mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-27 01:51:19 +00:00
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
This commit is contained in:
parent
10c74182ba
commit
b2b736abc2
205 changed files with 1020 additions and 1041 deletions
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@ -24,8 +24,8 @@ namespace ChocolArm64.Decoders
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{
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public static Condition Invert(this Condition cond)
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{
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//Bit 0 of all conditions is basically a negation bit, so
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//inverting this bit has the effect of inverting the condition.
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// Bit 0 of all conditions is basically a negation bit, so
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// inverting this bit has the effect of inverting the condition.
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return (Condition)((int)cond ^ 1);
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}
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}
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@ -29,12 +29,12 @@ namespace ChocolArm64.Decoders
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if (IsBranch(lastOp) && !IsCall(lastOp) && lastOp is IOpCodeBImm op)
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{
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//It's possible that the branch on this block lands on the middle of the block.
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//This is more common on tight loops. In this case, we can improve the codegen
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//a bit by changing the CFG and either making the branch point to the same block
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//(which indicates that the block is a loop that jumps back to the start), and the
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//other possible case is a jump somewhere on the middle of the block, which is
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//also a loop, but in this case we need to split the block in half.
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// It's possible that the branch on this block lands on the middle of the block.
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// This is more common on tight loops. In this case, we can improve the codegen
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// a bit by changing the CFG and either making the branch point to the same block
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// (which indicates that the block is a loop that jumps back to the start), and the
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// other possible case is a jump somewhere on the middle of the block, which is
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// also a loop, but in this case we need to split the block in half.
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if ((ulong)op.Imm == address)
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{
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block.Branch = block;
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@ -79,7 +79,7 @@ namespace ChocolArm64.Decoders
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while (workQueue.TryDequeue(out Block currBlock))
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{
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//Check if the current block is inside another block.
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// Check if the current block is inside another block.
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if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
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{
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Block nBlock = blocks[nBlkIndex];
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@ -96,7 +96,7 @@ namespace ChocolArm64.Decoders
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continue;
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}
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//If we have a block after the current one, set the limit address.
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// If we have a block after the current one, set the limit address.
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ulong limitAddress = ulong.MaxValue;
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if (nBlkIndex != blocks.Count)
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@ -119,10 +119,10 @@ namespace ChocolArm64.Decoders
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if (currBlock.OpCodes.Count != 0)
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{
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//Set child blocks. "Branch" is the block the branch instruction
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//points to (when taken), "Next" is the block at the next address,
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//executed when the branch is not taken. For Unconditional Branches
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//(except BL/BLR that are sub calls) or end of executable, Next is null.
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// Set child blocks. "Branch" is the block the branch instruction
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// points to (when taken), "Next" is the block at the next address,
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// executed when the branch is not taken. For Unconditional Branches
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// (except BL/BLR that are sub calls) or end of executable, Next is null.
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OpCode64 lastOp = currBlock.GetLastOp();
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bool isCall = IsCall(lastOp);
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@ -138,7 +138,7 @@ namespace ChocolArm64.Decoders
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}
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}
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//Insert the new block on the list (sorted by address).
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// Insert the new block on the list (sorted by address).
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if (blocks.Count != 0)
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{
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Block nBlock = blocks[nBlkIndex];
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@ -236,25 +236,25 @@ namespace ChocolArm64.Decoders
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return false;
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}
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//Note: On ARM32, most instructions have conditional execution,
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//so there's no "Always" (unconditional) branch like on ARM64.
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//We need to check if the condition is "Always" instead.
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// Note: On ARM32, most instructions have conditional execution,
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// so there's no "Always" (unconditional) branch like on ARM64.
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// We need to check if the condition is "Always" instead.
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return IsAarch32Branch(op) && op.Cond >= Condition.Al;
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}
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private static bool IsAarch32Branch(OpCode64 opCode)
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{
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//Note: On ARM32, most ALU operations can write to R15 (PC),
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//so we must consider such operations as a branch in potential aswell.
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// Note: On ARM32, most ALU operations can write to R15 (PC),
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// so we must consider such operations as a branch in potential as well.
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if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
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{
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return true;
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}
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//Same thing for memory operations. We have the cases where PC is a target
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//register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
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//a write back to PC (wback == true && Rn == 15), however the later may
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//be "undefined" depending on the CPU, so compilers should not produce that.
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// Same thing for memory operations. We have the cases where PC is a target
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// register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
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// a write back to PC (wback == true && Rn == 15), however the later may
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// be "undefined" depending on the CPU, so compilers should not produce that.
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if (opCode is IOpCode32Mem || opCode is IOpCode32MemMult)
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{
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int rt, rn;
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@ -268,8 +268,8 @@ namespace ChocolArm64.Decoders
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wBack = opMem.WBack;
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isLoad = opMem.IsLoad;
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//For the dual load, we also need to take into account the
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//case were Rt2 == 15 (PC).
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// For the dual load, we also need to take into account the
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// case were Rt2 == 15 (PC).
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if (rt == 14 && opMem.Emitter == InstEmit32.Ldrd)
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{
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rt = RegisterAlias.Aarch32Pc;
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@ -296,14 +296,14 @@ namespace ChocolArm64.Decoders
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}
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}
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//Explicit branch instructions.
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// Explicit branch instructions.
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return opCode is IOpCode32BImm ||
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opCode is IOpCode32BReg;
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}
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private static bool IsCall(OpCode64 opCode)
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{
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//TODO (CQ): ARM32 support.
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// TODO (CQ): ARM32 support.
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return opCode.Emitter == InstEmit.Bl ||
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opCode.Emitter == InstEmit.Blr;
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}
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@ -16,8 +16,8 @@ namespace ChocolArm64.Decoders
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public uint GetPc()
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{
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//Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
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//the PC actually points 2 instructions ahead.
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// Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
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// the PC actually points 2 instructions ahead.
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return (uint)Position + (uint)OpCodeSizeInBytes * 2;
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}
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}
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@ -10,7 +10,7 @@ namespace ChocolArm64.Decoders
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{
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uint pc = GetPc();
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//When the codition is never, the instruction is BLX to Thumb mode.
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// When the condition is never, the instruction is BLX to Thumb mode.
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if (Cond != Condition.Nv)
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{
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pc &= ~3u;
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@ -23,16 +23,16 @@ namespace ChocolArm64.Decoders
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Extend64 = ((opCode >> 22) & 3) == 2;
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WBack = ((opCode >> 24) & 1) == 0;
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//The type is not valid for the Unsigned Immediate 12-bits encoding,
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//because the bits 11:10 are used for the larger Immediate offset.
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// The type is not valid for the Unsigned Immediate 12-bits encoding,
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// because the bits 11:10 are used for the larger Immediate offset.
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MemOp type = WBack ? (MemOp)((opCode >> 10) & 3) : MemOp.Unsigned;
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PostIdx = type == MemOp.PostIndexed;
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Unscaled = type == MemOp.Unscaled ||
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type == MemOp.Unprivileged;
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//Unscaled and Unprivileged doesn't write back,
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//but they do use the 9-bits Signed Immediate.
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// Unscaled and Unprivileged doesn't write back,
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// but they do use the 9-bits Signed Immediate.
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if (Unscaled)
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{
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WBack = false;
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@ -40,12 +40,12 @@ namespace ChocolArm64.Decoders
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if (WBack || Unscaled)
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{
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//9-bits Signed Immediate.
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// 9-bits Signed Immediate.
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Imm = (opCode << 11) >> 23;
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}
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else
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{
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//12-bits Unsigned Immediate.
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// 12-bits Unsigned Immediate.
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Imm = ((opCode >> 10) & 0xfff) << Size;
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}
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}
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@ -30,14 +30,14 @@ namespace ChocolArm64.Decoders
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switch (op | (modeLow << 1))
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{
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case 0:
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//64-bits Immediate.
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//Transform abcd efgh into abcd efgh abcd efgh ...
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// 64-bits Immediate.
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// Transform abcd efgh into abcd efgh abcd efgh ...
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imm = (long)((ulong)imm * 0x0101010101010101);
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break;
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case 1:
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//64-bits Immediate.
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//Transform abcd efgh into aaaa aaaa bbbb bbbb ...
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// 64-bits Immediate.
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// Transform abcd efgh into aaaa aaaa bbbb bbbb ...
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imm = (imm & 0xf0) >> 4 | (imm & 0x0f) << 4;
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imm = (imm & 0xcc) >> 2 | (imm & 0x33) << 2;
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imm = (imm & 0xaa) >> 1 | (imm & 0x55) << 1;
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@ -52,29 +52,29 @@ namespace ChocolArm64.Decoders
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case 2:
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case 3:
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//Floating point Immediate.
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// Floating point Immediate.
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imm = DecoderHelper.DecodeImm8Float(imm, Size);
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break;
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}
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}
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else if ((modeHigh & 0b110) == 0b100)
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{
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//16-bits shifted Immediate.
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// 16-bits shifted Immediate.
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Size = 1; imm <<= (modeHigh & 1) << 3;
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}
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else if ((modeHigh & 0b100) == 0b000)
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{
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//32-bits shifted Immediate.
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// 32-bits shifted Immediate.
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Size = 2; imm <<= modeHigh << 3;
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}
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else if ((modeHigh & 0b111) == 0b110)
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{
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//32-bits shifted Immediate (fill with ones).
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// 32-bits shifted Immediate (fill with ones).
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Size = 2; imm = ShlOnes(imm, 8 << modeLow);
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}
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else
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{
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//8 bits without shift.
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// 8 bits without shift.
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Size = 0;
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}
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@ -24,7 +24,7 @@ namespace ChocolArm64.Instructions
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}
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else
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{
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context.EmitLdint(InstEmit32Helper.GetRegisterAlias(context.Mode, register));
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context.EmitLdint(GetRegisterAlias(context.Mode, register));
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}
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}
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@ -151,7 +151,7 @@ namespace ChocolArm64.Instructions
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public static void Extr(ILEmitterCtx context)
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{
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//TODO: Ensure that the Shift is valid for the Is64Bits.
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// TODO: Ensure that the Shift is valid for the Is64Bits.
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OpCodeAluRs64 op = (OpCodeAluRs64)context.CurrOp;
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context.EmitLdintzr(op.Rm);
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@ -309,7 +309,7 @@ namespace ChocolArm64.Instructions
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private static void EmitDiv(ILEmitterCtx context, OpCode ilOp)
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{
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//If Rm == 0, Rd = 0 (division by zero).
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// If Rm == 0, Rd = 0 (division by zero).
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context.EmitLdc_I(0);
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EmitAluLoadRm(context);
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@ -323,7 +323,7 @@ namespace ChocolArm64.Instructions
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if (ilOp == OpCodes.Div)
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{
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//If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
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// If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
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long intMin = 1L << (context.CurrOp.GetBitsCount() - 1);
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context.EmitLdc_I(intMin);
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@ -381,10 +381,10 @@ namespace ChocolArm64.Instructions
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context.Emit(OpCodes.And);
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//Note: Only 32-bits shift values are valid, so when the value is 64-bits
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//we need to cast it to a 32-bits integer. This is fine because we
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//AND the value and only keep the lower 5 or 6 bits anyway -- it
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//could very well fit on a byte.
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// Note: Only 32-bits shift values are valid, so when the value is 64-bits
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// we need to cast it to a 32-bits integer. This is fine because we
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// AND the value and only keep the lower 5 or 6 bits anyway -- it
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// could very well fit on a byte.
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if (context.CurrOp.RegisterSize != RegisterSize.Int32)
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{
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context.Emit(OpCodes.Conv_I4);
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@ -87,7 +87,7 @@ namespace ChocolArm64.Instructions
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{
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if (op.SetFlags)
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{
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//TODO: Load SPSR etc.
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// TODO: Load SPSR etc.
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context.EmitLdflg((int)PState.TBit);
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@ -10,7 +10,7 @@ namespace ChocolArm64.Instructions
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{
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public static void EmitAdcsCCheck(ILEmitterCtx context)
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{
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//C = (Rd == Rn && CIn) || Rd < Rn
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// C = (Rd == Rn && CIn) || Rd < Rn
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context.EmitSttmp();
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context.EmitLdtmp();
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context.EmitLdtmp();
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@ -35,7 +35,7 @@ namespace ChocolArm64.Instructions
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public static void EmitAddsCCheck(ILEmitterCtx context)
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{
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//C = Rd < Rn
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// C = Rd < Rn
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context.Emit(OpCodes.Dup);
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EmitAluLoadRn(context);
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@ -47,7 +47,7 @@ namespace ChocolArm64.Instructions
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public static void EmitAddsVCheck(ILEmitterCtx context)
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{
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//V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
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// V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
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context.Emit(OpCodes.Dup);
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EmitAluLoadRn(context);
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@ -69,7 +69,7 @@ namespace ChocolArm64.Instructions
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public static void EmitSbcsCCheck(ILEmitterCtx context)
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{
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//C = (Rn == Rm && CIn) || Rn > Rm
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// C = (Rn == Rm && CIn) || Rn > Rm
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EmitAluLoadOpers(context);
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context.Emit(OpCodes.Ceq);
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@ -88,7 +88,7 @@ namespace ChocolArm64.Instructions
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public static void EmitSubsCCheck(ILEmitterCtx context)
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{
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//C = Rn == Rm || Rn > Rm = !(Rn < Rm)
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// C = Rn == Rm || Rn > Rm = !(Rn < Rm)
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EmitAluLoadOpers(context);
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context.Emit(OpCodes.Clt_Un);
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|
@ -102,7 +102,7 @@ namespace ChocolArm64.Instructions
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|
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public static void EmitSubsVCheck(ILEmitterCtx context)
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{
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//V = (Rd ^ Rn) & (Rn ^ Rm) < 0
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// V = (Rd ^ Rn) & (Rn ^ Rm) < 0
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context.Emit(OpCodes.Dup);
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EmitAluLoadRn(context);
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|
@ -170,7 +170,7 @@ namespace ChocolArm64.Instructions
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{
|
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switch (context.CurrOp)
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{
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//ARM32.
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// ARM32.
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case OpCode32AluImm op:
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context.EmitLdc_I4(op.Imm);
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|
@ -190,7 +190,7 @@ namespace ChocolArm64.Instructions
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context.EmitLdc_I4(op.Imm);
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break;
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//ARM64.
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// ARM64.
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case IOpCodeAluImm64 op:
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context.EmitLdc_I(op.Imm);
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break;
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|
@ -245,7 +245,7 @@ namespace ChocolArm64.Instructions
|
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context.EmitStflg((int)PState.NBit);
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}
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|
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//ARM32 helpers.
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// ARM32 helpers.
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private static void EmitLoadRmShiftedByImmediate(ILEmitterCtx context, OpCode32AluRsImm op, bool setCarry)
|
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{
|
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int shift = op.Imm;
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|
@ -432,7 +432,7 @@ namespace ChocolArm64.Instructions
|
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|
||||
private static void EmitRrxC(ILEmitterCtx context, bool setCarry)
|
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{
|
||||
//Rotate right by 1 with carry.
|
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// Rotate right by 1 with carry.
|
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if (setCarry)
|
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{
|
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context.Emit(OpCodes.Dup);
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|
|
|
@ -13,7 +13,7 @@ namespace ChocolArm64.Instructions
|
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|
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if (op.Pos < op.Shift)
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{
|
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//BFI.
|
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// BFI.
|
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context.EmitLdintzr(op.Rn);
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|
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int shift = op.GetBitsCount() - op.Shift;
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|
@ -39,7 +39,7 @@ namespace ChocolArm64.Instructions
|
|||
}
|
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else
|
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{
|
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//BFXIL.
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// BFXIL.
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context.EmitLdintzr(op.Rn);
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|
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context.EmitLsr(op.Shift);
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|
|
|
@ -31,8 +31,8 @@ namespace ChocolArm64.Instructions
|
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|
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context.EmitPrivateCall(typeof(CpuThreadState), mthdName);
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|
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//Check if the thread should still be running, if it isn't then we return 0
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//to force a return to the dispatcher and then exit the thread.
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// Check if the thread should still be running, if it isn't then we return 0
|
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// to force a return to the dispatcher and then exit the thread.
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context.EmitLdarg(TranslatedSub.StateArgIdx);
|
||||
|
||||
context.EmitCallPropGet(typeof(CpuThreadState), nameof(CpuThreadState.Running));
|
||||
|
|
|
@ -66,8 +66,8 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.EmitStint(GetBankedRegisterAlias(context.Mode, RegisterAlias.Aarch32Lr));
|
||||
|
||||
//If x is true, then this is a branch with link and exchange.
|
||||
//In this case we need to swap the mode between Arm <-> Thumb.
|
||||
// If x is true, then this is a branch with link and exchange.
|
||||
// In this case we need to swap the mode between Arm <-> Thumb.
|
||||
if (x)
|
||||
{
|
||||
context.EmitLdc_I4(isThumb ? 0 : 1);
|
||||
|
|
|
@ -90,10 +90,10 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
if (isJump)
|
||||
{
|
||||
//The tail prefix allows the JIT to jump to the next function,
|
||||
//while releasing the stack space used by the current one.
|
||||
//This is ideal for BR ARM instructions, which are
|
||||
//basically indirect tail calls.
|
||||
// The tail prefix allows the JIT to jump to the next function,
|
||||
// while releasing the stack space used by the current one.
|
||||
// This is ideal for BR ARM instructions, which are
|
||||
// basically indirect tail calls.
|
||||
context.Emit(OpCodes.Tailcall);
|
||||
}
|
||||
|
||||
|
@ -114,10 +114,10 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
private static void EmitContinueOrReturnCheck(ILEmitterCtx context)
|
||||
{
|
||||
//Note: The return value of the called method will be placed
|
||||
//at the Stack, the return value is always a Int64 with the
|
||||
//return address of the function. We check if the address is
|
||||
//correct, if it isn't we keep returning until we reach the dispatcher.
|
||||
// Note: The return value of the called method will be placed
|
||||
// at the Stack, the return value is always a Int64 with the
|
||||
// return address of the function. We check if the address is
|
||||
// correct, if it isn't we keep returning until we reach the dispatcher.
|
||||
if (context.CurrBlock.Next != null)
|
||||
{
|
||||
context.Emit(OpCodes.Dup);
|
||||
|
|
|
@ -192,7 +192,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
if (!op.PostIdx)
|
||||
{
|
||||
//Pre-indexing.
|
||||
// Pre-indexing.
|
||||
context.EmitLdc_I(op.Imm);
|
||||
|
||||
context.Emit(OpCodes.Add);
|
||||
|
@ -213,7 +213,7 @@ namespace ChocolArm64.Instructions
|
|||
break;
|
||||
}
|
||||
|
||||
//Save address to Scratch var since the register value may change.
|
||||
// Save address to Scratch var since the register value may change.
|
||||
context.Emit(OpCodes.Dup);
|
||||
|
||||
context.EmitSttmp();
|
||||
|
@ -221,8 +221,8 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
private static void EmitWBackIfNeeded(ILEmitterCtx context)
|
||||
{
|
||||
//Check whenever the current OpCode has post-indexed write back, if so write it.
|
||||
//Note: AOpCodeMemPair inherits from AOpCodeMemImm, so this works for both.
|
||||
// Check whenever the current OpCode has post-indexed write back, if so write it.
|
||||
// Note: AOpCodeMemPair inherits from AOpCodeMemImm, so this works for both.
|
||||
if (context.CurrOp is OpCodeMemImm64 op && op.WBack)
|
||||
{
|
||||
context.EmitLdtmp();
|
||||
|
|
|
@ -137,15 +137,15 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
EmitWriteCall(context, WordSizeLog2);
|
||||
|
||||
//Note: If Rn is also specified on the register list,
|
||||
//and Rn is the first register on this list, then the
|
||||
//value that is written to memory is the unmodified value,
|
||||
//before the write back. If it is on the list, but it's
|
||||
//not the first one, then the value written to memory
|
||||
//varies between CPUs.
|
||||
// Note: If Rn is also specified on the register list,
|
||||
// and Rn is the first register on this list, then the
|
||||
// value that is written to memory is the unmodified value,
|
||||
// before the write back. If it is on the list, but it's
|
||||
// not the first one, then the value written to memory
|
||||
// varies between CPUs.
|
||||
if (offset == 0 && op.PostOffset != 0)
|
||||
{
|
||||
//Emit write back after the first write.
|
||||
// Emit write back after the first write.
|
||||
EmitLoadFromRegister(context, op.Rn);
|
||||
|
||||
context.EmitLdc_I4(op.PostOffset);
|
||||
|
@ -233,7 +233,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Brtrue_S, lblBigEndian);
|
||||
|
||||
//Little endian mode.
|
||||
// Little endian mode.
|
||||
context.Emit(OpCodes.Conv_U4);
|
||||
|
||||
EmitStoreToRegister(context, op.Rt);
|
||||
|
@ -246,7 +246,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Br_S, lblEnd);
|
||||
|
||||
//Big endian mode.
|
||||
// Big endian mode.
|
||||
context.MarkLabel(lblBigEndian);
|
||||
|
||||
context.EmitLsr(32);
|
||||
|
@ -288,7 +288,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Brtrue_S, lblBigEndian);
|
||||
|
||||
//Little endian mode.
|
||||
// Little endian mode.
|
||||
EmitLoadFromRegister(context, op.Rt | 1);
|
||||
|
||||
context.Emit(OpCodes.Conv_U8);
|
||||
|
@ -299,7 +299,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Br_S, lblEnd);
|
||||
|
||||
//Big endian mode.
|
||||
// Big endian mode.
|
||||
context.MarkLabel(lblBigEndian);
|
||||
|
||||
context.EmitLsl(32);
|
||||
|
|
|
@ -89,10 +89,10 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
if (pair)
|
||||
{
|
||||
//Exclusive loads should be atomic. For pairwise loads, we need to
|
||||
//read all the data at once. For a 32-bits pairwise load, we do a
|
||||
//simple 64-bits load, for a 128-bits load, we need to call a special
|
||||
//method to read 128-bits atomically.
|
||||
// Exclusive loads should be atomic. For pairwise loads, we need to
|
||||
// read all the data at once. For a 32-bits pairwise load, we do a
|
||||
// simple 64-bits load, for a 128-bits load, we need to call a special
|
||||
// method to read 128-bits atomically.
|
||||
if (op.Size == 2)
|
||||
{
|
||||
context.EmitLdtmp();
|
||||
|
@ -101,7 +101,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Dup);
|
||||
|
||||
//Mask low half.
|
||||
// Mask low half.
|
||||
context.Emit(OpCodes.Conv_U4);
|
||||
|
||||
if (exclusive)
|
||||
|
@ -111,7 +111,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.EmitStintzr(op.Rt);
|
||||
|
||||
//Shift high half.
|
||||
// Shift high half.
|
||||
context.EmitLsr(32);
|
||||
context.Emit(OpCodes.Conv_U4);
|
||||
|
||||
|
@ -131,7 +131,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Dup);
|
||||
|
||||
//Load low part of the vector.
|
||||
// Load low part of the vector.
|
||||
context.EmitLdc_I4(0);
|
||||
context.EmitLdc_I4(3);
|
||||
|
||||
|
@ -144,7 +144,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.EmitStintzr(op.Rt);
|
||||
|
||||
//Load high part of the vector.
|
||||
// Load high part of the vector.
|
||||
context.EmitLdc_I4(1);
|
||||
context.EmitLdc_I4(3);
|
||||
|
||||
|
@ -164,7 +164,7 @@ namespace ChocolArm64.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
//8, 16, 32 or 64-bits (non-pairwise) load.
|
||||
// 8, 16, 32 or 64-bits (non-pairwise) load.
|
||||
context.EmitLdtmp();
|
||||
|
||||
EmitReadZxCall(context, op.Size);
|
||||
|
@ -180,7 +180,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
public static void Pfrm(ILEmitterCtx context)
|
||||
{
|
||||
//Memory Prefetch, execute as no-op.
|
||||
// Memory Prefetch, execute as no-op.
|
||||
}
|
||||
|
||||
public static void Stlr(ILEmitterCtx context) => EmitStr(context, AccessType.Ordered);
|
||||
|
@ -223,13 +223,13 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.Emit(OpCodes.Brtrue_S, lblEx);
|
||||
|
||||
//Address check failed, set error right away and do not store anything.
|
||||
// Address check failed, set error right away and do not store anything.
|
||||
context.EmitLdc_I4(1);
|
||||
context.EmitStintzr(op.Rs);
|
||||
|
||||
context.Emit(OpCodes.Br, lblEnd);
|
||||
|
||||
//Address check passsed.
|
||||
// Address check passed.
|
||||
context.MarkLabel(lblEx);
|
||||
|
||||
context.EmitLdarg(TranslatedSub.MemoryArgIdx);
|
||||
|
@ -241,7 +241,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
void EmitCast()
|
||||
{
|
||||
//The input should be always int64.
|
||||
// The input should be always int64.
|
||||
switch (op.Size)
|
||||
{
|
||||
case 0: context.Emit(OpCodes.Conv_U1); break;
|
||||
|
@ -293,10 +293,10 @@ namespace ChocolArm64.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
//The value returned is a bool, true if the values compared
|
||||
//were equal and the new value was written, false otherwise.
|
||||
//We need to invert this result, as on ARM 1 indicates failure,
|
||||
//and 0 success on those instructions.
|
||||
// The value returned is a bool, true if the values compared
|
||||
// were equal and the new value was written, false otherwise.
|
||||
// We need to invert this result, as on ARM 1 indicates failure,
|
||||
// and 0 success on those instructions.
|
||||
context.EmitLdc_I4(1);
|
||||
|
||||
context.Emit(OpCodes.Xor);
|
||||
|
@ -305,7 +305,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
context.EmitStintzr(op.Rs);
|
||||
|
||||
//Only clear the exclusive monitor if the store was successful (Rs = false).
|
||||
// Only clear the exclusive monitor if the store was successful (Rs = false).
|
||||
context.Emit(OpCodes.Brtrue_S, lblEnd);
|
||||
|
||||
Clrex(context);
|
||||
|
@ -341,9 +341,9 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
private static void EmitBarrier(ILEmitterCtx context)
|
||||
{
|
||||
//Note: This barrier is most likely not necessary, and probably
|
||||
//doesn't make any difference since we need to do a ton of stuff
|
||||
//(software MMU emulation) to read or write anything anyway.
|
||||
// Note: This barrier is most likely not necessary, and probably
|
||||
// doesn't make any difference since we need to do a ton of stuff
|
||||
// (software MMU emulation) to read or write anything anyway.
|
||||
context.EmitCall(typeof(Thread), nameof(Thread.MemoryBarrier));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
private static void EmitReadCall(ILEmitterCtx context, Extension ext, int size)
|
||||
{
|
||||
//Save the address into a temp.
|
||||
// Save the address into a temp.
|
||||
context.EmitStint(_tempIntAddress);
|
||||
|
||||
bool isSimd = IsSimd(context);
|
||||
|
@ -99,7 +99,7 @@ namespace ChocolArm64.Instructions
|
|||
{
|
||||
bool isSimd = IsSimd(context);
|
||||
|
||||
//Save the value into a temp.
|
||||
// Save the value into a temp.
|
||||
if (isSimd)
|
||||
{
|
||||
context.EmitStvec(_tempVecValue);
|
||||
|
@ -109,7 +109,7 @@ namespace ChocolArm64.Instructions
|
|||
context.EmitStint(_tempIntValue);
|
||||
}
|
||||
|
||||
//Save the address into a temp.
|
||||
// Save the address into a temp.
|
||||
context.EmitStint(_tempIntAddress);
|
||||
|
||||
if (size < 0 || size > (isSimd ? 4 : 3))
|
||||
|
|
|
@ -1298,8 +1298,8 @@ namespace ChocolArm64.Instructions
|
|||
{
|
||||
if (Optimizations.UseSse41 && size == 0)
|
||||
{
|
||||
//If the type is float, we can perform insertion and
|
||||
//zero the upper bits with a single instruction (INSERTPS);
|
||||
// If the type is float, we can perform insertion and
|
||||
// zero the upper bits with a single instruction (INSERTPS);
|
||||
context.EmitLdvec(reg);
|
||||
|
||||
VectorHelper.EmitCall(context, nameof(VectorHelper.Sse41VectorInsertScalarSingle));
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
if (op.Replicate)
|
||||
{
|
||||
//Only loads uses the replicate mode.
|
||||
// Only loads uses the replicate mode.
|
||||
if (!isLoad)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
|
|
|
@ -11,12 +11,12 @@ namespace ChocolArm64.Instructions
|
|||
{
|
||||
public static void Hint(ILEmitterCtx context)
|
||||
{
|
||||
//Execute as no-op.
|
||||
// Execute as no-op.
|
||||
}
|
||||
|
||||
public static void Isb(ILEmitterCtx context)
|
||||
{
|
||||
//Execute as no-op.
|
||||
// Execute as no-op.
|
||||
}
|
||||
|
||||
public static void Mrs(ILEmitterCtx context)
|
||||
|
@ -85,21 +85,21 @@ namespace ChocolArm64.Instructions
|
|||
|
||||
public static void Nop(ILEmitterCtx context)
|
||||
{
|
||||
//Do nothing.
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
public static void Sys(ILEmitterCtx context)
|
||||
{
|
||||
//This instruction is used to do some operations on the CPU like cache invalidation,
|
||||
//address translation and the like.
|
||||
//We treat it as no-op here since we don't have any cache being emulated anyway.
|
||||
// This instruction is used to do some operations on the CPU like cache invalidation,
|
||||
// address translation and the like.
|
||||
// We treat it as no-op here since we don't have any cache being emulated anyway.
|
||||
OpCodeSystem64 op = (OpCodeSystem64)context.CurrOp;
|
||||
|
||||
switch (GetPackedId(op))
|
||||
{
|
||||
case 0b11_011_0111_0100_001:
|
||||
{
|
||||
//DC ZVA
|
||||
// DC ZVA
|
||||
for (int offs = 0; offs < (4 << CpuThreadState.DczSizeLog2); offs += 8)
|
||||
{
|
||||
context.EmitLdintzr(op.Rt);
|
||||
|
@ -115,7 +115,7 @@ namespace ChocolArm64.Instructions
|
|||
break;
|
||||
}
|
||||
|
||||
//No-op
|
||||
// No-op
|
||||
case 0b11_011_0111_1110_001: //DC CIVAC
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -583,9 +583,9 @@ namespace ChocolArm64.Instructions
|
|||
{
|
||||
if (Sse41.IsSupported)
|
||||
{
|
||||
//Note: The if/else if is necessary to enable the JIT to
|
||||
//produce a single INSERTPS instruction instead of the
|
||||
//jump table fallback.
|
||||
// Note: The if/else if is necessary to enable the JIT to
|
||||
// produce a single INSERTPS instruction instead of the
|
||||
// jump table fallback.
|
||||
if (index == 0)
|
||||
{
|
||||
return Sse41.Insert(vector, value, 0x00);
|
||||
|
@ -628,7 +628,7 @@ namespace ChocolArm64.Instructions
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector128<float> Sse41VectorInsertScalarSingle(float value, Vector128<float> vector)
|
||||
{
|
||||
//Note: 0b1110 is the mask to zero the upper bits.
|
||||
// Note: 0b1110 is the mask to zero the upper bits.
|
||||
return Sse41.Insert(vector, value, 0b1110);
|
||||
}
|
||||
|
||||
|
|
|
@ -96,9 +96,9 @@ namespace ChocolArm64.Memory
|
|||
IntPtr[] addresses,
|
||||
out ulong count)
|
||||
{
|
||||
//This is only supported on windows, but returning
|
||||
//false (failed) is also valid for platforms without
|
||||
//write tracking support on the OS.
|
||||
// This is only supported on windows, but returning
|
||||
// false (failed) is also valid for platforms without
|
||||
// write tracking support on the OS.
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return MemoryManagementWindows.GetModifiedPages(address, size, addresses, out count);
|
||||
|
|
|
@ -30,22 +30,22 @@ namespace ChocolArm64.Memory
|
|||
return ptr;
|
||||
}
|
||||
|
||||
public static bool Reprotect(IntPtr address, ulong size, Memory.MemoryProtection protection)
|
||||
public static bool Reprotect(IntPtr address, ulong size, MemoryProtection protection)
|
||||
{
|
||||
MmapProts prot = GetProtection(protection);
|
||||
|
||||
return Syscall.mprotect(address, size, prot) == 0;
|
||||
}
|
||||
|
||||
private static MmapProts GetProtection(Memory.MemoryProtection protection)
|
||||
private static MmapProts GetProtection(MemoryProtection protection)
|
||||
{
|
||||
switch (protection)
|
||||
{
|
||||
case Memory.MemoryProtection.None: return MmapProts.PROT_NONE;
|
||||
case Memory.MemoryProtection.Read: return MmapProts.PROT_READ;
|
||||
case Memory.MemoryProtection.ReadAndWrite: return MmapProts.PROT_READ | MmapProts.PROT_WRITE;
|
||||
case Memory.MemoryProtection.ReadAndExecute: return MmapProts.PROT_READ | MmapProts.PROT_EXEC;
|
||||
case Memory.MemoryProtection.Execute: return MmapProts.PROT_EXEC;
|
||||
case MemoryProtection.None: return MmapProts.PROT_NONE;
|
||||
case MemoryProtection.Read: return MmapProts.PROT_READ;
|
||||
case MemoryProtection.ReadAndWrite: return MmapProts.PROT_READ | MmapProts.PROT_WRITE;
|
||||
case MemoryProtection.ReadAndExecute: return MmapProts.PROT_READ | MmapProts.PROT_EXEC;
|
||||
case MemoryProtection.Execute: return MmapProts.PROT_EXEC;
|
||||
|
||||
default: throw new ArgumentException($"Invalid permission \"{protection}\".");
|
||||
}
|
||||
|
|
|
@ -50,12 +50,12 @@ namespace ChocolArm64.Memory
|
|||
AddressSpaceBits = addressSpaceBits;
|
||||
AddressSpaceSize = 1L << addressSpaceBits;
|
||||
|
||||
//When flat page table is requested, we use a single
|
||||
//array for the mappings of the entire address space.
|
||||
//This has better performance, but also high memory usage.
|
||||
//The multi level page table uses 9 bits per level, so
|
||||
//the memory usage is lower, but the performance is also
|
||||
//lower, since each address translation requires multiple reads.
|
||||
// When flat page table is requested, we use a single
|
||||
// array for the mappings of the entire address space.
|
||||
// This has better performance, but also high memory usage.
|
||||
// The multi level page table uses 9 bits per level, so
|
||||
// the memory usage is lower, but the performance is also
|
||||
// lower, since each address translation requires multiple reads.
|
||||
if (useFlatPageTable)
|
||||
{
|
||||
PtLevelBits = addressSpaceBits - PageBits;
|
||||
|
@ -237,13 +237,13 @@ namespace ChocolArm64.Memory
|
|||
|
||||
if (nextPtr == IntPtr.Zero)
|
||||
{
|
||||
//Entry does not yet exist, allocate a new one.
|
||||
// Entry does not yet exist, allocate a new one.
|
||||
IntPtr newPtr = Allocate((ulong)(PtLevelSize * IntPtr.Size));
|
||||
|
||||
//Try to swap the current pointer (should be zero), with the allocated one.
|
||||
// Try to swap the current pointer (should be zero), with the allocated one.
|
||||
nextPtr = Interlocked.Exchange(ref *ptePtr, newPtr);
|
||||
|
||||
//If the old pointer is not null, then another thread already has set it.
|
||||
// If the old pointer is not null, then another thread already has set it.
|
||||
if (nextPtr != IntPtr.Zero)
|
||||
{
|
||||
Free(newPtr);
|
||||
|
@ -533,7 +533,7 @@ namespace ChocolArm64.Memory
|
|||
|
||||
private void AbortWithAlignmentFault(long position)
|
||||
{
|
||||
//TODO: Abort mode and exception support on the CPU.
|
||||
// TODO: Abort mode and exception support on the CPU.
|
||||
throw new InvalidOperationException($"Tried to compare exchange a misaligned address 0x{position:X16}.");
|
||||
}
|
||||
|
||||
|
@ -726,7 +726,7 @@ namespace ChocolArm64.Memory
|
|||
|
||||
public void ReadBytes(long position, byte[] data, int startIndex, int size)
|
||||
{
|
||||
//Note: This will be moved later.
|
||||
// Note: This will be moved later.
|
||||
long endAddr = position + size;
|
||||
|
||||
if ((ulong)size > int.MaxValue)
|
||||
|
@ -924,7 +924,7 @@ namespace ChocolArm64.Memory
|
|||
|
||||
public void WriteBytes(long position, byte[] data, int startIndex, int size)
|
||||
{
|
||||
//Note: This will be moved later.
|
||||
// Note: This will be moved later.
|
||||
long endAddr = position + size;
|
||||
|
||||
if ((ulong)endAddr < (ulong)position)
|
||||
|
@ -954,7 +954,7 @@ namespace ChocolArm64.Memory
|
|||
|
||||
public void CopyBytes(long src, long dst, long size)
|
||||
{
|
||||
//Note: This will be moved later.
|
||||
// Note: This will be moved later.
|
||||
if (IsContiguous(src, size) &&
|
||||
IsContiguous(dst, size))
|
||||
{
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace ChocolArm64
|
|||
static OpCodeTable()
|
||||
{
|
||||
#region "OpCode Table (AArch32)"
|
||||
//Integer
|
||||
// Integer
|
||||
SetA32("<<<<0010100xxxxxxxxxxxxxxxxxxxxx", InstEmit32.Add, typeof(OpCode32AluImm));
|
||||
SetA32("<<<<0000100xxxxxxxxxxxxxxxx0xxxx", InstEmit32.Add, typeof(OpCode32AluRsImm));
|
||||
SetA32("<<<<1010xxxxxxxxxxxxxxxxxxxxxxxx", InstEmit32.B, typeof(OpCode32BImm));
|
||||
|
@ -66,7 +66,7 @@ namespace ChocolArm64
|
|||
#endregion
|
||||
|
||||
#region "OpCode Table (AArch64)"
|
||||
//Integer
|
||||
// Integer
|
||||
SetA64("x0011010000xxxxx000000xxxxxxxxxx", InstEmit.Adc, typeof(OpCodeAluRs64));
|
||||
SetA64("x0111010000xxxxx000000xxxxxxxxxx", InstEmit.Adcs, typeof(OpCodeAluRs64));
|
||||
SetA64("x00100010xxxxxxxxxxxxxxxxxxxxxxx", InstEmit.Add, typeof(OpCodeAluImm64));
|
||||
|
@ -217,7 +217,7 @@ namespace ChocolArm64
|
|||
SetA64("10011011101xxxxx1xxxxxxxxxxxxxxx", InstEmit.Umsubl, typeof(OpCodeMul64));
|
||||
SetA64("10011011110xxxxx0xxxxxxxxxxxxxxx", InstEmit.Umulh, typeof(OpCodeMul64));
|
||||
|
||||
//Vector
|
||||
// Vector
|
||||
SetA64("0101111011100000101110xxxxxxxxxx", InstEmit.Abs_S, typeof(OpCodeSimd64));
|
||||
SetA64("0>001110<<100000101110xxxxxxxxxx", InstEmit.Abs_V, typeof(OpCodeSimd64));
|
||||
SetA64("01011110111xxxxx100001xxxxxxxxxx", InstEmit.Add_S, typeof(OpCodeSimdReg64));
|
||||
|
@ -656,12 +656,12 @@ namespace ChocolArm64
|
|||
|
||||
for (int index = 0; index < encoding.Length; index++, bit--)
|
||||
{
|
||||
//Note: < and > are used on special encodings.
|
||||
//The < means that we should never have ALL bits with the '<' set.
|
||||
//So, when the encoding has <<, it means that 00, 01, and 10 are valid,
|
||||
//but not 11. <<< is 000, 001, ..., 110 but NOT 111, and so on...
|
||||
//For >, the invalid value is zero. So, for >> 01, 10 and 11 are valid,
|
||||
//but 00 isn't.
|
||||
// Note: < and > are used on special encodings.
|
||||
// The < means that we should never have ALL bits with the '<' set.
|
||||
// So, when the encoding has <<, it means that 00, 01, and 10 are valid,
|
||||
// but not 11. <<< is 000, 001, ..., 110 but NOT 111, and so on...
|
||||
// For >, the invalid value is zero. So, for >> 01, 10 and 11 are valid,
|
||||
// but 00 isn't.
|
||||
char chr = encoding[index];
|
||||
|
||||
if (chr == '1')
|
||||
|
|
|
@ -126,8 +126,8 @@ namespace ChocolArm64.State
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal bool Synchronize()
|
||||
{
|
||||
//Firing a interrupt frequently is expensive, so we only
|
||||
//do it after a given number of instructions has executed.
|
||||
// Firing a interrupt frequently is expensive, so we only
|
||||
// do it after a given number of instructions has executed.
|
||||
_syncCount++;
|
||||
|
||||
if (_syncCount >= MinCountForCheck)
|
||||
|
|
|
@ -56,10 +56,10 @@ namespace ChocolArm64.Translation
|
|||
private OpCode64 _optOpLastCompare;
|
||||
private OpCode64 _optOpLastFlagSet;
|
||||
|
||||
//This is the index of the temporary register, used to store temporary
|
||||
//values needed by some functions, since IL doesn't have a swap instruction.
|
||||
//You can use any value here as long it doesn't conflict with the indices
|
||||
//for the other registers. Any value >= 64 or < 0 will do.
|
||||
// This is the index of the temporary register, used to store temporary
|
||||
// values needed by some functions, since IL doesn't have a swap instruction.
|
||||
// You can use any value here as long it doesn't conflict with the indices
|
||||
// for the other registers. Any value >= 64 or < 0 will do.
|
||||
private const int ReservedLocalsCount = 64;
|
||||
|
||||
private const int RorTmpIndex = ReservedLocalsCount + 0;
|
||||
|
@ -69,7 +69,7 @@ namespace ChocolArm64.Translation
|
|||
private const int IntGpTmp2Index = ReservedLocalsCount + 4;
|
||||
private const int UserIntTempStart = ReservedLocalsCount + 5;
|
||||
|
||||
//Vectors are part of another "set" of locals.
|
||||
// Vectors are part of another "set" of locals.
|
||||
private const int VecGpTmp1Index = ReservedLocalsCount + 0;
|
||||
private const int VecGpTmp2Index = ReservedLocalsCount + 1;
|
||||
private const int VecGpTmp3Index = ReservedLocalsCount + 2;
|
||||
|
@ -139,10 +139,10 @@ namespace ChocolArm64.Translation
|
|||
|
||||
public void ResetBlockStateForPredicatedOp()
|
||||
{
|
||||
//Check if this is a predicated instruction that modifies flags,
|
||||
//in this case the value of the flags is unknown as we don't know
|
||||
//in advance if the instruction is going to be executed or not.
|
||||
//So, we reset the block state to prevent an invalid optimization.
|
||||
// Check if this is a predicated instruction that modifies flags,
|
||||
// in this case the value of the flags is unknown as we don't know
|
||||
// in advance if the instruction is going to be executed or not.
|
||||
// So, we reset the block state to prevent an invalid optimization.
|
||||
if (CurrOp == _optOpLastFlagSet)
|
||||
{
|
||||
ResetBlockState();
|
||||
|
@ -167,8 +167,8 @@ namespace ChocolArm64.Translation
|
|||
|
||||
public bool TryOptEmitSubroutineCall()
|
||||
{
|
||||
//Calls should always have a next block, unless
|
||||
//we're translating a single basic block.
|
||||
// Calls should always have a next block, unless
|
||||
// we're translating a single basic block.
|
||||
if (_currBlock.Next == null)
|
||||
{
|
||||
return false;
|
||||
|
@ -239,15 +239,15 @@ namespace ChocolArm64.Translation
|
|||
&& cond != Condition.GtUn
|
||||
&& cond != Condition.LeUn)
|
||||
{
|
||||
//There are several limitations that needs to be taken into account for CMN comparisons:
|
||||
//- The unsigned comparisons are not valid, as they depend on the
|
||||
//carry flag value, and they will have different values for addition and
|
||||
//subtraction. For addition, it's carry, and for subtraction, it's borrow.
|
||||
//So, we need to make sure we're not doing a unsigned compare for the CMN case.
|
||||
//- We can only do the optimization for the immediate variants,
|
||||
//because when the second operand value is exactly INT_MIN, we can't
|
||||
//negate the value as theres no positive counterpart.
|
||||
//Such invalid values can't be encoded on the immediate encodings.
|
||||
// There are several limitations that needs to be taken into account for CMN comparisons:
|
||||
// - The unsigned comparisons are not valid, as they depend on the
|
||||
// carry flag value, and they will have different values for addition and
|
||||
// subtraction. For addition, it's carry, and for subtraction, it's borrow.
|
||||
// So, we need to make sure we're not doing a unsigned compare for the CMN case.
|
||||
// - We can only do the optimization for the immediate variants,
|
||||
// because when the second operand value is exactly INT_MIN, we can't
|
||||
// negate the value as theres no positive counterpart.
|
||||
// Such invalid values can't be encoded on the immediate encodings.
|
||||
if (_optOpLastCompare is IOpCodeAluImm64 op)
|
||||
{
|
||||
Ldloc(CmpOptTmp1Index, RegisterType.Int, _optOpLastCompare.RegisterSize);
|
||||
|
@ -513,11 +513,11 @@ namespace ChocolArm64.Translation
|
|||
public void EmitLdflg(int index) => Ldloc(index, RegisterType.Flag);
|
||||
public void EmitStflg(int index)
|
||||
{
|
||||
//Set this only if any of the NZCV flag bits were modified.
|
||||
//This is used to ensure that when emiting a direct IL branch
|
||||
//instruction for compare + branch sequences, we're not expecting
|
||||
//to use comparison values from an old instruction, when in fact
|
||||
//the flags were already overwritten by another instruction further along.
|
||||
// Set this only if any of the NZCV flag bits were modified.
|
||||
// This is used to ensure that when emiting a direct IL branch
|
||||
// instruction for compare + branch sequences, we're not expecting
|
||||
// to use comparison values from an old instruction, when in fact
|
||||
// the flags were already overwritten by another instruction further along.
|
||||
if (index >= (int)PState.VBit)
|
||||
{
|
||||
_optOpLastFlagSet = CurrOp;
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace ChocolArm64.Translation
|
|||
|
||||
public static long ClearCallerSavedIntRegs(long mask, ExecutionMode mode)
|
||||
{
|
||||
//TODO: ARM32 support.
|
||||
// TODO: ARM32 support.
|
||||
if (mode == ExecutionMode.Aarch64)
|
||||
{
|
||||
mask &= ~(CallerSavedIntRegistersMask | PStateNzcvFlagsMask);
|
||||
|
@ -164,7 +164,7 @@ namespace ChocolArm64.Translation
|
|||
|
||||
public static long ClearCallerSavedVecRegs(long mask, ExecutionMode mode)
|
||||
{
|
||||
//TODO: ARM32 support.
|
||||
// TODO: ARM32 support.
|
||||
if (mode == ExecutionMode.Aarch64)
|
||||
{
|
||||
mask &= ~CallerSavedVecRegistersMask;
|
||||
|
|
|
@ -10,9 +10,9 @@ namespace ChocolArm64.Translation
|
|||
|
||||
class TranslatedSub
|
||||
{
|
||||
//This is the minimum amount of calls needed for the method
|
||||
//to be retranslated with higher quality code. It's only worth
|
||||
//doing that for hot code.
|
||||
// This is the minimum amount of calls needed for the method
|
||||
// to be retranslated with higher quality code. It's only worth
|
||||
// doing that for hot code.
|
||||
private const int MinCallCountForOpt = 30;
|
||||
|
||||
public ArmSubroutine Delegate { get; private set; }
|
||||
|
@ -32,7 +32,7 @@ namespace ChocolArm64.Translation
|
|||
|
||||
public TranslatedSub(DynamicMethod method, TranslationTier tier, bool rejit)
|
||||
{
|
||||
Method = method ?? throw new ArgumentNullException(nameof(method));;
|
||||
Method = method ?? throw new ArgumentNullException(nameof(method));
|
||||
Tier = tier;
|
||||
_rejit = rejit;
|
||||
}
|
||||
|
@ -74,7 +74,7 @@ namespace ChocolArm64.Translation
|
|||
|
||||
public bool Rejit()
|
||||
{
|
||||
if (!_rejit)
|
||||
if (!_rejit)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ namespace ChocolArm64.Translation
|
|||
return false;
|
||||
}
|
||||
|
||||
//Only return true once, so that it is added to the queue only once.
|
||||
// Only return true once, so that it is added to the queue only once.
|
||||
_rejit = false;
|
||||
|
||||
return true;
|
||||
|
|
|
@ -209,11 +209,11 @@ namespace ChocolArm64.Translation
|
|||
|
||||
context.ResetBlockStateForPredicatedOp();
|
||||
|
||||
//If this is the last op on the block, and there's no "next" block
|
||||
//after this one, then we have to return right now, with the address
|
||||
//of the next instruction to be executed (in the case that the condition
|
||||
//is false, and the branch was not taken, as all basic blocks should end
|
||||
//with some kind of branch).
|
||||
// If this is the last op on the block, and there's no "next" block
|
||||
// after this one, then we have to return right now, with the address
|
||||
// of the next instruction to be executed (in the case that the condition
|
||||
// is false, and the branch was not taken, as all basic blocks should end
|
||||
// with some kind of branch).
|
||||
if (isLastOp && block.Next == null)
|
||||
{
|
||||
context.EmitStoreContext();
|
||||
|
|
|
@ -8,13 +8,13 @@ namespace ChocolArm64.Translation
|
|||
{
|
||||
class TranslatorCache
|
||||
{
|
||||
//Maximum size of the cache, the unit used is completely arbitrary.
|
||||
// Maximum size of the cache, the unit used is completely arbitrary.
|
||||
private const int MaxTotalSize = 0x800000;
|
||||
|
||||
//Minimum time required in milliseconds for a method to be eligible for deletion.
|
||||
// Minimum time required in milliseconds for a method to be eligible for deletion.
|
||||
private const int MinTimeDelta = 2 * 60000;
|
||||
|
||||
//Minimum number of calls required to update the timestamp.
|
||||
// Minimum number of calls required to update the timestamp.
|
||||
private const int MinCallCountForUpdate = 250;
|
||||
|
||||
private class CacheBucket
|
||||
|
@ -122,10 +122,10 @@ namespace ChocolArm64.Translation
|
|||
{
|
||||
try
|
||||
{
|
||||
//The bucket value on the dictionary may have changed between the
|
||||
//time we get the value from the dictionary, and we acquire the
|
||||
//lock. So we need to ensure we are working with the latest value,
|
||||
//we can do that by getting the value again, inside the lock.
|
||||
// The bucket value on the dictionary may have changed between the
|
||||
// time we get the value from the dictionary, and we acquire the
|
||||
// lock. So we need to ensure we are working with the latest value,
|
||||
// we can do that by getting the value again, inside the lock.
|
||||
if (_cache.TryGetValue(position, out CacheBucket latestBucket))
|
||||
{
|
||||
latestBucket.CallCount = 0;
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
int trackId;
|
||||
|
||||
if(!m_TrackIds.TryDequeue(out trackId))
|
||||
if (!m_TrackIds.TryDequeue(out trackId))
|
||||
{
|
||||
trackId = ++lastTrackId;
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
m_Buffers.Enqueue(bufferTag);
|
||||
|
||||
if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
|
||||
if (m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
|
||||
{
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
|
|
@ -124,10 +124,10 @@ namespace Ryujinx.Audio
|
|||
|
||||
if (ReleasedCount > 0)
|
||||
{
|
||||
//If we signal, then we also need to have released buffers available
|
||||
//to return when GetReleasedBuffers is called.
|
||||
//If playback needs to be re-started due to all buffers being processed,
|
||||
//then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
|
||||
// If we signal, then we also need to have released buffers available
|
||||
// to return when GetReleasedBuffers is called.
|
||||
// If playback needs to be re-started due to all buffers being processed,
|
||||
// then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
|
||||
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
|
||||
{
|
||||
AL.SourceUnqueueBuffers(SourceId, 1);
|
||||
|
@ -209,7 +209,7 @@ namespace Ryujinx.Audio
|
|||
}
|
||||
}
|
||||
|
||||
//If it's not slept it will waste cycles.
|
||||
// If it's not slept it will waste cycles.
|
||||
Thread.Sleep(10);
|
||||
}
|
||||
while (KeepPolling);
|
||||
|
|
|
@ -138,7 +138,7 @@ namespace Ryujinx.Audio
|
|||
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
|
||||
where T : struct
|
||||
{
|
||||
if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
track.AppendBuffer(bufferTag, buffer);
|
||||
}
|
||||
|
@ -201,12 +201,12 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
|
||||
|
||||
if(!defaultAudioDevice.IsRaw)
|
||||
if (!defaultAudioDevice.IsRaw)
|
||||
{
|
||||
return defaultAudioDevice;
|
||||
}
|
||||
|
||||
for(var i = 0; i < audioContext.BackendCount; i++)
|
||||
for (int i = 0; i < audioContext.BackendCount; i++)
|
||||
{
|
||||
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
|
||||
|
||||
|
@ -242,26 +242,26 @@ namespace Ryujinx.Audio
|
|||
context.Connect();
|
||||
context.FlushEvents();
|
||||
|
||||
if(backendDisconnected)
|
||||
if (backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if(context.OutputDeviceCount == 0)
|
||||
if (context.OutputDeviceCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
device = FindNonRawDefaultAudioDevice(context);
|
||||
|
||||
if(device == null || backendDisconnected)
|
||||
if (device == null || backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
stream = device.CreateOutStream();
|
||||
|
||||
if(stream == null || backendDisconnected)
|
||||
if (stream == null || backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -274,12 +274,12 @@ namespace Ryujinx.Audio
|
|||
}
|
||||
finally
|
||||
{
|
||||
if(stream != null)
|
||||
if (stream != null)
|
||||
{
|
||||
stream.Dispose();
|
||||
}
|
||||
|
||||
if(context != null)
|
||||
if (context != null)
|
||||
{
|
||||
context.Dispose();
|
||||
}
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool
|
||||
/// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool
|
||||
/// </summary>
|
||||
/// <param name="track">The track retrieved from the pool</param>
|
||||
/// <returns>True if retrieve was successful</returns>
|
||||
|
|
|
@ -13,19 +13,19 @@ namespace Ryujinx.Common.Logging
|
|||
|
||||
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
|
||||
{
|
||||
this.Level = level;
|
||||
this.Time = time;
|
||||
this.ThreadId = threadId;
|
||||
this.Message = message;
|
||||
Level = level;
|
||||
Time = time;
|
||||
ThreadId = threadId;
|
||||
Message = message;
|
||||
}
|
||||
|
||||
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
|
||||
{
|
||||
this.Level = level;
|
||||
this.Time = time;
|
||||
this.ThreadId = threadId;
|
||||
this.Message = message;
|
||||
this.Data = data;
|
||||
Level = level;
|
||||
Time = time;
|
||||
ThreadId = threadId;
|
||||
Message = message;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Common
|
|||
|
||||
public T Allocate()
|
||||
{
|
||||
var instance = _firstItem;
|
||||
T instance = _firstItem;
|
||||
|
||||
if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
|
||||
{
|
||||
|
@ -31,11 +31,11 @@ namespace Ryujinx.Common
|
|||
|
||||
private T AllocateInternal()
|
||||
{
|
||||
var items = _items;
|
||||
T[] items = _items;
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
var instance = items[i];
|
||||
T instance = items[i];
|
||||
|
||||
if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ namespace Ryujinx.Common
|
|||
|
||||
private void ReleaseInternal(T obj)
|
||||
{
|
||||
var items = _items;
|
||||
T[] items = _items;
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
|
|
|
@ -104,12 +104,12 @@ namespace Ryujinx.Graphics
|
|||
}
|
||||
else
|
||||
{
|
||||
int sumissionMode = (word >> 29) & 7;
|
||||
int submissionMode = (word >> 29) & 7;
|
||||
|
||||
switch (sumissionMode)
|
||||
switch (submissionMode)
|
||||
{
|
||||
case 1:
|
||||
//Incrementing.
|
||||
// Incrementing.
|
||||
SetNonImmediateState(word);
|
||||
|
||||
_state.NonIncrementing = false;
|
||||
|
@ -118,7 +118,7 @@ namespace Ryujinx.Graphics
|
|||
break;
|
||||
|
||||
case 3:
|
||||
//Non-incrementing.
|
||||
// Non-incrementing.
|
||||
SetNonImmediateState(word);
|
||||
|
||||
_state.NonIncrementing = true;
|
||||
|
@ -127,7 +127,7 @@ namespace Ryujinx.Graphics
|
|||
break;
|
||||
|
||||
case 4:
|
||||
//Immediate.
|
||||
// Immediate.
|
||||
_state.Method = (word >> 0) & 0x1fff;
|
||||
_state.SubChannel = (word >> 13) & 7;
|
||||
_state.NonIncrementing = true;
|
||||
|
@ -138,7 +138,7 @@ namespace Ryujinx.Graphics
|
|||
break;
|
||||
|
||||
case 5:
|
||||
//Increment-once.
|
||||
// Increment-once.
|
||||
SetNonImmediateState(word);
|
||||
|
||||
_state.NonIncrementing = false;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
// ReSharper disable InconsistentNaming
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
{
|
||||
public struct GalVertexBinding
|
||||
{
|
||||
//VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
|
||||
// VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
|
||||
|
||||
public bool Enabled;
|
||||
public int Stride;
|
||||
|
|
|
@ -275,7 +275,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
else
|
||||
{
|
||||
//Fallback to non-mirrored clamps
|
||||
// Fallback to non-mirrored clamps
|
||||
switch (wrap)
|
||||
{
|
||||
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
|
||||
|
@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GalTextureFilter minFilter,
|
||||
GalTextureMipFilter mipFilter)
|
||||
{
|
||||
//TODO: Mip (needs mipmap support first).
|
||||
// TODO: Mip (needs mipmap support first).
|
||||
switch (minFilter)
|
||||
{
|
||||
case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
_rasterizer = rasterizer;
|
||||
_shader = shader;
|
||||
|
||||
//These values match OpenGL's defaults
|
||||
// These values match OpenGL's defaults
|
||||
_old = new GalPipelineState
|
||||
{
|
||||
FrontFace = GalFrontFace.Ccw,
|
||||
|
@ -564,14 +564,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
_vaoHandle = GL.GenVertexArray();
|
||||
|
||||
//Vertex arrays shouldn't be used anywhere else in OpenGL's backend
|
||||
//if you want to use it, move this line out of the if
|
||||
// Vertex arrays shouldn't be used anywhere else in OpenGL's backend
|
||||
// if you want to use it, move this line out of the if
|
||||
GL.BindVertexArray(_vaoHandle);
|
||||
}
|
||||
|
||||
foreach (GalVertexAttrib attrib in binding.Attribs)
|
||||
{
|
||||
//Skip uninitialized attributes.
|
||||
// Skip uninitialized attributes.
|
||||
if (attrib.Size == 0)
|
||||
{
|
||||
continue;
|
||||
|
|
|
@ -77,11 +77,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
private int _cropRight;
|
||||
private int _cropBottom;
|
||||
|
||||
//This framebuffer is used to attach guest rendertargets,
|
||||
//think of it as a dummy OpenGL VAO
|
||||
// This framebuffer is used to attach guest rendertargets,
|
||||
// think of it as a dummy OpenGL VAO
|
||||
private int _dummyFrameBuffer;
|
||||
|
||||
//These framebuffers are used to blit images
|
||||
// These framebuffers are used to blit images
|
||||
private int _srcFb;
|
||||
private int _dstFb;
|
||||
|
||||
|
@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
private void TextureDeletionHandler(object sender, int handle)
|
||||
{
|
||||
//Texture was deleted, the handle is no longer valid, so
|
||||
//reset all uses of this handle on a render target.
|
||||
// Texture was deleted, the handle is no longer valid, so
|
||||
// reset all uses of this handle on a render target.
|
||||
for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
|
||||
{
|
||||
if (_colorHandles[attachment] == handle)
|
||||
|
@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
|
||||
|
||||
//The buffer should be large enough to hold the largest texture.
|
||||
// The buffer should be large enough to hold the largest texture.
|
||||
int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
|
||||
ImageUtils.GetSize(newImage));
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
data[1] = flipY;
|
||||
data[2] = BitConverter.Int32BitsToSingle(instance);
|
||||
|
||||
//Invalidate buffer
|
||||
// Invalidate buffer
|
||||
GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
|
||||
|
||||
GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
|
||||
|
@ -228,9 +228,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
if (blockIndex < 0)
|
||||
{
|
||||
//This may be fine, the compiler may optimize away unused uniform buffers,
|
||||
//and in this case the above call would return -1 as the buffer has been
|
||||
//optimized away.
|
||||
// This may be fine, the compiler may optimize away unused uniform buffers,
|
||||
// and in this case the above call would return -1 as the buffer has been
|
||||
// optimized away.
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
else
|
||||
{
|
||||
//TODO: Use KHR_texture_compression_astc_hdr when available
|
||||
// TODO: Use KHR_texture_compression_astc_hdr when available
|
||||
if (IsAstc(image.Format))
|
||||
{
|
||||
int textureBlockWidth = ImageUtils.GetBlockWidth(image.Format);
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
ulong instruction = 0;
|
||||
|
||||
//Dump until a NOP instruction is found
|
||||
// Dump until a NOP instruction is found
|
||||
while ((instruction >> 48 & 0xfff8) != 0x50b0)
|
||||
{
|
||||
uint word0 = (uint)memory.ReadInt32(position + 0x50 + offset + 0);
|
||||
|
@ -46,8 +46,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
instruction = word0 | (ulong)word1 << 32;
|
||||
|
||||
//Zero instructions (other kind of NOP) stop immediatly,
|
||||
//this is to avoid two rows of zeroes
|
||||
// Zero instructions (other kind of NOP) stop immediately,
|
||||
// this is to avoid two rows of zeroes
|
||||
if (instruction == 0)
|
||||
{
|
||||
break;
|
||||
|
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
offset += 8;
|
||||
}
|
||||
|
||||
//Align to meet nvdisasm requeriments
|
||||
// Align to meet nvdisasm requirements
|
||||
while (offset % 0x20 != 0)
|
||||
{
|
||||
fullWriter.Write(0);
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics
|
|||
{
|
||||
if (oldType == ImageType.ColorBuffer || oldType == ImageType.ZetaBuffer)
|
||||
{
|
||||
//Avoid data destruction
|
||||
// Avoid data destruction
|
||||
MemoryRegionModified(vmm, position, size, NvGpuBufferType.Texture);
|
||||
|
||||
skipCheck = true;
|
||||
|
|
|
@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
while (Step(vmm, mme));
|
||||
|
||||
//Due to the delay slot, we still need to execute
|
||||
//one more instruction before we actually exit.
|
||||
// Due to the delay slot, we still need to execute
|
||||
// one more instruction before we actually exit.
|
||||
Step(vmm, mme);
|
||||
}
|
||||
|
||||
|
@ -108,14 +108,14 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
if ((_opCode & 7) < 7)
|
||||
{
|
||||
//Operation produces a value.
|
||||
// Operation produces a value.
|
||||
AssignmentOperation asgOp = (AssignmentOperation)((_opCode >> 4) & 7);
|
||||
|
||||
int result = GetAluResult();
|
||||
|
||||
switch (asgOp)
|
||||
{
|
||||
//Fetch parameter and ignore result.
|
||||
// Fetch parameter and ignore result.
|
||||
case AssignmentOperation.IgnoreAndFetch:
|
||||
{
|
||||
SetDstGpr(FetchParam());
|
||||
|
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Move result.
|
||||
// Move result.
|
||||
case AssignmentOperation.Move:
|
||||
{
|
||||
SetDstGpr(result);
|
||||
|
@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Move result and use as Method Address.
|
||||
// Move result and use as Method Address.
|
||||
case AssignmentOperation.MoveAndSetMaddr:
|
||||
{
|
||||
SetDstGpr(result);
|
||||
|
@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Fetch parameter and send result.
|
||||
// Fetch parameter and send result.
|
||||
case AssignmentOperation.FetchAndSend:
|
||||
{
|
||||
SetDstGpr(FetchParam());
|
||||
|
@ -151,7 +151,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Move and send result.
|
||||
// Move and send result.
|
||||
case AssignmentOperation.MoveAndSend:
|
||||
{
|
||||
SetDstGpr(result);
|
||||
|
@ -161,7 +161,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Fetch parameter and use result as Method Address.
|
||||
// Fetch parameter and use result as Method Address.
|
||||
case AssignmentOperation.FetchAndSetMaddr:
|
||||
{
|
||||
SetDstGpr(FetchParam());
|
||||
|
@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Move result and use as Method Address, then fetch and send paramter.
|
||||
// Move result and use as Method Address, then fetch and send parameter.
|
||||
case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
|
||||
{
|
||||
SetDstGpr(result);
|
||||
|
@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
break;
|
||||
}
|
||||
|
||||
//Move result and use as Method Address, then send bits 17:12 of result.
|
||||
// Move result and use as Method Address, then send bits 17:12 of result.
|
||||
case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
|
||||
{
|
||||
SetDstGpr(result);
|
||||
|
@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
}
|
||||
else
|
||||
{
|
||||
//Branch.
|
||||
// Branch.
|
||||
bool onNotZero = ((_opCode >> 4) & 1) != 0;
|
||||
|
||||
bool taken = onNotZero
|
||||
|
@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
private int GetImm()
|
||||
{
|
||||
//Note: The immediate is signed, the sign-extension is intended here.
|
||||
// Note: The immediate is signed, the sign-extension is intended here.
|
||||
return _opCode >> 14;
|
||||
}
|
||||
|
||||
|
|
|
@ -204,10 +204,10 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
dstBlitX + dstBlitW,
|
||||
dstBlitY + dstBlitH);
|
||||
|
||||
//Do a guest side copy aswell. This is necessary when
|
||||
//the texture is modified by the guest, however it doesn't
|
||||
//work when resources that the gpu can write to are copied,
|
||||
//like framebuffers.
|
||||
// Do a guest side copy as well. This is necessary when
|
||||
// the texture is modified by the guest, however it doesn't
|
||||
// work when resources that the gpu can write to are copied,
|
||||
// like framebuffers.
|
||||
|
||||
// FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
|
||||
ImageUtils.CopyTexture(
|
||||
|
|
|
@ -67,8 +67,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
_constBuffers[index] = new ConstBuffer[18];
|
||||
}
|
||||
|
||||
//Ensure that all components are enabled by default.
|
||||
//FIXME: Is this correct?
|
||||
// Ensure that all components are enabled by default.
|
||||
// FIXME: Is this correct?
|
||||
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
|
||||
|
||||
WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
|
||||
|
@ -333,12 +333,12 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
if (vpAEnable)
|
||||
{
|
||||
//Note: The maxwell supports 2 vertex programs, usually
|
||||
//only VP B is used, but in some cases VP A is also used.
|
||||
//In this case, it seems to function as an extra vertex
|
||||
//shader stage.
|
||||
//The graphics abstraction layer has a special overload for this
|
||||
//case, which should merge the two shaders into one vertex shader.
|
||||
// Note: The maxwell supports 2 vertex programs, usually
|
||||
// only VP B is used, but in some cases VP A is also used.
|
||||
// In this case, it seems to function as an extra vertex
|
||||
// shader stage.
|
||||
// The graphics abstraction layer has a special overload for this
|
||||
// case, which should merge the two shaders into one vertex shader.
|
||||
int vpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset);
|
||||
int vpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10);
|
||||
|
||||
|
@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
int control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + index * 0x10);
|
||||
int offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + index * 0x10);
|
||||
|
||||
//Note: Vertex Program (B) is always enabled.
|
||||
// Note: Vertex Program (B) is always enabled.
|
||||
bool enable = (control & 1) != 0 || index == 1;
|
||||
|
||||
if (!enable)
|
||||
|
@ -405,7 +405,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
GalFrontFace frontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
|
||||
|
||||
//Flipping breaks facing. Flipping front facing too fixes it
|
||||
// Flipping breaks facing. Flipping front facing too fixes it
|
||||
if (signX != signY)
|
||||
{
|
||||
switch (frontFace)
|
||||
|
@ -574,8 +574,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
}
|
||||
else
|
||||
{
|
||||
//It seems that even when independent blend is disabled, the first IBlend enable
|
||||
//register is still set to indicate whenever blend is enabled or not (?).
|
||||
// It seems that even when independent blend is disabled, the first IBlend enable
|
||||
// register is still set to indicate whenever blend is enabled or not (?).
|
||||
state.Blends[index].Enabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
|
||||
|
||||
if (state.Blends[index].Enabled)
|
||||
|
@ -632,8 +632,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
private void SetRenderTargets()
|
||||
{
|
||||
//Commercial games do not seem to
|
||||
//bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
|
||||
// Commercial games do not seem to
|
||||
// bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
|
||||
|
||||
uint control = (uint)(ReadRegister(NvGpuEngine3dReg.RtControl));
|
||||
|
||||
|
@ -711,8 +711,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
{
|
||||
if (textureHandle == 0)
|
||||
{
|
||||
//FIXME: Some games like puyo puyo will use handles with the value 0.
|
||||
//This is a bug, most likely caused by sync issues.
|
||||
// FIXME: Some games like puyo puyo will use handles with the value 0.
|
||||
// This is a bug, most likely caused by sync issues.
|
||||
return (0, default(GalImage), default(GalTextureSampler));
|
||||
}
|
||||
|
||||
|
@ -751,7 +751,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
{
|
||||
Profile.End(Profiles.GPU.Engine3d.UploadTexture);
|
||||
|
||||
//FIXME: Shouldn't ignore invalid addresses.
|
||||
// FIXME: Shouldn't ignore invalid addresses.
|
||||
return (0, default(GalImage), default(GalTextureSampler));
|
||||
}
|
||||
|
||||
|
@ -910,8 +910,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
// Check vertex array is enabled to avoid out of bounds exception when reading bytes
|
||||
bool enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + arrayIndex * 4) & 0x1000) != 0;
|
||||
|
||||
//Note: 16 is the maximum size of an attribute,
|
||||
//having a component size of 32-bits with 4 elements (a vec4).
|
||||
// Note: 16 is the maximum size of an attribute,
|
||||
// having a component size of 32-bits with 4 elements (a vec4).
|
||||
if (enable)
|
||||
{
|
||||
byte[] data = vmm.ReadBytes(vbPosition + offset, 16);
|
||||
|
@ -954,7 +954,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
if (vbPosition > vbEndPos)
|
||||
{
|
||||
//Instance is invalid, ignore the draw call
|
||||
// Instance is invalid, ignore the draw call
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1057,14 +1057,14 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
long iboKey = vmm.GetPhysicalAddress(indexPosition);
|
||||
|
||||
//Quad primitive types were deprecated on OpenGL 3.x,
|
||||
//they are converted to a triangles index buffer on IB creation,
|
||||
//so we should use the triangles type here too.
|
||||
// Quad primitive types were deprecated on OpenGL 3.x,
|
||||
// they are converted to a triangles index buffer on IB creation,
|
||||
// so we should use the triangles type here too.
|
||||
if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
|
||||
{
|
||||
//Note: We assume that index first points to the first
|
||||
//vertex of a quad, if it points to the middle of a
|
||||
//quad (First % 4 != 0 for Quads) then it will not work properly.
|
||||
// Note: We assume that index first points to the first
|
||||
// vertex of a quad, if it points to the middle of a
|
||||
// quad (First % 4 != 0 for Quads) then it will not work properly.
|
||||
if (primType == GalPrimitiveType.Quads)
|
||||
{
|
||||
indexFirst = QuadHelper.ConvertSizeQuadsToTris(indexFirst);
|
||||
|
@ -1084,14 +1084,14 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
int vertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
|
||||
int vertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
|
||||
|
||||
//Quad primitive types were deprecated on OpenGL 3.x,
|
||||
//they are converted to a triangles index buffer on IB creation,
|
||||
//so we should use the triangles type here too.
|
||||
// Quad primitive types were deprecated on OpenGL 3.x,
|
||||
// they are converted to a triangles index buffer on IB creation,
|
||||
// so we should use the triangles type here too.
|
||||
if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
|
||||
{
|
||||
//Note: We assume that index first points to the first
|
||||
//vertex of a quad, if it points to the middle of a
|
||||
//quad (First % 4 != 0 for Quads) then it will not work properly.
|
||||
// Note: We assume that index first points to the first
|
||||
// vertex of a quad, if it points to the middle of a
|
||||
// quad (First % 4 != 0 for Quads) then it will not work properly.
|
||||
if (primType == GalPrimitiveType.Quads)
|
||||
{
|
||||
vertexFirst = QuadHelper.ConvertSizeQuadsToTris(vertexFirst);
|
||||
|
@ -1111,7 +1111,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
// Reset pipeline for host OpenGL calls
|
||||
_gpu.Renderer.Pipeline.Unbind(state);
|
||||
|
||||
//Is the GPU really clearing those registers after draw?
|
||||
// Is the GPU really clearing those registers after draw?
|
||||
WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0);
|
||||
WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
|
||||
}
|
||||
|
@ -1140,7 +1140,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
case QueryMode.WriteCounterAndTimestamp:
|
||||
{
|
||||
//TODO: Implement counters.
|
||||
// TODO: Implement counters.
|
||||
long counter = 1;
|
||||
|
||||
long timestamp = PerformanceCounter.ElapsedMilliseconds;
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
{
|
||||
Profile.Begin(Profiles.GPU.EngineM2mf.Execute);
|
||||
|
||||
//TODO: Some registers and copy modes are still not implemented.
|
||||
// TODO: Some registers and copy modes are still not implemented.
|
||||
int control = methCall.Argument;
|
||||
|
||||
bool srcLinear = ((control >> 7) & 1) != 0;
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
{
|
||||
Profile.Begin(Profiles.GPU.EngineP2mf.Execute);
|
||||
|
||||
//TODO: Some registers and copy modes are still not implemented.
|
||||
// TODO: Some registers and copy modes are still not implemented.
|
||||
int control = methCall.Argument;
|
||||
|
||||
long dstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress);
|
||||
|
|
|
@ -7,8 +7,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
private const int MacrosCount = 0x80;
|
||||
private const int MacroIndexMask = MacrosCount - 1;
|
||||
|
||||
//Note: The size of the macro memory is unknown, we just make
|
||||
//a guess here and use 256kb as the size. Increase if needed.
|
||||
// Note: The size of the macro memory is unknown, we just make
|
||||
// a guess here and use 256kb as the size. Increase if needed.
|
||||
private const int MmeWords = 256 * 256;
|
||||
|
||||
private NvGpu _gpu;
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
public AstcDecoderException(string exMsg) : base(exMsg) { }
|
||||
}
|
||||
|
||||
//https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
|
||||
// https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
|
||||
public static class AstcDecoder
|
||||
{
|
||||
struct TexelWeightParams
|
||||
|
@ -1356,7 +1356,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
|
||||
default:
|
||||
//Don't know this layout...
|
||||
// Don't know this layout...
|
||||
texelParams.Error = true;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
public void ChangeBitDepth(byte[] depth)
|
||||
{
|
||||
for(int i = 0; i< 4; i++)
|
||||
for (int i = 0; i< 4; i++)
|
||||
{
|
||||
int value = ChangeBitDepth(GetComponent(i), _bitDepth[i], depth[i]);
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{ GalTextureFormat.D32Fx24S8, GalImageFormat.D32S8 | Float },
|
||||
{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
|
||||
|
||||
//Compressed formats
|
||||
// Compressed formats
|
||||
{ GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
|
||||
{ GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
|
||||
{ GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
|
||||
|
@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int bytesPerPixel = desc.BytesPerPixel;
|
||||
|
||||
//Note: Each row of the texture needs to be aligned to 4 bytes.
|
||||
// Note: Each row of the texture needs to be aligned to 4 bytes.
|
||||
int pitch = (width * bytesPerPixel + 3) & ~3;
|
||||
|
||||
|
||||
|
|
|
@ -146,8 +146,8 @@ namespace Ryujinx.Graphics.Memory
|
|||
|
||||
private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
|
||||
{
|
||||
//Note: Address 0 is not considered valid by the driver,
|
||||
//when 0 is returned it's considered a mapping error.
|
||||
// Note: Address 0 is not considered valid by the driver,
|
||||
// when 0 is returned it's considered a mapping error.
|
||||
long position = start;
|
||||
long freeSize = 0;
|
||||
|
||||
|
|
|
@ -33,13 +33,13 @@ namespace Ryujinx.Graphics
|
|||
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
|
||||
}
|
||||
|
||||
//0 1 2 -> 0 1 2.
|
||||
// 0 1 2 -> 0 1 2.
|
||||
AssignIndex(0, 0, 3);
|
||||
|
||||
//2 3 -> 3 4.
|
||||
// 2 3 -> 3 4.
|
||||
AssignIndex(2, 3, 2);
|
||||
|
||||
//0 -> 5.
|
||||
// 0 -> 5.
|
||||
AssignIndex(0, 5);
|
||||
}
|
||||
|
||||
|
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics
|
|||
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
|
||||
}
|
||||
|
||||
//-2 -1 0 -> 0 1 2.
|
||||
// -2 -1 0 -> 0 1 2.
|
||||
AssignIndex(-2, 0, 3);
|
||||
|
||||
//0 1 -> 3 4.
|
||||
// 0 1 -> 3 4.
|
||||
AssignIndex(0, 3, 2);
|
||||
|
||||
//-2 -> 5.
|
||||
// -2 -> 5.
|
||||
AssignIndex(-2, 5);
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private int _level;
|
||||
|
||||
private string _identation;
|
||||
private string _indentation;
|
||||
|
||||
public CodeGenContext(ShaderConfig config)
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public void AppendLine(string str)
|
||||
{
|
||||
_sb.AppendLine(_identation + str);
|
||||
_sb.AppendLine(_indentation + str);
|
||||
}
|
||||
|
||||
public string GetCode()
|
||||
|
@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
_level++;
|
||||
|
||||
UpdateIdentation();
|
||||
UpdateIndentation();
|
||||
}
|
||||
|
||||
public void LeaveScope(string suffix = "")
|
||||
|
@ -65,26 +65,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
_level--;
|
||||
|
||||
UpdateIdentation();
|
||||
UpdateIndentation();
|
||||
|
||||
AppendLine("}" + suffix);
|
||||
}
|
||||
|
||||
private void UpdateIdentation()
|
||||
private void UpdateIndentation()
|
||||
{
|
||||
_identation = GetIdentation(_level);
|
||||
_indentation = GetIndentation(_level);
|
||||
}
|
||||
|
||||
private static string GetIdentation(int level)
|
||||
private static string GetIndentation(int level)
|
||||
{
|
||||
string identation = string.Empty;
|
||||
string indentation = string.Empty;
|
||||
|
||||
for (int index = 0; index < level; index++)
|
||||
{
|
||||
identation += Tab;
|
||||
indentation += Tab;
|
||||
}
|
||||
|
||||
return identation;
|
||||
return indentation;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
|
||||
{
|
||||
//If the node isn't a operation, then it can only be a operand,
|
||||
//and those never needs to be surrounded in parenthesis.
|
||||
// If the node isn't a operation, then it can only be a operand,
|
||||
// and those never needs to be surrounded in parenthesis.
|
||||
if (!(node is AstOperation operation))
|
||||
{
|
||||
//This is sort of a special case, if this is a negative constant,
|
||||
//and it is consumed by a unary operation, we need to put on the parenthesis,
|
||||
//as in GLSL a sequence like --2 or ~-1 is not valid.
|
||||
// This is sort of a special case, if this is a negative constant,
|
||||
// and it is consumed by a unary operation, we need to put on the parenthesis,
|
||||
// as in GLSL a sequence like --2 or ~-1 is not valid.
|
||||
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
|
||||
{
|
||||
return true;
|
||||
|
|
|
@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
arrayIndexElem = pCount++;
|
||||
}
|
||||
|
||||
//The sampler 1D shadow overload expects a
|
||||
//dummy value on the middle of the vector, who knows why...
|
||||
// The sampler 1D shadow overload expects a
|
||||
// dummy value on the middle of the vector, who knows why...
|
||||
bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
|
||||
|
||||
if (hasDummy1DShadowElem)
|
||||
|
@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
pCount++;
|
||||
}
|
||||
|
||||
//On textureGather*, the comparison value is
|
||||
//always specified as an extra argument.
|
||||
// On textureGather*, the comparison value is
|
||||
// always specified as an extra argument.
|
||||
bool hasExtraCompareArg = isShadow && isGather;
|
||||
|
||||
if (pCount == 5)
|
||||
|
@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Append(Src(VariableType.F32));
|
||||
}
|
||||
|
||||
//textureGather* optional extra component index,
|
||||
//not needed for shadow samplers.
|
||||
// textureGather* optional extra component index,
|
||||
// not needed for shadow samplers.
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
Append(Src(VariableType.S32));
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
OpUnary = Op | 1,
|
||||
OpBinary = Op | 2,
|
||||
OpTernary = Op | 3,
|
||||
OpBinaryCom = OpBinary | Comutative,
|
||||
OpBinaryCom = OpBinary | Commutative,
|
||||
|
||||
CallNullary = Call | 0,
|
||||
CallUnary = Call | 1,
|
||||
|
@ -17,10 +17,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
CallTernary = Call | 3,
|
||||
CallQuaternary = Call | 4,
|
||||
|
||||
Comutative = 1 << 8,
|
||||
Op = 1 << 9,
|
||||
Call = 1 << 10,
|
||||
Special = 1 << 11,
|
||||
Commutative = 1 << 8,
|
||||
Op = 1 << 9,
|
||||
Call = 1 << 10,
|
||||
Special = 1 << 11,
|
||||
|
||||
ArityMask = 0xff
|
||||
}
|
||||
|
|
|
@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
|
||||
{
|
||||
//Non-constant slots are not supported.
|
||||
//It is expected that upstream stages are never going to generate non-constant
|
||||
//slot access.
|
||||
// Non-constant slots are not supported.
|
||||
// It is expected that upstream stages are never going to generate non-constant
|
||||
// slot access.
|
||||
AstOperand operand = (AstOperand)slot;
|
||||
|
||||
string ubName = GetUbName(shaderType, operand.Value);
|
||||
|
@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
|
||||
{
|
||||
//TODO: There must be a better way to handle this...
|
||||
// TODO: There must be a better way to handle this...
|
||||
if (shaderType == GalShaderType.Fragment)
|
||||
{
|
||||
switch (value & ~3)
|
||||
|
@ -180,14 +180,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
//TODO: Warn about unknown built-in attribute.
|
||||
// TODO: Warn about unknown built-in attribute.
|
||||
|
||||
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
||||
}
|
||||
|
||||
public static string GetUbName(GalShaderType shaderType, int slot)
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(shaderType);
|
||||
string ubName = GetShaderStagePrefix(shaderType);
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
while (workQueue.TryDequeue(out Block currBlock))
|
||||
{
|
||||
//Check if the current block is inside another block.
|
||||
// Check if the current block is inside another block.
|
||||
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
continue;
|
||||
}
|
||||
|
||||
//If we have a block after the current one, set the limit address.
|
||||
// If we have a block after the current one, set the limit address.
|
||||
ulong limitAddress = ulong.MaxValue;
|
||||
|
||||
if (nBlkIndex != blocks.Count)
|
||||
|
@ -96,10 +96,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
GetBlock(ssyOp.GetAbsoluteAddress());
|
||||
}
|
||||
|
||||
//Set child blocks. "Branch" is the block the branch instruction
|
||||
//points to (when taken), "Next" is the block at the next address,
|
||||
//executed when the branch is not taken. For Unconditional Branches
|
||||
//or end of program, Next is null.
|
||||
// Set child blocks. "Branch" is the block the branch instruction
|
||||
// points to (when taken), "Next" is the block at the next address,
|
||||
// executed when the branch is not taken. For Unconditional Branches
|
||||
// or end of program, Next is null.
|
||||
OpCode lastOp = currBlock.GetLastOp();
|
||||
|
||||
if (lastOp is OpCodeBranch op)
|
||||
|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
}
|
||||
|
||||
//Insert the new block on the list (sorted by address).
|
||||
// Insert the new block on the list (sorted by address).
|
||||
if (blocks.Count != 0)
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
break;
|
||||
}
|
||||
|
||||
//Ignore scheduling instructions, which are written every 32 bytes.
|
||||
// Ignore scheduling instructions, which are written every 32 bytes.
|
||||
if (((address - startAddress) & 0x1f) == 0)
|
||||
{
|
||||
address += 8;
|
||||
|
@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
if (emitter == null)
|
||||
{
|
||||
//TODO: Warning, illegal encoding.
|
||||
// TODO: Warning, illegal encoding.
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
public bool InvertPredicate { get; protected set; }
|
||||
|
||||
//When inverted, the always true predicate == always false.
|
||||
// When inverted, the always true predicate == always false.
|
||||
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
|
||||
|
||||
public OpCode(InstEmitter emitter, ulong address, long opCode)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
// ReSharper disable InconsistentNaming
|
||||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.Copy(GetDest(context), res);
|
||||
|
||||
//TODO: CC, X, corner cases
|
||||
// TODO: CC, X, corner cases
|
||||
}
|
||||
|
||||
public static void Iadd(EmitterContext context)
|
||||
|
@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Extended)
|
||||
{
|
||||
//Add carry, or subtract borrow.
|
||||
// Add carry, or subtract borrow.
|
||||
res = context.IAdd(res, isSubtraction
|
||||
? context.BitwiseNot(GetCF(context))
|
||||
: context.BitwiseAnd(GetCF(context), Const(1)));
|
||||
|
@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
//TODO: Warning.
|
||||
// TODO: Warning.
|
||||
}
|
||||
|
||||
return src;
|
||||
|
@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
//TODO: Warning.
|
||||
// TODO: Warning.
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.Copy(GetDest(context), res);
|
||||
|
||||
//TODO: CC, X, corner cases
|
||||
// TODO: CC, X, corner cases
|
||||
}
|
||||
|
||||
public static void Imnmx(EmitterContext context)
|
||||
|
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
SetZnFlags(context, dest, op.SetCondCode);
|
||||
|
||||
//TODO: X flags.
|
||||
// TODO: X flags.
|
||||
}
|
||||
|
||||
public static void Iscadd(EmitterContext context)
|
||||
|
@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.Copy(GetDest(context), res);
|
||||
|
||||
//TODO: CC, X
|
||||
// TODO: CC, X
|
||||
}
|
||||
|
||||
public static void Iset(EmitterContext context)
|
||||
|
@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(dest, res);
|
||||
}
|
||||
|
||||
//TODO: CC, X
|
||||
// TODO: CC, X
|
||||
}
|
||||
|
||||
public static void Isetp(EmitterContext context)
|
||||
|
@ -330,10 +330,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
public static void Rro(EmitterContext context)
|
||||
{
|
||||
//This is the range reduction operator,
|
||||
//we translate it as a simple move, as it
|
||||
//should be always followed by a matching
|
||||
//MUFU instruction.
|
||||
// This is the range reduction operator,
|
||||
// we translate it as a simple move, as it
|
||||
// should be always followed by a matching
|
||||
// MUFU instruction.
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
||||
bool negateB = op.RawOpCode.Extract(45);
|
||||
|
@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (!isMasked)
|
||||
{
|
||||
//Clamped shift value.
|
||||
// Clamped shift value.
|
||||
Operand isLessThan32 = context.ICompareLessUnsigned(srcB, Const(32));
|
||||
|
||||
res = context.ConditionalSelect(isLessThan32, res, Const(0));
|
||||
}
|
||||
|
||||
//TODO: X, CC
|
||||
// TODO: X, CC
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (!isMasked)
|
||||
{
|
||||
//Clamped shift value.
|
||||
// Clamped shift value.
|
||||
Operand resShiftBy32;
|
||||
|
||||
if (isSigned)
|
||||
|
@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
res = context.ConditionalSelect(isLessThan32, res, resShiftBy32);
|
||||
}
|
||||
|
||||
//TODO: X, CC
|
||||
// TODO: X, CC
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Operand srcB = GetSrcB(context);
|
||||
Operand srcC = GetSrcC(context);
|
||||
|
||||
//XMAD immediates are 16-bits unsigned integers.
|
||||
// XMAD immediates are 16-bits unsigned integers.
|
||||
if (srcB.Type == OperandType.Constant)
|
||||
{
|
||||
srcB = Const(srcB.Value & 0xffff);
|
||||
|
@ -541,12 +541,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (extended)
|
||||
{
|
||||
//Add with carry.
|
||||
// Add with carry.
|
||||
res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Add (no carry in).
|
||||
// Add (no carry in).
|
||||
res = context.IAdd(res, srcC);
|
||||
}
|
||||
|
||||
|
@ -654,12 +654,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (!extended || isSubtraction)
|
||||
{
|
||||
//C = d < a
|
||||
// C = d < a
|
||||
context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
|
||||
}
|
||||
else
|
||||
{
|
||||
//C = (d == a && CIn) || d < a
|
||||
// C = (d == a && CIn) || d < a
|
||||
Operand tempC0 = context.ICompareEqual (res, srcA);
|
||||
Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
|
||||
|
||||
|
@ -668,7 +668,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
|
||||
}
|
||||
|
||||
//V = (d ^ a) & ~(a ^ b) < 0
|
||||
// V = (d ^ a) & ~(a ^ b) < 0
|
||||
Operand tempV0 = context.BitwiseExclusiveOr(res, srcA);
|
||||
Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);
|
||||
|
||||
|
|
|
@ -65,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (extended)
|
||||
{
|
||||
//When the operation is extended, it means we are doing
|
||||
//the operation on a long word with any number of bits,
|
||||
//so we need to AND the zero flag from result with the
|
||||
//previous result when extended is specified, to ensure
|
||||
//we have ZF set only if all words are zero, and not just
|
||||
//the last one.
|
||||
// When the operation is extended, it means we are doing
|
||||
// the operation on a long word with any number of bits,
|
||||
// so we need to AND the zero flag from result with the
|
||||
// previous result when extended is specified, to ensure
|
||||
// we have ZF set only if all words are zero, and not just
|
||||
// the last one.
|
||||
Operand oldZF = GetZF(context);
|
||||
|
||||
Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
WriteFP(context, dstType, srcB);
|
||||
|
||||
//TODO: CC.
|
||||
// TODO: CC.
|
||||
}
|
||||
|
||||
public static void F2I(EmitterContext context)
|
||||
|
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
srcB = context.FPConvertToS32(srcB);
|
||||
|
||||
//TODO: S/U64, conversion overflow handling.
|
||||
// TODO: S/U64, conversion overflow handling.
|
||||
if (intType != IntegerType.S32)
|
||||
{
|
||||
int min = GetIntMin(intType);
|
||||
|
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.Copy(dest, srcB);
|
||||
|
||||
//TODO: CC.
|
||||
// TODO: CC.
|
||||
}
|
||||
|
||||
public static void I2F(EmitterContext context)
|
||||
|
@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
WriteFP(context, dstType, srcB);
|
||||
|
||||
//TODO: CC.
|
||||
// TODO: CC.
|
||||
}
|
||||
|
||||
public static void I2I(EmitterContext context)
|
||||
|
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
|
||||
{
|
||||
//TODO: Warning. This instruction doesn't support 64-bits integers
|
||||
// TODO: Warning. This instruction doesn't support 64-bits integers
|
||||
}
|
||||
|
||||
bool srcIsSmallInt = srcType <= IntegerType.U16;
|
||||
|
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.Copy(GetDest(context), srcB);
|
||||
|
||||
//TODO: CC.
|
||||
// TODO: CC.
|
||||
}
|
||||
|
||||
private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
|
||||
|
@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
//TODO.
|
||||
// TODO.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(dest, res);
|
||||
}
|
||||
|
||||
//TODO: CC, X
|
||||
// TODO: CC, X
|
||||
}
|
||||
|
||||
public static void Fsetp(EmitterContext context)
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
OpCodeExit op = (OpCodeExit)context.CurrOp;
|
||||
|
||||
//TODO: Figure out how this is supposed to work in the
|
||||
//presence of other condition codes.
|
||||
// TODO: Figure out how this is supposed to work in the
|
||||
// presence of other condition codes.
|
||||
if (op.Condition == Condition.Always)
|
||||
{
|
||||
context.Return();
|
||||
|
@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Targets.Count == 1)
|
||||
{
|
||||
//If we have only one target, then the SSY is basically
|
||||
//a branch, we can produce better codegen for this case.
|
||||
// If we have only one target, then the SSY is basically
|
||||
// a branch, we can produce better codegen for this case.
|
||||
OpCodeSsy opSsy = op.Targets.Keys.First();
|
||||
|
||||
EmitBranch(context, opSsy.GetAbsoluteAddress());
|
||||
|
@ -79,8 +79,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
private static void EmitBranch(EmitterContext context, ulong address)
|
||||
{
|
||||
//If we're branching to the next instruction, then the branch
|
||||
//is useless and we can ignore it.
|
||||
// If we're branching to the next instruction, then the branch
|
||||
// is useless and we can ignore it.
|
||||
if (address == context.CurrOp.Address + 8)
|
||||
{
|
||||
return;
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else if (floatType == FPType.FP64)
|
||||
{
|
||||
//TODO.
|
||||
// TODO.
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Size > IntegerSize.B64)
|
||||
{
|
||||
//TODO: Warning.
|
||||
// TODO: Warning.
|
||||
}
|
||||
|
||||
bool isSmallInt = op.Size < IntegerSize.B32;
|
||||
|
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (!(emit || cut))
|
||||
{
|
||||
//TODO: Warning.
|
||||
// TODO: Warning.
|
||||
}
|
||||
|
||||
if (emit)
|
||||
|
|
|
@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
|
||||
|
||||
//TODO: Validate and use property.
|
||||
// TODO: Validate and use property.
|
||||
Instruction inst = Instruction.TextureSize;
|
||||
|
||||
TextureType type = TextureType.Texture2D;
|
||||
|
|
|
@ -16,11 +16,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand expr = null;
|
||||
|
||||
//Handle some simple cases, or cases where
|
||||
//the KMap would yield poor results (like XORs).
|
||||
// Handle some simple cases, or cases where
|
||||
// the KMap would yield poor results (like XORs).
|
||||
if (imm == 0x96 || imm == 0x69)
|
||||
{
|
||||
//XOR (0x96) and XNOR (0x69).
|
||||
// XOR (0x96) and XNOR (0x69).
|
||||
if (imm == 0x69)
|
||||
{
|
||||
srcA = context.BitwiseNot(srcA);
|
||||
|
@ -33,18 +33,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else if (imm == 0)
|
||||
{
|
||||
//Always false.
|
||||
// Always false.
|
||||
return Const(IrConsts.False);
|
||||
}
|
||||
else if (imm == 0xff)
|
||||
{
|
||||
//Always true.
|
||||
// Always true.
|
||||
return Const(IrConsts.True);
|
||||
}
|
||||
|
||||
int map;
|
||||
|
||||
//Encode into gray code.
|
||||
// Encode into gray code.
|
||||
map = ((imm >> 0) & 1) << 0;
|
||||
map |= ((imm >> 1) & 1) << 4;
|
||||
map |= ((imm >> 2) & 1) << 1;
|
||||
|
@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
map |= ((imm >> 6) & 1) << 2;
|
||||
map |= ((imm >> 7) & 1) << 6;
|
||||
|
||||
//Solve KMap, get sum of products.
|
||||
// Solve KMap, get sum of products.
|
||||
int visited = 0;
|
||||
|
||||
for (int index = 0; index < 8 && visited != 0xff; index++)
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
//The mask should wrap, if we are on the high row, shift to low etc.
|
||||
// The mask should wrap, if we are on the high row, shift to low etc.
|
||||
int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
|
||||
|
||||
if ((map & mask2) == mask2)
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Inst = inst;
|
||||
Dest = dest;
|
||||
|
||||
//The array may be modified externally, so we store a copy.
|
||||
// The array may be modified externally, so we store a copy.
|
||||
_sources = (Operand[])sources.Clone();
|
||||
|
||||
for (int index = 0; index < _sources.Length; index++)
|
||||
|
|
|
@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
}
|
||||
}
|
||||
|
||||
//Depth register is always two registers after the last color output.
|
||||
// Depth register is always two registers after the last color output.
|
||||
return count + 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
while (node != null)
|
||||
{
|
||||
//We reached a child block, visit the nodes inside.
|
||||
// We reached a child block, visit the nodes inside.
|
||||
while (node is AstBlock childBlock)
|
||||
{
|
||||
Block = childBlock;
|
||||
|
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
|
||||
}
|
||||
|
||||
//Node may be null, if the block is empty.
|
||||
// Node may be null, if the block is empty.
|
||||
if (node != null)
|
||||
{
|
||||
IAstNode next = Next(node);
|
||||
|
@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
node = next;
|
||||
}
|
||||
|
||||
//We reached the end of the list, go up on tree to the parent blocks.
|
||||
// We reached the end of the list, go up on tree to the parent blocks.
|
||||
while (node == null && Block.Type != AstBlockType.Main)
|
||||
{
|
||||
BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
static class GotoElimination
|
||||
{
|
||||
//This is a modified version of the algorithm presented on the paper
|
||||
//"Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
|
||||
// This is a modified version of the algorithm presented on the paper
|
||||
// "Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
|
||||
public static void Eliminate(GotoStatement[] gotos)
|
||||
{
|
||||
for (int index = gotos.Length - 1; index >= 0; index--)
|
||||
|
@ -43,10 +43,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
if (Previous(stmt.Goto) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
|
||||
{
|
||||
//It's possible that the label was enclosed inside an else block,
|
||||
//in this case we need to update the block and level.
|
||||
//We also need to set the IsLoop for the case when the label is
|
||||
//now before the goto, due to the newly introduced else block.
|
||||
// It's possible that the label was enclosed inside an else block,
|
||||
// in this case we need to update the block and level.
|
||||
// We also need to set the IsLoop for the case when the label is
|
||||
// now before the goto, due to the newly introduced else block.
|
||||
lBlock = ParentBlock(stmt.Label);
|
||||
|
||||
lLevel = Level(lBlock);
|
||||
|
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
private static bool DirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rLevel)
|
||||
{
|
||||
//If the levels are equal, they can be either siblings or indirectly related.
|
||||
// If the levels are equal, they can be either siblings or indirectly related.
|
||||
if (lLevel == rLevel)
|
||||
{
|
||||
return false;
|
||||
|
@ -171,9 +171,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
AstBlock block = origin;
|
||||
|
||||
//Check if a loop is enclosing the goto, and the block that is
|
||||
//directly related to the label is above the loop block.
|
||||
//In that case, we need to introduce a break to get out of the loop.
|
||||
// Check if a loop is enclosing the goto, and the block that is
|
||||
// directly related to the label is above the loop block.
|
||||
// In that case, we need to introduce a break to get out of the loop.
|
||||
AstBlock loopBlock = origin;
|
||||
|
||||
int loopLevel = gLevel;
|
||||
|
@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
//Insert ifs to skip the parts that shouldn't be executed due to the goto.
|
||||
// Insert ifs to skip the parts that shouldn't be executed due to the goto.
|
||||
bool tryInsertElse = stmt.IsUnconditional && origin.Type == AstBlockType.If;
|
||||
|
||||
while (gLevel > lLevel)
|
||||
|
@ -210,10 +210,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
AstBlock child = block;
|
||||
|
||||
//We can't move the goto in the middle of a if and a else block, in
|
||||
//this case we need to move it after the else.
|
||||
//IsLoop may need to be updated if the label is inside the else, as
|
||||
//introducing a loop is the only way to ensure the else will be executed.
|
||||
// We can't move the goto in the middle of a if and a else block, in
|
||||
// this case we need to move it after the else.
|
||||
// IsLoop may need to be updated if the label is inside the else, as
|
||||
// introducing a loop is the only way to ensure the else will be executed.
|
||||
if (Next(child) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
|
||||
{
|
||||
child = elseBlock;
|
||||
|
@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
if (child.Type == AstBlockType.If)
|
||||
{
|
||||
//Modify the if condition to allow it to be entered by the goto.
|
||||
// Modify the if condition to allow it to be entered by the goto.
|
||||
if (!ContainsCondComb(child.Condition, Instruction.LogicalOr, stmt.Condition))
|
||||
{
|
||||
child.OrCondition(stmt.Condition);
|
||||
|
@ -264,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (child.Type == AstBlockType.Else)
|
||||
{
|
||||
//Modify the matching if condition to force the else to be entered by the goto.
|
||||
// Modify the matching if condition to force the else to be entered by the goto.
|
||||
if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
|
||||
{
|
||||
throw new InvalidOperationException("Found an else without a matching if.");
|
||||
|
@ -309,14 +309,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
if (block.Type == AstBlockType.DoWhile && first == block.First)
|
||||
{
|
||||
//We only need to insert the continue if we're not at the end of the loop,
|
||||
//or if our condition is different from the loop condition.
|
||||
// We only need to insert the continue if we're not at the end of the loop,
|
||||
// or if our condition is different from the loop condition.
|
||||
if (Next(stmt.Goto) != null || block.Condition != stmt.Condition)
|
||||
{
|
||||
EncloseSingleInst(stmt, Instruction.LoopContinue);
|
||||
}
|
||||
|
||||
//Modify the do-while condition to allow it to continue.
|
||||
// Modify the do-while condition to allow it to continue.
|
||||
if (!ContainsCondComb(block.Condition, Instruction.LogicalOr, stmt.Condition))
|
||||
{
|
||||
block.OrCondition(stmt.Condition);
|
||||
|
@ -356,10 +356,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
cond = InverseCond(cond);
|
||||
}
|
||||
|
||||
//Do a quick check, if we are enclosing a single block,
|
||||
//and the block type/condition matches the one we're going
|
||||
//to create, then we don't need a new block, we can just
|
||||
//return the old one.
|
||||
// Do a quick check, if we are enclosing a single block,
|
||||
// and the block type/condition matches the one we're going
|
||||
// to create, then we don't need a new block, we can just
|
||||
// return the old one.
|
||||
bool hasSingleNode = Next(first) == last;
|
||||
|
||||
if (hasSingleNode && BlockMatches(first, type, cond))
|
||||
|
|
|
@ -69,10 +69,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
AstAssignment assignment;
|
||||
|
||||
//If all the sources are bool, it's better to use short-circuiting
|
||||
//logical operations, rather than forcing a cast to int and doing
|
||||
//a bitwise operation with the value, as it is likely to be used as
|
||||
//a bool in the end.
|
||||
// If all the sources are bool, it's better to use short-circuiting
|
||||
// logical operations, rather than forcing a cast to int and doing
|
||||
// a bitwise operation with the value, as it is likely to be used as
|
||||
// a bool in the end.
|
||||
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
|
||||
{
|
||||
inst = GetLogicalFromBitwiseInst(inst);
|
||||
|
|
|
@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
private void LookForDoWhileStatements(BasicBlock block)
|
||||
{
|
||||
//Check if we have any predecessor whose index is greater than the
|
||||
//current block, this indicates a loop.
|
||||
// Check if we have any predecessor whose index is greater than the
|
||||
// current block, this indicates a loop.
|
||||
bool done = false;
|
||||
|
||||
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
|
||||
|
@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
AddNode(gotoTempAsg);
|
||||
|
||||
//For block 0, we don't need to add the extra "reset" at the beggining,
|
||||
//because it is already the first node to be executed on the shader,
|
||||
//so it is reset to false by the "local" assignment anyway.
|
||||
// For block 0, we don't need to add the extra "reset" at the beginning,
|
||||
// because it is already the first node to be executed on the shader,
|
||||
// so it is reset to false by the "local" assignment anyway.
|
||||
if (block.Index != 0)
|
||||
{
|
||||
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
|
||||
|
||||
|
||||
//Note: Those attributes are used internally by the translator
|
||||
//only, they don't exist on Maxwell.
|
||||
// Note: Those attributes are used internally by the translator
|
||||
// only, they don't exist on Maxwell.
|
||||
public const int FragmentOutputDepth = 0x1000000;
|
||||
public const int FragmentOutputColorBase = 0x1000010;
|
||||
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
|
||||
|
|
|
@ -5,8 +5,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class Dominance
|
||||
{
|
||||
//Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
|
||||
//https://www.cs.rice.edu/~keith/EMBED/dom.pdf
|
||||
// Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
|
||||
// https://www.cs.rice.edu/~keith/EMBED/dom.pdf
|
||||
public static void FindDominators(BasicBlock entry, int blocksCount)
|
||||
{
|
||||
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
|
||||
|
|
|
@ -19,13 +19,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
|
||||
{
|
||||
//Here we check that:
|
||||
//- The current block ends with a branch.
|
||||
//- The next block only contains a branch.
|
||||
//- The branch on the next block is unconditional.
|
||||
//- Both branches are jumping to the same location.
|
||||
//In this case, the branch on the current block can be removed,
|
||||
//as the next block is going to jump to the same place anyway.
|
||||
// Here we check that:
|
||||
// - The current block ends with a branch.
|
||||
// - The next block only contains a branch.
|
||||
// - The branch on the next block is unconditional.
|
||||
// - Both branches are jumping to the same location.
|
||||
// In this case, the branch on the current block can be removed,
|
||||
// as the next block is going to jump to the same place anyway.
|
||||
if (nextBlock == null)
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (exponent == 0x1f)
|
||||
{
|
||||
//NaN or Infinity.
|
||||
// NaN or Infinity.
|
||||
mantissa <<= 13;
|
||||
exponent = 0xff;
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
if (exponent == 0)
|
||||
{
|
||||
//Denormal.
|
||||
// Denormal.
|
||||
int e = -1;
|
||||
int m = mantissa;
|
||||
|
||||
|
|
|
@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static void PropagateCopy(Operation copyOp)
|
||||
{
|
||||
//Propagate copy source operand to all uses of
|
||||
//the destination operand.
|
||||
// Propagate copy source operand to all uses of
|
||||
// the destination operand.
|
||||
Operand dest = copyOp.Dest;
|
||||
Operand src = copyOp.GetSource(0);
|
||||
|
||||
|
@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
{
|
||||
//Propagate pack source operands to uses by unpack
|
||||
//instruction. The source depends on the unpack instruction.
|
||||
// Propagate pack source operands to uses by unpack
|
||||
// instruction. The source depends on the unpack instruction.
|
||||
bool modified = false;
|
||||
|
||||
Operand dest = packOp.Dest;
|
||||
|
@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
||||
{
|
||||
//Remove a node from the nodes list, and also remove itself
|
||||
//from all the use lists on the operands that this node uses.
|
||||
// Remove a node from the nodes list, and also remove itself
|
||||
// from all the use lists on the operands that this node uses.
|
||||
block.Operations.Remove(llNode);
|
||||
|
||||
Queue<INode> nodes = new Queue<INode>();
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
case Instruction.Add:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
TryEliminateBinaryOpComutative(operation, 0);
|
||||
TryEliminateBinaryOpCommutative(operation, 0);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
break;
|
||||
|
||||
case Instruction.Multiply:
|
||||
TryEliminateBinaryOpComutative(operation, 1);
|
||||
TryEliminateBinaryOpCommutative(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftLeft:
|
||||
|
@ -48,9 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static void TryEliminateBitwiseAnd(Operation operation)
|
||||
{
|
||||
//Try to recognize and optimize those 3 patterns (in order):
|
||||
//x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
|
||||
//x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
|
||||
// Try to recognize and optimize those 3 patterns (in order):
|
||||
// x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
|
||||
// x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
|
@ -70,9 +70,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static void TryEliminateBitwiseOr(Operation operation)
|
||||
{
|
||||
//Try to recognize and optimize those 3 patterns (in order):
|
||||
//x | 0x00000000 == x, 0x00000000 | y == y,
|
||||
//x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
|
||||
// Try to recognize and optimize those 3 patterns (in order):
|
||||
// x | 0x00000000 == x, 0x00000000 | y == y,
|
||||
// x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
|
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
|
||||
private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return;
|
||||
}
|
||||
|
||||
//The condition is constant, we can turn it into a copy, and select
|
||||
//the source based on the condition value.
|
||||
// The condition is constant, we can turn it into a copy, and select
|
||||
// the source based on the condition value.
|
||||
int srcIndex = cond.Value != 0 ? 1 : 2;
|
||||
|
||||
Operand source = operation.GetSource(srcIndex);
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
|
||||
|
||||
//First pass, get all defs and locals uses.
|
||||
// First pass, get all defs and locals uses.
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
|
||||
|
@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
//Second pass, rename variables with definitions on different blocks.
|
||||
// Second pass, rename variables with definitions on different blocks.
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
|
||||
|
@ -251,10 +251,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Register reg)
|
||||
{
|
||||
//This block has a Phi that has not been materialized yet, but that
|
||||
//would define a new version of the variable we're looking for. We need
|
||||
//to materialize the Phi, add all the block/operand pairs into the Phi, and
|
||||
//then use the definition from that Phi.
|
||||
// This block has a Phi that has not been materialized yet, but that
|
||||
// would define a new version of the variable we're looking for. We need
|
||||
// to materialize the Phi, add all the block/operand pairs into the Phi, and
|
||||
// then use the definition from that Phi.
|
||||
Operand local = Local();
|
||||
|
||||
PhiNode phi = new PhiNode(local);
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (addressB != 0)
|
||||
{
|
||||
//Dual vertex shader.
|
||||
// Dual vertex shader.
|
||||
Operation[] shaderOpsB = DecodeShader(memory, addressB, config.Type);
|
||||
|
||||
shaderOps = Combine(shaderOps, shaderOpsB);
|
||||
|
@ -86,10 +86,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (op is OpCodeSync opSync)
|
||||
{
|
||||
//If the instruction is a SYNC instruction with only one
|
||||
//possible target address, then the instruction is basically
|
||||
//just a simple branch, we can generate code similar to branch
|
||||
//instructions, with the condition check on the branch itself.
|
||||
// If the instruction is a SYNC instruction with only one
|
||||
// possible target address, then the instruction is basically
|
||||
// just a simple branch, we can generate code similar to branch
|
||||
// instructions, with the condition check on the branch itself.
|
||||
skipPredicateCheck |= opSync.Targets.Count < 2;
|
||||
}
|
||||
|
||||
|
@ -136,15 +136,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private static Operation[] Combine(Operation[] a, Operation[] b)
|
||||
{
|
||||
//Here we combine two shaders.
|
||||
//For shader A:
|
||||
//- All user attribute stores on shader A are turned into copies to a
|
||||
//temporary variable. It's assumed that shader B will consume them.
|
||||
//- All return instructions are turned into branch instructions, the
|
||||
//branch target being the start of the shader B code.
|
||||
//For shader B:
|
||||
//- All user attribute loads on shader B are turned into copies from a
|
||||
//temporary variable, as long that attribute is written by shader A.
|
||||
// Here we combine two shaders.
|
||||
// For shader A:
|
||||
// - All user attribute stores on shader A are turned into copies to a
|
||||
// temporary variable. It's assumed that shader B will consume them.
|
||||
// - All return instructions are turned into branch instructions, the
|
||||
// branch target being the start of the shader B code.
|
||||
// For shader B:
|
||||
// - All user attribute loads on shader B are turned into copies from a
|
||||
// temporary variable, as long that attribute is written by shader A.
|
||||
List<Operation> output = new List<Operation>(a.Length + b.Length);
|
||||
|
||||
Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
{
|
||||
H264BitStreamWriter writer = new H264BitStreamWriter(data);
|
||||
|
||||
//Sequence Parameter Set.
|
||||
// Sequence Parameter Set.
|
||||
writer.WriteU(1, 24);
|
||||
writer.WriteU(0, 1);
|
||||
writer.WriteU(3, 2);
|
||||
|
@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
writer.End();
|
||||
|
||||
//Picture Parameter Set.
|
||||
// Picture Parameter Set.
|
||||
writer.WriteU(1, 24);
|
||||
writer.WriteU(0, 1);
|
||||
writer.WriteU(3, 2);
|
||||
|
@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
}
|
||||
}
|
||||
|
||||
//ZigZag LUTs from libavcodec.
|
||||
// ZigZag LUTs from libavcodec.
|
||||
private static readonly byte[] ZigZagDirect = new byte[]
|
||||
{
|
||||
0, 1, 8, 16, 9, 2, 3, 10,
|
||||
|
|
|
@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
}
|
||||
}
|
||||
|
||||
//Copy chroma data from both channels with interleaving.
|
||||
// Copy chroma data from both channels with interleaving.
|
||||
for (int y = 0; y < halfHeight; y++)
|
||||
{
|
||||
int src = y * halfSrcWidth;
|
||||
|
|
|
@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
bool showFrame = !isFrameIntra;
|
||||
|
||||
//Write compressed header.
|
||||
// Write compressed header.
|
||||
byte[] compressedHeaderData;
|
||||
|
||||
using (MemoryStream compressedHeader = new MemoryStream())
|
||||
|
@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
compressedHeaderData = compressedHeader.ToArray();
|
||||
}
|
||||
|
||||
//Write uncompressed header.
|
||||
// Write uncompressed header.
|
||||
using (MemoryStream encodedHeader = new MemoryStream())
|
||||
{
|
||||
VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
|
||||
|
@ -460,8 +460,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
_cachedRefFrames.Clear();
|
||||
|
||||
//On key frames, all frame slots are set to the current frame,
|
||||
//so the value of the selected slot doesn't really matter.
|
||||
// On key frames, all frame slots are set to the current frame,
|
||||
// so the value of the selected slot doesn't really matter.
|
||||
GetNewFrameSlot(keys.CurrKey);
|
||||
}
|
||||
else
|
||||
|
@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
|
||||
|
||||
//If it's less than the maximum, we need to add an extra 0 on the bitstream
|
||||
//to indicate that it should stop reading.
|
||||
// If it's less than the maximum, we need to add an extra 0 on the bitstream
|
||||
// to indicate that it should stop reading.
|
||||
if (header.TileColsLog2 < maxTileColsLog2)
|
||||
{
|
||||
writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
|
||||
|
@ -653,8 +653,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
return node.Value;
|
||||
}
|
||||
|
||||
//Reference frame was lost.
|
||||
//What we should do in this case?
|
||||
// Reference frame was lost.
|
||||
// What we should do in this case?
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
|
||||
{
|
||||
//Note: There's 1 byte added on each packet for alignment,
|
||||
//this byte is ignored when doing updates.
|
||||
// Note: There's 1 byte added on each packet for alignment,
|
||||
// this byte is ignored when doing updates.
|
||||
const int blockBytes = 2 * 2 * 6 * 6 * 4;
|
||||
|
||||
bool NeedsUpdate(int baseIndex)
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Ipc;
|
||||
using Ryujinx.HLE.HOS.Services;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace Ryujinx.HLE.FileSystem.Content
|
|||
}
|
||||
}
|
||||
|
||||
if(_locationEntries.ContainsKey(storageId) && _locationEntries[storageId]?.Count == 0)
|
||||
if (_locationEntries.ContainsKey(storageId) && _locationEntries[storageId]?.Count == 0)
|
||||
{
|
||||
_locationEntries.Remove(storageId);
|
||||
}
|
||||
|
|
|
@ -546,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
|
|||
_position += 2;
|
||||
// FIXME: GNU c++flit returns this but that is not what is supposed to be returned.
|
||||
return new NameType("half");
|
||||
//return new NameType("decimal16");
|
||||
// return new NameType("decimal16");
|
||||
case 'i':
|
||||
_position += 2;
|
||||
return new NameType("char32_t");
|
||||
|
@ -560,7 +560,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
|
|||
_position += 2;
|
||||
// FIXME: GNU c++flit returns this but that is not what is supposed to be returned.
|
||||
return new NameType("decltype(nullptr)");
|
||||
//return new NameType("std::nullptr_t");
|
||||
// return new NameType("std::nullptr_t");
|
||||
case 't':
|
||||
case 'T':
|
||||
_position += 2;
|
||||
|
@ -1314,7 +1314,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
|
|||
if (result != null)
|
||||
{
|
||||
// TODO: ABI Tags
|
||||
//throw new Exception("ABI Tags not implemented");
|
||||
// throw new Exception("ABI Tags not implemented");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -2909,7 +2909,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
|
|||
}
|
||||
} while (!ConsumeIf("E"));
|
||||
}
|
||||
// ::= sr <unresolved-type> [tempate-args] <base-unresolved-name> # T::x / decltype(p)::x
|
||||
// ::= sr <unresolved-type> [template-args] <base-unresolved-name> # T::x / decltype(p)::x
|
||||
else
|
||||
{
|
||||
result = ParseUnresolvedType();
|
||||
|
|
|
@ -7,26 +7,26 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
public const string TemporaryNroSuffix = ".ryu_tmp.nro";
|
||||
|
||||
//http://switchbrew.org/index.php?title=Homebrew_ABI
|
||||
// http://switchbrew.org/index.php?title=Homebrew_ABI
|
||||
public static void WriteHbAbiData(MemoryManager memory, long position, int mainThreadHandle, string switchPath)
|
||||
{
|
||||
//MainThreadHandle.
|
||||
// MainThreadHandle.
|
||||
WriteConfigEntry(memory, ref position, 1, 0, mainThreadHandle);
|
||||
|
||||
//NextLoadPath.
|
||||
// NextLoadPath.
|
||||
WriteConfigEntry(memory, ref position, 2, 0, position + 0x200, position + 0x400);
|
||||
|
||||
//Argv.
|
||||
// Argv.
|
||||
long argvPosition = position + 0xC00;
|
||||
|
||||
memory.WriteBytes(argvPosition, Encoding.ASCII.GetBytes(switchPath + "\0"));
|
||||
|
||||
WriteConfigEntry(memory, ref position, 5, 0, 0, argvPosition);
|
||||
|
||||
//AppletType.
|
||||
// AppletType.
|
||||
WriteConfigEntry(memory, ref position, 7);
|
||||
|
||||
//EndOfList.
|
||||
// EndOfList.
|
||||
WriteConfigEntry(memory, ref position, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace Ryujinx.HLE.HOS
|
|||
offset += _positionOffset;
|
||||
}
|
||||
|
||||
return _baseStream.Seek(offset, origin);
|
||||
return _baseStream.Seek(offset, origin);
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
|
|
|
@ -156,8 +156,8 @@ namespace Ryujinx.HLE.HOS
|
|||
|
||||
AutoObjectNames = new ConcurrentDictionary<string, KAutoObject>();
|
||||
|
||||
//Note: This is not really correct, but with HLE of services, the only memory
|
||||
//region used that is used is Application, so we can use the other ones for anything.
|
||||
// Note: This is not really correct, but with HLE of services, the only memory
|
||||
// region used that is used is Application, so we can use the other ones for anything.
|
||||
KMemoryRegionManager region = MemoryRegions[(int)MemoryRegion.NvServices];
|
||||
|
||||
ulong hidPa = region.Address;
|
||||
|
@ -660,7 +660,7 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
if (disposing)
|
||||
{
|
||||
//Force all threads to exit.
|
||||
// Force all threads to exit.
|
||||
lock (Processes)
|
||||
{
|
||||
foreach (KProcess process in Processes.Values)
|
||||
|
@ -669,8 +669,8 @@ namespace Ryujinx.HLE.HOS
|
|||
}
|
||||
}
|
||||
|
||||
//It's only safe to release resources once all threads
|
||||
//have exited.
|
||||
// It's only safe to release resources once all threads
|
||||
// have exited.
|
||||
ThreadCounter.Signal();
|
||||
ThreadCounter.Wait();
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace Ryujinx.HLE.HOS.Ipc
|
|||
break;
|
||||
}
|
||||
|
||||
//TODO: Whats the difference between IpcDuplicateSession/Ex?
|
||||
// TODO: Whats the difference between IpcDuplicateSession/Ex?
|
||||
case 2:
|
||||
case 4:
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Ipc
|
|||
}
|
||||
else if (request.Type == IpcMessageType.CloseSession)
|
||||
{
|
||||
//TODO
|
||||
// TODO
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue