Commit graph

116 commits

Author SHA1 Message Date
MysterD
b6b5b4f4e3 Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
SMS Alfredo
bb00d47cab
Sample Stop Functions (#224)
Adds in bassh_stop_sample for source and audio_sample_stop for Lua. These functions immediately stop whatever audio the specified sample is playing.

If used in tandem with #223, this allows you to create custom character voice clips without them ever overlapping with each other.
2022-11-02 19:51:34 -07:00
Isaac0-dev
89afa8181e
just a few more improvements (#207)
Add get_dialog_box_state
    Prevent some attacks from registering as pvp attacks.
    Clean up all cases of camera.lua
    Put gLastCollectedStarOrKey in a better spot.
    Clean up my moderator code a bit, changing gIsModerator to boolean.
    Brang back kicked, banned and full party messages.
    Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
    Fixed compiling with the flag DISCORD_SDK off.
    Added "Fixed Collisions" to the debug menu.
    Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
    Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
    Hopefully bring back the crash handler on windows by not checking for termination signals on windows
2022-10-18 15:34:46 -07:00
wRadion
e4e9c02d51
Added warp_to_warpnode function (#157)
* Added warp to warp node function

* Added generated docs

* Restored Makefile (will put in other branch)
2022-09-30 20:02:34 -07:00
MysterD
36270e4301 Reran autogen 2022-09-26 19:30:09 -07:00
Agent X
4b84a87c6f
Mod storage, network_discord_id_from_local_index and other small changes (#200)
* Mod storage & network_discord_id_from_local_index

Introducing mod storage, a key/value system for saving things like high scores or settings or anything like that to AppData\Roaming\sm64ex-coop\sav\mod-name.sav (Windows example)
You can currently save only strings meaning if you want to save a number you'd need to do
mod_storage_save("score", tostring(score))
and then
score = tonumber(mod_storage_load("score"))
To handle types like that.
network_discord_id_from_local_index() returns the discord ID of a player by local index.
Some misc changes I made were removing the unsed ini.h include in save_file.c and making the autogen converters output LF line endings instead of CRLF on windows.

* Prevent getting id if using direct connect

* Update djui_panel_player.c

Why does this bother me?

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-09-26 19:28:26 -07:00
Emerald Lockdown
8e9b2c270c
save_file_erase_current_backup_save and more (#189) 2022-09-26 19:14:53 -07:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
Agent X
1241c56ed9
Expose level_trigger_warp and related constants (#197) 2022-09-19 19:51:27 -07:00
Emerald Lockdown
ade3e7b887
Remove save_file_erase function (#195) 2022-09-19 19:33:43 -07:00
Isaac0-dev
c7bdeef8d5
multiple improvements (#176) 2022-09-12 20:00:51 -07:00
Emerald Lockdown
a864e2d3ba
Add network_is_moderator (#180) 2022-09-12 19:58:58 -07:00
wRadion
94d5dfcf10
Scrolling textures (continued) (#175)
* Handle scroll targets as dynamic array + some error handling

* Remove the need to call init (clean automatically scroll targets)

* Free iteratively instead of recursive

* Added comments + handled some potential errors

* Completed comments

* Remove debug print
2022-09-12 19:57:28 -07:00
wRadion
44bbd23f83
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Agent X
cbc78025f3
is_transition_playing() (#171)
Can be useful for people making HUD mods or anything like that.
2022-08-25 17:42:30 -07:00
Emerald Lockdown
748b7e9134
Added warp_to_start_level function (#154)
* Added `warp_to_start_level` function

* Fix include things
2022-08-25 17:27:05 -07:00
Isaac0-dev
d4417171e4
Improvements (#151)
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
2022-08-25 17:25:54 -07:00
Emerald Lockdown
93bdbf81c3
Expose save star flag (#139)
* added save_file_set_star_flags and save_reload
2022-08-07 20:53:42 -07:00
Emerald Lockdown
670acc638e
Exposed save_file_erase and save_file_reload to lua (#137) 2022-08-07 20:52:51 -07:00
Prince Frizzy
913f41f6ae
Add some more functions for use in LUA, And expose others. (#129)
* Add some functions, and restore one.
2022-08-05 22:17:05 -07:00
MysterD
946f16329c Added ability to have completely custom levels that don't override anything 2022-06-05 21:55:31 -07:00
MysterD
7e7833f676 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
59a36149fe Update autogen 2022-06-01 01:00:21 -07:00
PeachyPeach
d1bb79f4a0
Camera config values for lua (#116)
* Added camera config getters and setters
2022-05-22 18:47:36 -07:00
MysterD
f5258f2d41 audio_stream_load_url() cleanup 2022-05-21 21:20:02 -07:00
Lord-Giganticus
499518adde
Add function to load music via https URLs (#100) 2022-05-21 21:17:35 -07:00
MysterD
de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
PeachyPeach
27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
Agent X
4bc13ef275
djui_hud_get_raw_mouse_x/y, djui_hud_set_mouse_locked (#91) 2022-05-13 19:55:47 -07:00
MysterD
933914d984 Add djui_hud_world_pos_to_screen_pos, and render interpolated rect/texture 2022-05-13 19:54:49 -07:00
MysterD
725e26fe83 Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
MysterD
034ada738c Re-ran autogen 2022-05-08 00:29:17 -07:00
Beyley Thomas
b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD
ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Agent X
6466fbe457
camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
PeachyPeach
8812fbac8b
HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
        Called before Mario interacts with an object. Return true to allow the interaction.
        The hook signature is bool function(MarioState, Object, InteractionType)

    Added new HUD constants:
        enum HudDisplayValue:
            HUD_DISPLAY_LIVES
            HUD_DISPLAY_COINS
            HUD_DISPLAY_STARS
            HUD_DISPLAY_WEDGES
            HUD_DISPLAY_KEYS
            HUD_DISPLAY_FLAGS
            HUD_DISPLAY_TIMER
        enum HudDisplayFlags:
            HUD_DISPLAY_FLAGS_NONE
            HUD_DISPLAY_FLAGS_LIVES
            HUD_DISPLAY_FLAGS_COIN_COUNT
            HUD_DISPLAY_FLAGS_STAR_COUNT
            HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
            HUD_DISPLAY_FLAGS_KEYS
            HUD_DISPLAY_FLAGS_UNKNOWN_0020
            HUD_DISPLAY_FLAGS_TIMER
            HUD_DISPLAY_FLAGS_EMPHASIZE_POWER

    Added new HUD functions:
        s32 hud_get_value(enum HudDisplayValue type)
        void hud_set_value(enum HudDisplayValue type, s32 value)
        void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
Prince Frizzy
2a405b3233
Add two new LUA util functions. (#72) 2022-04-28 20:42:29 -07:00
PeachyPeach
6726a6280a
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD
48cff1c5da Split up functions.md into multiple pages 2022-04-22 18:41:42 -07:00
MysterD
bc7821a1e9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD
ef7dc41560 Added HOOK_ON_DEATH 2022-04-21 18:34:12 -07:00
MysterD
c8a0e6da10 Fixed player interactions 2022-04-21 00:48:26 -07:00
MysterD
4b63a16056 Added passes_pvp_interaction_checks() 2022-04-20 18:27:34 -07:00
PeachyPeach
9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
MysterD
dd6f6c430e Refactor how objects set their models 2022-04-19 18:47:50 -07:00
MysterD
ef4a83dc88 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD
2c187bba45 Added default volume support for custom sequences 2022-04-10 09:47:17 -07:00
MysterD
9dc78a0971 Added support for custom music 2022-04-10 09:11:45 -07:00
MysterD
15d6dc3a9c Allow ability to disable vanilla course-specific settings for camera 2022-04-10 01:55:11 -07:00
MysterD
3db42f1700 Allow coop mods to use the backup save slot independently of the normal one 2022-04-10 00:30:47 -07:00