MysterD
e4a0d126da
Update win64 coopnet
2023-04-28 21:13:51 -07:00
MysterD
ecfcc34f63
Removed color from Hide and Seek
2023-04-28 21:08:53 -07:00
Blockyyy
229664da6e
massive Hide and Seek overhaul ( #364 )
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- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized
- Probably other stuff i cannot remember
2023-04-28 21:01:55 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos ( #371 )
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Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
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* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse ( #366 )
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* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
Agent X
c042ffca02
Update Nametags with updated version ( #368 )
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Ported interpolation
2023-04-29 01:54:33 +02:00
MysterD
093bddfedd
More arena balance tweaks/bug fixes
2023-04-28 13:25:13 -07:00
MysterD
61bb4ff439
Sync player knockbackTimer
2023-04-28 13:07:58 -07:00
MysterD
d9361989cf
Added russian (thanks Fox), updated french (thanks wRadion)
2023-04-28 12:16:30 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
d84be97157
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
360a655edd
Updated lang files (thanks Skeltan and longjump guy
2023-04-27 01:00:22 -07:00
MysterD
e945eb9572
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
8840649887
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
d541d626c4
Make sure gfx_update_loaded_texture() stays in bounds
2023-04-26 16:19:53 -07:00
MysterD
8fb5064847
Have DynOS read texture.inc.c when generating actor
2023-04-26 15:02:47 -07:00
MysterD
c8669e7dd3
Add incomplete support for multi-textures
2023-04-26 14:55:26 -07:00
MysterD
69b3fc587c
Updated lang files (ty SonicDark and murilo)
2023-04-25 22:50:05 -07:00
MysterD
bafd74dca6
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-25 20:27:44 -07:00
MysterD
dd197f2c5e
Added MSAA to OpenGL (SDL2)
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Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev
a56834ad43
Revert "Added support for the game to play multiple of the same sound at once ( #361 )" ( #365 )
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This reverts commit 6a8cd86293
.
2023-04-25 21:57:36 -04:00
Prince Frizzy
6a8cd86293
Added support for the game to play multiple of the same sound at once ( #361 )
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* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo
57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function ( #362 )
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* The function
* Autogen
* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev
03ddc00525
stop djui_hud_set_render_behind_hud from effecting the main djui ( #359 )
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* stop djui_hud_set_render_behind_hud from effecting the main djui
* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD
93a1b7af8c
Fix sounds compilation problems
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Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
this matches what mario's sound files are like
I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process
I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
MysterD
6ed3c2cc60
Prevent rumbling when other players are swimming
2023-04-24 17:00:29 -07:00
MysterD
0412044456
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-24 16:45:59 -07:00
MysterD
f2a8df7728
Made nametags mod interpolate names and health
2023-04-24 16:45:25 -07:00
DemnyxOnyxfur
c2ee21c22b
Update personal-starcount-ex.lua ( #358 )
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* Update personal-starcount-ex.lua
Adds an incompatible tag for gamemodes, as you aren't collecting any stars outside of the main game.
Also adds some HUD trickery via djui_hud_set_render_behind_hud to draw underneath screen transitions, and the vanilla pause screen.
* Update personal-starcount-ex.lua
* Update personal-starcount-ex.lua
* Update personal-starcount-ex.lua
2023-04-24 16:07:25 -07:00
MysterD
a216b9c2d9
Added download estimate time to join panel
2023-04-24 15:07:12 -07:00
MysterD
d57646ab5f
Reset hud color if it was altered
2023-04-24 13:12:12 -07:00
MysterD
97d48d3278
Make sure djui isn't affected by mods that change settings out of HOOK_ON_RENDER
2023-04-24 13:06:36 -07:00
MysterD
2048c8a164
Reset resolution, font, and rotation before and after HOOK_ON_HUD_RENDER
2023-04-24 13:04:46 -07:00
MysterD
8bc8f59883
Fix crash in spawn_star_number()
2023-04-24 12:57:45 -07:00
MysterD
1b8baecaf9
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-24 12:54:51 -07:00
MysterD
c095dcadc4
Make invalid model numbers use error model
2023-04-24 12:54:43 -07:00
MysterD
1f11cf00d2
Make permanent vanilla models use their vanilla slot
2023-04-24 12:52:44 -07:00
Blockyyy
0efd9ef21a
Recovery Heart ( #360 )
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changes nearest_mario_state_to_object to nearest_interacting_mario_state_to_object
2023-04-24 07:15:29 -04:00
PeachyPeach
fe934ffe82
djui_hud_set_rotation ( #356 )
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* djui_hud_set_rotation
* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD
59453c6165
Notify the user when the language folder could not be read
2023-04-24 02:10:40 -07:00
MysterD
17efa994da
Fixed crash in bhv_chain_chomp_gate_update()
2023-04-24 01:18:33 -07:00
MysterD
5cf9a835af
Fixed crash in get_object_list_from_behavior()
2023-04-24 01:17:46 -07:00
MysterD
5113e9e99c
Fixed crash in djui_gfx_render_texture_tile()
2023-04-24 01:16:54 -07:00
MysterD
07324c5396
Clarify dynos usage message
2023-04-24 01:02:44 -07:00
MysterD
c1e33f5e70
Doubled extended model id size, avoided using vanilla object slots
2023-04-24 01:01:50 -07:00