- fixed a bug where remote players would show mario's head repeatedly twitching up and down while reading automatic dialog
- fixed a bug where remote mario's would sometimes not update while unlocking a star door, resulting in the previous animation playing during that action
- fixed a bug where players exiting a warp door could get stuck for a few extra frames due to other players opening that same door.
- added dialogId to MarioState, which is synced for remote players the dialog id that player has active. this can be used by Lua mods - don't access the local player's dialog id because that isn't updated as that is unnecessary
* Proof of concept for loading rom assets at runtime
* Added skybox textures
* Adjusted format
* Load all texture assets from rom
* Adjusted rom asset loading
* Load all Vtx lists from rom
* clean up toad, wario and his cap conflicts
* Load sound samples from rom
* fix toad sounds
* Loaded sequences from rom
* Load collisions from rom
* Object animations are now loaded from the rom
* Load player animations from rom
* Load goddard anims from rom
* whoops
* fix some compile errors
* drag and drop rom checker, everything works now.
* fix errors due to merge conflicts
* fix compile errors on windows, switch to md5
* fix vertex colors during load
Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>
* Load dialogs from rom
* Loaded course/act names from rom
* Loaded ingame text from rom
* rerun autogen & blacklist smlua_text_utils_init
* fix ttc_seg7_vertex_0700B238 colors
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Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
Adds "m.marioBodyState.allowPartRotation", which when set to 1, will make "m.marioBodyState.headAngle" and "m.marioBodyStates.torsoAngle" actually change where Mario's head and torso face outside of very specific cases (like running, or being underwater).
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems
* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373)
* Add the region to the version string.
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Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
Separate normal player collisions from pvp
Normal collisions use local state
PVP collisions use rollback state
Make squish when bouncing completely local
Increase rollback buffer
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased