sm64coopdx/src/game
2020-09-07 10:50:32 -07:00
..
behaviors Fixed infinite loop with King Bobomb 2020-09-07 10:50:32 -07:00
area.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
area.h Synchronized 3 types of star spawning, adjusted star interactions 2020-08-08 18:57:04 -07:00
behavior_actions.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
behavior_actions.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Misc camera fixes 2020-09-07 10:48:54 -07:00
camera.c Misc camera fixes 2020-09-07 10:48:54 -07:00
camera.h Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
debug.c Refresh 11 2020-07-05 14:15:43 +03:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Synchronized save files 2020-09-04 15:07:32 -07:00
game_init.h Synchronized coin collection 2020-08-07 18:01:58 -07:00
geo_misc.c merge refresh 10 2020-06-20 02:49:59 +03:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c General network code clean up 2020-09-06 11:02:41 -07:00
hud.h merge refresh 10 2020-06-20 02:49:59 +03:00
ingame_menu.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
ingame_menu.h Served time for crimes against C 2020-09-04 01:58:54 -07:00
interaction.c Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00
interaction.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
level_geo.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_update.c Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00
level_update.h Synchronize area changes 2020-08-10 12:08:40 -07:00
macro_special_objects.c merge refresh 10 2020-06-20 02:49:59 +03:00
macro_special_objects.h merge refresh 10 2020-06-20 02:49:59 +03:00
main.c merge refresh 10 2020-06-20 02:49:59 +03:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c Pausing the game no longer pauses, just brings up the menu 2020-09-06 22:27:09 -07:00
mario.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
mario_actions_airborne.c Misc camera fixes 2020-09-07 10:48:54 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00
mario_actions_cutscene.h Synchronized King Bobomb 2020-08-08 17:13:11 -07:00
mario_actions_moving.c Pausing the game no longer pauses, just brings up the menu 2020-09-06 22:27:09 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Prevented softlock and entity duplication when both grab at the same time 2020-09-03 18:11:42 -07:00
mario_actions_stationary.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_submerged.c Pausing the game no longer pauses, just brings up the menu 2020-09-06 22:27:09 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
mario_misc.h Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
mario_step.c Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c merge refresh 10 2020-06-20 02:49:59 +03:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c merge refresh 10 2020-06-20 02:49:59 +03:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Fixed infinite loop with King Bobomb 2020-09-07 10:50:32 -07:00
obj_behaviors.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
obj_behaviors_2.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
obj_behaviors_2.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_collision.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
object_helpers.h Served time for crimes against C 2020-09-04 01:58:54 -07:00
object_list_processor.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
object_list_processor.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
options_menu.c do vsync exactly like sm64-port does it 2020-07-09 17:02:43 +03:00
options_menu.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
paintings.c 60 fps patch 2020-07-28 18:28:12 -07:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
platform_displacement.h Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
print.c merge refresh 10 2020-06-20 02:49:59 +03:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Geo2 removal wip 2020-09-06 13:54:01 -07:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
save_file.c General network code clean up 2020-09-06 11:02:41 -07:00
save_file.h Synchronized save files 2020-09-04 15:07:32 -07:00
screen_transition.c 60 fps patch 2020-07-28 18:28:12 -07:00
screen_transition.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c L is real 2020 2020-08-08 21:36:49 -07:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c General network code clean up 2020-09-06 11:02:41 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
thread6.h Made rumble only happen for local events 2020-08-13 18:49:24 -07:00