Commit graph

375 commits

Author SHA1 Message Date
GateGuy
2e332c9316 Fixed typo in comment 2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c Added deadzone option 2020-05-28 18:40:36 -04:00
fgsfds
8013b9a325 add scripts to rename CRC-named HD textures
as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
62e78a74c0 fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
fgsfds
e3401f1547 use a script to output zero-terminated strings instead of bash printf 2020-05-26 02:59:38 +03:00
fgsfds
9f9e79ed9d build the res target by default when EXTERNAL_TEXTURES is enabled 2020-05-26 02:18:09 +03:00
fgsfds
655c381d6f add texture preloading
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys

all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
fgsfds
f8139cce6d fix tools Makefile 2020-05-26 00:47:08 +03:00
fgsfds
1873f7aba5 game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc

external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc

both save data and readonly data fall back to other options in case of a problem

behavior can be overridden by specifying --datapath and --savepath on the CLI

both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
87d6f30a08 fix skyconv --write-tiles --type sky 2020-05-25 02:25:13 +03:00
fgsfds
eeca3b0ec0 remove debug print in Makefile 2020-05-25 00:58:43 +03:00
fgsfds
4bbde37464 this ain't const anymore 2020-05-22 01:42:07 +03:00
fgsfds
686ea5be7b separate options menu strings and add JP strings 2020-05-22 01:36:49 +03:00
fgsfds
a9d16ea76a unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
fgsfds
aaf6eab582 fix text rendering on JP and (maybe) EU
also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
IvanDSM
1298cd6017 Add commit hash to window title for nightly builds.
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds
a23aa77b57
Merge pull request #245 from coltongit/patch-30
Hotfix to bettercamera
2020-05-21 19:51:20 +03:00
Colton G. Rushton
d139e23177
Unrevert the bettercamera update but this time actually fix it 2020-05-21 13:40:02 -03:00
Colton G. Rushton
4cc5ffff32
Undo the bettercamera update
This screwed up the bettercamera for whatever reason. Urgent hotfix. Please test
2020-05-21 12:52:40 -03:00
V. R. Miguel
4e7ce3ffba
Merge pull request #226 from coltongit/puppycam-fixes
Updating Bettercamera (also fixes cannons)
Thanks for the contribution, @coltongit, @porcino  :)
2020-05-20 23:18:43 -03:00
IvanDSM
5071b82150 Merge branch 'nightly' of github.com:sm64pc/sm64pc into nightly 2020-05-20 22:39:27 -03:00
IvanDSM
a6f7cefe96 Quick fix for NODRAWINGDISTANCE=1 hanging fix 2020-05-20 22:39:07 -03:00
IvanDSM
66c9755258
Merge pull request #236 from coltongit/sparkle-texture-fix
Add minor sparkle texture fixes
2020-05-20 21:34:06 -03:00
fgsfds
0724f0ed09 add fog to GL1.3 renderer
uses two different methods, with the first one taking priority if it's available:

a) use the fog factor supplied in the fog colors as a GL_FOG_COORD; GL_FOG_COORD is only available in GL1.4+ or when GL_EXT_fog_coord is present

just blend the same triangles a second time, but replace the color with fog color and multiply the alpha by fog alpha
2020-05-21 03:12:51 +03:00
Colton Rushton
9805dcab32 Minor fix to updated bettercamera 2020-05-20 21:10:00 -03:00
Colton G. Rushton
ba8345377e
Added info that sparkle texture 5 was fixed 2020-05-20 20:59:16 -03:00
Colton G. Rushton
f7355b91ab
Add minor sparkle texture fixes
Controlled by TEXTURE_FIX as mandated by the Koopa shorts issues/PRs
2020-05-20 20:54:25 -03:00
Colton Rushton
6e936174b0 Resolve a few errors with the new additions. 2020-05-20 16:52:52 -03:00
fgsfds
2714708ca9 avoid redefining CLOCK_MONOTONIC and shit 2020-05-20 17:56:35 +03:00
fgsfds
5e17e23393
Merge pull request #232 from Tarnadas/nightly
fix non mingw builds
2020-05-20 17:53:21 +03:00
Mario Reder
f99298943c fix non mingw builds
resolves #230
2020-05-20 16:50:05 +02:00
fgsfds
c540712154 add GL1.3 (or 1.2 with some extensions) rendering backend
there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
Colton Rushton
560800e97a Formatting fixes. 2020-05-19 22:10:47 -03:00
Colton Rushton
f9d798c321 Another minor fix 2020-05-19 22:08:45 -03:00
Colton Rushton
68374ca330 Minor fix 2020-05-19 22:05:35 -03:00
Colton Rushton
26095da73c Updating Bettercamera 2020-05-19 21:58:15 -03:00
IvanDSM
fb706c42f6 CLI improvements 2020-05-19 21:22:05 -03:00
fgsfds
c57bacdfd7 clean up some toolchain compatibility fixes
also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
fgsfds
06f02dc210 separate text saves; fix build without TEXTSAVE 2020-05-19 21:56:23 +03:00
fgsfds
725567873a
Merge pull request #216 from Leon422/patch-1
Cheats can be enabled by pressing "L" 3 times while in the options menu.
2020-05-19 21:26:09 +03:00
Leon422
c0a79af79c
Fixed spacing, added brackets. Ready to merge 2020-05-19 19:15:20 +01:00
Leon422
1590976046
Cheats can be enabled by pressing the L trigger 3 times while in the options menu.
Also plays a sound to confirm the user that it worked.
2020-05-19 18:31:01 +01:00
zerocloude
b75dba9020
Merge pull request #213 from coltongit/patch-27
Update the README
2020-05-20 00:28:38 +09:00
Colton G. Rushton
fee577cedd
Update to add text-save support mention 2020-05-19 12:27:15 -03:00
zerocloude
4c483cdfd5
Merge pull request #178 from zerocloude/nightly
Added support text-based savefile support. Added new parsing library for toml-life files.
2020-05-20 00:14:39 +09:00
Zerocker
6a628322ba Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
Colton G. Rushton
f0c45a772e
Update the README 2020-05-19 12:00:33 -03:00
zerocloude
f1698b9081
Merge pull request #205 from porcino/nightly
Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00