MysterD
25fe547113
More audio fixes
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by djoslin0 and theclashingfritz
2022-02-15 18:22:55 -08:00
Prince Frizzy
bd247372ef
audio: Extend the amount of notes that can play at once.
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Provided by theclashingfritz
2022-02-15 02:06:18 -08:00
Prince Frizzy
f565e89c68
sound: Add extended channel mode for sequences.
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Provided by theclashingfritz
2022-02-15 01:36:44 -08:00
MysterD
c818b7930a
Added wario sounds
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Have yet to pitch correct them.
Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
Cameron Hall
fc8bb5e6bd
Fix strange audio bugs on 32-bit
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increase audio heap size, fix buffer overflow reading gBankSetsData, warn on soundAlloc failure
Provided by: camthesaxman
2022-02-06 15:34:34 -08:00
MysterD
da31495564
Refactor player sounds, added pitch scale for player sounds
2021-08-11 23:24:53 -07:00
anzz1
d1739648e1
Added Luigi sounds ( #77 )
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* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds
Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
52e32ba763
properly merge refresh 10.1's audio code
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this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
2e989e4831
properly scale sound volumes instead of abusing fadeVolume
2020-06-15 00:20:23 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
NoHomoBoi
7c341334f0
Code cleanup & changed max volume to 127
2020-06-12 03:22:08 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
a9d16ea76a
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00