Commit graph

2621 commits

Author SHA1 Message Date
PeachyPeach
a8e397047a
CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Isaac0-dev
e387b6b24b
Fixes and quality of life changes (#213)
Add the Lua Profiler to the debug menu.
    Prevent Mario from sleeping on the main menu.
    Fix IP address string corruption when saving the config file.
    Bring back the Discord fatal message.
2022-10-30 17:29:59 -07:00
stvene3004
b2eb76ec32
Changes and extensions to Wario and Luigi's moveset (again) (#210)
* Changes and extensions to Wario and Luigi's moveset

* Indentations fix

* More indentation fixes and a slight bug fix

- More indentation fixes.
- Fixed Wario's downwarpin' when he finishes air-bashin'.
2022-10-30 17:26:24 -07:00
Sunk
97090abf28
Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209)
* Fixed naming from ceil to cell

* Added HOOK_ON_QUICKSAND

* Modified hook and removed weird newlines

* Renamed hook and increased usage

HOOK_ALLOW_QUICKSAND -> HOOK_ALLOW_HAZARD_SURFACE
Now also works on lavaboost.
Suggestion by Agent X. May add this hook to the death barrier check.

* Autogen

* Fixed downwarping to quicksand upon popping

As a side effect though, Mario will no longer snap to the floor upon being popped.
2022-10-30 17:25:56 -07:00
Agent X
dbff766af0
Add - to allowed characters in mod storage (#218)
can't have anything in ex-coop
2022-10-25 13:28:19 -07:00
Agent X
90dd2e47c5
Why weren't star door models exposed to Lua? (#217) 2022-10-25 13:28:02 -07:00
Agent X
9ca16d9b44
Add gsSPCullDisplayList to DynOS (#208)
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
Agent X
4325d62abd
Prevent Mario from trying to move in the main menu (#206)
* Fixing my mistakes

* Re-add stickX/Y resets
2022-10-18 15:35:00 -07:00
Isaac0-dev
89afa8181e
just a few more improvements (#207)
Add get_dialog_box_state
    Prevent some attacks from registering as pvp attacks.
    Clean up all cases of camera.lua
    Put gLastCollectedStarOrKey in a better spot.
    Clean up my moderator code a bit, changing gIsModerator to boolean.
    Brang back kicked, banned and full party messages.
    Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
    Fixed compiling with the flag DISCORD_SDK off.
    Added "Fixed Collisions" to the debug menu.
    Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
    Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
    Hopefully bring back the crash handler on windows by not checking for termination signals on windows
2022-10-18 15:34:46 -07:00
Agent X
8c23221187
Touch up (#205) 2022-10-01 01:51:00 -04:00
Mr.Needlemouse
292e70dfa1
Changed the placements of platforms in Star Road to make casual experience easier (#204) 2022-09-30 20:03:13 -07:00
Isaac0-dev
778667822c
fix warnings (#203) 2022-09-30 20:02:55 -07:00
wRadion
e4e9c02d51
Added warp_to_warpnode function (#157)
* Added warp to warp node function

* Added generated docs

* Restored Makefile (will put in other branch)
2022-09-30 20:02:34 -07:00
MysterD
36270e4301 Reran autogen 2022-09-26 19:30:09 -07:00
Agent X
4b84a87c6f
Mod storage, network_discord_id_from_local_index and other small changes (#200)
* Mod storage & network_discord_id_from_local_index

Introducing mod storage, a key/value system for saving things like high scores or settings or anything like that to AppData\Roaming\sm64ex-coop\sav\mod-name.sav (Windows example)
You can currently save only strings meaning if you want to save a number you'd need to do
mod_storage_save("score", tostring(score))
and then
score = tonumber(mod_storage_load("score"))
To handle types like that.
network_discord_id_from_local_index() returns the discord ID of a player by local index.
Some misc changes I made were removing the unsed ini.h include in save_file.c and making the autogen converters output LF line endings instead of CRLF on windows.

* Prevent getting id if using direct connect

* Update djui_panel_player.c

Why does this bother me?

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-09-26 19:28:26 -07:00
Emerald Lockdown
8e9b2c270c
save_file_erase_current_backup_save and more (#189) 2022-09-26 19:14:53 -07:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
Agent X
a97e7466bf
God mode check for lava wall boost (#201)
* God mode check for lava wall boost

Thanks to Skeltan for finding it

* Prevent potential cutscene breaks
2022-09-26 19:10:39 -07:00
eros71-dev
3a9bd484ff
Improve guide readability (#202) 2022-09-26 19:10:17 -07:00
Agent X
1241c56ed9
Expose level_trigger_warp and related constants (#197) 2022-09-19 19:51:27 -07:00
Agent X
567e702e98
Update dynos_bin_read.cpp (#198)
Added an extra ".inc" to the room.inc.c check so things like "mushroom" don't get flagged as rooms
2022-09-19 19:36:10 -07:00
Agent X
e308571a4f
Add vanish cap walls to no camera collision check (#196) 2022-09-19 19:34:09 -07:00
Emerald Lockdown
ade3e7b887
Remove save_file_erase function (#195) 2022-09-19 19:33:43 -07:00
MysterD
9c00f63ecf Fix crash in rippling paintings 2022-09-18 19:06:52 -07:00
Agent X
37aa44d2d0
Lower water level on Football/Shell Rush (#194)
On 0 star saves, the water is not lowered so the gameplay experience is impaired.
2022-09-18 19:00:39 -07:00
MysterD
40a291eb08 Removed extra change_area/level packet that the ripples PR added. It breaks too many things 2022-09-18 18:41:32 -07:00
Emerald Lockdown
686d819993
Removed artifcat, fix cam (#193) 2022-09-18 18:16:58 -07:00
Agent X
f726fb5d74
HOOK_ON_SCREEN_TRANSITION (#192) 2022-09-18 17:30:29 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
PeachyPeach
38bc85e329
Main menu: separate Rom Hacks from regular mods (#190) 2022-09-18 17:29:05 -07:00
Emerald Lockdown
7b3b174f11
Removed gChangeAreaIndex as it is unused (and does nothing), and fixed thi and crashes (#187)
* Removed gChangeAreaIndex as it is unused, and fixed thi and crashes

* Fixes

* undo formatting

* Undid stones
2022-09-18 17:28:09 -07:00
PeachyPeach
538383235f
Fixed gLevelValues initialization and missing limits (#188) 2022-09-13 14:44:08 -07:00
Agent X
f13f78b823
Revert "Fix power meter going black when in djui pause (#168)" (#186)
This reverts commit 4da8343253.
2022-09-13 14:43:06 -07:00
Isaac0-dev
4942655ff8
document HOOK_ON_CHANGE_CAMERA_ANGLE (#185) 2022-09-13 14:42:53 -07:00
MysterD
7202353437 Reformat platform save file locations 2022-09-12 20:04:37 -07:00
WryOpussum
657c3a812f
Update lua.md (#183)
Showed where the Save File location is for each platform
2022-09-12 20:02:24 -07:00
Emerald Lockdown
89f3c4ac91
Doc stuff (#182) 2022-09-12 20:01:45 -07:00
Emerald Lockdown
8661c65ab8
Remove heal on warp (#181)
* Patch heal on warp

* Remove entirely
2022-09-12 20:01:13 -07:00
Isaac0-dev
c7bdeef8d5
multiple improvements (#176) 2022-09-12 20:00:51 -07:00
Emerald Lockdown
a864e2d3ba
Add network_is_moderator (#180) 2022-09-12 19:58:58 -07:00
Emerald Lockdown
034a4364bf
Hns stuff (#155)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments

* Cleaned up code and added fancy pause exit stuff

* Update network_utils.c

* Revert commit
2022-09-12 19:58:37 -07:00
Sunk
ffc06db874
Unhardcoded floor and ceiling limits (#179)
* Unhardcoded ceiling and floor limits

* Revert "Unhardcoded ceiling and floor limits"

* Revert "Revert "Unhardcoded ceiling and floor limits""

This reverts commit 71b2da4c4b898cda73f211620d138b346370d2ce.

* Let's try that again
2022-09-12 19:58:01 -07:00
wRadion
94d5dfcf10
Scrolling textures (continued) (#175)
* Handle scroll targets as dynamic array + some error handling

* Remove the need to call init (clean automatically scroll targets)

* Free iteratively instead of recursive

* Added comments + handled some potential errors

* Completed comments

* Remove debug print
2022-09-12 19:57:28 -07:00
Agent X
a1953afd1c
SURFACE_RAYCAST (#177)
* SURFACE_RAYCAST

* Exclude from camera collision
2022-09-12 19:56:24 -07:00
MysterD
9963db2771 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-08-25 20:42:43 -07:00
MysterD
bc8e9ff19b Revert "Character Movesets and Extended Moveset changes. (#156)"
This reverts commit ee74afc804.
2022-08-25 20:42:31 -07:00
Isaac0-dev
0bb66abe61
fix custom level corruption on network shutdown (#174) 2022-08-25 20:16:01 -07:00
MysterD
fa5414d386 Bump version 2022-08-25 17:59:43 -07:00
MysterD
ab5d78ed7e Re-ran autogen 2022-08-25 17:49:45 -07:00
MysterD
12c644da10 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-08-25 17:49:25 -07:00