Commit graph

2383 commits

Author SHA1 Message Date
Isaac0-dev
c7bdeef8d5
multiple improvements (#176) 2022-09-12 20:00:51 -07:00
Emerald Lockdown
a864e2d3ba
Add network_is_moderator (#180) 2022-09-12 19:58:58 -07:00
Emerald Lockdown
034a4364bf
Hns stuff (#155)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments

* Cleaned up code and added fancy pause exit stuff

* Update network_utils.c

* Revert commit
2022-09-12 19:58:37 -07:00
Sunk
ffc06db874
Unhardcoded floor and ceiling limits (#179)
* Unhardcoded ceiling and floor limits

* Revert "Unhardcoded ceiling and floor limits"

* Revert "Revert "Unhardcoded ceiling and floor limits""

This reverts commit 71b2da4c4b898cda73f211620d138b346370d2ce.

* Let's try that again
2022-09-12 19:58:01 -07:00
wRadion
94d5dfcf10
Scrolling textures (continued) (#175)
* Handle scroll targets as dynamic array + some error handling

* Remove the need to call init (clean automatically scroll targets)

* Free iteratively instead of recursive

* Added comments + handled some potential errors

* Completed comments

* Remove debug print
2022-09-12 19:57:28 -07:00
Agent X
a1953afd1c
SURFACE_RAYCAST (#177)
* SURFACE_RAYCAST

* Exclude from camera collision
2022-09-12 19:56:24 -07:00
MysterD
9963db2771 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-08-25 20:42:43 -07:00
MysterD
bc8e9ff19b Revert "Character Movesets and Extended Moveset changes. (#156)"
This reverts commit ee74afc804.
2022-08-25 20:42:31 -07:00
Isaac0-dev
0bb66abe61
fix custom level corruption on network shutdown (#174) 2022-08-25 20:16:01 -07:00
MysterD
fa5414d386 Bump version 2022-08-25 17:59:43 -07:00
MysterD
ab5d78ed7e Re-ran autogen 2022-08-25 17:49:45 -07:00
MysterD
12c644da10 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-08-25 17:49:25 -07:00
wRadion
44bbd23f83
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Agent X
1777aa5c51
Fix star sparkles appearing for everyone (#172)
When collecting a star, originally the sparkles would appear on everyone even if they didn't collect the star, this has been fixed.
2022-08-25 17:42:45 -07:00
Agent X
cbc78025f3
is_transition_playing() (#171)
Can be useful for people making HUD mods or anything like that.
2022-08-25 17:42:30 -07:00
Agent X
b5789a7c54
Improve the "Error: network shutdown" popup (#170)
It now only appears when someone stops hosting and you are disconnected from their lobby, I also changed the text to "Disconnected: server closed" in case it wasn't obvious
2022-08-25 17:42:15 -07:00
Agent X
4c429c17a7
Improve cheats (#169)
Cheats suck less now I guess.
2022-08-25 17:41:04 -07:00
Agent X
4da8343253
Fix power meter going black when in djui pause (#168) 2022-08-25 17:39:11 -07:00
Agent X
215a8402bf
Add character head glyphs to gTextures (#167) 2022-08-25 17:38:34 -07:00
Agent X
8182a9f93c
Fix hex codes being set inproperly (#165) 2022-08-25 17:38:03 -07:00
wRadion
0cbcdf508b
Only remove the offset when it\'s not a door warp (#164) 2022-08-25 17:37:30 -07:00
Agent X
101d6f6e8d
Prevent dialog from showing in main menu (#162)
* Prevent dialog from showing in main menu

* Scuttlebug fix
2022-08-25 17:34:27 -07:00
Agent X
01035c895a
Small bug fixes to Stop Hosting (#161)
Previously you could exit during the act select screen and even crash the game by entering a door and then pressing Stop Host.
2022-08-25 17:33:47 -07:00
Agent X
7e1110cde9
Remove TARGET_WEB (#159)
Just a simple code cleanup opportunity I saw
"I won't be porting this to the web" - djoslin

Compiled and tested everything to see if it works, feel free to check yourself or look over the code

Also, I noticed TARGET_N64 was there too, might do a clean up on that since we all know this isn't getting ported to the N64 anytime soon.
2022-08-25 17:32:20 -07:00
wRadion
029dcb9bdb
make distclean invoke cleantools (#158) 2022-08-25 17:30:19 -07:00
Emerald Lockdown
748b7e9134
Added warp_to_start_level function (#154)
* Added `warp_to_start_level` function

* Fix include things
2022-08-25 17:27:05 -07:00
TheGag96
adaf96ec59
Extended Moveset: Fix ground pound jump (#153)
Woops!
2022-08-25 17:26:37 -07:00
Llennpie
7056d27484
Fix black outline bug on model textures (#152) 2022-08-25 17:26:22 -07:00
Isaac0-dev
d4417171e4
Improvements (#151)
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
2022-08-25 17:25:54 -07:00
stvene3004
ee74afc804
Character Movesets and Extended Moveset changes. (#156)
* CHanges

* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)

- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.

* Made the dive hop more visually accurate

* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)


- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
2022-08-25 17:24:15 -07:00
Prince Frizzy
7bb49322f0
Merge pull request #166 from Agent-11/join-cut-off-fix
Fix "join" being cut off on star select
2022-08-25 02:17:04 -04:00
Agent-11
1dc9bc53ce Fix "join" being cut off on star select 2022-08-23 02:04:53 -04:00
MysterD
747184d8b9 Added 'Platforms' level to Arena 2022-08-11 22:17:42 -07:00
Emerald Lockdown
2d2395ad34
Readded headstart and cleaned up code, cleaned up comments, pu prevention (ty sunk) (#140)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments
2022-08-11 01:24:21 -07:00
Emerald Lockdown
4cc9ff853d
Made ctrl cmd on mac (#148) 2022-08-11 01:24:11 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
Emerald Lockdown
466b0066a4
Fixed wall hugging issue (#149) 2022-08-11 01:22:04 -07:00
Emerald Lockdown
ac7b872304
Shell rush modifications (#150)
* Shell Rush Modifictations

* Oops
2022-08-11 01:20:09 -07:00
MysterD
77313ee8fd Prevent softlock when entering a cannon near water (Star Road) 2022-08-07 22:42:25 -07:00
MysterD
9217b799b4 Whoops 2022-08-07 22:38:57 -07:00
MysterD
cfcef655e6 Fix crash when hitting escape while a slider is focused 2022-08-07 22:36:35 -07:00
MysterD
cadaf78699 Initialize graphNode->config.camera to NULL (fixes obscure crash) 2022-08-07 22:30:31 -07:00
MysterD
a61436b2ca Re-ran autogen 2022-08-07 20:54:16 -07:00
Emerald Lockdown
93bdbf81c3
Expose save star flag (#139)
* added save_file_set_star_flags and save_reload
2022-08-07 20:53:42 -07:00
Emerald Lockdown
670acc638e
Exposed save_file_erase and save_file_reload to lua (#137) 2022-08-07 20:52:51 -07:00
MysterD
1ac7032606 Move menu options and debug options to 'misc' 2022-08-07 20:51:34 -07:00
MysterD
5c9dcdeffd Cleanup random menu stages 2022-08-07 20:44:35 -07:00
Emerald Lockdown
b5f1e2a294
Customizations to the main menu and a fix for the title screen bug (#130) 2022-08-07 20:14:28 -07:00
MysterD
b3923f0b5f Re-ran autogen 2022-08-07 15:26:32 -07:00
TheGag96
d87dd73db1
Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00