Vinícius R. Miguel
f39d9ad096
Merge pull request #102 from sm64pc/skipintro
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Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Heaven Volkoff
339735392f
Fix incorrect cursor position calculation on Mario head screen (related to #28 )
2020-05-15 01:09:28 -03:00
uncletrunks
ab23b8907b
putting out fires
2020-05-14 21:50:10 -05:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro
2020-05-14 23:05:21 -03:00
IvanDSM
59d0cc16c1
Add <strings.h> include
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Oops!
2020-05-14 23:02:04 -03:00
uncletrunks
8e1412a2ac
more cylindrical billboarding stuff
2020-05-14 20:47:55 -05:00
uncletrunks
70ca0af987
adds cylindrical billboarding, enables it for trees.
2020-05-14 20:31:52 -05:00
fgsfds
8017d1dfa4
fix cursor on Mario head screen ( fixes #28 )
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gDPSetScissor fix originally by Emil
2020-05-15 01:28:21 +03:00
uwabami
a26c36b6b4
fix Fire Spitter
2020-05-14 19:08:30 +02:00
uwabami
2bdb1ab551
several fixes and improvements
2020-05-14 18:47:12 +02:00
yksoft1
1b03e251bb
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
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.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
uwabami
8d2e0f5ffd
fix Fwoosh in Tall, Tall Mountain
2020-05-14 17:07:14 +02:00
uwabami
a773e68c15
fix Lakitu's cloud not appearing from a distance
2020-05-14 16:24:00 +02:00
uwabami
87dac5d916
fix bugged Heave-Ho in Wet-Dry World
2020-05-14 16:11:59 +02:00
Hyenadae
829c1f29a8
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d5d151f322
Fix some overflow issues
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As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
uwabami
bea82c00bc
Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds
2020-05-13 09:25:45 +02:00
uwabami
c98a263cf4
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
Vinícius R. Miguel
0ec63e46ac
Merge pull request #59 from Hyenadae/master
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Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
vanfanel
d59c081905
Hide mouse cursor when in fullscreen mode.
2020-05-11 13:37:48 +02:00
Hyenadae
691d6f382b
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
bd93878c56
Add option in the configfile for skipping the intro
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Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
BlankPixel
5957be7bf6
Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
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Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM
4cbe3af070
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
IvanDSM
ef3b0ba52d
Fix hardcoded sensitivity (again?)
2020-05-11 01:53:52 -03:00
IvanDSM
595be623a0
Fix analogue camera axis inversion, mouse now obeys inversion.
2020-05-11 01:51:17 -03:00
Vinícius R. Miguel
ff2ec85f8c
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds
a0ba46eaf6
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
aa046c76d9
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
vanfanel
f24d44c9c7
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
d0b85785fe
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
2234e28625
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
fgsfds
d6820f6073
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
16a4495bf2
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
690283da13
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
fd02d88b59
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
fgsfds
e427aaa894
make use of mouse buttons
2020-05-10 18:41:46 +03:00
vanfanel
f70ebeb2b3
Use the system video mode in GLES platforms instead of setting a new one.
2020-05-10 15:41:46 +02:00
IvanDSM
e3a2613328
Fix build without new camera, add example to README
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This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
6ed071e49e
Merge branch 'master' into camera-rebase
2020-05-10 05:13:38 -03:00
IvanDSM
88b063d7a1
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
ad89f663f3
More fixes ported from fdsfgsfds' fork
2020-05-10 00:05:33 -03:00
Colton G. Rushton
1c86dca581
Fix save corruption in some 64-bit builds
2020-05-09 21:13:57 -03:00
y0shin
879958617f
Merge pull request #22 from Hyenadae/master
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L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
0413703a60
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:31:15 +01:00
Hyenadae
f43c06303f
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:28:19 +01:00
IvanDSM
75aeb9d686
Fix goddard/sfx.h header
2020-05-09 02:32:57 -03:00
IvanDSM
89cd99608e
Fix goddard/sfx.h header
2020-05-09 02:30:14 -03:00
IvanDSM
3ebfc225ca
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel
ef2cd47343
True analog camera control has been added.
2020-05-09 01:19:13 -03:00
vanfanel
ab52a3cbf5
Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on.
2020-05-08 17:06:23 +02:00
HengiFettlich
c4707eb36f
refactor fullscreen into own static function
2020-05-08 14:35:38 +02:00
Jan200101
be340547c4
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
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- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich
848f7c352b
Update gfx_sdl2.c
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if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel
1e246386bc
Merge branch 'master' into master
2020-05-08 04:53:41 -03:00
Hyenadae
dba8760aad
Makefile additions and part of SDL2.C Pi-GLES define
2020-05-08 08:38:50 +01:00
Vinícius R. Miguel
0c10f9eacc
Removes the cursor from view when on the game's window.
2020-05-08 04:36:17 -03:00
Vinícius R. Miguel
7e97699076
Add RPi-related optimizations.
2020-05-08 04:14:56 -03:00
HengiFettlich
1cca3ef4ea
add Hotkeys for Fullscreen (ALT+Enter)
2020-05-07 20:46:35 +02:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00