mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-21 17:45:11 +00:00
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
parent
808803d97a
commit
3e6e0e4afa
83 changed files with 3263 additions and 955 deletions
8
src/Ryujinx.Graphics.GAL/IImageArray.cs
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8
src/Ryujinx.Graphics.GAL/IImageArray.cs
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@ -0,0 +1,8 @@
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namespace Ryujinx.Graphics.GAL
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{
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public interface IImageArray
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{
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void SetFormats(int index, Format[] imageFormats);
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void SetImages(int index, ITexture[] images);
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}
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}
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@ -59,6 +59,7 @@ namespace Ryujinx.Graphics.GAL
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
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void SetImageArray(ShaderStage stage, int binding, IImageArray array);
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void SetLineParameters(float width, bool smooth);
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@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.GAL
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void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
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void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
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void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
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void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
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void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
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@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.GAL
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BufferHandle CreateBuffer(nint pointer, int size);
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BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
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IImageArray CreateImageArray(int size, bool isBuffer);
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IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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ITextureArray CreateTextureArray(int size, bool isBuffer);
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bool PrepareHostMapping(nint address, ulong size);
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void CreateSync(ulong id, bool strict);
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8
src/Ryujinx.Graphics.GAL/ITextureArray.cs
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8
src/Ryujinx.Graphics.GAL/ITextureArray.cs
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITextureArray
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{
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void SetSamplers(int index, ISampler[] samplers);
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void SetTextures(int index, ITexture[] textures);
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}
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}
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@ -1,10 +1,12 @@
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using Ryujinx.Graphics.GAL.Multithreading.Commands;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
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using System;
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using System.Linq;
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@ -46,10 +48,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
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Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
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Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
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Register<CreateImageArrayCommand>(CommandType.CreateImageArray);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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Register<CreateSyncCommand>(CommandType.CreateSync);
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Register<CreateTextureCommand>(CommandType.CreateTexture);
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Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray);
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Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
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Register<PreFrameCommand>(CommandType.PreFrame);
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Register<ReportCounterCommand>(CommandType.ReportCounter);
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@ -63,6 +67,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
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Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
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Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
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Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
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@ -82,6 +89,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
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Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
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Register<WindowPresentCommand>(CommandType.WindowPresent);
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Register<BarrierCommand>(CommandType.Barrier);
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@ -114,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
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Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
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Register<SetImageCommand>(CommandType.SetImage);
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Register<SetImageArrayCommand>(CommandType.SetImageArray);
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Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
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Register<SetLineParametersCommand>(CommandType.SetLineParameters);
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Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
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@ -130,6 +141,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<SetScissorsCommand>(CommandType.SetScissor);
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Register<SetStencilTestCommand>(CommandType.SetStencilTest);
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Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
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Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
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Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
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Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
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Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
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@ -7,10 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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CreateBufferAccess,
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CreateBufferSparse,
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CreateHostBuffer,
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CreateImageArray,
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CreateProgram,
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CreateSampler,
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CreateSync,
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CreateTexture,
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CreateTextureArray,
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GetCapabilities,
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Unused,
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PreFrame,
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@ -25,6 +27,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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CounterEventDispose,
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CounterEventFlush,
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ImageArraySetFormats,
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ImageArraySetImages,
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ProgramDispose,
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ProgramGetBinary,
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ProgramCheckLink,
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@ -44,6 +49,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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TextureSetDataSliceRegion,
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TextureSetStorage,
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TextureArraySetSamplers,
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TextureArraySetTextures,
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WindowPresent,
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Barrier,
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@ -76,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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SetTransformFeedbackBuffers,
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SetUniformBuffers,
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SetImage,
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SetImageArray,
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SetIndexBuffer,
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SetLineParameters,
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SetLogicOpState,
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@ -92,6 +101,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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SetScissor,
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SetStencilTest,
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SetTextureAndSampler,
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SetTextureArray,
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SetUserClipDistance,
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SetVertexAttribs,
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SetVertexBuffers,
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
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{
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struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
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{
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public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
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private TableRef<ThreadedImageArray> _imageArray;
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private int _index;
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private TableRef<Format[]> _imageFormats;
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public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
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{
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_imageArray = imageArray;
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_index = index;
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_imageFormats = imageFormats;
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}
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public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedImageArray imageArray = command._imageArray.Get(threaded);
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imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
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{
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struct ImageArraySetImagesCommand : IGALCommand, IGALCommand<ImageArraySetImagesCommand>
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{
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public readonly CommandType CommandType => CommandType.ImageArraySetImages;
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private TableRef<ThreadedImageArray> _imageArray;
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private int _index;
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private TableRef<ITexture[]> _images;
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public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<ITexture[]> images)
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{
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_imageArray = imageArray;
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_index = index;
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_images = images;
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}
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public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedImageArray imageArray = command._imageArray.Get(threaded);
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imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
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}
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}
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}
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@ -0,0 +1,25 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateImageArrayCommand : IGALCommand, IGALCommand<CreateImageArrayCommand>
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{
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public readonly CommandType CommandType => CommandType.CreateImageArray;
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private TableRef<ThreadedImageArray> _imageArray;
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private int _size;
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private bool _isBuffer;
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public void Set(TableRef<ThreadedImageArray> imageArray, int size, bool isBuffer)
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{
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_imageArray = imageArray;
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_size = size;
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_isBuffer = isBuffer;
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}
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public static void Run(ref CreateImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._imageArray.Get(threaded).Base = renderer.CreateImageArray(command._size, command._isBuffer);
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}
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}
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}
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@ -0,0 +1,25 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateTextureArrayCommand : IGALCommand, IGALCommand<CreateTextureArrayCommand>
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{
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public readonly CommandType CommandType => CommandType.CreateTextureArray;
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private TableRef<ThreadedTextureArray> _textureArray;
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private int _size;
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private bool _isBuffer;
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public void Set(TableRef<ThreadedTextureArray> textureArray, int size, bool isBuffer)
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{
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_textureArray = textureArray;
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_size = size;
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_isBuffer = isBuffer;
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}
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public static void Run(ref CreateTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._textureArray.Get(threaded).Base = renderer.CreateTextureArray(command._size, command._isBuffer);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
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{
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public readonly CommandType CommandType => CommandType.SetImageArray;
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private ShaderStage _stage;
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private int _binding;
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private TableRef<IImageArray> _array;
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public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
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{
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_stage = stage;
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_binding = binding;
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_array = array;
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}
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public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetTextureArrayCommand : IGALCommand, IGALCommand<SetTextureArrayCommand>
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{
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public readonly CommandType CommandType => CommandType.SetTextureArray;
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private ShaderStage _stage;
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private int _binding;
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private TableRef<ITextureArray> _array;
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public void Set(ShaderStage stage, int binding, TableRef<ITextureArray> array)
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{
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_stage = stage;
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_binding = binding;
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_array = array;
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}
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public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
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{
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struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
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{
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public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
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private TableRef<ThreadedTextureArray> _textureArray;
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private int _index;
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private TableRef<ISampler[]> _samplers;
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public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
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{
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_textureArray = textureArray;
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_index = index;
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_samplers = samplers;
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}
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public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
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textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
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{
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struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand<TextureArraySetTexturesCommand>
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{
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public readonly CommandType CommandType => CommandType.TextureArraySetTextures;
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private TableRef<ThreadedTextureArray> _textureArray;
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private int _index;
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private TableRef<ITexture[]> _textures;
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public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ITexture[]> textures)
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{
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_textureArray = textureArray;
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_index = index;
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_textures = textures;
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}
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public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
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textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
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}
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}
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}
|
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using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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/// <summary>
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/// Threaded representation of a image array.
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/// </summary>
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class ThreadedImageArray : IImageArray
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{
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private readonly ThreadedRenderer _renderer;
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public IImageArray Base;
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public ThreadedImageArray(ThreadedRenderer renderer)
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{
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_renderer = renderer;
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}
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private TableRef<T> Ref<T>(T reference)
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{
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return new TableRef<T>(_renderer, reference);
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}
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public void SetFormats(int index, Format[] imageFormats)
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{
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_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
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_renderer.QueueCommand();
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}
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public void SetImages(int index, ITexture[] images)
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{
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_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
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_renderer.QueueCommand();
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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/// <summary>
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/// Threaded representation of a texture and sampler array.
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/// </summary>
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class ThreadedTextureArray : ITextureArray
|
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{
|
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private readonly ThreadedRenderer _renderer;
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public ITextureArray Base;
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|
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public ThreadedTextureArray(ThreadedRenderer renderer)
|
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{
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_renderer = renderer;
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}
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|
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private TableRef<T> Ref<T>(T reference)
|
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{
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return new TableRef<T>(_renderer, reference);
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}
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|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTextures(int index, ITexture[] textures)
|
||||
{
|
||||
_renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -183,6 +183,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
|
||||
{
|
||||
_renderer.New<SetImageArrayCommand>().Set(stage, binding, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
|
||||
|
@ -285,6 +291,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
|
||||
{
|
||||
_renderer.New<SetTextureArrayCommand>().Set(stage, binding, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
||||
{
|
||||
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||
|
|
|
@ -299,6 +299,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
return handle;
|
||||
}
|
||||
|
||||
public IImageArray CreateImageArray(int size, bool isBuffer)
|
||||
{
|
||||
var imageArray = new ThreadedImageArray(this);
|
||||
New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
|
||||
QueueCommand();
|
||||
|
||||
return imageArray;
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
var program = new ThreadedProgram(this);
|
||||
|
@ -349,6 +358,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
return texture;
|
||||
}
|
||||
}
|
||||
public ITextureArray CreateTextureArray(int size, bool isBuffer)
|
||||
{
|
||||
var textureArray = new ThreadedTextureArray(this);
|
||||
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
|
||||
QueueCommand();
|
||||
|
||||
return textureArray;
|
||||
}
|
||||
|
||||
public void DeleteBuffer(BufferHandle buffer)
|
||||
{
|
||||
|
|
|
@ -71,19 +71,21 @@ namespace Ryujinx.Graphics.GAL
|
|||
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
|
||||
{
|
||||
public int Binding { get; }
|
||||
public int ArrayLength { get; }
|
||||
public ResourceType Type { get; }
|
||||
public ResourceStages Stages { get; }
|
||||
|
||||
public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
|
||||
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
|
||||
{
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Binding, Type, Stages);
|
||||
return HashCode.Combine(Binding, ArrayLength, Type, Stages);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
|
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
public bool Equals(ResourceUsage other)
|
||||
{
|
||||
return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
|
||||
return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
|
||||
}
|
||||
|
||||
public static bool operator ==(ResourceUsage left, ResourceUsage right)
|
||||
|
|
|
@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
|
||||
/// </summary>
|
||||
public const ulong MaxUnknownStorageSize = 0x100000;
|
||||
|
||||
/// <summary>
|
||||
/// Size of a bindless texture handle as exposed by guest graphics APIs.
|
||||
/// </summary>
|
||||
public const int TextureHandleSizeInBytes = sizeof(ulong);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
/// <returns>Texture target value</returns>
|
||||
public static Target GetTarget(SamplerType type)
|
||||
{
|
||||
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
|
||||
type &= ~SamplerType.Shadow;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
|
|
@ -107,8 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (texture.CacheNode != _textures.Last)
|
||||
{
|
||||
_textures.Remove(texture.CacheNode);
|
||||
|
||||
texture.CacheNode = _textures.AddLast(texture);
|
||||
_textures.AddLast(texture.CacheNode);
|
||||
}
|
||||
|
||||
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
||||
|
|
|
@ -111,6 +111,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <returns>The GPU resource with the given ID</returns>
|
||||
public abstract T1 Get(int id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cached item with the given ID, or null if there is no cached item for the specified ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the item. This is effectively a zero-based index</param>
|
||||
/// <returns>The cached item with the given ID</returns>
|
||||
public T1 GetCachedItem(int id)
|
||||
{
|
||||
if (!IsValidId(id))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
return Items[id];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given ID is valid and inside the range of the pool.
|
||||
/// </summary>
|
||||
|
@ -197,6 +212,23 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pool was modified by comparing the current <seealso cref="ModifiedSequenceNumber"/> with a cached one.
|
||||
/// </summary>
|
||||
/// <param name="sequenceNumber">Cached modified sequence number</param>
|
||||
/// <returns>True if the pool was modified, false otherwise</returns>
|
||||
public bool WasModified(ref int sequenceNumber)
|
||||
{
|
||||
if (sequenceNumber != ModifiedSequenceNumber)
|
||||
{
|
||||
sequenceNumber = ModifiedSequenceNumber;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
|
||||
|
||||
protected abstract void Delete(T1 item);
|
||||
|
|
|
@ -24,6 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public int Binding { get; }
|
||||
|
||||
/// <summary>
|
||||
/// For array of textures, this indicates the length of the array. A value of one indicates it is not an array.
|
||||
/// </summary>
|
||||
public int ArrayLength { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constant buffer slot with the texture handle.
|
||||
/// </summary>
|
||||
|
@ -45,14 +50,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="target">The shader sampler target type</param>
|
||||
/// <param name="format">Format of the image as declared on the shader</param>
|
||||
/// <param name="binding">The shader texture binding point</param>
|
||||
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||
public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||
public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||
{
|
||||
Target = target;
|
||||
Format = format;
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Flags = flags;
|
||||
|
@ -63,10 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
/// <param name="target">The shader sampler target type</param>
|
||||
/// <param name="binding">The shader texture binding point</param>
|
||||
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||
public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
|
||||
public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
714
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
Normal file
714
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
Normal file
|
@ -0,0 +1,714 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
/// <summary>
|
||||
/// Texture bindings array cache.
|
||||
/// </summary>
|
||||
class TextureBindingsArrayCache
|
||||
{
|
||||
/// <summary>
|
||||
/// Minimum timestamp delta until texture array can be removed from the cache.
|
||||
/// </summary>
|
||||
private const int MinDeltaForRemoval = 20000;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly bool _isCompute;
|
||||
|
||||
/// <summary>
|
||||
/// Array cache entry key.
|
||||
/// </summary>
|
||||
private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the entry is for an image.
|
||||
/// </summary>
|
||||
public readonly bool IsImage;
|
||||
|
||||
/// <summary>
|
||||
/// Texture or image target type.
|
||||
/// </summary>
|
||||
public readonly Target Target;
|
||||
|
||||
/// <summary>
|
||||
/// Word offset of the first handle on the constant buffer.
|
||||
/// </summary>
|
||||
public readonly int HandleIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Number of entries of the array.
|
||||
/// </summary>
|
||||
public readonly int ArrayLength;
|
||||
|
||||
private readonly TexturePool _texturePool;
|
||||
private readonly SamplerPool _samplerPool;
|
||||
|
||||
private readonly BufferBounds _textureBufferBounds;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="isImage">Whether the entry is for an image</param>
|
||||
/// <param name="bindingInfo">Binding information for the array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
public CacheEntryKey(
|
||||
bool isImage,
|
||||
TextureBindingInfo bindingInfo,
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
ref BufferBounds textureBufferBounds)
|
||||
{
|
||||
IsImage = isImage;
|
||||
Target = bindingInfo.Target;
|
||||
HandleIndex = bindingInfo.Handle;
|
||||
ArrayLength = bindingInfo.ArrayLength;
|
||||
|
||||
_texturePool = texturePool;
|
||||
_samplerPool = samplerPool;
|
||||
|
||||
_textureBufferBounds = textureBufferBounds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture and sampler pools matches the cached pools.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool instance</param>
|
||||
/// <param name="samplerPool">Sampler pool instance</param>
|
||||
/// <returns>True if the pools match, false otherwise</returns>
|
||||
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
|
||||
{
|
||||
return _texturePool == texturePool && _samplerPool == samplerPool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the cached constant buffer address and size matches.
|
||||
/// </summary>
|
||||
/// <param name="textureBufferBounds">New buffer address and size</param>
|
||||
/// <returns>True if the address and size matches, false otherwise</returns>
|
||||
private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
|
||||
{
|
||||
return _textureBufferBounds.Equals(textureBufferBounds);
|
||||
}
|
||||
|
||||
public bool Equals(CacheEntryKey other)
|
||||
{
|
||||
return IsImage == other.IsImage &&
|
||||
Target == other.Target &&
|
||||
HandleIndex == other.HandleIndex &&
|
||||
ArrayLength == other.ArrayLength &&
|
||||
MatchesPools(other._texturePool, other._samplerPool) &&
|
||||
MatchesBufferBounds(other._textureBufferBounds);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is CacheEntryKey other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _textureBufferBounds.Range.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Array cache entry.
|
||||
/// </summary>
|
||||
private class CacheEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Key for this entry on the cache.
|
||||
/// </summary>
|
||||
public readonly CacheEntryKey Key;
|
||||
|
||||
/// <summary>
|
||||
/// Linked list node used on the texture bindings array cache.
|
||||
/// </summary>
|
||||
public LinkedListNode<CacheEntry> CacheNode;
|
||||
|
||||
/// <summary>
|
||||
/// Timestamp set on the last use of the array by the cache.
|
||||
/// </summary>
|
||||
public int CacheTimestamp;
|
||||
|
||||
/// <summary>
|
||||
/// All cached textures, along with their invalidated sequence number as value.
|
||||
/// </summary>
|
||||
public readonly Dictionary<Texture, int> Textures;
|
||||
|
||||
/// <summary>
|
||||
/// All pool texture IDs along with their textures.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, Texture> TextureIds;
|
||||
|
||||
/// <summary>
|
||||
/// All pool sampler IDs along with their samplers.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, Sampler> SamplerIds;
|
||||
|
||||
/// <summary>
|
||||
/// Backend texture array if the entry is for a texture, otherwise null.
|
||||
/// </summary>
|
||||
public readonly ITextureArray TextureArray;
|
||||
|
||||
/// <summary>
|
||||
/// Backend image array if the entry is for an image, otherwise null.
|
||||
/// </summary>
|
||||
public readonly IImageArray ImageArray;
|
||||
|
||||
private readonly TexturePool _texturePool;
|
||||
private readonly SamplerPool _samplerPool;
|
||||
|
||||
private int _texturePoolSequence;
|
||||
private int _samplerPoolSequence;
|
||||
|
||||
private int[] _cachedTextureBuffer;
|
||||
private int[] _cachedSamplerBuffer;
|
||||
|
||||
private int _lastSequenceNumber;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
|
||||
{
|
||||
Key = key;
|
||||
Textures = new Dictionary<Texture, int>();
|
||||
TextureIds = new Dictionary<int, Texture>();
|
||||
SamplerIds = new Dictionary<int, Sampler>();
|
||||
|
||||
_texturePool = texturePool;
|
||||
_samplerPool = samplerPool;
|
||||
|
||||
_lastSequenceNumber = -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend texture array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
|
||||
{
|
||||
TextureArray = array;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend image array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
|
||||
{
|
||||
ImageArray = array;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes memory for all textures in the array.
|
||||
/// </summary>
|
||||
/// <param name="isStore">Indicates if the texture may be modified by the access</param>
|
||||
public void SynchronizeMemory(bool isStore)
|
||||
{
|
||||
foreach (Texture texture in Textures.Keys)
|
||||
{
|
||||
texture.SynchronizeMemory();
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
texture.SignalModified();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all cached texture instances.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
Textures.Clear();
|
||||
TextureIds.Clear();
|
||||
SamplerIds.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the cached constant buffer data.
|
||||
/// </summary>
|
||||
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
|
||||
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
|
||||
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
||||
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
|
||||
{
|
||||
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
|
||||
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any texture has been deleted since the last call to this method.
|
||||
/// </summary>
|
||||
/// <returns>True if one or more textures have been deleted, false otherwise</returns>
|
||||
public bool ValidateTextures()
|
||||
{
|
||||
foreach ((Texture texture, int invalidatedSequence) in Textures)
|
||||
{
|
||||
if (texture.InvalidatedSequence != invalidatedSequence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
||||
/// </summary>
|
||||
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
|
||||
public bool PoolsModified()
|
||||
{
|
||||
bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
|
||||
bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
|
||||
|
||||
// If both pools were not modified since the last check, we have nothing else to check.
|
||||
if (!texturePoolModified && !samplerPoolModified)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the pools were modified, let's check if any of the entries we care about changed.
|
||||
|
||||
// Check if any of our cached textures changed on the pool.
|
||||
foreach ((int textureId, Texture texture) in TextureIds)
|
||||
{
|
||||
if (_texturePool.GetCachedItem(textureId) != texture)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if any of our cached samplers changed on the pool.
|
||||
foreach ((int samplerId, Sampler sampler) in SamplerIds)
|
||||
{
|
||||
if (_samplerPool.GetCachedItem(samplerId) != sampler)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the sequence number matches the one used on the last call to this method.
|
||||
/// </summary>
|
||||
/// <param name="currentSequenceNumber">Current sequence number</param>
|
||||
/// <returns>True if the sequence numbers match, false otherwise</returns>
|
||||
public bool MatchesSequenceNumber(int currentSequenceNumber)
|
||||
{
|
||||
if (_lastSequenceNumber == currentSequenceNumber)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_lastSequenceNumber = currentSequenceNumber;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the buffer data matches the cached data.
|
||||
/// </summary>
|
||||
/// <param name="cachedTextureBuffer">New texture buffer data</param>
|
||||
/// <param name="cachedSamplerBuffer">New sampler buffer data</param>
|
||||
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
||||
/// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
|
||||
/// <returns>True if the data matches, false otherwise</returns>
|
||||
public bool MatchesBufferData(
|
||||
ReadOnlySpan<int> cachedTextureBuffer,
|
||||
ReadOnlySpan<int> cachedSamplerBuffer,
|
||||
bool separateSamplerBuffer,
|
||||
int samplerWordOffset)
|
||||
{
|
||||
if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
|
||||
{
|
||||
cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
|
||||
}
|
||||
|
||||
if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (separateSamplerBuffer)
|
||||
{
|
||||
if (_cachedSamplerBuffer == null ||
|
||||
_cachedSamplerBuffer.Length <= samplerWordOffset ||
|
||||
cachedSamplerBuffer.Length <= samplerWordOffset)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int oldValue = _cachedSamplerBuffer[samplerWordOffset];
|
||||
int newValue = cachedSamplerBuffer[samplerWordOffset];
|
||||
|
||||
return oldValue == newValue;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
|
||||
private readonly LinkedList<CacheEntry> _lruCache;
|
||||
|
||||
private int _currentTimestamp;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the texture bindings array cache.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
|
||||
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
_isCompute = isCompute;
|
||||
_cache = new Dictionary<CacheEntryKey, CacheEntry>();
|
||||
_lruCache = new LinkedList<CacheEntry>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a texture array bindings and textures.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
||||
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
||||
/// <param name="samplerIndex">Sampler handles source</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
public void UpdateTextureArray(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
ShaderStage stage,
|
||||
int stageIndex,
|
||||
int textureBufferIndex,
|
||||
SamplerIndex samplerIndex,
|
||||
TextureBindingInfo bindingInfo)
|
||||
{
|
||||
Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a image array bindings and textures.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
||||
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
|
||||
{
|
||||
Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a texture or image array bindings and textures.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
||||
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="samplerIndex">Sampler handles source</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
private void Update(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
ShaderStage stage,
|
||||
int stageIndex,
|
||||
int textureBufferIndex,
|
||||
bool isImage,
|
||||
SamplerIndex samplerIndex,
|
||||
TextureBindingInfo bindingInfo)
|
||||
{
|
||||
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
|
||||
|
||||
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
|
||||
|
||||
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
|
||||
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
CacheEntry entry = GetOrAddEntry(
|
||||
texturePool,
|
||||
samplerPool,
|
||||
bindingInfo,
|
||||
isImage,
|
||||
ref textureBufferBounds,
|
||||
out bool isNewEntry);
|
||||
|
||||
bool poolsModified = entry.PoolsModified();
|
||||
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
|
||||
ReadOnlySpan<int> cachedTextureBuffer;
|
||||
ReadOnlySpan<int> cachedSamplerBuffer;
|
||||
|
||||
if (!poolsModified && !isNewEntry && entry.ValidateTextures())
|
||||
{
|
||||
if (entry.MatchesSequenceNumber(_context.SequenceNumber))
|
||||
{
|
||||
entry.SynchronizeMemory(isStore);
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
|
||||
|
||||
if (separateSamplerBuffer)
|
||||
{
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedSamplerBuffer = cachedTextureBuffer;
|
||||
}
|
||||
|
||||
(_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
|
||||
|
||||
if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
|
||||
{
|
||||
entry.SynchronizeMemory(isStore);
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
|
||||
|
||||
if (separateSamplerBuffer)
|
||||
{
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedSamplerBuffer = cachedTextureBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isNewEntry)
|
||||
{
|
||||
entry.Reset();
|
||||
}
|
||||
|
||||
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
||||
|
||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||
|
||||
for (int index = 0; index < bindingInfo.ArrayLength; index++)
|
||||
{
|
||||
int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
|
||||
int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
|
||||
int textureId = TextureHandle.UnpackTextureId(packedId);
|
||||
int samplerId;
|
||||
|
||||
if (samplerIndex == SamplerIndex.ViaHeaderIndex)
|
||||
{
|
||||
samplerId = textureId;
|
||||
}
|
||||
else
|
||||
{
|
||||
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
||||
}
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
entry.Textures[texture] = texture.InvalidatedSequence;
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
texture.SignalModified();
|
||||
}
|
||||
}
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
entry.TextureIds[textureId] = texture;
|
||||
entry.SamplerIds[samplerId] = sampler;
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
formats[index] = format;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
samplers[index] = hostSampler;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
}
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
entry.ImageArray.SetFormats(0, formats);
|
||||
entry.ImageArray.SetImages(0, textures);
|
||||
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.TextureArray.SetSamplers(0, samplers);
|
||||
entry.TextureArray.SetTextures(0, textures);
|
||||
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a cached texture entry, or creates a new one if not found.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
||||
/// <returns>Cache entry</returns>
|
||||
private CacheEntry GetOrAddEntry(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage,
|
||||
ref BufferBounds textureBufferBounds,
|
||||
out bool isNew)
|
||||
{
|
||||
CacheEntryKey key = new CacheEntryKey(
|
||||
isImage,
|
||||
bindingInfo,
|
||||
texturePool,
|
||||
samplerPool,
|
||||
ref textureBufferBounds);
|
||||
|
||||
isNew = !_cache.TryGetValue(key, out CacheEntry entry);
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
int arrayLength = bindingInfo.ArrayLength;
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
|
||||
}
|
||||
else
|
||||
{
|
||||
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
|
||||
}
|
||||
}
|
||||
|
||||
if (entry.CacheNode != null)
|
||||
{
|
||||
_lruCache.Remove(entry.CacheNode);
|
||||
_lruCache.AddLast(entry.CacheNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.CacheNode = _lruCache.AddLast(entry);
|
||||
}
|
||||
|
||||
entry.CacheTimestamp = ++_currentTimestamp;
|
||||
|
||||
RemoveLeastUsedEntries();
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove entries from the cache that have not been used for some time.
|
||||
/// </summary>
|
||||
private void RemoveLeastUsedEntries()
|
||||
{
|
||||
LinkedListNode<CacheEntry> nextNode = _lruCache.First;
|
||||
|
||||
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
|
||||
{
|
||||
LinkedListNode<CacheEntry> toRemove = nextNode;
|
||||
nextNode = nextNode.Next;
|
||||
_cache.Remove(toRemove.Value.Key);
|
||||
_lruCache.Remove(toRemove);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private readonly TexturePoolCache _texturePoolCache;
|
||||
private readonly SamplerPoolCache _samplerPoolCache;
|
||||
|
||||
private readonly TextureBindingsArrayCache _arrayBindingsCache;
|
||||
|
||||
private TexturePool _cachedTexturePool;
|
||||
private SamplerPool _cachedSamplerPool;
|
||||
|
||||
|
@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private TextureState[] _textureState;
|
||||
private TextureState[] _imageState;
|
||||
|
||||
private int[] _textureCounts;
|
||||
|
||||
private int _texturePoolSequence;
|
||||
private int _samplerPoolSequence;
|
||||
|
||||
|
@ -85,6 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
_isCompute = isCompute;
|
||||
|
||||
_arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
|
||||
|
||||
int stages = isCompute ? 1 : Constants.ShaderStages;
|
||||
|
||||
_textureBindings = new TextureBindingInfo[stages][];
|
||||
|
@ -95,9 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
for (int stage = 0; stage < stages; stage++)
|
||||
{
|
||||
_textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
|
||||
_imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
|
||||
_textureBindings[stage] = Array.Empty<TextureBindingInfo>();
|
||||
_imageBindings[stage] = Array.Empty<TextureBindingInfo>();
|
||||
}
|
||||
|
||||
_textureCounts = Array.Empty<int>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -109,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_textureBindings = bindings.TextureBindings;
|
||||
_imageBindings = bindings.ImageBindings;
|
||||
|
||||
_textureCounts = bindings.TextureCounts;
|
||||
|
||||
SetMaxBindings(bindings.MaxTextureBinding, bindings.MaxImageBinding);
|
||||
}
|
||||
|
||||
|
@ -401,27 +411,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
/// <summary>
|
||||
/// Counts the total number of texture bindings used by all shader stages.
|
||||
/// </summary>
|
||||
/// <returns>The total amount of textures used</returns>
|
||||
private int GetTextureBindingsCount()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
foreach (TextureBindingInfo[] textureInfo in _textureBindings)
|
||||
{
|
||||
if (textureInfo != null)
|
||||
{
|
||||
count += textureInfo.Length;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the texture bindings are visible to the host GPU.
|
||||
/// Note: this actually performs the binding using the host graphics API.
|
||||
|
@ -465,6 +454,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
||||
TextureUsageFlags usageFlags = bindingInfo.Flags;
|
||||
|
||||
if (bindingInfo.ArrayLength > 1)
|
||||
{
|
||||
_arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
|
||||
|
||||
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
|
||||
|
@ -582,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
// Scales for images appear after the texture ones.
|
||||
int baseScaleIndex = _textureBindings[stageIndex].Length;
|
||||
int baseScaleIndex = _textureCounts[stageIndex];
|
||||
|
||||
int cachedTextureBufferIndex = -1;
|
||||
int cachedSamplerBufferIndex = -1;
|
||||
|
@ -595,6 +591,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
||||
TextureUsageFlags usageFlags = bindingInfo.Flags;
|
||||
|
||||
if (bindingInfo.ArrayLength > 1)
|
||||
{
|
||||
_arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
int scaleIndex = baseScaleIndex + index;
|
||||
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
|
||||
|
@ -620,7 +624,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (isStore)
|
||||
{
|
||||
cachedTexture?.SignalModified();
|
||||
cachedTexture.SignalModified();
|
||||
}
|
||||
|
||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// Memory range used for buffers.
|
||||
/// </summary>
|
||||
readonly struct BufferBounds
|
||||
readonly struct BufferBounds : IEquatable<BufferBounds>
|
||||
{
|
||||
/// <summary>
|
||||
/// Physical memory ranges where the buffer is mapped.
|
||||
|
@ -33,5 +34,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
Range = range;
|
||||
Flags = flags;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is BufferBounds bounds && Equals(bounds);
|
||||
}
|
||||
|
||||
public bool Equals(BufferBounds bounds)
|
||||
{
|
||||
return Range == bounds.Range && Flags == bounds.Flags;
|
||||
}
|
||||
|
||||
public bool Equals(ref BufferBounds bounds)
|
||||
{
|
||||
return Range == bounds.Range && Flags == bounds.Flags;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Range, Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
private readonly VertexBuffer[] _vertexBuffers;
|
||||
private readonly BufferBounds[] _transformFeedbackBuffers;
|
||||
private readonly List<BufferTextureBinding> _bufferTextures;
|
||||
private readonly List<BufferTextureArrayBinding<ITextureArray>> _bufferTextureArrays;
|
||||
private readonly List<BufferTextureArrayBinding<IImageArray>> _bufferImageArrays;
|
||||
private readonly BufferAssignment[] _ranges;
|
||||
|
||||
/// <summary>
|
||||
|
@ -140,11 +142,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
|
||||
_bufferTextures = new List<BufferTextureBinding>();
|
||||
_bufferTextureArrays = new List<BufferTextureArrayBinding<ITextureArray>>();
|
||||
_bufferImageArrays = new List<BufferTextureArrayBinding<IImageArray>>();
|
||||
|
||||
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
|
||||
/// </summary>
|
||||
|
@ -418,6 +421,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size of the compute uniform buffer currently bound at the given index.
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the uniform buffer binding</param>
|
||||
/// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
|
||||
public int GetComputeUniformBufferSize(int index)
|
||||
{
|
||||
return (int)_cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the address of the graphics uniform buffer currently bound at the given index.
|
||||
/// </summary>
|
||||
|
@ -429,6 +442,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size of the graphics uniform buffer currently bound at the given index.
|
||||
/// </summary>
|
||||
/// <param name="stage">Index of the shader stage</param>
|
||||
/// <param name="index">Index of the uniform buffer binding</param>
|
||||
/// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
|
||||
public int GetGraphicsUniformBufferSize(int stage, int index)
|
||||
{
|
||||
return (int)_gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bounds of the uniform buffer currently bound at the given index.
|
||||
/// </summary>
|
||||
|
@ -459,7 +483,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
|
||||
BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
|
||||
|
||||
CommitBufferTextureBindings();
|
||||
CommitBufferTextureBindings(bufferCache);
|
||||
|
||||
// Force rebind after doing compute work.
|
||||
Rebind();
|
||||
|
@ -470,14 +494,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <summary>
|
||||
/// Commit any queued buffer texture bindings.
|
||||
/// </summary>
|
||||
private void CommitBufferTextureBindings()
|
||||
/// <param name="bufferCache">Buffer cache</param>
|
||||
private void CommitBufferTextureBindings(BufferCache bufferCache)
|
||||
{
|
||||
if (_bufferTextures.Count > 0)
|
||||
{
|
||||
foreach (var binding in _bufferTextures)
|
||||
{
|
||||
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Range, isStore);
|
||||
var range = bufferCache.GetBufferRange(binding.Range, isStore);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
// The texture must be rebound to use the new storage if it was updated.
|
||||
|
@ -494,6 +519,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
_bufferTextures.Clear();
|
||||
}
|
||||
|
||||
if (_bufferTextureArrays.Count > 0 || _bufferImageArrays.Count > 0)
|
||||
{
|
||||
ITexture[] textureArray = new ITexture[1];
|
||||
|
||||
foreach (var binding in _bufferTextureArrays)
|
||||
{
|
||||
var range = bufferCache.GetBufferRange(binding.Range);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
textureArray[0] = binding.Texture;
|
||||
binding.Array.SetTextures(binding.Index, textureArray);
|
||||
}
|
||||
|
||||
foreach (var binding in _bufferImageArrays)
|
||||
{
|
||||
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
var range = bufferCache.GetBufferRange(binding.Range, isStore);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
textureArray[0] = binding.Texture;
|
||||
binding.Array.SetImages(binding.Index, textureArray);
|
||||
}
|
||||
|
||||
_bufferTextureArrays.Clear();
|
||||
_bufferImageArrays.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -676,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
UpdateBuffers(_gpUniformBuffers);
|
||||
}
|
||||
|
||||
CommitBufferTextureBindings();
|
||||
CommitBufferTextureBindings(bufferCache);
|
||||
|
||||
_rebind = false;
|
||||
|
||||
|
@ -828,6 +880,50 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the buffer storage of a buffer texture array element. This will be bound when the buffer manager commits bindings.
|
||||
/// </summary>
|
||||
/// <param name="array">Texture array where the element will be inserted</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info for the buffer texture</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
/// <param name="format">Format of the buffer texture</param>
|
||||
public void SetBufferTextureStorage(
|
||||
ITextureArray array,
|
||||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index,
|
||||
Format format)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
|
||||
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the buffer storage of a buffer image array element. This will be bound when the buffer manager commits bindings.
|
||||
/// </summary>
|
||||
/// <param name="array">Image array where the element will be inserted</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info for the buffer texture</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
/// <param name="format">Format of the buffer texture</param>
|
||||
public void SetBufferTextureStorage(
|
||||
IImageArray array,
|
||||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index,
|
||||
Format format)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
|
||||
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
|
||||
/// </summary>
|
||||
|
|
66
src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
Normal file
66
src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
Normal file
|
@ -0,0 +1,66 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Memory.Range;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A buffer binding to apply to a buffer texture array element.
|
||||
/// </summary>
|
||||
readonly struct BufferTextureArrayBinding<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Backend texture or image array.
|
||||
/// </summary>
|
||||
public T Array { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The buffer texture.
|
||||
/// </summary>
|
||||
public ITexture Texture { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Physical ranges of memory where the buffer texture data is located.
|
||||
/// </summary>
|
||||
public MultiRange Range { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The image or sampler binding info for the buffer texture.
|
||||
/// </summary>
|
||||
public TextureBindingInfo BindingInfo { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Index of the binding on the array.
|
||||
/// </summary>
|
||||
public int Index { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The image format for the binding.
|
||||
/// </summary>
|
||||
public Format Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new buffer texture binding.
|
||||
/// </summary>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
/// <param name="format">Binding format</param>
|
||||
public BufferTextureArrayBinding(
|
||||
T array,
|
||||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index,
|
||||
Format format)
|
||||
{
|
||||
Array = array;
|
||||
Texture = texture;
|
||||
Range = range;
|
||||
BindingInfo = bindingInfo;
|
||||
Index = index;
|
||||
Format = format;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
public BufferDescriptor[][] ConstantBufferBindings { get; }
|
||||
public BufferDescriptor[][] StorageBufferBindings { get; }
|
||||
|
||||
public int[] TextureCounts { get; }
|
||||
|
||||
public int MaxTextureBinding { get; }
|
||||
public int MaxImageBinding { get; }
|
||||
|
||||
|
@ -34,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
ConstantBufferBindings = new BufferDescriptor[stageCount][];
|
||||
StorageBufferBindings = new BufferDescriptor[stageCount][];
|
||||
|
||||
TextureCounts = new int[stageCount];
|
||||
|
||||
int maxTextureBinding = -1;
|
||||
int maxImageBinding = -1;
|
||||
int offset = isCompute ? 0 : 1;
|
||||
|
@ -59,13 +63,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
var result = new TextureBindingInfo(
|
||||
target,
|
||||
descriptor.Binding,
|
||||
descriptor.ArrayLength,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
|
||||
if (descriptor.Binding > maxTextureBinding)
|
||||
if (descriptor.ArrayLength <= 1)
|
||||
{
|
||||
maxTextureBinding = descriptor.Binding;
|
||||
if (descriptor.Binding > maxTextureBinding)
|
||||
{
|
||||
maxTextureBinding = descriptor.Binding;
|
||||
}
|
||||
|
||||
TextureCounts[i]++;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -80,11 +90,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
target,
|
||||
format,
|
||||
descriptor.Binding,
|
||||
descriptor.ArrayLength,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
|
||||
if (descriptor.Binding > maxImageBinding)
|
||||
if (descriptor.ArrayLength <= 1 && descriptor.Binding > maxImageBinding)
|
||||
{
|
||||
maxImageBinding = descriptor.Binding;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
|
||||
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
|
||||
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
|
||||
/// <param name="counts">Resource counts shared across all shader stages</param>
|
||||
/// <param name="stageIndex">Shader stage index</param>
|
||||
public DiskCacheGpuAccessor(
|
||||
GpuContext context,
|
||||
|
@ -108,6 +109,27 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
|
||||
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
|
||||
{
|
||||
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
|
||||
}
|
||||
|
||||
int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot);
|
||||
_newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
|
||||
|
||||
return arrayLength;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
||||
{
|
||||
|
@ -116,13 +138,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
return ConvertToTextureFormat(format, formatSrgb);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
|
||||
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6462;
|
||||
private const uint CodeGenVersion = 6489;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// </summary>
|
||||
InvalidCb1DataLength,
|
||||
|
||||
/// <summary>
|
||||
/// The cache is missing the length of a texture array used by the shader.
|
||||
/// </summary>
|
||||
MissingTextureArrayLength,
|
||||
|
||||
/// <summary>
|
||||
/// The cache is missing the descriptor of a texture used by the shader.
|
||||
/// </summary>
|
||||
|
@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
DiskCacheLoadResult.Success => "No error.",
|
||||
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
|
||||
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
|
||||
DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.",
|
||||
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
|
||||
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
|
||||
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
||||
{
|
||||
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
|
||||
|
||||
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
|
||||
}
|
||||
|
||||
|
@ -119,6 +120,27 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
|
||||
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
int size = _compute
|
||||
? _channel.BufferManager.GetComputeUniformBufferSize(slot)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferSize(_stageIndex, slot);
|
||||
|
||||
int arrayLength = size / Constants.TextureHandleSizeInBytes;
|
||||
|
||||
_state.SpecializationState?.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
|
||||
|
||||
return arrayLength;
|
||||
}
|
||||
|
||||
//// <inheritdoc/>
|
||||
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
||||
{
|
||||
|
@ -127,13 +149,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return ConvertToTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb());
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
|
||||
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
|
||||
{
|
||||
|
|
|
@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private int _reservedTextures;
|
||||
private int _reservedImages;
|
||||
|
||||
private int _staticTexturesCount;
|
||||
private int _staticImagesCount;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU accessor.
|
||||
/// </summary>
|
||||
|
@ -48,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_reservedImages = rrc.ReservedImages;
|
||||
}
|
||||
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
public int CreateConstantBufferBinding(int index)
|
||||
{
|
||||
int binding;
|
||||
|
||||
|
@ -64,7 +67,39 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return binding + _reservedConstantBuffers;
|
||||
}
|
||||
|
||||
public int QueryBindingStorageBuffer(int index)
|
||||
public int CreateImageBinding(int count, bool isBuffer)
|
||||
{
|
||||
int binding;
|
||||
|
||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||
{
|
||||
if (count == 1)
|
||||
{
|
||||
int index = _staticImagesCount++;
|
||||
|
||||
if (isBuffer)
|
||||
{
|
||||
index += (int)_context.Capabilities.MaximumImagesPerStage;
|
||||
}
|
||||
|
||||
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
|
||||
}
|
||||
else
|
||||
{
|
||||
binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumImagesPerStage) + _resourceCounts.ImagesCount++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
binding = _resourceCounts.ImagesCount;
|
||||
|
||||
_resourceCounts.ImagesCount += count;
|
||||
}
|
||||
|
||||
return binding + _reservedImages;
|
||||
}
|
||||
|
||||
public int CreateStorageBufferBinding(int index)
|
||||
{
|
||||
int binding;
|
||||
|
||||
|
@ -80,48 +115,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return binding + _reservedStorageBuffers;
|
||||
}
|
||||
|
||||
public int QueryBindingTexture(int index, bool isBuffer)
|
||||
public int CreateTextureBinding(int count, bool isBuffer)
|
||||
{
|
||||
int binding;
|
||||
|
||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||
{
|
||||
if (isBuffer)
|
||||
if (count == 1)
|
||||
{
|
||||
index += (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||
}
|
||||
int index = _staticTexturesCount++;
|
||||
|
||||
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
|
||||
if (isBuffer)
|
||||
{
|
||||
index += (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||
}
|
||||
|
||||
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
|
||||
}
|
||||
else
|
||||
{
|
||||
binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumTexturesPerStage) + _resourceCounts.TexturesCount++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
binding = _resourceCounts.TexturesCount++;
|
||||
binding = _resourceCounts.TexturesCount;
|
||||
|
||||
_resourceCounts.TexturesCount += count;
|
||||
}
|
||||
|
||||
return binding + _reservedTextures;
|
||||
}
|
||||
|
||||
public int QueryBindingImage(int index, bool isBuffer)
|
||||
{
|
||||
int binding;
|
||||
|
||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||
{
|
||||
if (isBuffer)
|
||||
{
|
||||
index += (int)_context.Capabilities.MaximumImagesPerStage;
|
||||
}
|
||||
|
||||
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
|
||||
}
|
||||
else
|
||||
{
|
||||
binding = _resourceCounts.ImagesCount++;
|
||||
}
|
||||
|
||||
return binding + _reservedImages;
|
||||
}
|
||||
|
||||
private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName)
|
||||
{
|
||||
if ((uint)index >= maxPerStage)
|
||||
|
@ -148,6 +173,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
};
|
||||
}
|
||||
|
||||
private static uint GetDynamicBaseIndexDual(uint maxPerStage)
|
||||
{
|
||||
return GetDynamicBaseIndex(maxPerStage) * 2;
|
||||
}
|
||||
|
||||
private static uint GetDynamicBaseIndex(uint maxPerStage)
|
||||
{
|
||||
return maxPerStage * Constants.ShaderStages;
|
||||
}
|
||||
|
||||
public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
|
||||
|
||||
public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;
|
||||
|
|
|
@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
|
||||
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
|
||||
|
||||
AddArrayDescriptors(info.Textures, stages, TextureSetIndex, isImage: false);
|
||||
AddArrayDescriptors(info.Images, stages, TextureSetIndex, isImage: true);
|
||||
|
||||
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
|
||||
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
|
||||
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
|
||||
|
@ -169,6 +172,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
AddDescriptor(stages, type2, setIndex, binding + count, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds all array descriptors (those with an array length greater than one).
|
||||
/// </summary>
|
||||
/// <param name="textures">Textures to be added</param>
|
||||
/// <param name="stages">Stages where the textures are used</param>
|
||||
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
|
||||
/// <param name="isImage">True for images, false for textures</param>
|
||||
private void AddArrayDescriptors(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
|
||||
{
|
||||
foreach (TextureDescriptor texture in textures)
|
||||
{
|
||||
if (texture.ArrayLength > 1)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds buffer usage information to the list of usages.
|
||||
/// </summary>
|
||||
|
@ -181,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -198,6 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
buffer.Binding,
|
||||
1,
|
||||
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
||||
stages));
|
||||
}
|
||||
|
@ -220,10 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
texture.Binding,
|
||||
type,
|
||||
stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
PrimitiveTopology = 1 << 1,
|
||||
TransformFeedback = 1 << 3,
|
||||
TextureArrayFromBuffer = 1 << 4,
|
||||
}
|
||||
|
||||
private QueriedStateFlags _queriedState;
|
||||
|
@ -153,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
|
||||
private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
|
||||
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
|
||||
private Box<TextureSpecializationState>[][] _textureByBinding;
|
||||
private Box<TextureSpecializationState>[][] _imageByBinding;
|
||||
|
@ -163,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private ShaderSpecializationState()
|
||||
{
|
||||
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
|
||||
_textureArraySpecialization = new Dictionary<TextureKey, int>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -323,6 +326,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
state.Value.CoordNormalized = coordNormalized;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <param name="length">Number of elements in the texture array</param>
|
||||
public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
|
||||
{
|
||||
_textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
|
||||
_queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the format of a given texture was used during the shader translation process.
|
||||
/// </summary>
|
||||
|
@ -379,6 +395,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return GetTextureSpecState(stageIndex, handle, cbufSlot) != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the recorded format of a given texture.
|
||||
/// </summary>
|
||||
|
@ -413,6 +440,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the recorded length of a given texture array (from constant buffer).
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets texture specialization state for a given texture, or create a new one if not present.
|
||||
/// </summary>
|
||||
|
@ -548,6 +586,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return Matches(channel, ref poolState, checkTextures, isCompute: false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts special vertex attribute groups to their generic equivalents, for comparison purposes.
|
||||
/// </summary>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="type">Vertex attribute type</param>
|
||||
/// <returns>Filtered attribute</returns>
|
||||
private static AttributeType FilterAttributeType(GpuChannel channel, AttributeType type)
|
||||
{
|
||||
type &= ~(AttributeType.Packed | AttributeType.PackedRgb10A2Signed);
|
||||
|
@ -838,6 +882,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
specState._textureSpecialization[textureKey] = textureState;
|
||||
}
|
||||
|
||||
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
|
||||
{
|
||||
dataReader.Read(ref count);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
TextureKey textureKey = default;
|
||||
int length = 0;
|
||||
|
||||
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataReader.Read(ref length);
|
||||
|
||||
specState._textureArraySpecialization[textureKey] = length;
|
||||
}
|
||||
}
|
||||
|
||||
return specState;
|
||||
}
|
||||
|
||||
|
@ -902,6 +962,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataWriter.WriteWithMagicAndSize(ref textureState.Value, TexsMagic);
|
||||
}
|
||||
|
||||
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
|
||||
{
|
||||
count = (ushort)_textureArraySpecialization.Count;
|
||||
dataWriter.Write(ref count);
|
||||
|
||||
foreach (var kv in _textureArraySpecialization)
|
||||
{
|
||||
var textureKey = kv.Key;
|
||||
var length = kv.Value;
|
||||
|
||||
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataWriter.Write(ref length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
67
src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
Normal file
67
src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class ImageArray : IImageArray
|
||||
{
|
||||
private record struct TextureRef
|
||||
{
|
||||
public int Handle;
|
||||
public Format Format;
|
||||
}
|
||||
|
||||
private readonly TextureRef[] _images;
|
||||
|
||||
public ImageArray(int size)
|
||||
{
|
||||
_images = new TextureRef[size];
|
||||
}
|
||||
|
||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
||||
{
|
||||
for (int i = 0; i < imageFormats.Length; i++)
|
||||
{
|
||||
_images[index + i].Format = imageFormats[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void SetImages(int index, ITexture[] images)
|
||||
{
|
||||
for (int i = 0; i < images.Length; i++)
|
||||
{
|
||||
ITexture image = images[i];
|
||||
|
||||
if (image is TextureBase imageBase)
|
||||
{
|
||||
_images[index + i].Handle = imageBase.Handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_images[index + i].Handle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Bind(int baseBinding)
|
||||
{
|
||||
for (int i = 0; i < _images.Length; i++)
|
||||
{
|
||||
if (_images[i].Handle == 0)
|
||||
{
|
||||
GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
}
|
||||
else
|
||||
{
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format);
|
||||
|
||||
if (format != 0)
|
||||
{
|
||||
GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs
Normal file
52
src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
{
|
||||
private record struct TextureRef
|
||||
{
|
||||
public TextureBase Texture;
|
||||
public Sampler Sampler;
|
||||
}
|
||||
|
||||
private readonly TextureRef[] _textureRefs;
|
||||
|
||||
public TextureArray(int size)
|
||||
{
|
||||
_textureRefs = new TextureRef[size];
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
for (int i = 0; i < samplers.Length; i++)
|
||||
{
|
||||
_textureRefs[index + i].Sampler = samplers[i] as Sampler;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTextures(int index, ITexture[] textures)
|
||||
{
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
_textureRefs[index + i].Texture = textures[i] as TextureBase;
|
||||
}
|
||||
}
|
||||
|
||||
public void Bind(int baseBinding)
|
||||
{
|
||||
for (int i = 0; i < _textureRefs.Length; i++)
|
||||
{
|
||||
if (_textureRefs[i].Texture != null)
|
||||
{
|
||||
_textureRefs[i].Texture.Bind(baseBinding + i);
|
||||
_textureRefs[i].Sampler?.Bind(baseBinding + i);
|
||||
}
|
||||
else
|
||||
{
|
||||
TextureBase.ClearBinding(baseBinding + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -90,6 +90,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public IImageArray CreateImageArray(int size, bool isBuffer)
|
||||
{
|
||||
return new ImageArray(size);
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
return new Program(shaders, info.FragmentOutputMap);
|
||||
|
@ -112,6 +117,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public ITextureArray CreateTextureArray(int size, bool isBuffer)
|
||||
{
|
||||
return new TextureArray(size);
|
||||
}
|
||||
|
||||
public void DeleteBuffer(BufferHandle buffer)
|
||||
{
|
||||
PersistentBuffers.Unmap(buffer);
|
||||
|
|
|
@ -958,6 +958,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
|
||||
{
|
||||
(array as ImageArray).Bind(binding);
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_elementsType = type.Convert();
|
||||
|
@ -1302,6 +1307,10 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
|
||||
{
|
||||
(array as TextureArray).Bind(binding);
|
||||
}
|
||||
|
||||
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
||||
{
|
||||
|
|
|
@ -339,24 +339,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
|
||||
{
|
||||
int arraySize = 0;
|
||||
|
||||
foreach (var definition in definitions)
|
||||
{
|
||||
string indexExpr = string.Empty;
|
||||
string arrayDecl = string.Empty;
|
||||
|
||||
if (definition.Type.HasFlag(SamplerType.Indexed))
|
||||
if (definition.ArrayLength > 1)
|
||||
{
|
||||
if (arraySize == 0)
|
||||
{
|
||||
arraySize = ResourceManager.SamplerArraySize;
|
||||
}
|
||||
else if (--arraySize != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
|
||||
arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
|
||||
}
|
||||
else if (definition.ArrayLength == 0)
|
||||
{
|
||||
arrayDecl = "[]";
|
||||
}
|
||||
|
||||
string samplerTypeName = definition.Type.ToGlslSamplerType();
|
||||
|
@ -368,30 +361,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
layout = $", set = {definition.Set}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{indexExpr};");
|
||||
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
|
||||
{
|
||||
int arraySize = 0;
|
||||
|
||||
foreach (var definition in definitions)
|
||||
{
|
||||
string indexExpr = string.Empty;
|
||||
string arrayDecl = string.Empty;
|
||||
|
||||
if (definition.Type.HasFlag(SamplerType.Indexed))
|
||||
if (definition.ArrayLength > 1)
|
||||
{
|
||||
if (arraySize == 0)
|
||||
{
|
||||
arraySize = ResourceManager.SamplerArraySize;
|
||||
}
|
||||
else if (--arraySize != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
|
||||
arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
|
||||
}
|
||||
else if (definition.ArrayLength == 0)
|
||||
{
|
||||
arrayDecl = "[]";
|
||||
}
|
||||
|
||||
string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
|
||||
|
@ -413,7 +399,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
layout = $", set = {definition.Set}{layout}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{indexExpr};");
|
||||
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
AggregateType type = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, type);
|
||||
string srcExpr = GetSourceExpr(context, src, type);
|
||||
string zero;
|
||||
|
||||
if (type == AggregateType.FP64)
|
||||
|
@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
|
||||
{
|
||||
builder.Append($", {GetSoureExpr(context, operation.GetSource(argIndex), dstType)}");
|
||||
builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
AggregateType dstType = GetSrcVarType(inst, argIndex);
|
||||
|
||||
builder.Append(GetSoureExpr(context, operation.GetSource(argIndex), dstType));
|
||||
builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
// Return may optionally have a return value (and in this case it is unary).
|
||||
if (inst == Instruction.Return && operation.SourcesCount != 0)
|
||||
{
|
||||
return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
|
||||
return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
|
||||
}
|
||||
|
||||
int arity = (int)(info.Type & InstType.ArityMask);
|
||||
|
@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
IAstNode src = operation.GetSource(index);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
|
||||
string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index));
|
||||
|
||||
bool isLhs = arity == 2 && index == 0;
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
|
||||
string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
|
||||
char component = "xyzw"[operation.Index];
|
||||
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
|
||||
args[i] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
|
||||
}
|
||||
|
||||
return $"{function.Name}({string.Join(", ", args)})";
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return _infoTable[(int)(inst & Instruction.Mask)];
|
||||
}
|
||||
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
|
||||
public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
|
||||
}
|
||||
|
|
|
@ -14,35 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
switch (texOp.Inst)
|
||||
{
|
||||
case Instruction.ImageStore:
|
||||
return "// imageStore(bindless)";
|
||||
case Instruction.ImageLoad:
|
||||
AggregateType componentType = texOp.Format.GetComponentType();
|
||||
|
||||
NumberFormatter.TryFormat(0, componentType, out string imageConst);
|
||||
|
||||
AggregateType outputType = texOp.GetVectorType(componentType);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
|
||||
}
|
||||
|
||||
return imageConst;
|
||||
default:
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
var texCallBuilder = new StringBuilder();
|
||||
|
||||
|
@ -70,21 +42,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string imageName = GetImageName(context.Properties, texOp, indexExpr);
|
||||
string imageName = GetImageName(context, texOp, ref srcIndex);
|
||||
|
||||
texCallBuilder.Append('(');
|
||||
texCallBuilder.Append(imageName);
|
||||
|
@ -198,27 +163,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = 0;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatFloat(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
string samplerName = GetSamplerName(context, texOp, ref coordsIndex);
|
||||
|
||||
string coordsExpr;
|
||||
|
||||
|
@ -228,14 +175,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
|
||||
elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
|
||||
}
|
||||
|
||||
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
|
||||
coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
|
||||
}
|
||||
|
||||
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
|
||||
|
@ -250,7 +197,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
@ -260,12 +206,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
SamplerType type = texOp.Type & SamplerType.Mask;
|
||||
|
||||
bool is2D = type == SamplerType.Texture2D;
|
||||
|
@ -286,24 +229,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
hasLodLevel = false;
|
||||
}
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
string scalarValue = NumberFormatter.FormatFloat(0);
|
||||
|
||||
if (colorIsVector)
|
||||
{
|
||||
AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
|
||||
}
|
||||
}
|
||||
|
||||
return scalarValue;
|
||||
}
|
||||
|
||||
string texCall = intCoords ? "texelFetch" : "texture";
|
||||
|
||||
if (isGather)
|
||||
|
@ -328,21 +253,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
texCall += "Offsets";
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
string samplerName = GetSamplerName(context, texOp, ref srcIndex);
|
||||
|
||||
texCall += "(" + samplerName;
|
||||
|
||||
|
@ -512,6 +430,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
|
||||
|
||||
return texCall;
|
||||
|
@ -521,24 +441,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
string samplerName = GetSamplerName(context, texOp, ref srcIndex);
|
||||
|
||||
return $"textureSamples({samplerName})";
|
||||
}
|
||||
|
@ -547,24 +452,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
string samplerName = GetSamplerName(context, texOp, ref srcIndex);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
{
|
||||
|
@ -578,9 +468,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (hasLod)
|
||||
{
|
||||
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
|
||||
IAstNode lod = operation.GetSource(lodSrcIndex);
|
||||
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
|
||||
IAstNode lod = operation.GetSource(srcIndex);
|
||||
string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, srcIndex));
|
||||
|
||||
texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
|
||||
}
|
||||
|
@ -697,12 +586,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (storageKind == StorageKind.Input)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_in[{expr}].{varName}";
|
||||
}
|
||||
else if (storageKind == StorageKind.Output)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_out[{expr}].{varName}";
|
||||
}
|
||||
}
|
||||
|
@ -735,38 +624,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
|
||||
varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
|
||||
}
|
||||
|
||||
return varName;
|
||||
}
|
||||
|
||||
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
|
||||
private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
|
||||
{
|
||||
string name = resourceDefinitions.Textures[texOp.Binding].Name;
|
||||
TextureDefinition definition = context.Properties.Textures[texOp.Binding];
|
||||
string name = definition.Name;
|
||||
|
||||
if (texOp.Type.HasFlag(SamplerType.Indexed))
|
||||
if (definition.ArrayLength != 1)
|
||||
{
|
||||
name = $"{name}[{indexExpr}]";
|
||||
name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
|
||||
private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
|
||||
{
|
||||
string name = resourceDefinitions.Images[texOp.Binding].Name;
|
||||
TextureDefinition definition = context.Properties.Images[texOp.Binding];
|
||||
string name = definition.Name;
|
||||
|
||||
if (texOp.Type.HasFlag(SamplerType.Indexed))
|
||||
if (definition.ArrayLength != 1)
|
||||
{
|
||||
name = $"{name}[{indexExpr}]";
|
||||
name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
|
||||
}
|
||||
|
||||
return name;
|
||||
|
|
|
@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
|
||||
}
|
||||
|
|
|
@ -9,8 +9,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
public static string Shuffle(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32);
|
||||
string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32);
|
||||
string value = GetSourceExpr(context, operation.GetSource(0), AggregateType.FP32);
|
||||
string index = GetSourceExpr(context, operation.GetSource(1), AggregateType.U32);
|
||||
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
IAstNode vector = operation.GetSource(0);
|
||||
IAstNode index = operation.GetSource(1);
|
||||
|
||||
string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
|
||||
string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
|
||||
|
||||
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
|
||||
string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"{vectorExpr}[{indexExpr}]";
|
||||
}
|
||||
|
|
|
@ -146,9 +146,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
else if (operation is AstTextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageLoad ||
|
||||
texOp.Inst == Instruction.ImageStore ||
|
||||
texOp.Inst == Instruction.ImageAtomic)
|
||||
if (texOp.Inst.IsImage())
|
||||
{
|
||||
return texOp.GetVectorType(texOp.Format.GetComponentType());
|
||||
}
|
||||
|
|
|
@ -34,8 +34,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
public Dictionary<int, Instruction> SharedMemories { get; } = new();
|
||||
|
||||
public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
|
||||
public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
|
||||
public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
|
||||
public Dictionary<int, SamplerDeclaration> Samplers { get; } = new();
|
||||
public Dictionary<int, ImageDeclaration> Images { get; } = new();
|
||||
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();
|
||||
|
|
|
@ -181,9 +181,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var sampledImageType = context.TypeSampledImage(imageType);
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
|
||||
var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
|
||||
var sampledImageArrayPointerType = sampledImagePointerType;
|
||||
|
||||
context.Samplers.Add(sampler.Binding, (imageType, sampledImageType, sampledImageVariable));
|
||||
if (sampler.ArrayLength == 0)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
else if (sampler.ArrayLength != 1)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
|
||||
var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
|
||||
|
||||
context.Samplers.Add(sampler.Binding, new SamplerDeclaration(
|
||||
imageType,
|
||||
sampledImageType,
|
||||
sampledImagePointerType,
|
||||
sampledImageVariable,
|
||||
sampler.ArrayLength != 1));
|
||||
context.SamplersTypes.Add(sampler.Binding, sampler.Type);
|
||||
|
||||
context.Name(sampledImageVariable, sampler.Name);
|
||||
|
@ -211,9 +229,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
GetImageFormat(image.Format));
|
||||
|
||||
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
|
||||
var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
|
||||
var imageArrayPointerType = imagePointerType;
|
||||
|
||||
context.Images.Add(image.Binding, (imageType, imageVariable));
|
||||
if (image.ArrayLength == 0)
|
||||
{
|
||||
var imageArrayType = context.TypeRuntimeArray(imageType);
|
||||
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
|
||||
}
|
||||
else if (image.ArrayLength != 1)
|
||||
{
|
||||
var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
|
||||
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
|
||||
}
|
||||
|
||||
var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
|
||||
|
||||
context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
|
||||
|
||||
context.Name(imageVariable, image.Name);
|
||||
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
using Spv.Generator;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
readonly struct ImageDeclaration
|
||||
{
|
||||
public readonly Instruction ImageType;
|
||||
public readonly Instruction ImagePointerType;
|
||||
public readonly Instruction Image;
|
||||
public readonly bool IsIndexed;
|
||||
|
||||
public ImageDeclaration(Instruction imageType, Instruction imagePointerType, Instruction image, bool isIndexed)
|
||||
{
|
||||
ImageType = imageType;
|
||||
ImagePointerType = imagePointerType;
|
||||
Image = image;
|
||||
IsIndexed = isIndexed;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -591,34 +591,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
var componentType = texOp.Format.GetComponentType();
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
return new OperationResult(componentType, componentType switch
|
||||
{
|
||||
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
_ => context.Constant(context.TypeFP32(), 0f),
|
||||
});
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
SpvInstruction Src(AggregateType type)
|
||||
{
|
||||
return context.Get(type, texOp.GetSource(srcIndex++));
|
||||
}
|
||||
|
||||
if (isIndexed)
|
||||
ImageDeclaration declaration = context.Images[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
SpvInstruction resultType = context.GetType(componentType);
|
||||
SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
Src(AggregateType.S32);
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(imagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
@ -646,14 +640,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
SpvInstruction value = Src(componentType);
|
||||
|
||||
(var imageType, var imageVariable) = context.Images[texOp.Binding];
|
||||
|
||||
context.Load(imageType, imageVariable);
|
||||
|
||||
SpvInstruction resultType = context.GetType(componentType);
|
||||
SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
|
||||
|
||||
var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0));
|
||||
var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
|
||||
var one = context.Constant(context.TypeU32(), 1);
|
||||
var zero = context.Constant(context.TypeU32(), 0);
|
||||
|
||||
|
@ -683,31 +670,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
var componentType = texOp.Format.GetComponentType();
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
return GetZeroOperationResult(context, texOp, componentType, isVector: true);
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
SpvInstruction Src(AggregateType type)
|
||||
{
|
||||
return context.Get(type, texOp.GetSource(srcIndex++));
|
||||
}
|
||||
|
||||
if (isIndexed)
|
||||
ImageDeclaration declaration = context.Images[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
Src(AggregateType.S32);
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount + (isArray ? 1 : 0);
|
||||
|
@ -731,9 +716,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
pCoords = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
(var imageType, var imageVariable) = context.Images[texOp.Binding];
|
||||
|
||||
var image = context.Load(imageType, imageVariable);
|
||||
var imageComponentType = context.GetType(componentType);
|
||||
var swizzledResultType = texOp.GetVectorType(componentType);
|
||||
|
||||
|
@ -747,29 +729,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
return OperationResult.Invalid;
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
SpvInstruction Src(AggregateType type)
|
||||
{
|
||||
return context.Get(type, texOp.GetSource(srcIndex++));
|
||||
}
|
||||
|
||||
if (isIndexed)
|
||||
ImageDeclaration declaration = context.Images[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
Src(AggregateType.S32);
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount + (isArray ? 1 : 0);
|
||||
|
@ -818,10 +798,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
|
||||
|
||||
(var imageType, var imageVariable) = context.Images[texOp.Binding];
|
||||
|
||||
var image = context.Load(imageType, imageVariable);
|
||||
|
||||
context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone);
|
||||
|
||||
return OperationResult.Invalid;
|
||||
|
@ -854,16 +830,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
|
||||
}
|
||||
|
||||
int srcIndex = 0;
|
||||
|
||||
SpvInstruction Src(AggregateType type)
|
||||
|
@ -871,11 +837,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return context.Get(type, texOp.GetSource(srcIndex++));
|
||||
}
|
||||
|
||||
if (isIndexed)
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
Src(AggregateType.S32);
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
|
||||
int pCount = texOp.Type.GetDimensions();
|
||||
|
||||
SpvInstruction pCoords;
|
||||
|
@ -897,10 +870,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
pCoords = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
(_, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
|
||||
|
||||
var image = context.Load(sampledImageType, sampledImageVariable);
|
||||
|
||||
var resultType = context.TypeVector(context.TypeFP32(), 2);
|
||||
var packed = context.ImageQueryLod(resultType, image, pCoords);
|
||||
var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
|
||||
|
@ -1182,7 +1151,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
@ -1192,30 +1160,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
int srcIndex = 0;
|
||||
|
||||
SpvInstruction Src(AggregateType type)
|
||||
{
|
||||
return context.Get(type, texOp.GetSource(srcIndex++));
|
||||
}
|
||||
|
||||
if (isIndexed)
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
Src(AggregateType.S32);
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount;
|
||||
|
@ -1419,15 +1385,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
operandsList.Add(sample);
|
||||
}
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
|
||||
|
||||
(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
|
||||
|
||||
var image = context.Load(sampledImageType, sampledImageVariable);
|
||||
|
||||
if (intCoords)
|
||||
{
|
||||
image = context.Image(imageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
}
|
||||
|
||||
var operands = operandsList.ToArray();
|
||||
|
@ -1485,25 +1449,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
|
||||
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
context.GetS32(texOp.GetSource(0));
|
||||
}
|
||||
|
||||
(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
|
||||
|
||||
var image = context.Load(sampledImageType, sampledImageVariable);
|
||||
image = context.Image(imageType, image);
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
|
||||
SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
|
||||
|
||||
|
@ -1514,25 +1471,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
|
||||
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
context.GetS32(texOp.GetSource(0));
|
||||
}
|
||||
|
||||
(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
|
||||
|
||||
var image = context.Load(sampledImageType, sampledImageVariable);
|
||||
image = context.Image(imageType, image);
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
{
|
||||
|
@ -1556,7 +1506,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (hasLod)
|
||||
{
|
||||
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
|
||||
int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
|
||||
var lod = context.GetS32(operation.GetSource(lodSrcIndex));
|
||||
result = context.ImageQuerySizeLod(resultType, image, lod);
|
||||
}
|
||||
|
@ -1929,38 +1879,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
|
||||
}
|
||||
|
||||
private static OperationResult GetZeroOperationResult(
|
||||
CodeGenContext context,
|
||||
AstTextureOperation texOp,
|
||||
AggregateType scalarType,
|
||||
bool isVector)
|
||||
{
|
||||
var zero = scalarType switch
|
||||
{
|
||||
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
_ => context.Constant(context.TypeFP32(), 0f),
|
||||
};
|
||||
|
||||
if (isVector)
|
||||
{
|
||||
AggregateType outputType = texOp.GetVectorType(scalarType);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
int componentsCount = BitOperations.PopCount((uint)texOp.Index);
|
||||
|
||||
SpvInstruction[] values = new SpvInstruction[componentsCount];
|
||||
|
||||
values.AsSpan().Fill(zero);
|
||||
|
||||
return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
|
||||
}
|
||||
}
|
||||
|
||||
return new OperationResult(scalarType, zero);
|
||||
}
|
||||
|
||||
private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
|
||||
{
|
||||
if ((swizzledResultType & AggregateType.ElementCountMask) != 0)
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
using Spv.Generator;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
readonly struct SamplerDeclaration
|
||||
{
|
||||
public readonly Instruction ImageType;
|
||||
public readonly Instruction SampledImageType;
|
||||
public readonly Instruction SampledImagePointerType;
|
||||
public readonly Instruction Image;
|
||||
public readonly bool IsIndexed;
|
||||
|
||||
public SamplerDeclaration(
|
||||
Instruction imageType,
|
||||
Instruction sampledImageType,
|
||||
Instruction sampledImagePointerType,
|
||||
Instruction image,
|
||||
bool isIndexed)
|
||||
{
|
||||
ImageType = imageType;
|
||||
SampledImageType = sampledImageType;
|
||||
SampledImagePointerType = sampledImagePointerType;
|
||||
Image = image;
|
||||
IsIndexed = isIndexed;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -26,47 +26,42 @@ namespace Ryujinx.Graphics.Shader
|
|||
/// <returns>Span of the memory location</returns>
|
||||
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
|
||||
/// </summary>
|
||||
/// <param name="slot">The number of the constant buffer to get the size from</param>
|
||||
/// <returns>Size in bytes</returns>
|
||||
int QueryTextureArrayLengthFromBuffer(int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a constant buffer.
|
||||
/// </summary>
|
||||
/// <param name="index">Constant buffer index</param>
|
||||
/// <returns>Binding number</returns>
|
||||
int QueryBindingConstantBuffer(int index)
|
||||
{
|
||||
return index + 1;
|
||||
}
|
||||
int CreateConstantBufferBinding(int index);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of an image.
|
||||
/// </summary>
|
||||
/// <param name="count">For array of images, the number of elements of the array, otherwise it should be 1</param>
|
||||
/// <param name="isBuffer">Indicates if the image is a buffer image</param>
|
||||
/// <returns>Binding number</returns>
|
||||
int CreateImageBinding(int count, bool isBuffer);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a storage buffer.
|
||||
/// </summary>
|
||||
/// <param name="index">Storage buffer index</param>
|
||||
/// <returns>Binding number</returns>
|
||||
int QueryBindingStorageBuffer(int index)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
int CreateStorageBufferBinding(int index);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a texture.
|
||||
/// </summary>
|
||||
/// <param name="index">Texture index</param>
|
||||
/// <param name="count">For array of textures, the number of elements of the array, otherwise it should be 1</param>
|
||||
/// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
|
||||
/// <returns>Binding number</returns>
|
||||
int QueryBindingTexture(int index, bool isBuffer)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of an image.
|
||||
/// </summary>
|
||||
/// <param name="index">Image index</param>
|
||||
/// <param name="isBuffer">Indicates if the image is a buffer image</param>
|
||||
/// <returns>Binding number</returns>
|
||||
int QueryBindingImage(int index, bool isBuffer)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
int CreateTextureBinding(int count, bool isBuffer);
|
||||
|
||||
/// <summary>
|
||||
/// Queries Local Size X for compute shaders.
|
||||
|
|
|
@ -161,5 +161,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
inst &= Instruction.Mask;
|
||||
return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize;
|
||||
}
|
||||
|
||||
public static bool IsImage(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
return inst == Instruction.ImageAtomic || inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
|
||||
}
|
||||
|
||||
public static bool IsImageStore(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
return inst == Instruction.ImageAtomic || inst == Instruction.ImageStore;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,13 +20,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
}
|
||||
set
|
||||
{
|
||||
if (value != null && value.Type == OperandType.LocalVariable)
|
||||
{
|
||||
value.AsgOp = this;
|
||||
}
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
if (value.Type == OperandType.LocalVariable)
|
||||
{
|
||||
value.AsgOp = this;
|
||||
}
|
||||
|
||||
_dests = new[] { value };
|
||||
}
|
||||
else
|
||||
|
|
|
@ -26,9 +26,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Binding = binding;
|
||||
}
|
||||
|
||||
public void TurnIntoIndexed(int binding)
|
||||
public void TurnIntoArray(int binding)
|
||||
{
|
||||
Type |= SamplerType.Indexed;
|
||||
Flags &= ~TextureFlags.Bindless;
|
||||
Binding = binding;
|
||||
}
|
||||
|
|
|
@ -16,9 +16,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
Mask = 0xff,
|
||||
|
||||
Array = 1 << 8,
|
||||
Indexed = 1 << 9,
|
||||
Multisample = 1 << 10,
|
||||
Shadow = 1 << 11,
|
||||
Multisample = 1 << 9,
|
||||
Shadow = 1 << 10,
|
||||
}
|
||||
|
||||
static class SamplerTypeExtensions
|
||||
|
@ -36,6 +35,36 @@ namespace Ryujinx.Graphics.Shader
|
|||
};
|
||||
}
|
||||
|
||||
public static string ToShortSamplerType(this SamplerType type)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => "1d",
|
||||
SamplerType.TextureBuffer => "b",
|
||||
SamplerType.Texture2D => "2d",
|
||||
SamplerType.Texture3D => "3d",
|
||||
SamplerType.TextureCube => "cube",
|
||||
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
|
||||
};
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "ms";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "a";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Shadow) != 0)
|
||||
{
|
||||
typeName += "s";
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslSamplerType(this SamplerType type)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
|
|
|
@ -4,15 +4,17 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
public int Set { get; }
|
||||
public int Binding { get; }
|
||||
public int ArrayLength { get; }
|
||||
public string Name { get; }
|
||||
public SamplerType Type { get; }
|
||||
public TextureFormat Format { get; }
|
||||
public TextureUsageFlags Flags { get; }
|
||||
|
||||
public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
|
||||
public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
|
||||
{
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
Name = name;
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public TextureDefinition SetFlag(TextureUsageFlags flag)
|
||||
{
|
||||
return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public readonly int CbufSlot;
|
||||
public readonly int HandleIndex;
|
||||
public readonly int ArrayLength;
|
||||
|
||||
public readonly TextureUsageFlags Flags;
|
||||
|
||||
public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
|
||||
public TextureDescriptor(
|
||||
int binding,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
int cbufSlot,
|
||||
int handleIndex,
|
||||
int arrayLength,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Binding = binding;
|
||||
Type = type;
|
||||
Format = format;
|
||||
CbufSlot = cbufSlot;
|
||||
HandleIndex = handleIndex;
|
||||
ArrayLength = arrayLength;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
|
||||
|
||||
int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
|
||||
int handle = textureWordOffset < cachedTextureBuffer.Length ? cachedTextureBuffer[textureWordOffset] : 0;
|
||||
|
||||
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
||||
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
||||
|
@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
|
||||
{
|
||||
samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
|
||||
samplerHandle = samplerWordOffset < cachedSamplerBuffer.Length ? cachedSamplerBuffer[samplerWordOffset] : 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -15,8 +15,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
// - The handle is a constant buffer value.
|
||||
// - The handle is the result of a bitwise OR logical operation.
|
||||
// - Both sources of the OR operation comes from a constant buffer.
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
LinkedListNode<INode> nextNode;
|
||||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = nextNode)
|
||||
{
|
||||
nextNode = node.Next;
|
||||
|
||||
if (node.Value is not TextureOperation texOp)
|
||||
{
|
||||
continue;
|
||||
|
@ -27,185 +31,207 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
|
||||
{
|
||||
Operand bindlessHandle = texOp.GetSource(0);
|
||||
// If we can't do bindless elimination, remove the texture operation.
|
||||
// Set any destination variables to zero.
|
||||
|
||||
// In some cases the compiler uses a shuffle operation to get the handle,
|
||||
// for some textureGrad implementations. In those cases, we can skip the shuffle.
|
||||
if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
|
||||
for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
|
||||
{
|
||||
bindlessHandle = shuffleOp.GetSource(0);
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
|
||||
}
|
||||
|
||||
bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
|
||||
Utils.DeleteNode(node, texOp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Some instructions do not encode an accurate sampler type:
|
||||
// - Most instructions uses the same type for 1D and Buffer.
|
||||
// - Query instructions may not have any type.
|
||||
// For those cases, we need to try getting the type from current GPU state,
|
||||
// as long bindless elimination is successful and we know where the texture descriptor is located.
|
||||
bool rewriteSamplerType =
|
||||
texOp.Type == SamplerType.TextureBuffer ||
|
||||
texOp.Inst == Instruction.TextureQuerySamples ||
|
||||
texOp.Inst == Instruction.TextureQuerySize;
|
||||
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
{
|
||||
Operand bindlessHandle = texOp.GetSource(0);
|
||||
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
// In some cases the compiler uses a shuffle operation to get the handle,
|
||||
// for some textureGrad implementations. In those cases, we can skip the shuffle.
|
||||
if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
|
||||
{
|
||||
bindlessHandle = shuffleOp.GetSource(0);
|
||||
}
|
||||
|
||||
bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
|
||||
|
||||
// Some instructions do not encode an accurate sampler type:
|
||||
// - Most instructions uses the same type for 1D and Buffer.
|
||||
// - Query instructions may not have any type.
|
||||
// For those cases, we need to try getting the type from current GPU state,
|
||||
// as long bindless elimination is successful and we know where the texture descriptor is located.
|
||||
bool rewriteSamplerType =
|
||||
texOp.Type == SamplerType.TextureBuffer ||
|
||||
texOp.Inst == Instruction.TextureQuerySamples ||
|
||||
texOp.Inst == Instruction.TextureQuerySize;
|
||||
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
bindlessHandle.GetCbufOffset(),
|
||||
bindlessHandle.GetCbufSlot(),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (handleCombineOp.Inst != Instruction.BitwiseOr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
||||
|
||||
// For cases where we have a constant, ensure that the constant is always
|
||||
// the second operand.
|
||||
// Since this is a commutative operation, both are fine,
|
||||
// and having a "canonical" representation simplifies some checks below.
|
||||
if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
|
||||
{
|
||||
(src0, src1) = (src1, src0);
|
||||
}
|
||||
|
||||
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
|
||||
|
||||
// Try to match the following patterns:
|
||||
// Masked pattern:
|
||||
// - samplerHandle = samplerHandle & 0xFFF00000;
|
||||
// - textureHandle = textureHandle & 0xFFFFF;
|
||||
// - combinedHandle = samplerHandle | textureHandle;
|
||||
// Where samplerHandle and textureHandle comes from a constant buffer.
|
||||
// Shifted pattern:
|
||||
// - samplerHandle = samplerId << 20;
|
||||
// - combinedHandle = samplerHandle | textureHandle;
|
||||
// Where samplerId and textureHandle comes from a constant buffer.
|
||||
// Constant pattern:
|
||||
// - combinedHandle = samplerHandleConstant | textureHandle;
|
||||
// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
|
||||
if (src0.AsgOp is Operation src0AsgOp)
|
||||
{
|
||||
if (src1.AsgOp is Operation src1AsgOp &&
|
||||
src0AsgOp.Inst == Instruction.BitwiseAnd &&
|
||||
src1AsgOp.Inst == Instruction.BitwiseAnd)
|
||||
{
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
bindlessHandle.GetCbufOffset(),
|
||||
bindlessHandle.GetCbufSlot(),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
|
||||
src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleCombineOp.Inst != Instruction.BitwiseOr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
||||
|
||||
// For cases where we have a constant, ensure that the constant is always
|
||||
// the second operand.
|
||||
// Since this is a commutative operation, both are fine,
|
||||
// and having a "canonical" representation simplifies some checks below.
|
||||
if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
|
||||
{
|
||||
(src0, src1) = (src1, src0);
|
||||
}
|
||||
|
||||
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
|
||||
|
||||
// Try to match the following patterns:
|
||||
// Masked pattern:
|
||||
// - samplerHandle = samplerHandle & 0xFFF00000;
|
||||
// - textureHandle = textureHandle & 0xFFFFF;
|
||||
// - combinedHandle = samplerHandle | textureHandle;
|
||||
// Where samplerHandle and textureHandle comes from a constant buffer.
|
||||
// Shifted pattern:
|
||||
// - samplerHandle = samplerId << 20;
|
||||
// - combinedHandle = samplerHandle | textureHandle;
|
||||
// Where samplerId and textureHandle comes from a constant buffer.
|
||||
// Constant pattern:
|
||||
// - combinedHandle = samplerHandleConstant | textureHandle;
|
||||
// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
|
||||
if (src0.AsgOp is Operation src0AsgOp)
|
||||
{
|
||||
if (src1.AsgOp is Operation src1AsgOp &&
|
||||
src0AsgOp.Inst == Instruction.BitwiseAnd &&
|
||||
src1AsgOp.Inst == Instruction.BitwiseAnd)
|
||||
// The OR operation is commutative, so we can also try to swap the operands to get a match.
|
||||
if (src0 == null || src1 == null)
|
||||
{
|
||||
src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
|
||||
src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
|
||||
|
||||
// The OR operation is commutative, so we can also try to swap the operands to get a match.
|
||||
if (src0 == null || src1 == null)
|
||||
{
|
||||
src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
|
||||
src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
|
||||
}
|
||||
|
||||
if (src0 == null || src1 == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
|
||||
src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
|
||||
}
|
||||
else if (src0AsgOp.Inst == Instruction.ShiftLeft)
|
||||
{
|
||||
Operand shift = src0AsgOp.GetSource(1);
|
||||
|
||||
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
||||
{
|
||||
src0 = src1;
|
||||
src1 = src0AsgOp.GetSource(0);
|
||||
handleType = TextureHandleType.SeparateSamplerId;
|
||||
}
|
||||
if (src0 == null || src1 == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
|
||||
else if (src0AsgOp.Inst == Instruction.ShiftLeft)
|
||||
{
|
||||
Operand shift = src1AsgOp.GetSource(1);
|
||||
Operand shift = src0AsgOp.GetSource(1);
|
||||
|
||||
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
||||
{
|
||||
src1 = src1AsgOp.GetSource(0);
|
||||
src0 = src1;
|
||||
src1 = src0AsgOp.GetSource(0);
|
||||
handleType = TextureHandleType.SeparateSamplerId;
|
||||
}
|
||||
}
|
||||
else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
|
||||
{
|
||||
handleType = TextureHandleType.SeparateConstantSamplerHandle;
|
||||
}
|
||||
}
|
||||
else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
|
||||
{
|
||||
Operand shift = src1AsgOp.GetSource(1);
|
||||
|
||||
if (src0.Type != OperandType.ConstantBuffer)
|
||||
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
|
||||
{
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
}
|
||||
else if (src1.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
src1 = src1AsgOp.GetSource(0);
|
||||
handleType = TextureHandleType.SeparateSamplerId;
|
||||
}
|
||||
}
|
||||
else if (texOp.Inst == Instruction.ImageLoad ||
|
||||
texOp.Inst == Instruction.ImageStore ||
|
||||
texOp.Inst == Instruction.ImageAtomic)
|
||||
else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
|
||||
{
|
||||
Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||
handleType = TextureHandleType.SeparateConstantSamplerHandle;
|
||||
}
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int cbufOffset = src0.GetCbufOffset();
|
||||
int cbufSlot = src0.GetCbufSlot();
|
||||
if (src0.Type != OperandType.ConstantBuffer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (texOp.Format == TextureFormat.Unknown)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
|
||||
}
|
||||
}
|
||||
if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
|
||||
{
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
||||
bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
|
||||
return true;
|
||||
}
|
||||
else if (src1.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
||||
SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (texOp.Inst.IsImage())
|
||||
{
|
||||
Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int cbufOffset = src0.GetCbufOffset();
|
||||
int cbufSlot = src0.GetCbufSlot();
|
||||
|
||||
if (texOp.Format == TextureFormat.Unknown)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
|
||||
}
|
||||
}
|
||||
|
||||
bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
|
||||
|
||||
SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryGetOperation(INode asgOp, out Operation outOperation)
|
||||
|
|
|
@ -0,0 +1,236 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class BindlessToArray
|
||||
{
|
||||
private const int NvnTextureBufferIndex = 2;
|
||||
private const int HardcodedArrayLengthOgl = 4;
|
||||
|
||||
// 1 and 0 elements are not considered arrays anymore.
|
||||
private const int MinimumArrayLength = 2;
|
||||
|
||||
public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
|
||||
{
|
||||
// We can turn a bindless texture access into a indexed access,
|
||||
// as long the following conditions are true:
|
||||
// - The handle is loaded using a LDC instruction.
|
||||
// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
|
||||
// - The load has a constant offset.
|
||||
// The base offset of the array of handles on the constant buffer is the constant offset.
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (node.Value is not TextureOperation texOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((texOp.Flags & TextureFlags.Bindless) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleAsgOp.Inst != Instruction.Load ||
|
||||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
|
||||
handleAsgOp.SourcesCount != 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc0 = handleAsgOp.GetSource(0);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
src0CbufSlot != NvnTextureBufferIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc1 = handleAsgOp.GetSource(1);
|
||||
|
||||
// We expect field index 0 to be accessed.
|
||||
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc2 = handleAsgOp.GetSource(2);
|
||||
|
||||
// FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
|
||||
// Might be not worth fixing since if that doesn't kick in, the result will be no texture
|
||||
// to access anyway which is also wrong.
|
||||
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
|
||||
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
|
||||
// texture access.
|
||||
if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand addSrc1 = addOp.GetSource(1);
|
||||
|
||||
if (addSrc1.Type != OperandType.Constant)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TurnIntoArray(resourceManager, texOp, NvnTextureBufferIndex, addSrc1.Value / 4, HardcodedArrayLengthOgl);
|
||||
|
||||
Operand index = Local();
|
||||
|
||||
Operand source = addOp.GetSource(0);
|
||||
|
||||
Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
|
||||
|
||||
block.Operations.AddBefore(node, shrBy3);
|
||||
|
||||
texOp.SetSource(0, index);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
|
||||
{
|
||||
// We can turn a bindless texture access into a indexed access,
|
||||
// as long the following conditions are true:
|
||||
// - The handle is loaded using a LDC instruction.
|
||||
// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
|
||||
// - The load has a constant offset.
|
||||
// The base offset of the array of handles on the constant buffer is the constant offset.
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (node.Value is not TextureOperation texOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((texOp.Flags & TextureFlags.Bindless) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int secondaryCbufSlot = 0;
|
||||
int secondaryCbufOffset = 0;
|
||||
bool hasSecondaryHandle = false;
|
||||
|
||||
if (handleAsgOp.Inst == Instruction.BitwiseOr)
|
||||
{
|
||||
Operand src0 = handleAsgOp.GetSource(0);
|
||||
Operand src1 = handleAsgOp.GetSource(1);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
|
||||
{
|
||||
handleAsgOp = src1.AsgOp as Operation;
|
||||
secondaryCbufSlot = src0.GetCbufSlot();
|
||||
secondaryCbufOffset = src0.GetCbufOffset();
|
||||
hasSecondaryHandle = true;
|
||||
}
|
||||
else if (src0.AsgOp is Operation && src1.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
handleAsgOp = src0.AsgOp as Operation;
|
||||
secondaryCbufSlot = src1.GetCbufSlot();
|
||||
secondaryCbufOffset = src1.GetCbufOffset();
|
||||
hasSecondaryHandle = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (handleAsgOp.Inst != Instruction.Load ||
|
||||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
|
||||
handleAsgOp.SourcesCount != 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc0 = handleAsgOp.GetSource(0);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc1 = handleAsgOp.GetSource(1);
|
||||
|
||||
// We expect field index 0 to be accessed.
|
||||
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcVecIndex = handleAsgOp.GetSource(2);
|
||||
Operand ldcElemIndex = handleAsgOp.GetSource(3);
|
||||
|
||||
if (ldcVecIndex.Type != OperandType.LocalVariable || ldcElemIndex.Type != OperandType.LocalVariable)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int cbufSlot;
|
||||
int handleIndex;
|
||||
|
||||
if (hasSecondaryHandle)
|
||||
{
|
||||
cbufSlot = TextureHandle.PackSlots(src0CbufSlot, secondaryCbufSlot);
|
||||
handleIndex = TextureHandle.PackOffsets(0, secondaryCbufOffset, TextureHandleType.SeparateSamplerHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
cbufSlot = src0CbufSlot;
|
||||
handleIndex = 0;
|
||||
}
|
||||
|
||||
int length = Math.Max(MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromBuffer(src0CbufSlot));
|
||||
|
||||
TurnIntoArray(resourceManager, texOp, cbufSlot, handleIndex, length);
|
||||
|
||||
Operand vecIndex = Local();
|
||||
Operand elemIndex = Local();
|
||||
Operand index = Local();
|
||||
Operand indexMin = Local();
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftLeft, vecIndex, ldcVecIndex, Const(1)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, elemIndex, ldcElemIndex, Const(1)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.Add, index, vecIndex, elemIndex));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, indexMin, index, Const(length - 1)));
|
||||
|
||||
texOp.SetSource(0, indexMin);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length)
|
||||
{
|
||||
int binding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
cbufSlot,
|
||||
handleIndex,
|
||||
length);
|
||||
|
||||
texOp.TurnIntoArray(binding);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,118 +0,0 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class BindlessToIndexed
|
||||
{
|
||||
private const int NvnTextureBufferIndex = 2;
|
||||
|
||||
public static void RunPass(BasicBlock block, ResourceManager resourceManager)
|
||||
{
|
||||
// We can turn a bindless texture access into a indexed access,
|
||||
// as long the following conditions are true:
|
||||
// - The handle is loaded using a LDC instruction.
|
||||
// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
|
||||
// - The load has a constant offset.
|
||||
// The base offset of the array of handles on the constant buffer is the constant offset.
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (node.Value is not TextureOperation texOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((texOp.Flags & TextureFlags.Bindless) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleAsgOp.Inst != Instruction.Load ||
|
||||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
|
||||
handleAsgOp.SourcesCount != 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc0 = handleAsgOp.GetSource(0);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
src0CbufSlot != NvnTextureBufferIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc1 = handleAsgOp.GetSource(1);
|
||||
|
||||
// We expect field index 0 to be accessed.
|
||||
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc2 = handleAsgOp.GetSource(2);
|
||||
|
||||
// FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
|
||||
// Might be not worth fixing since if that doesn't kick in, the result will be no texture
|
||||
// to access anyway which is also wrong.
|
||||
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
|
||||
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
|
||||
// texture access.
|
||||
if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand addSrc1 = addOp.GetSource(1);
|
||||
|
||||
if (addSrc1.Type != OperandType.Constant)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
|
||||
|
||||
Operand index = Local();
|
||||
|
||||
Operand source = addOp.GetSource(0);
|
||||
|
||||
Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
|
||||
|
||||
block.Operations.AddBefore(node, shrBy3);
|
||||
|
||||
texOp.SetSource(0, index);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
|
||||
{
|
||||
int binding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type | SamplerType.Indexed,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
NvnTextureBufferIndex,
|
||||
handle);
|
||||
|
||||
texOp.TurnIntoIndexed(binding);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,7 +20,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
// Those passes are looking for specific patterns and only needs to run once.
|
||||
for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
|
||||
{
|
||||
BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
|
||||
if (context.TargetApi == TargetApi.OpenGL)
|
||||
{
|
||||
BindlessToArray.RunPassOgl(context.Blocks[blkIndex], context.ResourceManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
BindlessToArray.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
|
||||
}
|
||||
|
||||
BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
|
||||
|
||||
// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
|
||||
|
|
|
@ -14,9 +14,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private const int DefaultLocalMemorySize = 128;
|
||||
private const int DefaultSharedMemorySize = 4096;
|
||||
|
||||
// TODO: Non-hardcoded array size.
|
||||
public const int SamplerArraySize = 4;
|
||||
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
|
@ -32,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
|
||||
|
||||
private struct TextureMeta
|
||||
{
|
||||
|
@ -152,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
int binding = _cbSlotToBindingMap[slot];
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
|
||||
binding = _gpuAccessor.CreateConstantBufferBinding(slot);
|
||||
_cbSlotToBindingMap[slot] = binding;
|
||||
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
|
||||
AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
|
||||
|
@ -173,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
|
||||
binding = _gpuAccessor.CreateStorageBufferBinding(slot);
|
||||
_sbSlotToBindingMap[slot] = binding;
|
||||
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
|
||||
AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
|
||||
|
@ -227,11 +224,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle)
|
||||
int handle,
|
||||
int arrayLength = 1)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
|
||||
bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
|
||||
bool isImage = inst.IsImage();
|
||||
bool isWrite = inst.IsImageStore();
|
||||
bool accurateType = !inst.IsTextureQuery();
|
||||
bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
|
||||
bool coherent = flags.HasFlag(TextureFlags.Coherent);
|
||||
|
@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
format = TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
int binding = GetTextureOrImageBinding(cbufSlot, handle, type, format, isImage, intCoords, isWrite, accurateType, coherent);
|
||||
int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
|
||||
|
||||
_gpuAccessor.RegisterTexture(handle, cbufSlot);
|
||||
|
||||
|
@ -251,6 +249,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private int GetTextureOrImageBinding(
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int arrayLength,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
bool isImage,
|
||||
|
@ -260,7 +259,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool coherent)
|
||||
{
|
||||
var dimensions = type.GetDimensions();
|
||||
var isIndexed = type.HasFlag(SamplerType.Indexed);
|
||||
var dict = isImage ? _usedImages : _usedTextures;
|
||||
|
||||
var usageFlags = TextureUsageFlags.None;
|
||||
|
@ -269,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
usageFlags |= TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
var canScale = _stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2;
|
||||
var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
|
||||
|
||||
if (!canScale)
|
||||
{
|
||||
|
@ -289,76 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
usageFlags |= TextureUsageFlags.ImageCoherent;
|
||||
}
|
||||
|
||||
int arraySize = isIndexed ? SamplerArraySize : 1;
|
||||
int firstBinding = -1;
|
||||
|
||||
for (int layer = 0; layer < arraySize; layer++)
|
||||
// For array textures, we also want to use type as key,
|
||||
// since we may have texture handles stores in the same buffer, but for textures with different types.
|
||||
var keyType = arrayLength > 1 ? type : SamplerType.None;
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
|
||||
var meta = new TextureMeta()
|
||||
{
|
||||
var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
|
||||
var meta = new TextureMeta()
|
||||
{
|
||||
AccurateType = accurateType,
|
||||
Type = type,
|
||||
UsageFlags = usageFlags,
|
||||
};
|
||||
AccurateType = accurateType,
|
||||
Type = type,
|
||||
UsageFlags = usageFlags,
|
||||
};
|
||||
|
||||
int binding;
|
||||
int binding;
|
||||
|
||||
if (dict.TryGetValue(info, out var existingMeta))
|
||||
{
|
||||
dict[info] = MergeTextureMeta(meta, existingMeta);
|
||||
binding = existingMeta.Binding;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
if (dict.TryGetValue(info, out var existingMeta))
|
||||
{
|
||||
dict[info] = MergeTextureMeta(meta, existingMeta);
|
||||
binding = existingMeta.Binding;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
binding = isImage
|
||||
? _gpuAccessor.QueryBindingImage(dict.Count, isBuffer)
|
||||
: _gpuAccessor.QueryBindingTexture(dict.Count, isBuffer);
|
||||
binding = isImage
|
||||
? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
|
||||
: _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);
|
||||
|
||||
meta.Binding = binding;
|
||||
meta.Binding = binding;
|
||||
|
||||
dict.Add(info, meta);
|
||||
}
|
||||
|
||||
string nameSuffix;
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
nameSuffix = cbufSlot < 0
|
||||
? $"i_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"i_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
}
|
||||
else
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"t_tcb_{handle:X}" : $"t_cb{cbufSlot}_{handle:X}";
|
||||
}
|
||||
|
||||
var definition = new TextureDefinition(
|
||||
isImage ? 3 : 2,
|
||||
binding,
|
||||
$"{_stagePrefix}_{nameSuffix}",
|
||||
meta.Type,
|
||||
info.Format,
|
||||
meta.UsageFlags);
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
Properties.AddOrUpdateImage(definition);
|
||||
}
|
||||
else
|
||||
{
|
||||
Properties.AddOrUpdateTexture(definition);
|
||||
}
|
||||
|
||||
if (layer == 0)
|
||||
{
|
||||
firstBinding = binding;
|
||||
}
|
||||
dict.Add(info, meta);
|
||||
}
|
||||
|
||||
return firstBinding;
|
||||
string nameSuffix;
|
||||
string prefix = isImage ? "i" : "t";
|
||||
|
||||
if (arrayLength != 1 && type != SamplerType.None)
|
||||
{
|
||||
prefix += type.ToShortSamplerType();
|
||||
}
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
nameSuffix = cbufSlot < 0
|
||||
? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
}
|
||||
else
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
|
||||
}
|
||||
|
||||
var definition = new TextureDefinition(
|
||||
isImage ? 3 : 2,
|
||||
binding,
|
||||
arrayLength,
|
||||
$"{_stagePrefix}_{nameSuffix}",
|
||||
meta.Type,
|
||||
info.Format,
|
||||
meta.UsageFlags);
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
Properties.AddOrUpdateImage(definition);
|
||||
}
|
||||
else
|
||||
{
|
||||
Properties.AddOrUpdateTexture(definition);
|
||||
}
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
|
||||
|
@ -399,8 +396,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
var dimensions = type.GetDimensions();
|
||||
var isIndexed = type.HasFlag(SamplerType.Indexed);
|
||||
var canScale = _stage.SupportsRenderScale() && !isIndexed && dimensions == 2;
|
||||
var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
|
||||
|
||||
if (!canScale)
|
||||
{
|
||||
|
@ -468,34 +464,61 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return descriptors;
|
||||
}
|
||||
|
||||
public TextureDescriptor[] GetTextureDescriptors()
|
||||
public TextureDescriptor[] GetTextureDescriptors(bool includeArrays = true)
|
||||
{
|
||||
return GetDescriptors(_usedTextures, _usedTextures.Count);
|
||||
return GetDescriptors(_usedTextures, includeArrays);
|
||||
}
|
||||
|
||||
public TextureDescriptor[] GetImageDescriptors()
|
||||
public TextureDescriptor[] GetImageDescriptors(bool includeArrays = true)
|
||||
{
|
||||
return GetDescriptors(_usedImages, _usedImages.Count);
|
||||
return GetDescriptors(_usedImages, includeArrays);
|
||||
}
|
||||
|
||||
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, int count)
|
||||
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
|
||||
{
|
||||
TextureDescriptor[] descriptors = new TextureDescriptor[count];
|
||||
List<TextureDescriptor> descriptors = new();
|
||||
|
||||
int descriptorIndex = 0;
|
||||
bool hasAnyArray = false;
|
||||
|
||||
foreach ((TextureInfo info, TextureMeta meta) in usedResources)
|
||||
{
|
||||
descriptors[descriptorIndex++] = new TextureDescriptor(
|
||||
if (info.ArrayLength > 1)
|
||||
{
|
||||
hasAnyArray = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
descriptors.Add(new TextureDescriptor(
|
||||
meta.Binding,
|
||||
meta.Type,
|
||||
info.Format,
|
||||
info.CbufSlot,
|
||||
info.Handle,
|
||||
meta.UsageFlags);
|
||||
info.ArrayLength,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
if (hasAnyArray && includeArrays)
|
||||
{
|
||||
foreach ((TextureInfo info, TextureMeta meta) in usedResources)
|
||||
{
|
||||
if (info.ArrayLength <= 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
descriptors.Add(new TextureDescriptor(
|
||||
meta.Binding,
|
||||
meta.Type,
|
||||
info.Format,
|
||||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
}
|
||||
|
||||
return descriptors.ToArray();
|
||||
}
|
||||
|
||||
public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
|
||||
|
@ -531,6 +554,19 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return FindDescriptorIndex(GetImageDescriptors(), binding);
|
||||
}
|
||||
|
||||
public bool IsArrayOfTexturesOrImages(int binding, bool isImage)
|
||||
{
|
||||
foreach ((TextureInfo info, TextureMeta meta) in isImage ? _usedImages : _usedTextures)
|
||||
{
|
||||
if (meta.Binding == binding)
|
||||
{
|
||||
return info.ArrayLength != 1;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void AddNewConstantBuffer(int binding, string name)
|
||||
{
|
||||
StructureType type = new(new[]
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public readonly ShaderDefinitions Definitions;
|
||||
public readonly ResourceManager ResourceManager;
|
||||
public readonly IGpuAccessor GpuAccessor;
|
||||
public readonly TargetApi TargetApi;
|
||||
public readonly TargetLanguage TargetLanguage;
|
||||
public readonly ShaderStage Stage;
|
||||
public readonly ref FeatureFlags UsedFeatures;
|
||||
|
@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
ShaderDefinitions definitions,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TargetApi targetApi,
|
||||
TargetLanguage targetLanguage,
|
||||
ShaderStage stage,
|
||||
ref FeatureFlags usedFeatures)
|
||||
|
@ -28,6 +30,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Definitions = definitions;
|
||||
ResourceManager = resourceManager;
|
||||
GpuAccessor = gpuAccessor;
|
||||
TargetApi = targetApi;
|
||||
TargetLanguage = targetLanguage;
|
||||
Stage = stage;
|
||||
UsedFeatures = ref usedFeatures;
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
{
|
||||
node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
|
||||
node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
|
||||
node = InsertConstOffsets(node, context.GpuAccessor, context.Stage);
|
||||
node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor, context.Stage);
|
||||
|
||||
if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
|
||||
{
|
||||
|
@ -45,13 +45,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
bool isImage = IsImageInstructionWithScale(texOp.Inst);
|
||||
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage);
|
||||
|
||||
if ((texOp.Inst == Instruction.TextureSample || isImage) &&
|
||||
(intCoords || isImage) &&
|
||||
|
@ -62,9 +58,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
|
||||
int samplerIndex = isImage
|
||||
? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
|
||||
? resourceManager.GetTextureDescriptors(includeArrays: false).Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
|
||||
: resourceManager.FindTextureDescriptorIndex(texOp.Binding);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless ? 1 : 0;
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
Operand scaledCoord = Local();
|
||||
|
@ -97,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
|
||||
|
||||
if (texOp.Inst == Instruction.TextureQuerySize &&
|
||||
texOp.Index < 2 &&
|
||||
|
@ -152,8 +151,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
|
||||
|
||||
if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
|
||||
if (isBindless || isIndexed || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
@ -167,10 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
return node;
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
|
||||
|
||||
|
@ -178,16 +175,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
{
|
||||
Operand coordSize = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
}
|
||||
Operand[] texSizeSources = new Operand[] { Const(0) };
|
||||
|
||||
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureQuerySize,
|
||||
|
@ -201,13 +189,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
|
||||
|
||||
Operand source = texOp.GetSource(coordsIndex + index);
|
||||
Operand source = texOp.GetSource(index);
|
||||
|
||||
Operand coordNormalized = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
|
||||
|
||||
texOp.SetSource(coordsIndex + index, coordNormalized);
|
||||
texOp.SetSource(index, coordNormalized);
|
||||
|
||||
InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
|
||||
}
|
||||
|
@ -234,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
return node;
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
@ -287,7 +275,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, IGpuAccessor gpuAccessor, ShaderStage stage)
|
||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage)
|
||||
{
|
||||
// Non-constant texture offsets are not allowed (according to the spec),
|
||||
// however some GPUs does support that.
|
||||
|
@ -321,7 +309,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
|
@ -342,6 +329,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
offsetsCount = 0;
|
||||
}
|
||||
|
||||
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
|
||||
|
||||
Operand[] offsets = new Operand[offsetsCount];
|
||||
Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
|
||||
|
||||
|
|
|
@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Definitions,
|
||||
resourceManager,
|
||||
GpuAccessor,
|
||||
Options.TargetApi,
|
||||
Options.TargetLanguage,
|
||||
Definitions.Stage,
|
||||
ref usedFeatures);
|
||||
|
@ -412,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Stage == ShaderStage.Vertex)
|
||||
{
|
||||
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
|
||||
|
||||
int inputMap = _program.AttributeUsage.UsedInputAttributes;
|
||||
|
@ -421,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int location = BitOperations.TrailingZeroCount(inputMap);
|
||||
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
|
||||
TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
|
||||
|
||||
inputMap &= ~(1 << location);
|
||||
|
@ -430,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
else if (Stage == ShaderStage.Geometry)
|
||||
{
|
||||
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
|
||||
|
||||
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
class DescriptorSetManager : IDisposable
|
||||
{
|
||||
public const uint MaxSets = 16;
|
||||
public const uint MaxSets = 8;
|
||||
|
||||
public class DescriptorPoolHolder : IDisposable
|
||||
{
|
||||
|
|
|
@ -14,6 +14,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
class DescriptorSetUpdater
|
||||
{
|
||||
private const ulong StorageBufferMaxMirrorable = 0x2000;
|
||||
|
||||
private const int ArrayGrowthSize = 16;
|
||||
|
||||
private record struct BufferRef
|
||||
{
|
||||
public Auto<DisposableBuffer> Buffer;
|
||||
|
@ -65,6 +68,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
private record struct ArrayRef<T>
|
||||
{
|
||||
public ShaderStage Stage;
|
||||
public T Array;
|
||||
|
||||
public ArrayRef(ShaderStage stage, T array)
|
||||
{
|
||||
Stage = stage;
|
||||
Array = array;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly VulkanRenderer _gd;
|
||||
private readonly Device _device;
|
||||
private readonly PipelineBase _pipeline;
|
||||
|
@ -78,6 +93,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly TextureBuffer[] _bufferImageRefs;
|
||||
private readonly Format[] _bufferImageFormats;
|
||||
|
||||
private ArrayRef<TextureArray>[] _textureArrayRefs;
|
||||
private ArrayRef<ImageArray>[] _imageArrayRefs;
|
||||
|
||||
private readonly DescriptorBufferInfo[] _uniformBuffers;
|
||||
private readonly DescriptorBufferInfo[] _storageBuffers;
|
||||
private readonly DescriptorImageInfo[] _textures;
|
||||
|
@ -130,6 +148,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
||||
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
|
||||
|
||||
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
|
||||
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
|
||||
|
||||
_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
|
||||
_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
|
||||
_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
|
||||
|
@ -263,10 +284,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (segment.Type == ResourceType.TextureAndSampler)
|
||||
{
|
||||
for (int i = 0; i < segment.Count; i++)
|
||||
if (!segment.IsArray)
|
||||
{
|
||||
ref var texture = ref _textureRefs[segment.Binding + i];
|
||||
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
|
||||
for (int i = 0; i < segment.Count; i++)
|
||||
{
|
||||
ref var texture = ref _textureRefs[segment.Binding + i];
|
||||
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -275,10 +304,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (segment.Type == ResourceType.Image)
|
||||
{
|
||||
for (int i = 0; i < segment.Count; i++)
|
||||
if (!segment.IsArray)
|
||||
{
|
||||
ref var image = ref _imageRefs[segment.Binding + i];
|
||||
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
|
||||
for (int i = 0; i < segment.Count; i++)
|
||||
{
|
||||
ref var image = ref _imageRefs[segment.Binding + i];
|
||||
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -455,6 +492,58 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
|
||||
{
|
||||
if (_textureArrayRefs.Length <= binding)
|
||||
{
|
||||
Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
|
||||
{
|
||||
if (_textureArrayRefs[binding].Array != null)
|
||||
{
|
||||
_textureArrayRefs[binding].Array.Bound = false;
|
||||
}
|
||||
|
||||
if (array is TextureArray textureArray)
|
||||
{
|
||||
textureArray.Bound = true;
|
||||
textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
|
||||
}
|
||||
|
||||
_textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
|
||||
|
||||
SignalDirty(DirtyFlags.Texture);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
|
||||
{
|
||||
if (_imageArrayRefs.Length <= binding)
|
||||
{
|
||||
Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
|
||||
{
|
||||
if (_imageArrayRefs[binding].Array != null)
|
||||
{
|
||||
_imageArrayRefs[binding].Array.Bound = false;
|
||||
}
|
||||
|
||||
if (array is ImageArray imageArray)
|
||||
{
|
||||
imageArray.Bound = true;
|
||||
imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
|
||||
}
|
||||
|
||||
_imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
|
||||
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
|
@ -653,66 +742,94 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else if (setIndex == PipelineBase.TextureSetIndex)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
if (!segment.IsArray)
|
||||
{
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
{
|
||||
ref var texture = ref textures[i];
|
||||
ref var refs = ref _textureRefs[binding + i];
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
|
||||
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
||||
ref var texture = ref textures[i];
|
||||
ref var refs = ref _textureRefs[binding + i];
|
||||
|
||||
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
|
||||
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
||||
}
|
||||
|
||||
if (texture.Sampler.Handle == 0)
|
||||
{
|
||||
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture.Sampler.Handle == 0)
|
||||
{
|
||||
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
||||
}
|
||||
tu.Push<DescriptorImageInfo>(textures[..count]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
tu.Push<DescriptorImageInfo>(textures[..count]);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
|
||||
}
|
||||
|
||||
tu.Push<BufferView>(bufferTextures[..count]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
|
||||
tu.Push(_textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler));
|
||||
}
|
||||
else
|
||||
{
|
||||
tu.Push(_textureArrayRefs[binding].Array.GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
tu.Push<BufferView>(bufferTextures[..count]);
|
||||
}
|
||||
}
|
||||
else if (setIndex == PipelineBase.ImageSetIndex)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
if (!segment.IsArray)
|
||||
{
|
||||
Span<DescriptorImageInfo> images = _images;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
{
|
||||
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
|
||||
}
|
||||
Span<DescriptorImageInfo> images = _images;
|
||||
|
||||
tu.Push<DescriptorImageInfo>(images[..count]);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
|
||||
}
|
||||
|
||||
tu.Push<DescriptorImageInfo>(images[..count]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferImages = _bufferImages;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
|
||||
}
|
||||
|
||||
tu.Push<BufferView>(bufferImages[..count]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferImages = _bufferImages;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
{
|
||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
|
||||
tu.Push(_imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture));
|
||||
}
|
||||
else
|
||||
{
|
||||
tu.Push(_imageArrayRefs[binding].Array.GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
tu.Push<BufferView>(bufferImages[..count]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -825,6 +942,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
AdvancePdSequence();
|
||||
}
|
||||
|
||||
public void ForceTextureDirty()
|
||||
{
|
||||
SignalDirty(DirtyFlags.Texture);
|
||||
}
|
||||
|
||||
public void ForceImageDirty()
|
||||
{
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
{
|
||||
for (int i = 0; i < list.Length; i++)
|
||||
|
|
179
src/Ryujinx.Graphics.Vulkan/ImageArray.cs
Normal file
179
src/Ryujinx.Graphics.Vulkan/ImageArray.cs
Normal file
|
@ -0,0 +1,179 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ImageArray : IImageArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
private record struct TextureRef
|
||||
{
|
||||
public TextureStorage Storage;
|
||||
public TextureView View;
|
||||
public GAL.Format ImageFormat;
|
||||
}
|
||||
|
||||
private readonly TextureRef[] _textureRefs;
|
||||
private readonly TextureBuffer[] _bufferTextureRefs;
|
||||
|
||||
private readonly DescriptorImageInfo[] _textures;
|
||||
private readonly BufferView[] _bufferTextures;
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
public bool Bound;
|
||||
|
||||
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
|
||||
if (isBuffer)
|
||||
{
|
||||
_bufferTextureRefs = new TextureBuffer[size];
|
||||
_bufferTextures = new BufferView[size];
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRefs = new TextureRef[size];
|
||||
_textures = new DescriptorImageInfo[size];
|
||||
}
|
||||
|
||||
_storages = null;
|
||||
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_cachedSubmissionCount = 0;
|
||||
|
||||
_isBuffer = isBuffer;
|
||||
}
|
||||
|
||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
||||
{
|
||||
for (int i = 0; i < imageFormats.Length; i++)
|
||||
{
|
||||
_textureRefs[index + i].ImageFormat = imageFormats[i];
|
||||
}
|
||||
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
public void SetImages(int index, ITexture[] images)
|
||||
{
|
||||
for (int i = 0; i < images.Length; i++)
|
||||
{
|
||||
ITexture image = images[i];
|
||||
|
||||
if (image is TextureBuffer textureBuffer)
|
||||
{
|
||||
_bufferTextureRefs[index + i] = textureBuffer;
|
||||
}
|
||||
else if (image is TextureView view)
|
||||
{
|
||||
_textureRefs[index + i].Storage = view.Storage;
|
||||
_textureRefs[index + i].View = view;
|
||||
}
|
||||
else if (!_isBuffer)
|
||||
{
|
||||
_textureRefs[index + i].Storage = null;
|
||||
_textureRefs[index + i].View = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
_bufferTextureRefs[index + i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
private void SetDirty()
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
|
||||
_gd.PipelineInternal.ForceImageDirty();
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
{
|
||||
HashSet<TextureStorage> storages = _storages;
|
||||
|
||||
if (storages == null)
|
||||
{
|
||||
storages = new HashSet<TextureStorage>();
|
||||
|
||||
for (int index = 0; index < _textureRefs.Length; index++)
|
||||
{
|
||||
if (_textureRefs[index].Storage != null)
|
||||
{
|
||||
storages.Add(_textureRefs[index].Storage);
|
||||
}
|
||||
}
|
||||
|
||||
_storages = storages;
|
||||
}
|
||||
|
||||
foreach (TextureStorage storage in storages)
|
||||
{
|
||||
storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
|
||||
}
|
||||
}
|
||||
|
||||
public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture)
|
||||
{
|
||||
int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
|
||||
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
|
||||
{
|
||||
return textures;
|
||||
}
|
||||
|
||||
_cachedCommandBufferIndex = cbs.CommandBufferIndex;
|
||||
_cachedSubmissionCount = submissionCount;
|
||||
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
ref var texture = ref textures[i];
|
||||
ref var refs = ref _textureRefs[i];
|
||||
|
||||
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
|
||||
{
|
||||
texture = textures[i - 1];
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
texture.ImageLayout = ImageLayout.General;
|
||||
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
|
||||
}
|
||||
}
|
||||
|
||||
return textures;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
for (int i = 0; i < bufferTextures.Length; i++)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
|
||||
}
|
||||
|
||||
return bufferTextures;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -898,6 +898,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_descriptorSetUpdater.SetImage(binding, image);
|
||||
}
|
||||
|
||||
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
|
||||
{
|
||||
_descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
if (buffer.Handle != BufferHandle.Null)
|
||||
|
@ -1146,6 +1151,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
|
||||
}
|
||||
|
||||
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
|
||||
{
|
||||
_descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
|
||||
}
|
||||
|
||||
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
||||
{
|
||||
PauseTransformFeedbackInternal();
|
||||
|
@ -1375,6 +1385,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SignalCommandBufferChange();
|
||||
}
|
||||
|
||||
public void ForceTextureDirty()
|
||||
{
|
||||
_descriptorSetUpdater.ForceTextureDirty();
|
||||
}
|
||||
|
||||
public void ForceImageDirty()
|
||||
{
|
||||
_descriptorSetUpdater.ForceImageDirty();
|
||||
}
|
||||
|
||||
public unsafe void TextureBarrier()
|
||||
{
|
||||
MemoryBarrier memoryBarrier = new()
|
||||
|
|
|
@ -8,14 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
class PipelineLayoutCacheEntry
|
||||
{
|
||||
// Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
|
||||
// It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
|
||||
private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
|
||||
private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
|
||||
private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
|
||||
private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
|
||||
|
||||
private const int MaxPoolSizesPerSet = 2;
|
||||
private const int MaxPoolSizesPerSet = 8;
|
||||
|
||||
private readonly VulkanRenderer _gd;
|
||||
private readonly Device _device;
|
||||
|
@ -24,6 +17,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public PipelineLayout PipelineLayout { get; }
|
||||
|
||||
private readonly int[] _consumedDescriptorsPerSet;
|
||||
private readonly DescriptorPoolSize[][] _poolSizes;
|
||||
|
||||
private readonly DescriptorSetManager _descriptorSetManager;
|
||||
|
||||
private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
|
||||
private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
|
||||
|
@ -65,6 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
|
||||
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
||||
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
||||
|
||||
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
|
||||
|
||||
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
|
||||
{
|
||||
|
@ -76,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
_consumedDescriptorsPerSet[setIndex] = count;
|
||||
_poolSizes[setIndex] = GetDescriptorPoolSizes(poolSizes, setDescriptors[setIndex], DescriptorSetManager.MaxSets).ToArray();
|
||||
}
|
||||
|
||||
if (usePushDescriptors)
|
||||
|
@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pdDescriptors = setDescriptors[0];
|
||||
_pdTemplates = new();
|
||||
}
|
||||
|
||||
_descriptorSetManager = new DescriptorSetManager(_device, setDescriptors.Count);
|
||||
}
|
||||
|
||||
public void UpdateCommandBufferIndex(int commandBufferIndex)
|
||||
|
@ -105,17 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int index = _dsCacheCursor[setIndex]++;
|
||||
if (index == list.Count)
|
||||
{
|
||||
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
|
||||
poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
|
||||
|
||||
int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
|
||||
|
||||
var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
|
||||
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
||||
_gd.Api,
|
||||
DescriptorSetLayouts[setIndex],
|
||||
poolSizes,
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
consumedDescriptors,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
|
||||
list.Add(dsc);
|
||||
|
@ -127,28 +124,35 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return list[index];
|
||||
}
|
||||
|
||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
|
||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
||||
{
|
||||
int count = 1;
|
||||
int count = 0;
|
||||
|
||||
switch (setIndex)
|
||||
for (int index = 0; index < setDescriptor.Descriptors.Count; index++)
|
||||
{
|
||||
case PipelineBase.UniformSetIndex:
|
||||
output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
|
||||
break;
|
||||
case PipelineBase.StorageSetIndex:
|
||||
output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
|
||||
break;
|
||||
case PipelineBase.TextureSetIndex:
|
||||
output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
|
||||
output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
|
||||
count = 2;
|
||||
break;
|
||||
case PipelineBase.ImageSetIndex:
|
||||
output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
|
||||
output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
|
||||
count = 2;
|
||||
break;
|
||||
ResourceDescriptor descriptor = setDescriptor.Descriptors[index];
|
||||
DescriptorType descriptorType = descriptor.Type.Convert();
|
||||
|
||||
bool found = false;
|
||||
|
||||
for (int poolSizeIndex = 0; poolSizeIndex < count; poolSizeIndex++)
|
||||
{
|
||||
if (output[poolSizeIndex].Type == descriptorType)
|
||||
{
|
||||
output[poolSizeIndex].DescriptorCount += (uint)descriptor.Count * multiplier;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
output[count++] = new DescriptorPoolSize()
|
||||
{
|
||||
Type = descriptorType,
|
||||
DescriptorCount = (uint)descriptor.Count,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return output[..count];
|
||||
|
@ -206,6 +210,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
||||
}
|
||||
|
||||
_descriptorSetManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly int Count;
|
||||
public readonly ResourceType Type;
|
||||
public readonly ResourceStages Stages;
|
||||
public readonly bool IsArray;
|
||||
|
||||
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
|
||||
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
|
||||
{
|
||||
Binding = binding;
|
||||
Count = count;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
IsArray = isArray;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
};
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
|
|
@ -241,7 +241,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
|
||||
currentDescriptor.Type != descriptor.Type ||
|
||||
currentDescriptor.Stages != descriptor.Stages)
|
||||
currentDescriptor.Stages != descriptor.Stages ||
|
||||
currentDescriptor.Count > 1 ||
|
||||
descriptor.Count > 1)
|
||||
{
|
||||
if (currentCount != 0)
|
||||
{
|
||||
|
@ -249,7 +251,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
currentDescriptor.Binding,
|
||||
currentCount,
|
||||
currentDescriptor.Type,
|
||||
currentDescriptor.Stages));
|
||||
currentDescriptor.Stages,
|
||||
currentDescriptor.Count > 1));
|
||||
}
|
||||
|
||||
currentDescriptor = descriptor;
|
||||
|
@ -267,7 +270,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
currentDescriptor.Binding,
|
||||
currentCount,
|
||||
currentDescriptor.Type,
|
||||
currentDescriptor.Stages));
|
||||
currentDescriptor.Stages,
|
||||
currentDescriptor.Count > 1));
|
||||
}
|
||||
|
||||
segments[setIndex] = currentSegments.ToArray();
|
||||
|
@ -293,7 +297,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (currentUsage.Binding + currentCount != usage.Binding ||
|
||||
currentUsage.Type != usage.Type ||
|
||||
currentUsage.Stages != usage.Stages)
|
||||
currentUsage.Stages != usage.Stages ||
|
||||
currentUsage.ArrayLength > 1 ||
|
||||
usage.ArrayLength > 1)
|
||||
{
|
||||
if (currentCount != 0)
|
||||
{
|
||||
|
@ -301,11 +307,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
currentUsage.Binding,
|
||||
currentCount,
|
||||
currentUsage.Type,
|
||||
currentUsage.Stages));
|
||||
currentUsage.Stages,
|
||||
currentUsage.ArrayLength > 1));
|
||||
}
|
||||
|
||||
currentUsage = usage;
|
||||
currentCount = 1;
|
||||
currentCount = usage.ArrayLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -319,7 +326,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
currentUsage.Binding,
|
||||
currentCount,
|
||||
currentUsage.Type,
|
||||
currentUsage.Stages));
|
||||
currentUsage.Stages,
|
||||
currentUsage.ArrayLength > 1));
|
||||
}
|
||||
|
||||
segments[setIndex] = currentSegments.ToArray();
|
||||
|
@ -344,7 +352,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (segments != null && segments.Length > 0)
|
||||
{
|
||||
templates[setIndex] = new DescriptorSetTemplate(_gd, _device, segments, _plce, IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics, setIndex);
|
||||
templates[setIndex] = new DescriptorSetTemplate(
|
||||
_gd,
|
||||
_device,
|
||||
segments,
|
||||
_plce,
|
||||
IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics,
|
||||
setIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
194
src/Ryujinx.Graphics.Vulkan/TextureArray.cs
Normal file
194
src/Ryujinx.Graphics.Vulkan/TextureArray.cs
Normal file
|
@ -0,0 +1,194 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
private struct TextureRef
|
||||
{
|
||||
public TextureStorage Storage;
|
||||
public Auto<DisposableImageView> View;
|
||||
public Auto<DisposableSampler> Sampler;
|
||||
}
|
||||
|
||||
private readonly TextureRef[] _textureRefs;
|
||||
private readonly TextureBuffer[] _bufferTextureRefs;
|
||||
|
||||
private readonly DescriptorImageInfo[] _textures;
|
||||
private readonly BufferView[] _bufferTextures;
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
public bool Bound;
|
||||
|
||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
|
||||
if (isBuffer)
|
||||
{
|
||||
_bufferTextureRefs = new TextureBuffer[size];
|
||||
_bufferTextures = new BufferView[size];
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRefs = new TextureRef[size];
|
||||
_textures = new DescriptorImageInfo[size];
|
||||
}
|
||||
|
||||
_storages = null;
|
||||
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_cachedSubmissionCount = 0;
|
||||
|
||||
_isBuffer = isBuffer;
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
for (int i = 0; i < samplers.Length; i++)
|
||||
{
|
||||
ISampler sampler = samplers[i];
|
||||
|
||||
if (sampler is SamplerHolder samplerHolder)
|
||||
{
|
||||
_textureRefs[index + i].Sampler = samplerHolder.GetSampler();
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRefs[index + i].Sampler = default;
|
||||
}
|
||||
}
|
||||
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
public void SetTextures(int index, ITexture[] textures)
|
||||
{
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
ITexture texture = textures[i];
|
||||
|
||||
if (texture is TextureBuffer textureBuffer)
|
||||
{
|
||||
_bufferTextureRefs[index + i] = textureBuffer;
|
||||
}
|
||||
else if (texture is TextureView view)
|
||||
{
|
||||
_textureRefs[index + i].Storage = view.Storage;
|
||||
_textureRefs[index + i].View = view.GetImageView();
|
||||
}
|
||||
else if (!_isBuffer)
|
||||
{
|
||||
_textureRefs[index + i].Storage = null;
|
||||
_textureRefs[index + i].View = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
_bufferTextureRefs[index + i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
private void SetDirty()
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
|
||||
_gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
{
|
||||
HashSet<TextureStorage> storages = _storages;
|
||||
|
||||
if (storages == null)
|
||||
{
|
||||
storages = new HashSet<TextureStorage>();
|
||||
|
||||
for (int index = 0; index < _textureRefs.Length; index++)
|
||||
{
|
||||
if (_textureRefs[index].Storage != null)
|
||||
{
|
||||
storages.Add(_textureRefs[index].Storage);
|
||||
}
|
||||
}
|
||||
|
||||
_storages = storages;
|
||||
}
|
||||
|
||||
foreach (TextureStorage storage in storages)
|
||||
{
|
||||
storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
|
||||
}
|
||||
}
|
||||
|
||||
public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture, SamplerHolder dummySampler)
|
||||
{
|
||||
int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
|
||||
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
|
||||
{
|
||||
return textures;
|
||||
}
|
||||
|
||||
_cachedCommandBufferIndex = cbs.CommandBufferIndex;
|
||||
_cachedSubmissionCount = submissionCount;
|
||||
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
ref var texture = ref textures[i];
|
||||
ref var refs = ref _textureRefs[i];
|
||||
|
||||
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
|
||||
{
|
||||
texture = textures[i - 1];
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
texture.ImageLayout = ImageLayout.General;
|
||||
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
|
||||
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
|
||||
}
|
||||
|
||||
if (texture.Sampler.Handle == 0)
|
||||
{
|
||||
texture.Sampler = dummySampler.GetSampler().Get(cbs).Value;
|
||||
}
|
||||
}
|
||||
|
||||
return textures;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
for (int i = 0; i < bufferTextures.Length; i++)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, false) ?? default;
|
||||
}
|
||||
|
||||
return bufferTextures;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
internal MemoryAllocator MemoryAllocator { get; private set; }
|
||||
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
|
||||
internal CommandBufferPool CommandBufferPool { get; private set; }
|
||||
internal DescriptorSetManager DescriptorSetManager { get; private set; }
|
||||
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
|
||||
internal BackgroundResources BackgroundResources { get; private set; }
|
||||
internal Action<Action> InterruptAction { get; private set; }
|
||||
|
@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
|
||||
|
||||
DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
|
||||
|
||||
PipelineLayoutCache = new PipelineLayoutCache();
|
||||
|
||||
BackgroundResources = new BackgroundResources(this, _device);
|
||||
|
@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return BufferManager.CreateSparse(this, storageBuffers);
|
||||
}
|
||||
|
||||
public IImageArray CreateImageArray(int size, bool isBuffer)
|
||||
{
|
||||
return new ImageArray(this, size, isBuffer);
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
|
||||
{
|
||||
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
|
||||
|
@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return CreateTextureView(info);
|
||||
}
|
||||
|
||||
public ITextureArray CreateTextureArray(int size, bool isBuffer)
|
||||
{
|
||||
return new TextureArray(this, size, isBuffer);
|
||||
}
|
||||
|
||||
internal TextureView CreateTextureView(TextureCreateInfo info)
|
||||
{
|
||||
// This should be disposed when all views are destroyed.
|
||||
|
@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
HelperShader.Dispose();
|
||||
_pipeline.Dispose();
|
||||
BufferManager.Dispose();
|
||||
DescriptorSetManager.Dispose();
|
||||
PipelineLayoutCache.Dispose();
|
||||
Barriers.Dispose();
|
||||
|
||||
|
|
|
@ -11,17 +11,57 @@ namespace Ryujinx.ShaderTools
|
|||
{
|
||||
private class GpuAccessor : IGpuAccessor
|
||||
{
|
||||
private const int DefaultArrayLength = 32;
|
||||
|
||||
private readonly byte[] _data;
|
||||
|
||||
private int _texturesCount;
|
||||
private int _imagesCount;
|
||||
|
||||
public GpuAccessor(byte[] data)
|
||||
{
|
||||
_data = data;
|
||||
_texturesCount = 0;
|
||||
_imagesCount = 0;
|
||||
}
|
||||
|
||||
public int CreateConstantBufferBinding(int index)
|
||||
{
|
||||
return index + 1;
|
||||
}
|
||||
|
||||
public int CreateImageBinding(int count, bool isBuffer)
|
||||
{
|
||||
int binding = _imagesCount;
|
||||
|
||||
_imagesCount += count;
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
public int CreateStorageBufferBinding(int index)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
|
||||
public int CreateTextureBinding(int count, bool isBuffer)
|
||||
{
|
||||
int binding = _texturesCount;
|
||||
|
||||
_texturesCount += count;
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
|
||||
}
|
||||
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
}
|
||||
|
||||
private class Options
|
||||
|
|
Loading…
Reference in a new issue