sm64coopdx/src/pc
2020-05-30 20:37:37 +09:00
..
audio Shutdown subsystems on exit 2020-05-16 16:23:23 -03:00
controller Added haptic implementation 2020-05-30 20:37:37 +09:00
gfx don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00
cheats.c disable cheats by default; use --cheats CLI option to enable for now 2020-05-19 01:59:29 +03:00
cheats.h Secret Cheat was added 2020-05-24 23:50:55 +09:00
cliopts.c game now uses non-working directory paths by default 2020-05-25 07:19:35 +03:00
cliopts.h game now uses non-working directory paths by default 2020-05-25 07:19:35 +03:00
configfile.c read in all config line tokens (fixes the binds not saving) 2020-05-29 20:10:38 +03:00
configfile.h Added deadzone option 2020-05-28 18:40:36 -04:00
ini.c Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
ini.h Support for text-based savefiles 2020-05-18 17:44:21 +09:00
mixer.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
mixer.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
pc_main.c Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-29 23:19:09 +09:00
pc_main.h use a wrapper for exiting instead of just calling exit() 2020-05-17 19:56:56 +03:00
platform.c add texture preloading 2020-05-26 00:54:51 +03:00
platform.h add texture preloading 2020-05-26 00:54:51 +03:00
README-n64-fast32-engine.md Adds credit to Emil. 2020-05-10 17:47:10 -03:00
ultra_reimplementation.c game now uses non-working directory paths by default 2020-05-25 07:19:35 +03:00