New Character Select

This commit is contained in:
Agent X 2023-12-18 19:17:19 -05:00
parent c6bda4917c
commit f3e4caecb0
5 changed files with 8 additions and 7 deletions

View file

@ -244,20 +244,21 @@ local function mario_update(m)
end
if m.playerIndex == 0 and stallFrame > 1 then
characterTable[1].forceChar = gNetworkPlayers[m.playerIndex].modelIndex
local modelIndex = gNetworkPlayers[m.playerIndex].modelIndex
characterTable[1].forceChar = modelIndex
if currChar == 1 then
characterTable[1].color = defaultPlayerColors[gNetworkPlayers[m.playerIndex].modelIndex]
characterTable[1].lifeIcon = defaultIcons[gNetworkPlayers[m.playerIndex].modelIndex]
characterTable[1].color = defaultPlayerColors[modelIndex]
characterTable[1].lifeIcon = defaultIcons[modelIndex]
end
if optionTable[optionTableRef.localModels].toggle > 0 then
gPlayerSyncTable[0].modelId = characterTable[currChar].model
gPlayerSyncTable[0].capModels = characterTable[currChar].capModels
gPlayerSyncTable[m.playerIndex].modelId = characterTable[currChar].model
gPlayerSyncTable[m.playerIndex].capModels = characterTable[currChar].capModels
if characterTable[currChar].forceChar ~= nil then
gNetworkPlayers[m.playerIndex].overrideModelIndex = characterTable[currChar].forceChar
end
else
gPlayerSyncTable[0].modelId = nil
gPlayerSyncTable[0].capModels = nil
gPlayerSyncTable[m.playerIndex].modelId = nil
gPlayerSyncTable[m.playerIndex].capModels = nil
gNetworkPlayers[m.playerIndex].overrideModelIndex = characterTable[1].forceChar
end