## [:rewind: Lua Reference](lua.md) # Supported Functions - behavior_table.h - [get_behavior_from_id](#get_behavior_from_id) - [get_id_from_behavior](#get_id_from_behavior)
- camera.h - [set_camera_mode](#set_camera_mode) - [set_camera_mode_fixed](#set_camera_mode_fixed) - [set_camera_pitch_shake](#set_camera_pitch_shake) - [set_camera_roll_shake](#set_camera_roll_shake) - [set_camera_shake_from_hit](#set_camera_shake_from_hit) - [set_camera_shake_from_point](#set_camera_shake_from_point) - [set_camera_yaw_shake](#set_camera_yaw_shake) - [set_environmental_camera_shake](#set_environmental_camera_shake)
- characters.h - [get_character](#get_character) - [get_character_anim_offset](#get_character_anim_offset) - [play_character_sound](#play_character_sound) - [play_character_sound_if_no_flag](#play_character_sound_if_no_flag) - [play_character_sound_offset](#play_character_sound_offset) - [update_character_anim_offset](#update_character_anim_offset)
- djui_chat_message.h - [djui_chat_message_create](#djui_chat_message_create)
- djui_hud_utils.h - [djui_hud_get_screen_height](#djui_hud_get_screen_height) - [djui_hud_get_screen_width](#djui_hud_get_screen_width) - [djui_hud_measure_text](#djui_hud_measure_text) - [djui_hud_print_text](#djui_hud_print_text) - [djui_hud_render_rect](#djui_hud_render_rect) - [djui_hud_render_texture](#djui_hud_render_texture) - [djui_hud_set_color](#djui_hud_set_color) - [djui_hud_set_font](#djui_hud_set_font) - [djui_hud_set_resolution](#djui_hud_set_resolution)
- djui_popup.h - [djui_popup_create](#djui_popup_create)
- external.h - [fade_volume_scale](#fade_volume_scale) - [fadeout_background_music](#fadeout_background_music) - [play_course_clear](#play_course_clear) - [play_dialog_sound](#play_dialog_sound) - [play_music](#play_music) - [play_peachs_jingle](#play_peachs_jingle) - [play_power_star_jingle](#play_power_star_jingle) - [play_puzzle_jingle](#play_puzzle_jingle) - [play_race_fanfare](#play_race_fanfare) - [play_secondary_music](#play_secondary_music) - [play_sound](#play_sound) - [play_sound_with_freq_scale](#play_sound_with_freq_scale) - [play_star_fanfare](#play_star_fanfare) - [play_toads_jingle](#play_toads_jingle) - [sequence_player_fade_out](#sequence_player_fade_out) - [sequence_player_unlower](#sequence_player_unlower)
- interaction.h - [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head) - [get_door_save_file_flag](#get_door_save_file_flag) - [mario_blow_off_cap](#mario_blow_off_cap) - [mario_check_object_grab](#mario_check_object_grab) - [mario_drop_held_object](#mario_drop_held_object) - [mario_get_collided_object](#mario_get_collided_object) - [mario_grab_used_object](#mario_grab_used_object) - [mario_lose_cap_to_enemy](#mario_lose_cap_to_enemy) - [mario_obj_angle_to_object](#mario_obj_angle_to_object) - [mario_retrieve_cap](#mario_retrieve_cap) - [mario_stop_riding_and_holding](#mario_stop_riding_and_holding) - [mario_stop_riding_object](#mario_stop_riding_object) - [mario_throw_held_object](#mario_throw_held_object)
- level_info.h - [get_level_name](#get_level_name)
- mario.h - [adjust_sound_for_speed](#adjust_sound_for_speed) - [check_common_action_exits](#check_common_action_exits) - [check_common_hold_action_exits](#check_common_hold_action_exits) - [drop_and_set_mario_action](#drop_and_set_mario_action) - [execute_mario_action](#execute_mario_action) - [find_floor_height_relative_polar](#find_floor_height_relative_polar) - [find_floor_slope](#find_floor_slope) - [find_mario_anim_flags_and_translation](#find_mario_anim_flags_and_translation) - [force_idle_state](#force_idle_state) - [hurt_and_set_mario_action](#hurt_and_set_mario_action) - [is_anim_at_end](#is_anim_at_end) - [is_anim_past_end](#is_anim_past_end) - [is_anim_past_frame](#is_anim_past_frame) - [mario_facing_downhill](#mario_facing_downhill) - [mario_floor_is_slippery](#mario_floor_is_slippery) - [mario_floor_is_slope](#mario_floor_is_slope) - [mario_floor_is_steep](#mario_floor_is_steep) - [mario_get_floor_class](#mario_get_floor_class) - [mario_get_terrain_sound_addend](#mario_get_terrain_sound_addend) - [mario_set_bubbled](#mario_set_bubbled) - [mario_set_forward_vel](#mario_set_forward_vel) - [play_mario_action_sound](#play_mario_action_sound) - [play_mario_heavy_landing_sound](#play_mario_heavy_landing_sound) - [play_mario_heavy_landing_sound_once](#play_mario_heavy_landing_sound_once) - [play_mario_jump_sound](#play_mario_jump_sound) - [play_mario_landing_sound](#play_mario_landing_sound) - [play_mario_landing_sound_once](#play_mario_landing_sound_once) - [play_mario_sound](#play_mario_sound) - [play_sound_and_spawn_particles](#play_sound_and_spawn_particles) - [play_sound_if_no_flag](#play_sound_if_no_flag) - [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions) - [return_mario_anim_y_translation](#return_mario_anim_y_translation) - [set_anim_to_frame](#set_anim_to_frame) - [set_jump_from_landing](#set_jump_from_landing) - [set_jumping_action](#set_jumping_action) - [set_mario_action](#set_mario_action) - [set_mario_anim_with_accel](#set_mario_anim_with_accel) - [set_mario_animation](#set_mario_animation) - [set_steep_jump_action](#set_steep_jump_action) - [set_water_plunge_action](#set_water_plunge_action) - [transition_submerged_to_walking](#transition_submerged_to_walking) - [update_mario_pos_for_anim](#update_mario_pos_for_anim) - [update_mario_sound_and_camera](#update_mario_sound_and_camera)
- mario_actions_airborne.c - [check_common_airborne_cancels](#check_common_airborne_cancels) - [check_fall_damage](#check_fall_damage) - [check_fall_damage_or_get_stuck](#check_fall_damage_or_get_stuck) - [check_horizontal_wind](#check_horizontal_wind) - [check_kick_or_dive_in_air](#check_kick_or_dive_in_air) - [check_wall_kick](#check_wall_kick) - [common_air_action_step](#common_air_action_step) - [common_air_knockback_step](#common_air_knockback_step) - [lava_boost_on_wall](#lava_boost_on_wall) - [mario_execute_airborne_action](#mario_execute_airborne_action) - [play_far_fall_sound](#play_far_fall_sound) - [play_flip_sounds](#play_flip_sounds) - [play_knockback_sound](#play_knockback_sound) - [should_get_stuck_in_ground](#should_get_stuck_in_ground) - [update_air_with_turn](#update_air_with_turn) - [update_air_without_turn](#update_air_without_turn) - [update_flying](#update_flying) - [update_flying_pitch](#update_flying_pitch) - [update_flying_yaw](#update_flying_yaw) - [update_lava_boost_or_twirling](#update_lava_boost_or_twirling)
- mario_actions_automatic.c - [add_tree_leaf_particles](#add_tree_leaf_particles) - [check_common_automatic_cancels](#check_common_automatic_cancels) - [climb_up_ledge](#climb_up_ledge) - [let_go_of_ledge](#let_go_of_ledge) - [mario_execute_automatic_action](#mario_execute_automatic_action) - [perform_hanging_step](#perform_hanging_step) - [play_climbing_sounds](#play_climbing_sounds) - [set_pole_position](#set_pole_position) - [update_hang_moving](#update_hang_moving) - [update_hang_stationary](#update_hang_stationary) - [update_ledge_climb](#update_ledge_climb) - [update_ledge_climb_camera](#update_ledge_climb_camera)
- mario_actions_cutscene.c - [bhv_end_peach_loop](#bhv_end_peach_loop) - [bhv_end_toad_loop](#bhv_end_toad_loop) - [common_death_handler](#common_death_handler) - [cutscene_put_cap_on](#cutscene_put_cap_on) - [cutscene_take_cap_off](#cutscene_take_cap_off) - [general_star_dance_handler](#general_star_dance_handler) - [generate_yellow_sparkles](#generate_yellow_sparkles) - [get_star_collection_dialog](#get_star_collection_dialog) - [handle_save_menu](#handle_save_menu) - [launch_mario_until_land](#launch_mario_until_land) - [mario_execute_cutscene_action](#mario_execute_cutscene_action) - [mario_ready_to_speak](#mario_ready_to_speak) - [print_displaying_credits_entry](#print_displaying_credits_entry) - [should_start_or_continue_dialog](#should_start_or_continue_dialog) - [stuck_in_ground_handler](#stuck_in_ground_handler)
- mario_actions_moving.c - [align_with_floor](#align_with_floor) - [analog_stick_held_back](#analog_stick_held_back) - [anim_and_audio_for_heavy_walk](#anim_and_audio_for_heavy_walk) - [anim_and_audio_for_hold_walk](#anim_and_audio_for_hold_walk) - [anim_and_audio_for_walk](#anim_and_audio_for_walk) - [apply_landing_accel](#apply_landing_accel) - [apply_slope_accel](#apply_slope_accel) - [apply_slope_decel](#apply_slope_decel) - [begin_braking_action](#begin_braking_action) - [begin_walking_action](#begin_walking_action) - [check_common_moving_cancels](#check_common_moving_cancels) - [check_ground_dive_or_punch](#check_ground_dive_or_punch) - [check_ledge_climb_down](#check_ledge_climb_down) - [common_ground_knockback_action](#common_ground_knockback_action) - [common_landing_action](#common_landing_action) - [common_slide_action](#common_slide_action) - [common_slide_action_with_jump](#common_slide_action_with_jump) - [mario_execute_moving_action](#mario_execute_moving_action) - [play_step_sound](#play_step_sound) - [push_or_sidle_wall](#push_or_sidle_wall) - [quicksand_jump_land_action](#quicksand_jump_land_action) - [set_triple_jump_action](#set_triple_jump_action) - [should_begin_sliding](#should_begin_sliding) - [slide_bonk](#slide_bonk) - [stomach_slide_action](#stomach_slide_action) - [tilt_body_butt_slide](#tilt_body_butt_slide) - [tilt_body_ground_shell](#tilt_body_ground_shell) - [tilt_body_running](#tilt_body_running) - [tilt_body_walking](#tilt_body_walking) - [update_decelerating_speed](#update_decelerating_speed) - [update_shell_speed](#update_shell_speed) - [update_sliding](#update_sliding) - [update_sliding_angle](#update_sliding_angle) - [update_walking_speed](#update_walking_speed)
- mario_actions_object.c - [animated_stationary_ground_step](#animated_stationary_ground_step) - [check_common_object_cancels](#check_common_object_cancels) - [mario_execute_object_action](#mario_execute_object_action) - [mario_update_punch_sequence](#mario_update_punch_sequence)
- mario_actions_stationary.c - [check_common_hold_idle_cancels](#check_common_hold_idle_cancels) - [check_common_idle_cancels](#check_common_idle_cancels) - [check_common_landing_cancels](#check_common_landing_cancels) - [check_common_stationary_cancels](#check_common_stationary_cancels) - [landing_step](#landing_step) - [mario_execute_stationary_action](#mario_execute_stationary_action) - [play_anim_sound](#play_anim_sound) - [stopping_step](#stopping_step)
- mario_actions_submerged.c - [apply_water_current](#apply_water_current) - [float_surface_gfx](#float_surface_gfx) - [mario_execute_submerged_action](#mario_execute_submerged_action) - [perform_water_full_step](#perform_water_full_step) - [perform_water_step](#perform_water_step) - [set_swimming_at_surface_particles](#set_swimming_at_surface_particles)
- mario_step.h - [get_additive_y_vel_for_jumps](#get_additive_y_vel_for_jumps) - [init_bully_collision_data](#init_bully_collision_data) - [mario_bonk_reflection](#mario_bonk_reflection) - [mario_push_off_steep_floor](#mario_push_off_steep_floor) - [mario_update_moving_sand](#mario_update_moving_sand) - [mario_update_quicksand](#mario_update_quicksand) - [mario_update_windy_ground](#mario_update_windy_ground) - [perform_air_step](#perform_air_step) - [perform_ground_step](#perform_ground_step) - [set_vel_from_pitch_and_yaw](#set_vel_from_pitch_and_yaw) - [stationary_ground_step](#stationary_ground_step) - [stop_and_set_height_to_floor](#stop_and_set_height_to_floor)
- network_player.h - [get_network_player_from_area](#get_network_player_from_area) - [get_network_player_from_level](#get_network_player_from_level) - [get_network_player_smallest_global](#get_network_player_smallest_global) - [network_player_connected_count](#network_player_connected_count) - [network_player_from_global_index](#network_player_from_global_index) - [network_player_set_description](#network_player_set_description)
- network_utils.h - [network_get_player_text_color_string](#network_get_player_text_color_string) - [network_global_index_from_local](#network_global_index_from_local) - [network_is_server](#network_is_server) - [network_local_index_from_global](#network_local_index_from_global)
- obj_behaviors.c - [absf_2](#absf_2) - [calc_new_obj_vel_and_pos_y](#calc_new_obj_vel_and_pos_y) - [calc_new_obj_vel_and_pos_y_underwater](#calc_new_obj_vel_and_pos_y_underwater) - [calc_obj_friction](#calc_obj_friction) - [current_mario_room_check](#current_mario_room_check) - [is_player_active](#is_player_active) - [is_point_close_to_object](#is_point_close_to_object) - [is_point_within_radius_of_mario](#is_point_within_radius_of_mario) - [nearest_mario_state_to_object](#nearest_mario_state_to_object) - [nearest_player_to_object](#nearest_player_to_object) - [obj_check_floor_death](#obj_check_floor_death) - [obj_check_if_facing_toward_angle](#obj_check_if_facing_toward_angle) - [obj_find_wall](#obj_find_wall) - [obj_find_wall_displacement](#obj_find_wall_displacement) - [obj_flicker_and_disappear](#obj_flicker_and_disappear) - [obj_lava_death](#obj_lava_death) - [obj_move_xyz_using_fvel_and_yaw](#obj_move_xyz_using_fvel_and_yaw) - [obj_orient_graph](#obj_orient_graph) - [obj_return_and_displace_home](#obj_return_and_displace_home) - [obj_return_home_if_safe](#obj_return_home_if_safe) - [obj_spawn_yellow_coins](#obj_spawn_yellow_coins) - [obj_splash](#obj_splash) - [obj_update_pos_vel_xz](#obj_update_pos_vel_xz) - [object_step](#object_step) - [object_step_without_floor_orient](#object_step_without_floor_orient) - [set_object_visibility](#set_object_visibility) - [set_yoshi_as_not_dead](#set_yoshi_as_not_dead) - [spawn_orange_number](#spawn_orange_number) - [turn_obj_away_from_steep_floor](#turn_obj_away_from_steep_floor) - [turn_obj_away_from_surface](#turn_obj_away_from_surface)
- obj_behaviors_2.c - [approach_f32_ptr](#approach_f32_ptr) - [cur_obj_init_anim_and_check_if_end](#cur_obj_init_anim_and_check_if_end) - [cur_obj_init_anim_check_frame](#cur_obj_init_anim_check_frame) - [cur_obj_init_anim_extend](#cur_obj_init_anim_extend) - [cur_obj_play_sound_at_anim_range](#cur_obj_play_sound_at_anim_range) - [cur_obj_set_anim_if_at_end](#cur_obj_set_anim_if_at_end) - [cur_obj_spin_all_dimensions](#cur_obj_spin_all_dimensions) - [obj_act_knockback](#obj_act_knockback) - [obj_act_squished](#obj_act_squished) - [obj_bounce_off_walls_edges_objects](#obj_bounce_off_walls_edges_objects) - [obj_check_attacks](#obj_check_attacks) - [obj_compute_vel_from_move_pitch](#obj_compute_vel_from_move_pitch) - [obj_die_if_above_lava_and_health_non_positive](#obj_die_if_above_lava_and_health_non_positive) - [obj_die_if_health_non_positive](#obj_die_if_health_non_positive) - [obj_face_pitch_approach](#obj_face_pitch_approach) - [obj_face_roll_approach](#obj_face_roll_approach) - [obj_face_yaw_approach](#obj_face_yaw_approach) - [obj_forward_vel_approach](#obj_forward_vel_approach) - [obj_get_pitch_from_vel](#obj_get_pitch_from_vel) - [obj_get_pitch_to_home](#obj_get_pitch_to_home) - [obj_grow_then_shrink](#obj_grow_then_shrink) - [obj_handle_attacks](#obj_handle_attacks) - [obj_is_near_to_and_facing_mario](#obj_is_near_to_and_facing_mario) - [obj_is_rendering_enabled](#obj_is_rendering_enabled) - [obj_move_for_one_second](#obj_move_for_one_second) - [obj_move_pitch_approach](#obj_move_pitch_approach) - [obj_random_fixed_turn](#obj_random_fixed_turn) - [obj_resolve_collisions_and_turn](#obj_resolve_collisions_and_turn) - [obj_resolve_object_collisions](#obj_resolve_object_collisions) - [obj_roll_to_match_yaw_turn](#obj_roll_to_match_yaw_turn) - [obj_rotate_yaw_and_bounce_off_walls](#obj_rotate_yaw_and_bounce_off_walls) - [obj_set_dist_from_home](#obj_set_dist_from_home) - [obj_set_knockback_action](#obj_set_knockback_action) - [obj_set_squished_action](#obj_set_squished_action) - [obj_smooth_turn](#obj_smooth_turn) - [obj_spit_fire](#obj_spit_fire) - [obj_turn_pitch_toward_mario](#obj_turn_pitch_toward_mario) - [obj_unused_die](#obj_unused_die) - [obj_update_blinking](#obj_update_blinking) - [obj_update_standard_actions](#obj_update_standard_actions) - [obj_y_vel_approach](#obj_y_vel_approach) - [oscillate_toward](#oscillate_toward) - [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball) - [random_linear_offset](#random_linear_offset) - [random_mod_offset](#random_mod_offset)
- object_helpers.c - [abs_angle_diff](#abs_angle_diff) - [apply_drag_to_value](#apply_drag_to_value) - [approach_f32_signed](#approach_f32_signed) - [approach_f32_symmetric](#approach_f32_symmetric) - [approach_s16_symmetric](#approach_s16_symmetric) - [bhv_dust_smoke_loop](#bhv_dust_smoke_loop) - [bhv_init_room](#bhv_init_room) - [bit_shift_left](#bit_shift_left) - [chain_segment_init](#chain_segment_init) - [clear_move_flag](#clear_move_flag) - [clear_time_stop_flags](#clear_time_stop_flags) - [count_objects_with_behavior](#count_objects_with_behavior) - [count_unimportant_objects](#count_unimportant_objects) - [cur_obj_abs_y_dist_to_home](#cur_obj_abs_y_dist_to_home) - [cur_obj_advance_looping_anim](#cur_obj_advance_looping_anim) - [cur_obj_align_gfx_with_floor](#cur_obj_align_gfx_with_floor) - [cur_obj_angle_to_home](#cur_obj_angle_to_home) - [cur_obj_apply_drag_xz](#cur_obj_apply_drag_xz) - [cur_obj_become_intangible](#cur_obj_become_intangible) - [cur_obj_become_tangible](#cur_obj_become_tangible) - [cur_obj_can_mario_activate_textbox](#cur_obj_can_mario_activate_textbox) - [cur_obj_can_mario_activate_textbox_2](#cur_obj_can_mario_activate_textbox_2) - [cur_obj_change_action](#cur_obj_change_action) - [cur_obj_check_anim_frame](#cur_obj_check_anim_frame) - [cur_obj_check_anim_frame_in_range](#cur_obj_check_anim_frame_in_range) - [cur_obj_check_frame_prior_current_frame](#cur_obj_check_frame_prior_current_frame) - [cur_obj_check_grabbed_mario](#cur_obj_check_grabbed_mario) - [cur_obj_check_if_at_animation_end](#cur_obj_check_if_at_animation_end) - [cur_obj_check_if_near_animation_end](#cur_obj_check_if_near_animation_end) - [cur_obj_check_interacted](#cur_obj_check_interacted) - [cur_obj_clear_interact_status_flag](#cur_obj_clear_interact_status_flag) - [cur_obj_compute_vel_xz](#cur_obj_compute_vel_xz) - [cur_obj_count_objects_with_behavior](#cur_obj_count_objects_with_behavior) - [cur_obj_detect_steep_floor](#cur_obj_detect_steep_floor) - [cur_obj_disable](#cur_obj_disable) - [cur_obj_disable_rendering](#cur_obj_disable_rendering) - [cur_obj_disable_rendering_and_become_intangible](#cur_obj_disable_rendering_and_become_intangible) - [cur_obj_dist_to_nearest_object_with_behavior](#cur_obj_dist_to_nearest_object_with_behavior) - [cur_obj_enable_rendering](#cur_obj_enable_rendering) - [cur_obj_enable_rendering_2](#cur_obj_enable_rendering_2) - [cur_obj_enable_rendering_and_become_tangible](#cur_obj_enable_rendering_and_become_tangible) - [cur_obj_enable_rendering_if_mario_in_room](#cur_obj_enable_rendering_if_mario_in_room) - [cur_obj_end_dialog](#cur_obj_end_dialog) - [cur_obj_extend_animation_if_at_end](#cur_obj_extend_animation_if_at_end) - [cur_obj_find_nearby_held_actor](#cur_obj_find_nearby_held_actor) - [cur_obj_find_nearest_object_with_behavior](#cur_obj_find_nearest_object_with_behavior) - [cur_obj_find_nearest_pole](#cur_obj_find_nearest_pole) - [cur_obj_follow_path](#cur_obj_follow_path) - [cur_obj_forward_vel_approach_upward](#cur_obj_forward_vel_approach_upward) - [cur_obj_get_dropped](#cur_obj_get_dropped) - [cur_obj_get_thrown_or_placed](#cur_obj_get_thrown_or_placed) - [cur_obj_has_behavior](#cur_obj_has_behavior) - [cur_obj_has_model](#cur_obj_has_model) - [cur_obj_hide](#cur_obj_hide) - [cur_obj_hide_if_mario_far_away_y](#cur_obj_hide_if_mario_far_away_y) - [cur_obj_if_hit_wall_bounce_away](#cur_obj_if_hit_wall_bounce_away) - [cur_obj_init_animation](#cur_obj_init_animation) - [cur_obj_init_animation_and_anim_frame](#cur_obj_init_animation_and_anim_frame) - [cur_obj_init_animation_and_check_if_near_end](#cur_obj_init_animation_and_check_if_near_end) - [cur_obj_init_animation_and_extend_if_at_end](#cur_obj_init_animation_and_extend_if_at_end) - [cur_obj_init_animation_with_accel_and_sound](#cur_obj_init_animation_with_accel_and_sound) - [cur_obj_init_animation_with_sound](#cur_obj_init_animation_with_sound) - [cur_obj_is_any_player_on_platform](#cur_obj_is_any_player_on_platform) - [cur_obj_is_mario_ground_pounding_platform](#cur_obj_is_mario_ground_pounding_platform) - [cur_obj_is_mario_on_platform](#cur_obj_is_mario_on_platform) - [cur_obj_lateral_dist_from_mario_to_home](#cur_obj_lateral_dist_from_mario_to_home) - [cur_obj_lateral_dist_from_obj_to_home](#cur_obj_lateral_dist_from_obj_to_home) - [cur_obj_lateral_dist_to_home](#cur_obj_lateral_dist_to_home) - [cur_obj_mario_far_away](#cur_obj_mario_far_away) - [cur_obj_move_after_thrown_or_dropped](#cur_obj_move_after_thrown_or_dropped) - [cur_obj_move_standard](#cur_obj_move_standard) - [cur_obj_move_up_and_down](#cur_obj_move_up_and_down) - [cur_obj_move_update_ground_air_flags](#cur_obj_move_update_ground_air_flags) - [cur_obj_move_update_underwater_flags](#cur_obj_move_update_underwater_flags) - [cur_obj_move_using_fvel_and_gravity](#cur_obj_move_using_fvel_and_gravity) - [cur_obj_move_using_vel](#cur_obj_move_using_vel) - [cur_obj_move_using_vel_and_gravity](#cur_obj_move_using_vel_and_gravity) - [cur_obj_move_xz](#cur_obj_move_xz) - [cur_obj_move_xz_using_fvel_and_yaw](#cur_obj_move_xz_using_fvel_and_yaw) - [cur_obj_move_y](#cur_obj_move_y) - [cur_obj_move_y_and_get_water_level](#cur_obj_move_y_and_get_water_level) - [cur_obj_move_y_with_terminal_vel](#cur_obj_move_y_with_terminal_vel) - [cur_obj_nearest_object_with_behavior](#cur_obj_nearest_object_with_behavior) - [cur_obj_outside_home_rectangle](#cur_obj_outside_home_rectangle) - [cur_obj_outside_home_square](#cur_obj_outside_home_square) - [cur_obj_progress_direction_table](#cur_obj_progress_direction_table) - [cur_obj_push_mario_away](#cur_obj_push_mario_away) - [cur_obj_push_mario_away_from_cylinder](#cur_obj_push_mario_away_from_cylinder) - [cur_obj_reflect_move_angle_off_wall](#cur_obj_reflect_move_angle_off_wall) - [cur_obj_reset_timer_and_subaction](#cur_obj_reset_timer_and_subaction) - [cur_obj_resolve_wall_collisions](#cur_obj_resolve_wall_collisions) - [cur_obj_reverse_animation](#cur_obj_reverse_animation) - [cur_obj_rotate_face_angle_using_vel](#cur_obj_rotate_face_angle_using_vel) - [cur_obj_rotate_move_angle_using_vel](#cur_obj_rotate_move_angle_using_vel) - [cur_obj_rotate_yaw_toward](#cur_obj_rotate_yaw_toward) - [cur_obj_scale](#cur_obj_scale) - [cur_obj_scale_over_time](#cur_obj_scale_over_time) - [cur_obj_set_behavior](#cur_obj_set_behavior) - [cur_obj_set_direction_table](#cur_obj_set_direction_table) - [cur_obj_set_face_angle_to_move_angle](#cur_obj_set_face_angle_to_move_angle) - [cur_obj_set_hitbox_and_die_if_attacked](#cur_obj_set_hitbox_and_die_if_attacked) - [cur_obj_set_hitbox_radius_and_height](#cur_obj_set_hitbox_radius_and_height) - [cur_obj_set_hurtbox_radius_and_height](#cur_obj_set_hurtbox_radius_and_height) - [cur_obj_set_model](#cur_obj_set_model) - [cur_obj_set_pos_relative](#cur_obj_set_pos_relative) - [cur_obj_set_pos_relative_to_parent](#cur_obj_set_pos_relative_to_parent) - [cur_obj_set_pos_to_home](#cur_obj_set_pos_to_home) - [cur_obj_set_pos_to_home_and_stop](#cur_obj_set_pos_to_home_and_stop) - [cur_obj_set_pos_to_home_with_debug](#cur_obj_set_pos_to_home_with_debug) - [cur_obj_set_pos_via_transform](#cur_obj_set_pos_via_transform) - [cur_obj_set_vel_from_mario_vel](#cur_obj_set_vel_from_mario_vel) - [cur_obj_set_y_vel_and_animation](#cur_obj_set_y_vel_and_animation) - [cur_obj_shake_screen](#cur_obj_shake_screen) - [cur_obj_shake_y](#cur_obj_shake_y) - [cur_obj_shake_y_until](#cur_obj_shake_y_until) - [cur_obj_spawn_loot_blue_coin](#cur_obj_spawn_loot_blue_coin) - [cur_obj_spawn_loot_coin_at_mario_pos](#cur_obj_spawn_loot_coin_at_mario_pos) - [cur_obj_spawn_particles](#cur_obj_spawn_particles) - [cur_obj_spawn_star_at_y_offset](#cur_obj_spawn_star_at_y_offset) - [cur_obj_start_cam_event](#cur_obj_start_cam_event) - [cur_obj_unhide](#cur_obj_unhide) - [cur_obj_unrender_and_reset_state](#cur_obj_unrender_and_reset_state) - [cur_obj_unused_init_on_floor](#cur_obj_unused_init_on_floor) - [cur_obj_unused_play_footstep_sound](#cur_obj_unused_play_footstep_sound) - [cur_obj_unused_resolve_wall_collisions](#cur_obj_unused_resolve_wall_collisions) - [cur_obj_update_floor](#cur_obj_update_floor) - [cur_obj_update_floor_and_resolve_wall_collisions](#cur_obj_update_floor_and_resolve_wall_collisions) - [cur_obj_update_floor_and_walls](#cur_obj_update_floor_and_walls) - [cur_obj_update_floor_height](#cur_obj_update_floor_height) - [cur_obj_update_floor_height_and_get_floor](#cur_obj_update_floor_height_and_get_floor) - [cur_obj_wait_then_blink](#cur_obj_wait_then_blink) - [cur_obj_was_attacked_or_ground_pounded](#cur_obj_was_attacked_or_ground_pounded) - [cur_obj_within_12k_bounds](#cur_obj_within_12k_bounds) - [disable_time_stop](#disable_time_stop) - [disable_time_stop_including_mario](#disable_time_stop_including_mario) - [dist_between_object_and_point](#dist_between_object_and_point) - [dist_between_objects](#dist_between_objects) - [enable_time_stop](#enable_time_stop) - [enable_time_stop_including_mario](#enable_time_stop_including_mario) - [find_unimportant_object](#find_unimportant_object) - [geo_offset_klepto_debug](#geo_offset_klepto_debug) - [get_object_list_from_behavior](#get_object_list_from_behavior) - [increment_velocity_toward_range](#increment_velocity_toward_range) - [is_item_in_array](#is_item_in_array) - [is_mario_moving_fast_or_in_air](#is_mario_moving_fast_or_in_air) - [lateral_dist_between_objects](#lateral_dist_between_objects) - [mario_is_dive_sliding](#mario_is_dive_sliding) - [mario_is_in_air_action](#mario_is_in_air_action) - [mario_is_within_rectangle](#mario_is_within_rectangle) - [mario_set_flag](#mario_set_flag) - [obj_angle_to_object](#obj_angle_to_object) - [obj_angle_to_point](#obj_angle_to_point) - [obj_apply_scale_to_transform](#obj_apply_scale_to_transform) - [obj_attack_collided_from_other_object](#obj_attack_collided_from_other_object) - [obj_become_tangible](#obj_become_tangible) - [obj_build_relative_transform](#obj_build_relative_transform) - [obj_build_transform_from_pos_and_angle](#obj_build_transform_from_pos_and_angle) - [obj_build_transform_relative_to_parent](#obj_build_transform_relative_to_parent) - [obj_build_vel_from_transform](#obj_build_vel_from_transform) - [obj_check_if_collided_with_object](#obj_check_if_collided_with_object) - [obj_copy_angle](#obj_copy_angle) - [obj_copy_behavior_params](#obj_copy_behavior_params) - [obj_copy_graph_y_offset](#obj_copy_graph_y_offset) - [obj_copy_pos](#obj_copy_pos) - [obj_copy_pos_and_angle](#obj_copy_pos_and_angle) - [obj_copy_scale](#obj_copy_scale) - [obj_create_transform_from_self](#obj_create_transform_from_self) - [obj_explode_and_spawn_coins](#obj_explode_and_spawn_coins) - [obj_has_behavior](#obj_has_behavior) - [obj_init_animation](#obj_init_animation) - [obj_is_hidden](#obj_is_hidden) - [obj_mark_for_deletion](#obj_mark_for_deletion) - [obj_pitch_to_object](#obj_pitch_to_object) - [obj_scale](#obj_scale) - [obj_scale_random](#obj_scale_random) - [obj_scale_xyz](#obj_scale_xyz) - [obj_set_angle](#obj_set_angle) - [obj_set_behavior](#obj_set_behavior) - [obj_set_billboard](#obj_set_billboard) - [obj_set_cylboard](#obj_set_cylboard) - [obj_set_face_angle_to_move_angle](#obj_set_face_angle_to_move_angle) - [obj_set_gfx_pos_at_obj_pos](#obj_set_gfx_pos_at_obj_pos) - [obj_set_gfx_pos_from_pos](#obj_set_gfx_pos_from_pos) - [obj_set_held_state](#obj_set_held_state) - [obj_set_hitbox](#obj_set_hitbox) - [obj_set_parent_relative_pos](#obj_set_parent_relative_pos) - [obj_set_pos](#obj_set_pos) - [obj_set_pos_relative](#obj_set_pos_relative) - [obj_set_throw_matrix_from_transform](#obj_set_throw_matrix_from_transform) - [obj_spawn_loot_blue_coins](#obj_spawn_loot_blue_coins) - [obj_spawn_loot_coins](#obj_spawn_loot_coins) - [obj_spawn_loot_yellow_coins](#obj_spawn_loot_yellow_coins) - [obj_translate_local](#obj_translate_local) - [obj_translate_xyz_random](#obj_translate_xyz_random) - [obj_translate_xz_random](#obj_translate_xz_random) - [obj_turn_toward_object](#obj_turn_toward_object) - [player_performed_grab_escape_action](#player_performed_grab_escape_action) - [random_f32_around_zero](#random_f32_around_zero) - [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range) - [set_time_stop_flags](#set_time_stop_flags) - [signum_positive](#signum_positive) - [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit) - [spawn_mist_particles](#spawn_mist_particles) - [spawn_mist_particles_with_sound](#spawn_mist_particles_with_sound) - [spawn_star_with_no_lvl_exit](#spawn_star_with_no_lvl_exit) - [spawn_water_droplet](#spawn_water_droplet) - [stub_obj_helpers_3](#stub_obj_helpers_3) - [stub_obj_helpers_4](#stub_obj_helpers_4)
- save_file.h - [save_file_get_cap_pos](#save_file_get_cap_pos) - [save_file_get_course_coin_score](#save_file_get_course_coin_score) - [save_file_get_course_star_count](#save_file_get_course_star_count) - [save_file_get_flags](#save_file_get_flags) - [save_file_get_max_coin_score](#save_file_get_max_coin_score) - [save_file_get_sound_mode](#save_file_get_sound_mode) - [save_file_get_star_flags](#save_file_get_star_flags) - [save_file_get_total_star_count](#save_file_get_total_star_count)
- smlua_obj_utils.h - [obj_get_first](#obj_get_first) - [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id) - [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32) - [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32) - [obj_get_next](#obj_get_next) - [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id) - [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32) - [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32) - [obj_set_model_extended](#obj_set_model_extended) - [spawn_sync_object](#spawn_sync_object)
- sound_init.h - [disable_background_sound](#disable_background_sound) - [enable_background_sound](#enable_background_sound) - [fadeout_cap_music](#fadeout_cap_music) - [fadeout_level_music](#fadeout_level_music) - [fadeout_music](#fadeout_music) - [lower_background_noise](#lower_background_noise) - [play_cap_music](#play_cap_music) - [play_cutscene_music](#play_cutscene_music) - [play_infinite_stairs_music](#play_infinite_stairs_music) - [play_menu_sounds](#play_menu_sounds) - [play_painting_eject_sound](#play_painting_eject_sound) - [play_shell_music](#play_shell_music) - [raise_background_noise](#raise_background_noise) - [reset_volume](#reset_volume) - [set_background_music](#set_background_music) - [stop_cap_music](#stop_cap_music) - [stop_shell_music](#stop_shell_music)
- spawn_sound.c - [calc_dist_to_volume_range_1](#calc_dist_to_volume_range_1) - [calc_dist_to_volume_range_2](#calc_dist_to_volume_range_2) - [cur_obj_play_sound_1](#cur_obj_play_sound_1) - [cur_obj_play_sound_2](#cur_obj_play_sound_2) - [exec_anim_sound_state](#exec_anim_sound_state)
- surface_collision.h - [find_ceil_height](#find_ceil_height) - [find_floor_height](#find_floor_height) - [find_poison_gas_level](#find_poison_gas_level) - [find_wall_collisions](#find_wall_collisions) - [find_water_level](#find_water_level)
- thread6.c - [queue_rumble_data](#queue_rumble_data) - [queue_rumble_data_mario](#queue_rumble_data_mario) - [queue_rumble_data_object](#queue_rumble_data_object)
--- # functions from behavior_table.h
## [get_behavior_from_id](#get_behavior_from_id) ### Lua Example `local `Pointer` <`BehaviorScript`>Value = get_behavior_from_id(id)` ### Parameters | Field | Type | | ----- | ---- | | id | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns - `Pointer` <`BehaviorScript`> ### C Prototype `const BehaviorScript* get_behavior_from_id(enum BehaviorId id);` [:arrow_up_small:](#)
## [get_id_from_behavior](#get_id_from_behavior) ### Lua Example `local enum BehaviorIdValue = get_id_from_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns [enum BehaviorId](constants.md#enum-BehaviorId) ### C Prototype `enum BehaviorId get_id_from_behavior(const BehaviorScript* behavior);` [:arrow_up_small:](#)
--- # functions from camera.h
## [set_camera_mode](#set_camera_mode) ### Lua Example `set_camera_mode(c, mode, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | mode | `integer` | | frames | `integer` | ### Returns - None ### C Prototype `void set_camera_mode(struct Camera *c, s16 mode, s16 frames);` [:arrow_up_small:](#)
## [set_camera_mode_fixed](#set_camera_mode_fixed) ### Lua Example `local `integer`Value = set_camera_mode_fixed(c, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - `integer` ### C Prototype `s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [set_camera_pitch_shake](#set_camera_pitch_shake) ### Lua Example `set_camera_pitch_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_roll_shake](#set_camera_roll_shake) ### Lua Example `set_camera_roll_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_shake_from_hit](#set_camera_shake_from_hit) ### Lua Example `set_camera_shake_from_hit(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_camera_shake_from_hit(s16 shake);` [:arrow_up_small:](#)
## [set_camera_shake_from_point](#set_camera_shake_from_point) ### Lua Example `set_camera_shake_from_point(shake, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_camera_yaw_shake](#set_camera_yaw_shake) ### Lua Example `set_camera_yaw_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_environmental_camera_shake](#set_environmental_camera_shake) ### Lua Example `set_environmental_camera_shake(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_environmental_camera_shake(s16 shake);` [:arrow_up_small:](#)
--- # functions from characters.h
## [get_character](#get_character) ### Lua Example `local CharacterValue = get_character(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns [Character](structs.md#Character) ### C Prototype `struct Character* get_character(struct MarioState* m);` [:arrow_up_small:](#)
## [get_character_anim_offset](#get_character_anim_offset) ### Lua Example `local `number`Value = get_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `number` ### C Prototype `f32 get_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
## [play_character_sound](#play_character_sound) ### Lua Example `play_character_sound(m, characterSound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | ### Returns - None ### C Prototype `void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);` [:arrow_up_small:](#)
## [play_character_sound_if_no_flag](#play_character_sound_if_no_flag) ### Lua Example `play_character_sound_if_no_flag(m, characterSound, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | flags | `integer` | ### Returns - None ### C Prototype `void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);` [:arrow_up_small:](#)
## [play_character_sound_offset](#play_character_sound_offset) ### Lua Example `play_character_sound_offset(m, characterSound, offset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | offset | `integer` | ### Returns - None ### C Prototype `void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);` [:arrow_up_small:](#)
## [update_character_anim_offset](#update_character_anim_offset) ### Lua Example `update_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
--- # functions from djui_chat_message.h
## [djui_chat_message_create](#djui_chat_message_create) ### Lua Example `djui_chat_message_create(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - None ### C Prototype `void djui_chat_message_create(const char* message);` [:arrow_up_small:](#)
--- # functions from djui_hud_utils.h
## [djui_hud_get_screen_height](#djui_hud_get_screen_height) ### Lua Example `local `integer`Value = djui_hud_get_screen_height()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_height(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_width](#djui_hud_get_screen_width) ### Lua Example `local `integer`Value = djui_hud_get_screen_width()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_width(void);` [:arrow_up_small:](#)
## [djui_hud_measure_text](#djui_hud_measure_text) ### Lua Example `local `number`Value = djui_hud_measure_text(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - `number` ### C Prototype `f32 djui_hud_measure_text(const char* message);` [:arrow_up_small:](#)
## [djui_hud_print_text](#djui_hud_print_text) ### Lua Example `djui_hud_print_text(message, x, y, scale)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | x | `float` | | y | `float` | | scale | `float` | ### Returns - None ### C Prototype `void djui_hud_print_text(const char* message, float x, float y, float scale);` [:arrow_up_small:](#)
## [djui_hud_render_rect](#djui_hud_render_rect) ### Lua Example `djui_hud_render_rect(x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_render_texture](#djui_hud_render_texture) ### Lua Example `djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)` ### Parameters | Field | Type | | ----- | ---- | | texInfo | [TextureInfo](structs.md#TextureInfo) | | x | `number` | | y | `number` | | scaleW | `number` | | scaleH | `number` | ### Returns - None ### C Prototype `void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);` [:arrow_up_small:](#)
## [djui_hud_set_color](#djui_hud_set_color) ### Lua Example `djui_hud_set_color(r, g, b, a)` ### Parameters | Field | Type | | ----- | ---- | | r | `integer` | | g | `integer` | | b | `integer` | | a | `integer` | ### Returns - None ### C Prototype `void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);` [:arrow_up_small:](#)
## [djui_hud_set_font](#djui_hud_set_font) ### Lua Example `djui_hud_set_font(fontType)` ### Parameters | Field | Type | | ----- | ---- | | fontType | [enum DjuiFontType](constants.md#enum-DjuiFontType) | ### Returns - None ### C Prototype `void djui_hud_set_font(enum DjuiFontType fontType);` [:arrow_up_small:](#)
## [djui_hud_set_resolution](#djui_hud_set_resolution) ### Lua Example `djui_hud_set_resolution(resolutionType)` ### Parameters | Field | Type | | ----- | ---- | | resolutionType | [enum HudUtilsResolution](constants.md#enum-HudUtilsResolution) | ### Returns - None ### C Prototype `void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);` [:arrow_up_small:](#)
--- # functions from djui_popup.h
## [djui_popup_create](#djui_popup_create) ### Lua Example `djui_popup_create(message, lines)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | lines | `int` | ### Returns - None ### C Prototype `void djui_popup_create(const char* message, int lines);` [:arrow_up_small:](#)
--- # functions from external.h
## [fade_volume_scale](#fade_volume_scale) ### Lua Example `fade_volume_scale(player, targetScale, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | targetScale | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void fade_volume_scale(u8 player, u8 targetScale, u16 fadeTimer);` [:arrow_up_small:](#)
## [fadeout_background_music](#fadeout_background_music) ### Lua Example `fadeout_background_music(arg0, fadeOut)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | fadeOut | `integer` | ### Returns - None ### C Prototype `void fadeout_background_music(u16 arg0, u16 fadeOut);` [:arrow_up_small:](#)
## [play_course_clear](#play_course_clear) ### Lua Example `play_course_clear()` ### Parameters - None ### Returns - None ### C Prototype `void play_course_clear(void);` [:arrow_up_small:](#)
## [play_dialog_sound](#play_dialog_sound) ### Lua Example `play_dialog_sound(dialogID)` ### Parameters | Field | Type | | ----- | ---- | | dialogID | `integer` | ### Returns - None ### C Prototype `void play_dialog_sound(u8 dialogID);` [:arrow_up_small:](#)
## [play_music](#play_music) ### Lua Example `play_music(player, seqArgs, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | seqArgs | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_music(u8 player, u16 seqArgs, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_peachs_jingle](#play_peachs_jingle) ### Lua Example `play_peachs_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_peachs_jingle(void);` [:arrow_up_small:](#)
## [play_power_star_jingle](#play_power_star_jingle) ### Lua Example `play_power_star_jingle(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void play_power_star_jingle(u8 arg0);` [:arrow_up_small:](#)
## [play_puzzle_jingle](#play_puzzle_jingle) ### Lua Example `play_puzzle_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_puzzle_jingle(void);` [:arrow_up_small:](#)
## [play_race_fanfare](#play_race_fanfare) ### Lua Example `play_race_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_race_fanfare(void);` [:arrow_up_small:](#)
## [play_secondary_music](#play_secondary_music) ### Lua Example `play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | seqId | `integer` | | bgMusicVolume | `integer` | | volume | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_sound](#play_sound) ### Lua Example `play_sound(soundBits, pos)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void play_sound(s32 soundBits, f32 *pos);` [:arrow_up_small:](#)
## [play_sound_with_freq_scale](#play_sound_with_freq_scale) ### Lua Example `play_sound_with_freq_scale(soundBits, pos, freqScale)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | | freqScale | `number` | ### Returns - None ### C Prototype `void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);` [:arrow_up_small:](#)
## [play_star_fanfare](#play_star_fanfare) ### Lua Example `play_star_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_star_fanfare(void);` [:arrow_up_small:](#)
## [play_toads_jingle](#play_toads_jingle) ### Lua Example `play_toads_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_toads_jingle(void);` [:arrow_up_small:](#)
## [sequence_player_fade_out](#sequence_player_fade_out) ### Lua Example `sequence_player_fade_out(player, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void sequence_player_fade_out(u8 player, u16 fadeTimer);` [:arrow_up_small:](#)
## [sequence_player_unlower](#sequence_player_unlower) ### Lua Example `sequence_player_unlower(player, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void sequence_player_unlower(u8 player, u16 fadeTimer);` [:arrow_up_small:](#)
--- # functions from interaction.h
## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head) ### Lua Example `local `integer`Value = does_mario_have_normal_cap_on_head(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 does_mario_have_normal_cap_on_head(struct MarioState *m);` [:arrow_up_small:](#)
## [get_door_save_file_flag](#get_door_save_file_flag) ### Lua Example `local `integer`Value = get_door_save_file_flag(door)` ### Parameters | Field | Type | | ----- | ---- | | door | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 get_door_save_file_flag(struct Object *door);` [:arrow_up_small:](#)
## [mario_blow_off_cap](#mario_blow_off_cap) ### Lua Example `mario_blow_off_cap(m, capSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | capSpeed | `number` | ### Returns - None ### C Prototype `void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);` [:arrow_up_small:](#)
## [mario_check_object_grab](#mario_check_object_grab) ### Lua Example `local `integer`Value = mario_check_object_grab(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_check_object_grab(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_drop_held_object](#mario_drop_held_object) ### Lua Example `mario_drop_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_drop_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_collided_object](#mario_get_collided_object) ### Lua Example `local ObjectValue = mario_get_collided_object(m, interactType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);` [:arrow_up_small:](#)
## [mario_grab_used_object](#mario_grab_used_object) ### Lua Example `mario_grab_used_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_grab_used_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_lose_cap_to_enemy](#mario_lose_cap_to_enemy) ### Lua Example `local `integer`Value = mario_lose_cap_to_enemy(m, arg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);` [:arrow_up_small:](#)
## [mario_obj_angle_to_object](#mario_obj_angle_to_object) ### Lua Example `local `integer`Value = mario_obj_angle_to_object(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [mario_retrieve_cap](#mario_retrieve_cap) ### Lua Example `mario_retrieve_cap(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_retrieve_cap(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_stop_riding_and_holding](#mario_stop_riding_and_holding) ### Lua Example `mario_stop_riding_and_holding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_and_holding(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_stop_riding_object](#mario_stop_riding_object) ### Lua Example `mario_stop_riding_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_throw_held_object](#mario_throw_held_object) ### Lua Example `mario_throw_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_throw_held_object(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from level_info.h
## [get_level_name](#get_level_name) ### Lua Example `local `string`Value = get_level_name(courseNum, levelNum, areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | ### Returns - `string` ### C Prototype `const char* get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);` [:arrow_up_small:](#)
--- # functions from mario.h
## [adjust_sound_for_speed](#adjust_sound_for_speed) ### Lua Example `adjust_sound_for_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void adjust_sound_for_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_action_exits](#check_common_action_exits) ### Lua Example `local `integer`Value = check_common_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_hold_action_exits](#check_common_hold_action_exits) ### Lua Example `local `integer`Value = check_common_hold_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [drop_and_set_mario_action](#drop_and_set_mario_action) ### Lua Example `local `integer`Value = drop_and_set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [execute_mario_action](#execute_mario_action) ### Lua Example `local `integer`Value = execute_mario_action(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 execute_mario_action(UNUSED struct Object *o);` [:arrow_up_small:](#)
## [find_floor_height_relative_polar](#find_floor_height_relative_polar) ### Lua Example `local `number`Value = find_floor_height_relative_polar(m, angleFromMario, distFromMario)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | angleFromMario | `integer` | | distFromMario | `number` | ### Returns - `number` ### C Prototype `f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);` [:arrow_up_small:](#)
## [find_floor_slope](#find_floor_slope) ### Lua Example `local `integer`Value = find_floor_slope(m, yawOffset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | yawOffset | `integer` | ### Returns - `integer` ### C Prototype `s16 find_floor_slope(struct MarioState *m, s16 yawOffset);` [:arrow_up_small:](#)
## [find_mario_anim_flags_and_translation](#find_mario_anim_flags_and_translation) ### Lua Example `local `integer`Value = find_mario_anim_flags_and_translation(o, yaw, translation)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | yaw | `integer` | | translation | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);` [:arrow_up_small:](#)
## [force_idle_state](#force_idle_state) ### Lua Example `local `integer`Value = force_idle_state(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 force_idle_state(struct MarioState* m);` [:arrow_up_small:](#)
## [hurt_and_set_mario_action](#hurt_and_set_mario_action) ### Lua Example `local `integer`Value = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | | hurtCounter | `integer` | ### Returns - `integer` ### C Prototype `s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);` [:arrow_up_small:](#)
## [is_anim_at_end](#is_anim_at_end) ### Lua Example `local `integer`Value = is_anim_at_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_at_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_end](#is_anim_past_end) ### Lua Example `local `integer`Value = is_anim_past_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_past_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_frame](#is_anim_past_frame) ### Lua Example `local `integer`Value = is_anim_past_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - `integer` ### C Prototype `s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [mario_facing_downhill](#mario_facing_downhill) ### Lua Example `local `integer`Value = mario_facing_downhill(m, turnYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | turnYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);` [:arrow_up_small:](#)
## [mario_floor_is_slippery](#mario_floor_is_slippery) ### Lua Example `local `integer`Value = mario_floor_is_slippery(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_floor_is_slippery(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_slope](#mario_floor_is_slope) ### Lua Example `local `integer`Value = mario_floor_is_slope(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_slope(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_steep](#mario_floor_is_steep) ### Lua Example `local `integer`Value = mario_floor_is_steep(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_steep(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_floor_class](#mario_get_floor_class) ### Lua Example `local `integer`Value = mario_get_floor_class(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_get_floor_class(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_terrain_sound_addend](#mario_get_terrain_sound_addend) ### Lua Example `local `integer`Value = mario_get_terrain_sound_addend(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_get_terrain_sound_addend(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_set_bubbled](#mario_set_bubbled) ### Lua Example `mario_set_bubbled(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_set_bubbled(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_set_forward_vel](#mario_set_forward_vel) ### Lua Example `mario_set_forward_vel(m, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | speed | `number` | ### Returns - None ### C Prototype `void mario_set_forward_vel(struct MarioState *m, f32 speed);` [:arrow_up_small:](#)
## [play_mario_action_sound](#play_mario_action_sound) ### Lua Example `play_mario_action_sound(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound](#play_mario_heavy_landing_sound) ### Lua Example `play_mario_heavy_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound_once](#play_mario_heavy_landing_sound_once) ### Lua Example `play_mario_heavy_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_jump_sound](#play_mario_jump_sound) ### Lua Example `play_mario_jump_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_mario_jump_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_mario_landing_sound](#play_mario_landing_sound) ### Lua Example `play_mario_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_landing_sound_once](#play_mario_landing_sound_once) ### Lua Example `play_mario_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_sound](#play_mario_sound) ### Lua Example `play_mario_sound(m, primarySoundBits, scondarySoundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | primarySoundBits | `integer` | | scondarySoundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);` [:arrow_up_small:](#)
## [play_sound_and_spawn_particles](#play_sound_and_spawn_particles) ### Lua Example `play_sound_and_spawn_particles(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_sound_if_no_flag](#play_sound_if_no_flag) ### Lua Example `play_sound_if_no_flag(m, soundBits, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | flags | `integer` | ### Returns - None ### C Prototype `void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);` [:arrow_up_small:](#)
## [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions) ### Lua Example `local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offset | `number` | | radius | `number` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);` [:arrow_up_small:](#)
## [return_mario_anim_y_translation](#return_mario_anim_y_translation) ### Lua Example `local `integer`Value = return_mario_anim_y_translation(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 return_mario_anim_y_translation(struct MarioState *m);` [:arrow_up_small:](#)
## [set_anim_to_frame](#set_anim_to_frame) ### Lua Example `set_anim_to_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - None ### C Prototype `void set_anim_to_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [set_jump_from_landing](#set_jump_from_landing) ### Lua Example `local `integer`Value = set_jump_from_landing(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_jump_from_landing(struct MarioState *m);` [:arrow_up_small:](#)
## [set_jumping_action](#set_jumping_action) ### Lua Example `local `integer`Value = set_jumping_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_action](#set_mario_action) ### Lua Example `local `integer`Value = set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_anim_with_accel](#set_mario_anim_with_accel) ### Lua Example `local `integer`Value = set_mario_anim_with_accel(m, targetAnimID, accel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | | accel | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);` [:arrow_up_small:](#)
## [set_mario_animation](#set_mario_animation) ### Lua Example `local `integer`Value = set_mario_animation(m, targetAnimID)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);` [:arrow_up_small:](#)
## [set_steep_jump_action](#set_steep_jump_action) ### Lua Example `set_steep_jump_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_steep_jump_action(struct MarioState *m);` [:arrow_up_small:](#)
## [set_water_plunge_action](#set_water_plunge_action) ### Lua Example `local `integer`Value = set_water_plunge_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_water_plunge_action(struct MarioState *m);` [:arrow_up_small:](#)
## [transition_submerged_to_walking](#transition_submerged_to_walking) ### Lua Example `local `integer`Value = transition_submerged_to_walking(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 transition_submerged_to_walking(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_pos_for_anim](#update_mario_pos_for_anim) ### Lua Example `update_mario_pos_for_anim(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_pos_for_anim(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_sound_and_camera](#update_mario_sound_and_camera) ### Lua Example `update_mario_sound_and_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_sound_and_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_airborne.c
## [check_common_airborne_cancels](#check_common_airborne_cancels) ### Lua Example `local `integer`Value = check_common_airborne_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_airborne_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_fall_damage](#check_fall_damage) ### Lua Example `local `integer`Value = check_fall_damage(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_fall_damage_or_get_stuck](#check_fall_damage_or_get_stuck) ### Lua Example `local `integer`Value = check_fall_damage_or_get_stuck(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_horizontal_wind](#check_horizontal_wind) ### Lua Example `local `integer`Value = check_horizontal_wind(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_horizontal_wind(struct MarioState *m);` [:arrow_up_small:](#)
## [check_kick_or_dive_in_air](#check_kick_or_dive_in_air) ### Lua Example `local `integer`Value = check_kick_or_dive_in_air(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_kick_or_dive_in_air(struct MarioState *m);` [:arrow_up_small:](#)
## [check_wall_kick](#check_wall_kick) ### Lua Example `local `integer`Value = check_wall_kick(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_wall_kick(struct MarioState *m);` [:arrow_up_small:](#)
## [common_air_action_step](#common_air_action_step) ### Lua Example `local `integer`Value = common_air_action_step(m, landAction, animation, stepArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | animation | `integer` | | stepArg | `integer` | ### Returns - `integer` ### C Prototype `u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);` [:arrow_up_small:](#)
## [common_air_knockback_step](#common_air_knockback_step) ### Lua Example `local `integer`Value = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | hardFallAction | `integer` | | animation | `integer` | | speed | `number` | ### Returns - `integer` ### C Prototype `u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);` [:arrow_up_small:](#)
## [lava_boost_on_wall](#lava_boost_on_wall) ### Lua Example `local `integer`Value = lava_boost_on_wall(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 lava_boost_on_wall(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_airborne_action](#mario_execute_airborne_action) ### Lua Example `local `integer`Value = mario_execute_airborne_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_airborne_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_far_fall_sound](#play_far_fall_sound) ### Lua Example `play_far_fall_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_far_fall_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_flip_sounds](#play_flip_sounds) ### Lua Example `play_flip_sounds(m, frame1, frame2, frame3)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | | frame3 | `integer` | ### Returns - None ### C Prototype `void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);` [:arrow_up_small:](#)
## [play_knockback_sound](#play_knockback_sound) ### Lua Example `play_knockback_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_knockback_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [should_get_stuck_in_ground](#should_get_stuck_in_ground) ### Lua Example `local `integer`Value = should_get_stuck_in_ground(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_get_stuck_in_ground(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_with_turn](#update_air_with_turn) ### Lua Example `update_air_with_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_with_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_without_turn](#update_air_without_turn) ### Lua Example `update_air_without_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_without_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying](#update_flying) ### Lua Example `update_flying(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_pitch](#update_flying_pitch) ### Lua Example `update_flying_pitch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_pitch(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_yaw](#update_flying_yaw) ### Lua Example `update_flying_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_yaw(struct MarioState *m);` [:arrow_up_small:](#)
## [update_lava_boost_or_twirling](#update_lava_boost_or_twirling) ### Lua Example `update_lava_boost_or_twirling(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_lava_boost_or_twirling(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_automatic.c
## [add_tree_leaf_particles](#add_tree_leaf_particles) ### Lua Example `add_tree_leaf_particles(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void add_tree_leaf_particles(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_automatic_cancels](#check_common_automatic_cancels) ### Lua Example `local `integer`Value = check_common_automatic_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_automatic_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [climb_up_ledge](#climb_up_ledge) ### Lua Example `climb_up_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void climb_up_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [let_go_of_ledge](#let_go_of_ledge) ### Lua Example `local `integer`Value = let_go_of_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 let_go_of_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_automatic_action](#mario_execute_automatic_action) ### Lua Example `local `integer`Value = mario_execute_automatic_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_automatic_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_hanging_step](#perform_hanging_step) ### Lua Example `local `integer`Value = perform_hanging_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [play_climbing_sounds](#play_climbing_sounds) ### Lua Example `play_climbing_sounds(m, b)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | b | `integer` | ### Returns - None ### C Prototype `void play_climbing_sounds(struct MarioState *m, s32 b);` [:arrow_up_small:](#)
## [set_pole_position](#set_pole_position) ### Lua Example `local `integer`Value = set_pole_position(m, offsetY)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | offsetY | `number` | ### Returns - `integer` ### C Prototype `s32 set_pole_position(struct MarioState *m, f32 offsetY);` [:arrow_up_small:](#)
## [update_hang_moving](#update_hang_moving) ### Lua Example `local `integer`Value = update_hang_moving(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_hang_moving(struct MarioState *m);` [:arrow_up_small:](#)
## [update_hang_stationary](#update_hang_stationary) ### Lua Example `update_hang_stationary(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_hang_stationary(struct MarioState *m);` [:arrow_up_small:](#)
## [update_ledge_climb](#update_ledge_climb) ### Lua Example `update_ledge_climb(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [update_ledge_climb_camera](#update_ledge_climb_camera) ### Lua Example `update_ledge_climb_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_ledge_climb_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_cutscene.c
## [bhv_end_peach_loop](#bhv_end_peach_loop) ### Lua Example `bhv_end_peach_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_peach_loop(void);` [:arrow_up_small:](#)
## [bhv_end_toad_loop](#bhv_end_toad_loop) ### Lua Example `bhv_end_toad_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_toad_loop(void);` [:arrow_up_small:](#)
## [common_death_handler](#common_death_handler) ### Lua Example `local `integer`Value = common_death_handler(m, animation, frameToDeathWarp)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | frameToDeathWarp | `integer` | ### Returns - `integer` ### C Prototype `s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);` [:arrow_up_small:](#)
## [cutscene_put_cap_on](#cutscene_put_cap_on) ### Lua Example `cutscene_put_cap_on(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_put_cap_on(struct MarioState *m);` [:arrow_up_small:](#)
## [cutscene_take_cap_off](#cutscene_take_cap_off) ### Lua Example `cutscene_take_cap_off(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_take_cap_off(struct MarioState *m);` [:arrow_up_small:](#)
## [general_star_dance_handler](#general_star_dance_handler) ### Lua Example `general_star_dance_handler(m, isInWater)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | isInWater | `integer` | ### Returns - None ### C Prototype `void general_star_dance_handler(struct MarioState *m, s32 isInWater);` [:arrow_up_small:](#)
## [generate_yellow_sparkles](#generate_yellow_sparkles) ### Lua Example `generate_yellow_sparkles(x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | | y | `integer` | | z | `integer` | | radius | `number` | ### Returns - None ### C Prototype `void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);` [:arrow_up_small:](#)
## [get_star_collection_dialog](#get_star_collection_dialog) ### Lua Example `local `integer`Value = get_star_collection_dialog(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 get_star_collection_dialog(struct MarioState *m);` [:arrow_up_small:](#)
## [handle_save_menu](#handle_save_menu) ### Lua Example `handle_save_menu(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void handle_save_menu(struct MarioState *m);` [:arrow_up_small:](#)
## [launch_mario_until_land](#launch_mario_until_land) ### Lua Example `local `integer`Value = launch_mario_until_land(m, endAction, animation, forwardVel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | animation | `integer` | | forwardVel | `number` | ### Returns - `integer` ### C Prototype `s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);` [:arrow_up_small:](#)
## [mario_execute_cutscene_action](#mario_execute_cutscene_action) ### Lua Example `local `integer`Value = mario_execute_cutscene_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_cutscene_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_ready_to_speak](#mario_ready_to_speak) ### Lua Example `local `integer`Value = mario_ready_to_speak(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_ready_to_speak(struct MarioState* m);` [:arrow_up_small:](#)
## [print_displaying_credits_entry](#print_displaying_credits_entry) ### Lua Example `print_displaying_credits_entry()` ### Parameters - None ### Returns - None ### C Prototype `void print_displaying_credits_entry(void);` [:arrow_up_small:](#)
## [should_start_or_continue_dialog](#should_start_or_continue_dialog) ### Lua Example `local `integer`Value = should_start_or_continue_dialog(m, object)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | object | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);` [:arrow_up_small:](#)
## [stuck_in_ground_handler](#stuck_in_ground_handler) ### Lua Example `stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | unstuckFrame | `integer` | | target2 | `integer` | | target3 | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);` [:arrow_up_small:](#)
--- # functions from mario_actions_moving.c
## [align_with_floor](#align_with_floor) ### Lua Example `align_with_floor(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void align_with_floor(struct MarioState *m);` [:arrow_up_small:](#)
## [analog_stick_held_back](#analog_stick_held_back) ### Lua Example `local `integer`Value = analog_stick_held_back(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 analog_stick_held_back(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_heavy_walk](#anim_and_audio_for_heavy_walk) ### Lua Example `anim_and_audio_for_heavy_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_heavy_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_hold_walk](#anim_and_audio_for_hold_walk) ### Lua Example `anim_and_audio_for_hold_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_hold_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_walk](#anim_and_audio_for_walk) ### Lua Example `anim_and_audio_for_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_landing_accel](#apply_landing_accel) ### Lua Example `local `integer`Value = apply_landing_accel(m, frictionFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frictionFactor | `number` | ### Returns - `integer` ### C Prototype `s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);` [:arrow_up_small:](#)
## [apply_slope_accel](#apply_slope_accel) ### Lua Example `apply_slope_accel(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void apply_slope_accel(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_slope_decel](#apply_slope_decel) ### Lua Example `local `integer`Value = apply_slope_decel(m, decelCoef)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | decelCoef | `number` | ### Returns - `integer` ### C Prototype `s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);` [:arrow_up_small:](#)
## [begin_braking_action](#begin_braking_action) ### Lua Example `local `integer`Value = begin_braking_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 begin_braking_action(struct MarioState *m);` [:arrow_up_small:](#)
## [begin_walking_action](#begin_walking_action) ### Lua Example `local `integer`Value = begin_walking_action(m, forwardVel, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | forwardVel | `number` | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [check_common_moving_cancels](#check_common_moving_cancels) ### Lua Example `local `integer`Value = check_common_moving_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_moving_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ground_dive_or_punch](#check_ground_dive_or_punch) ### Lua Example `local `integer`Value = check_ground_dive_or_punch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_ground_dive_or_punch(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ledge_climb_down](#check_ledge_climb_down) ### Lua Example `check_ledge_climb_down(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void check_ledge_climb_down(struct MarioState *m);` [:arrow_up_small:](#)
## [common_ground_knockback_action](#common_ground_knockback_action) ### Lua Example `local `integer`Value = common_ground_knockback_action(m, animation, arg2, arg3, arg4)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | arg2 | `integer` | | arg3 | `integer` | | arg4 | `integer` | ### Returns - `integer` ### C Prototype `s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);` [:arrow_up_small:](#)
## [common_landing_action](#common_landing_action) ### Lua Example `local `integer`Value = common_landing_action(m, animation, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);` [:arrow_up_small:](#)
## [common_slide_action](#common_slide_action) ### Lua Example `common_slide_action(m, endAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - None ### C Prototype `void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [common_slide_action_with_jump](#common_slide_action_with_jump) ### Lua Example `local `integer`Value = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | jumpAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [mario_execute_moving_action](#mario_execute_moving_action) ### Lua Example `local `integer`Value = mario_execute_moving_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_moving_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_step_sound](#play_step_sound) ### Lua Example `play_step_sound(m, frame1, frame2)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | ### Returns - None ### C Prototype `void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);` [:arrow_up_small:](#)
## [push_or_sidle_wall](#push_or_sidle_wall) ### Lua Example `push_or_sidle_wall(m, startPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startPos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);` [:arrow_up_small:](#)
## [quicksand_jump_land_action](#quicksand_jump_land_action) ### Lua Example `local `integer`Value = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation1 | `integer` | | animation2 | `integer` | | endAction | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);` [:arrow_up_small:](#)
## [set_triple_jump_action](#set_triple_jump_action) ### Lua Example `local `integer`Value = set_triple_jump_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);` [:arrow_up_small:](#)
## [should_begin_sliding](#should_begin_sliding) ### Lua Example `local `integer`Value = should_begin_sliding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_begin_sliding(struct MarioState *m);` [:arrow_up_small:](#)
## [slide_bonk](#slide_bonk) ### Lua Example `slide_bonk(m, fastAction, slowAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | fastAction | `integer` | | slowAction | `integer` | ### Returns - None ### C Prototype `void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);` [:arrow_up_small:](#)
## [stomach_slide_action](#stomach_slide_action) ### Lua Example `local `integer`Value = stomach_slide_action(m, stopAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [tilt_body_butt_slide](#tilt_body_butt_slide) ### Lua Example `tilt_body_butt_slide(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void tilt_body_butt_slide(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_ground_shell](#tilt_body_ground_shell) ### Lua Example `tilt_body_ground_shell(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [tilt_body_running](#tilt_body_running) ### Lua Example `local `integer`Value = tilt_body_running(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 tilt_body_running(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_walking](#tilt_body_walking) ### Lua Example `tilt_body_walking(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_walking(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [update_decelerating_speed](#update_decelerating_speed) ### Lua Example `local `integer`Value = update_decelerating_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_decelerating_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_shell_speed](#update_shell_speed) ### Lua Example `update_shell_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_shell_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_sliding](#update_sliding) ### Lua Example `local `integer`Value = update_sliding(m, stopSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopSpeed | `number` | ### Returns - `integer` ### C Prototype `s32 update_sliding(struct MarioState *m, f32 stopSpeed);` [:arrow_up_small:](#)
## [update_sliding_angle](#update_sliding_angle) ### Lua Example `update_sliding_angle(m, accel, lossFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | accel | `number` | | lossFactor | `number` | ### Returns - None ### C Prototype `void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);` [:arrow_up_small:](#)
## [update_walking_speed](#update_walking_speed) ### Lua Example `update_walking_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_walking_speed(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_object.c
## [animated_stationary_ground_step](#animated_stationary_ground_step) ### Lua Example `animated_stationary_ground_step(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [check_common_object_cancels](#check_common_object_cancels) ### Lua Example `local `integer`Value = check_common_object_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_object_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_object_action](#mario_execute_object_action) ### Lua Example `local `integer`Value = mario_execute_object_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_object_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_update_punch_sequence](#mario_update_punch_sequence) ### Lua Example `local `integer`Value = mario_update_punch_sequence(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_update_punch_sequence(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_stationary.c
## [check_common_hold_idle_cancels](#check_common_hold_idle_cancels) ### Lua Example `local `integer`Value = check_common_hold_idle_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_idle_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_idle_cancels](#check_common_idle_cancels) ### Lua Example `local `integer`Value = check_common_idle_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_idle_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_landing_cancels](#check_common_landing_cancels) ### Lua Example `local `integer`Value = check_common_landing_cancels(m, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | ### Returns - `integer` ### C Prototype `s32 check_common_landing_cancels(struct MarioState *m, u32 action);` [:arrow_up_small:](#)
## [check_common_stationary_cancels](#check_common_stationary_cancels) ### Lua Example `local `integer`Value = check_common_stationary_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_stationary_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [landing_step](#landing_step) ### Lua Example `local `integer`Value = landing_step(m, arg1, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg1 | `integer` | | action | `integer` | ### Returns - `integer` ### C Prototype `s32 landing_step(struct MarioState *m, s32 arg1, u32 action);` [:arrow_up_small:](#)
## [mario_execute_stationary_action](#mario_execute_stationary_action) ### Lua Example `local `integer`Value = mario_execute_stationary_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_stationary_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_anim_sound](#play_anim_sound) ### Lua Example `play_anim_sound(m, actionState, animFrame, sound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | actionState | `integer` | | animFrame | `integer` | | sound | `integer` | ### Returns - None ### C Prototype `void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);` [:arrow_up_small:](#)
## [stopping_step](#stopping_step) ### Lua Example `stopping_step(m, animID, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animID | `integer` | | action | `integer` | ### Returns - None ### C Prototype `void stopping_step(struct MarioState *m, s32 animID, u32 action);` [:arrow_up_small:](#)
--- # functions from mario_actions_submerged.c
## [apply_water_current](#apply_water_current) ### Lua Example `apply_water_current(m, step)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | step | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void apply_water_current(struct MarioState *m, Vec3f step);` [:arrow_up_small:](#)
## [float_surface_gfx](#float_surface_gfx) ### Lua Example `float_surface_gfx(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void float_surface_gfx(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_submerged_action](#mario_execute_submerged_action) ### Lua Example `local `integer`Value = mario_execute_submerged_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_submerged_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_water_full_step](#perform_water_full_step) ### Lua Example `local `integer`Value = perform_water_full_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [perform_water_step](#perform_water_step) ### Lua Example `local `integer`Value = perform_water_step(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 perform_water_step(struct MarioState *m);` [:arrow_up_small:](#)
## [set_swimming_at_surface_particles](#set_swimming_at_surface_particles) ### Lua Example `set_swimming_at_surface_particles(m, particleFlag)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | particleFlag | `integer` | ### Returns - None ### C Prototype `void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);` [:arrow_up_small:](#)
--- # functions from mario_step.h
## [get_additive_y_vel_for_jumps](#get_additive_y_vel_for_jumps) ### Lua Example `local `number`Value = get_additive_y_vel_for_jumps()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_additive_y_vel_for_jumps(void);` [:arrow_up_small:](#)
## [init_bully_collision_data](#init_bully_collision_data) ### Lua Example `init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)` ### Parameters | Field | Type | | ----- | ---- | | data | [BullyCollisionData](structs.md#BullyCollisionData) | | posX | `number` | | posZ | `number` | | forwardVel | `number` | | yaw | `integer` | | conversionRatio | `number` | | radius | `number` | ### Returns - None ### C Prototype `void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);` [:arrow_up_small:](#)
## [mario_bonk_reflection](#mario_bonk_reflection) ### Lua Example `mario_bonk_reflection(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | ### Returns - None ### C Prototype `void mario_bonk_reflection(struct MarioState *, u32);` [:arrow_up_small:](#)
## [mario_push_off_steep_floor](#mario_push_off_steep_floor) ### Lua Example `local `integer`Value = mario_push_off_steep_floor(arg0, arg1, arg2)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | | arg2 | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);` [:arrow_up_small:](#)
## [mario_update_moving_sand](#mario_update_moving_sand) ### Lua Example `local `integer`Value = mario_update_moving_sand(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_update_moving_sand(struct MarioState *);` [:arrow_up_small:](#)
## [mario_update_quicksand](#mario_update_quicksand) ### Lua Example `local `integer`Value = mario_update_quicksand(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `number` | ### Returns - `integer` ### C Prototype `u32 mario_update_quicksand(struct MarioState *, f32);` [:arrow_up_small:](#)
## [mario_update_windy_ground](#mario_update_windy_ground) ### Lua Example `local `integer`Value = mario_update_windy_ground(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_update_windy_ground(struct MarioState *);` [:arrow_up_small:](#)
## [perform_air_step](#perform_air_step) ### Lua Example `local `integer`Value = perform_air_step(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | ### Returns - `integer` ### C Prototype `s32 perform_air_step(struct MarioState *, u32);` [:arrow_up_small:](#)
## [perform_ground_step](#perform_ground_step) ### Lua Example `local `integer`Value = perform_ground_step(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 perform_ground_step(struct MarioState *);` [:arrow_up_small:](#)
## [set_vel_from_pitch_and_yaw](#set_vel_from_pitch_and_yaw) ### Lua Example `set_vel_from_pitch_and_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_vel_from_pitch_and_yaw(struct MarioState* m);` [:arrow_up_small:](#)
## [stationary_ground_step](#stationary_ground_step) ### Lua Example `local `integer`Value = stationary_ground_step(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 stationary_ground_step(struct MarioState *);` [:arrow_up_small:](#)
## [stop_and_set_height_to_floor](#stop_and_set_height_to_floor) ### Lua Example `stop_and_set_height_to_floor(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void stop_and_set_height_to_floor(struct MarioState *);` [:arrow_up_small:](#)
--- # functions from network_player.h
## [get_network_player_from_area](#get_network_player_from_area) ### Lua Example `local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);` [:arrow_up_small:](#)
## [get_network_player_from_level](#get_network_player_from_level) ### Lua Example `local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | | levelNum | `integer` | ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);` [:arrow_up_small:](#)
## [get_network_player_smallest_global](#get_network_player_smallest_global) ### Lua Example `local NetworkPlayerValue = get_network_player_smallest_global()` ### Parameters - None ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* get_network_player_smallest_global(void);` [:arrow_up_small:](#)
## [network_player_connected_count](#network_player_connected_count) ### Lua Example `local `integer`Value = network_player_connected_count()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 network_player_connected_count(void);` [:arrow_up_small:](#)
## [network_player_from_global_index](#network_player_from_global_index) ### Lua Example `local NetworkPlayerValue = network_player_from_global_index(globalIndex)` ### Parameters | Field | Type | | ----- | ---- | | globalIndex | `integer` | ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);` [:arrow_up_small:](#)
## [network_player_set_description](#network_player_set_description) ### Lua Example `network_player_set_description(np, description, r, g, b, a)` ### Parameters | Field | Type | | ----- | ---- | | np | [NetworkPlayer](structs.md#NetworkPlayer) | | description | `string` | | r | `integer` | | g | `integer` | | b | `integer` | | a | `integer` | ### Returns - None ### C Prototype `void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);` [:arrow_up_small:](#)
--- # functions from network_utils.h
## [network_get_player_text_color_string](#network_get_player_text_color_string) ### Lua Example `local `string`Value = network_get_player_text_color_string(localIndex)` ### Parameters | Field | Type | | ----- | ---- | | localIndex | `integer` | ### Returns - `string` ### C Prototype `char* network_get_player_text_color_string(u8 localIndex);` [:arrow_up_small:](#)
## [network_global_index_from_local](#network_global_index_from_local) ### Lua Example `local `integer`Value = network_global_index_from_local(localIndex)` ### Parameters | Field | Type | | ----- | ---- | | localIndex | `integer` | ### Returns - `integer` ### C Prototype `u8 network_global_index_from_local(u8 localIndex);` [:arrow_up_small:](#)
## [network_is_server](#network_is_server) ### Lua Example `local `bool`Value = network_is_server()` ### Parameters - None ### Returns - `bool` ### C Prototype `bool network_is_server(void);` [:arrow_up_small:](#)
## [network_local_index_from_global](#network_local_index_from_global) ### Lua Example `local `integer`Value = network_local_index_from_global(globalIndex)` ### Parameters | Field | Type | | ----- | ---- | | globalIndex | `integer` | ### Returns - `integer` ### C Prototype `u8 network_local_index_from_global(u8 globalIndex);` [:arrow_up_small:](#)
--- # functions from obj_behaviors.c
## [absf_2](#absf_2) ### Lua Example `local `number`Value = absf_2(f)` ### Parameters | Field | Type | | ----- | ---- | | f | `number` | ### Returns - `number` ### C Prototype `f32 absf_2(f32 f);` [:arrow_up_small:](#)
## [calc_new_obj_vel_and_pos_y](#calc_new_obj_vel_and_pos_y) ### Lua Example `calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | objFloorY | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - None ### C Prototype `void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [calc_new_obj_vel_and_pos_y_underwater](#calc_new_obj_vel_and_pos_y_underwater) ### Lua Example `calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | floorY | `number` | | objVelX | `number` | | objVelZ | `number` | | waterY | `number` | ### Returns - None ### C Prototype `void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);` [:arrow_up_small:](#)
## [calc_obj_friction](#calc_obj_friction) ### Lua Example `calc_obj_friction(objFriction, floor_nY)` ### Parameters | Field | Type | | ----- | ---- | | objFriction | `Pointer` <`number`> | | floor_nY | `number` | ### Returns - None ### C Prototype `void calc_obj_friction(f32 *objFriction, f32 floor_nY);` [:arrow_up_small:](#)
## [current_mario_room_check](#current_mario_room_check) ### Lua Example `local `integer`Value = current_mario_room_check(room)` ### Parameters | Field | Type | | ----- | ---- | | room | `integer` | ### Returns - `integer` ### C Prototype `s8 current_mario_room_check(s16 room);` [:arrow_up_small:](#)
## [is_player_active](#is_player_active) ### Lua Example `local `integer`Value = is_player_active(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 is_player_active(struct MarioState* m);` [:arrow_up_small:](#)
## [is_point_close_to_object](#is_point_close_to_object) ### Lua Example `local `integer`Value = is_point_close_to_object(obj, x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s32 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [is_point_within_radius_of_mario](#is_point_within_radius_of_mario) ### Lua Example `local `integer`Value = is_point_within_radius_of_mario(x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [nearest_mario_state_to_object](#nearest_mario_state_to_object) ### Lua Example `local MarioStateValue = nearest_mario_state_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState* nearest_mario_state_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_player_to_object](#nearest_player_to_object) ### Lua Example `local ObjectValue = nearest_player_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* nearest_player_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [obj_check_floor_death](#obj_check_floor_death) ### Lua Example `obj_check_floor_death(collisionFlags, floor)` ### Parameters | Field | Type | | ----- | ---- | | collisionFlags | `integer` | | floor | [Surface](structs.md#Surface) | ### Returns - None ### C Prototype `void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);` [:arrow_up_small:](#)
## [obj_check_if_facing_toward_angle](#obj_check_if_facing_toward_angle) ### Lua Example `local `integer`Value = obj_check_if_facing_toward_angle(base, goal, range)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | goal | `integer` | | range | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);` [:arrow_up_small:](#)
## [obj_find_wall](#obj_find_wall) ### Lua Example `local `integer`Value = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objNewX | `number` | | objY | `number` | | objNewZ | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - `integer` ### C Prototype `s32 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [obj_find_wall_displacement](#obj_find_wall_displacement) ### Lua Example `local `integer`Value = obj_find_wall_displacement(dist, x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | dist | [Vec3f](structs.md#Vec3f) | | x | `number` | | y | `number` | | z | `number` | | radius | `number` | ### Returns - `integer` ### C Prototype `s32 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);` [:arrow_up_small:](#)
## [obj_flicker_and_disappear](#obj_flicker_and_disappear) ### Lua Example `local `integer`Value = obj_flicker_and_disappear(obj, lifeSpan)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | lifeSpan | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);` [:arrow_up_small:](#)
## [obj_lava_death](#obj_lava_death) ### Lua Example `local `integer`Value = obj_lava_death()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_lava_death(void);` [:arrow_up_small:](#)
## [obj_move_xyz_using_fvel_and_yaw](#obj_move_xyz_using_fvel_and_yaw) ### Lua Example `obj_move_xyz_using_fvel_and_yaw(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);` [:arrow_up_small:](#)
## [obj_orient_graph](#obj_orient_graph) ### Lua Example `obj_orient_graph(obj, normalX, normalY, normalZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | normalX | `number` | | normalY | `number` | | normalZ | `number` | ### Returns - None ### C Prototype `void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);` [:arrow_up_small:](#)
## [obj_return_and_displace_home](#obj_return_and_displace_home) ### Lua Example `obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | homeX | `number` | | homeY | `number` | | homeZ | `number` | | baseDisp | `integer` | ### Returns - None ### C Prototype `void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);` [:arrow_up_small:](#)
## [obj_return_home_if_safe](#obj_return_home_if_safe) ### Lua Example `local `integer`Value = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | homeX | `number` | | y | `number` | | homeZ | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);` [:arrow_up_small:](#)
## [obj_spawn_yellow_coins](#obj_spawn_yellow_coins) ### Lua Example `obj_spawn_yellow_coins(obj, nCoins)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | nCoins | `integer` | ### Returns - None ### C Prototype `void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);` [:arrow_up_small:](#)
## [obj_splash](#obj_splash) ### Lua Example `obj_splash(waterY, objY)` ### Parameters | Field | Type | | ----- | ---- | | waterY | `integer` | | objY | `integer` | ### Returns - None ### C Prototype `void obj_splash(s32 waterY, s32 objY);` [:arrow_up_small:](#)
## [obj_update_pos_vel_xz](#obj_update_pos_vel_xz) ### Lua Example `obj_update_pos_vel_xz()` ### Parameters - None ### Returns - None ### C Prototype `void obj_update_pos_vel_xz(void);` [:arrow_up_small:](#)
## [object_step](#object_step) ### Lua Example `local `integer`Value = object_step()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 object_step(void);` [:arrow_up_small:](#)
## [object_step_without_floor_orient](#object_step_without_floor_orient) ### Lua Example `local `integer`Value = object_step_without_floor_orient()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 object_step_without_floor_orient(void);` [:arrow_up_small:](#)
## [set_object_visibility](#set_object_visibility) ### Lua Example `set_object_visibility(obj, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | dist | `integer` | ### Returns - None ### C Prototype `void set_object_visibility(struct Object *obj, s32 dist);` [:arrow_up_small:](#)
## [set_yoshi_as_not_dead](#set_yoshi_as_not_dead) ### Lua Example `set_yoshi_as_not_dead()` ### Parameters - None ### Returns - None ### C Prototype `void set_yoshi_as_not_dead(void);` [:arrow_up_small:](#)
## [spawn_orange_number](#spawn_orange_number) ### Lua Example `spawn_orange_number(behParam, relX, relY, relZ)` ### Parameters | Field | Type | | ----- | ---- | | behParam | `integer` | | relX | `integer` | | relY | `integer` | | relZ | `integer` | ### Returns - None ### C Prototype `void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);` [:arrow_up_small:](#)
## [turn_obj_away_from_steep_floor](#turn_obj_away_from_steep_floor) ### Lua Example `local `integer`Value = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | floorY | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - `integer` ### C Prototype `s32 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [turn_obj_away_from_surface](#turn_obj_away_from_surface) ### Lua Example `turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)` ### Parameters | Field | Type | | ----- | ---- | | velX | `number` | | velZ | `number` | | nX | `number` | | nY | `number` | | nZ | `number` | | objYawX | `Pointer` <`number`> | | objYawZ | `Pointer` <`number`> | ### Returns - None ### C Prototype `void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);` [:arrow_up_small:](#)
--- # functions from obj_behaviors_2.c
## [approach_f32_ptr](#approach_f32_ptr) ### Lua Example `local `integer`Value = approach_f32_ptr(px, target, delta)` ### Parameters | Field | Type | | ----- | ---- | | px | `Pointer` <`number`> | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);` [:arrow_up_small:](#)
## [cur_obj_init_anim_and_check_if_end](#cur_obj_init_anim_and_check_if_end) ### Lua Example `local `integer`Value = cur_obj_init_anim_and_check_if_end(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_anim_and_check_if_end(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_init_anim_check_frame](#cur_obj_init_anim_check_frame) ### Lua Example `local `integer`Value = cur_obj_init_anim_check_frame(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | arg1 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);` [:arrow_up_small:](#)
## [cur_obj_init_anim_extend](#cur_obj_init_anim_extend) ### Lua Example `cur_obj_init_anim_extend(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_anim_extend(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_play_sound_at_anim_range](#cur_obj_play_sound_at_anim_range) ### Lua Example `local `integer`Value = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | arg1 | `integer` | | sound | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);` [:arrow_up_small:](#)
## [cur_obj_set_anim_if_at_end](#cur_obj_set_anim_if_at_end) ### Lua Example `local `integer`Value = cur_obj_set_anim_if_at_end(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_anim_if_at_end(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_spin_all_dimensions](#cur_obj_spin_all_dimensions) ### Lua Example `cur_obj_spin_all_dimensions(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `number` | | arg1 | `number` | ### Returns - None ### C Prototype `void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);` [:arrow_up_small:](#)
## [obj_act_knockback](#obj_act_knockback) ### Lua Example `obj_act_knockback(baseScale)` ### Parameters | Field | Type | | ----- | ---- | | baseScale | `number` | ### Returns - None ### C Prototype `void obj_act_knockback(UNUSED f32 baseScale);` [:arrow_up_small:](#)
## [obj_act_squished](#obj_act_squished) ### Lua Example `obj_act_squished(baseScale)` ### Parameters | Field | Type | | ----- | ---- | | baseScale | `number` | ### Returns - None ### C Prototype `void obj_act_squished(f32 baseScale);` [:arrow_up_small:](#)
## [obj_bounce_off_walls_edges_objects](#obj_bounce_off_walls_edges_objects) ### Lua Example `local `integer`Value = obj_bounce_off_walls_edges_objects(targetYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);` [:arrow_up_small:](#)
## [obj_check_attacks](#obj_check_attacks) ### Lua Example `local `integer`Value = obj_check_attacks(hitbox, attackedMarioAction)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | attackedMarioAction | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);` [:arrow_up_small:](#)
## [obj_compute_vel_from_move_pitch](#obj_compute_vel_from_move_pitch) ### Lua Example `obj_compute_vel_from_move_pitch(speed)` ### Parameters | Field | Type | | ----- | ---- | | speed | `number` | ### Returns - None ### C Prototype `void obj_compute_vel_from_move_pitch(f32 speed);` [:arrow_up_small:](#)
## [obj_die_if_above_lava_and_health_non_positive](#obj_die_if_above_lava_and_health_non_positive) ### Lua Example `local `integer`Value = obj_die_if_above_lava_and_health_non_positive()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_die_if_above_lava_and_health_non_positive(void);` [:arrow_up_small:](#)
## [obj_die_if_health_non_positive](#obj_die_if_health_non_positive) ### Lua Example `obj_die_if_health_non_positive()` ### Parameters - None ### Returns - None ### C Prototype `void obj_die_if_health_non_positive(void);` [:arrow_up_small:](#)
## [obj_face_pitch_approach](#obj_face_pitch_approach) ### Lua Example `local `integer`Value = obj_face_pitch_approach(targetPitch, deltaPitch)` ### Parameters | Field | Type | | ----- | ---- | | targetPitch | `integer` | | deltaPitch | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);` [:arrow_up_small:](#)
## [obj_face_roll_approach](#obj_face_roll_approach) ### Lua Example `local `integer`Value = obj_face_roll_approach(targetRoll, deltaRoll)` ### Parameters | Field | Type | | ----- | ---- | | targetRoll | `integer` | | deltaRoll | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);` [:arrow_up_small:](#)
## [obj_face_yaw_approach](#obj_face_yaw_approach) ### Lua Example `local `integer`Value = obj_face_yaw_approach(targetYaw, deltaYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | deltaYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);` [:arrow_up_small:](#)
## [obj_forward_vel_approach](#obj_forward_vel_approach) ### Lua Example `local `integer`Value = obj_forward_vel_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 obj_forward_vel_approach(f32 target, f32 delta);` [:arrow_up_small:](#)
## [obj_get_pitch_from_vel](#obj_get_pitch_from_vel) ### Lua Example `local `integer`Value = obj_get_pitch_from_vel()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 obj_get_pitch_from_vel(void);` [:arrow_up_small:](#)
## [obj_get_pitch_to_home](#obj_get_pitch_to_home) ### Lua Example `local `integer`Value = obj_get_pitch_to_home(latDistToHome)` ### Parameters | Field | Type | | ----- | ---- | | latDistToHome | `number` | ### Returns - `integer` ### C Prototype `s16 obj_get_pitch_to_home(f32 latDistToHome);` [:arrow_up_small:](#)
## [obj_grow_then_shrink](#obj_grow_then_shrink) ### Lua Example `local `integer`Value = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)` ### Parameters | Field | Type | | ----- | ---- | | scaleVel | `Pointer` <`number`> | | shootFireScale | `number` | | endScale | `number` | ### Returns - `integer` ### C Prototype `s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);` [:arrow_up_small:](#)
## [obj_handle_attacks](#obj_handle_attacks) ### Lua Example `local `integer`Value = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | attackedMarioAction | `integer` | | attackHandlers | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);` [:arrow_up_small:](#)
## [obj_is_near_to_and_facing_mario](#obj_is_near_to_and_facing_mario) ### Lua Example `local `integer`Value = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | maxDist | `number` | | maxAngleDiff | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);` [:arrow_up_small:](#)
## [obj_is_rendering_enabled](#obj_is_rendering_enabled) ### Lua Example `local `integer`Value = obj_is_rendering_enabled()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_is_rendering_enabled(void);` [:arrow_up_small:](#)
## [obj_move_for_one_second](#obj_move_for_one_second) ### Lua Example `local `integer`Value = obj_move_for_one_second(endAction)` ### Parameters | Field | Type | | ----- | ---- | | endAction | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_move_for_one_second(s32 endAction);` [:arrow_up_small:](#)
## [obj_move_pitch_approach](#obj_move_pitch_approach) ### Lua Example `local `integer`Value = obj_move_pitch_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `integer` | | delta | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_move_pitch_approach(s16 target, s16 delta);` [:arrow_up_small:](#)
## [obj_random_fixed_turn](#obj_random_fixed_turn) ### Lua Example `local `integer`Value = obj_random_fixed_turn(delta)` ### Parameters | Field | Type | | ----- | ---- | | delta | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_random_fixed_turn(s16 delta);` [:arrow_up_small:](#)
## [obj_resolve_collisions_and_turn](#obj_resolve_collisions_and_turn) ### Lua Example `local `integer`Value = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | turnSpeed | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);` [:arrow_up_small:](#)
## [obj_resolve_object_collisions](#obj_resolve_object_collisions) ### Lua Example `local `integer`Value = obj_resolve_object_collisions(targetYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_resolve_object_collisions(s32 *targetYaw);` [:arrow_up_small:](#)
## [obj_roll_to_match_yaw_turn](#obj_roll_to_match_yaw_turn) ### Lua Example `obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | maxRoll | `integer` | | rollSpeed | `integer` | ### Returns - None ### C Prototype `void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);` [:arrow_up_small:](#)
## [obj_rotate_yaw_and_bounce_off_walls](#obj_rotate_yaw_and_bounce_off_walls) ### Lua Example `obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | turnAmount | `integer` | ### Returns - None ### C Prototype `void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_set_dist_from_home](#obj_set_dist_from_home) ### Lua Example `obj_set_dist_from_home(distFromHome)` ### Parameters | Field | Type | | ----- | ---- | | distFromHome | `number` | ### Returns - None ### C Prototype `void obj_set_dist_from_home(f32 distFromHome);` [:arrow_up_small:](#)
## [obj_set_knockback_action](#obj_set_knockback_action) ### Lua Example `obj_set_knockback_action(attackType)` ### Parameters | Field | Type | | ----- | ---- | | attackType | `integer` | ### Returns - None ### C Prototype `void obj_set_knockback_action(s32 attackType);` [:arrow_up_small:](#)
## [obj_set_squished_action](#obj_set_squished_action) ### Lua Example `obj_set_squished_action()` ### Parameters - None ### Returns - None ### C Prototype `void obj_set_squished_action(void);` [:arrow_up_small:](#)
## [obj_smooth_turn](#obj_smooth_turn) ### Lua Example `local `integer`Value = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)` ### Parameters | Field | Type | | ----- | ---- | | angleVel | `Pointer` <`integer`> | | angle | `Pointer` <`integer`> | | targetAngle | `integer` | | targetSpeedProportion | `number` | | accel | `integer` | | minSpeed | `integer` | | maxSpeed | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);` [:arrow_up_small:](#)
## [obj_spit_fire](#obj_spit_fire) ### Lua Example `local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)` ### Parameters | Field | Type | | ----- | ---- | | relativePosX | `integer` | | relativePosY | `integer` | | relativePosZ | `integer` | | scale | `number` | | model | `integer` | | startSpeed | `number` | | endSpeed | `number` | | movePitch | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);` [:arrow_up_small:](#)
## [obj_turn_pitch_toward_mario](#obj_turn_pitch_toward_mario) ### Lua Example `local `integer`Value = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetOffsetY | `number` | | turnAmount | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_unused_die](#obj_unused_die) ### Lua Example `obj_unused_die()` ### Parameters - None ### Returns - None ### C Prototype `void obj_unused_die(void);` [:arrow_up_small:](#)
## [obj_update_blinking](#obj_update_blinking) ### Lua Example `obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)` ### Parameters | Field | Type | | ----- | ---- | | blinkTimer | `Pointer` <`integer`> | | baseCycleLength | `integer` | | cycleLengthRange | `integer` | | blinkLength | `integer` | ### Returns - None ### C Prototype `void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);` [:arrow_up_small:](#)
## [obj_update_standard_actions](#obj_update_standard_actions) ### Lua Example `local `integer`Value = obj_update_standard_actions(scale)` ### Parameters | Field | Type | | ----- | ---- | | scale | `number` | ### Returns - `integer` ### C Prototype `s32 obj_update_standard_actions(f32 scale);` [:arrow_up_small:](#)
## [obj_y_vel_approach](#obj_y_vel_approach) ### Lua Example `local `integer`Value = obj_y_vel_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 obj_y_vel_approach(f32 target, f32 delta);` [:arrow_up_small:](#)
## [oscillate_toward](#oscillate_toward) ### Lua Example `local `integer`Value = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`integer`> | | vel | `Pointer` <`number`> | | target | `integer` | | velCloseToZero | `number` | | accel | `number` | | slowdown | `number` | ### Returns - `integer` ### C Prototype `s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);` [:arrow_up_small:](#)
## [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball) ### Lua Example `platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | ballIndex | `integer` | | x | `number` | | y | `number` | | z | `number` | ### Returns - None ### C Prototype `void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [random_linear_offset](#random_linear_offset) ### Lua Example `local `integer`Value = random_linear_offset(base, range)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | range | `integer` | ### Returns - `integer` ### C Prototype `s16 random_linear_offset(s16 base, s16 range);` [:arrow_up_small:](#)
## [random_mod_offset](#random_mod_offset) ### Lua Example `local `integer`Value = random_mod_offset(base, step, mod)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | step | `integer` | | mod | `integer` | ### Returns - `integer` ### C Prototype `s16 random_mod_offset(s16 base, s16 step, s16 mod);` [:arrow_up_small:](#)
--- # functions from object_helpers.c
## [abs_angle_diff](#abs_angle_diff) ### Lua Example `local `integer`Value = abs_angle_diff(x0, x1)` ### Parameters | Field | Type | | ----- | ---- | | x0 | `integer` | | x1 | `integer` | ### Returns - `integer` ### C Prototype `s16 abs_angle_diff(s16 x0, s16 x1);` [:arrow_up_small:](#)
## [apply_drag_to_value](#apply_drag_to_value) ### Lua Example `apply_drag_to_value(value, dragStrength)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`number`> | | dragStrength | `number` | ### Returns - None ### C Prototype `void apply_drag_to_value(f32 *value, f32 dragStrength);` [:arrow_up_small:](#)
## [approach_f32_signed](#approach_f32_signed) ### Lua Example `local `integer`Value = approach_f32_signed(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`number`> | | target | `number` | | increment | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_signed(f32 *value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [approach_f32_symmetric](#approach_f32_symmetric) ### Lua Example `local `number`Value = approach_f32_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | target | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [approach_s16_symmetric](#approach_s16_symmetric) ### Lua Example `local `integer`Value = approach_s16_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);` [:arrow_up_small:](#)
## [bhv_dust_smoke_loop](#bhv_dust_smoke_loop) ### Lua Example `bhv_dust_smoke_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_dust_smoke_loop(void);` [:arrow_up_small:](#)
## [bhv_init_room](#bhv_init_room) ### Lua Example `bhv_init_room()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_init_room(void);` [:arrow_up_small:](#)
## [bit_shift_left](#bit_shift_left) ### Lua Example `local `integer`Value = bit_shift_left(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | ### Returns - `integer` ### C Prototype `s32 bit_shift_left(s32 a0);` [:arrow_up_small:](#)
## [chain_segment_init](#chain_segment_init) ### Lua Example `chain_segment_init(segment)` ### Parameters | Field | Type | | ----- | ---- | | segment | [ChainSegment](structs.md#ChainSegment) | ### Returns - None ### C Prototype `void chain_segment_init(struct ChainSegment *segment);` [:arrow_up_small:](#)
## [clear_move_flag](#clear_move_flag) ### Lua Example `local `integer`Value = clear_move_flag(bitSet, flag)` ### Parameters | Field | Type | | ----- | ---- | | bitSet | `Pointer` <`integer`> | | flag | `integer` | ### Returns - `integer` ### C Prototype `s32 clear_move_flag(u32 *bitSet, s32 flag);` [:arrow_up_small:](#)
## [clear_time_stop_flags](#clear_time_stop_flags) ### Lua Example `clear_time_stop_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void clear_time_stop_flags(s32 flags);` [:arrow_up_small:](#)
## [count_objects_with_behavior](#count_objects_with_behavior) ### Lua Example `local `integer`Value = count_objects_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `s32 count_objects_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [count_unimportant_objects](#count_unimportant_objects) ### Lua Example `local `integer`Value = count_unimportant_objects()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 count_unimportant_objects(void);` [:arrow_up_small:](#)
## [cur_obj_abs_y_dist_to_home](#cur_obj_abs_y_dist_to_home) ### Lua Example `local `number`Value = cur_obj_abs_y_dist_to_home()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 cur_obj_abs_y_dist_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_advance_looping_anim](#cur_obj_advance_looping_anim) ### Lua Example `local `integer`Value = cur_obj_advance_looping_anim()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_advance_looping_anim(void);` [:arrow_up_small:](#)
## [cur_obj_align_gfx_with_floor](#cur_obj_align_gfx_with_floor) ### Lua Example `cur_obj_align_gfx_with_floor()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_align_gfx_with_floor(void);` [:arrow_up_small:](#)
## [cur_obj_angle_to_home](#cur_obj_angle_to_home) ### Lua Example `local `integer`Value = cur_obj_angle_to_home()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 cur_obj_angle_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_apply_drag_xz](#cur_obj_apply_drag_xz) ### Lua Example `cur_obj_apply_drag_xz(dragStrength)` ### Parameters | Field | Type | | ----- | ---- | | dragStrength | `number` | ### Returns - None ### C Prototype `void cur_obj_apply_drag_xz(f32 dragStrength);` [:arrow_up_small:](#)
## [cur_obj_become_intangible](#cur_obj_become_intangible) ### Lua Example `cur_obj_become_intangible()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_become_intangible(void);` [:arrow_up_small:](#)
## [cur_obj_become_tangible](#cur_obj_become_tangible) ### Lua Example `cur_obj_become_tangible()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_become_tangible(void);` [:arrow_up_small:](#)
## [cur_obj_can_mario_activate_textbox](#cur_obj_can_mario_activate_textbox) ### Lua Example `local `integer`Value = cur_obj_can_mario_activate_textbox(m, radius, height, unused)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | radius | `number` | | height | `number` | | unused | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);` [:arrow_up_small:](#)
## [cur_obj_can_mario_activate_textbox_2](#cur_obj_can_mario_activate_textbox_2) ### Lua Example `local `integer`Value = cur_obj_can_mario_activate_textbox_2(m, radius, height)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | radius | `number` | | height | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);` [:arrow_up_small:](#)
## [cur_obj_change_action](#cur_obj_change_action) ### Lua Example `cur_obj_change_action(action)` ### Parameters | Field | Type | | ----- | ---- | | action | `integer` | ### Returns - None ### C Prototype `void cur_obj_change_action(s32 action);` [:arrow_up_small:](#)
## [cur_obj_check_anim_frame](#cur_obj_check_anim_frame) ### Lua Example `local `integer`Value = cur_obj_check_anim_frame(frame)` ### Parameters | Field | Type | | ----- | ---- | | frame | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_check_anim_frame(s32 frame);` [:arrow_up_small:](#)
## [cur_obj_check_anim_frame_in_range](#cur_obj_check_anim_frame_in_range) ### Lua Example `local `integer`Value = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)` ### Parameters | Field | Type | | ----- | ---- | | startFrame | `integer` | | rangeLength | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);` [:arrow_up_small:](#)
## [cur_obj_check_frame_prior_current_frame](#cur_obj_check_frame_prior_current_frame) ### Lua Example `local `integer`Value = cur_obj_check_frame_prior_current_frame(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 cur_obj_check_frame_prior_current_frame(s16 *a0);` [:arrow_up_small:](#)
## [cur_obj_check_grabbed_mario](#cur_obj_check_grabbed_mario) ### Lua Example `local `integer`Value = cur_obj_check_grabbed_mario()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_grabbed_mario(void);` [:arrow_up_small:](#)
## [cur_obj_check_if_at_animation_end](#cur_obj_check_if_at_animation_end) ### Lua Example `local `integer`Value = cur_obj_check_if_at_animation_end()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_if_at_animation_end(void);` [:arrow_up_small:](#)
## [cur_obj_check_if_near_animation_end](#cur_obj_check_if_near_animation_end) ### Lua Example `local `integer`Value = cur_obj_check_if_near_animation_end()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_if_near_animation_end(void);` [:arrow_up_small:](#)
## [cur_obj_check_interacted](#cur_obj_check_interacted) ### Lua Example `local `integer`Value = cur_obj_check_interacted()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_interacted(void);` [:arrow_up_small:](#)
## [cur_obj_clear_interact_status_flag](#cur_obj_clear_interact_status_flag) ### Lua Example `local `integer`Value = cur_obj_clear_interact_status_flag(flag)` ### Parameters | Field | Type | | ----- | ---- | | flag | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_clear_interact_status_flag(s32 flag);` [:arrow_up_small:](#)
## [cur_obj_compute_vel_xz](#cur_obj_compute_vel_xz) ### Lua Example `cur_obj_compute_vel_xz()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_compute_vel_xz(void);` [:arrow_up_small:](#)
## [cur_obj_count_objects_with_behavior](#cur_obj_count_objects_with_behavior) ### Lua Example `local `integer`Value = cur_obj_count_objects_with_behavior(behavior, dist)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | | dist | `number` | ### Returns - `integer` ### C Prototype `u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);` [:arrow_up_small:](#)
## [cur_obj_detect_steep_floor](#cur_obj_detect_steep_floor) ### Lua Example `local `integer`Value = cur_obj_detect_steep_floor(steepAngleDegrees)` ### Parameters | Field | Type | | ----- | ---- | | steepAngleDegrees | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);` [:arrow_up_small:](#)
## [cur_obj_disable](#cur_obj_disable) ### Lua Example `cur_obj_disable()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_disable(void);` [:arrow_up_small:](#)
## [cur_obj_disable_rendering](#cur_obj_disable_rendering) ### Lua Example `cur_obj_disable_rendering()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_disable_rendering(void);` [:arrow_up_small:](#)
## [cur_obj_disable_rendering_and_become_intangible](#cur_obj_disable_rendering_and_become_intangible) ### Lua Example `cur_obj_disable_rendering_and_become_intangible(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);` [:arrow_up_small:](#)
## [cur_obj_dist_to_nearest_object_with_behavior](#cur_obj_dist_to_nearest_object_with_behavior) ### Lua Example `local `number`Value = cur_obj_dist_to_nearest_object_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `number` ### C Prototype `f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering](#cur_obj_enable_rendering) ### Lua Example `cur_obj_enable_rendering()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_enable_rendering(void);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering_2](#cur_obj_enable_rendering_2) ### Lua Example `cur_obj_enable_rendering_2()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_enable_rendering_2(void);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering_and_become_tangible](#cur_obj_enable_rendering_and_become_tangible) ### Lua Example `cur_obj_enable_rendering_and_become_tangible(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering_if_mario_in_room](#cur_obj_enable_rendering_if_mario_in_room) ### Lua Example `cur_obj_enable_rendering_if_mario_in_room()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_enable_rendering_if_mario_in_room(void);` [:arrow_up_small:](#)
## [cur_obj_end_dialog](#cur_obj_end_dialog) ### Lua Example `cur_obj_end_dialog(m, dialogFlags, dialogResult)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | dialogFlags | `integer` | | dialogResult | `integer` | ### Returns - None ### C Prototype `void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);` [:arrow_up_small:](#)
## [cur_obj_extend_animation_if_at_end](#cur_obj_extend_animation_if_at_end) ### Lua Example `cur_obj_extend_animation_if_at_end()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_extend_animation_if_at_end(void);` [:arrow_up_small:](#)
## [cur_obj_find_nearby_held_actor](#cur_obj_find_nearby_held_actor) ### Lua Example `local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | | maxDist | `number` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);` [:arrow_up_small:](#)
## [cur_obj_find_nearest_object_with_behavior](#cur_obj_find_nearest_object_with_behavior) ### Lua Example `local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | | dist | `Pointer` <`number`> | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);` [:arrow_up_small:](#)
## [cur_obj_find_nearest_pole](#cur_obj_find_nearest_pole) ### Lua Example `local ObjectValue = cur_obj_find_nearest_pole()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* cur_obj_find_nearest_pole(void);` [:arrow_up_small:](#)
## [cur_obj_follow_path](#cur_obj_follow_path) ### Lua Example `local `integer`Value = cur_obj_follow_path(unusedArg)` ### Parameters | Field | Type | | ----- | ---- | | unusedArg | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_follow_path(UNUSED s32 unusedArg);` [:arrow_up_small:](#)
## [cur_obj_forward_vel_approach_upward](#cur_obj_forward_vel_approach_upward) ### Lua Example `cur_obj_forward_vel_approach_upward(target, increment)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | increment | `number` | ### Returns - None ### C Prototype `void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);` [:arrow_up_small:](#)
## [cur_obj_get_dropped](#cur_obj_get_dropped) ### Lua Example `cur_obj_get_dropped()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_get_dropped(void);` [:arrow_up_small:](#)
## [cur_obj_get_thrown_or_placed](#cur_obj_get_thrown_or_placed) ### Lua Example `cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)` ### Parameters | Field | Type | | ----- | ---- | | forwardVel | `number` | | velY | `number` | | thrownAction | `integer` | ### Returns - None ### C Prototype `void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);` [:arrow_up_small:](#)
## [cur_obj_has_behavior](#cur_obj_has_behavior) ### Lua Example `local `integer`Value = cur_obj_has_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `s32 cur_obj_has_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_has_model](#cur_obj_has_model) ### Lua Example `local `integer`Value = cur_obj_has_model(modelID)` ### Parameters | Field | Type | | ----- | ---- | | modelID | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_has_model(u16 modelID);` [:arrow_up_small:](#)
## [cur_obj_hide](#cur_obj_hide) ### Lua Example `cur_obj_hide()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_hide(void);` [:arrow_up_small:](#)
## [cur_obj_hide_if_mario_far_away_y](#cur_obj_hide_if_mario_far_away_y) ### Lua Example `local `integer`Value = cur_obj_hide_if_mario_far_away_y(distY)` ### Parameters | Field | Type | | ----- | ---- | | distY | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_hide_if_mario_far_away_y(f32 distY);` [:arrow_up_small:](#)
## [cur_obj_if_hit_wall_bounce_away](#cur_obj_if_hit_wall_bounce_away) ### Lua Example `cur_obj_if_hit_wall_bounce_away()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_if_hit_wall_bounce_away(void);` [:arrow_up_small:](#)
## [cur_obj_init_animation](#cur_obj_init_animation) ### Lua Example `cur_obj_init_animation(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_init_animation_and_anim_frame](#cur_obj_init_animation_and_anim_frame) ### Lua Example `cur_obj_init_animation_and_anim_frame(animIndex, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | | animFrame | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);` [:arrow_up_small:](#)
## [cur_obj_init_animation_and_check_if_near_end](#cur_obj_init_animation_and_check_if_near_end) ### Lua Example `local `integer`Value = cur_obj_init_animation_and_check_if_near_end(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_init_animation_and_extend_if_at_end](#cur_obj_init_animation_and_extend_if_at_end) ### Lua Example `cur_obj_init_animation_and_extend_if_at_end(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_init_animation_with_accel_and_sound](#cur_obj_init_animation_with_accel_and_sound) ### Lua Example `cur_obj_init_animation_with_accel_and_sound(animIndex, accel)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | | accel | `number` | ### Returns - None ### C Prototype `void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);` [:arrow_up_small:](#)
## [cur_obj_init_animation_with_sound](#cur_obj_init_animation_with_sound) ### Lua Example `cur_obj_init_animation_with_sound(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation_with_sound(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_is_any_player_on_platform](#cur_obj_is_any_player_on_platform) ### Lua Example `local `integer`Value = cur_obj_is_any_player_on_platform()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_is_any_player_on_platform(void);` [:arrow_up_small:](#)
## [cur_obj_is_mario_ground_pounding_platform](#cur_obj_is_mario_ground_pounding_platform) ### Lua Example `local `integer`Value = cur_obj_is_mario_ground_pounding_platform()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_is_mario_ground_pounding_platform(void);` [:arrow_up_small:](#)
## [cur_obj_is_mario_on_platform](#cur_obj_is_mario_on_platform) ### Lua Example `local `integer`Value = cur_obj_is_mario_on_platform()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_is_mario_on_platform(void);` [:arrow_up_small:](#)
## [cur_obj_lateral_dist_from_mario_to_home](#cur_obj_lateral_dist_from_mario_to_home) ### Lua Example `local `number`Value = cur_obj_lateral_dist_from_mario_to_home()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 cur_obj_lateral_dist_from_mario_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_lateral_dist_from_obj_to_home](#cur_obj_lateral_dist_from_obj_to_home) ### Lua Example `local `number`Value = cur_obj_lateral_dist_from_obj_to_home(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `number` ### C Prototype `f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);` [:arrow_up_small:](#)
## [cur_obj_lateral_dist_to_home](#cur_obj_lateral_dist_to_home) ### Lua Example `local `number`Value = cur_obj_lateral_dist_to_home()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 cur_obj_lateral_dist_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_mario_far_away](#cur_obj_mario_far_away) ### Lua Example `local `integer`Value = cur_obj_mario_far_away()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_mario_far_away(void);` [:arrow_up_small:](#)
## [cur_obj_move_after_thrown_or_dropped](#cur_obj_move_after_thrown_or_dropped) ### Lua Example `cur_obj_move_after_thrown_or_dropped(forwardVel, velY)` ### Parameters | Field | Type | | ----- | ---- | | forwardVel | `number` | | velY | `number` | ### Returns - None ### C Prototype `void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);` [:arrow_up_small:](#)
## [cur_obj_move_standard](#cur_obj_move_standard) ### Lua Example `cur_obj_move_standard(steepSlopeAngleDegrees)` ### Parameters | Field | Type | | ----- | ---- | | steepSlopeAngleDegrees | `integer` | ### Returns - None ### C Prototype `void cur_obj_move_standard(s16 steepSlopeAngleDegrees);` [:arrow_up_small:](#)
## [cur_obj_move_up_and_down](#cur_obj_move_up_and_down) ### Lua Example `local `integer`Value = cur_obj_move_up_and_down(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_move_up_and_down(s32 a0);` [:arrow_up_small:](#)
## [cur_obj_move_update_ground_air_flags](#cur_obj_move_update_ground_air_flags) ### Lua Example `cur_obj_move_update_ground_air_flags(gravity, bounciness)` ### Parameters | Field | Type | | ----- | ---- | | gravity | `number` | | bounciness | `number` | ### Returns - None ### C Prototype `void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);` [:arrow_up_small:](#)
## [cur_obj_move_update_underwater_flags](#cur_obj_move_update_underwater_flags) ### Lua Example `cur_obj_move_update_underwater_flags()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_update_underwater_flags(void);` [:arrow_up_small:](#)
## [cur_obj_move_using_fvel_and_gravity](#cur_obj_move_using_fvel_and_gravity) ### Lua Example `cur_obj_move_using_fvel_and_gravity()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_using_fvel_and_gravity(void);` [:arrow_up_small:](#)
## [cur_obj_move_using_vel](#cur_obj_move_using_vel) ### Lua Example `cur_obj_move_using_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_using_vel(void);` [:arrow_up_small:](#)
## [cur_obj_move_using_vel_and_gravity](#cur_obj_move_using_vel_and_gravity) ### Lua Example `cur_obj_move_using_vel_and_gravity()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_using_vel_and_gravity(void);` [:arrow_up_small:](#)
## [cur_obj_move_xz](#cur_obj_move_xz) ### Lua Example `local `integer`Value = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)` ### Parameters | Field | Type | | ----- | ---- | | steepSlopeNormalY | `number` | | careAboutEdgesAndSteepSlopes | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);` [:arrow_up_small:](#)
## [cur_obj_move_xz_using_fvel_and_yaw](#cur_obj_move_xz_using_fvel_and_yaw) ### Lua Example `cur_obj_move_xz_using_fvel_and_yaw()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_xz_using_fvel_and_yaw(void);` [:arrow_up_small:](#)
## [cur_obj_move_y](#cur_obj_move_y) ### Lua Example `cur_obj_move_y(gravity, bounciness, buoyancy)` ### Parameters | Field | Type | | ----- | ---- | | gravity | `number` | | bounciness | `number` | | buoyancy | `number` | ### Returns - None ### C Prototype `void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);` [:arrow_up_small:](#)
## [cur_obj_move_y_and_get_water_level](#cur_obj_move_y_and_get_water_level) ### Lua Example `local `number`Value = cur_obj_move_y_and_get_water_level(gravity, buoyancy)` ### Parameters | Field | Type | | ----- | ---- | | gravity | `number` | | buoyancy | `number` | ### Returns - `number` ### C Prototype `f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);` [:arrow_up_small:](#)
## [cur_obj_move_y_with_terminal_vel](#cur_obj_move_y_with_terminal_vel) ### Lua Example `cur_obj_move_y_with_terminal_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_y_with_terminal_vel(void);` [:arrow_up_small:](#)
## [cur_obj_nearest_object_with_behavior](#cur_obj_nearest_object_with_behavior) ### Lua Example `local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_outside_home_rectangle](#cur_obj_outside_home_rectangle) ### Lua Example `local `integer`Value = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)` ### Parameters | Field | Type | | ----- | ---- | | minX | `number` | | maxX | `number` | | minZ | `number` | | maxZ | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);` [:arrow_up_small:](#)
## [cur_obj_outside_home_square](#cur_obj_outside_home_square) ### Lua Example `local `integer`Value = cur_obj_outside_home_square(halfLength)` ### Parameters | Field | Type | | ----- | ---- | | halfLength | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_outside_home_square(f32 halfLength);` [:arrow_up_small:](#)
## [cur_obj_progress_direction_table](#cur_obj_progress_direction_table) ### Lua Example `local `integer`Value = cur_obj_progress_direction_table()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_progress_direction_table(void);` [:arrow_up_small:](#)
## [cur_obj_push_mario_away](#cur_obj_push_mario_away) ### Lua Example `cur_obj_push_mario_away(radius)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | ### Returns - None ### C Prototype `void cur_obj_push_mario_away(f32 radius);` [:arrow_up_small:](#)
## [cur_obj_push_mario_away_from_cylinder](#cur_obj_push_mario_away_from_cylinder) ### Lua Example `cur_obj_push_mario_away_from_cylinder(radius, extentY)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | | extentY | `number` | ### Returns - None ### C Prototype `void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);` [:arrow_up_small:](#)
## [cur_obj_reflect_move_angle_off_wall](#cur_obj_reflect_move_angle_off_wall) ### Lua Example `local `integer`Value = cur_obj_reflect_move_angle_off_wall()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 cur_obj_reflect_move_angle_off_wall(void);` [:arrow_up_small:](#)
## [cur_obj_reset_timer_and_subaction](#cur_obj_reset_timer_and_subaction) ### Lua Example `cur_obj_reset_timer_and_subaction()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_reset_timer_and_subaction(void);` [:arrow_up_small:](#)
## [cur_obj_resolve_wall_collisions](#cur_obj_resolve_wall_collisions) ### Lua Example `local `integer`Value = cur_obj_resolve_wall_collisions()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_resolve_wall_collisions(void);` [:arrow_up_small:](#)
## [cur_obj_reverse_animation](#cur_obj_reverse_animation) ### Lua Example `cur_obj_reverse_animation()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_reverse_animation(void);` [:arrow_up_small:](#)
## [cur_obj_rotate_face_angle_using_vel](#cur_obj_rotate_face_angle_using_vel) ### Lua Example `cur_obj_rotate_face_angle_using_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_rotate_face_angle_using_vel(void);` [:arrow_up_small:](#)
## [cur_obj_rotate_move_angle_using_vel](#cur_obj_rotate_move_angle_using_vel) ### Lua Example `cur_obj_rotate_move_angle_using_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_rotate_move_angle_using_vel(void);` [:arrow_up_small:](#)
## [cur_obj_rotate_yaw_toward](#cur_obj_rotate_yaw_toward) ### Lua Example `local `integer`Value = cur_obj_rotate_yaw_toward(target, increment)` ### Parameters | Field | Type | | ----- | ---- | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);` [:arrow_up_small:](#)
## [cur_obj_scale](#cur_obj_scale) ### Lua Example `cur_obj_scale(scale)` ### Parameters | Field | Type | | ----- | ---- | | scale | `number` | ### Returns - None ### C Prototype `void cur_obj_scale(f32 scale);` [:arrow_up_small:](#)
## [cur_obj_scale_over_time](#cur_obj_scale_over_time) ### Lua Example `cur_obj_scale_over_time(a0, a1, sp10, sp14)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | | a1 | `integer` | | sp10 | `number` | | sp14 | `number` | ### Returns - None ### C Prototype `void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);` [:arrow_up_small:](#)
## [cur_obj_set_behavior](#cur_obj_set_behavior) ### Lua Example `cur_obj_set_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - None ### C Prototype `void cur_obj_set_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_set_direction_table](#cur_obj_set_direction_table) ### Lua Example `local `integer`Value = cur_obj_set_direction_table(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_direction_table(s8 *a0);` [:arrow_up_small:](#)
## [cur_obj_set_face_angle_to_move_angle](#cur_obj_set_face_angle_to_move_angle) ### Lua Example `cur_obj_set_face_angle_to_move_angle()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_face_angle_to_move_angle(void);` [:arrow_up_small:](#)
## [cur_obj_set_hitbox_and_die_if_attacked](#cur_obj_set_hitbox_and_die_if_attacked) ### Lua Example `local `integer`Value = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | deathSound | `integer` | | noLootCoins | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);` [:arrow_up_small:](#)
## [cur_obj_set_hitbox_radius_and_height](#cur_obj_set_hitbox_radius_and_height) ### Lua Example `cur_obj_set_hitbox_radius_and_height(radius, height)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | | height | `number` | ### Returns - None ### C Prototype `void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);` [:arrow_up_small:](#)
## [cur_obj_set_hurtbox_radius_and_height](#cur_obj_set_hurtbox_radius_and_height) ### Lua Example `cur_obj_set_hurtbox_radius_and_height(radius, height)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | | height | `number` | ### Returns - None ### C Prototype `void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);` [:arrow_up_small:](#)
## [cur_obj_set_model](#cur_obj_set_model) ### Lua Example `cur_obj_set_model(modelID)` ### Parameters | Field | Type | | ----- | ---- | | modelID | `integer` | ### Returns - None ### C Prototype `void cur_obj_set_model(s32 modelID);` [:arrow_up_small:](#)
## [cur_obj_set_pos_relative](#cur_obj_set_pos_relative) ### Lua Example `cur_obj_set_pos_relative(other, dleft, dy, dforward)` ### Parameters | Field | Type | | ----- | ---- | | other | [Object](structs.md#Object) | | dleft | `number` | | dy | `number` | | dforward | `number` | ### Returns - None ### C Prototype `void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);` [:arrow_up_small:](#)
## [cur_obj_set_pos_relative_to_parent](#cur_obj_set_pos_relative_to_parent) ### Lua Example `cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)` ### Parameters | Field | Type | | ----- | ---- | | dleft | `number` | | dy | `number` | | dforward | `number` | ### Returns - None ### C Prototype `void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);` [:arrow_up_small:](#)
## [cur_obj_set_pos_to_home](#cur_obj_set_pos_to_home) ### Lua Example `cur_obj_set_pos_to_home()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_set_pos_to_home_and_stop](#cur_obj_set_pos_to_home_and_stop) ### Lua Example `cur_obj_set_pos_to_home_and_stop()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_to_home_and_stop(void);` [:arrow_up_small:](#)
## [cur_obj_set_pos_to_home_with_debug](#cur_obj_set_pos_to_home_with_debug) ### Lua Example `cur_obj_set_pos_to_home_with_debug()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_to_home_with_debug(void);` [:arrow_up_small:](#)
## [cur_obj_set_pos_via_transform](#cur_obj_set_pos_via_transform) ### Lua Example `cur_obj_set_pos_via_transform()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_via_transform(void);` [:arrow_up_small:](#)
## [cur_obj_set_vel_from_mario_vel](#cur_obj_set_vel_from_mario_vel) ### Lua Example `cur_obj_set_vel_from_mario_vel(m, f12, f14)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | f12 | `number` | | f14 | `number` | ### Returns - None ### C Prototype `void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);` [:arrow_up_small:](#)
## [cur_obj_set_y_vel_and_animation](#cur_obj_set_y_vel_and_animation) ### Lua Example `cur_obj_set_y_vel_and_animation(sp18, sp1C)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `number` | | sp1C | `integer` | ### Returns - None ### C Prototype `void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);` [:arrow_up_small:](#)
## [cur_obj_shake_screen](#cur_obj_shake_screen) ### Lua Example `cur_obj_shake_screen(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void cur_obj_shake_screen(s32 shake);` [:arrow_up_small:](#)
## [cur_obj_shake_y](#cur_obj_shake_y) ### Lua Example `cur_obj_shake_y(amount)` ### Parameters | Field | Type | | ----- | ---- | | amount | `number` | ### Returns - None ### C Prototype `void cur_obj_shake_y(f32 amount);` [:arrow_up_small:](#)
## [cur_obj_shake_y_until](#cur_obj_shake_y_until) ### Lua Example `local `integer`Value = cur_obj_shake_y_until(cycles, amount)` ### Parameters | Field | Type | | ----- | ---- | | cycles | `integer` | | amount | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_shake_y_until(s32 cycles, s32 amount);` [:arrow_up_small:](#)
## [cur_obj_spawn_loot_blue_coin](#cur_obj_spawn_loot_blue_coin) ### Lua Example `cur_obj_spawn_loot_blue_coin()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_spawn_loot_blue_coin(void);` [:arrow_up_small:](#)
## [cur_obj_spawn_loot_coin_at_mario_pos](#cur_obj_spawn_loot_coin_at_mario_pos) ### Lua Example `cur_obj_spawn_loot_coin_at_mario_pos(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);` [:arrow_up_small:](#)
## [cur_obj_spawn_particles](#cur_obj_spawn_particles) ### Lua Example `cur_obj_spawn_particles(info)` ### Parameters | Field | Type | | ----- | ---- | | info | [SpawnParticlesInfo](structs.md#SpawnParticlesInfo) | ### Returns - None ### C Prototype `void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);` [:arrow_up_small:](#)
## [cur_obj_spawn_star_at_y_offset](#cur_obj_spawn_star_at_y_offset) ### Lua Example `cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)` ### Parameters | Field | Type | | ----- | ---- | | targetX | `number` | | targetY | `number` | | targetZ | `number` | | offsetY | `number` | ### Returns - None ### C Prototype `void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);` [:arrow_up_small:](#)
## [cur_obj_start_cam_event](#cur_obj_start_cam_event) ### Lua Example `cur_obj_start_cam_event(obj, cameraEvent)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | cameraEvent | `integer` | ### Returns - None ### C Prototype `void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);` [:arrow_up_small:](#)
## [cur_obj_unhide](#cur_obj_unhide) ### Lua Example `cur_obj_unhide()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_unhide(void);` [:arrow_up_small:](#)
## [cur_obj_unrender_and_reset_state](#cur_obj_unrender_and_reset_state) ### Lua Example `cur_obj_unrender_and_reset_state(sp18, sp1C)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `integer` | | sp1C | `integer` | ### Returns - None ### C Prototype `void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);` [:arrow_up_small:](#)
## [cur_obj_unused_init_on_floor](#cur_obj_unused_init_on_floor) ### Lua Example `cur_obj_unused_init_on_floor()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_unused_init_on_floor(void);` [:arrow_up_small:](#)
## [cur_obj_unused_play_footstep_sound](#cur_obj_unused_play_footstep_sound) ### Lua Example `cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)` ### Parameters | Field | Type | | ----- | ---- | | animFrame1 | `integer` | | animFrame2 | `integer` | | sound | `integer` | ### Returns - None ### C Prototype `void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);` [:arrow_up_small:](#)
## [cur_obj_unused_resolve_wall_collisions](#cur_obj_unused_resolve_wall_collisions) ### Lua Example `cur_obj_unused_resolve_wall_collisions(offsetY, radius)` ### Parameters | Field | Type | | ----- | ---- | | offsetY | `number` | | radius | `number` | ### Returns - None ### C Prototype `void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);` [:arrow_up_small:](#)
## [cur_obj_update_floor](#cur_obj_update_floor) ### Lua Example `cur_obj_update_floor()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_update_floor(void);` [:arrow_up_small:](#)
## [cur_obj_update_floor_and_resolve_wall_collisions](#cur_obj_update_floor_and_resolve_wall_collisions) ### Lua Example `cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)` ### Parameters | Field | Type | | ----- | ---- | | steepSlopeDegrees | `integer` | ### Returns - None ### C Prototype `void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);` [:arrow_up_small:](#)
## [cur_obj_update_floor_and_walls](#cur_obj_update_floor_and_walls) ### Lua Example `cur_obj_update_floor_and_walls()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_update_floor_and_walls(void);` [:arrow_up_small:](#)
## [cur_obj_update_floor_height](#cur_obj_update_floor_height) ### Lua Example `cur_obj_update_floor_height()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_update_floor_height(void);` [:arrow_up_small:](#)
## [cur_obj_update_floor_height_and_get_floor](#cur_obj_update_floor_height_and_get_floor) ### Lua Example `local SurfaceValue = cur_obj_update_floor_height_and_get_floor()` ### Parameters - None ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface *cur_obj_update_floor_height_and_get_floor(void);` [:arrow_up_small:](#)
## [cur_obj_wait_then_blink](#cur_obj_wait_then_blink) ### Lua Example `local `integer`Value = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)` ### Parameters | Field | Type | | ----- | ---- | | timeUntilBlinking | `integer` | | numBlinks | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);` [:arrow_up_small:](#)
## [cur_obj_was_attacked_or_ground_pounded](#cur_obj_was_attacked_or_ground_pounded) ### Lua Example `local `integer`Value = cur_obj_was_attacked_or_ground_pounded()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_was_attacked_or_ground_pounded(void);` [:arrow_up_small:](#)
## [cur_obj_within_12k_bounds](#cur_obj_within_12k_bounds) ### Lua Example `local `integer`Value = cur_obj_within_12k_bounds()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_within_12k_bounds(void);` [:arrow_up_small:](#)
## [disable_time_stop](#disable_time_stop) ### Lua Example `disable_time_stop()` ### Parameters - None ### Returns - None ### C Prototype `void disable_time_stop(void);` [:arrow_up_small:](#)
## [disable_time_stop_including_mario](#disable_time_stop_including_mario) ### Lua Example `disable_time_stop_including_mario()` ### Parameters - None ### Returns - None ### C Prototype `void disable_time_stop_including_mario(void);` [:arrow_up_small:](#)
## [dist_between_object_and_point](#dist_between_object_and_point) ### Lua Example `local `number`Value = dist_between_object_and_point(obj, pointX, pointY, pointZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pointX | `number` | | pointY | `number` | | pointZ | `number` | ### Returns - `number` ### C Prototype `f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);` [:arrow_up_small:](#)
## [dist_between_objects](#dist_between_objects) ### Lua Example `local `number`Value = dist_between_objects(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `number` ### C Prototype `f32 dist_between_objects(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [enable_time_stop](#enable_time_stop) ### Lua Example `enable_time_stop()` ### Parameters - None ### Returns - None ### C Prototype `void enable_time_stop(void);` [:arrow_up_small:](#)
## [enable_time_stop_including_mario](#enable_time_stop_including_mario) ### Lua Example `enable_time_stop_including_mario()` ### Parameters - None ### Returns - None ### C Prototype `void enable_time_stop_including_mario(void);` [:arrow_up_small:](#)
## [find_unimportant_object](#find_unimportant_object) ### Lua Example `local ObjectValue = find_unimportant_object()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *find_unimportant_object(void);` [:arrow_up_small:](#)
## [geo_offset_klepto_debug](#geo_offset_klepto_debug) ### Lua Example `local `integer`Value = geo_offset_klepto_debug(callContext, a1, sp8)` ### Parameters | Field | Type | | ----- | ---- | | callContext | `integer` | | a1 | [GraphNode](structs.md#GraphNode) | | sp8 | `integer` | ### Returns - `integer` ### C Prototype `s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);` [:arrow_up_small:](#)
## [get_object_list_from_behavior](#get_object_list_from_behavior) ### Lua Example `local `integer`Value = get_object_list_from_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `u32 get_object_list_from_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [increment_velocity_toward_range](#increment_velocity_toward_range) ### Lua Example `local `number`Value = increment_velocity_toward_range(value, center, zeroThreshold, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | center | `number` | | zeroThreshold | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);` [:arrow_up_small:](#)
## [is_item_in_array](#is_item_in_array) ### Lua Example `local `integer`Value = is_item_in_array(item, array)` ### Parameters | Field | Type | | ----- | ---- | | item | `integer` | | array | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 is_item_in_array(s8 item, s8 *array);` [:arrow_up_small:](#)
## [is_mario_moving_fast_or_in_air](#is_mario_moving_fast_or_in_air) ### Lua Example `local `integer`Value = is_mario_moving_fast_or_in_air(speedThreshold)` ### Parameters | Field | Type | | ----- | ---- | | speedThreshold | `integer` | ### Returns - `integer` ### C Prototype `s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);` [:arrow_up_small:](#)
## [lateral_dist_between_objects](#lateral_dist_between_objects) ### Lua Example `local `number`Value = lateral_dist_between_objects(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `number` ### C Prototype `f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [mario_is_dive_sliding](#mario_is_dive_sliding) ### Lua Example `local `integer`Value = mario_is_dive_sliding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_is_dive_sliding(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_is_in_air_action](#mario_is_in_air_action) ### Lua Example `local `integer`Value = mario_is_in_air_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_is_in_air_action(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_is_within_rectangle](#mario_is_within_rectangle) ### Lua Example `local `integer`Value = mario_is_within_rectangle(minX, maxX, minZ, maxZ)` ### Parameters | Field | Type | | ----- | ---- | | minX | `integer` | | maxX | `integer` | | minZ | `integer` | | maxZ | `integer` | ### Returns - `integer` ### C Prototype `s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);` [:arrow_up_small:](#)
## [mario_set_flag](#mario_set_flag) ### Lua Example `mario_set_flag(flag)` ### Parameters | Field | Type | | ----- | ---- | | flag | `integer` | ### Returns - None ### C Prototype `void mario_set_flag(s32 flag);` [:arrow_up_small:](#)
## [obj_angle_to_object](#obj_angle_to_object) ### Lua Example `local `integer`Value = obj_angle_to_object(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [obj_angle_to_point](#obj_angle_to_point) ### Lua Example `local `integer`Value = obj_angle_to_point(obj, pointX, pointZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pointX | `number` | | pointZ | `number` | ### Returns - `integer` ### C Prototype `s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);` [:arrow_up_small:](#)
## [obj_apply_scale_to_transform](#obj_apply_scale_to_transform) ### Lua Example `obj_apply_scale_to_transform(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_apply_scale_to_transform(struct Object *obj);` [:arrow_up_small:](#)
## [obj_attack_collided_from_other_object](#obj_attack_collided_from_other_object) ### Lua Example `local `integer`Value = obj_attack_collided_from_other_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 obj_attack_collided_from_other_object(struct Object *obj);` [:arrow_up_small:](#)
## [obj_become_tangible](#obj_become_tangible) ### Lua Example `obj_become_tangible(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_become_tangible(struct Object *obj);` [:arrow_up_small:](#)
## [obj_build_relative_transform](#obj_build_relative_transform) ### Lua Example `obj_build_relative_transform(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_build_relative_transform(struct Object *obj);` [:arrow_up_small:](#)
## [obj_build_transform_from_pos_and_angle](#obj_build_transform_from_pos_and_angle) ### Lua Example `obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | posIndex | `integer` | | angleIndex | `integer` | ### Returns - None ### C Prototype `void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);` [:arrow_up_small:](#)
## [obj_build_transform_relative_to_parent](#obj_build_transform_relative_to_parent) ### Lua Example `obj_build_transform_relative_to_parent(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_build_transform_relative_to_parent(struct Object *obj);` [:arrow_up_small:](#)
## [obj_build_vel_from_transform](#obj_build_vel_from_transform) ### Lua Example `obj_build_vel_from_transform(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_build_vel_from_transform(struct Object *a0);` [:arrow_up_small:](#)
## [obj_check_if_collided_with_object](#obj_check_if_collided_with_object) ### Lua Example `local `integer`Value = obj_check_if_collided_with_object(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [obj_copy_angle](#obj_copy_angle) ### Lua Example `obj_copy_angle(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_angle(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_behavior_params](#obj_copy_behavior_params) ### Lua Example `obj_copy_behavior_params(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_behavior_params(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_graph_y_offset](#obj_copy_graph_y_offset) ### Lua Example `obj_copy_graph_y_offset(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_pos](#obj_copy_pos) ### Lua Example `obj_copy_pos(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_pos(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_pos_and_angle](#obj_copy_pos_and_angle) ### Lua Example `obj_copy_pos_and_angle(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_scale](#obj_copy_scale) ### Lua Example `obj_copy_scale(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_scale(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_create_transform_from_self](#obj_create_transform_from_self) ### Lua Example `obj_create_transform_from_self(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_create_transform_from_self(struct Object *obj);` [:arrow_up_small:](#)
## [obj_explode_and_spawn_coins](#obj_explode_and_spawn_coins) ### Lua Example `obj_explode_and_spawn_coins(sp18, sp1C)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `number` | | sp1C | `integer` | ### Returns - None ### C Prototype `void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);` [:arrow_up_small:](#)
## [obj_has_behavior](#obj_has_behavior) ### Lua Example `local `integer`Value = obj_has_behavior(obj, behavior)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [obj_init_animation](#obj_init_animation) ### Lua Example `obj_init_animation(obj, animIndex)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | animIndex | `integer` | ### Returns - None ### C Prototype `void obj_init_animation(struct Object *obj, s32 animIndex);` [:arrow_up_small:](#)
## [obj_is_hidden](#obj_is_hidden) ### Lua Example `local `integer`Value = obj_is_hidden(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 obj_is_hidden(struct Object *obj);` [:arrow_up_small:](#)
## [obj_mark_for_deletion](#obj_mark_for_deletion) ### Lua Example `obj_mark_for_deletion(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_mark_for_deletion(struct Object *obj);` [:arrow_up_small:](#)
## [obj_pitch_to_object](#obj_pitch_to_object) ### Lua Example `local `integer`Value = obj_pitch_to_object(obj, target)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | target | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 obj_pitch_to_object(struct Object* obj, struct Object* target);` [:arrow_up_small:](#)
## [obj_scale](#obj_scale) ### Lua Example `obj_scale(obj, scale)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | scale | `number` | ### Returns - None ### C Prototype `void obj_scale(struct Object *obj, f32 scale);` [:arrow_up_small:](#)
## [obj_scale_random](#obj_scale_random) ### Lua Example `obj_scale_random(obj, rangeLength, minScale)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | rangeLength | `number` | | minScale | `number` | ### Returns - None ### C Prototype `void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);` [:arrow_up_small:](#)
## [obj_scale_xyz](#obj_scale_xyz) ### Lua Example `obj_scale_xyz(obj, xScale, yScale, zScale)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | xScale | `number` | | yScale | `number` | | zScale | `number` | ### Returns - None ### C Prototype `void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);` [:arrow_up_small:](#)
## [obj_set_angle](#obj_set_angle) ### Lua Example `obj_set_angle(obj, pitch, yaw, roll)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pitch | `integer` | | yaw | `integer` | | roll | `integer` | ### Returns - None ### C Prototype `void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);` [:arrow_up_small:](#)
## [obj_set_behavior](#obj_set_behavior) ### Lua Example `obj_set_behavior(obj, behavior)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - None ### C Prototype `void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [obj_set_billboard](#obj_set_billboard) ### Lua Example `obj_set_billboard(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_billboard(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_cylboard](#obj_set_cylboard) ### Lua Example `obj_set_cylboard(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_cylboard(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_face_angle_to_move_angle](#obj_set_face_angle_to_move_angle) ### Lua Example `obj_set_face_angle_to_move_angle(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_face_angle_to_move_angle(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_gfx_pos_at_obj_pos](#obj_set_gfx_pos_at_obj_pos) ### Lua Example `obj_set_gfx_pos_at_obj_pos(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [obj_set_gfx_pos_from_pos](#obj_set_gfx_pos_from_pos) ### Lua Example `obj_set_gfx_pos_from_pos(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_gfx_pos_from_pos(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_held_state](#obj_set_held_state) ### Lua Example `obj_set_held_state(obj, heldBehavior)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | heldBehavior | `Pointer` <`BehaviorScript`> | ### Returns - None ### C Prototype `void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);` [:arrow_up_small:](#)
## [obj_set_hitbox](#obj_set_hitbox) ### Lua Example `obj_set_hitbox(obj, hitbox)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | ### Returns - None ### C Prototype `void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);` [:arrow_up_small:](#)
## [obj_set_parent_relative_pos](#obj_set_parent_relative_pos) ### Lua Example `obj_set_parent_relative_pos(obj, relX, relY, relZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | relX | `integer` | | relY | `integer` | | relZ | `integer` | ### Returns - None ### C Prototype `void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);` [:arrow_up_small:](#)
## [obj_set_pos](#obj_set_pos) ### Lua Example `obj_set_pos(obj, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - None ### C Prototype `void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [obj_set_pos_relative](#obj_set_pos_relative) ### Lua Example `obj_set_pos_relative(obj, other, dleft, dy, dforward)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | other | [Object](structs.md#Object) | | dleft | `number` | | dy | `number` | | dforward | `number` | ### Returns - None ### C Prototype `void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);` [:arrow_up_small:](#)
## [obj_set_throw_matrix_from_transform](#obj_set_throw_matrix_from_transform) ### Lua Example `obj_set_throw_matrix_from_transform(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_throw_matrix_from_transform(struct Object *obj);` [:arrow_up_small:](#)
## [obj_spawn_loot_blue_coins](#obj_spawn_loot_blue_coins) ### Lua Example `obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | numCoins | `integer` | | sp28 | `number` | | posJitter | `integer` | ### Returns - None ### C Prototype `void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);` [:arrow_up_small:](#)
## [obj_spawn_loot_coins](#obj_spawn_loot_coins) ### Lua Example `obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | numCoins | `integer` | | sp30 | `number` | | coinBehavior | `Pointer` <`BehaviorScript`> | | posJitter | `integer` | | model | `integer` | ### Returns - None ### C Prototype `void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);` [:arrow_up_small:](#)
## [obj_spawn_loot_yellow_coins](#obj_spawn_loot_yellow_coins) ### Lua Example `obj_spawn_loot_yellow_coins(obj, numCoins, sp28)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | numCoins | `integer` | | sp28 | `number` | ### Returns - None ### C Prototype `void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);` [:arrow_up_small:](#)
## [obj_translate_local](#obj_translate_local) ### Lua Example `obj_translate_local(obj, posIndex, localTranslateIndex)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | posIndex | `integer` | | localTranslateIndex | `integer` | ### Returns - None ### C Prototype `void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);` [:arrow_up_small:](#)
## [obj_translate_xyz_random](#obj_translate_xyz_random) ### Lua Example `obj_translate_xyz_random(obj, rangeLength)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | rangeLength | `number` | ### Returns - None ### C Prototype `void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);` [:arrow_up_small:](#)
## [obj_translate_xz_random](#obj_translate_xz_random) ### Lua Example `obj_translate_xz_random(obj, rangeLength)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | rangeLength | `number` | ### Returns - None ### C Prototype `void obj_translate_xz_random(struct Object *obj, f32 rangeLength);` [:arrow_up_small:](#)
## [obj_turn_toward_object](#obj_turn_toward_object) ### Lua Example `local `integer`Value = obj_turn_toward_object(obj, target, angleIndex, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | target | [Object](structs.md#Object) | | angleIndex | `integer` | | turnAmount | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);` [:arrow_up_small:](#)
## [player_performed_grab_escape_action](#player_performed_grab_escape_action) ### Lua Example `local `integer`Value = player_performed_grab_escape_action()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 player_performed_grab_escape_action(void);` [:arrow_up_small:](#)
## [random_f32_around_zero](#random_f32_around_zero) ### Lua Example `local `number`Value = random_f32_around_zero(diameter)` ### Parameters | Field | Type | | ----- | ---- | | diameter | `number` | ### Returns - `number` ### C Prototype `f32 random_f32_around_zero(f32 diameter);` [:arrow_up_small:](#)
## [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range) ### Lua Example `set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)` ### Parameters | Field | Type | | ----- | ---- | | sp0 | `integer` | | sp4 | `integer` | | sp8 | `number` | ### Returns - None ### C Prototype `void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);` [:arrow_up_small:](#)
## [set_time_stop_flags](#set_time_stop_flags) ### Lua Example `set_time_stop_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void set_time_stop_flags(s32 flags);` [:arrow_up_small:](#)
## [signum_positive](#signum_positive) ### Lua Example `local `integer`Value = signum_positive(x)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | ### Returns - `integer` ### C Prototype `s32 signum_positive(s32 x);` [:arrow_up_small:](#)
## [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit) ### Lua Example `spawn_base_star_with_no_lvl_exit()` ### Parameters - None ### Returns - None ### C Prototype `void spawn_base_star_with_no_lvl_exit(void);` [:arrow_up_small:](#)
## [spawn_mist_particles](#spawn_mist_particles) ### Lua Example `spawn_mist_particles()` ### Parameters - None ### Returns - None ### C Prototype `void spawn_mist_particles(void);` [:arrow_up_small:](#)
## [spawn_mist_particles_with_sound](#spawn_mist_particles_with_sound) ### Lua Example `spawn_mist_particles_with_sound(sp18)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `integer` | ### Returns - None ### C Prototype `void spawn_mist_particles_with_sound(u32 sp18);` [:arrow_up_small:](#)
## [spawn_star_with_no_lvl_exit](#spawn_star_with_no_lvl_exit) ### Lua Example `local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)` ### Parameters | Field | Type | | ----- | ---- | | sp20 | `integer` | | sp24 | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);` [:arrow_up_small:](#)
## [spawn_water_droplet](#spawn_water_droplet) ### Lua Example `local ObjectValue = spawn_water_droplet(parent, params)` ### Parameters | Field | Type | | ----- | ---- | | parent | [Object](structs.md#Object) | | params | [WaterDropletParams](structs.md#WaterDropletParams) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);` [:arrow_up_small:](#)
## [stub_obj_helpers_3](#stub_obj_helpers_3) ### Lua Example `stub_obj_helpers_3(sp0, sp4)` ### Parameters | Field | Type | | ----- | ---- | | sp0 | `integer` | | sp4 | `integer` | ### Returns - None ### C Prototype `void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);` [:arrow_up_small:](#)
## [stub_obj_helpers_4](#stub_obj_helpers_4) ### Lua Example `stub_obj_helpers_4()` ### Parameters - None ### Returns - None ### C Prototype `void stub_obj_helpers_4(void);` [:arrow_up_small:](#)
--- # functions from save_file.h
## [save_file_get_cap_pos](#save_file_get_cap_pos) ### Lua Example `local `integer`Value = save_file_get_cap_pos(capPos)` ### Parameters | Field | Type | | ----- | ---- | | capPos | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s32 save_file_get_cap_pos(Vec3s capPos);` [:arrow_up_small:](#)
## [save_file_get_course_coin_score](#save_file_get_course_coin_score) ### Lua Example `local `integer`Value = save_file_get_course_coin_score(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_course_star_count](#save_file_get_course_star_count) ### Lua Example `local `integer`Value = save_file_get_course_star_count(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_flags](#save_file_get_flags) ### Lua Example `local `integer`Value = save_file_get_flags()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 save_file_get_flags(void);` [:arrow_up_small:](#)
## [save_file_get_max_coin_score](#save_file_get_max_coin_score) ### Lua Example `local `integer`Value = save_file_get_max_coin_score(courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 save_file_get_max_coin_score(s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_sound_mode](#save_file_get_sound_mode) ### Lua Example `local `integer`Value = save_file_get_sound_mode()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 save_file_get_sound_mode(void);` [:arrow_up_small:](#)
## [save_file_get_star_flags](#save_file_get_star_flags) ### Lua Example `local `integer`Value = save_file_get_star_flags(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_total_star_count](#save_file_get_total_star_count) ### Lua Example `local `integer`Value = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | minCourse | `integer` | | maxCourse | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);` [:arrow_up_small:](#)
--- # functions from smlua_obj_utils.h
## [obj_get_first](#obj_get_first) ### Lua Example `local ObjectValue = obj_get_first(objList)` ### Parameters | Field | Type | | ----- | ---- | | objList | [enum ObjectList](constants.md#enum-ObjectList) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first(enum ObjectList objList);` [:arrow_up_small:](#)
## [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id) ### Lua Example `local ObjectValue = obj_get_first_with_behavior_id(behaviorId)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);` [:arrow_up_small:](#)
## [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32) ### Lua Example `local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | fieldIndex | `integer` | | value | `number` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);` [:arrow_up_small:](#)
## [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32) ### Lua Example `local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | fieldIndex | `integer` | | value | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);` [:arrow_up_small:](#)
## [obj_get_next](#obj_get_next) ### Lua Example `local ObjectValue = obj_get_next(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next(struct Object *o);` [:arrow_up_small:](#)
## [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id) ### Lua Example `local ObjectValue = obj_get_next_with_same_behavior_id(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next_with_same_behavior_id(struct Object *o);` [:arrow_up_small:](#)
## [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32) ### Lua Example `local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `number` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);` [:arrow_up_small:](#)
## [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32) ### Lua Example `local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);` [:arrow_up_small:](#)
## [obj_set_model_extended](#obj_set_model_extended) ### Lua Example `obj_set_model_extended(o, modelId)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | ### Returns - None ### C Prototype `void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);` [:arrow_up_small:](#)
## [spawn_sync_object](#spawn_sync_object) ### Lua Example `local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | | x | `number` | | y | `number` | | z | `number` | | objSetupFunction | `Lua Function` () | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);` [:arrow_up_small:](#)
--- # functions from sound_init.h
## [disable_background_sound](#disable_background_sound) ### Lua Example `disable_background_sound()` ### Parameters - None ### Returns - None ### C Prototype `void disable_background_sound(void);` [:arrow_up_small:](#)
## [enable_background_sound](#enable_background_sound) ### Lua Example `enable_background_sound()` ### Parameters - None ### Returns - None ### C Prototype `void enable_background_sound(void);` [:arrow_up_small:](#)
## [fadeout_cap_music](#fadeout_cap_music) ### Lua Example `fadeout_cap_music()` ### Parameters - None ### Returns - None ### C Prototype `void fadeout_cap_music(void);` [:arrow_up_small:](#)
## [fadeout_level_music](#fadeout_level_music) ### Lua Example `fadeout_level_music(fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void fadeout_level_music(s16 fadeTimer);` [:arrow_up_small:](#)
## [fadeout_music](#fadeout_music) ### Lua Example `fadeout_music(fadeOutTime)` ### Parameters | Field | Type | | ----- | ---- | | fadeOutTime | `integer` | ### Returns - None ### C Prototype `void fadeout_music(s16 fadeOutTime);` [:arrow_up_small:](#)
## [lower_background_noise](#lower_background_noise) ### Lua Example `lower_background_noise(a)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | ### Returns - None ### C Prototype `void lower_background_noise(s32 a);` [:arrow_up_small:](#)
## [play_cap_music](#play_cap_music) ### Lua Example `play_cap_music(seqArgs)` ### Parameters | Field | Type | | ----- | ---- | | seqArgs | `integer` | ### Returns - None ### C Prototype `void play_cap_music(u16 seqArgs);` [:arrow_up_small:](#)
## [play_cutscene_music](#play_cutscene_music) ### Lua Example `play_cutscene_music(seqArgs)` ### Parameters | Field | Type | | ----- | ---- | | seqArgs | `integer` | ### Returns - None ### C Prototype `void play_cutscene_music(u16 seqArgs);` [:arrow_up_small:](#)
## [play_infinite_stairs_music](#play_infinite_stairs_music) ### Lua Example `play_infinite_stairs_music()` ### Parameters - None ### Returns - None ### C Prototype `void play_infinite_stairs_music(void);` [:arrow_up_small:](#)
## [play_menu_sounds](#play_menu_sounds) ### Lua Example `play_menu_sounds(soundMenuFlags)` ### Parameters | Field | Type | | ----- | ---- | | soundMenuFlags | `integer` | ### Returns - None ### C Prototype `void play_menu_sounds(s16 soundMenuFlags);` [:arrow_up_small:](#)
## [play_painting_eject_sound](#play_painting_eject_sound) ### Lua Example `play_painting_eject_sound()` ### Parameters - None ### Returns - None ### C Prototype `void play_painting_eject_sound(void);` [:arrow_up_small:](#)
## [play_shell_music](#play_shell_music) ### Lua Example `play_shell_music()` ### Parameters - None ### Returns - None ### C Prototype `void play_shell_music(void);` [:arrow_up_small:](#)
## [raise_background_noise](#raise_background_noise) ### Lua Example `raise_background_noise(a)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | ### Returns - None ### C Prototype `void raise_background_noise(s32 a);` [:arrow_up_small:](#)
## [reset_volume](#reset_volume) ### Lua Example `reset_volume()` ### Parameters - None ### Returns - None ### C Prototype `void reset_volume(void);` [:arrow_up_small:](#)
## [set_background_music](#set_background_music) ### Lua Example `set_background_music(a, seqArgs, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | | seqArgs | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);` [:arrow_up_small:](#)
## [stop_cap_music](#stop_cap_music) ### Lua Example `stop_cap_music()` ### Parameters - None ### Returns - None ### C Prototype `void stop_cap_music(void);` [:arrow_up_small:](#)
## [stop_shell_music](#stop_shell_music) ### Lua Example `stop_shell_music()` ### Parameters - None ### Returns - None ### C Prototype `void stop_shell_music(void);` [:arrow_up_small:](#)
--- # functions from spawn_sound.c
## [calc_dist_to_volume_range_1](#calc_dist_to_volume_range_1) ### Lua Example `local `integer`Value = calc_dist_to_volume_range_1(distance)` ### Parameters | Field | Type | | ----- | ---- | | distance | `number` | ### Returns - `integer` ### C Prototype `s32 calc_dist_to_volume_range_1(f32 distance);` [:arrow_up_small:](#)
## [calc_dist_to_volume_range_2](#calc_dist_to_volume_range_2) ### Lua Example `local `integer`Value = calc_dist_to_volume_range_2(distance)` ### Parameters | Field | Type | | ----- | ---- | | distance | `number` | ### Returns - `integer` ### C Prototype `s32 calc_dist_to_volume_range_2(f32 distance);` [:arrow_up_small:](#)
## [cur_obj_play_sound_1](#cur_obj_play_sound_1) ### Lua Example `cur_obj_play_sound_1(soundMagic)` ### Parameters | Field | Type | | ----- | ---- | | soundMagic | `integer` | ### Returns - None ### C Prototype `void cur_obj_play_sound_1(s32 soundMagic);` [:arrow_up_small:](#)
## [cur_obj_play_sound_2](#cur_obj_play_sound_2) ### Lua Example `cur_obj_play_sound_2(soundMagic)` ### Parameters | Field | Type | | ----- | ---- | | soundMagic | `integer` | ### Returns - None ### C Prototype `void cur_obj_play_sound_2(s32 soundMagic);` [:arrow_up_small:](#)
## [exec_anim_sound_state](#exec_anim_sound_state) ### Lua Example `exec_anim_sound_state(soundStates)` ### Parameters | Field | Type | | ----- | ---- | | soundStates | [SoundState](structs.md#SoundState) | ### Returns - None ### C Prototype `void exec_anim_sound_state(struct SoundState *soundStates);` [:arrow_up_small:](#)
--- # functions from surface_collision.h
## [find_ceil_height](#find_ceil_height) ### Lua Example `local `number`Value = find_ceil_height(x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_ceil_height(f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [find_floor_height](#find_floor_height) ### Lua Example `local `number`Value = find_floor_height(x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_floor_height(f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [find_poison_gas_level](#find_poison_gas_level) ### Lua Example `local `number`Value = find_poison_gas_level(x, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_poison_gas_level(f32 x, f32 z);` [:arrow_up_small:](#)
## [find_wall_collisions](#find_wall_collisions) ### Lua Example `local `integer`Value = find_wall_collisions(colData)` ### Parameters | Field | Type | | ----- | ---- | | colData | [WallCollisionData](structs.md#WallCollisionData) | ### Returns - `integer` ### C Prototype `s32 find_wall_collisions(struct WallCollisionData *colData);` [:arrow_up_small:](#)
## [find_water_level](#find_water_level) ### Lua Example `local `number`Value = find_water_level(x, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_water_level(f32 x, f32 z);` [:arrow_up_small:](#)
--- # functions from thread6.c
## [queue_rumble_data](#queue_rumble_data) ### Lua Example `queue_rumble_data(a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data(s16 a0, s16 a1);` [:arrow_up_small:](#)
## [queue_rumble_data_mario](#queue_rumble_data_mario) ### Lua Example `queue_rumble_data_mario(m, a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);` [:arrow_up_small:](#)
## [queue_rumble_data_object](#queue_rumble_data_object) ### Lua Example `queue_rumble_data_object(object, a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | object | [Object](structs.md#Object) | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);` [:arrow_up_small:](#)