mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 10:05:10 +00:00
268c9aecf8
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
988 lines
35 KiB
C#
988 lines
35 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
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using Format = Ryujinx.Graphics.GAL.Format;
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using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
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namespace Ryujinx.Graphics.Vulkan
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{
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class DescriptorSetUpdater
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{
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private const ulong StorageBufferMaxMirrorable = 0x2000;
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private const int ArrayGrowthSize = 16;
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private record struct BufferRef
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{
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public Auto<DisposableBuffer> Buffer;
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public int Offset;
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public bool Write;
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public BufferRef(Auto<DisposableBuffer> buffer)
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{
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Buffer = buffer;
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Offset = 0;
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Write = true;
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}
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public BufferRef(Auto<DisposableBuffer> buffer, ref BufferRange range)
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{
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Buffer = buffer;
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Offset = range.Offset;
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Write = range.Write;
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}
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}
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private record struct TextureRef
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{
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public ShaderStage Stage;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public Auto<DisposableSampler> Sampler;
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public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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Sampler = sampler;
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}
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}
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private record struct ImageRef
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{
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public ShaderStage Stage;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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}
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}
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private record struct ArrayRef<T>
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{
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public ShaderStage Stage;
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public T Array;
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public ArrayRef(ShaderStage stage, T array)
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{
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Stage = stage;
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Array = array;
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}
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}
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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private readonly PipelineBase _pipeline;
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private ShaderCollection _program;
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private readonly BufferRef[] _uniformBufferRefs;
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private readonly BufferRef[] _storageBufferRefs;
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private readonly TextureRef[] _textureRefs;
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private readonly ImageRef[] _imageRefs;
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private readonly TextureBuffer[] _bufferTextureRefs;
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private readonly TextureBuffer[] _bufferImageRefs;
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private readonly Format[] _bufferImageFormats;
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private ArrayRef<TextureArray>[] _textureArrayRefs;
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private ArrayRef<ImageArray>[] _imageArrayRefs;
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private readonly DescriptorBufferInfo[] _uniformBuffers;
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private readonly DescriptorBufferInfo[] _storageBuffers;
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private readonly DescriptorImageInfo[] _textures;
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private readonly DescriptorImageInfo[] _images;
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private readonly BufferView[] _bufferTextures;
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private readonly BufferView[] _bufferImages;
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private readonly DescriptorSetTemplateUpdater _templateUpdater;
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private BitMapStruct<Array2<long>> _uniformSet;
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private BitMapStruct<Array2<long>> _storageSet;
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private BitMapStruct<Array2<long>> _uniformMirrored;
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private BitMapStruct<Array2<long>> _storageMirrored;
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private readonly int[] _uniformSetPd;
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private int _pdSequence = 1;
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private bool _updateDescriptorCacheCbIndex;
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[Flags]
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private enum DirtyFlags
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{
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None = 0,
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Uniform = 1 << 0,
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Storage = 1 << 1,
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Texture = 1 << 2,
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Image = 1 << 3,
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All = Uniform | Storage | Texture | Image,
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}
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private DirtyFlags _dirty;
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private readonly BufferHolder _dummyBuffer;
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private readonly TextureView _dummyTexture;
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private readonly SamplerHolder _dummySampler;
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public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
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{
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_gd = gd;
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_device = device;
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_pipeline = pipeline;
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// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
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// regular textures/images interleaved on the same descriptor set.
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_uniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings];
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_storageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
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_textureRefs = new TextureRef[Constants.MaxTextureBindings * 2];
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_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
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_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
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_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
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_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
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_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
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_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
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_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
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_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
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_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
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_images = new DescriptorImageInfo[Constants.MaxImagesPerStage];
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_bufferTextures = new BufferView[Constants.MaxTexturesPerStage];
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_bufferImages = new BufferView[Constants.MaxImagesPerStage];
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_uniformSetPd = new int[Constants.MaxUniformBufferBindings];
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var initialImageInfo = new DescriptorImageInfo
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{
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ImageLayout = ImageLayout.General,
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};
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_textures.AsSpan().Fill(initialImageInfo);
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_images.AsSpan().Fill(initialImageInfo);
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if (gd.Capabilities.SupportsNullDescriptors)
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{
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// If null descriptors are supported, we can pass null as the handle.
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_dummyBuffer = null;
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}
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else
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{
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// If null descriptors are not supported, we need to pass the handle of a dummy buffer on unused bindings.
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_dummyBuffer = gd.BufferManager.Create(gd, 0x10000, forConditionalRendering: false, baseType: BufferAllocationType.DeviceLocal);
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}
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_dummyTexture = gd.CreateTextureView(new TextureCreateInfo(
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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4,
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Format.R8G8B8A8Unorm,
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DepthStencilMode.Depth,
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Target.Texture2D,
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SwizzleComponent.Red,
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SwizzleComponent.Green,
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha));
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_dummySampler = (SamplerHolder)gd.CreateSampler(new SamplerCreateInfo(
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MinFilter.Nearest,
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MagFilter.Nearest,
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false,
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AddressMode.Repeat,
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AddressMode.Repeat,
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AddressMode.Repeat,
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CompareMode.None,
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CompareOp.Always,
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new ColorF(0, 0, 0, 0),
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0,
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0,
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0,
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1f));
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_templateUpdater = new();
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}
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public void Initialize()
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{
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IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
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_dummyTexture.SetData(dummyTextureData);
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}
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private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size)
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{
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return offset < bindingOffset + (int)info.Range && (offset + size) > bindingOffset;
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}
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internal void Rebind(Auto<DisposableBuffer> buffer, int offset, int size)
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{
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if (_program == null)
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{
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return;
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}
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// Check stage bindings
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_uniformMirrored.Union(_uniformSet).SignalSet((int binding, int count) =>
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{
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for (int i = 0; i < count; i++)
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{
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ref BufferRef bufferRef = ref _uniformBufferRefs[binding];
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if (bufferRef.Buffer == buffer)
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{
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ref DescriptorBufferInfo info = ref _uniformBuffers[binding];
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int bindingOffset = bufferRef.Offset;
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if (BindingOverlaps(ref info, bindingOffset, offset, size))
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{
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_uniformSet.Clear(binding);
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_uniformSetPd[binding] = 0;
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SignalDirty(DirtyFlags.Uniform);
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}
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}
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binding++;
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}
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});
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_storageMirrored.Union(_storageSet).SignalSet((int binding, int count) =>
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{
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for (int i = 0; i < count; i++)
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{
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ref BufferRef bufferRef = ref _storageBufferRefs[binding];
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if (bufferRef.Buffer == buffer)
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{
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ref DescriptorBufferInfo info = ref _storageBuffers[binding];
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int bindingOffset = bufferRef.Offset;
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if (BindingOverlaps(ref info, bindingOffset, offset, size))
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{
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_storageSet.Clear(binding);
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SignalDirty(DirtyFlags.Storage);
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}
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}
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binding++;
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}
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});
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}
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public void InsertBindingBarriers(CommandBufferScoped cbs)
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{
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foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
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{
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if (segment.Type == ResourceType.TextureAndSampler)
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{
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if (!segment.IsArray)
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{
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for (int i = 0; i < segment.Count; i++)
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{
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ref var texture = ref _textureRefs[segment.Binding + i];
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texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
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}
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}
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else
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{
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PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
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_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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}
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}
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}
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foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.ImageSetIndex])
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{
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if (segment.Type == ResourceType.Image)
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{
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if (!segment.IsArray)
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{
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for (int i = 0; i < segment.Count; i++)
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{
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ref var image = ref _imageRefs[segment.Binding + i];
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image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
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}
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}
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else
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{
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PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
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_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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}
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}
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}
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}
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public void AdvancePdSequence()
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{
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if (++_pdSequence == 0)
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{
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_pdSequence = 1;
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}
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}
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public void SetProgram(CommandBufferScoped cbs, ShaderCollection program, bool isBound)
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{
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if (!program.HasSameLayout(_program))
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{
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// When the pipeline layout changes, push descriptor bindings are invalidated.
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AdvancePdSequence();
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}
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_program = program;
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_updateDescriptorCacheCbIndex = true;
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_dirty = DirtyFlags.All;
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}
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public void SetImage(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture image,
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Format imageFormat)
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{
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if (image is TextureBuffer imageBuffer)
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{
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_bufferImageRefs[binding] = imageBuffer;
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_bufferImageFormats[binding] = imageFormat;
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}
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else if (image is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
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}
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else
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{
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_imageRefs[binding] = default;
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_bufferImageRefs[binding] = null;
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_bufferImageFormats[binding] = default;
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}
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SignalDirty(DirtyFlags.Image);
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}
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public void SetImage(int binding, Auto<DisposableImageView> image)
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{
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_imageRefs[binding] = new(ShaderStage.Compute, null, image);
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SignalDirty(DirtyFlags.Image);
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}
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public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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{
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var assignment = buffers[i];
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var buffer = assignment.Range;
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int index = assignment.Binding;
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Auto<DisposableBuffer> vkBuffer = buffer.Handle == BufferHandle.Null
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? null
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: _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, buffer.Write, isSSBO: true);
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ref BufferRef currentBufferRef = ref _storageBufferRefs[index];
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DescriptorBufferInfo info = new()
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{
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Offset = (ulong)buffer.Offset,
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Range = (ulong)buffer.Size,
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};
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var newRef = new BufferRef(vkBuffer, ref buffer);
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ref DescriptorBufferInfo currentInfo = ref _storageBuffers[index];
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if (!currentBufferRef.Equals(newRef) || currentInfo.Range != info.Range)
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{
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_storageSet.Clear(index);
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currentInfo = info;
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currentBufferRef = newRef;
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}
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}
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SignalDirty(DirtyFlags.Storage);
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}
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public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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{
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var vkBuffer = buffers[i];
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int index = first + i;
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ref BufferRef currentBufferRef = ref _storageBufferRefs[index];
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DescriptorBufferInfo info = new()
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{
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Offset = 0,
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Range = Vk.WholeSize,
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};
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BufferRef newRef = new(vkBuffer);
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ref DescriptorBufferInfo currentInfo = ref _storageBuffers[index];
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if (!currentBufferRef.Equals(newRef) || currentInfo.Range != info.Range)
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{
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_storageSet.Clear(index);
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currentInfo = info;
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currentBufferRef = newRef;
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}
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}
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SignalDirty(DirtyFlags.Storage);
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}
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public void SetTextureAndSampler(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureBuffer textureBuffer)
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{
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_bufferTextureRefs[binding] = textureBuffer;
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}
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else if (texture is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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}
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else
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{
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_textureRefs[binding] = default;
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_bufferTextureRefs[binding] = null;
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}
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SignalDirty(DirtyFlags.Texture);
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}
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public void SetTextureAndSamplerIdentitySwizzle(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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SignalDirty(DirtyFlags.Texture);
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}
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else
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{
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SetTextureAndSampler(cbs, stage, binding, texture, sampler);
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}
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}
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public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
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{
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if (_textureArrayRefs.Length <= binding)
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{
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Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
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}
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if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
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{
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if (_textureArrayRefs[binding].Array != null)
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{
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_textureArrayRefs[binding].Array.Bound = false;
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}
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if (array is TextureArray textureArray)
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{
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textureArray.Bound = true;
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textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
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}
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_textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
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SignalDirty(DirtyFlags.Texture);
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}
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}
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public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
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{
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if (_imageArrayRefs.Length <= binding)
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{
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Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
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}
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if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
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{
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if (_imageArrayRefs[binding].Array != null)
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{
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_imageArrayRefs[binding].Array.Bound = false;
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}
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if (array is ImageArray imageArray)
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{
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imageArray.Bound = true;
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imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
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}
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|
_imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
|
|
|
|
SignalDirty(DirtyFlags.Image);
|
|
}
|
|
}
|
|
|
|
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
|
{
|
|
for (int i = 0; i < buffers.Length; i++)
|
|
{
|
|
var assignment = buffers[i];
|
|
var buffer = assignment.Range;
|
|
int index = assignment.Binding;
|
|
|
|
Auto<DisposableBuffer> vkBuffer = buffer.Handle == BufferHandle.Null
|
|
? null
|
|
: _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
|
|
|
ref BufferRef currentBufferRef = ref _uniformBufferRefs[index];
|
|
|
|
DescriptorBufferInfo info = new()
|
|
{
|
|
Offset = (ulong)buffer.Offset,
|
|
Range = (ulong)buffer.Size,
|
|
};
|
|
|
|
BufferRef newRef = new(vkBuffer, ref buffer);
|
|
|
|
ref DescriptorBufferInfo currentInfo = ref _uniformBuffers[index];
|
|
|
|
if (!currentBufferRef.Equals(newRef) || currentInfo.Range != info.Range)
|
|
{
|
|
_uniformSet.Clear(index);
|
|
_uniformSetPd[index] = 0;
|
|
|
|
currentInfo = info;
|
|
currentBufferRef = newRef;
|
|
}
|
|
}
|
|
|
|
SignalDirty(DirtyFlags.Uniform);
|
|
}
|
|
|
|
private void SignalDirty(DirtyFlags flag)
|
|
{
|
|
_dirty |= flag;
|
|
}
|
|
|
|
public void UpdateAndBindDescriptorSets(CommandBufferScoped cbs, PipelineBindPoint pbp)
|
|
{
|
|
if ((_dirty & DirtyFlags.All) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Uniform))
|
|
{
|
|
if (_program.UsePushDescriptors)
|
|
{
|
|
UpdateAndBindUniformBufferPd(cbs, pbp);
|
|
}
|
|
else
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.UniformSetIndex, pbp);
|
|
}
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Storage))
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.StorageSetIndex, pbp);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Texture))
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.TextureSetIndex, pbp);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Image))
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.ImageSetIndex, pbp);
|
|
}
|
|
|
|
_dirty = DirtyFlags.None;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static bool UpdateBuffer(
|
|
CommandBufferScoped cbs,
|
|
ref DescriptorBufferInfo info,
|
|
ref BufferRef buffer,
|
|
Auto<DisposableBuffer> dummyBuffer,
|
|
bool mirrorable)
|
|
{
|
|
int offset = buffer.Offset;
|
|
bool mirrored = false;
|
|
|
|
if (mirrorable)
|
|
{
|
|
info.Buffer = buffer.Buffer?.GetMirrorable(cbs, ref offset, (int)info.Range, out mirrored).Value ?? default;
|
|
}
|
|
else
|
|
{
|
|
info.Buffer = buffer.Buffer?.Get(cbs, offset, (int)info.Range, buffer.Write).Value ?? default;
|
|
}
|
|
|
|
info.Offset = (ulong)offset;
|
|
|
|
// The spec requires that buffers with null handle have offset as 0 and range as VK_WHOLE_SIZE.
|
|
if (info.Buffer.Handle == 0)
|
|
{
|
|
info.Buffer = dummyBuffer?.Get(cbs).Value ?? default;
|
|
info.Offset = 0;
|
|
info.Range = Vk.WholeSize;
|
|
}
|
|
|
|
return mirrored;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void UpdateAndBind(CommandBufferScoped cbs, int setIndex, PipelineBindPoint pbp)
|
|
{
|
|
var program = _program;
|
|
var bindingSegments = program.BindingSegments[setIndex];
|
|
|
|
if (bindingSegments.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var dummyBuffer = _dummyBuffer?.GetBuffer();
|
|
|
|
if (_updateDescriptorCacheCbIndex)
|
|
{
|
|
_updateDescriptorCacheCbIndex = false;
|
|
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
|
|
}
|
|
|
|
var dsc = program.GetNewDescriptorSetCollection(setIndex, out var isNew).Get(cbs);
|
|
|
|
if (!program.HasMinimalLayout)
|
|
{
|
|
if (isNew)
|
|
{
|
|
Initialize(cbs, setIndex, dsc);
|
|
}
|
|
}
|
|
|
|
DescriptorSetTemplate template = program.Templates[setIndex];
|
|
|
|
DescriptorSetTemplateWriter tu = _templateUpdater.Begin(template);
|
|
|
|
foreach (ResourceBindingSegment segment in bindingSegments)
|
|
{
|
|
int binding = segment.Binding;
|
|
int count = segment.Count;
|
|
|
|
if (setIndex == PipelineBase.UniformSetIndex)
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = binding + i;
|
|
|
|
if (_uniformSet.Set(index))
|
|
{
|
|
ref BufferRef buffer = ref _uniformBufferRefs[index];
|
|
|
|
bool mirrored = UpdateBuffer(cbs, ref _uniformBuffers[index], ref buffer, dummyBuffer, true);
|
|
|
|
_uniformMirrored.Set(index, mirrored);
|
|
}
|
|
}
|
|
|
|
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
|
|
|
tu.Push(uniformBuffers.Slice(binding, count));
|
|
}
|
|
else if (setIndex == PipelineBase.StorageSetIndex)
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = binding + i;
|
|
|
|
ref BufferRef buffer = ref _storageBufferRefs[index];
|
|
|
|
if (_storageSet.Set(index))
|
|
{
|
|
ref var info = ref _storageBuffers[index];
|
|
|
|
bool mirrored = UpdateBuffer(cbs,
|
|
ref info,
|
|
ref _storageBufferRefs[index],
|
|
dummyBuffer,
|
|
!buffer.Write && info.Range <= StorageBufferMaxMirrorable);
|
|
|
|
_storageMirrored.Set(index, mirrored);
|
|
}
|
|
}
|
|
|
|
ReadOnlySpan<DescriptorBufferInfo> storageBuffers = _storageBuffers;
|
|
|
|
tu.Push(storageBuffers.Slice(binding, count));
|
|
}
|
|
else if (setIndex == PipelineBase.TextureSetIndex)
|
|
{
|
|
if (!segment.IsArray)
|
|
{
|
|
if (segment.Type != ResourceType.BufferTexture)
|
|
{
|
|
Span<DescriptorImageInfo> textures = _textures;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
ref var texture = ref textures[i];
|
|
ref var refs = ref _textureRefs[binding + i];
|
|
|
|
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
|
|
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
|
|
|
|
if (texture.ImageView.Handle == 0)
|
|
{
|
|
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
|
}
|
|
|
|
if (texture.Sampler.Handle == 0)
|
|
{
|
|
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
|
}
|
|
}
|
|
|
|
tu.Push<DescriptorImageInfo>(textures[..count]);
|
|
}
|
|
else
|
|
{
|
|
Span<BufferView> bufferTextures = _bufferTextures;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
|
|
}
|
|
|
|
tu.Push<BufferView>(bufferTextures[..count]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (segment.Type != ResourceType.BufferTexture)
|
|
{
|
|
tu.Push(_textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler));
|
|
}
|
|
else
|
|
{
|
|
tu.Push(_textureArrayRefs[binding].Array.GetBufferViews(cbs));
|
|
}
|
|
}
|
|
}
|
|
else if (setIndex == PipelineBase.ImageSetIndex)
|
|
{
|
|
if (!segment.IsArray)
|
|
{
|
|
if (segment.Type != ResourceType.BufferImage)
|
|
{
|
|
Span<DescriptorImageInfo> images = _images;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
|
|
}
|
|
|
|
tu.Push<DescriptorImageInfo>(images[..count]);
|
|
}
|
|
else
|
|
{
|
|
Span<BufferView> bufferImages = _bufferImages;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
|
|
}
|
|
|
|
tu.Push<BufferView>(bufferImages[..count]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (segment.Type != ResourceType.BufferTexture)
|
|
{
|
|
tu.Push(_imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture));
|
|
}
|
|
else
|
|
{
|
|
tu.Push(_imageArrayRefs[binding].Array.GetBufferViews(cbs));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var sets = dsc.GetSets();
|
|
_templateUpdater.Commit(_gd, _device, sets[0]);
|
|
|
|
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
|
}
|
|
|
|
private unsafe void UpdateBuffers(
|
|
CommandBufferScoped cbs,
|
|
PipelineBindPoint pbp,
|
|
int baseBinding,
|
|
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
|
|
DescriptorType type)
|
|
{
|
|
if (bufferInfo.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
|
|
{
|
|
var writeDescriptorSet = new WriteDescriptorSet
|
|
{
|
|
SType = StructureType.WriteDescriptorSet,
|
|
DstBinding = (uint)baseBinding,
|
|
DescriptorType = type,
|
|
DescriptorCount = (uint)bufferInfo.Length,
|
|
PBufferInfo = pBufferInfo,
|
|
};
|
|
|
|
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp)
|
|
{
|
|
int sequence = _pdSequence;
|
|
var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
|
|
var dummyBuffer = _dummyBuffer?.GetBuffer();
|
|
|
|
long updatedBindings = 0;
|
|
DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf<DescriptorBufferInfo>());
|
|
|
|
foreach (ResourceBindingSegment segment in bindingSegments)
|
|
{
|
|
int binding = segment.Binding;
|
|
int count = segment.Count;
|
|
|
|
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = binding + i;
|
|
|
|
if (_uniformSet.Set(index))
|
|
{
|
|
ref BufferRef buffer = ref _uniformBufferRefs[index];
|
|
|
|
bool mirrored = UpdateBuffer(cbs, ref _uniformBuffers[index], ref buffer, dummyBuffer, true);
|
|
|
|
_uniformMirrored.Set(index, mirrored);
|
|
}
|
|
|
|
if (_uniformSetPd[index] != sequence)
|
|
{
|
|
// Need to set this push descriptor (even if the buffer binding has not changed)
|
|
|
|
_uniformSetPd[index] = sequence;
|
|
updatedBindings |= 1L << index;
|
|
|
|
writer.Push(MemoryMarshal.CreateReadOnlySpan(ref _uniformBuffers[index], 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (updatedBindings > 0)
|
|
{
|
|
DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings);
|
|
_templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout);
|
|
}
|
|
}
|
|
|
|
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
|
|
{
|
|
// We don't support clearing texture descriptors currently.
|
|
if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
|
|
|
|
foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex])
|
|
{
|
|
dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer);
|
|
}
|
|
}
|
|
|
|
public void SignalCommandBufferChange()
|
|
{
|
|
_updateDescriptorCacheCbIndex = true;
|
|
_dirty = DirtyFlags.All;
|
|
|
|
_uniformSet.Clear();
|
|
_storageSet.Clear();
|
|
AdvancePdSequence();
|
|
}
|
|
|
|
public void ForceTextureDirty()
|
|
{
|
|
SignalDirty(DirtyFlags.Texture);
|
|
}
|
|
|
|
public void ForceImageDirty()
|
|
{
|
|
SignalDirty(DirtyFlags.Image);
|
|
}
|
|
|
|
private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
|
{
|
|
for (int i = 0; i < list.Length; i++)
|
|
{
|
|
if (list[i].Buffer == from)
|
|
{
|
|
list[i].Buffer = to;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
|
{
|
|
SwapBuffer(_uniformBufferRefs, from, to);
|
|
SwapBuffer(_storageBufferRefs, from, to);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_dummyTexture.Dispose();
|
|
_dummySampler.Dispose();
|
|
_templateUpdater.Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
}
|