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# Lua Reference
The Lua scripting API is in early development.
Expect many more things to be supported in the future.
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## How to install Lua mods
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Lua scripts you make can be placed either the `mods` folder in the base directory, or in `<SAVE FILE LOCATION>/mods`
Save file locations:
- Windows: `%appdata%/sm64ex-coop`
- Linux: `~/.local/share/sm64ex-coop`
- MacOS: `~/Library/Application Support/sm64ex-coop`
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## Tips
- When developing Lua mods, run the game from a console. Lua errors and logs will appear there.
- You can use the `print()` command when debugging. Your logs will show up in the console.
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- You can create a folder within the mods folder containing multiple lua scripts as long as one script is called `main.lua` . Dynos actors can be placed inside this mod folder under `<your mod folder>/actors/` .
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## Sections
- [Globals ](globals.md )
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- [Constants ](constants.md )
- [Functions ](functions.md )
- [Structs ](structs.md )
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### Guides
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- [Setting up Visual Studio Code ](guides/vs-code-setup.md )
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- [Hooks ](guides/hooks.md )
- [gMarioStates ](guides/mario-state.md )
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- [Behavior Object Lists ](guides/object-lists.md )
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## Important notes on player indices
Something important to realize is that the `localIndex` for each player is different (unfortunately).
So the order of `gMarioStates[]` , `gNetworkPlayers[]` , and `gPlayerSyncTable[]` is different for each player.
Luckily `gPlayerSyncTable[]` will automatically translate the player indices, so setting `gPlayerSyncTable[0].example = 1` will set it for the correct player for everyone.
The `globalIndex` of each player is consistent among everyone connected. So if you absolutely need to sort things in order you will have to grab it from `gNetworkPlayers[<LOCAL INDEX HERE>].globalIndex` .
All of this is a holdover from when there were only two players. It was a reasonable idea back then.
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## Example Lua mods (small)
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- [Low Gravity ](examples/low-gravity.lua )
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- [Faster Swimming ](../../mods/faster-swimming.lua )
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- [Mario Run ](examples/Mario-Run.lua )
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- [HUD Rendering ](examples/hud.lua )
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- [Object Spawning ](examples/spawn-stuff.lua )
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- [Custom Ball Behavior ](examples/behavior-ball.lua )
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- [Replace Goomba Behavior ](examples/behavior-replace-goomba.lua )
- [Add to Goomba Behavior ](examples/behavior-add-to-goomba.lua )
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- [Behavior with Surface Collisions ](examples/behavior-surface-collisions.lua )
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- [Custom Surface Collisions ](examples/big-paddle )
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- [Custom Box Model ](examples/custom-box-model )
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- [Custom Player Model ](examples/koopa-player-model )
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- [Moonjump ](examples/Moonjump.lua )
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- [Instant Clip ](examples/instant-clip.lua )
- [Water Height Changer ](examples/water-level.lua )
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- [Custom Level ](examples/custom-level )
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- [Custom HUD Texture ](examples/custom-hud-texture )
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- [Custom Audio Test ](examples/audio-test )
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- [Custom Texture Overriding ](examples/texture-override )
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## Example Lua mods (large)
- [Hide and Seek Gamemode ](../../mods/hide-and-seek.lua )