Commit graph

1313 commits

Author SHA1 Message Date
MysterD
7ae26b3ea0 Complete rewrite of entity ID reservation system
Now "syncId"s can only be reserved at ID 127+. This ensures that static level
objects and spawned reserved objects never clash. The server keeps track of
every player's list of reserved IDs, as well as when an ID is used, or when
an entity using that ID is destroyed. This is much more complicated than it
used to be, but this complication is required due to players being allowed to
be in different areas of the game.
2021-06-13 16:04:28 -07:00
MysterD
fde6eaf0a3 Added ordered packet system
Now packets can be grouped up and sent separately, but still be processed
sequentially regardless of how much they get scrambled over the network.
If a packet group isn't received for 15 seconds, all unprocessed packets
in that group will be dropped. Packet ordering is required for level and
area synchronization information when someone joins the level late.
2021-06-11 19:37:32 -07:00
MysterD
b6959dc7ea Informed players of ent deletions in a different area (but same level)
Added packet_level_respawn_info to inform the players of entity
deletions in a different area of the same level. Currently it's
massively noisy due to sending out a new packet for each entity
destroyed. This can cause chaos when collecting a series of coins.

Ideally this information would be batched and sent in one big blob every
so often.
2021-06-11 16:19:24 -07:00
MysterD
6bfdcbcb7b Complete rewrite of level-change/area-change system
Now level changes and area changes are separated. Entity deletions are
properly tracked on level change or area change. Late entity
synchronization is now triggered on any area change.
2021-06-11 14:39:25 -07:00
MysterD
0b3a97d405 Improvements to late-join synchronization
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
    better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
    allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
6e7c542068 Synchronized race timers 2021-06-08 22:05:12 -07:00
MysterD
33fbed94e4 Synchronized respawners and entities created after level load 2021-06-08 21:21:52 -07:00
MysterD
5db1a9e827 Synchronize late-join coin collection 2021-06-08 02:26:35 -07:00
MysterD
4be00a2eb1 Late-join synchronized chain chomp and exclamation box 2021-06-08 01:29:21 -07:00
MysterD
050d940d53 Added ability for clients to send packets to each other skipping server
Added memory of last reliable packet about each sync object
2021-06-07 23:12:17 -07:00
MysterD
e593bedc77 Keep track of static level spawn removals and sync them on location response 2021-06-07 19:25:31 -07:00
MysterD
bbdc942501 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
djoslin0
48c2d91eef
Merge pull request #103 from fgsfdsfgs/coop-dev
custom player colors (and other "unstable 3" changes)
2021-04-08 00:11:02 -07:00
fgsfds
b12bf38abd sync with stable 2021-04-06 22:56:08 +03:00
fgsfds
4ba30ebd9e windows: bump SO_SNDBUF size when playing with >4 players 2021-04-06 18:09:07 +03:00
fgsfds
abd3a0a130 add more player colors 2021-04-06 18:08:41 +03:00
fgsfds
60c8da9479 bump MAX_PLAYERS to 16 2021-04-06 02:32:06 +03:00
fgsfds
10c63a1706 bump unstable version number 2021-04-06 02:30:54 +03:00
fgsfds
511b1352b8 colorize chat messages with player color 2021-04-06 02:30:37 +03:00
fgsfds
109e713689 implement changeable model colors
in a very dumb way:

the custom colors are set for lights 3, 4, 5, 6 in a GEO_ASM callback, then copied to lights 1, 2 using gsSPCopyLightEXT
2021-04-06 00:22:42 +03:00
fgsfds
798389b527 added new GBI command: G_COPYMEM
exclusively for copying lights around for now; required for my retarded model color implementation
2021-04-06 00:18:04 +03:00
fgsfds
d4cdd89683 everyone except host is luigi 2021-04-05 04:21:23 +03:00
fgsfds
8f4965e05d partially fix jitter with two of the same model 2021-04-05 04:21:14 +03:00
fgsfds
843a8cd18f djoslin0's new warp code 2021-04-05 03:21:37 +03:00
djoslin0
85984dacc5
Merge pull request #98 from averysumner/coop
Make discord max party size equal to MAX_PLAYERS
2021-03-06 21:31:33 -08:00
Avery
b68d5b107a
make discord max party size equal to MAX_PLAYERS 2021-03-06 21:07:55 -08:00
djoslin0
b5218d15ee
Merge pull request #95 from MegaMech/patch-2
Readme added build instructions link
2021-02-14 02:13:36 -08:00
MegaMech
dae94fe9a6
Link to build instructions 2021-02-14 03:11:19 -07:00
MysterD
dd90132145 Whoops, actual release 2020-10-18 22:24:37 -07:00
MysterD
a0b5f28b38 Beta 2 release 2020-10-18 22:21:25 -07:00
djoslin0
c10ef56ba9
Merge pull request #90 from djoslin0/unstable
Merge unstable to coop branch
2020-10-18 22:20:26 -07:00
MysterD
c0652f8a48 Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
MysterD
281e45051b Prevent racing penguin crash when one player cheats
Fixes #87
2020-10-18 18:21:19 -07:00
MysterD
e753c8fc33 Add bash shebang to developer scripts 2020-10-18 16:33:03 -07:00
MysterD
f88aee251e Keep BETTERCAM/bubbled players within the minimum Y bounds of levels
Players/cameras were able to clip inside of island-like levels
previously. I have hardcoded sane minimum Y values for the following
courses: WF, CCM, PSS, BITDW, TTM, RR, BITS
2020-10-18 11:57:45 -07:00
MysterD
4cb49d3946 Misc sync fixes to various enemies
Considered nearest player for various things within the following
entities that I missed the first time around: cloud, koopa, monty mole,
moving coin, piranha bubbles, scuttlebug, shock wave, spindrift.
2020-10-17 23:58:24 -07:00
MysterD
cbf8505516 Misc fixes to bub 2020-10-17 23:43:29 -07:00
MysterD
f4263deea9 Fix wiggler softlock and intangibility 2020-10-17 23:38:32 -07:00
MysterD
98cc31d6cb Do not consider inactive players when bubbled 2020-10-17 23:27:34 -07:00
MysterD
eea5ebb94b Fixed command-line launch segfault
custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
2020-10-17 23:04:59 -07:00
MysterD
2519c59958 Merge branch 'unstable' of https://github.com/djoslin0/sm64ex-coop into unstable 2020-10-16 23:37:01 -07:00
Victor Diego Alejandro Diaz Urbaneja
26928ac6f5
overlay error (#88)
* overlay error

fixed compilation error

* Update custom_menu_system.c

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2020-10-16 23:36:31 -07:00
MysterD
615c19be6f branch 'unstable' of https://github.com/djoslin0/sm64ex-coop into unstable 2020-10-16 23:33:47 -07:00
MysterD
1564ac7c0f Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
MysterD
b522f89377 Add further luigi sound changes to git ignore 2020-10-16 22:23:49 -07:00
MysterD
a5a4c3c324 Make gControllers respect MAX_PLAYERS
fixes Linux crash when MAX_PLAYERS is increased
2020-10-16 22:22:28 -07:00
MegaMech
33dda3322c
Added connection transition (#86)
* Added content to custom_menu_destroy()

* Added connection transition

* Update custom_menu_system.c

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2020-10-16 21:43:26 -07:00
anzz1
130cfefa82
Fix DISCORD_SDK=0 building (#85)
Co-authored-by: anzz1 <>
2020-10-16 20:20:14 -07:00
anzz1
d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
MysterD
2b0f892251 Misc adjustments to recent PRs
Switched from manual checking of Luigi to using new Character structs
Synchronized cap spawning for mario_blow_off_cap()
Added declarations for network_send_death() and network_receive_death()
2020-10-16 03:59:24 -07:00