Only remove the offset when it\'s not a door warp (#164)

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wRadion 2022-08-26 02:37:30 +02:00 committed by GitHub
parent 101d6f6e8d
commit 0cbcdf508b
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@ -438,7 +438,7 @@ void init_mario_after_warp(void) {
set_mario_initial_action(gMarioState, marioSpawnType, sWarpDest.arg);
// remove offset from local mario during warps
if (sWarpDest.type == WARP_TYPE_SAME_AREA) {
if (sWarpDest.type == WARP_TYPE_SAME_AREA && marioSpawnType != MARIO_SPAWN_DOOR_WARP) {
gMarioState[0].pos[0] = (s16)spawnNode->object->oPosX;
gMarioState[0].pos[1] = (s16)spawnNode->object->oPosY;
gMarioState[0].pos[2] = (s16)spawnNode->object->oPosZ;
@ -1449,7 +1449,7 @@ void update_menu_level(void) {
} else {
reset_volume();
disable_background_sound();
if (get_current_background_music() == 0x0021) {
if (curLevel == LEVEL_JRB) {
dynos_warp_to_level(curLevel, 1, 2);
@ -1470,7 +1470,7 @@ s32 update_level(void) {
} else {
sFirstCastleGroundsMenu = false;
}
s32 changeLevel = 0;
if (gChangeLevel != -1) {