obs-StreamFX/source/gs-vertexbuffer.h
Michael Fabian 'Xaymar' Dirks 82ec6b93ec gs-vertexbuffer: Also free layer data
Fixes a tiny memory leak caused by a missing free.

Related: #9
2018-01-18 05:22:57 +01:00

107 lines
2.6 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "gs-limits.h"
#include "gs-vertex.h"
#include "util-math.h"
#include "util-memory.h"
#include <inttypes.h>
extern "C" {
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/graphics/graphics.h>
#pragma warning( pop )
}
namespace GS {
class VertexBuffer {
public:
#pragma region Constructor & Destructor
/*!
* \brief Create a Vertex Buffer with specific size
*
* \param maximumVertices Maximum amount of vertices to store.
*/
VertexBuffer(uint32_t maximumVertices);
/*!
* \brief Create a Vertex Buffer with default size
* This will create a new vertex buffer with the default maximum size.
*
*/
VertexBuffer();
virtual ~VertexBuffer();
#pragma endregion Constructor & Destructor
#pragma region Copy & Move Constructor
/*!
* \brief Create a copy of a Vertex Buffer
* Full Description below
*
* \param other The Vertex Buffer to copy
*/
VertexBuffer(VertexBuffer& other);
/*!
* \brief Create a copy of a Vertex Buffer
* Full Description below
*
* \param other The Vertex Buffer to copy
*/
VertexBuffer(gs_vertbuffer_t* other);
#pragma endregion Copy & Move Constructor
void resize(size_t new_size);
size_t size();
bool empty();
const GS::Vertex at(size_t idx);
const GS::Vertex operator[](const size_t pos);
void set_uv_layers(uint32_t layers);
uint32_t uv_layers();
gs_vertbuffer_t* get();
gs_vertbuffer_t* get(bool refreshGPU);
private:
uint32_t m_size;
uint32_t m_capacity;
uint32_t m_layers;
// Memory Storage
vec3 *m_positions;
vec3 *m_normals;
vec3 *m_tangents;
uint32_t *m_colors;
vec4 *m_uvs[MAXIMUM_UVW_LAYERS];
// OBS GS Data
gs_vb_data* m_vertexbufferdata;
gs_vertbuffer_t* m_vertexbuffer;
gs_tvertarray* m_layerdata;
};
}