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behaviors
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Prevent exclamation box from spawning the wrong star on remote
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2020-09-07 23:56:29 -07:00 |
area.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
area.h
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Synchronized 3 types of star spawning, adjusted star interactions
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2020-08-08 18:57:04 -07:00 |
behavior_actions.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
behavior_actions.h
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Players turn into bubbles when they die
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2020-09-05 18:10:55 -07:00 |
bettercamera.h
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
bettercamera.inc.h
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Misc camera fixes
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2020-09-07 10:48:54 -07:00 |
camera.c
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Misc camera fixes
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2020-09-07 10:48:54 -07:00 |
camera.h
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
debug.c
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
debug.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
debug_course.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
debug_course.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
decompress.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
display.h
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
envfx_bubbles.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
envfx_bubbles.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
envfx_snow.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
envfx_snow.h
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
game_init.c
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Synchronized save files
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2020-09-04 15:07:32 -07:00 |
game_init.h
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Synchronized coin collection
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2020-08-07 18:01:58 -07:00 |
geo_misc.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
geo_misc.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
hud.c
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General network code clean up
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2020-09-06 11:02:41 -07:00 |
hud.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
ingame_menu.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
ingame_menu.h
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
interaction.c
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Added stay-in-level-after-star server-side setting.
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2020-09-08 00:04:06 -07:00 |
interaction.h
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
level_geo.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
level_geo.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
level_update.c
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Added aggressive null checking to various types of objects
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2020-09-07 00:29:18 -07:00 |
level_update.h
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Synchronize area changes
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2020-08-10 12:08:40 -07:00 |
macro_special_objects.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
macro_special_objects.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
main.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
main.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario.c
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Pausing the game no longer pauses, just brings up the menu
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2020-09-06 22:27:09 -07:00 |
mario.h
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Players turn into bubbles when they die
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2020-09-05 18:10:55 -07:00 |
mario_actions_airborne.c
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Misc camera fixes
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2020-09-07 10:48:54 -07:00 |
mario_actions_airborne.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_automatic.c
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Added aggressive null checking to various types of objects
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2020-09-07 00:29:18 -07:00 |
mario_actions_automatic.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_cutscene.c
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Added stay-in-level-after-star server-side setting.
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2020-09-08 00:04:06 -07:00 |
mario_actions_cutscene.h
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Synchronized King Bobomb
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2020-08-08 17:13:11 -07:00 |
mario_actions_moving.c
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Pausing the game no longer pauses, just brings up the menu
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2020-09-06 22:27:09 -07:00 |
mario_actions_moving.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_object.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
mario_actions_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_stationary.c
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Prevented softlock and entity duplication when both grab at the same time
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2020-09-03 18:11:42 -07:00 |
mario_actions_stationary.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_submerged.c
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Pausing the game no longer pauses, just brings up the menu
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2020-09-06 22:27:09 -07:00 |
mario_actions_submerged.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_misc.c
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Force marioObj player indices to be well behaved
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2020-09-07 20:30:20 -07:00 |
mario_misc.h
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
mario_step.c
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Players turn into bubbles when they die
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2020-09-05 18:10:55 -07:00 |
mario_step.h
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Geo2 removal wip
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2020-09-06 13:54:01 -07:00 |
memory.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
memory.h
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add --poolsize arg for modifying main pool size
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2020-08-29 02:13:30 +03:00 |
moving_texture.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
moving_texture.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
obj_behaviors.c
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Fixed infinite loop with King Bobomb
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2020-09-07 10:50:32 -07:00 |
obj_behaviors.h
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Players turn into bubbles when they die
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2020-09-05 18:10:55 -07:00 |
obj_behaviors_2.c
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
obj_behaviors_2.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
object_collision.c
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
object_collision.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
object_helpers.c
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Synchronized room checking better + fixed bookswitches
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2020-09-07 19:51:39 -07:00 |
object_helpers.h
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
object_list_processor.c
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Force marioObj player indices to be well behaved
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2020-09-07 20:30:20 -07:00 |
object_list_processor.h
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
options_menu.c
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do vsync exactly like sm64-port does it
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2020-07-09 17:02:43 +03:00 |
options_menu.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
paintings.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
paintings.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
platform_displacement.c
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
platform_displacement.h
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
print.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
print.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
profiler.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
profiler.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
rendering_graph_node.c
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Geo2 removal wip
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2020-09-06 13:54:01 -07:00 |
rendering_graph_node.h
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Geo2 removal wip
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2020-09-06 13:54:01 -07:00 |
save_file.c
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General network code clean up
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2020-09-06 11:02:41 -07:00 |
save_file.h
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Synchronized save files
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2020-09-04 15:07:32 -07:00 |
screen_transition.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
screen_transition.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
segment2.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
segment7.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
shadow.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
shadow.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
skybox.c
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Added Luigi to courtyard and BoB, fixed some crashing issues
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2020-08-03 17:59:44 -07:00 |
skybox.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
sound_init.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
sound_init.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_object.c
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General network code clean up
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2020-09-06 11:02:41 -07:00 |
spawn_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_sound.c
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Made rumble only happen for local events
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2020-08-13 18:49:24 -07:00 |
spawn_sound.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
text_save.inc.h
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fix text saves
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2020-06-07 22:00:23 +03:00 |
thread6.c
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Served time for crimes against C
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2020-09-04 01:58:54 -07:00 |
thread6.h
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Made rumble only happen for local events
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2020-08-13 18:49:24 -07:00 |