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655c381d6f
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
34 lines
1,004 B
C
34 lines
1,004 B
C
#ifndef _SM64_PLATFORM_H_
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#define _SM64_PLATFORM_H_
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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/* Platform-specific functions and whatnot */
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#define DATADIR "res"
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#define SYS_MAX_PATH 1024 // FIXME: define this on different platforms
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// crossplatform impls of misc stuff
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char *sys_strdup(const char *src);
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char *sys_strlwr(char *src);
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int sys_strcasecmp(const char *s1, const char *s2);
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// filesystem stuff
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bool sys_mkdir(const char *name); // creates with 0777 by default
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bool sys_file_exists(const char *name);
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bool sys_dir_exists(const char *name);
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// receives the full path
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// should return `true` if traversal should continue
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typedef bool (*walk_fn_t)(const char *);
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// returns `true` if the directory was successfully opened and walk() didn't ever return false
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bool sys_dir_walk(const char *base, walk_fn_t walk, const bool recur);
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// path stuff
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const char *sys_data_path(void);
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const char *sys_save_path(void);
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const char *sys_exe_path(void);
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#endif // _SM64_PLATFORM_H_
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