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-- name: Character Select
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-- description:\\#ffff33\\--- Character Select Coop v1.9.1 ---\n\n\\#dcdcdc\\A Library / API made to make adding and using Custom Characters as simple as possible!\nUse\\#ffff33\\ /char-select\\#dcdcdc\\ to get started!\n\nCreated by:\\#008800\\ Squishy6094\n\\#dcdcdc\\Concepts by:\\#4496f5\\ AngelicMiracles\n\n\\#AAAAFF\\Updates can be found on\nCharacter Select's Github:\n\\#6666FF\\Squishy6094/character-select-coop
-- pausable: false
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if incompatibleClient then return 0 end
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-- localize functions to improve performance
local mod_storage_load , tonumber , djui_popup_create , mod_storage_save , tostring , djui_chat_message_create , camera_freeze , hud_hide , vec3f_copy , set_mario_action , set_mario_animation , camera_unfreeze , hud_show , obj_has_behavior_id , network_local_index_from_global , obj_has_model_extended , obj_set_model_extended , get_id_from_behavior , nearest_player_to_object , math_random , djui_hud_set_resolution , djui_hud_set_font , djui_hud_get_screen_width , maxf , djui_hud_set_color , djui_hud_render_rect , djui_hud_measure_text , djui_hud_print_text , math_ceil , math_abs , math_sin , min , math_min , minf , djui_hud_set_rotation , djui_hud_is_pause_menu_created , is_game_paused , hud_is_hidden , obj_get_first_with_behavior_id , hud_get_value , hud_set_value , play_sound , string_lower = mod_storage_load , tonumber , djui_popup_create , mod_storage_save , tostring , djui_chat_message_create , camera_freeze , hud_hide , vec3f_copy , set_mario_action , set_mario_animation , camera_unfreeze , hud_show , obj_has_behavior_id , network_local_index_from_global , obj_has_model_extended , obj_set_model_extended , get_id_from_behavior , nearest_player_to_object , math.random , djui_hud_set_resolution , djui_hud_set_font , djui_hud_get_screen_width , maxf , djui_hud_set_color , djui_hud_render_rect , djui_hud_measure_text , djui_hud_print_text , math.ceil , math.abs , math.sin , min , math.min , minf , djui_hud_set_rotation , djui_hud_is_pause_menu_created , is_game_paused , hud_is_hidden , obj_get_first_with_behavior_id , hud_get_value , hud_set_value , play_sound , string.lower
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menu = false
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menuAndTransition = false
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options = false
currChar = 1
local currOption = 1
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local menuCrossFade = 7
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local menuCrossFadeCap = menuCrossFade
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local menuCrossFadeMath = 255 / menuCrossFade
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local TEX_HEADER = get_texture_info ( " char-select-text " )
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local TEX_OVERRIDE_HEADER = nil
---@param texture TextureInfo|nil
function header_set_texture ( texture )
TEX_OVERRIDE_HEADER = texture
end
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local TEXT_PREF_LOAD = " Default "
--[[
Note : Do NOT add characters via the characterTable below ,
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We highly recommend you create your own mod and use the
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API to add characters , this ensures your pack is easy
to use for anyone and low on file space !
] ]
characterTable = {
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[ 1 ] = {
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name = " Default " ,
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saveName = " Default " ,
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description = { " The vanilla cast for sm64coopdx! " , " " , " These Characters are swappable " , " via the default Options Menu " } ,
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credit = " Nintendo / Coop Team " ,
color = { r = 255 , g = 50 , b = 50 } ,
model = nil ,
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offset = 0 ,
forceChar = nil , -- Legacy Functionality
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lifeIcon = gTextures.mario_head ,
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starIcon = gTextures.star ,
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camScale = 1.0
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} ,
}
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gPlayerSyncTable [ 0 ] . offset = 0
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characterCaps = { }
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characterCelebrationStar = { }
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characterColorPresets = { }
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optionTableRef = {
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openInputs = 1 ,
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notification = 2 ,
menuColor = 3 ,
anims = 4 ,
inputLatency = 5 ,
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autoPalette = 6 ,
localModels = 7 ,
localVoices = 8 ,
debugInfo = 9 ,
resetSaveData = 10
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}
optionTable = {
[ optionTableRef.openInputs ] = {
name = " Open Binds " ,
toggle = tonumber ( mod_storage_load ( " MenuInput " ) ) ,
toggleSaveName = " MenuInput " ,
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toggleDefault = 1 ,
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toggleMax = 2 ,
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toggleNames = { " None " , " Z (Pause Menu) " , ommActive and " D-pad Down + R " or " D-pad Down " } ,
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description = { " Sets a Bind to Open the Menu " , " rather than using the command. " }
} ,
[ optionTableRef.notification ] = {
name = " Notifications " ,
toggle = tonumber ( mod_storage_load ( " notifs " ) ) ,
toggleSaveName = " notifs " ,
toggleDefault = 1 ,
toggleMax = 2 ,
toggleNames = { " Off " , " On " , " Pop-ups Only " } ,
description = { " Toggles wheather Pop-ups and " , " Chat Messages display " }
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} ,
[ optionTableRef.menuColor ] = {
name = " Menu Color " ,
toggle = tonumber ( mod_storage_load ( " MenuColor " ) ) ,
toggleSaveName = " MenuColor " ,
toggleDefault = 0 ,
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toggleMax = 10 ,
toggleNames = { " Auto " , " Saved " , " Red " , " Orange " , " Yellow " , " Green " , " Blue " , " Pink " , " Purple " , " White " , " Black " } ,
description = { " Toggles the Menu Color " }
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} ,
[ optionTableRef.anims ] = {
name = " Animations " ,
toggle = tonumber ( mod_storage_load ( " Anims " ) ) ,
toggleSaveName = " Anims " ,
toggleDefault = 1 ,
toggleMax = 1 ,
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toggleNames = { " Off " , " On " --[[, "On (30 fps)"]] } ,
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description = { " Toggles Animations In-Menu, " , " Turning these off may " , " Save Performance " }
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} ,
[ optionTableRef.inputLatency ] = {
name = " Scroll Speed " ,
toggle = tonumber ( mod_storage_load ( " Latency " ) ) ,
toggleSaveName = " Latency " ,
toggleDefault = 1 ,
toggleMax = 2 ,
toggleNames = { " Slow " , " Normal " , " Fast " } ,
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description = { " Sets how fast you scroll " , " throughout the Menu " }
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} ,
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[ optionTableRef.autoPalette ] = {
name = " Auto-Apply Palette " ,
toggle = tonumber ( mod_storage_load ( " autoPalette " ) ) ,
toggleSaveName = " autoPalette " ,
toggleDefault = 1 ,
toggleMax = 1 ,
description = { " If On, Automatically " , " sets your palette to the " , " Character's Preset if avalible " }
} ,
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[ optionTableRef.localModels ] = {
name = " Locally Display Models " ,
toggle = tonumber ( mod_storage_load ( " localModels " ) ) ,
toggleSaveName = " localModels " ,
toggleDefault = 1 ,
toggleMax = 1 ,
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description = { " Toggles if Custom Models display " , " on your client, practically " , " disables Character Select if " , " Toggled Off " }
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} ,
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[ optionTableRef.localVoices ] = {
name = " Custom Voices " ,
toggle = tonumber ( mod_storage_load ( " localVoices " ) ) ,
toggleSaveName = " localVoices " ,
toggleDefault = 1 ,
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toggleMax = 1 ,
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description = { " Toggle if Custom Voicelines play " , " for Characters who support it " }
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} ,
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[ optionTableRef.debugInfo ] = {
name = " Debugging Info " ,
toggle = tonumber ( mod_storage_load ( " debuginfo " ) ) ,
toggleSaveName = " debuginfo " ,
toggleDefault = 0 ,
toggleMax = 1 ,
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description = { " Replaces the Character " , " Description with Character " , " Debugging Information " }
} ,
[ optionTableRef.resetSaveData ] = {
name = " Reset Save Data " ,
toggle = 0 ,
toggleDefault = 0 ,
toggleMax = 1 ,
toggleNames = { " " , " " } ,
description = { " Resets Character Select's " , " Save Data " }
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} ,
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}
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local defaultOptionCount = # optionTable
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local latencyValueTable = { 12 , 6 , 3 }
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local menuColorTable = {
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{ r = 255 , g = 50 , b = 50 } ,
{ r = 255 , g = 100 , b = 50 } ,
{ r = 255 , g = 255 , b = 50 } ,
{ r = 50 , g = 255 , b = 50 } ,
{ r = 50 , g = 50 , b = 255 } ,
{ r = 251 , g = 148 , b = 220 } ,
{ r = 130 , g = 25 , b = 130 } ,
{ r = 255 , g = 255 , b = 255 } ,
{ r = 50 , g = 50 , b = 50 }
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}
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-- Default Player Adjustments
local defaultNames = {
[ CT_MARIO ] = " Mario " ,
[ CT_LUIGI ] = " Luigi " ,
[ CT_TOAD ] = " Toad " ,
[ CT_WALUIGI ] = " Waluigi " ,
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[ CT_WARIO ] = " Wario "
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}
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local defaultMenuColors = {
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[ CT_MARIO ] = menuColorTable [ 1 ] ,
[ CT_LUIGI ] = menuColorTable [ 4 ] ,
[ CT_TOAD ] = menuColorTable [ 5 ] ,
[ CT_WALUIGI ] = menuColorTable [ 7 ] ,
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[ CT_WARIO ] = menuColorTable [ 3 ]
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}
local defaultForceChar = {
[ CT_MARIO ] = " CT_MARIO " ,
[ CT_LUIGI ] = " CT_LUIGI " ,
[ CT_TOAD ] = " CT_TOAD " ,
[ CT_WALUIGI ] = " CT_WALUIGI " ,
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[ CT_WARIO ] = " CT_WARIO "
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}
local defaultIcons = {
[ CT_MARIO ] = gTextures.mario_head ,
[ CT_LUIGI ] = gTextures.luigi_head ,
[ CT_TOAD ] = gTextures.toad_head ,
[ CT_WALUIGI ] = gTextures.waluigi_head ,
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[ CT_WARIO ] = gTextures.wario_head
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}
local defaultCamScales = {
[ CT_MARIO ] = 1 ,
[ CT_LUIGI ] = 1 ,
[ CT_TOAD ] = 0.8 ,
[ CT_WALUIGI ] = 1.1 ,
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[ CT_WARIO ] = 1
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}
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local defaultModels = {
[ CT_MARIO ] = E_MODEL_MARIO ,
[ CT_LUIGI ] = E_MODEL_LUIGI ,
[ CT_TOAD ] = E_MODEL_TOAD_PLAYER ,
[ CT_WALUIGI ] = E_MODEL_WALUIGI ,
[ CT_WARIO ] = E_MODEL_WARIO
}
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---@param m MarioState
local function nullify_inputs ( m )
local c = m.controller
_G.charSelect . controller = {
buttonDown = c.buttonDown ,
buttonPressed = c.buttonPressed & ~ _G.charSelect . controller.buttonDown ,
extStickX = c.extStickX ,
extStickY = c.extStickY ,
rawStickX = c.rawStickX ,
rawStickY = c.rawStickY ,
stickMag = c.stickMag ,
stickX = c.stickX ,
stickY = c.stickY
}
c.buttonDown = 0
c.buttonPressed = 0
c.extStickX = 0
c.extStickY = 0
c.rawStickX = 0
c.rawStickY = 0
c.stickMag = 0
c.stickX = 0
c.stickY = 0
end
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local prefCharColor = defaultMenuColors [ CT_MARIO ]
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local function load_preferred_char ( )
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local savedChar = mod_storage_load ( " PrefChar " )
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if savedChar == nil or savedChar == " " then
mod_storage_save ( " PrefChar " , " Default " )
savedChar = " Default "
end
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if savedChar ~= nil and savedChar ~= " Default " then
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for i = 2 , # characterTable do
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if characterTable [ i ] . saveName == savedChar then
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currChar = i
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if optionTable [ optionTableRef.localModels ] . toggle == 1 then
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if optionTable [ optionTableRef.notification ] . toggle > 0 then
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djui_popup_create ( ' Character Select: \n Your Preferred Character \n " ' .. string_underscore_to_space ( characterTable [ i ] . name ) .. ' " \n was applied successfully! ' , 4 )
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end
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end
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break
end
end
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end
local savedCharColors = mod_storage_load ( " PrefCharColor " )
if savedCharColors ~= nil and savedCharColors ~= " " then
local savedCharColorsTable = string_split ( string_underscore_to_space ( savedCharColors ) )
prefCharColor = {
r = tonumber ( savedCharColorsTable [ 1 ] ) ,
g = tonumber ( savedCharColorsTable [ 2 ] ) ,
b = tonumber ( savedCharColorsTable [ 3 ] )
}
else
mod_storage_save ( " PrefCharColor " , " 255_50_50 " )
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end
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if # characterTable == 1 then
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if optionTable [ optionTableRef.notification ] . toggle > 0 then
djui_popup_create ( " Character Select: \n No Characters were Found " , 2 )
end
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end
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return savedChar
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end
local function mod_storage_save_pref_char ( charTable )
mod_storage_save ( " PrefChar " , charTable.saveName )
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mod_storage_save ( " PrefCharColor " , tostring ( charTable.color . r ) .. " _ " .. tostring ( charTable.color . g ) .. " _ " .. tostring ( charTable.color . b ) )
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TEXT_PREF_LOAD = charTable.saveName
prefCharColor = charTable.color
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end
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function failsafe_options ( )
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for i = 1 , # optionTable do
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if optionTable [ i ] . toggle == nil or optionTable [ i ] . toggle == " " then
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local load = optionTable [ i ] . toggleSaveName and mod_storage_load ( optionTable [ i ] . toggleSaveName ) or nil
if load == " " then
load = nil
end
optionTable [ i ] . toggle = load and tonumber ( load ) or optionTable [ i ] . toggleDefault
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if optionTable [ i ] . toggleSaveName ~= nil then
mod_storage_save ( optionTable [ i ] . toggleSaveName , tostring ( optionTable [ i ] . toggle ) )
end
end
if optionTable [ i ] . toggleNames == nil then
optionTable [ i ] . toggleNames = { " Off " , " On " }
end
end
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if optionTable [ optionTableRef.openInputs ] . toggle == 2 and ommActive then
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djui_popup_create ( ' Character Select: \n Your Open bind has changed to: \n D-pad Down + R \n Due to OMM Rebirth being active! ' , 4 )
end
end
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local promptedAreYouSure = false
local function reset_options ( wasChatTriggered )
if not promptedAreYouSure then
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djui_chat_message_create ( " \\ #ffdcdc \\ Are you sure you want to reset your Save Data for Character Select, including your Preferred Character \n and Settings? \n " .. ( wasChatTriggered and " Type \\ #ff3333 \\ /char-select reset \\ #ffdcdc \\ to confirm. " or " Press the \\ #ff3333 \\ " .. optionTable [ optionTableRef.resetSaveData ] . name .. " \\ #ffdcdc \\ Option again to confirm. " ) )
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promptedAreYouSure = true
else
djui_chat_message_create ( " \\ #ff3333 \\ Character Select Save Data Reset! " )
djui_chat_message_create ( " Note: If your issue has not been resolved, you may need to manually delete your save data via the directory below: \n \\ #dcdcFF \\ sm64ex-coop/sav/character-select-coop.sav " )
for i = 1 , # optionTable do
optionTable [ i ] . toggle = optionTable [ i ] . toggleDefault
if optionTable [ i ] . toggleSaveName ~= nil then
mod_storage_save ( optionTable [ i ] . toggleSaveName , tostring ( optionTable [ i ] . toggle ) )
end
if optionTable [ i ] . toggleNames == nil then
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optionTable [ i ] . toggleNames = { " Off " , " On " }
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end
end
mod_storage_save_pref_char ( characterTable [ 1 ] )
promptedAreYouSure = false
end
end
local function boot_note ( )
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if # characterTable > 1 then
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djui_chat_message_create ( " Character Select has " .. ( # characterTable - 1 ) .. " character " .. ( # characterTable > 2 and " s " or " " ) .. " available! \n You can use \\ #ffff33 \\ /char-select \\ #ffffff \\ to open the menu! " )
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else
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djui_chat_message_create ( " Character Select is active! \n You can use \\ #ffff33 \\ /char-select \\ #ffffff \\ to open the menu! " )
end
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end
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local function menu_is_allowed ( )
for _ , func in pairs ( allowMenu ) do
if not func ( ) then
return false
end
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end
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return true
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end
-------------------
-- Model Handler --
-------------------
local stallFrame = 0
local noLoop = false
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local CUTSCENE_CS_MENU = 0xFA
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local ignoredSurfaces = {
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SURFACE_BURNING , SURFACE_QUICKSAND , SURFACE_INSTANT_QUICKSAND , SURFACE_INSTANT_MOVING_QUICKSAND , SURFACE_DEEP_MOVING_QUICKSAND , SURFACE_INSTANT_QUICKSAND , SURFACE_DEEP_QUICKSAND , SURFACE_SHALLOW_MOVING_QUICKSAND ,
SURFACE_SHALLOW_QUICKSAND , SURFACE_WARP , SURFACE_LOOK_UP_WARP , SURFACE_WOBBLING_WARP , SURFACE_INSTANT_WARP_1B , SURFACE_INSTANT_WARP_1C , SURFACE_INSTANT_WARP_1D , SURFACE_INSTANT_WARP_1E
}
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local menuActBlacklist = {
-- Star Acts
[ ACT_FALL_AFTER_STAR_GRAB ] = true ,
[ ACT_STAR_DANCE_EXIT ] = true ,
[ ACT_STAR_DANCE_NO_EXIT ] = true ,
[ ACT_STAR_DANCE_WATER ] = true ,
-- Key Acts
[ ACT_UNLOCKING_KEY_DOOR ] = true ,
[ ACT_UNLOCKING_STAR_DOOR ] = true ,
-- Cutscene Acts
[ ACT_INTRO_CUTSCENE ] = true ,
[ ACT_CREDITS_CUTSCENE ] = true ,
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[ ACT_WARP_DOOR_SPAWN ] = true ,
[ ACT_PULLING_DOOR ] = true ,
[ ACT_PUSHING_DOOR ] = true ,
[ ACT_UNLOCKING_KEY_DOOR ] = true ,
[ ACT_UNLOCKING_STAR_DOOR ] = true ,
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-- Dialog Acts
[ ACT_READING_NPC_DIALOG ] = true ,
[ ACT_WAITING_FOR_DIALOG ] = true ,
[ ACT_EXIT_LAND_SAVE_DIALOG ] = true ,
[ ACT_READING_AUTOMATIC_DIALOG ] = true ,
}
local faceAngle = 0
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local altOffsetActs = {
[ ACT_CROUCH_SLIDE ] = true ,
[ ACT_READING_AUTOMATIC_DIALOG ] = true ,
[ ACT_DEATH_EXIT_LAND ] = true ,
[ ACT_SLIDE_KICK ] = false ,
[ ACT_SLIDE_KICK_SLIDE ] = false ,
[ ACT_GROUND_POUND ] = true ,
}
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--- @param m MarioState
local function mario_update ( m )
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if stallFrame == 1 or queueStorageFailsafe then
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failsafe_options ( )
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if not queueStorageFailsafe then
TEXT_PREF_LOAD = load_preferred_char ( )
if optionTable [ optionTableRef.notification ] . toggle == 1 then
boot_note ( )
end
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end
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queueStorageFailsafe = false
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end
if stallFrame < 2 then
stallFrame = stallFrame + 1
end
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if m.playerIndex == 0 and stallFrame > 1 then
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local modelIndex = gNetworkPlayers [ 0 ] . modelIndex
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characterTable [ 1 ] . forceChar = modelIndex
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characterTable [ 1 ] . name = defaultNames [ modelIndex ]
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characterTable [ 1 ] . color = defaultMenuColors [ modelIndex ]
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if currChar == 1 then
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characterTable [ 1 ] . lifeIcon = defaultIcons [ modelIndex ]
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characterTable [ 1 ] . camScale = defaultCamScales [ modelIndex ]
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gNetworkPlayers [ 0 ] . overrideModelIndex = modelIndex
else
gNetworkPlayers [ 0 ] . overrideModelIndex = CT_MARIO
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end
if optionTable [ optionTableRef.localModels ] . toggle > 0 then
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gPlayerSyncTable [ 0 ] . modelId = characterTable [ currChar ] . model
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if characterTable [ currChar ] . forceChar ~= nil then
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gNetworkPlayers [ 0 ] . overrideModelIndex = characterTable [ currChar ] . forceChar
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end
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m.marioObj . hookRender = 1
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else
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gPlayerSyncTable [ 0 ] . modelId = nil
gNetworkPlayers [ 0 ] . overrideModelIndex = characterTable [ 1 ] . forceChar
currChar = 1
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end
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gPlayerSyncTable [ 0 ] . offset = characterTable [ currChar ] . offset
--[[
for i = 0 , MAX_PLAYERS - 1 do
local m = gMarioStates [ i ]
end
] ]
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if menuAndTransition then
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camera_freeze ( )
hud_hide ( )
if _G.PersonalStarCounter then
_G.PersonalStarCounter . hide_star_counters ( true )
end
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if m.area . camera.cutscene == 0 then
m.area . camera.cutscene = CUTSCENE_CS_MENU
end
local camScale = characterTable [ currChar ] . camScale
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local focusPos = {
x = m.pos . x ,
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y = m.pos . y + 120 * camScale ,
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z = m.pos . z ,
}
vec3f_copy ( gLakituState.focus , focusPos )
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gLakituState.pos . x = m.pos . x + sins ( faceAngle ) * 500 * camScale
gLakituState.pos . y = m.pos . y + 100 * camScale
gLakituState.pos . z = m.pos . z + coss ( faceAngle ) * 500 * camScale
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if m.forwardVel == 0 and m.pos . y == m.floorHeight and not ignoredSurfaces [ m.floor . type ] and m.health > 255 and not menuActBlacklist [ m.action ] then
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set_mario_action ( m , ACT_IDLE , 0 )
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set_mario_animation ( m , MARIO_ANIM_FIRST_PERSON )
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end
noLoop = false
elseif not noLoop then
camera_unfreeze ( )
hud_show ( )
if _G.PersonalStarCounter then
_G.PersonalStarCounter . hide_star_counters ( false )
end
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if m.area . camera.cutscene == CUTSCENE_CS_MENU then
m.area . camera.cutscene = CUTSCENE_STOP
end
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noLoop = true
end
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--Reset Save Data Check
if optionTable [ optionTableRef.resetSaveData ] . toggle > 0 then
reset_options ( false )
optionTable [ optionTableRef.resetSaveData ] . toggle = 0
end
charBeingSet = false
for i = 1 , # optionTable do
optionTable [ i ] . optionBeingSet = false
end
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end
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local offset = gPlayerSyncTable [ m.playerIndex ] . offset
if offset ~= 0 and offset ~= nil then
if altOffsetActs [ m.action ] ~= false then
m.marioObj . header.gfx . pos.y = ( altOffsetActs [ m.action ] and m.pos . y or m.marioObj . header.gfx . pos.y ) + offset
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end
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end
end
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local sCapBhvs = {
[ id_bhvWingCap ] = true ,
[ id_bhvVanishCap ] = true ,
[ id_bhvMetalCap ] = true
}
--- @param o Object
--- @param model integer
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local BowserKey = false
local function on_star_or_key_grab ( m , o , type )
if type == INTERACT_STAR_OR_KEY then
if get_id_from_behavior ( o.behavior ) == id_bhvBowserKey then
BowserKey = true
else
BowserKey = false
end
end
end
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function set_model ( o , model )
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if optionTable [ optionTableRef.localModels ] . toggle == 0 then return end
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if obj_has_behavior_id ( o , id_bhvMario ) ~= 0 then
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local i = network_local_index_from_global ( o.globalPlayerIndex )
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if gPlayerSyncTable [ i ] . modelId ~= nil and obj_has_model_extended ( o , gPlayerSyncTable [ i ] . modelId ) == 0 then
obj_set_model_extended ( o , gPlayerSyncTable [ i ] . modelId )
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end
return
end
if obj_has_behavior_id ( o , id_bhvCelebrationStar ) ~= 0 and o.parentObj ~= nil then
local i = network_local_index_from_global ( o.parentObj . globalPlayerIndex )
local starModel = characterCelebrationStar [ gPlayerSyncTable [ i ] . modelId ]
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if gPlayerSyncTable [ i ] . modelId ~= nil and starModel ~= nil and obj_has_model_extended ( o , starModel ) == 0 and not BowserKey then
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obj_set_model_extended ( o , starModel )
end
return
end
if sCapBhvs [ get_id_from_behavior ( o.behavior ) ] then
o.globalPlayerIndex = nearest_player_to_object ( o.parentObj ) . globalPlayerIndex
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end
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local i = network_local_index_from_global ( o.globalPlayerIndex )
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local c = gMarioStates [ i ] . character
if model == c.capModelId or
model == c.capWingModelId or
model == c.capMetalModelId or
model == c.capMetalWingModelId then
local capModels = characterCaps [ gPlayerSyncTable [ i ] . modelId ]
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if capModels ~= nil then
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local capModel = E_MODEL_NONE
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if model == c.capModelId then
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capModel = capModels.normal
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elseif model == c.capWingModelId then
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capModel = capModels.wing
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elseif model == c.capMetalModelId then
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capModel = capModels.metal
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elseif model == c.capMetalWingModelId then
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capModel = capModels.metalWing
end
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if capModel ~= E_MODEL_NONE and capModel ~= E_MODEL_ERROR_MODEL and capModel ~= nil then
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obj_set_model_extended ( o , capModel )
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end
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end
end
end
hook_event ( HOOK_MARIO_UPDATE , mario_update )
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hook_event ( HOOK_ON_INTERACT , on_star_or_key_grab )
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hook_event ( HOOK_OBJECT_SET_MODEL , set_model )
------------------
-- Menu Handler --
------------------
local buttonAnimTimer = 0
local buttonScroll = 0
local buttonScrollCap = 30
local optionAnimTimer = - 200
local optionAnimTimerCap = optionAnimTimer
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local inputStallTimerButton = 0
local inputStallTimerDirectional = 0
local inputStallToDirectional = 12
local inputStallToButton = 10
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--Basic Menu Text
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local TEXT_OPTIONS_HEADER = " Menu Options "
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local TEXT_OPTIONS_HEADER_API = " API Options "
local TEXT_VERSION = " Version: " .. MOD_VERSION .. " | sm64coopdx "
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local TEXT_RATIO_UNSUPPORTED = " Your Current Aspect-Ratio isn't Supported! "
local TEXT_DESCRIPTION = " Character Description: "
local TEXT_PREF_SAVE = " Press A to Set as Preferred Character "
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local TEXT_PREF_SAVE_AND_PALETTE = " A - Set Preference | Y - Toggle Palette "
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local TEXT_PAUSE_Z_OPEN = " Z Button - Character Select "
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local TEXT_PAUSE_UNAVALIBLE = " Character Select is Unavalible "
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local TEXT_PAUSE_CURR_CHAR = " Current Character: "
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if math_random ( 100 ) == 64 then
-- Easter Egg if you get lucky loading the mod Referencing the original sm64ex DynOS options by PeachyPeach >v<
TEXT_PAUSE_Z_OPEN = " Z - DynOS "
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TEXT_PAUSE_CURR_CHAR = " Model: "
end
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--Debug Text
local TEXT_DEBUGGING = " Character Debug "
local TEXT_DESCRIPTION_SHORT = " Description: "
local TEXT_LIFE_ICON = " Life Icon: "
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local TEXT_STAR_ICON = " Star Icon: "
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local TEXT_FORCED_CHAR = " Forced: "
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local TEXT_OFFSET = " Offset: "
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local TEXT_TABLE_POS = " Table Position: "
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local TEXT_PALETTE = " Palette: "
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--Options Text
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local TEXT_OPTIONS_OPEN = " Press START to open Options "
local TEXT_MENU_CLOSE = " Press B to Exit Menu "
local TEXT_OPTIONS_SELECT = " A - Select | B - Exit "
local TEXT_LOCAL_MODEL_OFF = " Locally Display Models is Off "
local TEXT_LOCAL_MODEL_OFF_OPTIONS = " You can turn it back on in the Options Menu "
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menuColor = characterTable [ currChar ] . color
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local MATH_DIVIDE_320 = 1 / 320
local MATH_DIVIDE_32 = 1 / 32
local MATH_DIVIDE_30 = 1 / 30
local MATH_DIVIDE_16 = 1 / 16
function update_menu_color ( )
if optionTable [ optionTableRef.menuColor ] . toggle > 1 then
menuColor = menuColorTable [ optionTable [ optionTableRef.menuColor ] . toggle - 1 ]
elseif optionTable [ optionTableRef.menuColor ] . toggle == 1 then
optionTable [ optionTableRef.menuColor ] . toggleNames [ 2 ] = string_underscore_to_space ( TEXT_PREF_LOAD ) .. " (Pref) "
menuColor = prefCharColor
else
menuColor = characterTable [ currChar ] . color
end
return menuColor
end
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local function on_hud_render ( )
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local FONT_USER = djui_menu_get_font ( )
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djui_hud_set_resolution ( RESOLUTION_N64 )
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djui_hud_set_font ( FONT_ALIASED )
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local width = djui_hud_get_screen_width ( ) + 1.4
local height = 240
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local widthHalf = width * 0.5
local heightHalf = height * 0.5
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local widthScale = maxf ( width , 321.4 ) * MATH_DIVIDE_320
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if menuAndTransition then
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update_menu_color ( )
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if optionTable [ optionTableRef.localModels ] . toggle == 0 then
djui_hud_set_color ( 0 , 0 , 0 , 200 )
djui_hud_render_rect ( 0 , 0 , width , height )
djui_hud_set_color ( 255 , 255 , 255 , 255 )
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djui_hud_print_text ( TEXT_LOCAL_MODEL_OFF , widthHalf - djui_hud_measure_text ( TEXT_LOCAL_MODEL_OFF ) * 0.15 * widthScale , heightHalf , 0.3 * widthScale )
djui_hud_print_text ( TEXT_LOCAL_MODEL_OFF_OPTIONS , widthHalf - djui_hud_measure_text ( TEXT_LOCAL_MODEL_OFF_OPTIONS ) * 0.1 * widthScale , heightHalf + 10 * widthScale , 0.2 * widthScale )
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end
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local x = 135 * widthScale * 0.8
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-- Render All Black Squares Behind Below API
-- Description
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djui_hud_set_color ( 0 , 0 , 0 , 255 )
djui_hud_render_rect ( width - x + 2 , 2 , x - 4 , height - 4 )
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-- Buttons
djui_hud_set_color ( 0 , 0 , 0 , 255 )
djui_hud_render_rect ( 2 , 2 , x - 4 , height - 4 )
-- Header
djui_hud_set_color ( 0 , 0 , 0 , 255 )
djui_hud_render_rect ( 2 , 2 , width - 4 , 46 )
-- API Rendering (Below Text)
if # renderInMenuTable.back > 0 then
for i = 1 , # renderInMenuTable.back do
renderInMenuTable.back [ i ] ( )
end
end
--Character Description
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( width - x , 50 , 2 , height - 50 )
djui_hud_render_rect ( width - x , height - 2 , x , 2 )
djui_hud_render_rect ( width - 2 , 50 , 2 , height - 50 )
djui_hud_set_font ( FONT_ALIASED )
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local character = characterTable [ currChar ]
if optionTable [ optionTableRef.debugInfo ] . toggle == 0 then -- Actual Description
local TEXT_NAME = string_underscore_to_space ( character.name )
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local TEXT_CREDIT = " Credit: " .. character.credit
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local TEXT_DESCRIPTION_TABLE = character.description
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local TEXT_PRESET = " Preset Character Palette: " .. ( gPlayerSyncTable [ 0 ] . presetPalette and " On " or " Off " )
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local TEXT_PREF = " Preferred Character: "
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local TEXT_PREF_LOAD = string_underscore_to_space ( TEXT_PREF_LOAD )
if djui_hud_measure_text ( TEXT_PREF_LOAD ) / widthScale > 110 then
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TEXT_PREF = " Preferred Char: "
end
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if djui_hud_measure_text ( TEXT_PREF_LOAD ) / widthScale > 164 then
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TEXT_PREF = " Pref Char: "
end
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TEXT_PREF = TEXT_PREF .. ' " ' .. TEXT_PREF_LOAD .. ' " '
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local textX = x * 0.5
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djui_hud_print_text ( TEXT_NAME , width - textX - djui_hud_measure_text ( TEXT_NAME ) * 0.3 , 55 , 0.6 )
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djui_hud_set_font ( FONT_TINY )
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local creditScale = 0.6
creditScale = math.min ( creditScale , 100 / djui_hud_measure_text ( TEXT_CREDIT ) )
djui_hud_print_text ( TEXT_CREDIT , width - textX - djui_hud_measure_text ( TEXT_CREDIT ) * creditScale * 0.5 , 74 , creditScale )
djui_hud_set_font ( FONT_ALIASED )
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djui_hud_print_text ( TEXT_DESCRIPTION , width - textX - djui_hud_measure_text ( TEXT_DESCRIPTION ) * 0.2 , 85 , 0.4 )
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if widthScale < 1.65 then
for i = 1 , # TEXT_DESCRIPTION_TABLE do
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djui_hud_print_text ( TEXT_DESCRIPTION_TABLE [ i ] , width - textX - djui_hud_measure_text ( TEXT_DESCRIPTION_TABLE [ i ] ) * 0.15 , 90 + i * 9 , 0.3 )
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end
else
for i = 1 , math_ceil ( # TEXT_DESCRIPTION_TABLE * 0.5 ) do
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local tablePos = ( i * 2 ) - 1
if TEXT_DESCRIPTION_TABLE [ tablePos ] and TEXT_DESCRIPTION_TABLE [ tablePos + 1 ] then
local TEXT_STRING = TEXT_DESCRIPTION_TABLE [ tablePos ] .. " " .. TEXT_DESCRIPTION_TABLE [ tablePos + 1 ]
djui_hud_print_text ( TEXT_STRING , width - textX - djui_hud_measure_text ( TEXT_STRING ) * 0.15 , 90 + i * 9 , 0.3 )
elseif TEXT_DESCRIPTION_TABLE [ tablePos ] then
local TEXT_STRING = TEXT_DESCRIPTION_TABLE [ tablePos ]
djui_hud_print_text ( TEXT_STRING , width - textX - djui_hud_measure_text ( TEXT_STRING ) * 0.15 , 90 + i * 9 , 0.3 )
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end
end
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end
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local modelId = gPlayerSyncTable [ 0 ] . modelId and gPlayerSyncTable [ 0 ] . modelId or defaultModels [ gMarioStates [ 0 ] . character.type ]
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djui_hud_print_text ( TEXT_PREF , width - textX - djui_hud_measure_text ( TEXT_PREF ) * 0.15 , height - 22 , 0.3 )
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if characterColorPresets [ modelId ] and not stopPalettes then
djui_hud_print_text ( TEXT_PRESET , width - textX - djui_hud_measure_text ( TEXT_PRESET ) * 0.15 , height - 31 , 0.3 )
djui_hud_set_font ( FONT_TINY )
djui_hud_print_text ( TEXT_PREF_SAVE_AND_PALETTE , width - textX - djui_hud_measure_text ( TEXT_PREF_SAVE_AND_PALETTE ) * 0.25 , height - 13 , 0.5 )
else
djui_hud_set_font ( FONT_TINY )
djui_hud_print_text ( TEXT_PREF_SAVE , width - textX - djui_hud_measure_text ( TEXT_PREF_SAVE ) * 0.25 , height - 13 , 0.5 )
end
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else -- Debugging Info
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local TEXT_NAME = " Name: " .. character.name
local TEXT_SAVE_NAME = " Save Name: " .. character.saveName
local TEXT_CREDIT = " Credit: " .. character.credit
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local TEXT_DESCRIPTION_TABLE = character.description
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local TEXT_COLOR = " Color: R- " .. character.color . r .. " , G- " .. character.color . g .. " , B- " .. character.color . b
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local TEX_LIFE_ICON = character.lifeIcon
local TEX_STAR_ICON = character.starIcon
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local TEXT_ICON_DEFAULT = " ? "
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local TEXT_SCALE = " Camera Scale: " .. character.camScale
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local TEXT_PRESET = " Preset Palette: " .. ( gPlayerSyncTable [ 0 ] . presetPalette and " On " or " Off " )
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local TEXT_PREF = " Preferred: " .. TEXT_PREF_LOAD
local TEXT_PREF_COLOR = " Pref Color: R- " .. prefCharColor.r .. " , G- " .. prefCharColor.g .. " , B- " .. prefCharColor.b
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local textX = x * 0.5
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djui_hud_print_text ( TEXT_DEBUGGING , width - textX - djui_hud_measure_text ( TEXT_DEBUGGING ) * 0.3 , 55 , 0.6 )
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djui_hud_set_font ( FONT_TINY )
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local y = 72
djui_hud_print_text ( TEXT_NAME , width - x + 8 , y , 0.5 )
y = y + 7
djui_hud_print_text ( TEXT_SAVE_NAME , width - x + 8 , y , 0.5 )
y = y + 7
djui_hud_print_text ( TEXT_CREDIT , width - x + 8 , y , 0.5 )
y = y + 7
if TEXT_DESCRIPTION_TABLE [ 1 ] ~= " No description has been provided " then
djui_hud_print_text ( TEXT_DESCRIPTION_SHORT , width - x + 8 , y , 0.5 )
y = y + 2
local removeLine = 0
for i = 1 , # TEXT_DESCRIPTION_TABLE do
if TEXT_DESCRIPTION_TABLE [ i ] ~= " " then
djui_hud_set_font ( FONT_ALIASED )
local TEXT_DESCRIPTION_LINE = TEXT_DESCRIPTION_TABLE [ i ]
if ( djui_hud_measure_text ( TEXT_DESCRIPTION_TABLE [ i ] ) * 0.3 > 100 ) then
TEXT_DESCRIPTION_LINE = " (!) " .. TEXT_DESCRIPTION_LINE
else
TEXT_DESCRIPTION_LINE = " " .. TEXT_DESCRIPTION_LINE
end
djui_hud_set_font ( FONT_TINY )
djui_hud_print_text ( TEXT_DESCRIPTION_LINE , width - x + 5 , y + ( i - removeLine ) * 5 , 0.4 )
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else
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removeLine = removeLine + 1
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end
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end
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local descriptionOffset = ( # TEXT_DESCRIPTION_TABLE - removeLine ) * 5
y = y + 5 + descriptionOffset
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end
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djui_hud_set_color ( character.color . r , character.color . g , character.color . b , 255 )
djui_hud_print_text ( TEXT_COLOR , width - x + 8 , y , 0.5 )
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
y = y + 7
if TEX_LIFE_ICON ~= nil then
djui_hud_print_text ( TEXT_LIFE_ICON .. " ( " .. TEX_LIFE_ICON.width .. " x " .. TEX_LIFE_ICON.height .. " ) " , width - x + 8 , y , 0.5 )
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djui_hud_set_color ( 255 , 255 , 255 , 255 )
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djui_hud_render_texture ( TEX_LIFE_ICON , width - x + 33 , y + 1 , 0.4 / ( TEX_LIFE_ICON.width * MATH_DIVIDE_16 ) , 0.4 / ( TEX_LIFE_ICON.height * MATH_DIVIDE_16 ) )
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else
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djui_hud_print_text ( TEXT_LIFE_ICON .. " (?x?) " , width - x + 8 , y , 0.5 )
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djui_hud_set_font ( FONT_HUD )
djui_hud_set_color ( 255 , 255 , 255 , 255 )
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djui_hud_print_text ( TEXT_ICON_DEFAULT , width - x + 33 , y + 1 , 0.5 )
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djui_hud_set_font ( FONT_TINY )
end
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y = y + 7
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_print_text ( TEXT_STAR_ICON .. " ( " .. TEX_STAR_ICON.width .. " x " .. TEX_STAR_ICON.height .. " ) " , width - x + 8 , y , 0.5 )
djui_hud_set_color ( 255 , 255 , 255 , 255 )
djui_hud_render_texture ( TEX_STAR_ICON , width - x + 35 , y + 1 , 0.4 / ( TEX_STAR_ICON.width * MATH_DIVIDE_16 ) , 0.4 / ( TEX_STAR_ICON.height * MATH_DIVIDE_16 ) )
y = y + 7
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_print_text ( TEXT_FORCED_CHAR .. defaultForceChar [ character.forceChar ] , width - x + 8 , y , 0.5 )
y = y + 7
djui_hud_print_text ( TEXT_OFFSET .. character.offset , width - x + 8 , y , 0.5 )
y = y + 7
djui_hud_print_text ( TEXT_TABLE_POS .. currChar , width - x + 8 , y , 0.5 )
y = y + 7
djui_hud_print_text ( TEXT_SCALE , width - x + 8 , y , 0.5 )
local modelId = gPlayerSyncTable [ 0 ] . modelId and gPlayerSyncTable [ 0 ] . modelId or defaultModels [ gMarioStates [ 0 ] . character.type ]
if characterColorPresets [ modelId ] ~= nil then
y = y + 7
djui_hud_print_text ( TEXT_PALETTE , width - x + 8 , y , 0.5 )
local x = x - djui_hud_measure_text ( TEXT_PALETTE ) * 0.5
for i = 0 , # characterColorPresets [ modelId ] do
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_render_rect ( width - x + 6.5 + ( 6.5 * i ) , y + 1.5 , 6 , 6 )
djui_hud_set_color ( characterColorPresets [ modelId ] [ i ] . r , characterColorPresets [ modelId ] [ i ] . g , characterColorPresets [ modelId ] [ i ] . g , 255 )
djui_hud_render_rect ( width - x + 7 + ( 6.5 * i ) , y + 2 , 5 , 5 )
end
end
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_print_text ( TEXT_PRESET , width - x + 8 , height - 29 , 0.5 )
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_print_text ( TEXT_PREF , width - x + 8 , height - 22 , 0.5 )
djui_hud_set_color ( prefCharColor.r , prefCharColor.g , prefCharColor.b , 255 )
djui_hud_print_text ( TEXT_PREF_COLOR , width - x + 8 , height - 15 , 0.5 )
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end
--Character Buttons
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( 0 , 50 , 2 , height - 50 )
djui_hud_render_rect ( x - 2 , 50 , 2 , height - 50 )
djui_hud_render_rect ( 0 , height - 2 , x , 2 )
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if optionTable [ optionTableRef.anims ] . toggle > 0 then
buttonAnimTimer = buttonAnimTimer + 1
end
if optionTable [ optionTableRef.anims ] . toggle == 0 then
buttonScroll = 0
elseif math_abs ( buttonScroll ) > 0.1 then
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buttonScroll = buttonScroll * 0.05 * inputStallToDirectional
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end
local buttonColor = { }
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local buttonX = 20 * widthScale
local buttonAnimX = buttonX + math_sin ( buttonAnimTimer * 0.05 ) * 2.5 + 5
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for i = - 1 , 4 do
if characterTable [ i + currChar ] ~= nil then
buttonColor = characterTable [ i + currChar ] . color
djui_hud_set_color ( buttonColor.r , buttonColor.g , buttonColor.b , 255 )
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local x = buttonX
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if i == 0 then
if optionTable [ optionTableRef.anims ] . toggle > 0 then
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x = buttonAnimX
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else
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x = buttonX + 10
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end
end
local y = ( i + 3 ) * 30 + buttonScroll
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djui_hud_render_rect ( x , y , 1 , 20 )
djui_hud_render_rect ( x , y , 70 , 1 )
djui_hud_render_rect ( x + 69 , y , 1 , 20 )
djui_hud_render_rect ( x , y + 19 , 70 , 1 )
djui_hud_set_color ( 0 , 0 , 0 , 200 )
djui_hud_render_rect ( x + 1 , y + 1 , 68 , 18 )
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djui_hud_set_font ( FONT_TINY )
djui_hud_set_color ( buttonColor.r , buttonColor.g , buttonColor.b , 255 )
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djui_hud_print_text ( characterTable [ currChar + i ] . name , x + 5 , y + 5 , 0.6 )
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end
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end
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-- Scroll Bar
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local MATH_DIVIDE_CHARACTERS = 1 /# characterTable
local MATH_7_WIDTHSCALE = 7 * widthScale
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( MATH_7_WIDTHSCALE , 55 , 1 , 170 )
djui_hud_render_rect ( MATH_7_WIDTHSCALE , 55 , 7 , 1 )
djui_hud_render_rect ( MATH_7_WIDTHSCALE + 6 , 55 , 1 , 170 )
djui_hud_render_rect ( MATH_7_WIDTHSCALE , 224 , 7 , 1 )
djui_hud_render_rect ( MATH_7_WIDTHSCALE + 2 , 57 + 166 * ( ( currChar - 1 ) * MATH_DIVIDE_CHARACTERS ) - ( buttonScroll * MATH_DIVIDE_30 ) * ( 166 * MATH_DIVIDE_CHARACTERS ) , 3 , 166 * MATH_DIVIDE_CHARACTERS )
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djui_hud_set_font ( FONT_TINY )
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local TEXT_CHAR_COUNT = currChar .. " / " .. # characterTable
djui_hud_print_text ( TEXT_CHAR_COUNT , ( 11 - djui_hud_measure_text ( TEXT_CHAR_COUNT ) * 0.2 ) * widthScale , height - 12 , 0.4 )
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--Character Select Header
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( 0 , 0 , width , 2 )
djui_hud_render_rect ( 0 , 0 , 2 , 50 )
djui_hud_render_rect ( 0 , 48 , width , 2 )
djui_hud_render_rect ( width - 2 , 0 , 2 , 50 )
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djui_hud_set_color ( menuColor.r * 0.5 + 127 , menuColor.g * 0.5 + 127 , menuColor.b * 0.5 + 127 , 255 )
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if TEX_OVERRIDE_HEADER then -- Render Override Header
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djui_hud_render_texture ( TEX_OVERRIDE_HEADER , widthHalf - 128 , 10 , 1 / ( TEX_OVERRIDE_HEADER.height * MATH_DIVIDE_32 ) , 1 / ( TEX_OVERRIDE_HEADER.height * MATH_DIVIDE_32 ) )
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else
djui_hud_render_texture ( TEX_HEADER , widthHalf - 128 , 10 , 1 , 1 )
end
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_set_font ( FONT_TINY )
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djui_hud_print_text ( TEXT_VERSION , 5 , 3 , 0.5 )
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--Unsupported Res Warning
if width < 321.2 or width > 575 then
djui_hud_print_text ( TEXT_RATIO_UNSUPPORTED , 5 , 39 , 0.5 )
end
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-- API Rendering (Above Text)
if # renderInMenuTable.front > 0 then
for i = 1 , # renderInMenuTable.front do
renderInMenuTable.front [ i ] ( )
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end
end
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--Options display
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local optionTableCount = # optionTable
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if options or optionAnimTimer > optionAnimTimerCap then
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djui_hud_set_color ( menuColor.r * 0.25 , menuColor.g * 0.25 , menuColor.b * 0.25 , 205 + maxf ( - 200 , optionAnimTimer ) )
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djui_hud_render_rect ( 0 , 0 , width , height )
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( width * 0.5 - 50 * widthScale , minf ( 55 - optionAnimTimer , height - 25 * widthScale ) , 100 * widthScale , 200 )
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djui_hud_set_color ( 0 , 0 , 0 , 255 )
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djui_hud_render_rect ( width * 0.5 - 50 * widthScale + 2 , minf ( 55 - optionAnimTimer + 2 , height - 25 * widthScale + 2 ) , 100 * widthScale - 4 , 196 )
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djui_hud_set_font ( FONT_ALIASED )
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djui_hud_set_color ( menuColor.r * 0.5 + 127 , menuColor.g * 0.5 + 127 , menuColor.b * 0.5 + 127 , 255 )
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local text = TEXT_OPTIONS_HEADER
if currOption > defaultOptionCount then
text = TEXT_OPTIONS_HEADER_API
end
djui_hud_print_text ( text , widthHalf - djui_hud_measure_text ( text ) * 0.3 * minf ( widthScale , 1.5 ) , 65 + optionAnimTimer * - 1 , 0.6 * minf ( widthScale , 1.5 ) )
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local widthScaleLimited = minf ( widthScale , 1.5 )
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-- Up Arrow
if currOption > 3 then
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_set_rotation ( 0x2000 , 0.5 , 0.5 )
djui_hud_render_rect ( widthHalf - 3 * widthScaleLimited , 95 - optionAnimTimer , 5 * widthScaleLimited , 5 * widthScaleLimited )
djui_hud_set_color ( 0 , 0 , 0 , 255 )
djui_hud_set_rotation ( 0x0000 , 0.5 , 0.5 )
djui_hud_render_rect ( widthHalf - 4 * widthScaleLimited , 95 - optionAnimTimer + 2 * widthScaleLimited , 8 * widthScaleLimited , 10 )
end
-- Down Arrow
if currOption < optionTableCount - 2 then
local yOffset = 90 - optionAnimTimer + 45 * widthScaleLimited
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
djui_hud_set_rotation ( 0x2000 , 0.5 , 0.5 )
djui_hud_render_rect ( widthHalf - 3 * widthScaleLimited , yOffset + 10 , 5 * widthScaleLimited , 5 * widthScaleLimited )
djui_hud_set_color ( 0 , 0 , 0 , 255 )
djui_hud_set_rotation ( 0x0000 , 0.5 , 0.5 )
djui_hud_render_rect ( widthHalf - 4 * widthScaleLimited , yOffset + 10 - 2 * widthScaleLimited , 8 * widthScaleLimited , 5 * widthScaleLimited )
end
-- Options
for i = currOption - 2 , currOption + 2 do
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if not ( i < 1 or i > optionTableCount ) then
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local toggleName = optionTable [ i ] . name
local scale = 0.5
local yOffset = 100 - optionAnimTimer + ( i - currOption + 2 ) * 9 * widthScaleLimited
if i == currOption then
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djui_hud_set_font ( FONT_ALIASED )
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scale = 0.3
yOffset = yOffset - 1
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local currToggleName = optionTable [ i ] . toggleNames [ optionTable [ i ] . toggle + 1 ]
currToggleName = currToggleName and currToggleName or " ??? "
if currToggleName ~= " " then
toggleName = toggleName .. " - " .. currToggleName
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else
toggleName = toggleName
end
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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else
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djui_hud_set_font ( FONT_TINY )
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 150 )
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end
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scale = scale * widthScaleLimited
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djui_hud_print_text ( toggleName , widthHalf - djui_hud_measure_text ( toggleName ) * scale * 0.5 , yOffset , scale )
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end
end
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-- Description
if optionTable [ currOption ] . description ~= nil then
djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
for i = 1 , # optionTable [ currOption ] . description do
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djui_hud_set_font ( FONT_ALIASED )
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local line = optionTable [ currOption ] . description [ i ]
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djui_hud_print_text ( line , widthHalf - djui_hud_measure_text ( line ) * 0.15 , 180 - optionAnimTimer + 15 * widthScaleLimited + 8 * i - 8 * # optionTable [ currOption ] . description , 0.3 )
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end
end
-- Footer
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djui_hud_set_font ( FONT_TINY )
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_print_text ( TEXT_OPTIONS_SELECT , widthHalf - djui_hud_measure_text ( TEXT_OPTIONS_SELECT ) * 0.3 , height - 20 - optionAnimTimer , 0.6 )
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( width * 0.5 - 50 * widthScale , height - 2 , 100 * widthScale , 2 )
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else
-- How to open options display
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local widthScaleLimited = minf ( widthScale , 1.42 )
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( widthHalf - 50 * widthScale , height - 25 * widthScaleLimited , 100 * widthScale , 26 * widthScaleLimited )
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djui_hud_set_color ( 0 , 0 , 0 , 255 )
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djui_hud_render_rect ( widthHalf - 50 * widthScale + 2 , height - 25 * widthScaleLimited + 2 , 100 * widthScale - 4 , 22 * widthScaleLimited )
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djui_hud_set_color ( menuColor.r , menuColor.g , menuColor.b , 255 )
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djui_hud_render_rect ( widthHalf - 50 * widthScale , height - 2 , 100 * widthScale , 2 )
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djui_hud_set_font ( FONT_ALIASED )
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djui_hud_print_text ( TEXT_OPTIONS_OPEN , widthHalf - djui_hud_measure_text ( TEXT_OPTIONS_OPEN ) * 0.175 * widthScaleLimited , height - 23 * widthScaleLimited + optionAnimTimer + 202 , 0.35 * widthScaleLimited )
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djui_hud_set_font ( FONT_TINY )
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djui_hud_print_text ( TEXT_MENU_CLOSE , widthHalf - djui_hud_measure_text ( TEXT_MENU_CLOSE ) * 0.25 * widthScaleLimited , height - 13 * widthScaleLimited + optionAnimTimer + 202 , 0.5 * widthScaleLimited )
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end
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-- Anim logic
if options then
if optionTable [ optionTableRef.anims ] . toggle > 0 then
if optionAnimTimer < - 1 then
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optionAnimTimer = optionAnimTimer * 0.9
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end
else
optionAnimTimer = - 1
end
else
if optionTable [ optionTableRef.anims ] . toggle > 0 then
if optionAnimTimer > optionAnimTimerCap then
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optionAnimTimer = optionAnimTimer * 1.3
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end
else
optionAnimTimer = optionAnimTimerCap
end
end
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optionAnimTimer = maxf ( optionAnimTimer , - 200 )
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else
options = false
optionAnimTimer = optionAnimTimerCap
end
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-- Cross fade
if optionTable [ optionTableRef.anims ] . toggle == 1 then
if menu and menuCrossFade > - menuCrossFadeCap then
menuCrossFade = menuCrossFade - 1
if menuCrossFade == 0 then menuCrossFade = menuCrossFade - 1 end
end
if not menu and menuCrossFade < menuCrossFadeCap then
menuCrossFade = menuCrossFade + 1
if menuCrossFade == 0 then menuCrossFade = menuCrossFade + 1 end
end
if menuCrossFade < 0 then
menuAndTransition = true
else
menuAndTransition = false
end
else
if menu then
menuCrossFade = - menuCrossFadeCap
else
menuCrossFade = menuCrossFadeCap
end
menuAndTransition = menu
end
djui_hud_set_resolution ( RESOLUTION_N64 )
djui_hud_set_color ( 0 , 0 , 0 , ( math_abs ( menuCrossFade ) ) * - menuCrossFadeMath )
djui_hud_render_rect ( 0 , 0 , width , height )
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-- Info / Z Open Bind on Pause Menu
if is_game_paused ( ) and not djui_hud_is_pause_menu_created ( ) and gMarioStates [ 0 ] . action ~= ACT_EXIT_LAND_SAVE_DIALOG then
local currCharY = 0
djui_hud_set_resolution ( RESOLUTION_DJUI )
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djui_hud_set_font ( FONT_USER )
if optionTable [ optionTableRef.openInputs ] . toggle == 1 then
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currCharY = 27
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local text = menu_is_allowed ( ) and TEXT_PAUSE_Z_OPEN or TEXT_PAUSE_UNAVALIBLE
width = djui_hud_get_screen_width ( ) - djui_hud_measure_text ( text )
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djui_hud_set_color ( 255 , 255 , 255 , 255 )
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djui_hud_print_text ( text , width - 20 , 16 , 1 )
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end
if optionTable [ optionTableRef.localModels ] . toggle == 1 then
local charName = string_underscore_to_space ( characterTable [ currChar ] . name )
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local TEXT_PAUSE_CURR_CHAR_WITH_NAME = TEXT_PAUSE_CURR_CHAR .. charName
width = djui_hud_get_screen_width ( ) - djui_hud_measure_text ( TEXT_PAUSE_CURR_CHAR_WITH_NAME )
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local charColor = characterTable [ currChar ] . color
djui_hud_set_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text ( TEXT_PAUSE_CURR_CHAR , width - 20 , 16 + currCharY , 1 )
djui_hud_set_color ( charColor.r , charColor.g , charColor.b , 255 )
djui_hud_print_text ( charName , djui_hud_get_screen_width ( ) - djui_hud_measure_text ( charName ) - 20 , 16 + currCharY , 1 )
else
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width = djui_hud_get_screen_width ( ) - djui_hud_measure_text ( TEXT_LOCAL_MODEL_OFF )
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djui_hud_set_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text ( TEXT_LOCAL_MODEL_OFF , width - 20 , 16 + currCharY , 1 )
end
end
end
local function before_mario_update ( m )
if m.playerIndex ~= 0 then return end
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if inputStallTimerButton > 0 then inputStallTimerButton = inputStallTimerButton - 1 end
if inputStallTimerDirectional > 0 then inputStallTimerDirectional = inputStallTimerDirectional - 1 end
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if menu and inputStallToDirectional ~= latencyValueTable [ optionTable [ optionTableRef.inputLatency ] . toggle + 1 ] then
inputStallToDirectional = latencyValueTable [ optionTable [ optionTableRef.inputLatency ] . toggle + 1 ]
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end
-- Menu Inputs
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if is_game_paused ( ) and m.action ~= ACT_EXIT_LAND_SAVE_DIALOG and ( m.controller . buttonPressed & Z_TRIG ) ~= 0 and optionTable [ optionTableRef.openInputs ] . toggle == 1 then
menu = true
end
if not menu and ( m.controller . buttonDown & D_JPAD ) ~= 0 and m.action ~= ACT_EXIT_LAND_SAVE_DIALOG and optionTable [ optionTableRef.openInputs ] . toggle == 2 then
if ( m.controller . buttonDown & R_TRIG ) ~= 0 or not ommActive then
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menu = true
end
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inputStallTimerDirectional = inputStallToDirectional
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end
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if not menu_is_allowed ( ) then
menu = false
return
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end
local cameraToObject = gMarioStates [ 0 ] . marioObj.header . gfx.cameraToObject
-- C-up Failsafe (Camera Softlocks)
if m.action == ACT_FIRST_PERSON or ( m.prevAction == ACT_FIRST_PERSON and is_game_paused ( ) ) then
menu = false
elseif m.prevAction == ACT_FIRST_PERSON and not is_game_paused ( ) then
m.prevAction = ACT_WALKING
end
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if gNetworkPlayers [ 0 ] . currActNum == 99 then menu = false end
if m.action == ACT_INTRO_CUTSCENE then menu = false end
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if menuAndTransition and not options then
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if menu then
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if inputStallTimerDirectional == 0 and optionTable [ optionTableRef.localModels ] . toggle ~= 0 and not charBeingSet then
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if ( m.controller . buttonPressed & D_JPAD ) ~= 0 or ( m.controller . buttonPressed & D_CBUTTONS ) ~= 0 or m.controller . stickY < - 60 then
currChar = currChar + 1
if ( m.controller . buttonPressed & D_CBUTTONS ) == 0 then
inputStallTimerDirectional = inputStallToDirectional
else
inputStallTimerDirectional = 3 -- C-Scrolling
end
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if currChar > # characterTable then
buttonScroll = - buttonScrollCap * # characterTable
else
buttonScroll = buttonScrollCap
end
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play_sound ( SOUND_MENU_MESSAGE_NEXT_PAGE , cameraToObject )
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gPlayerSyncTable [ 0 ] . presetPalette = false
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end
if ( m.controller . buttonPressed & U_JPAD ) ~= 0 or ( m.controller . buttonPressed & U_CBUTTONS ) ~= 0 or m.controller . stickY > 60 then
currChar = currChar - 1
if ( m.controller . buttonPressed & U_CBUTTONS ) == 0 then
inputStallTimerDirectional = inputStallToDirectional
else
inputStallTimerDirectional = 3 -- C-Scrolling
end
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if currChar < 1 then
buttonScroll = buttonScrollCap * ( # characterTable - 1 )
else
buttonScroll = - buttonScrollCap
end
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play_sound ( SOUND_MENU_MESSAGE_NEXT_PAGE , cameraToObject )
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gPlayerSyncTable [ 0 ] . presetPalette = false
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end
end
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if inputStallTimerButton == 0 then
if ( m.controller . buttonPressed & A_BUTTON ) ~= 0 then
if characterTable [ currChar ] ~= nil then
mod_storage_save_pref_char ( characterTable [ currChar ] )
inputStallTimerButton = inputStallToButton
play_sound ( SOUND_MENU_CLICK_FILE_SELECT , cameraToObject )
else
play_sound ( SOUND_MENU_CAMERA_BUZZ , cameraToObject )
end
end
if ( m.controller . buttonPressed & B_BUTTON ) ~= 0 then
menu = false
end
if ( m.controller . buttonPressed & START_BUTTON ) ~= 0 then
options = true
end
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local modelId = gPlayerSyncTable [ 0 ] . modelId and gPlayerSyncTable [ 0 ] . modelId or defaultModels [ m.character . type ]
if ( m.controller . buttonPressed & Y_BUTTON ) ~= 0 then
if characterColorPresets [ modelId ] and optionTable [ optionTableRef.localModels ] . toggle > 0 and not stopPalettes then
play_sound ( SOUND_MENU_CLICK_FILE_SELECT , cameraToObject )
gPlayerSyncTable [ 0 ] . presetPalette = not gPlayerSyncTable [ 0 ] . presetPalette
inputStallTimerButton = inputStallToButton
else
play_sound ( SOUND_MENU_CAMERA_BUZZ , cameraToObject )
inputStallTimerButton = inputStallToButton
end
end
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end
end
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-- Wraping Menu
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if currChar > # characterTable then currChar = 1 end
if currChar < 1 then currChar = # characterTable end
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-- Handles Camera Posistioning
faceAngle = m.faceAngle . y
if m.controller . buttonPressed & R_CBUTTONS ~= 0 then faceAngle = faceAngle + 0x1000 end
if m.controller . buttonPressed & L_CBUTTONS ~= 0 then faceAngle = faceAngle - 0x1000 end
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nullify_inputs ( m )
if is_game_paused ( ) then
m.controller . buttonPressed = START_BUTTON
end
end
if options then
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if inputStallTimerDirectional == 0 then
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if ( m.controller . buttonPressed & D_JPAD ) ~= 0 then
currOption = currOption + 1
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inputStallTimerDirectional = inputStallToDirectional
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play_sound ( SOUND_MENU_MESSAGE_NEXT_PAGE , cameraToObject )
end
if ( m.controller . buttonPressed & U_JPAD ) ~= 0 then
currOption = currOption - 1
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inputStallTimerDirectional = inputStallToDirectional
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play_sound ( SOUND_MENU_MESSAGE_NEXT_PAGE , cameraToObject )
end
if m.controller . stickY < - 60 then
currOption = currOption + 1
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inputStallTimerDirectional = inputStallToDirectional
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play_sound ( SOUND_MENU_MESSAGE_NEXT_PAGE , cameraToObject )
end
if m.controller . stickY > 60 then
currOption = currOption - 1
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inputStallTimerDirectional = inputStallToDirectional
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play_sound ( SOUND_MENU_MESSAGE_NEXT_PAGE , cameraToObject )
end
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end
if inputStallTimerButton == 0 then
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if ( m.controller . buttonPressed & A_BUTTON ) ~= 0 and not optionTable [ currOption ] . optionBeingSet then
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optionTable [ currOption ] . toggle = optionTable [ currOption ] . toggle + 1
if optionTable [ currOption ] . toggle > optionTable [ currOption ] . toggleMax then optionTable [ currOption ] . toggle = 0 end
if optionTable [ currOption ] . toggleSaveName ~= nil then
mod_storage_save ( optionTable [ currOption ] . toggleSaveName , tostring ( optionTable [ currOption ] . toggle ) )
end
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inputStallTimerButton = inputStallToButton
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play_sound ( SOUND_MENU_CHANGE_SELECT , cameraToObject )
end
if ( m.controller . buttonPressed & B_BUTTON ) ~= 0 then
options = false
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inputStallTimerButton = inputStallToButton
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end
end
if currOption > # optionTable then currOption = 1 end
if currOption < 1 then currOption = # optionTable end
nullify_inputs ( m )
end
end
hook_event ( HOOK_BEFORE_MARIO_UPDATE , before_mario_update )
hook_event ( HOOK_ON_HUD_RENDER , on_hud_render )
--------------
-- Commands --
--------------
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promptedAreYouSure = false
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local function chat_command ( msg )
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msg = string_lower ( msg )
-- Open Menu Check
if msg == " " or msg == " menu " then
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menu = not menu
return true
end
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-- Help Prompt Check
if msg == " ? " or msg == " help " then
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djui_chat_message_create ( " Character Select's Avalible Commands: " ..
" \n \\ #ffff33 \\ /char-select help \\ #ffffff \\ - Returns Avalible Commands " ..
" \n \\ #ffff33 \\ /char-select menu \\ #ffffff \\ - Opens the Menu " ..
" \n \\ #ffff33 \\ /char-select [name/num] \\ #ffffff \\ - Switches to Character " ..
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" \n \\ #ff3333 \\ /char-select reset \\ #ffffff \\ - Resets your Save Data " )
return true
end
-- Reset Save Data Check
if msg == " reset " or ( msg == " confirm " and promptedAreYouSure ) then
reset_options ( true )
return true
end
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-- Stop Character checks if API disallows it
if not menu_is_allowed ( ) or charBeingSet then
djui_chat_message_create ( " Character Cannot be Changed " )
return true
end
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-- Name Check
for i = 1 , # characterTable do
if msg == string_lower ( characterTable [ i ] . name ) or msg == string_underscore_to_space ( string_lower ( characterTable [ i ] . saveName ) ) then
currChar = i
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djui_chat_message_create ( ' Character set to " ' .. characterTable [ i ] . name .. ' " Successfully! ' )
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return true
end
end
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-- Number Check
if tonumber ( msg ) then
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msg = tonumber ( msg )
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if msg > 0 and msg <= # characterTable then
currChar = msg
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djui_chat_message_create ( ' Character set to " ' .. characterTable [ msg ] . name .. ' " Successfully! ' )
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return true
end
end
djui_chat_message_create ( " Character Not Found " )
return true
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end
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hook_chat_command ( " char-select " , " - Opens the Character Select Menu " , chat_command )