.. |
Effects
|
Texture loading: reduce memory allocations (#6623)
|
2024-04-14 17:06:14 -03:00 |
MoltenVK
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
Queries
|
Updates the default value for BufferedQuery (#6351)
|
2024-03-21 21:44:11 -03:00 |
Shaders
|
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
|
2023-09-02 17:58:15 -03:00 |
Auto.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
AutoFlushCounter.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BackgroundResources.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BarrierBatch.cs
|
Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
|
2024-02-22 10:43:22 +01:00 |
BitMap.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BitMapStruct.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BufferAllocationType.cs
|
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
|
2023-12-04 20:30:19 +01:00 |
BufferHolder.cs
|
Vulkan: Use staging buffer for temporary constants (#6168)
|
2024-01-25 19:29:53 +01:00 |
BufferManager.cs
|
Vulkan: Use staging buffer for temporary constants (#6168)
|
2024-01-25 19:29:53 +01:00 |
BufferMirrorRangeList.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BufferState.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BufferUsageBitmap.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
CacheByRange.cs
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
CommandBufferPool.cs
|
Do not compare Span<T> to 'null' or 'default' (#6683)
|
2024-04-19 09:21:21 -03:00 |
CommandBufferScoped.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Constants.cs
|
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
|
2024-02-16 21:41:30 -03:00 |
DescriptorSetCollection.cs
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
DescriptorSetManager.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
DescriptorSetTemplate.cs
|
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
|
2024-04-22 15:05:55 -03:00 |
DescriptorSetTemplateUpdater.cs
|
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
|
2024-02-16 21:41:30 -03:00 |
DescriptorSetUpdater.cs
|
Texture loading: reduce memory allocations (#6623)
|
2024-04-14 17:06:14 -03:00 |
DisposableBuffer.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableBufferView.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableFramebuffer.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableImage.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableImageView.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableMemory.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposablePipeline.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableRenderPass.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
DisposableSampler.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
EnumConversion.cs
|
Implement X8Z24 texture format (#6315)
|
2024-02-15 19:06:26 -03:00 |
FenceHelper.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
FenceHolder.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
FormatCapabilities.cs
|
Implement X8Z24 texture format (#6315)
|
2024-02-15 19:06:26 -03:00 |
FormatConverter.cs
|
Move solution and projects to src
|
2023-04-27 23:51:14 +02:00 |
FormatTable.cs
|
Implement X8Z24 texture format (#6315)
|
2024-02-15 19:06:26 -03:00 |
FramebufferParams.cs
|
Vulkan: Improve texture barrier usage, timing and batching (#6240)
|
2024-02-17 00:21:37 -03:00 |
HardwareCapabilities.cs
|
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
|
2024-02-16 21:41:30 -03:00 |
HashTableSlim.cs
|
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
|
2024-01-31 23:49:50 +01:00 |
HelperShader.cs
|
Vulkan: Improve texture barrier usage, timing and batching (#6240)
|
2024-02-17 00:21:37 -03:00 |
HostMemoryAllocator.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
IdList.cs
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
ImageArray.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
IndexBufferPattern.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
IndexBufferState.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
MemoryAllocation.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
MemoryAllocator.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
MemoryAllocatorBlockList.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
MultiFenceHolder.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
NativeArray.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
PersistentFlushBuffer.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
PipelineBase.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
PipelineConverter.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
PipelineDynamicState.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
PipelineFull.cs
|
Vulkan: Improve texture barrier usage, timing and batching (#6240)
|
2024-02-17 00:21:37 -03:00 |
PipelineHelperShader.cs
|
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
|
2024-01-31 23:49:50 +01:00 |
PipelineLayoutCache.cs
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
PipelineLayoutCacheEntry.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
PipelineLayoutFactory.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
PipelineState.cs
|
Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508)
|
2024-04-06 13:25:51 -03:00 |
PipelineUid.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
RenderPassCacheKey.cs
|
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
|
2024-01-31 23:49:50 +01:00 |
RenderPassHolder.cs
|
Vulkan: Fix swapchain image view leak (#6509)
|
2024-04-06 13:38:52 -03:00 |
ResourceBindingSegment.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
ResourceLayoutBuilder.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
Ryujinx.Graphics.Vulkan.csproj
|
Migrate to .NET 8 (#5887)
|
2023-11-15 17:41:31 +01:00 |
SamplerHolder.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
SemaphoreHolder.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Shader.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
ShaderCollection.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
SpecInfo.cs
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
StagingBuffer.cs
|
Vulkan: Use staging buffer for temporary constants (#6168)
|
2024-01-25 19:29:53 +01:00 |
SyncManager.cs
|
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
|
2023-07-01 12:31:42 +02:00 |
TextureArray.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
TextureBuffer.cs
|
Texture loading: reduce memory allocations (#6623)
|
2024-04-14 17:06:14 -03:00 |
TextureCopy.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
TextureStorage.cs
|
Vulkan: Improve texture barrier usage, timing and batching (#6240)
|
2024-02-17 00:21:37 -03:00 |
TextureView.cs
|
Texture loading: reduce memory allocations (#6623)
|
2024-04-14 17:06:14 -03:00 |
Vendor.cs
|
UI: Friendly driver name reporting. (#6530)
|
2024-03-27 14:55:34 -03:00 |
VertexBufferState.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
VertexBufferUpdater.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
VulkanConfiguration.cs
|
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
|
2024-02-16 21:41:30 -03:00 |
VulkanDebugMessenger.cs
|
Fix some Vulkan validation errors (#5452)
|
2023-07-14 09:08:52 +02:00 |
VulkanException.cs
|
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
|
2024-01-26 13:58:57 -03:00 |
VulkanInitialization.cs
|
chore: remove repetitive words (#6500)
|
2024-03-16 19:49:54 +01:00 |
VulkanInstance.cs
|
Move solution and projects to src
|
2023-04-27 23:51:14 +02:00 |
VulkanPhysicalDevice.cs
|
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
|
2024-01-26 01:07:20 +01:00 |
VulkanRenderer.cs
|
Add support for bindless textures from storage buffer on Vulkan (#6721)
|
2024-05-14 16:47:16 +02:00 |
Window.cs
|
Account for swapchain image count change after re-creation (#6652)
|
2024-04-11 17:24:19 -03:00 |
WindowBase.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |