Commit graph

40 commits

Author SHA1 Message Date
n64
6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
n64
5053446f45 Refresh 10.1 2020-06-20 02:53:56 +03:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds
94db04aaf0 fix segfaults in libaudiofile.cpp
casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds
69513ef0bc update the exclamation box texture names in crcmaps 2020-06-14 13:40:53 +03:00
fgsfds
f02c1cab49 tools: make some stuff endianness-aware 2020-06-14 02:28:59 +03:00
fgsfds
b673f38516 tabledesign should build on linux now 2020-06-13 03:27:56 +03:00
fgsfds
05bccd107a fix that damn ERROR() warning in tools 2020-06-13 00:21:02 +03:00
fgsfds
8c1257eca1 replace full audiofile source with a stripped down single-file version
same idea as n64decomp/sm64's armips.cpp

you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds
13120042c9 add crcmap for RICE-formatted texture packs 2020-06-09 05:24:26 +03:00
fgsfds
3589d7cfed texrename: put textures in gfx folder 2020-06-09 05:23:15 +03:00
fgsfds
4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
9d171452b0
Merge pull request #302 from Zerocker/patch-debug
Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker
e7218f043b Add separate DEBUG flag for tools 2020-06-07 21:16:09 +09:00
fgsfds
bcdaf13386 add script to unpack .pak-formatted texture packs 2020-06-05 20:27:54 +03:00
fgsfds
f1393a4431 update xxhash map 2020-06-05 20:21:59 +03:00
fgsfds
85a1d88422 texrename: handle multiple files with the same CRC too 2020-05-28 23:08:47 +03:00
fgsfds
8013b9a325 add scripts to rename CRC-named HD textures
as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
e3401f1547 use a script to output zero-terminated strings instead of bash printf 2020-05-26 02:59:38 +03:00
fgsfds
f8139cce6d fix tools Makefile 2020-05-26 00:47:08 +03:00
fgsfds
9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
87d6f30a08 fix skyconv --write-tiles --type sky 2020-05-25 02:25:13 +03:00
Zerocker
6a628322ba Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
Colton G. Rushton
2904658341
Add MSYS2 build fix/simplification
Adds the CFLAG normally added during building in MSYS2 to make MSYS2 builds easier to perform.
2020-05-19 11:04:46 -03:00
yksoft1
753be9e1b7 Merge remote-tracking branch 'upstream/master' into mingw.org-compatible 2020-05-17 18:33:17 +08:00
Hyenadae
5dd43ad674 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
yksoft1
fa9af3227e Make the code buildable on MinGW.org (not mingw-w64) and MSYS1. 2020-05-14 23:47:00 +08:00
Vinícius R. Miguel
ff2ec85f8c Adds credit to Emil.
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
Jan200101
e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
b333dd0a96 fix tabledesign 2019-08-25 00:58:46 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00