C Prototype

void play_toads_jingle(void);

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sequence_player_fade_out

Lua Example

sequence_player_fade_out(player, fadeTimer)

Parameters

Field Type
player integer
fadeTimer integer

Returns

  • None

C Prototype

void sequence_player_fade_out(u8 player, u16 fadeTimer);

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sequence_player_unlower

Lua Example

sequence_player_unlower(player, fadeTimer)

Parameters

Field Type
player integer
fadeTimer integer

Returns

  • None

C Prototype

void sequence_player_unlower(u8 player, u16 fadeTimer);

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functions from interaction.h


does_mario_have_normal_cap_on_head

Lua Example

local integerValue = does_mario_have_normal_cap_on_head(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 does_mario_have_normal_cap_on_head(struct MarioState *m);

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get_door_save_file_flag

Lua Example

local integerValue = get_door_save_file_flag(door)

Parameters

Field Type
door Object

Returns

  • integer

C Prototype

u32 get_door_save_file_flag(struct Object *door);

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mario_blow_off_cap

Lua Example

mario_blow_off_cap(m, capSpeed)

Parameters

Field Type
m MarioState
capSpeed number

Returns

  • None

C Prototype

void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);

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mario_check_object_grab

Lua Example

local integerValue = mario_check_object_grab(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 mario_check_object_grab(struct MarioState *m);

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mario_drop_held_object

Lua Example

mario_drop_held_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_drop_held_object(struct MarioState *m);

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mario_get_collided_object

Lua Example

local ObjectValue = mario_get_collided_object(m, interactType)

Parameters

Field Type
m MarioState
interactType integer

Returns

Object

C Prototype

struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);

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mario_grab_used_object

Lua Example

mario_grab_used_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_grab_used_object(struct MarioState *m);

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mario_lose_cap_to_enemy

Lua Example

local integerValue = mario_lose_cap_to_enemy(m, arg)

Parameters

Field Type
m MarioState
arg integer

Returns

  • integer

C Prototype

u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);

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mario_obj_angle_to_object

Lua Example

local integerValue = mario_obj_angle_to_object(m, o)

Parameters

Field Type
m MarioState
o Object

Returns

  • integer

C Prototype

s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);

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mario_retrieve_cap

Lua Example

mario_retrieve_cap(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_retrieve_cap(struct MarioState* m);

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mario_stop_riding_and_holding

Lua Example

mario_stop_riding_and_holding(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_stop_riding_and_holding(struct MarioState *m);

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mario_stop_riding_object

Lua Example

mario_stop_riding_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_stop_riding_object(struct MarioState *m);

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mario_throw_held_object

Lua Example

mario_throw_held_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_throw_held_object(struct MarioState *m);

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functions from level_info.h


get_level_name

Lua Example

local stringValue = get_level_name(courseNum, levelNum, areaIndex)

Parameters

Field Type
courseNum integer
levelNum integer
areaIndex integer

Returns

  • string

C Prototype

const char* get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);

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functions from mario.h


adjust_sound_for_speed

Lua Example

adjust_sound_for_speed(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void adjust_sound_for_speed(struct MarioState *m);

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check_common_action_exits

Lua Example

local integerValue = check_common_action_exits(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_action_exits(struct MarioState *m);

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check_common_hold_action_exits

Lua Example

local integerValue = check_common_hold_action_exits(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_hold_action_exits(struct MarioState *m);

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drop_and_set_mario_action

Lua Example

local integerValue = drop_and_set_mario_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);

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execute_mario_action

Lua Example

local integerValue = execute_mario_action(o)

Parameters

Field Type
o Object

Returns

  • integer

C Prototype

s32 execute_mario_action(UNUSED struct Object *o);

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find_floor_height_relative_polar

Lua Example

local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)

Parameters

Field Type
m MarioState
angleFromMario integer
distFromMario number

Returns

  • number

C Prototype

f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);

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find_floor_slope

Lua Example

local integerValue = find_floor_slope(m, yawOffset)

Parameters

Field Type
m MarioState
yawOffset integer

Returns

  • integer

C Prototype

s16 find_floor_slope(struct MarioState *m, s16 yawOffset);

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find_mario_anim_flags_and_translation

Lua Example

local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)

Parameters

Field Type
o Object
yaw integer
translation Vec3s

Returns

  • integer

C Prototype

s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);

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force_idle_state

Lua Example

local integerValue = force_idle_state(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 force_idle_state(struct MarioState* m);

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hurt_and_set_mario_action

Lua Example

local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)

Parameters

Field Type
m MarioState
action integer
actionArg integer
hurtCounter integer

Returns

  • integer

C Prototype

s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);

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is_anim_at_end

Lua Example

local integerValue = is_anim_at_end(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 is_anim_at_end(struct MarioState *m);

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is_anim_past_end

Lua Example

local integerValue = is_anim_past_end(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 is_anim_past_end(struct MarioState *m);

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is_anim_past_frame

Lua Example

local integerValue = is_anim_past_frame(m, animFrame)

Parameters

Field Type
m MarioState
animFrame integer

Returns

  • integer

C Prototype

s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);

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mario_facing_downhill

Lua Example

local integerValue = mario_facing_downhill(m, turnYaw)

Parameters

Field Type
m MarioState
turnYaw integer

Returns

  • integer

C Prototype

s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);

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mario_floor_is_slippery

Lua Example

local integerValue = mario_floor_is_slippery(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 mario_floor_is_slippery(struct MarioState *m);

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mario_floor_is_slope

Lua Example

local integerValue = mario_floor_is_slope(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_floor_is_slope(struct MarioState *m);

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mario_floor_is_steep

Lua Example

local integerValue = mario_floor_is_steep(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_floor_is_steep(struct MarioState *m);

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mario_get_floor_class

Lua Example

local integerValue = mario_get_floor_class(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_get_floor_class(struct MarioState *m);

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mario_get_terrain_sound_addend

Lua Example

local integerValue = mario_get_terrain_sound_addend(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 mario_get_terrain_sound_addend(struct MarioState *m);

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mario_set_bubbled

Lua Example

mario_set_bubbled(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_set_bubbled(struct MarioState* m);

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mario_set_forward_vel

Lua Example

mario_set_forward_vel(m, speed)

Parameters

Field Type
m MarioState
speed number

Returns

  • None

C Prototype

void mario_set_forward_vel(struct MarioState *m, f32 speed);

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play_mario_action_sound

Lua Example

play_mario_action_sound(m, soundBits, waveParticleType)

Parameters

Field Type
m MarioState
soundBits integer
waveParticleType integer

Returns

  • None

C Prototype

void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);

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play_mario_heavy_landing_sound

Lua Example

play_mario_heavy_landing_sound(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);

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play_mario_heavy_landing_sound_once

Lua Example

play_mario_heavy_landing_sound_once(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);

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play_mario_jump_sound

Lua Example

play_mario_jump_sound(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void play_mario_jump_sound(struct MarioState *m);

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play_mario_landing_sound

Lua Example

play_mario_landing_sound(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_landing_sound(struct MarioState *m, u32 soundBits);

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play_mario_landing_sound_once

Lua Example

play_mario_landing_sound_once(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);

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play_mario_sound

Lua Example

play_mario_sound(m, primarySoundBits, scondarySoundBits)

Parameters

Field Type
m MarioState
primarySoundBits integer
scondarySoundBits integer

Returns

  • None

C Prototype

void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);

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play_sound_and_spawn_particles

Lua Example

play_sound_and_spawn_particles(m, soundBits, waveParticleType)

Parameters

Field Type
m MarioState
soundBits integer
waveParticleType integer

Returns

  • None

C Prototype

void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);

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play_sound_if_no_flag

Lua Example

play_sound_if_no_flag(m, soundBits, flags)

Parameters

Field Type
m MarioState
soundBits integer
flags integer

Returns

  • None

C Prototype

void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);

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resolve_and_return_wall_collisions

Lua Example

local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)

Parameters

Field Type
pos Vec3f
offset number
radius number

Returns

Surface

C Prototype

struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);

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return_mario_anim_y_translation

Lua Example

local integerValue = return_mario_anim_y_translation(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s16 return_mario_anim_y_translation(struct MarioState *m);

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set_anim_to_frame

Lua Example

set_anim_to_frame(m, animFrame)

Parameters

Field Type
m MarioState
animFrame integer

Returns

  • None

C Prototype

void set_anim_to_frame(struct MarioState *m, s16 animFrame);

🔼


set_jump_from_landing

Lua Example

local integerValue = set_jump_from_landing(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 set_jump_from_landing(struct MarioState *m);

🔼


set_jumping_action

Lua Example

local integerValue = set_jumping_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);

🔼


set_mario_action

Lua Example

local integerValue = set_mario_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);

🔼


set_mario_anim_with_accel

Lua Example

local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)

Parameters

Field Type
m MarioState
targetAnimID integer
accel integer

Returns

  • integer

C Prototype

s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);

🔼


set_mario_animation

Lua Example

local integerValue = set_mario_animation(m, targetAnimID)

Parameters

Field Type
m MarioState
targetAnimID integer

Returns

  • integer

C Prototype

s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);

🔼


set_steep_jump_action

Lua Example

set_steep_jump_action(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void set_steep_jump_action(struct MarioState *m);

🔼


set_water_plunge_action

Lua Example

local integerValue = set_water_plunge_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 set_water_plunge_action(struct MarioState *m);

🔼


transition_submerged_to_walking

Lua Example

local integerValue = transition_submerged_to_walking(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 transition_submerged_to_walking(struct MarioState *m);

🔼


update_mario_pos_for_anim

Lua Example

update_mario_pos_for_anim(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_mario_pos_for_anim(struct MarioState *m);

🔼


update_mario_sound_and_camera

Lua Example

update_mario_sound_and_camera(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_mario_sound_and_camera(struct MarioState *m);

🔼



functions from mario_actions_airborne.c


check_common_airborne_cancels

Lua Example

local integerValue = check_common_airborne_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_airborne_cancels(struct MarioState *m);

🔼


check_fall_damage

Lua Example

local integerValue = check_fall_damage(m, hardFallAction)

Parameters

Field Type
m MarioState
hardFallAction integer

Returns

  • integer

C Prototype

s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);

🔼


check_fall_damage_or_get_stuck

Lua Example

local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)

Parameters

Field Type
m MarioState
hardFallAction integer

Returns

  • integer

C Prototype

s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);

🔼


check_horizontal_wind

Lua Example

local integerValue = check_horizontal_wind(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_horizontal_wind(struct MarioState *m);

🔼


check_kick_or_dive_in_air

Lua Example

local integerValue = check_kick_or_dive_in_air(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_kick_or_dive_in_air(struct MarioState *m);

🔼


check_wall_kick

Lua Example

local integerValue = check_wall_kick(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_wall_kick(struct MarioState *m);

🔼


common_air_action_step

Lua Example

local integerValue = common_air_action_step(m, landAction, animation, stepArg)

Parameters

Field Type
m MarioState
landAction integer
animation integer
stepArg integer

Returns

  • integer

C Prototype

u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);

🔼


common_air_knockback_step

Lua Example

local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)

Parameters

Field Type
m MarioState
landAction integer
hardFallAction integer
animation integer
speed number

Returns

  • integer

C Prototype

u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);

🔼


lava_boost_on_wall

Lua Example

local integerValue = lava_boost_on_wall(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 lava_boost_on_wall(struct MarioState *m);

🔼


mario_execute_airborne_action

Lua Example

local integerValue = mario_execute_airborne_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_airborne_action(struct MarioState *m);

🔼


play_far_fall_sound

Lua Example

play_far_fall_sound(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void play_far_fall_sound(struct MarioState *m);

🔼


play_flip_sounds

Lua Example

play_flip_sounds(m, frame1, frame2, frame3)

Parameters

Field Type
m MarioState
frame1 integer
frame2 integer
frame3 integer

Returns

  • None

C Prototype

void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);

🔼


play_knockback_sound

Lua Example

play_knockback_sound(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void play_knockback_sound(struct MarioState *m);

🔼


should_get_stuck_in_ground

Lua Example

local integerValue = should_get_stuck_in_ground(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 should_get_stuck_in_ground(struct MarioState *m);

🔼


update_air_with_turn

Lua Example

update_air_with_turn(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_air_with_turn(struct MarioState *m);

🔼


update_air_without_turn

Lua Example

update_air_without_turn(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_air_without_turn(struct MarioState *m);

🔼


update_flying

Lua Example

update_flying(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_flying(struct MarioState *m);

🔼


update_flying_pitch

Lua Example

update_flying_pitch(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_flying_pitch(struct MarioState *m);

🔼


update_flying_yaw

Lua Example

update_flying_yaw(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_flying_yaw(struct MarioState *m);

🔼


update_lava_boost_or_twirling

Lua Example

update_lava_boost_or_twirling(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_lava_boost_or_twirling(struct MarioState *m);

🔼



functions from mario_actions_automatic.c


add_tree_leaf_particles

Lua Example

add_tree_leaf_particles(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void add_tree_leaf_particles(struct MarioState *m);

🔼


check_common_automatic_cancels

Lua Example

local integerValue = check_common_automatic_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_automatic_cancels(struct MarioState *m);

🔼


climb_up_ledge

Lua Example

climb_up_ledge(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void climb_up_ledge(struct MarioState *m);

🔼


let_go_of_ledge

Lua Example

local integerValue = let_go_of_ledge(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 let_go_of_ledge(struct MarioState *m);

🔼


mario_execute_automatic_action

Lua Example

local integerValue = mario_execute_automatic_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_automatic_action(struct MarioState *m);

🔼


perform_hanging_step

Lua Example

local integerValue = perform_hanging_step(m, nextPos)

Parameters

Field Type
m MarioState
nextPos Vec3f

Returns

  • integer

C Prototype

s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);

🔼


play_climbing_sounds

Lua Example

play_climbing_sounds(m, b)

Parameters

Field Type
m MarioState
b integer

Returns

  • None

C Prototype

void play_climbing_sounds(struct MarioState *m, s32 b);

🔼


set_pole_position

Lua Example

local integerValue = set_pole_position(m, offsetY)

Parameters

Field Type
m MarioState
offsetY number

Returns

  • integer

C Prototype

s32 set_pole_position(struct MarioState *m, f32 offsetY);

🔼


update_hang_moving

Lua Example

local integerValue = update_hang_moving(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 update_hang_moving(struct MarioState *m);

🔼


update_hang_stationary

Lua Example

update_hang_stationary(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_hang_stationary(struct MarioState *m);

🔼


update_ledge_climb

Lua Example

update_ledge_climb(m, animation, endAction)

Parameters

Field Type
m MarioState
animation integer
endAction integer

Returns

  • None

C Prototype

void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);

🔼


update_ledge_climb_camera

Lua Example

update_ledge_climb_camera(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_ledge_climb_camera(struct MarioState *m);

🔼



functions from mario_actions_cutscene.c


bhv_end_peach_loop

Lua Example

bhv_end_peach_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_end_peach_loop(void);

🔼


bhv_end_toad_loop

Lua Example

bhv_end_toad_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_end_toad_loop(void);

🔼


common_death_handler

Lua Example

local integerValue = common_death_handler(m, animation, frameToDeathWarp)

Parameters

Field Type
m MarioState
animation integer
frameToDeathWarp integer

Returns

  • integer

C Prototype

s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);

🔼


cutscene_put_cap_on

Lua Example

cutscene_put_cap_on(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cutscene_put_cap_on(struct MarioState *m);

🔼


cutscene_take_cap_off

Lua Example

cutscene_take_cap_off(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cutscene_take_cap_off(struct MarioState *m);

🔼


general_star_dance_handler

Lua Example

general_star_dance_handler(m, isInWater)

Parameters

Field Type
m MarioState
isInWater integer

Returns

  • None

C Prototype

void general_star_dance_handler(struct MarioState *m, s32 isInWater);

🔼


generate_yellow_sparkles

Lua Example

generate_yellow_sparkles(x, y, z, radius)

Parameters

Field Type
x integer
y integer
z integer
radius number

Returns

  • None

C Prototype

void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);

🔼


get_star_collection_dialog

Lua Example

local integerValue = get_star_collection_dialog(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 get_star_collection_dialog(struct MarioState *m);

🔼


handle_save_menu

Lua Example

handle_save_menu(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void handle_save_menu(struct MarioState *m);

🔼


launch_mario_until_land

Lua Example

local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)

Parameters

Field Type
m MarioState
endAction integer
animation integer
forwardVel number

Returns

  • integer

C Prototype

s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);

🔼


mario_execute_cutscene_action

Lua Example

local integerValue = mario_execute_cutscene_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_cutscene_action(struct MarioState *m);

🔼


mario_ready_to_speak

Lua Example

local integerValue = mario_ready_to_speak(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_ready_to_speak(struct MarioState* m);

🔼


print_displaying_credits_entry

Lua Example

print_displaying_credits_entry()

Parameters

  • None

Returns

  • None

C Prototype

void print_displaying_credits_entry(void);

🔼


should_start_or_continue_dialog

Lua Example

local integerValue = should_start_or_continue_dialog(m, object)

Parameters

Field Type
m MarioState
object Object

Returns

  • integer

C Prototype

u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);

🔼


stuck_in_ground_handler

Lua Example

stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)

Parameters

Field Type
m MarioState
animation integer
unstuckFrame integer
target2 integer
target3 integer
endAction integer

Returns

  • None

C Prototype

void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);

🔼



functions from mario_actions_moving.c


align_with_floor

Lua Example

align_with_floor(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void align_with_floor(struct MarioState *m);

🔼


analog_stick_held_back

Lua Example

local integerValue = analog_stick_held_back(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 analog_stick_held_back(struct MarioState *m);

🔼


anim_and_audio_for_heavy_walk

Lua Example

anim_and_audio_for_heavy_walk(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void anim_and_audio_for_heavy_walk(struct MarioState *m);

🔼


anim_and_audio_for_hold_walk

Lua Example

anim_and_audio_for_hold_walk(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void anim_and_audio_for_hold_walk(struct MarioState *m);

🔼


anim_and_audio_for_walk

Lua Example

anim_and_audio_for_walk(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void anim_and_audio_for_walk(struct MarioState *m);

🔼


apply_landing_accel

Lua Example

local integerValue = apply_landing_accel(m, frictionFactor)

Parameters

Field Type
m MarioState
frictionFactor number

Returns

  • integer

C Prototype

s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);

🔼


apply_slope_accel

Lua Example

apply_slope_accel(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void apply_slope_accel(struct MarioState *m);

🔼


apply_slope_decel

Lua Example

local integerValue = apply_slope_decel(m, decelCoef)

Parameters

Field Type
m MarioState
decelCoef number

Returns

  • integer

C Prototype

s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);

🔼


begin_braking_action

Lua Example

local integerValue = begin_braking_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 begin_braking_action(struct MarioState *m);

🔼


begin_walking_action

Lua Example

local integerValue = begin_walking_action(m, forwardVel, action, actionArg)

Parameters

Field Type
m MarioState
forwardVel number
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);

🔼


check_common_moving_cancels

Lua Example

local integerValue = check_common_moving_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_moving_cancels(struct MarioState *m);

🔼


check_ground_dive_or_punch

Lua Example

local integerValue = check_ground_dive_or_punch(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_ground_dive_or_punch(struct MarioState *m);

🔼


check_ledge_climb_down

Lua Example

check_ledge_climb_down(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void check_ledge_climb_down(struct MarioState *m);

🔼


common_ground_knockback_action

Lua Example

local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)

Parameters

Field Type
m MarioState
animation integer
arg2 integer
arg3 integer
arg4 integer

Returns

  • integer

C Prototype

s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);

🔼


common_landing_action

Lua Example

local integerValue = common_landing_action(m, animation, airAction)

Parameters

Field Type
m MarioState
animation integer
airAction integer

Returns

  • integer

C Prototype

u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);

🔼


common_slide_action

Lua Example

common_slide_action(m, endAction, airAction, animation)

Parameters

Field Type
m MarioState
endAction integer
airAction integer
animation integer

Returns

  • None

C Prototype

void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);

🔼


common_slide_action_with_jump

Lua Example

local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)

Parameters

Field Type
m MarioState
stopAction integer
jumpAction integer
airAction integer
animation integer

Returns

  • integer

C Prototype

s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);

🔼


mario_execute_moving_action

Lua Example

local integerValue = mario_execute_moving_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_moving_action(struct MarioState *m);

🔼


play_step_sound

Lua Example

play_step_sound(m, frame1, frame2)

Parameters

Field Type
m MarioState
frame1 integer
frame2 integer

Returns

  • None

C Prototype

void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);

🔼


push_or_sidle_wall

Lua Example

push_or_sidle_wall(m, startPos)

Parameters

Field Type
m MarioState
startPos Vec3f

Returns

  • None

C Prototype

void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);

🔼


quicksand_jump_land_action

Lua Example

local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)

Parameters

Field Type
m MarioState
animation1 integer
animation2 integer
endAction integer
airAction integer

Returns

  • integer

C Prototype

s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);

🔼


set_triple_jump_action

Lua Example

local integerValue = set_triple_jump_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);

🔼


should_begin_sliding

Lua Example

local integerValue = should_begin_sliding(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 should_begin_sliding(struct MarioState *m);

🔼


slide_bonk

Lua Example

slide_bonk(m, fastAction, slowAction)

Parameters

Field Type
m MarioState
fastAction integer
slowAction integer

Returns

  • None

C Prototype

void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);

🔼


stomach_slide_action

Lua Example

local integerValue = stomach_slide_action(m, stopAction, airAction, animation)

Parameters

Field Type
m MarioState
stopAction integer
airAction integer
animation integer

Returns

  • integer

C Prototype

s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);

🔼


tilt_body_butt_slide

Lua Example

tilt_body_butt_slide(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void tilt_body_butt_slide(struct MarioState *m);

🔼


tilt_body_ground_shell

Lua Example

tilt_body_ground_shell(m, startYaw)

Parameters

Field Type
m MarioState
startYaw integer

Returns

  • None

C Prototype

void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);

🔼


tilt_body_running

Lua Example

local integerValue = tilt_body_running(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s16 tilt_body_running(struct MarioState *m);

🔼


tilt_body_walking

Lua Example

tilt_body_walking(m, startYaw)

Parameters

Field Type
m MarioState
startYaw integer

Returns

  • None

C Prototype

void tilt_body_walking(struct MarioState *m, s16 startYaw);

🔼


update_decelerating_speed

Lua Example

local integerValue = update_decelerating_speed(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 update_decelerating_speed(struct MarioState *m);

🔼


update_shell_speed

Lua Example

update_shell_speed(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_shell_speed(struct MarioState *m);

🔼


update_sliding

Lua Example

local integerValue = update_sliding(m, stopSpeed)

Parameters

Field Type
m MarioState
stopSpeed number

Returns

  • integer

C Prototype

s32 update_sliding(struct MarioState *m, f32 stopSpeed);

🔼


update_sliding_angle

Lua Example

update_sliding_angle(m, accel, lossFactor)

Parameters

Field Type
m MarioState
accel number
lossFactor number

Returns

  • None

C Prototype

void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);

🔼


update_walking_speed

Lua Example

update_walking_speed(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_walking_speed(struct MarioState *m);

🔼



functions from mario_actions_object.c


animated_stationary_ground_step

Lua Example

animated_stationary_ground_step(m, animation, endAction)

Parameters

Field Type
m MarioState
animation integer
endAction integer

Returns

  • None

C Prototype

void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);

🔼


check_common_object_cancels

Lua Example

local integerValue = check_common_object_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_object_cancels(struct MarioState *m);

🔼


mario_execute_object_action

Lua Example

local integerValue = mario_execute_object_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_object_action(struct MarioState *m);

🔼


mario_update_punch_sequence

Lua Example

local integerValue = mario_update_punch_sequence(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_update_punch_sequence(struct MarioState *m);

🔼



functions from mario_actions_stationary.c


check_common_hold_idle_cancels

Lua Example

local integerValue = check_common_hold_idle_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_hold_idle_cancels(struct MarioState *m);

🔼


check_common_idle_cancels

Lua Example

local integerValue = check_common_idle_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_idle_cancels(struct MarioState *m);

🔼


check_common_landing_cancels

Lua Example

local integerValue = check_common_landing_cancels(m, action)

Parameters

Field Type
m MarioState
action integer

Returns

  • integer

C Prototype

s32 check_common_landing_cancels(struct MarioState *m, u32 action);

🔼


check_common_stationary_cancels

Lua Example

local integerValue = check_common_stationary_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_stationary_cancels(struct MarioState *m);

🔼


landing_step

Lua Example

local integerValue = landing_step(m, arg1, action)

Parameters

Field Type
m MarioState
arg1 integer
action integer

Returns

  • integer

C Prototype

s32 landing_step(struct MarioState *m, s32 arg1, u32 action);

🔼


mario_execute_stationary_action

Lua Example

local integerValue = mario_execute_stationary_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_stationary_action(struct MarioState *m);

🔼


play_anim_sound

Lua Example

play_anim_sound(m, actionState, animFrame, sound)

Parameters

Field Type
m MarioState
actionState integer
animFrame integer
sound integer

Returns

  • None

C Prototype

void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);

🔼


stopping_step

Lua Example

stopping_step(m, animID, action)

Parameters

Field Type
m MarioState
animID integer
action integer

Returns

  • None

C Prototype

void stopping_step(struct MarioState *m, s32 animID, u32 action);

🔼



functions from mario_actions_submerged.c


apply_water_current

Lua Example

apply_water_current(m, step)

Parameters

Field Type
m MarioState
step Vec3f

Returns

  • None

C Prototype

void apply_water_current(struct MarioState *m, Vec3f step);

🔼


float_surface_gfx

Lua Example

float_surface_gfx(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void float_surface_gfx(struct MarioState *m);

🔼


mario_execute_submerged_action

Lua Example

local integerValue = mario_execute_submerged_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_submerged_action(struct MarioState *m);

🔼


perform_water_full_step

Lua Example

local integerValue = perform_water_full_step(m, nextPos)

Parameters

Field Type
m MarioState
nextPos Vec3f

Returns

  • integer

C Prototype

u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);

🔼


perform_water_step

Lua Example

local integerValue = perform_water_step(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 perform_water_step(struct MarioState *m);

🔼


set_swimming_at_surface_particles

Lua Example

set_swimming_at_surface_particles(m, particleFlag)

Parameters

Field Type
m MarioState
particleFlag integer

Returns

  • None

C Prototype

void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);

🔼



functions from mario_step.h


get_additive_y_vel_for_jumps

Lua Example

local numberValue = get_additive_y_vel_for_jumps()

Parameters

  • None

Returns

  • number

C Prototype

f32 get_additive_y_vel_for_jumps(void);

🔼


init_bully_collision_data

Lua Example

init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)

Parameters

Field Type
data BullyCollisionData
posX number
posZ number
forwardVel number
yaw integer
conversionRatio number
radius number

Returns

  • None

C Prototype

void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);

🔼


mario_bonk_reflection

Lua Example

mario_bonk_reflection(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 integer

Returns

  • None

C Prototype

void mario_bonk_reflection(struct MarioState *, u32);

🔼


mario_push_off_steep_floor

Lua Example

local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)

Parameters

Field Type
arg0 MarioState
arg1 integer
arg2 integer

Returns

  • integer

C Prototype

u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);

🔼


mario_update_moving_sand

Lua Example

local integerValue = mario_update_moving_sand(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

u32 mario_update_moving_sand(struct MarioState *);

🔼


mario_update_quicksand

Lua Example

local integerValue = mario_update_quicksand(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 number

Returns

  • integer

C Prototype

u32 mario_update_quicksand(struct MarioState *, f32);

🔼


mario_update_windy_ground

Lua Example

local integerValue = mario_update_windy_ground(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

u32 mario_update_windy_ground(struct MarioState *);

🔼


perform_air_step

Lua Example

local integerValue = perform_air_step(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 integer

Returns

  • integer

C Prototype

s32 perform_air_step(struct MarioState *, u32);

🔼


perform_ground_step

Lua Example

local integerValue = perform_ground_step(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

s32 perform_ground_step(struct MarioState *);

🔼


set_vel_from_pitch_and_yaw

Lua Example

set_vel_from_pitch_and_yaw(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void set_vel_from_pitch_and_yaw(struct MarioState* m);

🔼


stationary_ground_step

Lua Example

local integerValue = stationary_ground_step(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

s32 stationary_ground_step(struct MarioState *);

🔼


stop_and_set_height_to_floor

Lua Example

stop_and_set_height_to_floor(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • None

C Prototype

void stop_and_set_height_to_floor(struct MarioState *);

🔼



functions from network_player.h


get_network_player_from_area

Lua Example

local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)

Parameters

Field Type
courseNum integer
actNum integer
levelNum integer
areaIndex integer

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);

🔼


get_network_player_from_level

Lua Example

local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)

Parameters

Field Type
courseNum integer
actNum integer
levelNum integer

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);

🔼


get_network_player_smallest_global

Lua Example

local NetworkPlayerValue = get_network_player_smallest_global()

Parameters

  • None

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* get_network_player_smallest_global(void);

🔼


network_player_connected_count

Lua Example

local integerValue = network_player_connected_count()

Parameters

  • None

Returns

  • integer

C Prototype

u8 network_player_connected_count(void);

🔼


network_player_from_global_index

Lua Example

local NetworkPlayerValue = network_player_from_global_index(globalIndex)

Parameters

Field Type
globalIndex integer

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);

🔼


network_player_set_description

Lua Example

network_player_set_description(np, description, r, g, b, a)

Parameters

Field Type
np NetworkPlayer
description string
r integer
g integer
b integer
a integer

Returns

  • None

C Prototype

void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);

🔼



functions from network_utils.h


network_get_player_text_color_string

Lua Example

local stringValue = network_get_player_text_color_string(localIndex)

Parameters

Field Type
localIndex integer

Returns

  • string

C Prototype

char* network_get_player_text_color_string(u8 localIndex);

🔼


network_global_index_from_local

Lua Example

local integerValue = network_global_index_from_local(localIndex)

Parameters

Field Type
localIndex integer

Returns

  • integer

C Prototype

u8 network_global_index_from_local(u8 localIndex);

🔼


network_is_server

Lua Example

local boolValue = network_is_server()

Parameters

  • None

Returns

  • bool

C Prototype

bool network_is_server(void);

🔼


network_local_index_from_global

Lua Example

local integerValue = network_local_index_from_global(globalIndex)

Parameters

Field Type
globalIndex integer

Returns

  • integer

C Prototype

u8 network_local_index_from_global(u8 globalIndex);

🔼



functions from obj_behaviors.c


absf_2

Lua Example

local numberValue = absf_2(f)

Parameters

Field Type
f number

Returns

  • number

C Prototype

f32 absf_2(f32 f);

🔼


calc_new_obj_vel_and_pos_y

Lua Example

calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)

Parameters

Field Type
objFloor Surface
objFloorY number
objVelX number
objVelZ number

Returns

  • None

C Prototype

void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);

🔼


calc_new_obj_vel_and_pos_y_underwater

Lua Example

calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)

Parameters

Field Type
objFloor Surface
floorY number
objVelX number
objVelZ number
waterY number

Returns

  • None

C Prototype

void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);

🔼


calc_obj_friction

Lua Example

calc_obj_friction(objFriction, floor_nY)

Parameters

Field Type
objFriction Pointer <number>
floor_nY number

Returns

  • None

C Prototype

void calc_obj_friction(f32 *objFriction, f32 floor_nY);

🔼


current_mario_room_check

Lua Example

local integerValue = current_mario_room_check(room)

Parameters

Field Type
room integer

Returns

  • integer

C Prototype

s8 current_mario_room_check(s16 room);

🔼


is_player_active

Lua Example

local integerValue = is_player_active(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u8 is_player_active(struct MarioState* m);

🔼


is_point_close_to_object

Lua Example

local integerValue = is_point_close_to_object(obj, x, y, z, dist)

Parameters

Field Type
obj Object
x number
y number
z number
dist integer

Returns

  • integer

C Prototype

s32 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);

🔼


is_point_within_radius_of_mario

Lua Example

local integerValue = is_point_within_radius_of_mario(x, y, z, dist)

Parameters

Field Type
x number
y number
z number
dist integer

Returns

  • integer

C Prototype

s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);

🔼


nearest_mario_state_to_object

Lua Example

local MarioStateValue = nearest_mario_state_to_object(obj)

Parameters

Field Type
obj Object

Returns

MarioState

C Prototype

struct MarioState* nearest_mario_state_to_object(struct Object *obj);

🔼


nearest_player_to_object

Lua Example

local ObjectValue = nearest_player_to_object(obj)

Parameters

Field Type
obj Object

Returns

Object

C Prototype

struct Object* nearest_player_to_object(struct Object *obj);

🔼


obj_check_floor_death

Lua Example

obj_check_floor_death(collisionFlags, floor)

Parameters

Field Type
collisionFlags integer
floor Surface

Returns

  • None

C Prototype

void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);

🔼


obj_check_if_facing_toward_angle

Lua Example

local integerValue = obj_check_if_facing_toward_angle(base, goal, range)

Parameters

Field Type
base integer
goal integer
range integer

Returns

  • integer

C Prototype

s32 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);

🔼


obj_find_wall

Lua Example

local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)

Parameters

Field Type
objNewX number
objY number
objNewZ number
objVelX number
objVelZ number

Returns

  • integer

C Prototype

s32 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);

🔼


obj_find_wall_displacement

Lua Example

local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)

Parameters

Field Type
dist Vec3f
x number
y number
z number
radius number

Returns

  • integer

C Prototype

s32 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);

🔼


obj_flicker_and_disappear

Lua Example

local integerValue = obj_flicker_and_disappear(obj, lifeSpan)

Parameters

Field Type
obj Object
lifeSpan integer

Returns

  • integer

C Prototype

s32 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);

🔼


obj_lava_death

Lua Example

local integerValue = obj_lava_death()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_lava_death(void);

🔼


obj_move_xyz_using_fvel_and_yaw

Lua Example

obj_move_xyz_using_fvel_and_yaw(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);

🔼


obj_orient_graph

Lua Example

obj_orient_graph(obj, normalX, normalY, normalZ)

Parameters

Field Type
obj Object
normalX number
normalY number
normalZ number

Returns

  • None

C Prototype

void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);

🔼


obj_return_and_displace_home

Lua Example

obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)

Parameters

Field Type
obj Object
homeX number
homeY number
homeZ number
baseDisp integer

Returns

  • None

C Prototype

void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);

🔼


obj_return_home_if_safe

Lua Example

local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)

Parameters

Field Type
obj Object
homeX number
y number
homeZ number
dist integer

Returns

  • integer

C Prototype

s32 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);

🔼


obj_spawn_yellow_coins

Lua Example

obj_spawn_yellow_coins(obj, nCoins)

Parameters

Field Type
obj Object
nCoins integer

Returns

  • None

C Prototype

void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);

🔼


obj_splash

Lua Example

obj_splash(waterY, objY)

Parameters

Field Type
waterY integer
objY integer

Returns

  • None

C Prototype

void obj_splash(s32 waterY, s32 objY);

🔼


obj_update_pos_vel_xz

Lua Example

obj_update_pos_vel_xz()

Parameters

  • None

Returns

  • None

C Prototype

void obj_update_pos_vel_xz(void);

🔼


object_step

Lua Example

local integerValue = object_step()

Parameters

  • None

Returns

  • integer

C Prototype

s16 object_step(void);

🔼


object_step_without_floor_orient

Lua Example

local integerValue = object_step_without_floor_orient()

Parameters

  • None

Returns

  • integer

C Prototype

s16 object_step_without_floor_orient(void);

🔼


set_object_visibility

Lua Example

set_object_visibility(obj, dist)

Parameters

Field Type
obj Object
dist integer

Returns

  • None

C Prototype

void set_object_visibility(struct Object *obj, s32 dist);

🔼


set_yoshi_as_not_dead

Lua Example

set_yoshi_as_not_dead()

Parameters

  • None

Returns

  • None

C Prototype

void set_yoshi_as_not_dead(void);

🔼


spawn_orange_number

Lua Example

spawn_orange_number(behParam, relX, relY, relZ)

Parameters

Field Type
behParam integer
relX integer
relY integer
relZ integer

Returns

  • None

C Prototype

void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);

🔼


turn_obj_away_from_steep_floor

Lua Example

local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)

Parameters

Field Type
objFloor Surface
floorY number
objVelX number
objVelZ number

Returns

  • integer

C Prototype

s32 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);

🔼


turn_obj_away_from_surface

Lua Example

turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)

Parameters

Field Type
velX number
velZ number
nX number
nY number
nZ number
objYawX Pointer <number>
objYawZ Pointer <number>

Returns

  • None

C Prototype

void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);

🔼



functions from obj_behaviors_2.c


approach_f32_ptr

Lua Example

local integerValue = approach_f32_ptr(px, target, delta)

Parameters

Field Type
px Pointer <number>
target number
delta number

Returns

  • integer

C Prototype

s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);

🔼


cur_obj_init_anim_and_check_if_end

Lua Example

local integerValue = cur_obj_init_anim_and_check_if_end(arg0)

Parameters

Field Type
arg0 integer

Returns

  • integer

C Prototype

s32 cur_obj_init_anim_and_check_if_end(s32 arg0);

🔼


cur_obj_init_anim_check_frame

Lua Example

local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)

Parameters

Field Type
arg0 integer
arg1 integer

Returns

  • integer

C Prototype

s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);

🔼


cur_obj_init_anim_extend

Lua Example

cur_obj_init_anim_extend(arg0)

Parameters

Field Type
arg0 integer

Returns

  • None

C Prototype

void cur_obj_init_anim_extend(s32 arg0);

🔼


cur_obj_play_sound_at_anim_range

Lua Example

local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)

Parameters

Field Type
arg0 integer
arg1 integer
sound integer

Returns

  • integer

C Prototype

s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);

🔼


cur_obj_set_anim_if_at_end

Lua Example

local integerValue = cur_obj_set_anim_if_at_end(arg0)

Parameters

Field Type
arg0 integer

Returns

  • integer

C Prototype

s32 cur_obj_set_anim_if_at_end(s32 arg0);

🔼


cur_obj_spin_all_dimensions

Lua Example

cur_obj_spin_all_dimensions(arg0, arg1)

Parameters

Field Type
arg0 number
arg1 number

Returns

  • None

C Prototype

void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);

🔼


obj_act_knockback

Lua Example

obj_act_knockback(baseScale)

Parameters

Field Type
baseScale number

Returns

  • None

C Prototype

void obj_act_knockback(UNUSED f32 baseScale);

🔼


obj_act_squished

Lua Example

obj_act_squished(baseScale)

Parameters

Field Type
baseScale number

Returns

  • None

C Prototype

void obj_act_squished(f32 baseScale);

🔼


obj_bounce_off_walls_edges_objects

Lua Example

local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)

Parameters

Field Type
targetYaw Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);

🔼


obj_check_attacks

Lua Example

local integerValue = obj_check_attacks(hitbox, attackedMarioAction)

Parameters

Field Type
hitbox ObjectHitbox
attackedMarioAction integer

Returns

  • integer

C Prototype

s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);

🔼


obj_compute_vel_from_move_pitch

Lua Example

obj_compute_vel_from_move_pitch(speed)

Parameters

Field Type
speed number

Returns

  • None

C Prototype

void obj_compute_vel_from_move_pitch(f32 speed);

🔼


obj_die_if_above_lava_and_health_non_positive

Lua Example

local integerValue = obj_die_if_above_lava_and_health_non_positive()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_die_if_above_lava_and_health_non_positive(void);

🔼


obj_die_if_health_non_positive

Lua Example

obj_die_if_health_non_positive()

Parameters

  • None

Returns

  • None

C Prototype

void obj_die_if_health_non_positive(void);

🔼


obj_face_pitch_approach

Lua Example

local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)

Parameters

Field Type
targetPitch integer
deltaPitch integer

Returns

  • integer

C Prototype

s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);

🔼


obj_face_roll_approach

Lua Example

local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)

Parameters

Field Type
targetRoll integer
deltaRoll integer

Returns

  • integer

C Prototype

s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);

🔼


obj_face_yaw_approach

Lua Example

local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)

Parameters

Field Type
targetYaw integer
deltaYaw integer

Returns

  • integer

C Prototype

s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);

🔼


obj_forward_vel_approach

Lua Example

local integerValue = obj_forward_vel_approach(target, delta)

Parameters

Field Type
target number
delta number

Returns

  • integer

C Prototype

s32 obj_forward_vel_approach(f32 target, f32 delta);

🔼


obj_get_pitch_from_vel

Lua Example

local integerValue = obj_get_pitch_from_vel()

Parameters

  • None

Returns

  • integer

C Prototype

s16 obj_get_pitch_from_vel(void);

🔼


obj_get_pitch_to_home

Lua Example

local integerValue = obj_get_pitch_to_home(latDistToHome)

Parameters

Field Type
latDistToHome number

Returns

  • integer

C Prototype

s16 obj_get_pitch_to_home(f32 latDistToHome);

🔼


obj_grow_then_shrink

Lua Example

local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)

Parameters

Field Type
scaleVel Pointer <number>
shootFireScale number
endScale number

Returns

  • integer

C Prototype

s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);

🔼


obj_handle_attacks

Lua Example

local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)

Parameters

Field Type
hitbox ObjectHitbox
attackedMarioAction integer
attackHandlers Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);

🔼


obj_is_near_to_and_facing_mario

Lua Example

local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)

Parameters

Field Type
m MarioState
maxDist number
maxAngleDiff integer

Returns

  • integer

C Prototype

s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);

🔼


obj_is_rendering_enabled

Lua Example

local integerValue = obj_is_rendering_enabled()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_is_rendering_enabled(void);

🔼


obj_move_for_one_second

Lua Example

local integerValue = obj_move_for_one_second(endAction)

Parameters

Field Type
endAction integer

Returns

  • integer

C Prototype

s32 obj_move_for_one_second(s32 endAction);

🔼


obj_move_pitch_approach

Lua Example

local integerValue = obj_move_pitch_approach(target, delta)

Parameters

Field Type
target integer
delta integer

Returns

  • integer

C Prototype

s32 obj_move_pitch_approach(s16 target, s16 delta);

🔼


obj_random_fixed_turn

Lua Example

local integerValue = obj_random_fixed_turn(delta)

Parameters

Field Type
delta integer

Returns

  • integer

C Prototype

s16 obj_random_fixed_turn(s16 delta);

🔼


obj_resolve_collisions_and_turn

Lua Example

local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)

Parameters

Field Type
targetYaw integer
turnSpeed integer

Returns

  • integer

C Prototype

s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);

🔼


obj_resolve_object_collisions

Lua Example

local integerValue = obj_resolve_object_collisions(targetYaw)

Parameters

Field Type
targetYaw Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_resolve_object_collisions(s32 *targetYaw);

🔼


obj_roll_to_match_yaw_turn

Lua Example

obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)

Parameters

Field Type
targetYaw integer
maxRoll integer
rollSpeed integer

Returns

  • None

C Prototype

void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);

🔼


obj_rotate_yaw_and_bounce_off_walls

Lua Example

obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)

Parameters

Field Type
targetYaw integer
turnAmount integer

Returns

  • None

C Prototype

void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);

🔼


obj_set_dist_from_home

Lua Example

obj_set_dist_from_home(distFromHome)

Parameters

Field Type
distFromHome number

Returns

  • None

C Prototype

void obj_set_dist_from_home(f32 distFromHome);

🔼


obj_set_knockback_action

Lua Example

obj_set_knockback_action(attackType)

Parameters

Field Type
attackType integer

Returns

  • None

C Prototype

void obj_set_knockback_action(s32 attackType);

🔼


obj_set_squished_action

Lua Example

obj_set_squished_action()

Parameters

  • None

Returns

  • None

C Prototype

void obj_set_squished_action(void);

🔼


obj_smooth_turn

Lua Example

local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)

Parameters

Field Type
angleVel Pointer <integer>
angle Pointer <integer>
targetAngle integer
targetSpeedProportion number
accel integer
minSpeed integer
maxSpeed integer

Returns

  • integer

C Prototype

s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);

🔼


obj_spit_fire

Lua Example

local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)

Parameters

Field Type
relativePosX integer
relativePosY integer
relativePosZ integer
scale number
model integer
startSpeed number
endSpeed number
movePitch integer

Returns

Object

C Prototype

struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);

🔼


obj_turn_pitch_toward_mario

Lua Example

local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)

Parameters

Field Type
m MarioState
targetOffsetY number
turnAmount integer

Returns

  • integer

C Prototype

s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);

🔼


obj_unused_die

Lua Example

obj_unused_die()

Parameters

  • None

Returns

  • None

C Prototype

void obj_unused_die(void);

🔼


obj_update_blinking

Lua Example

obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)

Parameters

Field Type
blinkTimer Pointer <integer>
baseCycleLength integer
cycleLengthRange integer
blinkLength integer

Returns

  • None

C Prototype

void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);

🔼


obj_update_standard_actions

Lua Example

local integerValue = obj_update_standard_actions(scale)

Parameters

Field Type
scale number

Returns

  • integer

C Prototype

s32 obj_update_standard_actions(f32 scale);

🔼


obj_y_vel_approach

Lua Example

local integerValue = obj_y_vel_approach(target, delta)

Parameters

Field Type
target number
delta number

Returns

  • integer

C Prototype

s32 obj_y_vel_approach(f32 target, f32 delta);

🔼


oscillate_toward

Lua Example

local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)

Parameters

Field Type
value Pointer <integer>
vel Pointer <number>
target integer
velCloseToZero number
accel number
slowdown number

Returns

  • integer

C Prototype

s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);

🔼


platform_on_track_update_pos_or_spawn_ball

Lua Example

platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)

Parameters

Field Type
ballIndex integer
x number
y number
z number

Returns

  • None

C Prototype

void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);

🔼


random_linear_offset

Lua Example

local integerValue = random_linear_offset(base, range)

Parameters

Field Type
base integer
range integer

Returns

  • integer

C Prototype

s16 random_linear_offset(s16 base, s16 range);

🔼


random_mod_offset

Lua Example

local integerValue = random_mod_offset(base, step, mod)

Parameters

Field Type
base integer
step integer
mod integer

Returns

  • integer

C Prototype

s16 random_mod_offset(s16 base, s16 step, s16 mod);

🔼



functions from object_helpers.c


abs_angle_diff

Lua Example

local integerValue = abs_angle_diff(x0, x1)

Parameters

Field Type
x0 integer
x1 integer

Returns

  • integer

C Prototype

s16 abs_angle_diff(s16 x0, s16 x1);

🔼


apply_drag_to_value

Lua Example

apply_drag_to_value(value, dragStrength)

Parameters

Field Type
value Pointer <number>
dragStrength number

Returns

  • None

C Prototype

void apply_drag_to_value(f32 *value, f32 dragStrength);

🔼


approach_f32_signed

Lua Example

local integerValue = approach_f32_signed(value, target, increment)

Parameters

Field Type
value Pointer <number>
target number
increment number

Returns

  • integer

C Prototype

s32 approach_f32_signed(f32 *value, f32 target, f32 increment);

🔼


approach_f32_symmetric

Lua Example

local numberValue = approach_f32_symmetric(value, target, increment)

Parameters

Field Type
value number
target number
increment number

Returns

  • number

C Prototype

f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);

🔼


approach_s16_symmetric

Lua Example

local integerValue = approach_s16_symmetric(value, target, increment)

Parameters

Field Type
value integer
target integer
increment integer

Returns

  • integer

C Prototype

s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);

🔼


bhv_dust_smoke_loop

Lua Example

bhv_dust_smoke_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_dust_smoke_loop(void);

🔼


bhv_init_room

Lua Example

bhv_init_room()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_init_room(void);

🔼


bit_shift_left

Lua Example

local integerValue = bit_shift_left(a0)

Parameters

Field Type
a0 integer

Returns

  • integer

C Prototype

s32 bit_shift_left(s32 a0);

🔼


chain_segment_init

Lua Example

chain_segment_init(segment)

Parameters

Field Type
segment ChainSegment

Returns

  • None

C Prototype

void chain_segment_init(struct ChainSegment *segment);

🔼


clear_move_flag

Lua Example

local integerValue = clear_move_flag(bitSet, flag)

Parameters

Field Type
bitSet Pointer <integer>
flag integer

Returns

  • integer

C Prototype

s32 clear_move_flag(u32 *bitSet, s32 flag);

🔼


clear_time_stop_flags

Lua Example

clear_time_stop_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void clear_time_stop_flags(s32 flags);

🔼


count_objects_with_behavior

Lua Example

local integerValue = count_objects_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 count_objects_with_behavior(const BehaviorScript *behavior);

🔼


count_unimportant_objects

Lua Example

local integerValue = count_unimportant_objects()

Parameters

  • None

Returns

  • integer

C Prototype

s32 count_unimportant_objects(void);

🔼


cur_obj_abs_y_dist_to_home

Lua Example

local numberValue = cur_obj_abs_y_dist_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_abs_y_dist_to_home(void);

🔼


cur_obj_advance_looping_anim

Lua Example

local integerValue = cur_obj_advance_looping_anim()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_advance_looping_anim(void);

🔼


cur_obj_align_gfx_with_floor

Lua Example

cur_obj_align_gfx_with_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_align_gfx_with_floor(void);

🔼


cur_obj_angle_to_home

Lua Example

local integerValue = cur_obj_angle_to_home()

Parameters

  • None

Returns

  • integer

C Prototype

s16 cur_obj_angle_to_home(void);

🔼


cur_obj_apply_drag_xz

Lua Example

cur_obj_apply_drag_xz(dragStrength)

Parameters

Field Type
dragStrength number

Returns

  • None

C Prototype

void cur_obj_apply_drag_xz(f32 dragStrength);

🔼


cur_obj_become_intangible

Lua Example

cur_obj_become_intangible()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_become_intangible(void);

🔼


cur_obj_become_tangible

Lua Example

cur_obj_become_tangible()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_become_tangible(void);

🔼


cur_obj_can_mario_activate_textbox

Lua Example

local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)

Parameters

Field Type
m MarioState
radius number
height number
unused integer

Returns

  • integer

C Prototype

s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);

🔼


cur_obj_can_mario_activate_textbox_2

Lua Example

local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)

Parameters

Field Type
m MarioState
radius number
height number

Returns

  • integer

C Prototype

s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);

🔼


cur_obj_change_action

Lua Example

cur_obj_change_action(action)

Parameters

Field Type
action integer

Returns

  • None

C Prototype

void cur_obj_change_action(s32 action);

🔼


cur_obj_check_anim_frame

Lua Example

local integerValue = cur_obj_check_anim_frame(frame)

Parameters

Field Type
frame integer

Returns

  • integer

C Prototype

s32 cur_obj_check_anim_frame(s32 frame);

🔼


cur_obj_check_anim_frame_in_range

Lua Example

local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)

Parameters

Field Type
startFrame integer
rangeLength integer

Returns

  • integer

C Prototype

s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);

🔼


cur_obj_check_frame_prior_current_frame

Lua Example

local integerValue = cur_obj_check_frame_prior_current_frame(a0)

Parameters

Field Type
a0 Pointer <integer>

Returns

  • integer

C Prototype

s32 cur_obj_check_frame_prior_current_frame(s16 *a0);

🔼


cur_obj_check_grabbed_mario

Lua Example

local integerValue = cur_obj_check_grabbed_mario()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_grabbed_mario(void);

🔼


cur_obj_check_if_at_animation_end

Lua Example

local integerValue = cur_obj_check_if_at_animation_end()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_if_at_animation_end(void);

🔼


cur_obj_check_if_near_animation_end

Lua Example

local integerValue = cur_obj_check_if_near_animation_end()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_if_near_animation_end(void);

🔼


cur_obj_check_interacted

Lua Example

local integerValue = cur_obj_check_interacted()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_interacted(void);

🔼


cur_obj_clear_interact_status_flag

Lua Example

local integerValue = cur_obj_clear_interact_status_flag(flag)

Parameters

Field Type
flag integer

Returns

  • integer

C Prototype

s32 cur_obj_clear_interact_status_flag(s32 flag);

🔼


cur_obj_compute_vel_xz

Lua Example

cur_obj_compute_vel_xz()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_compute_vel_xz(void);

🔼


cur_obj_count_objects_with_behavior

Lua Example

local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
dist number

Returns

  • integer

C Prototype

u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);

🔼


cur_obj_detect_steep_floor

Lua Example

local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)

Parameters

Field Type
steepAngleDegrees integer

Returns

  • integer

C Prototype

s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);

🔼


cur_obj_disable

Lua Example

cur_obj_disable()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_disable(void);

🔼


cur_obj_disable_rendering

Lua Example

cur_obj_disable_rendering()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_disable_rendering(void);

🔼


cur_obj_disable_rendering_and_become_intangible

Lua Example

cur_obj_disable_rendering_and_become_intangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);

🔼


cur_obj_dist_to_nearest_object_with_behavior

Lua Example

local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • number

C Prototype

f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);

🔼


cur_obj_enable_rendering

Lua Example

cur_obj_enable_rendering()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering(void);

🔼


cur_obj_enable_rendering_2

Lua Example

cur_obj_enable_rendering_2()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering_2(void);

🔼


cur_obj_enable_rendering_and_become_tangible

Lua Example

cur_obj_enable_rendering_and_become_tangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);

🔼


cur_obj_enable_rendering_if_mario_in_room

Lua Example

cur_obj_enable_rendering_if_mario_in_room()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering_if_mario_in_room(void);

🔼


cur_obj_end_dialog

Lua Example

cur_obj_end_dialog(m, dialogFlags, dialogResult)

Parameters

Field Type
m MarioState
dialogFlags integer
dialogResult integer

Returns

  • None

C Prototype

void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);

🔼


cur_obj_extend_animation_if_at_end

Lua Example

cur_obj_extend_animation_if_at_end()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_extend_animation_if_at_end(void);

🔼


cur_obj_find_nearby_held_actor

Lua Example

local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
maxDist number

Returns

Object

C Prototype

struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);

🔼


cur_obj_find_nearest_object_with_behavior

Lua Example

local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
dist Pointer <number>

Returns

Object

C Prototype

struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);

🔼


cur_obj_find_nearest_pole

Lua Example

local ObjectValue = cur_obj_find_nearest_pole()

Parameters

  • None

Returns

Object

C Prototype

struct Object* cur_obj_find_nearest_pole(void);

🔼


cur_obj_follow_path

Lua Example

local integerValue = cur_obj_follow_path(unusedArg)

Parameters

Field Type
unusedArg integer

Returns

  • integer

C Prototype

s32 cur_obj_follow_path(UNUSED s32 unusedArg);

🔼


cur_obj_forward_vel_approach_upward

Lua Example

cur_obj_forward_vel_approach_upward(target, increment)

Parameters

Field Type
target number
increment number

Returns

  • None

C Prototype

void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);

🔼


cur_obj_get_dropped

Lua Example

cur_obj_get_dropped()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_get_dropped(void);

🔼


cur_obj_get_thrown_or_placed

Lua Example

cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)

Parameters

Field Type
forwardVel number
velY number
thrownAction integer

Returns

  • None

C Prototype

void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);

🔼


cur_obj_has_behavior

Lua Example

local integerValue = cur_obj_has_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 cur_obj_has_behavior(const BehaviorScript *behavior);

🔼


cur_obj_has_model

Lua Example

local integerValue = cur_obj_has_model(modelID)

Parameters

Field Type
modelID integer

Returns

  • integer

C Prototype

s32 cur_obj_has_model(u16 modelID);

🔼


cur_obj_hide

Lua Example

cur_obj_hide()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_hide(void);

🔼


cur_obj_hide_if_mario_far_away_y

Lua Example

local integerValue = cur_obj_hide_if_mario_far_away_y(distY)

Parameters

Field Type
distY number

Returns

  • integer

C Prototype

s32 cur_obj_hide_if_mario_far_away_y(f32 distY);

🔼


cur_obj_if_hit_wall_bounce_away

Lua Example

cur_obj_if_hit_wall_bounce_away()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_if_hit_wall_bounce_away(void);

🔼


cur_obj_init_animation

Lua Example

cur_obj_init_animation(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation(s32 animIndex);

🔼


cur_obj_init_animation_and_anim_frame

Lua Example

cur_obj_init_animation_and_anim_frame(animIndex, animFrame)

Parameters

Field Type
animIndex integer
animFrame integer

Returns

  • None

C Prototype

void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);

🔼


cur_obj_init_animation_and_check_if_near_end

Lua Example

local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • integer

C Prototype

s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);

🔼


cur_obj_init_animation_and_extend_if_at_end

Lua Example

cur_obj_init_animation_and_extend_if_at_end(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);

🔼


cur_obj_init_animation_with_accel_and_sound

Lua Example

cur_obj_init_animation_with_accel_and_sound(animIndex, accel)

Parameters

Field Type
animIndex integer
accel number

Returns

  • None

C Prototype

void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);

🔼


cur_obj_init_animation_with_sound

Lua Example

cur_obj_init_animation_with_sound(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation_with_sound(s32 animIndex);

🔼


cur_obj_is_any_player_on_platform

Lua Example

local integerValue = cur_obj_is_any_player_on_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_any_player_on_platform(void);

🔼


cur_obj_is_mario_ground_pounding_platform

Lua Example

local integerValue = cur_obj_is_mario_ground_pounding_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_mario_ground_pounding_platform(void);

🔼


cur_obj_is_mario_on_platform

Lua Example

local integerValue = cur_obj_is_mario_on_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_mario_on_platform(void);

🔼


cur_obj_lateral_dist_from_mario_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_from_mario_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_from_mario_to_home(void);

🔼


cur_obj_lateral_dist_from_obj_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)

Parameters

Field Type
obj Object

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);

🔼


cur_obj_lateral_dist_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_to_home(void);

🔼


cur_obj_mario_far_away

Lua Example

local integerValue = cur_obj_mario_far_away()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_mario_far_away(void);

🔼


cur_obj_move_after_thrown_or_dropped

Lua Example

cur_obj_move_after_thrown_or_dropped(forwardVel, velY)

Parameters

Field Type
forwardVel number
velY number

Returns

  • None

C Prototype

void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);

🔼


cur_obj_move_standard

Lua Example

cur_obj_move_standard(steepSlopeAngleDegrees)

Parameters

Field Type
steepSlopeAngleDegrees integer

Returns

  • None

C Prototype

void cur_obj_move_standard(s16 steepSlopeAngleDegrees);

🔼


cur_obj_move_up_and_down

Lua Example

local integerValue = cur_obj_move_up_and_down(a0)

Parameters

Field Type
a0 integer

Returns

  • integer

C Prototype

s32 cur_obj_move_up_and_down(s32 a0);

🔼


cur_obj_move_update_ground_air_flags

Lua Example

cur_obj_move_update_ground_air_flags(gravity, bounciness)

Parameters

Field Type
gravity number
bounciness number

Returns

  • None

C Prototype

void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);

🔼


cur_obj_move_update_underwater_flags

Lua Example

cur_obj_move_update_underwater_flags()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_update_underwater_flags(void);

🔼


cur_obj_move_using_fvel_and_gravity

Lua Example

cur_obj_move_using_fvel_and_gravity()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_fvel_and_gravity(void);

🔼


cur_obj_move_using_vel

Lua Example

cur_obj_move_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_vel(void);

🔼


cur_obj_move_using_vel_and_gravity

Lua Example

cur_obj_move_using_vel_and_gravity()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_vel_and_gravity(void);

🔼


cur_obj_move_xz

Lua Example

local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)

Parameters

Field Type
steepSlopeNormalY number
careAboutEdgesAndSteepSlopes integer

Returns

  • integer

C Prototype

s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);

🔼


cur_obj_move_xz_using_fvel_and_yaw

Lua Example

cur_obj_move_xz_using_fvel_and_yaw()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_xz_using_fvel_and_yaw(void);

🔼


cur_obj_move_y

Lua Example

cur_obj_move_y(gravity, bounciness, buoyancy)

Parameters

Field Type
gravity number
bounciness number
buoyancy number

Returns

  • None

C Prototype

void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);

🔼


cur_obj_move_y_and_get_water_level

Lua Example

local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)

Parameters

Field Type
gravity number
buoyancy number

Returns

  • number

C Prototype

f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);

🔼


cur_obj_move_y_with_terminal_vel

Lua Example

cur_obj_move_y_with_terminal_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_y_with_terminal_vel(void);

🔼


cur_obj_nearest_object_with_behavior

Lua Example

local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

Object

C Prototype

struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);

🔼


cur_obj_outside_home_rectangle

Lua Example

local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)

Parameters

Field Type
minX number
maxX number
minZ number
maxZ number

Returns

  • integer

C Prototype

s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);

🔼


cur_obj_outside_home_square

Lua Example

local integerValue = cur_obj_outside_home_square(halfLength)

Parameters

Field Type
halfLength number

Returns

  • integer

C Prototype

s32 cur_obj_outside_home_square(f32 halfLength);

🔼


cur_obj_progress_direction_table

Lua Example

local integerValue = cur_obj_progress_direction_table()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_progress_direction_table(void);

🔼


cur_obj_push_mario_away

Lua Example

cur_obj_push_mario_away(radius)

Parameters

Field Type
radius number

Returns

  • None

C Prototype

void cur_obj_push_mario_away(f32 radius);

🔼


cur_obj_push_mario_away_from_cylinder

Lua Example

cur_obj_push_mario_away_from_cylinder(radius, extentY)

Parameters

Field Type
radius number
extentY number

Returns

  • None

C Prototype

void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);

🔼


cur_obj_reflect_move_angle_off_wall

Lua Example

local integerValue = cur_obj_reflect_move_angle_off_wall()

Parameters

  • None

Returns

  • integer

C Prototype

s16 cur_obj_reflect_move_angle_off_wall(void);

🔼


cur_obj_reset_timer_and_subaction

Lua Example

cur_obj_reset_timer_and_subaction()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_reset_timer_and_subaction(void);

🔼


cur_obj_resolve_wall_collisions

Lua Example

local integerValue = cur_obj_resolve_wall_collisions()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_resolve_wall_collisions(void);

🔼


cur_obj_reverse_animation

Lua Example

cur_obj_reverse_animation()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_reverse_animation(void);

🔼


cur_obj_rotate_face_angle_using_vel

Lua Example

cur_obj_rotate_face_angle_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_rotate_face_angle_using_vel(void);

🔼


cur_obj_rotate_move_angle_using_vel

Lua Example

cur_obj_rotate_move_angle_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_rotate_move_angle_using_vel(void);

🔼


cur_obj_rotate_yaw_toward

Lua Example

local integerValue = cur_obj_rotate_yaw_toward(target, increment)

Parameters

Field Type
target integer
increment integer

Returns

  • integer

C Prototype

s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);

🔼


cur_obj_scale

Lua Example

cur_obj_scale(scale)

Parameters

Field Type
scale number

Returns

  • None

C Prototype

void cur_obj_scale(f32 scale);

🔼


cur_obj_scale_over_time

Lua Example

cur_obj_scale_over_time(a0, a1, sp10, sp14)

Parameters

Field Type
a0 integer
a1 integer
sp10 number
sp14 number

Returns

  • None

C Prototype

void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);

🔼


cur_obj_set_behavior

Lua Example

cur_obj_set_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void cur_obj_set_behavior(const BehaviorScript *behavior);

🔼


cur_obj_set_direction_table

Lua Example

local integerValue = cur_obj_set_direction_table(a0)

Parameters

Field Type
a0 Pointer <integer>

Returns

  • integer

C Prototype

s32 cur_obj_set_direction_table(s8 *a0);

🔼


cur_obj_set_face_angle_to_move_angle

Lua Example

cur_obj_set_face_angle_to_move_angle()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_face_angle_to_move_angle(void);

🔼


cur_obj_set_hitbox_and_die_if_attacked

Lua Example

local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)

Parameters

Field Type
hitbox ObjectHitbox
deathSound integer
noLootCoins integer

Returns

  • integer

C Prototype

s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);

🔼


cur_obj_set_hitbox_radius_and_height

Lua Example

cur_obj_set_hitbox_radius_and_height(radius, height)

Parameters

Field Type
radius number
height number

Returns

  • None

C Prototype

void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);

🔼


cur_obj_set_hurtbox_radius_and_height

Lua Example

cur_obj_set_hurtbox_radius_and_height(radius, height)

Parameters

Field Type
radius number
height number

Returns

  • None

C Prototype

void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);

🔼


cur_obj_set_model

Lua Example

cur_obj_set_model(modelID)

Parameters

Field Type
modelID integer

Returns

  • None

C Prototype

void cur_obj_set_model(s32 modelID);

🔼


cur_obj_set_pos_relative

Lua Example

cur_obj_set_pos_relative(other, dleft, dy, dforward)

Parameters

Field Type
other Object
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);

🔼


cur_obj_set_pos_relative_to_parent

Lua Example

cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)

Parameters

Field Type
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);

🔼


cur_obj_set_pos_to_home

Lua Example

cur_obj_set_pos_to_home()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home(void);

🔼


cur_obj_set_pos_to_home_and_stop

Lua Example

cur_obj_set_pos_to_home_and_stop()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home_and_stop(void);

🔼


cur_obj_set_pos_to_home_with_debug

Lua Example

cur_obj_set_pos_to_home_with_debug()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home_with_debug(void);

🔼


cur_obj_set_pos_via_transform

Lua Example

cur_obj_set_pos_via_transform()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_via_transform(void);

🔼


cur_obj_set_vel_from_mario_vel

Lua Example

cur_obj_set_vel_from_mario_vel(m, f12, f14)

Parameters

Field Type
m MarioState
f12 number
f14 number

Returns

  • None

C Prototype

void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);

🔼


cur_obj_set_y_vel_and_animation

Lua Example

cur_obj_set_y_vel_and_animation(sp18, sp1C)

Parameters

Field Type
sp18 number
sp1C integer

Returns

  • None

C Prototype

void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);

🔼


cur_obj_shake_screen

Lua Example

cur_obj_shake_screen(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void cur_obj_shake_screen(s32 shake);

🔼


cur_obj_shake_y

Lua Example

cur_obj_shake_y(amount)

Parameters

Field Type
amount number

Returns

  • None

C Prototype

void cur_obj_shake_y(f32 amount);

🔼


cur_obj_shake_y_until

Lua Example

local integerValue = cur_obj_shake_y_until(cycles, amount)

Parameters

Field Type
cycles integer
amount integer

Returns

  • integer

C Prototype

s32 cur_obj_shake_y_until(s32 cycles, s32 amount);

🔼


cur_obj_spawn_loot_blue_coin

Lua Example

cur_obj_spawn_loot_blue_coin()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_spawn_loot_blue_coin(void);

🔼


cur_obj_spawn_loot_coin_at_mario_pos

Lua Example

cur_obj_spawn_loot_coin_at_mario_pos(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);

🔼


cur_obj_spawn_particles

Lua Example

cur_obj_spawn_particles(info)

Parameters

Field Type
info SpawnParticlesInfo

Returns

  • None

C Prototype

void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);

🔼


cur_obj_spawn_star_at_y_offset

Lua Example

cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)

Parameters

Field Type
targetX number
targetY number
targetZ number
offsetY number

Returns

  • None

C Prototype

void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);

🔼


cur_obj_start_cam_event

Lua Example

cur_obj_start_cam_event(obj, cameraEvent)

Parameters

Field Type
obj Object
cameraEvent integer

Returns

  • None

C Prototype

void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);

🔼


cur_obj_unhide

Lua Example

cur_obj_unhide()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_unhide(void);

🔼


cur_obj_unrender_and_reset_state

Lua Example

cur_obj_unrender_and_reset_state(sp18, sp1C)

Parameters

Field Type
sp18 integer
sp1C integer

Returns

  • None

C Prototype

void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);

🔼


cur_obj_unused_init_on_floor

Lua Example

cur_obj_unused_init_on_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_unused_init_on_floor(void);

🔼


cur_obj_unused_play_footstep_sound

Lua Example

cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)

Parameters

Field Type
animFrame1 integer
animFrame2 integer
sound integer

Returns

  • None

C Prototype

void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);

🔼


cur_obj_unused_resolve_wall_collisions

Lua Example

cur_obj_unused_resolve_wall_collisions(offsetY, radius)

Parameters

Field Type
offsetY number
radius number

Returns

  • None

C Prototype

void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);

🔼


cur_obj_update_floor

Lua Example

cur_obj_update_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor(void);

🔼


cur_obj_update_floor_and_resolve_wall_collisions

Lua Example

cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)

Parameters

Field Type
steepSlopeDegrees integer

Returns

  • None

C Prototype

void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);

🔼


cur_obj_update_floor_and_walls

Lua Example

cur_obj_update_floor_and_walls()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor_and_walls(void);

🔼


cur_obj_update_floor_height

Lua Example

cur_obj_update_floor_height()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor_height(void);

🔼


cur_obj_update_floor_height_and_get_floor

Lua Example

local SurfaceValue = cur_obj_update_floor_height_and_get_floor()

Parameters

  • None

Returns

Surface

C Prototype

struct Surface *cur_obj_update_floor_height_and_get_floor(void);

🔼


Lua Example

local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)

Parameters

Field Type
timeUntilBlinking integer
numBlinks integer

Returns

  • integer

C Prototype

s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);

🔼


cur_obj_was_attacked_or_ground_pounded

Lua Example

local integerValue = cur_obj_was_attacked_or_ground_pounded()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_was_attacked_or_ground_pounded(void);

🔼


cur_obj_within_12k_bounds

Lua Example

local integerValue = cur_obj_within_12k_bounds()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_within_12k_bounds(void);

🔼


disable_time_stop

Lua Example

disable_time_stop()

Parameters

  • None

Returns

  • None

C Prototype

void disable_time_stop(void);

🔼


disable_time_stop_including_mario

Lua Example

disable_time_stop_including_mario()

Parameters

  • None

Returns

  • None

C Prototype

void disable_time_stop_including_mario(void);

🔼


dist_between_object_and_point

Lua Example

local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)

Parameters

Field Type
obj Object
pointX number
pointY number
pointZ number

Returns

  • number

C Prototype

f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);

🔼


dist_between_objects

Lua Example

local numberValue = dist_between_objects(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • number

C Prototype

f32 dist_between_objects(struct Object *obj1, struct Object *obj2);

🔼


enable_time_stop

Lua Example

enable_time_stop()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop(void);

🔼


enable_time_stop_including_mario

Lua Example

enable_time_stop_including_mario()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop_including_mario(void);

🔼


find_unimportant_object

Lua Example

local ObjectValue = find_unimportant_object()

Parameters

  • None

Returns

Object

C Prototype

struct Object *find_unimportant_object(void);

🔼


geo_offset_klepto_debug

Lua Example

local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)

Parameters

Field Type
callContext integer
a1 GraphNode
sp8 integer

Returns

  • integer

C Prototype

s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);

🔼


get_object_list_from_behavior

Lua Example

local integerValue = get_object_list_from_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

u32 get_object_list_from_behavior(const BehaviorScript *behavior);

🔼


increment_velocity_toward_range

Lua Example

local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)

Parameters

Field Type
value number
center number
zeroThreshold number
increment number

Returns

  • number

C Prototype

f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);

🔼


is_item_in_array

Lua Example

local integerValue = is_item_in_array(item, array)

Parameters

Field Type
item integer
array Pointer <integer>

Returns

  • integer

C Prototype

s32 is_item_in_array(s8 item, s8 *array);

🔼


is_mario_moving_fast_or_in_air

Lua Example

local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)

Parameters

Field Type
speedThreshold integer

Returns

  • integer

C Prototype

s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);

🔼


lateral_dist_between_objects

Lua Example

local numberValue = lateral_dist_between_objects(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • number

C Prototype

f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);

🔼


mario_is_dive_sliding

Lua Example

local integerValue = mario_is_dive_sliding(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_is_dive_sliding(struct MarioState* m);

🔼


mario_is_in_air_action

Lua Example

local integerValue = mario_is_in_air_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_is_in_air_action(struct MarioState* m);

🔼


mario_is_within_rectangle

Lua Example

local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)

Parameters

Field Type
minX integer
maxX integer
minZ integer
maxZ integer

Returns

  • integer

C Prototype

s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);

🔼


mario_set_flag

Lua Example

mario_set_flag(flag)

Parameters

Field Type
flag integer

Returns

  • None

C Prototype

void mario_set_flag(s32 flag);

🔼


obj_angle_to_object

Lua Example

local integerValue = obj_angle_to_object(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • integer

C Prototype

s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);

🔼


obj_angle_to_point

Lua Example

local integerValue = obj_angle_to_point(obj, pointX, pointZ)

Parameters

Field Type
obj Object
pointX number
pointZ number

Returns

  • integer

C Prototype

s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);

🔼


obj_apply_scale_to_transform

Lua Example

obj_apply_scale_to_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_apply_scale_to_transform(struct Object *obj);

🔼


obj_attack_collided_from_other_object

Lua Example

local integerValue = obj_attack_collided_from_other_object(obj)

Parameters

Field Type
obj Object

Returns

  • integer

C Prototype

s32 obj_attack_collided_from_other_object(struct Object *obj);

🔼


obj_become_tangible

Lua Example

obj_become_tangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_become_tangible(struct Object *obj);

🔼


obj_build_relative_transform

Lua Example

obj_build_relative_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_build_relative_transform(struct Object *obj);

🔼


obj_build_transform_from_pos_and_angle

Lua Example

obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)

Parameters

Field Type
obj Object
posIndex integer
angleIndex integer

Returns

  • None

C Prototype

void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);

🔼


obj_build_transform_relative_to_parent

Lua Example

obj_build_transform_relative_to_parent(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_build_transform_relative_to_parent(struct Object *obj);

🔼


obj_build_vel_from_transform

Lua Example

obj_build_vel_from_transform(a0)

Parameters

Field Type
a0 Object

Returns

  • None

C Prototype

void obj_build_vel_from_transform(struct Object *a0);

🔼


obj_check_if_collided_with_object

Lua Example

local integerValue = obj_check_if_collided_with_object(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • integer

C Prototype

s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);

🔼


obj_copy_angle

Lua Example

obj_copy_angle(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_angle(struct Object *dst, struct Object *src);

🔼


obj_copy_behavior_params

Lua Example

obj_copy_behavior_params(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_behavior_params(struct Object *dst, struct Object *src);

🔼


obj_copy_graph_y_offset

Lua Example

obj_copy_graph_y_offset(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);

🔼


obj_copy_pos

Lua Example

obj_copy_pos(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_pos(struct Object *dst, struct Object *src);

🔼


obj_copy_pos_and_angle

Lua Example

obj_copy_pos_and_angle(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);

🔼


obj_copy_scale

Lua Example

obj_copy_scale(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_scale(struct Object *dst, struct Object *src);

🔼


obj_create_transform_from_self

Lua Example

obj_create_transform_from_self(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_create_transform_from_self(struct Object *obj);

🔼


obj_explode_and_spawn_coins

Lua Example

obj_explode_and_spawn_coins(sp18, sp1C)

Parameters

Field Type
sp18 number
sp1C integer

Returns

  • None

C Prototype

void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);

🔼


obj_has_behavior

Lua Example

local integerValue = obj_has_behavior(obj, behavior)

Parameters

Field Type
obj Object
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);

🔼


obj_init_animation

Lua Example

obj_init_animation(obj, animIndex)

Parameters

Field Type
obj Object
animIndex integer

Returns

  • None

C Prototype

void obj_init_animation(struct Object *obj, s32 animIndex);

🔼


obj_is_hidden

Lua Example

local integerValue = obj_is_hidden(obj)

Parameters

Field Type
obj Object

Returns

  • integer

C Prototype

s32 obj_is_hidden(struct Object *obj);

🔼


obj_mark_for_deletion

Lua Example

obj_mark_for_deletion(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_mark_for_deletion(struct Object *obj);

🔼


obj_pitch_to_object

Lua Example

local integerValue = obj_pitch_to_object(obj, target)

Parameters

Field Type
obj Object
target Object

Returns

  • integer

C Prototype

s16 obj_pitch_to_object(struct Object* obj, struct Object* target);

🔼


obj_scale

Lua Example

obj_scale(obj, scale)

Parameters

Field Type
obj Object
scale number

Returns

  • None

C Prototype

void obj_scale(struct Object *obj, f32 scale);

🔼


obj_scale_random

Lua Example

obj_scale_random(obj, rangeLength, minScale)

Parameters

Field Type
obj Object
rangeLength number
minScale number

Returns

  • None

C Prototype

void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);

🔼


obj_scale_xyz

Lua Example

obj_scale_xyz(obj, xScale, yScale, zScale)

Parameters

Field Type
obj Object
xScale number
yScale number
zScale number

Returns

  • None

C Prototype

void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);

🔼


obj_set_angle

Lua Example

obj_set_angle(obj, pitch, yaw, roll)

Parameters

Field Type
obj Object
pitch integer
yaw integer
roll integer

Returns

  • None

C Prototype

void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);

🔼


obj_set_behavior

Lua Example

obj_set_behavior(obj, behavior)

Parameters

Field Type
obj Object
behavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);

🔼


obj_set_billboard

Lua Example

obj_set_billboard(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_billboard(struct Object *obj);

🔼


obj_set_cylboard

Lua Example

obj_set_cylboard(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_cylboard(struct Object *obj);

🔼


obj_set_face_angle_to_move_angle

Lua Example

obj_set_face_angle_to_move_angle(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_face_angle_to_move_angle(struct Object *obj);

🔼


obj_set_gfx_pos_at_obj_pos

Lua Example

obj_set_gfx_pos_at_obj_pos(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • None

C Prototype

void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);

🔼


obj_set_gfx_pos_from_pos

Lua Example

obj_set_gfx_pos_from_pos(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_gfx_pos_from_pos(struct Object *obj);

🔼


obj_set_held_state

Lua Example

obj_set_held_state(obj, heldBehavior)

Parameters

Field Type
obj Object
heldBehavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);

🔼


obj_set_hitbox

Lua Example

obj_set_hitbox(obj, hitbox)

Parameters

Field Type
obj Object
hitbox ObjectHitbox

Returns

  • None

C Prototype

void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);

🔼


obj_set_parent_relative_pos

Lua Example

obj_set_parent_relative_pos(obj, relX, relY, relZ)

Parameters

Field Type
obj Object
relX integer
relY integer
relZ integer

Returns

  • None

C Prototype

void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);

🔼


obj_set_pos

Lua Example

obj_set_pos(obj, x, y, z)

Parameters

Field Type
obj Object
x integer
y integer
z integer

Returns

  • None

C Prototype

void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);

🔼


obj_set_pos_relative

Lua Example

obj_set_pos_relative(obj, other, dleft, dy, dforward)

Parameters

Field Type
obj Object
other Object
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);

🔼


obj_set_throw_matrix_from_transform

Lua Example

obj_set_throw_matrix_from_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_throw_matrix_from_transform(struct Object *obj);

🔼


obj_spawn_loot_blue_coins

Lua Example

obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)

Parameters

Field Type
obj Object
numCoins integer
sp28 number
posJitter integer

Returns

  • None

C Prototype

void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);

🔼


obj_spawn_loot_coins

Lua Example

obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)

Parameters

Field Type
obj Object
numCoins integer
sp30 number
coinBehavior Pointer <BehaviorScript>
posJitter integer
model integer

Returns

  • None

C Prototype

void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);

🔼


obj_spawn_loot_yellow_coins

Lua Example

obj_spawn_loot_yellow_coins(obj, numCoins, sp28)

Parameters

Field Type
obj Object
numCoins integer
sp28 number

Returns

  • None

C Prototype

void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);

🔼


obj_translate_local

Lua Example

obj_translate_local(obj, posIndex, localTranslateIndex)

Parameters

Field Type
obj Object
posIndex integer
localTranslateIndex integer

Returns

  • None

C Prototype

void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);

🔼


obj_translate_xyz_random

Lua Example

obj_translate_xyz_random(obj, rangeLength)

Parameters

Field Type
obj Object
rangeLength number

Returns

  • None

C Prototype

void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);

🔼


obj_translate_xz_random

Lua Example

obj_translate_xz_random(obj, rangeLength)

Parameters

Field Type
obj Object
rangeLength number

Returns

  • None

C Prototype

void obj_translate_xz_random(struct Object *obj, f32 rangeLength);

🔼


obj_turn_toward_object

Lua Example

local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)

Parameters

Field Type
obj Object
target Object
angleIndex integer
turnAmount integer

Returns

  • integer

C Prototype

s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);

🔼


player_performed_grab_escape_action

Lua Example

local integerValue = player_performed_grab_escape_action()

Parameters

  • None

Returns

  • integer

C Prototype

s32 player_performed_grab_escape_action(void);

🔼


random_f32_around_zero

Lua Example

local numberValue = random_f32_around_zero(diameter)

Parameters

Field Type
diameter number

Returns

  • number

C Prototype

f32 random_f32_around_zero(f32 diameter);

🔼


set_mario_interact_hoot_if_in_range

Lua Example

set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)

Parameters

Field Type
sp0 integer
sp4 integer
sp8 number

Returns

  • None

C Prototype

void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);

🔼


set_time_stop_flags

Lua Example

set_time_stop_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void set_time_stop_flags(s32 flags);

🔼


signum_positive

Lua Example

local integerValue = signum_positive(x)

Parameters

Field Type
x integer

Returns

  • integer

C Prototype

s32 signum_positive(s32 x);

🔼


spawn_base_star_with_no_lvl_exit

Lua Example

spawn_base_star_with_no_lvl_exit()

Parameters

  • None

Returns

  • None

C Prototype

void spawn_base_star_with_no_lvl_exit(void);

🔼


spawn_mist_particles

Lua Example

spawn_mist_particles()

Parameters

  • None

Returns

  • None

C Prototype

void spawn_mist_particles(void);

🔼


spawn_mist_particles_with_sound

Lua Example

spawn_mist_particles_with_sound(sp18)

Parameters

Field Type
sp18 integer

Returns

  • None

C Prototype

void spawn_mist_particles_with_sound(u32 sp18);

🔼


spawn_star_with_no_lvl_exit

Lua Example

local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)

Parameters

Field Type
sp20 integer
sp24 integer

Returns

Object

C Prototype

struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);

🔼


spawn_water_droplet

Lua Example

local ObjectValue = spawn_water_droplet(parent, params)

Parameters

Field Type
parent Object
params WaterDropletParams

Returns

Object

C Prototype

struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);

🔼


stub_obj_helpers_3

Lua Example

stub_obj_helpers_3(sp0, sp4)

Parameters

Field Type
sp0 integer
sp4 integer

Returns

  • None

C Prototype

void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);

🔼


stub_obj_helpers_4

Lua Example

stub_obj_helpers_4()

Parameters

  • None

Returns

  • None

C Prototype

void stub_obj_helpers_4(void);

🔼



functions from save_file.h


save_file_get_cap_pos

Lua Example

local integerValue = save_file_get_cap_pos(capPos)

Parameters

Field Type
capPos Vec3s

Returns

  • integer

C Prototype

s32 save_file_get_cap_pos(Vec3s capPos);

🔼


save_file_get_course_coin_score

Lua Example

local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);

🔼


save_file_get_course_star_count

Lua Example

local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);

🔼


save_file_get_flags

Lua Example

local integerValue = save_file_get_flags()

Parameters

  • None

Returns

  • integer

C Prototype

u32 save_file_get_flags(void);

🔼


save_file_get_max_coin_score

Lua Example

local integerValue = save_file_get_max_coin_score(courseIndex)

Parameters

Field Type
courseIndex integer

Returns

  • integer

C Prototype

u32 save_file_get_max_coin_score(s32 courseIndex);

🔼


save_file_get_sound_mode

Lua Example

local integerValue = save_file_get_sound_mode()

Parameters

  • None

Returns

  • integer

C Prototype

u16 save_file_get_sound_mode(void);

🔼


save_file_get_star_flags

Lua Example

local integerValue = save_file_get_star_flags(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);

🔼


save_file_get_total_star_count

Lua Example

local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)

Parameters

Field Type
fileIndex integer
minCourse integer
maxCourse integer

Returns

  • integer

C Prototype

s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);

🔼



functions from smlua_obj_utils.h


obj_get_first

Lua Example

local ObjectValue = obj_get_first(objList)

Parameters

Field Type
objList enum ObjectList

Returns

Object

C Prototype

struct Object *obj_get_first(enum ObjectList objList);

🔼


obj_get_first_with_behavior_id

Lua Example

local ObjectValue = obj_get_first_with_behavior_id(behaviorId)

Parameters

Field Type
behaviorId enum BehaviorId

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);

🔼


obj_get_first_with_behavior_id_and_field_f32

Lua Example

local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)

Parameters

Field Type
behaviorId enum BehaviorId
fieldIndex integer
value number

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);

🔼


obj_get_first_with_behavior_id_and_field_s32

Lua Example

local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)

Parameters

Field Type
behaviorId enum BehaviorId
fieldIndex integer
value integer

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);

🔼


obj_get_next

Lua Example

local ObjectValue = obj_get_next(o)

Parameters

Field Type
o Object

Returns

Object

C Prototype

struct Object *obj_get_next(struct Object *o);

🔼


obj_get_next_with_same_behavior_id

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id(o)

Parameters

Field Type
o Object

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id(struct Object *o);

🔼


obj_get_next_with_same_behavior_id_and_field_f32

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)

Parameters

Field Type
o Object
fieldIndex integer
value number

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);

🔼


obj_get_next_with_same_behavior_id_and_field_s32

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)

Parameters

Field Type
o Object
fieldIndex integer
value integer

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);

🔼


obj_set_model_extended

Lua Example

obj_set_model_extended(o, modelId)

Parameters

Field Type
o Object
modelId enum ModelExtendedId

Returns

  • None

C Prototype

void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);

🔼


spawn_sync_object

Lua Example

local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)

Parameters

Field Type
behaviorId enum BehaviorId
modelId enum ModelExtendedId
x number
y number
z number
objSetupFunction Lua Function ()

Returns

Object

C Prototype

struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);

🔼



functions from sound_init.h


disable_background_sound

Lua Example

disable_background_sound()

Parameters

  • None

Returns

  • None

C Prototype

void disable_background_sound(void);

🔼


enable_background_sound

Lua Example

enable_background_sound()

Parameters

  • None

Returns

  • None

C Prototype

void enable_background_sound(void);

🔼


fadeout_cap_music

Lua Example

fadeout_cap_music()

Parameters

  • None

Returns

  • None

C Prototype

void fadeout_cap_music(void);

🔼


fadeout_level_music

Lua Example

fadeout_level_music(fadeTimer)

Parameters

Field Type
fadeTimer integer

Returns

  • None

C Prototype

void fadeout_level_music(s16 fadeTimer);

🔼


fadeout_music

Lua Example

fadeout_music(fadeOutTime)

Parameters

Field Type
fadeOutTime integer

Returns

  • None

C Prototype

void fadeout_music(s16 fadeOutTime);

🔼


lower_background_noise

Lua Example

lower_background_noise(a)

Parameters

Field Type
a integer

Returns

  • None

C Prototype

void lower_background_noise(s32 a);

🔼


play_cap_music

Lua Example

play_cap_music(seqArgs)

Parameters

Field Type
seqArgs integer

Returns

  • None

C Prototype

void play_cap_music(u16 seqArgs);

🔼


play_cutscene_music

Lua Example

play_cutscene_music(seqArgs)

Parameters

Field Type
seqArgs integer

Returns

  • None

C Prototype

void play_cutscene_music(u16 seqArgs);

🔼


play_infinite_stairs_music

Lua Example

play_infinite_stairs_music()

Parameters

  • None

Returns

  • None

C Prototype

void play_infinite_stairs_music(void);

🔼


play_menu_sounds

Lua Example

play_menu_sounds(soundMenuFlags)

Parameters

Field Type
soundMenuFlags integer

Returns

  • None

C Prototype

void play_menu_sounds(s16 soundMenuFlags);

🔼


play_painting_eject_sound

Lua Example

play_painting_eject_sound()

Parameters

  • None

Returns

  • None

C Prototype

void play_painting_eject_sound(void);

🔼


play_shell_music

Lua Example

play_shell_music()

Parameters

  • None

Returns

  • None

C Prototype

void play_shell_music(void);

🔼


raise_background_noise

Lua Example

raise_background_noise(a)

Parameters

Field Type
a integer

Returns

  • None

C Prototype

void raise_background_noise(s32 a);

🔼


reset_volume

Lua Example

reset_volume()

Parameters

  • None

Returns

  • None

C Prototype

void reset_volume(void);

🔼


set_background_music

Lua Example

set_background_music(a, seqArgs, fadeTimer)

Parameters

Field Type
a integer
seqArgs integer
fadeTimer integer

Returns

  • None

C Prototype

void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);

🔼


stop_cap_music

Lua Example

stop_cap_music()

Parameters

  • None

Returns

  • None

C Prototype

void stop_cap_music(void);

🔼


stop_shell_music

Lua Example

stop_shell_music()

Parameters

  • None

Returns

  • None

C Prototype

void stop_shell_music(void);

🔼



functions from spawn_sound.c


calc_dist_to_volume_range_1

Lua Example

local integerValue = calc_dist_to_volume_range_1(distance)

Parameters

Field Type
distance number

Returns

  • integer

C Prototype

s32 calc_dist_to_volume_range_1(f32 distance);

🔼


calc_dist_to_volume_range_2

Lua Example

local integerValue = calc_dist_to_volume_range_2(distance)

Parameters

Field Type
distance number

Returns

  • integer

C Prototype

s32 calc_dist_to_volume_range_2(f32 distance);

🔼


cur_obj_play_sound_1

Lua Example

cur_obj_play_sound_1(soundMagic)

Parameters

Field Type
soundMagic integer

Returns

  • None

C Prototype

void cur_obj_play_sound_1(s32 soundMagic);

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cur_obj_play_sound_2

Lua Example

cur_obj_play_sound_2(soundMagic)

Parameters

Field Type
soundMagic integer

Returns

  • None

C Prototype

void cur_obj_play_sound_2(s32 soundMagic);

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exec_anim_sound_state

Lua Example

exec_anim_sound_state(soundStates)

Parameters

Field Type
soundStates SoundState

Returns

  • None

C Prototype

void exec_anim_sound_state(struct SoundState *soundStates);

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functions from surface_collision.h


find_ceil_height

Lua Example

local numberValue = find_ceil_height(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

  • number

C Prototype

f32 find_ceil_height(f32 x, f32 y, f32 z);

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find_floor_height

Lua Example

local numberValue = find_floor_height(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

  • number

C Prototype

f32 find_floor_height(f32 x, f32 y, f32 z);

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find_poison_gas_level

Lua Example

local numberValue = find_poison_gas_level(x, z)

Parameters

Field Type
x number
z number

Returns

  • number

C Prototype

f32 find_poison_gas_level(f32 x, f32 z);

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find_wall_collisions

Lua Example

local integerValue = find_wall_collisions(colData)

Parameters

Field Type
colData WallCollisionData

Returns

  • integer

C Prototype

s32 find_wall_collisions(struct WallCollisionData *colData);

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find_water_level

Lua Example

local numberValue = find_water_level(x, z)

Parameters

Field Type
x number
z number

Returns

  • number

C Prototype

f32 find_water_level(f32 x, f32 z);

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functions from thread6.c


queue_rumble_data

Lua Example

queue_rumble_data(a0, a1)

Parameters

Field Type
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data(s16 a0, s16 a1);

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queue_rumble_data_mario

Lua Example

queue_rumble_data_mario(m, a0, a1)

Parameters

Field Type
m MarioState
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);

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queue_rumble_data_object

Lua Example

queue_rumble_data_object(object, a0, a1)

Parameters

Field Type
object Object
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);

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