ryujinx-mirror/Ryujinx.Common
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00
..
Configuration Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Memory New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
SystemInfo Refactor SystemInfo and implement macOS system info backend (#1177) 2020-05-04 12:15:27 +10:00
Utilities Use the official JSON parser (#1151) 2020-04-30 14:07:41 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
PerformanceCounter.cs Initial work 2020-01-09 02:13:00 +01:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00