Commit graph

242 commits

Author SHA1 Message Date
Agent X
f994ffbe8c Make texture coordinates use ints instead of shorts 2024-04-16 19:33:23 -04:00
Agent X
fd96946962 Remove DirectX 12 2024-03-30 23:57:18 -04:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene (#2) 2024-03-28 18:53:46 -04:00
PeachyPeach
2a36b14dcd Remove OMM Rebirth temporary fixes (#542) 2024-03-25 18:35:25 -04:00
Isaac0-dev
4473bfffe9
removed bass, replaced with miniaudio (#8) 2024-03-23 16:14:53 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X
37cfd9ae04 Tidying up 2024-01-01 14:43:34 -05:00
MysterD
b61574d2c6 Disable Waluigi animations for now 2023-11-26 21:31:17 -05:00
U-DESKTOP-F0TJMO2\Utilisateur
c75ec7c946 Fix pause menus 2023-11-21 17:14:25 -05:00
Isaac0-dev
156cca9607 fix course naming again (#515)
* fix course naming again

whoops that was my fault (hopefully for the last time)

* +1 course index in pause_castle_get_stars
2023-11-21 16:41:04 -05:00
SharenTheCat
5b72836c15 Modify Mario's head and torso rotation outside of specific cases
Adds "m.marioBodyState.allowPartRotation", which when set to 1, will make "m.marioBodyState.headAngle" and "m.marioBodyStates.torsoAngle" actually change where Mario's head and torso face outside of very specific cases (like running, or being underwater).
2023-11-16 23:01:18 -03:00
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
b002061609 Cleaned up character sound/anim lookup code 2023-10-27 18:59:00 -07:00
Keeberghrh
e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
David Joslin
cf20658079 Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
David Joslin
48d517ab0d Add a 1 second window to prevent a warp from instantly warping you back (a workaround for broken romhack ports) 2023-10-26 16:08:43 -07:00
PeachyPeach
31c2e23c48
allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
Agent X
d63abe9c7e
Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
Sonicxryan
3258064a7f
Shading (#439) 2023-07-06 16:21:37 -04:00
MysterD
b93c5e2ff1 Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
MysterD
c82e45c0a0 Add level script pointer validation 2023-06-22 01:13:38 -07:00
Isaac0-dev
05f4c42f81
add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400)
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems

* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
MysterD
41a4fcf516 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD
18bf5847a2 Prevent rending of corrupted graphnodes, only run lua GC once per frame 2023-05-16 21:49:13 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
PeachyPeach
3ab4c944ac
better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
MysterD
1e8a7c709b Merge branch '2cycle' into dev 2023-05-04 12:09:04 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Prince Frizzy
677f4591dc
Multiple Sound Support (#377)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
MysterD
01d91ff07d Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
MysterD
e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
MysterD
92a8cc8675 Fix player interactions
Separate normal player collisions from pvp
Normal collisions use local state
PVP collisions use rollback state
Make squish when bouncing completely local
Increase rollback buffer
2023-04-02 21:18:17 -07:00
MysterD
ec7cb86c2c Fixed sync ID assignments 2023-03-27 15:34:22 -07:00
Isaac0-dev
a939ddc07b
bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
PeachyPeach
1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Isaac0-dev
3bc0b13e20
ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00
Isaac0-dev
053d4902ed
allow mods to hide and move shadows for small objects (#257) 2023-02-18 16:06:03 -05:00
MysterD
b6b5b4f4e3 Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
Agent X
a1953afd1c
SURFACE_RAYCAST (#177)
* SURFACE_RAYCAST

* Exclude from camera collision
2022-09-12 19:56:24 -07:00
wRadion
44bbd23f83
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
Prince Frizzy
40e1fa9e58
Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
MysterD
7e7833f676 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
3e46cc1161 Adjust wall normal when colliding with multiple walls 2022-05-31 18:26:27 -07:00
Beyley Thomas
b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00